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@TilBlechschmidt
Created October 25, 2019 12:05
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The Net Libram of Random Magical Effects (by Orrex, v2.0) - CSV formatted
We can't make this file beautiful and searchable because it's too large.
ID|Surge description
1|1d10 of caster's fingers turn to stone
2|1d100 bees swarm harmlessly around the caster for several weeks
3|1d100 sparkling motes dance about the caster's head until dawn
4|1d100% of caster's body turns to iron for that many rounds
5|1d12 ducklings identify the caster as their mother
6|1d4 of caster's fingers move from his left hand to his right hand
7|1d4 of caster's limbs are as durable as steel
8|1d4 of caster's limbs are covered in fish scales
9|1d4 of caster's limbs are invisible
10|1d8 of caster's primary orifices seal shut
11|3d10 harmless lumps as big as walnuts cover the caster's body
12|3d10 quarts of olive oil pour from caster's ears
13|4d6 non-functioning eyes appear on the caster's face and head
14|A 100 yard radius around caster's home is stripped of vegetation
15|A 2d6 foot radius around caster sinks as many feet into the earth
16|A basement's been installed in caster's home while he's been away
17|A close friend of the caster is an assassin hired to kill him
18|A distant but powerful army declares war on the caster
19|A drop of the caster's blood can purify 1d4 gallons of water
20|A family of skunks has taken up residence in the caster's home
21|A fast-growing oak sprouts beneath the caster's home
22|A foot-long steel bar runs completely through the caster's thigh
23|A geyser temporarily erupts from one of the caster's pockets
24|A glowing orb hovers over caster's head while he's invisible
25|A great wind blows the caster 1d100 yards in a random direction
26|A group of necromancers take an interest in the caster's skeleton
27|A group of scholars think the caster's a visitor from the future
28|A hen's egg tumbles out of each of the caster's ears
29|A huge balloon shaped like the caster drifts past overhead
30|A kill-on-sight order has been issued for the caster kingdom-wide
31|A large haystack falls from the sky onto caster
32|A large oak sprouts from one of the caster's pockets
33|A length of chain now runs completely through the caster's torso
34|A life-sized statue of caster appears nearby, made of cheese
35|A magical blast detonates at caster's location, but he's unharmed
36|A mound of snow falls onto caster and buries him up to his chest
37|A page falls out of caster's spellbook each time it's opened
38|A skeleton mimics caster, exactly duplicating his movements
39|A small fountain wells up in the caster's home
40|A strong net falls from the sky and entangles the caster
41|A swirl of rainbows accompanies any spell cast by caster
42|A tornado picks caster up and deposits him atop the nearest house
43|After a horrifying tragedy, caster squanders the world's goodwill
44|After each spell, a lighted cigar appears in caster's mouth
45|After each spell, a pebble falls from each of caster's ears
46|After each spell, ants seem to course from the caster's eyes
47|After each spell, caster accuses someone nearby of impropriety
48|After each spell, caster appears astonishingly ugly for 1d4 turns
49|After each spell, caster appears to be decomposing
50|After each spell, caster appears to be made of pure ice
51|After each spell, caster appears to be utterly insane
52|After each spell, caster applauds himself
53|After each spell, caster begs someone nearby not to kill him
54|After each spell, caster berates someone standing nearby
55|After each spell, caster briefly appears to be a rotting corpse
56|After each spell, caster briefly appears to be on fire
57|After each spell, caster briefly appears to bleed from his eyes
58|After each spell, caster briefly looks like a photo negative
59|After each spell, caster briefly seems to be of the opposite sex
60|After each spell, caster briefly sees fire all around him
61|After each spell, caster briefly thinks that he's choking
62|After each spell, caster can sense secret doors for 1d4 rounds
63|After each spell, caster can't be magically healed for one hour
64|After each spell, caster can't traverse a doorway for 1d10 rounds
65|After each spell, caster dances like a honeybee
66|After each spell, caster experiences a burning sensation
67|After each spell, caster feels ants crawling all over him
68|After each spell, caster feels compelled to wash his hands
69|After each spell, caster feels completely alone and isolated
70|After each spell, caster feels distractingly hungry
71|After each spell, caster feels overwhelmingly dizzy
72|After each spell, caster feels transcendent euphoria
73|After each spell, caster forgets everyone's name for one hour
74|After each spell, caster forgets his name for one hour
75|After each spell, caster glows with infernal radiance
76|After each spell, caster growls like a rabid dog
77|After each spell, caster has a brief vision of some distant land
78|After each spell, caster has a strong craving for twigs and bark
79|After each spell, caster is 5% likely to be stricken mute
80|After each spell, caster is 25% likely to turn briefly invisible
81|After each spell, caster is 30% likely to lose his balance
82|After each spell, caster is 60% likely to flap his arms
83|After each spell, caster is afraid of his own name
84|After each spell, caster is as hairy as an ape for one hour
85|After each spell, caster is base AC zero for 1d4 rounds
86|After each spell, caster is bathed in an otherworldly green light
87|After each spell, caster is blind in one eye for one hour
88|After each spell, caster is grief-stricken for 1d10 rounds
89|After each spell, caster is hopelessly drunk for 1d4 rounds
90|After each spell, caster is immune to bludgeons for 1d4 rounds
91|After each spell, caster is immune to missile fire for one round
92|After each spell, caster is intensely magnetic for 1d8 rounds
93|After each spell, caster is matte black for 1d4 rounds
94|After each spell, caster is suddenly facing True North
95|After each spell, caster is wracked by existential horror
96|After each spell, caster looks like a cadaver for 1d4 rounds
97|After each spell, caster makes short, barking cries
98|After each spell, caster oozes sweet-smelling oil for 1d4 rounds
99|After each spell, caster polymorphs very briefly
100|After each spell, caster reeks of alcohol for 2d6 rounds
101|After each spell, caster salivates copiously
102|After each spell, caster seems withdrawn and despondent
103|After each spell, caster shakes like a rag doll for 2d4 seconds
104|After each spell, caster shivers uncontrollably for 1d4 rounds
105|After each spell, caster shrinks by 10d10% for 1d4 rounds
106|After each spell, caster shrinks by 50%
107|After each spell, caster smells strongly of turpentine
108|After each spell, caster suffers brief visions of carnage
109|After each spell, caster suffers disorienting vertigo
110|After each spell, caster thinks that he's drowning
111|After each spell, caster thinks that his clothes are on fire
112|After each spell, caster trumpets like an elephant
113|After each spell, caster vanishes very briefly vanishes
114|After each spell, caster's clothes age 1d100 years
115|After each spell, caster's clothes billow with green smoke
116|After each spell, caster's eyes briefly double in size
117|After each spell, caster's face looks 50 years older
118|After each spell, caster's feet are covered with ash
119|After each spell, caster's hair grows two inches
120|After each spell, caster's hands display classic stigmata
121|After each spell, caster's hands steam wildly
122|After each spell, caster's head turns 360∞ at the neck, unharmed
123|After each spell, caster's head turns invisible for 1d4 rounds
124|After each spell, caster's heart pounds audibly
125|After each spell, caster's left arm turns to stone for one hour
126|After each spell, caster's spellbook throbs with deep red light
127|After each spell, caster's Strength is halved for one hour
128|After each spell, gravity briefly doubles for the caster
129|After each spell, he giggles for 1d4-1 rounds
130|After each spell, light shines from caster's mouth for 1d6 rounds
131|After each spell, small lumps of ice fall from caster's nostrils
132|After each spell, smoke hangs in the air about the caster
133|After each spell, stones near the caster glisten with slime
134|After each spell, sunlight is painful to caster for 1d4 rounds
135|Alcohol has no effect upon the caster, but cheese is intoxicating
136|All holy symbols within 100 yards bear the caster's image
137|All of caster's clothing is colored safety orange
138|All of caster's clothing is permanently moist
139|All of caster's enemies with 100 yards vanish until dawn
