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Search type in root folder
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using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Text; | |
using Newtonsoft.Json; | |
using UnityEngine; | |
public IEnumerator GetLevels() | |
{ | |
string[] levelFiles; | |
#if UNITY_STANDALONE | |
var pathGame = Directory.GetParent(Application.dataPath).FullName; | |
#elif UNITY_EDITOR | |
var pathGame = SimpleFileBrowser.FileBrowser.tempPathDefault; | |
#elif UNITY_ANDROID && !UNITY_EDITOR | |
var pathGame = SimpleFileBrowser.FileBrowser.tempPathDefault; | |
#endif | |
print(pathGame); | |
try | |
{ | |
//pathGame is root folder where game was installed Ex: /storage/sdcard ==> it ok when testing my game | |
levelFiles = | |
SearchTypeInParentFolder(pathGame, "cytoidlevel"); | |
} | |
catch (Exception) | |
{ | |
Debug.LogException(e); | |
yield break; | |
} | |
} | |
string[] SearchTypeInParentFolder(string path = null, params string[] types) | |
{ | |
if (path == null) | |
path = DEFAULT_PATH; | |
var length = types.Length; | |
string[] directories = new string[] { }; | |
List<string> pathFiles = new List<string>(); | |
for (int index = 0; index < length; index++) | |
{ | |
var typeFile = "*." + types[index]; | |
try | |
{ | |
directories = Directory.GetDirectories(path); | |
var tempPathFiles = Directory.GetFiles(path, typeFile, SearchOption.TopDirectoryOnly); | |
pathFiles.AddRange(tempPathFiles); | |
} | |
catch (Exception e) | |
{ | |
Debug.LogException(e); | |
} | |
for (int i = 0; i < directories.Length; i++) | |
{ | |
try | |
{ | |
var tempPathFiles = Directory.GetFiles(directories[i], typeFile, SearchOption.TopDirectoryOnly); | |
pathFiles.AddRange(tempPathFiles); | |
} | |
catch (Exception e) | |
{ | |
Debug.LogException(e); | |
} | |
} | |
} | |
return pathFiles.ToArray(); | |
} |
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