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@EllyLoel
EllyLoel / reset.css
Last active October 24, 2024 06:51
CSS Reset
/*
Made by Elly Loel - https://ellyloel.com/
With inspiration from:
- Josh W Comeau - https://courses.joshwcomeau.com/css-for-js/treasure-trove/010-global-styles/
- Andy Bell - https://piccalil.li/blog/a-modern-css-reset/
- Adam Argyle - https://unpkg.com/[email protected]/normalize.min.css / https://codepen.io/argyleink/pen/KKvRORE
Notes:
- `:where()` is used to lower specificity for easy overriding.
*/
Readme: In the following pseudo code, [] indicates a subroutine.
Sometimes I choose to write the subroutine inline under the [] in order to maintain context.
One important fact about the way rollbacks are handled here is that we are storing state for every frame.
In any real implementation you only need to store one game state at a time. Storing a game
state for every frame allows us to only rollback to the first frame where the predicted inputs don't match the true ones.
==Constants==
MAX_ROLLBACK_FRAMES := Any Positive Integer # Specifies the maximum number of frames that can be resimulated
FRAME_ADVANTAGE_LIMIT := Any Positive Integer # Specifies the number of frames the local client can progress ahead of the remote client before time synchronizing.
@steven2358
steven2358 / ffmpeg.md
Last active November 11, 2024 04:45
FFmpeg cheat sheet