140|All of caster's fingers are as long as his middle finger
141|All of caster's fingers are clear like glass
142|All of caster's fingers double in thickness
143|All of caster's fingers migrate to one hand
144|All of caster's monetary wealth appears atop the nearest mountain
145|All of caster's monetary wealth is revealed to be counterfeit
146|All of caster's possessions age 1d1000 years
147|All of caster's possessions are thrown 4d6 hours into the future
148|All of caster's possessions have been seized by the government
149|All trees within 100 yards form into a tight circle around caster
150|All undead within 1d4 miles blame the caster for their undeath
151|All undead within 1d4 miles race to the caster's current location
152|All vegetation now within 10 miles is highly toxic to caster
153|All vegetation now within 100 yards is invisible to caster
154|All who meet caster are 50% likely to think he smells like manure
155|All who meet caster are 60% likely to think he's a lycanthrope
156|All who meet caster are 60% likely to think he's undead
157|All within 10 yards of caster are sprayed with viscous ectoplasm
158|All within 10 yards of caster attack him for 1d4 rounds
159|Alternating pages of caster's spellbook are indestructible
160|An accurate illusion of caster copies his movements one mile away
161|An illusory statue of the caster stands at this spot for one year
162|An image of caster's beating heart hovers in the nearest doorway
163|An image of the caster's head hovers over his actual head
164|An image the of caster's beating heart hovers over his head
165|Any Abjurations currently affecting the caster are Dispelled
166|Any armor that the caster is wearing right now shrinks by 80%
167|Any armor that the caster is wearing right now vanishes forever
168|Any arrow striking the caster disintegrates in 1d4 rounds
169|Any arrow striking the caster inflicts equal damage on its archer
170|Any attack-based spell cast by caster is 10% likely to affect him
171|Any attack-based spell cast by caster is delayed 1d4 rounds
172|Any attempt to change shape locks the caster into that new shape
173|Any attempt to change shape makes the caster forget his true form
174|Any attempt to change shape will age the caster 1d10 years
175|Any attempt to change shape will be only partially successful
176|Any attempt to change shape will cause the caster to take root
177|Any attempt to change shape will leave his feet unchanged
178|Any attempt to change shape will make the caster bald forever
179|Any attempt to change shape will render the caster genderless
180|Any attempt to change shape will shrink the caster by 2d10%
181|Any attempt to change shape will teleport the caster 1d1000 miles
182|Any attempt to change shape will teleport the caster to this spot
183|Any attempt to change shape will turn him into 2d12 ducklings
184|Any attempt to change shape will turn the caster inside-out
185|Any attempt to change shape will turn the caster into a geranium
186|Any attempt to change shape will turn the caster into a monkey
187|Any attempt to change shape will turn the caster into a pelican
188|Any attempt to change shape will turn the caster into a penguin
189|Any attempt to change shape will turn the caster into a rabbit
190|Any attempt to change shape will turn the caster into a shrubbery
191|Any attempt to change shape will turn the caster into a snowman
192|Any attempt to change shape will turn the caster into a toddler
193|Any attempt to change shape will turn the caster into a troll
194|Any attempt to change shape will turn the caster into a wax dummy
195|Any attempt to read caster's mind reveals a homicidal maniac
196|Any attempt to read caster's mind reveals an absolute void
197|Any attempt to use rope inspires the caster to hang himself
198|Any attempt to use rope leaves caster hopelessly entangled
199|Any attempt to use rope leaves hideous welts on the caster's body
200|Any blade that has drawn the caster's blood is invisible to him
201|Any bread that caster bakes remains warm until it's eaten
202|Any building that the caster enters appears to catch fire
203|Any building that the caster enters ejects him forcefully
204|Any clothing worn by caster is invisible to him while he wears it
205|Any clothing worn by caster smells like carrion while he wears it
206|Any coins in caster's possession are gold-plated
207|Any coins in caster's possession become copper pieces
208|Any coins now carried by caster are water-soluble for 1d4 weeks
209|Any coins now carried by caster ignite and burn like tinder
210|Any creature Summoned by caster emerges from his mouth
211|Any creatures Summoned near caster are invisible to him
212|Any creatures Summoned near caster immediately befriend him
213|Any damage against caster is rolled twice, using the higher roll
214|Any damage against caster is rolled twice, using the lower roll
215|Any electricity-based magic used by caster discharges on him
216|Any electricity-based magic used by caster reeks of ozone
217|Any fire extinguished by caster rekindles itself 1d4 turns later
218|Any fire-based spell used by caster has only 25% of normal range
219|Any fires set by caster are invisible for 2d6 hours
220|Any fires set by caster attract undead like moths to a candle
221|Any fires set by caster jingle like wind chimes while they burn
222|Any fires set by caster make those near it appear to be undead
223|Any fires set by caster produce no heat
224|Any fires set by caster produce no smoke
225|Any fires set by caster whisper vague threats against him
226|Any food now carried by caster combusts
227|Any food now carried by caster is 10X as nutritious
228|Any food now carried by caster is fused into glass
229|Any food now carried by caster is sealed in airtight tin cans
230|Any food now carried by caster is toxic to Dwarves
231|Any food now carried by caster smells like carrion
232|Any food now carried by caster turns to ice
233|Any food now carried by caster turns to iron
234|Any food now carried by caster turns to spun sugar
235|Any gems in caster's possession are replaced by lumps of gelatin
236|Any hammer thrown by caster returns to his hand one round later
237|Any horse ridden by caster suffers no fatigue while he rides it
238|Any intelligent weapons now carried by caster hate him forever
239|Any intelligent weapons seen by caster look vaguely familiar
240|Any magic currently affecting the caster is Dispelled
241|Any magic currently affecting the caster is suppressed until dawn
242|Any magic items owned by caster appear in a heap nearby
243|Any magic items owned by caster are non-functional for 1d10 days
244|Any magical scrolls now carried by caster are fireproof
245|Any magical scrolls now carried by caster are forgeries
246|Any magical scrolls now carried by caster are subtly tainted
247|Any magical scrolls now carried by caster discharge spontaneously
248|Any magical scrolls now carried by caster turn to steel
249|Any metal object carried by caster is 90% transparent
250|Any metal object carried by caster seems 10x its normal weight
251|Any metal that caster is carrying turns to liquid like mercury
252|Any missile fired at caster is 10% likely to explode when it hits
253|Any missile fired at caster is at a -3 penalty to hit him
254|Any missile fired by caster is 10% likely to vanish in flight
255|Any missile shot by caster is destroyed by lightning mid-flight
256|Any missile striking caster is 10% likely to be just an illusion
257|Any mountain more than one mile from caster is invisible to him
258|Any ranged spell used by caster seems to issue from his eyes
259|Any ranged spell used by caster seems to issue from someone else
260|Any rope currently carried by caster doubles in length
261|Any rope currently carried by caster turns to braided gold wire
262|Any rope that caster is now carrying becomes frictionless
263|Any rope that caster is now carrying is soaked with lamp oil
264|Any shield held by caster appears to be made of Swiss cheese
265|Any shield held by caster appears to weigh 100 pounds
266|Any shield held by caster gains a +1 bonus while he holds it
267|Any shield held by caster is ethereal in the presence of weapons
268|Any shield held by caster is impervious to magical fire
269|Any spells cast by caster are accompanied by twinkling lights
270|Any spells cast by caster upon himself have an undesirable effect
271|Any spells cast by caster upon himself lapse after one round
272|Any spells cast by caster within the last hour are negated
273|Any spells caster now has memorized will fail when he casts them
274|Any undead in the area attack the caster but ignore everyone else
275|Any undead in the area flee from the caster for 2d10 rounds
276|Any wood within 25 yards flies toward the caster for 1d10 rounds
277|Any writing implement used by caster breaks, runs dry, etc.
