A list of useful commands for the FFmpeg command line tool.
Download FFmpeg: https://www.ffmpeg.org/download.html
Full documentation: https://www.ffmpeg.org/ffmpeg.html
/* | |
Made by Elly Loel - https://ellyloel.com/ | |
With inspiration from: | |
- Josh W Comeau - https://courses.joshwcomeau.com/css-for-js/treasure-trove/010-global-styles/ | |
- Andy Bell - https://piccalil.li/blog/a-modern-css-reset/ | |
- Adam Argyle - https://unpkg.com/[email protected]/normalize.min.css / https://codepen.io/argyleink/pen/KKvRORE | |
Notes: | |
- `:where()` is used to lower specificity for easy overriding. | |
*/ |
Readme: In the following pseudo code, [] indicates a subroutine. | |
Sometimes I choose to write the subroutine inline under the [] in order to maintain context. | |
One important fact about the way rollbacks are handled here is that we are storing state for every frame. | |
In any real implementation you only need to store one game state at a time. Storing a game | |
state for every frame allows us to only rollback to the first frame where the predicted inputs don't match the true ones. | |
==Constants== | |
MAX_ROLLBACK_FRAMES := Any Positive Integer # Specifies the maximum number of frames that can be resimulated | |
FRAME_ADVANTAGE_LIMIT := Any Positive Integer # Specifies the number of frames the local client can progress ahead of the remote client before time synchronizing. |
A list of useful commands for the FFmpeg command line tool.
Download FFmpeg: https://www.ffmpeg.org/download.html
Full documentation: https://www.ffmpeg.org/ffmpeg.html