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void draw_box(const glm::vec3 &scale, const glm::vec3 &color) { | |
glColor3f(color[0], color[1], color[2]); | |
glLineWidth(2.0); | |
glBegin(GL_QUAD_STRIP); | |
glNormal3f(0, 0, 1); // Face Z | |
glVertex3f(-scale[0], -scale[1], scale[2]); | |
glVertex3f(scale[0], -scale[1], scale[2]); | |
glVertex3f(-scale[0], scale[1], scale[2]); | |
glVertex3f(scale[0], scale[1], scale[2]); | |
glNormal3f(0, 1, 0); // Face Y | |
glVertex3f(-scale[0], scale[1], -scale[2]); | |
glVertex3f(scale[0], scale[1], -scale[2]); | |
glNormal3f(0, 0, -1); // Face -Z | |
glVertex3f(-scale[0], -scale[1], -scale[2]); | |
glVertex3f(scale[0], -scale[1], -scale[2]); | |
glNormal3f(0, -1, 0); // Face -Y | |
glVertex3f(-scale[0], -scale[1], scale[2]); | |
glVertex3f(scale[0], -scale[1], scale[2]); | |
glEnd(); | |
glBegin(GL_QUADS); | |
glNormal3f(1, 0, 0); // Face X | |
glVertex3f(scale[0], scale[1], scale[2]); | |
glVertex3f(scale[0], -scale[1], scale[2]); | |
glVertex3f(scale[0], -scale[1], -scale[2]); | |
glVertex3f(scale[0], scale[1], -scale[2]); | |
glEnd(); | |
glBegin(GL_QUADS); | |
glNormal3f(-1, 0, 0); // Face -X | |
glVertex3f(-scale[0], scale[1], scale[2]); | |
glVertex3f(-scale[0], -scale[1], scale[2]); | |
glVertex3f(-scale[0], -scale[1], -scale[2]); | |
glVertex3f(-scale[0], scale[1], -scale[2]); | |
glEnd(); | |
} | |
void draw_pyramid(const glm::vec3 &scale, const glm::vec3 &color) { | |
glColor3f(color[0], color[1], color[2]); | |
glBegin(GL_TRIANGLE_FAN); | |
glVertex3f(scale[0], 0, 0); // Central Vertex | |
glNormal3f(1, 1, 1); | |
glVertex3f(0, 0, scale[2]); | |
glVertex3f(0, scale[1], 0); | |
glNormal3f(1, 1, -1); | |
glVertex3f(0, 0, -scale[2]); | |
glNormal3f(1, -1, -1); | |
glVertex3f(0, -scale[1], 0); | |
glNormal3f(1, -1, 1); | |
glVertex3f(0, 0, scale[2]); | |
glEnd(); | |
} |
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