278|Anyone attempting to rob caster must tell him about it beforehand
279|Anyone drinking a potion near caster looks like him until sunset
280|Anyone drinking a potion shrinks by 50% for its duration
281|Anyone in caster's presence can't employ Direction Sense
282|Anyone in caster's presence thinks that he represents True North
283|Anyone related to caster by blood is invisible to him
284|Anyone slain by caster becomes invisible upon death
285|Anyone trying to pick caster's pocket shrinks by 50%
286|Anyone trying to scry the caster's whereabouts sees this location
287|Anyone voluntarily struck by caster's magic resents him for it
288|Anyone who knows caster's name gives him an offensive nickname
289|Anyone who looks deep into caster's mouth risks insanity
290|Anything caster drinks is 50% likely to fall from his mouth
291|Anything written by caster appears as gibberish to everyone else
292|Artifacts react unpredictably when caster attempts to use them
293|Before each spell, caster must address someone who isn't there
294|Before each spell, caster must anoint his head with water
295|Before each spell, caster must bark like a dog for 2d6 seconds
296|Before each spell, caster must bite a gold coin
297|Before each spell, caster must blaspheme some god of chaos
298|Before each spell, caster must claim that his shoes are too tight
299|Before each spell, caster must claim to be invincible
300|Before each spell, caster must clear his throat loudly
301|Before each spell, caster must confess an embarrassing secret
302|Before each spell, caster must confess that he's a charlatan
303|Before each spell, caster must crack his knuckles
304|Before each spell, caster must drop a gold coin to the ground
305|Before each spell, caster must give himself permission to cast it
306|Before each spell, caster must hold his breath for 1d10 seconds
307|Before each spell, caster must ingest a pinch of dust
308|Before each spell, caster must insult a close friend
309|Before each spell, caster must invoke some monstrous entity
310|Before each spell, caster must issue what sounds like a prophecy
311|Before each spell, caster must light a small candle
312|Before each spell, caster must make a new and improbable vow
313|Before each spell, caster must make an embarrassing admission
314|Before each spell, caster must pat himself on the head
315|Before each spell, caster must pluck 1d6 hairs from his head
316|Before each spell, caster must predict that he'll die by sunset
317|Before each spell, caster must prick his finger with a rusty pin
318|Before each spell, caster must profess a thirst for human blood
319|Before each spell, caster must profess love for someone nearby
320|Before each spell, caster must promise to change his name
321|Before each spell, caster must remove one article of clothing
322|Before each spell, caster must say "Magic is my business."
323|Before each spell, caster must say "My God, it's full of stars."
324|Before each spell, caster must say "The prophecy is fulfilled."
325|Before each spell, caster must say "This probably won't work."
326|Before each spell, caster must shed at least 1d4 tears
327|Before each spell, caster must shout a different prime number
328|Before each spell, caster must snap a twig or the like
329|Before each spell, caster must speak a new and original rhyme
330|Before each spell, caster must speak a new and relevant pun
331|Before each spell, caster must speak ill of a good friend
332|Before each spell, caster must tear one article of clothing
333|Before each spell, caster must tie a knot in a piece of string
334|Before each spell, caster must touch his eyes, ears, and nose
335|Before each spell, caster must touch liquid water
336|Before each spell, caster must trace a circle in the air
337|Before each spell, caster must vow that this is his final spell
338|Beneficial magic potions have an opposite effect upon the caster
339|Bits of flesh fall from caster's body until he's a bare skeleton
340|Blades seem extraordinarily dull while caster wields them
341|Caster accidentally creates a virulent plague in his workshop
342|Caster accuses his nearest ally of murdering him
343|Caster acquires an exact copy of every non-magical thing he owns
344|Caster acquires lycanthropy, but only in his left leg
345|Caster acquires proficiency in some weapon that will never exist
346|Caster addresses everyone he knows by his own name
347|Caster adopts a habit of nightly self-flagellation
348|Caster adopts a universally obscene gesture as his trademark
349|Caster adopts bizarre rituals concerning the preparation of food
350|Caster adopts fastidious standards of hygiene
351|Caster adopts some unlikely animal as a kind of spirit totem
352|Caster adopts some unlikely object as a kind of holy symbol
353|Caster adopts the next religion he encounters for the first time
354|Caster ages 1d10 years per hour until sunset tonight
355|Caster ages 1d10 years/round for 2 turns, then reverts to normal
356|Caster ages backwards 2d4 years over that many rounds
357|Caster ages normally but forever retains his current appearance
358|Caster ages one year per day spent on open water
359|Caster ages one year per mile that he travels away from this spot
360|Caster always appears healthy and wealthy
361|Caster always appears sickly and destitute
362|Caster always feels as if the temperature is what it is right now
363|Caster always pays 10% more than the asking price
364|Caster always sees his surroundings as misty and fog-shrouded
365|Caster always thinks it's fifty degrees colder than it really is
366|Caster always thinks that there's one more step in the staircase
367|Caster and everyone else forgets and can't discern his age
368|Caster and nearest intelligent weapon exchange personalities
369|Caster and one nearby ally teleport to the caster's home
370|Caster annoys everyone by insisting that he's ambidextrous
371|Caster appears increasingly decrepit as the day wears on
372|Caster appears to be a bare skeleton from the waist down
373|Caster appears to be a bare skeleton from the waist up
374|Caster appears to be at full health, no matter how badly injured
375|Caster appears to be bleeding profusely whenever he's indoors
376|Caster appears to be composed of translucent quartz
377|Caster appears to be covered in ugly scales for one day each week
378|Caster appears to be made of countless flesh-colored pebbles
379|Caster appears to be made out of bricks until sunset tomorrow
380|Caster appears to be of a different species while sleeping
381|Caster appears to be of opposite sex while brandishing a shield
382|Caster appears to be on fire while his spellbook is open
383|Caster appears to be operating his body from a remote location
384|Caster appears to be undead for one hour after each meal
385|Caster appears to be undead while in the presence of undead
386|Caster appears to be weathered like an ancient statue
387|Caster appears to have a railroad spike jutting from his forehead
388|Caster appears to have been carved from wood with an axe
389|Caster appears to have been crafted out of clay by children
390|Caster appears to have been torn apart and hastily reassembled
391|Caster appears to shrivel like a raisin after each casting
392|Caster appears translucent to anyone of the opposite sex
393|Caster asks Elves if they can supply him with fudge cookies
394|Caster ate the last of the rations that his party was carrying
395|Caster ate two or three pounds of apple seeds this morning
396|Caster attempts to drink every potion he sees
397|Caster attracts undead in any town he enters
398|Caster attracts zealous sycophants wherever he goes
399|Caster automatically believes that his own illusions are real
400|Caster awakens to find that the last 1d8 hours were only a dream
401|Caster bears the birthmark of the lineage of powerful kings
402|Caster becomes disturbingly frenetic until sunset
403|Caster becomes flat as a sheet of parchment for 2d6 rounds
404|Caster becomes increasingly simian as the days wear on
405|Caster becomes invisible to anyone who successfully Charms him
406|Caster becomes lost if he enters a cave by himself
407|Caster becomes lost if he enters a forest by himself
408|Caster becomes powerfully addicted to necromantic magic
409|Caster becomes powerfully addicted to Chaos Bursts
410|Caster becomes tightly stuck to the next chair in which he sits
411|Caster becomes unconscious when he becomes invisible
412|Caster becomes violently ill if he eats near a fire
413|Caster becomes visibly anxious at the sight of holy water
414|Caster begins aging backwards, one year per round
415|Caster begins growing one inch per week
416|Caster begins his conversations with an insulting comment
417|Caster begins to resemble the next person who touches him
418|Caster begins worshipping his spellbook with burnt offerings
419|Caster believes that a nearby sheep is his polymorphed true love
420|Caster briefly turns translucent after casting a spell
421|Caster burns with homicidal rage whenever he's struck by magic
422|Caster can alter his weight by up to 50% at will
423|Caster can always sense his location relative to this location
424|Caster can appear to be 50% fatter at will
425|Caster can appraise gems by tasting them
426|Caster can ask three questions of the next tree he touches
427|Caster can assess the purity of any metal by tasting it
428|Caster can be accurately described as "frumious"
429|Caster can be injured but not killed by any bludgeoning weapon
430|Caster can be injured but not killed by any female creature
431|Caster can be injured but not killed by any male creature
432|Caster can be injured by fire, but it can't kill him
433|Caster can be injured by metal weapons, but they can't kill him
434|Caster can be injured normally but can only be slain by fire
435|Caster can be injured normally but can only be slain by magic
436|Caster can become invisible at will while he's knee-deep in snow
437|Caster can become invisible while standing neck-deep in water
438|Caster can breathe underwater, but he always smells like a fish
439|Caster can carry any weight of books but only in his bare hands
440|Caster can cause one creature near him to turn to iron
441|Caster can cause one nearby person to age 1d10 years
442|Caster can change the size of his ears at will
443|Caster can conjure apples out of thin air, one at a time
444|Caster can control any undead skeletons now within 100 yards
445|Caster can detach either of his hands at will
446|Caster can detach his head easily but dies if he does so
447|Caster can detect non-magical fire within 500 yards
448|Caster can detect the nearest potable water at will
449|Caster can detect the presence of elementals within 100 yards
450|Caster can detect True East at will
451|Caster can discern a person's age by touching him
452|Caster can discern a tree's age by touching it
453|Caster can discern whether people are really unconscious
454|Caster can discern which spells a magic user has memorized
455|Caster can disgorge a pound of sawdust once per day
456|Caster can double his spells' range if he's carrying no metal
457|Caster can double his weight for up to 1d4 rounds per day
458|Caster can drink only from a golden bowl worth 100 gold pieces
459|Caster can easily walk on ice while barefoot
460|Caster can echolocate like a dolphin while naked and underwater
461|Caster can endure normal fire one round per point of Constitution
462|Caster can extend his legs to 150% of their normal length at will
463|Caster can extend his legs to 2X their normal length at will
464|Caster can handle red-hot metal with his bare hands
465|Caster can hear what occurs at this location from up to 10 miles
466|Caster can hear what's going on in his home, wherever he is
467|Caster can hold his breath for 3X his Wisdom score in rounds
468|Caster can hurl a baseball-sized object beyond the horizon
469|Caster can identify any kind of fungus on sight
470|Caster can ignite twigs by sticking them in his mouth
471|Caster can ignore any spell cast on him but is 80% likely to die
472|Caster can induce ravenous hunger in others
473|Caster can inflate his left hand like a balloon
474|Caster can instantly count quantities of fewer than 1,000 items
475|Caster can judge visible distances with amazing accuracy
476|Caster can light candles simply by touching their wicks
477|Caster can magically create edible but non-nourishing food
478|Caster can make his ears resemble noses at will
479|Caster can memorize spells 4x faster than is normally required
480|Caster can move easily through running water less than waist-deep
481|Caster can move in total silence for his Wisdom score in rounds
482|Caster can move silently while holding a thumb in each nostril
483|Caster can never again come within one mile of his home
484|Caster can no longer use charged magic items
485|Caster can only digest food that is spoiled or rotting
486|Caster can only use electrical magic while standing in water
487|Caster can only wear one shoe at a time
488|Caster can open his mouth as wide as he is tall
489|Caster can pass his right arm through up to six inches of wood
490|Caster can reattach his own limbs if they're severed
491|Caster can recall his own birth with perfect clarity
492|Caster can remove his tongue and replace it at will
493|Caster can remove one eye and replace it at will
494|Caster can remove or negate one curse
495|Caster can resemble a decaying zombie at will
496|Caster can retract his feet into his ankles at will
497|Caster can retract his fingers into his palms at will
498|Caster can retract his nose into his face at will
499|Caster can scale walls like a monkey while unencumbered
500|Caster can see in total darkness if he has a banana in his pocket
501|Caster can see secret doors easily but can't see normal doors
502|Caster can see through fire
503|Caster can see through his eyelids for up to 1d6 rounds at a time
504|Caster can see through stone if he has a pebble in his mouth
505|Caster can see underwater clearly while naked and wielding an axe
506|Caster can seem to be infected with a particular disease at will
507|Caster can seen in total darkness for 1d4 days
508|Caster can sense intelligent weapons within 10 yards
509|Caster can sense people who've been affected by Chaos Bursts
510|Caster can speak but can't engage in actual conversations
511|Caster can speak in a whisper to anyone in his line of sight
512|Caster can speak in any of 2d4 voices at will
513|Caster can speak with ants but can only ask yes/no questions
514|Caster can speak with carrion birds, but he smells like a corpse
515|Caster can speak with carrion birds, but he's permanently bald
516|Caster can speak with domestic fowl, but he crows at sunrise
517|Caster can speak with domestic fowl, but they tend to lie to him
518|Caster can speak with honeybees while dancing like one of them
519|Caster can speak with oysters while holding a pearl in his mouth
520|Caster can speak with small fish, but only while underwater
521|Caster can spot the strongest member of any group of five or more
522|Caster can stretch his left arm 2X the length of his body
523|Caster can subsist on bark for up to 1d4 days at a time
524|Caster can Summon 1d10 rabbits, once per level per week
525|Caster can Summon a powerful entity to answer one question
526|Caster can Summon a powerful entity who will then try to kill him
527|Caster can Summon but not control a powerful, malevolent entity
528|Caster can Summon up to 1d10 pigeons per month
529|Caster can survive at the bottom of the sea for 1d4 minutes
530|Caster can survive in the depths of space, if he can get there
531|Caster can survive one fall of up to twenty miles
532|Caster can taste foods simply by touching them
533|Caster can teleport 10 feet straight up, once per day
534|Caster can teleport 10 times at will but loses a finger each time
535|Caster can teleport at will but ages 1d100 years each time
536|Caster can teleport at will but arrives unconscious for one hour
537|Caster can teleport at will but can't pick the destination
538|Caster can teleport at will but doesn't arrive for 1d12 months
539|Caster can teleport at will but is 10% likely to arrive dead
540|Caster can teleport at will but is paralyzed from the neck down
541|Caster can teleport at will but loses 1d100 hit points each time
542|Caster can teleport at will but only while naked and unencumbered
543|Caster can teleport at will but shrinks by 50% per mile traveled
544|Caster can teleport at will to this exact spot 2d6 times
545|Caster can teleport into the nearest hollow tree, once
546|Caster can teleport up to fifty feet once per day
547|Caster can throw one baseball-sized item 2d6 days into the future
548|Caster can throw one nearby person 1d10 rounds into the future
549|Caster can throw one nearby person 1d4 days into the future
550|Caster can transmute magically-created metal into wood
551|Caster can travel in time but ages 1d10 years per round traveled
552|Caster can turn 360∞ at the waist without harm
553|Caster can turn ethereal at will but can't revert for 3d8 days
554|Caster can turn his arms to wood for up to 1d6 rounds per day
555|Caster can turn his bones invisible at will
556|Caster can turn his hands invisible at will 1d8 times per day
557|Caster can turn his head completely around once per day
558|Caster can turn into a cat but can't resume his true form
559|Caster can turn into a falcon but is only 30% likely to turn back
560|Caster can turn into a small tree while he's indoors
561|Caster can turn into any kind of fish if no water is nearby
562|Caster can turn invisible while he holds his breath
563|Caster can turn invisible while naked and motionless
564|Caster can walk on inclines of 45∞ or less as if they were flat
565|Caster can withstand ocean depths while holding a bar of sodium
566|Caster can, at will, appear to be the next person he touches
567|Caster can't attack anyone more than 20 feet away from him
568|Caster can't be beheaded
569|Caster can't be blinded or dazzled by sunlight
570|Caster can't be burned by magical fire for 1d4 hours
571|Caster can't be burned by steam or scalding water
572|Caster can't be Charmed by anyone of the opposite sex
573|Caster can't be crushed by any weight of stone
574|Caster can't be cut by any blade until he casts his next spell
575|Caster can't be cut by glass
576|Caster can't be cut by non-magical blades for 1d4 days
577|Caster can't be harmed by any member of the royal family
578|Caster can't be harmed by loud, non-magical sound
579|Caster can't be harmed by refined metals for 1d4 hours
580|Caster can't be harmed while he stands where he is right now
581|Caster can't be killed by anyone of his own race
582|Caster can't be overwhelmed by foul odors
583|Caster can't be seen through glass or ice
584|Caster can't be strangled
585|Caster can't breathe for 4d6 rounds
586|Caster can't bring his left hand within 18 inches of his head
587|Caster can't carry anything larger than his own head
588|Caster can't carry anything made entirely of metal
589|Caster can't carry refined metal in a wooded environment
590|Caster can't cast any spells he now has memorized for 1d8 days
591|Caster can't cast fire-based magic while in the rain
592|Caster can't cast fire-based spells in a wooded environment
593|Caster can't cast force-based spells (Wall of Force, etc.)
594|Caster can't cast magic on anyone not wearing armor
595|Caster can't cast magic on anyone while they're eating
596|Caster can't cast magic unless he's within sight of a tree
597|Caster can't cast magic upon himself for 1d4 weeks
598|Caster can't create magical walls or barriers
599|Caster can't create normal or magical fire for 1d4 days
600|Caster can't create permanent magical objects or effects
601|Caster can't cross moving water while brandishing a weapon
602|Caster can't cross moving water while carrying his spellbook
603|Caster can't cross moving water while wearing clothes
604|Caster can't cross moving water while wearing magical rings
605|Caster can't cross moving water without assistance
606|Caster can't determine when he's hungry or thirsty
607|Caster can't eat any cooked meat
608|Caster can't eat any food that doesn't contain a handful of soil
609|Caster can't eat any food that he himself didn't prepare
610|Caster can't eat any salted or cured meat
611|Caster can't eat while at full hit points
612|Caster can't employ magical means of improving his Armor Class
613|Caster can't enter any artificial structure for 2d4 weeks
614|Caster can't enter any building in which Dwarves are present
615|Caster can't go more than 10' from this location for 24 hours
616|Caster can't harm or be harmed by elementals for 4d10 months
617|Caster can't inflict injury upon himself with any metal weapon
618|Caster can't learn any new spells until he's been resurrected
619|Caster can't learn any new spells within 1d10 miles of here
620|Caster can't lift both feet from the ground at the same time
621|Caster can't move his arms for 1d4 turns
622|Caster can't move his left arm or right leg for 1d4 turns
623|Caster can't move more than 10 feet from the next tree he touches
624|Caster can't open any door constructed primarily of wood
625|Caster can't open any door that has a hinge made of metal
626|Caster can't open any door that opens toward him
627|Caster can't open any door unless his hair is wet
628|Caster can't open any door while anyone is watching
629|Caster can't quite be certain that he really exists
630|Caster can't remember the last 2d12+12 hours
631|Caster can't remove any magical armor that he's now wearing
632|Caster can't remove his hands from his pockets
633|Caster can't run while his eyes are open
634|Caster can't see any extra-planar creatures for one year
635|Caster can't see through glass, ice, diamond, or the like
636|Caster can't sleep indoors while it's raining
637|Caster can't sleep more than 1d4 hours at a time
638|Caster can't sleep until he shaves his head bald
639|Caster can't sleep until he's walked at least 4d8 miles from here
640|Caster can't speak for one hour and can only croak like a frog
641|Caster can't speak for one hour if he's wearing clothes
642|Caster can't speak in anything less than a full shout
643|Caster can't speak in sentences longer than 10 syllables
644|Caster can't speak to anyone holding a blood-stained weapon
645|Caster can't speak to anyone whom he's not currently touching
646|Caster can't speak unless he first turns in a circle
647|Caster can't speak unless he's brandishing a weapon
648|Caster can't speak unless he's carrying at least one gold coin
649|Caster can't speak unless his thumbs are touching
650|Caster can't speak until he's removed 1d10 articles of clothing
651|Caster can't speak while holding a weapon
652|Caster can't stand with both feet on the ground at the same time
653|Caster can't stop talking for 6d12 hours
654|Caster can't tolerate the presence of wet ink
655|Caster can't touch food with his hands
656|Caster can't use any blade longer than his forearm
657|Caster can't use any magic until someone cuts him with a blade
658|Caster can't use magic between sunrise and noon
659|Caster can't use magic for 1d4 rounds after being wounded
660|Caster can't use magic for 1d6 rounds after being struck by magic
661|Caster can't use magic for six hours after ingesting meat
662|Caster can't use magic items for one turn after casting a spell
663|Caster can't use magic items that contain gold
664|Caster can't use magic items until sunrise
665|Caster can't use magic items while at full hit points
666|Caster can't use magic unless he swallows a gold coin each day
667|Caster can't use magic unless he's holding a buzzard's feather
668|Caster can't use magic until he eats a pound of feathers
669|Caster can't use magic until sunset tomorrow
670|Caster can't use magic while sitting
671|Caster can't use magic within 1d4 miles of this spot for 5d6 days
672|Caster can't use missile weapons for one week
673|Caster can't use non-magical blades for 1d6 days
674|Caster can't use the spell Dispel Magic
675|Caster can't use the spell that triggered this Burst for one year
676|Caster can't use weapons that contain wood
677|Caster can't wake without assistance
678|Caster can't walk (run, etc.) while wearing a magic ring
679|Caster can't wear magical rings
680|Caster can't wield any weapon longer than his arm
681|Caster changes his name to its reverse: "Tom" becomes "Mot"
682|Caster claims that he's doing the work of some god or other
683|Caster claims to be able to command dragons to do his bidding
684|Caster claims to be immune to inorganic poisons
685|Caster claims to be the offspring of a god and a mortal
686|Caster claims to have begotten a child with a god
687|Caster claims to have committed logically impossible acts
688|Caster claims to have created the universe
689|Caster claims to have invented the Fireball spell
690|Caster combusts instantly if he's stabbed by a silver dagger
691|Caster comes into possession of 1d100 acres of swampland
692|Caster comes into possession of a bag full of mismatched teeth
693|Caster comes into possession of a black velvet painting of Elves
694|Caster comes into possession of a foul, decomposing skull
695|Caster comes into possession of a golden vial of silver fluid
696|Caster comes into possession of a ring that can't be removed
697|Caster comes into possession of a three-legged pony
698|Caster comes into possession of an apparently magical lamp
699|Caster comes into possession of his great-grandfather's jawbone
700|Caster completely blends into his surroundings while he's asleep
701|Caster completely blends into his surroundings while upside down
702|Caster compulsively hordes some kind of small, worthless item
703|Caster confesses to every crime he hears about
704|Caster confesses to improbable crimes (e.g. "I stole the moon...")
705|Caster consistently overestimates his martial and magical prowess
706|Caster continues to age normally but can't die of old age
707|Caster coughs violently in the presence of undead
708|Caster craves moss
709|Caster craves wood like a termite
710|Caster cries like a baby whenever he's hungry or can't sleep
711|Caster cries like a baby whenever he's struck by magic
712|Caster dances like a belly-dancer for 2d6 rounds
713|Caster declares himself to be the center of the universe
714|Caster declares that Dwarves are indistinguishable from orcs
715|Caster declares that he can redeem the damned
716|Caster declares that he has the power to absolve sins
717|Caster declares that he is the judge of all mankind
718|Caster declares that these pretzels are making him thirsty
719|Caster deeply resents anyone who asks him to use magic
720|Caster deeply resents anyone who doesn't praise his magical skill
721|Caster deeply resents anyone who eats meat in his presence
722|Caster deeply resents anyone who uses magic in his presence
723|Caster demands that employers pay him in wood instead of gold
724|Caster demands that his allies adopt fastidious hygiene standards
725|Caster demands that his allies treat him as though he's invisible
726|Caster demands that people call him Ishmael
727|Caster demands that people call him Legion, for he is many
728|Caster demands that people call him The Spell-Meister
729|Caster derives no nourishment from food cooked over a fire
730|Caster derives no nourishment from food eaten after sunset
731|Caster derives no nourishment from food eaten near a lake
732|Caster develops a stutter while in the presence of undead
733|Caster develops an intense hunger for leather strapping
734|Caster develops an intense hunger for the pages of his spellbook
735|Caster didn't actually exist prior to this Chaos Burst
736|Caster dies if he slays a zombie in the next 1d6 days
737|Caster dies instantly if his blood is spilled by a god
738|Caster dies instantly if his blood is spilled by mistletoe
739|Caster dies painfully but arises at dawn having gained one level
740|Caster discovers a whole pantheon of hitherto overlooked deities
741|Caster discovers that one of his limbs belongs to someone else
742|Caster discovers that one of his limbs is a clockwork replica
743|Caster disgorges 10d10 feet of rubber tubing
744|Caster disgorges 1d100 gold pieces
745|Caster disgorges 1d100 pounds of wet, coarse sand
746|Caster disgorges 1d4 apples per hour for the next 3d8 hours
747|Caster disgorges 1d4 gallons of foul, necrotic mush
748|Caster disgorges 1d6 gallons of rusty sludge
749|Caster disgorges 2d10 pounds of carrots
750|Caster disgorges 2d4 full-sized wool blankets
751|Caster disgorges a 100 foot length of fine silver wire
752|Caster disgorges a ball of solid bone nine inches in diameter
753|Caster disgorges a bar of copper four feet in length
754|Caster disgorges a bar of soap as large as his spellbook
755|Caster disgorges a bolt of finely embroidered silk
756|Caster disgorges a book about gastrointestinal anomalies
757|Caster disgorges a book of carpet samples
758|Caster disgorges a box of rare botanical samples
759|Caster disgorges a bushel of ripe peaches
760|Caster disgorges a coffin large enough to accommodate his corpse
761|Caster disgorges a four-course meal for three
762|Caster disgorges a full-grown cactus
763|Caster disgorges a full-sized barrel
764|Caster disgorges a glass cube four inches on a side
765|Caster disgorges a glass vial containing a mysterious potion
766|Caster disgorges a golden birdcage
767|Caster disgorges a king's long-lost signet ring
768|Caster disgorges a large bunch of bananas
769|Caster disgorges a large chair
770|Caster disgorges a large pane of glass
771|Caster disgorges a length of heavy chain
772|Caster disgorges a life-sized ice sculpture of a horse
773|Caster disgorges a long hunk of driftwood
774|Caster disgorges a lump of brass the size of his torso
775|Caster disgorges a medium-sized astrolabe
776|Caster disgorges a mop and a wooden bucket full of suds
777|Caster disgorges a mysterious and important-looking key
778|Caster disgorges a pair of deer antlers
779|Caster disgorges a pair of smith's fire tongs
780|Caster disgorges a pouch full of rare and ancient coins
781|Caster disgorges a pound of mercury
782|Caster disgorges a pound of molten lead
783|Caster disgorges a ring full of keys that don't fit any lock
784|Caster disgorges a ship's anchor
785|Caster disgorges a small brazier full of burning coals
786|Caster disgorges a sort of bowl-shaped porcelain chair
787|Caster disgorges a weapon that he misplaced 1d12 months ago
788|Caster disgorges a whole pumpkin
789|Caster disgorges a wrought-iron staircase banister
790|Caster disgorges an airtight canister filled with nitrogen gas
791|Caster disgorges an elephant's femur
792|Caster disgorges an entire beehive
793|Caster disgorges an exact copy of the head of someone nearby
794|Caster disgorges an oil painting of this scene
795|Caster disgorges an ostrich egg
796|Caster disgorges enough snow to blanket an area ten feet square
797|Caster disgorges half of a canoe
798|Caster disgorges the carcass of a strange and colorful bird
799|Caster disgorges the emblem of some diabolical religious cult
800|Caster disgorges the entire, intact skin of a giraffe
801|Caster disgorges the entire, intact skin of someone nearby
802|Caster disgorges what appears to be his entire nervous system
803|Caster disgorges what appears to be his own still-beating heart
804|Caster displays all the signs of full demonic possession
805|Caster distrusts anyone displaying a cut gem or jewel
806|Caster distrusts anyone taller than he is
807|Caster distrusts anyone who doesn't know the caster's name
808|Caster distrusts anyone who doesn't resemble him
809|Caster distrusts anyone who won't let him examine their teeth
810|Caster distrusts anyone who's wearing armor
811|Caster distrusts other members of his race
812|Caster distrusts other spellcasters
813|Caster doesn't need to drink fluids for the next 1d100 weeks
814|Caster doesn't need to eat during the new moon
815|Caster doesn't need to eat for the next 1d100 weeks
816|Caster doesn't remember anyone now within 10 miles
817|Caster donates all of his money to some unlikely charity
818|Caster dreams each night of a powerful and malevolent artifact
819|Caster dreams each night of being painfully turned inside out
820|Caster dreams each night of being worshipped by gods
821|Caster dreams of being stalked by an invisible hunter from space
822|Caster dreams of unicorns and wonders if he's an automaton
823|Caster drinks any potions he's now carrying
824|Caster eat food for 1d12 hours after using a magic item
825|Caster embraces someone nearby and is reluctant to let go
826|Caster embraces the nearest tree and refuses to let go
827|Caster ends his conversations with an annoying catch phrase
828|Caster engages in a long, heated debate with the nearest tree
829|Caster enjoys the taste of fire
830|Caster enjoys the taste of lamp oil
831|Caster erases one randomly-chosen spell from his spellbook
832|Caster experiences pain if he handles jewels or precious gems
833|Caster experiences pain when he spends money
834|Caster experiences violent, full-body spasms for 2d4 rounds
835|Caster faces True North and is stuck that way for one turn
836|Caster falls down the next flight of steps he encounters
837|Caster falls from the nearest tree
838|Caster falls madly in love with someone he's never heard of
839|Caster falls madly in love with someone who's never existed
840|Caster fears densely wooded areas
841|Caster fears non-magical, non-humanoid mammals
842|Caster fears that he'll be damned forever whenever he uses magic
843|Caster fears that he'll cease to exist if he causes another Burst
844|Caster fears that his allies are vanishing one by one
845|Caster fears that his limbs are vanishing one by one
846|Caster fears that spiders have lain countless eggs in his brain
847|Caster fears the reaper
848|Caster feels a psychic bond to someone unknown but nearby
849|Caster feels as if he's always walking on a slope
850|Caster feels as though he's trudging through knee-deep snow
851|Caster feels as though he's trudging uphill
852|Caster feels constant, overwhelming hunger while in his home
853|Caster feels countless small snakes crawling all over his body
854|Caster feels incredible hostility toward non-magic users
855|Caster feels incredible hostility toward other magic users
856|Caster feels inexplicable anxiety when he hears his name
857|Caster feels inexplicable anxiety while at full hit points
858|Caster feels inexplicable nostalgia when he meets new people
859|Caster feels intense but unfocused hatred for 1d6 hours
860|Caster feels intense discomfort when people smile at him
861|Caster feels more comfortable among the undead than the living
862|Caster feels overpowering fear in the presence of steam
863|Caster feels overpowering hatred for the next magic item he sees
864|Caster feels powerless unless everyone knows he's a magic user
865|Caster feels powerless unless he's wearing boots on his hands
866|Caster feels strangely calm while in the presence of dragons
867|Caster feels thorny roots growing slowly through his flesh
868|Caster fiercely covets the next magical ring he sees
869|Caster finds 1d100 cans containing pink, processed meat in jelly
870|Caster finds 1d4 extra spells in his spellbook
871|Caster finds 1d4 small rodents living in his spellbook
872|Caster finds 2d6 white pills, each of which heals 1d20 hit points
873|Caster finds 2d8 real-looking but useless spells in his spellbook
874|Caster finds a barrel full of rancid mayonnaise
875|Caster finds a book describing the methods for self-dissection
876|Caster finds a book that will shatter his sanity if he reads it
877|Caster finds a compelling but incomprehensible magical tome
878|Caster finds a copy of Aristotle's long-lost Poetics of Comedy
879|Caster finds a copy of his own ghost-written autobiography
880|Caster finds a crystal containing a tiny image of himself
881|Caster finds a cube of frozen human blood, one foot on a side
882|Caster finds a four-valve trumpet that can raise the dead
883|Caster finds a handful of mysterious pills in his pocket
884|Caster finds a handful of rainbow-colored powder in his pocket
885|Caster finds a hideous carved idol of a cephalopoid god-monster
886|Caster finds a key that explodes when inserted into any lock
887|Caster finds a large, cursed diamond in the next hole he digs
888|Caster finds a large, gold box containing nothing but sand
889|Caster finds a large, metal disc engraved with his image
890|Caster finds a list of assassination targets; his name is next
891|Caster finds a magic wand but for some reason is afraid to use it
892|Caster finds a minor artifact in the next hole he digs
893|Caster finds a mirror that grants false visions of the future
894|Caster finds a mirror that reflects everyone but him
895|Caster finds a mirror that reflects only vampires
896|Caster finds a notebook detailing the way he was built in a lab
897|Caster finds a number that divides evenly into all prime numbers
898|Caster finds a pair of gloves that devour any hands inside them
899|Caster finds a pair of gloves that turn to steel when worn
900|Caster finds a pair of stone tablets engraved with quaint laws
901|Caster finds a possibly inaccurate chronology of his entire life
902|Caster finds a potion 90% likely to heal and 10% likely to kill
903|Caster finds a potion that can instantly cause his death
904|Caster finds a potion that can instill zealous religious fervor
905|Caster finds a potion that can turn him into an invisible cat
906|Caster finds a potion that induces permanent madness in horses
907|Caster finds a potion that makes the drinker even more visible
908|Caster finds a pouch full of 1d100 totally identical teeth
909|Caster finds a pouch full of highly flammable black dust
910|Caster finds a powder that burns trolls as if it were strong acid
911|Caster finds a powder that can dissolve up to one pound of gold
912|Caster finds a powder that can eliminate any poison from food
913|Caster finds a powder that can render the invisible visible
914|Caster finds a powder that can turn a zombie into an inert corpse
915|Caster finds a powder that can turn an inert corpse into a zombie
916|Caster finds a powder that combusts in the presence of orcs
917|Caster finds a powder that induces addictive euphoria if inhaled
918|Caster finds a powder that induces extreme covetousness
919|Caster finds a powder that is highly toxic to everyone but him
920|Caster finds a powder that is highly toxic to him but no one else
921|Caster finds a powder that is highly toxic to large-sized insects
922|Caster finds a powder that quickly seals open wounds
923|Caster finds a powder that repels elementals
924|Caster finds a sack full of his own crematory remains
925|Caster finds a satchel containing his weight in gold pieces
926|Caster finds a scroll describing exactly how & when he'll die
927|Caster finds a secret passage in the next room he enters
928|Caster finds a set of high-quality watchmaker's tools
929|Caster finds a small iron box containing 4d8 of his own teeth
930|Caster finds a treasure map in the next animal he butchers
931|Caster finds a treasure map that others will kill to possess
932|Caster finds a trumpet that, if blown, may herald the End Times
933|Caster finds a weapon that can kill a god
934|Caster finds a wooden box whose interior can't be illuminated
935|Caster finds an amulet that repels Summoned creatures
936|Caster finds black meat like a tainted cheese
937|Caster finds blueprints for building some anachronistic device
938|Caster finds convincing evidence that he's just a clone
939|Caster finds foul odors pleasant and pleasant scents repulsive
940|Caster finds his own decaying corpse in the next hole he digs
941|Caster finds proof that a dangerous secret society runs the world
942|Caster finds strong evidence that the apocalypse is nigh
943|Caster finds strong evidence that the planet is artificial
944|Caster finds the ruins of a vast magical library
945|Caster finds the sight of cooked meat to be highly offensive
946|Caster finds the whole idea of "names" to be silly and pointless
947|Caster finds the wreckage of a seagoing vessel in a nearby forest
948|Caster finds two of the three keys needed to unlock the world
949|Caster flees this spot and can't return for at least one year
950|Caster flees, panic-stricken, at top speed in a random direction
951|Caster flickers like a guttering candle for 1d6 turns
952|Caster flies into a fury when he removes his shoes
953|Caster flies into a murderous rage and attacks his nearest ally
954|Caster forgets any fire that he lights
955|Caster forgets any first-level spell he now has memorized
956|Caster forgets everyone's name
957|Caster forgets everything he knows about etiquette
958|Caster forgets how to open his spellbook
959|Caster forgets how to use knives and blades of all kinds
960|Caster forgets how to use magic for 1d4 days
961|Caster forgets how to walk for 1d12 hours
962|Caster forgets that his name is a vile expletive in Dwarfish
963|Caster gains 1d4 points of Strength; loses one point per day
964|Caster gains experience at 2X normal rate until he gains a level
965|Caster gains minor access to a formerly forbidden school of magic
966|Caster gains no benefit from magical healing during daylight
967|Caster gains no benefit from wearing gloves or gauntlets
968|Caster gains one pound per level of spells he casts
969|Caster gains one pound per round for the next 1d100 rounds
970|Caster generally seems to be lying when talking about magic
971|Caster gets a splinter every time he wields a wooden weapon
972|Caster gives his party two weeks' notice before resigning
973|Caster glows as bright as daylight while he's asleep
974|Caster goes berserk and attacks the next undead creature he sees
975|Caster goes berserk in the presence of royalty
976|Caster goes berserk whenever he receives magical healing
977|Caster goes on and on about his misunderstood genius
978|Caster goes out of his way to appear humble and unassuming
979|Caster goes out of his way to avoid using magic in combat
980|Caster goes out of his way to be offensive to royalty
981|Caster goes out of his way to draw attention to himself in battle
982|Caster gradually becomes more and more angular
983|Caster gradually becomes more and more turtle-like
984|Caster growls in his sleep like a tiger
985|Caster grows 1d10 new and mysterious organs in his abdomen
986|Caster grows an additional finger each week
987|Caster grows one inch per day for the next 2d4-1 days
988|Caster hallucinates wildly the next time he drinks water
989|Caster hallucinates wildly until he drinks a quart of water
990|Caster has 5 Intelligence for 1d6 turns
991|Caster has 5 Strength for 1d4 turns
992|Caster has 1d100 real-looking but useless copies of his spellbook
993|Caster has a +10 bonus on each of his next 1d4 dice rolls
994|Caster has a 10% chance to control any Summoned entity he sees
995|Caster has a 10% chance to pick any mechanical lock
996|Caster has a 25% chance to go blind in each of the next 4 rounds
997|Caster has a blood-sworn enemy in every town within 500 miles
998|Caster has a clear memory of building himself from scratch
999|Caster has a close relative in every town within 500 miles
1000|Caster has a crystal cube that enables him to see through wood
1001|Caster has a cumulative 1% chance daily to be eaten by a dragon
1002|Caster has a cumulative 1% chance daily to turn to stone
1003|Caster has a flat 10% chance to know any new language he hears
1004|Caster has a habit of issuing idle but poorly-considered threats
1005|Caster has a large but harmless hole at the top of his head
1006|Caster has a parrot on his shoulder and a peg leg
1007|Caster has a powerful craving for charcoal, sulfur, and saltpeter
1008|Caster has a powerful craving for the bark of the hemlock tree
1009|Caster has a reputation, perhaps undeserved, for wild debauchery
1010|Caster has a scar as if his head were severed and reattached
1011|Caster has a small keyhole in the palm of his right hand
1012|Caster has a star-shaped dent at the back of his head
1013|Caster has a violent argument with the next soldier he meets
1014|Caster has an almost paralyzing fear of death and the dead
1015|Caster has an answer for everything
1016|Caster has an extraordinary sense of balance
1017|Caster has an identical face on the back of his head
1018|Caster has an inexplicable but overwhelming fear of sunrise
1019|Caster has an out-of-body experience and can't find his way back
1020|Caster has an overpowering hatred of artificial light sources
1021|Caster has an ugly mole just like a nose
1022|Caster has an ugly nose just like a mole
1023|Caster has been carrying a sack full of manure for 1d4 days
1024|Caster has blasphemous tattoos over most of his body
1025|Caster has dreadful dreams of a foul, ancient, and tentacled god
1026|Caster has faulty direction sense while carrying his spellbook
1027|Caster has misgivings about those mushrooms he ate yesterday
1028|Caster has no internal organs; he's a homogenous mush inside
1029|Caster has no scent whatsoever
1030|Caster has ram's horns growing from his hips
1031|Caster has rings on his fingers and bells on his toes
1032|Caster has scars as if his skeleton had been torn out of his body
1033|Caster has silly and pornographic tattoos over most of his body
1034|Caster has ten thumbs in his mouth
1035|Caster has ten thumbs instead of fingers
1036|Caster has ten thumbs somewhere on his body
1037|Caster has tiny mathematical formulae tattooed all over his body
1038|Caster has vivid but false memories of a past life
1039|Caster has vivid but false memories of the last 24 hours
1040|Caster has vivid dreams of his own death each night
1041|Caster hasn't eaten during the past 1d100 days
1042|Caster hatches numerous schemes for destroying the world
1043|Caster hears a heavenly choir singing his praises for 1d4 hours
1044|Caster hears crickets chirping loudly from now on
1045|Caster hears malevolent voices nearby whispering about his doom
1046|Caster hears normally except for voices, which seem subtly muted
1047|Caster hears the echo of his own voice whenever he speaks
1048|Caster hears the footfalls of a hungry predator nearby
1049|Caster hears waves crashing on a beach no matter where he is
1050|Caster henceforth casts this spell as if he's two levels higher
1051|Caster henceforth gains an additional hit point at each level
1052|Caster henceforth has a bonus 10% chance to learn new spells
1053|Caster henceforth needs only one-third the normal amount of food
1054|Caster hurls his spellbook as far as he can
1055|Caster informs people of what he judges his greatest weakness
1056|Caster insists that he's proficient in some obscure martial art
1057|Caster invokes dubiously relevant entities in times of stress
1058|Caster is 1% likely to be killed by a meteor on any given day
1059|Caster is 5% likely to become a god if he drowns himself
1060|Caster is 5% likely to become a god if he kills himself by fire
1061|Caster is 10% likely never to have existed at all
1062|Caster is 10% likely to be immune to any single dose of poison
1063|Caster is 10% likely to be invisible to any female that he meets
1064|Caster is 10% likely to be invisible to any male that he meets
1065|Caster is 10% likely to be resurrected if his corpse is set afire
1066|Caster is 10% likely to be totally immune to any single attack
1067|Caster is 10% likely to believe even the most outrageous of lies
1068|Caster is 10% likely to have been sired by a powerful demon
1069|Caster is 10% likely to sympathize with any enemy he injures
1070|Caster is 15% likely to have read any book he sees
1071|Caster is 20% likely to faint outright at the sight of blood
1072|Caster is 20% likely to sneeze and disrupt any spell he casts
1073|Caster is 20% likely to turn to stone while swimming
1074|Caster is 2X as old as the oldest person within 100 yards
1075|Caster is 50% likely to drown in any water deeper than he is tall
1076|Caster is 60% likely to misplace any money he receives
1077|Caster is able to see his own eyes
1078|Caster is absolutely convinced that he's a zombie
1079|Caster is afflicted with severe frostbite in 1d4 limbs
1080|Caster is afflicted with vampirism, but only during the day
1081|Caster is always and easily recognizable as a spellcaster
1082|Caster is an untamed youth, that's the truth, with a cloak full of eagles
1083|Caster is attacked by a shark when he next enters a river
1084|Caster is attacked by countless stinging earthworms
1085|Caster is attacked by goats the next time he crosses a bridge
1086|Caster is attacked by vengeful imps that resemble small children
1087|Caster is attended by numerous grooming birds, like a crocodile
1088|Caster is blind unless he's carrying at least 4d10 gold coins
1089|Caster is blind while he's invisible
1090|Caster is blind while his spellbook is open
1091|Caster is blind while within any artificial structure
1092|Caster is blinded for 2d8 rounds by a swirl of tiny feathers
1093|Caster is bricked up in an underground cell with a cask of wine
1094|Caster is briefly obscured by a dense cloud of sawdust
1095|Caster is briefly paralyzed at the sight of his own blood
1096|Caster is briefly stunned by a shower of hard beans
1097|Caster is brutally punched in the stomach by an unseen hand
1098|Caster is carrying 1d4+1 waterskins filled with human blood
1099|Caster is carrying a bowl full of water that he must not spill
1100|Caster is certain that a horrible monster is living inside him
1101|Caster is certain that every meal he eats contains strong poison
1102|Caster is certain that he can breathe underwater
1103|Caster is certain that he has just killed his guardian angel
1104|Caster is certain that he used to have four arms
1105|Caster is certain that he'll become immortal if he's beheaded
1106|Caster is certain that he'll die in the next 1d4 rounds
1107|Caster is certain that he's recently returned from the future
1108|Caster is certain that he's transforming into a horrible monster
1109|Caster is certain that his soul is buried under the nearest tree
1110|Caster is chained to a desk in some high-rise office building
1111|Caster is chained to an anvil
1112|Caster is clad in funerary wraps as if he's about to be interred
1113|Caster is completely invulnerable to all harm for 1d4 rounds
1114|Caster is convinced that he once ate an entire person
1115|Caster is convinced that he only exists as numbers on paper
1116|Caster is convinced that his allies plan to kill and eat him
1117|Caster is covered in a shell of frozen slime
1118|Caster is covered in barnacles
1119|Caster is covered in indelible, jet-black handprints
1120|Caster is covered in ketchup
1121|Caster is covered in peanut butter
1122|Caster is covered in sucker marks as though hugged by an octopus
1123|Caster is deaf and blind until sunrise tomorrow
1124|Caster is determined to destroy his staff or spellbook
1125|Caster is determined to rid himself of his nails, teeth, and hair
1126|Caster is distracted by something stuck between his teeth
1127|Caster is drawn forcefully toward the spell's target point
1128|Caster is dressed like a high-class burlesque performer
1129|Caster is eager to find out just how fireproof he really is
1130|Caster is eager to find out just how much blood he can lose
1131|Caster is encased from the waist down in a block of cheese
1132|Caster is encased up to his neck in a shell of concrete
1133|Caster is enclosed in a large paper bag
1134|Caster is entirely immune to magic for 1d8 rounds
1135|Caster is feared and respected by Hill Giants
1136|Caster is fiercely addicted to some astonishingly rare substance
1137|Caster is filled with Righteous Indignation
1138|Caster is forcibly barred from the next town he attempts to enter
1139|Caster is full o' the milk of human kindness
1140|Caster is half the age of the youngest person within 100 yards
1141|Caster is Healed each time he triggers a Chaos Burst
1142|Caster is held responsible for the massacre of innocent townsfolk
1143|Caster is held without counsel in a secure location for 1d4 days
1144|Caster is horribly afraid to use magic weapons in daylight
1145|Caster is horribly afraid to use metal weapons
1146|Caster is hurled from here into the nearest lake
1147|Caster is immune to all attempts at telepathy or mind-reading
1148|Caster is immune to all harm until he attacks or uses magic
1149|Caster is immune to all poisons, but normal ice is deadly to him
1150|Caster is immune to any bludgeon not forged on this world
1151|Caster is immune to any poison administered via blade or needle
1152|Caster is immune to any poison ingested with food or drink
1153|Caster is immune to beneficial clerical magic for 1d6 days
1154|Caster is immune to beneficial enchantments for 1d8 days
1155|Caster is immune to cold-based attacks while blindfolded
1156|Caster is immune to cold-based attacks while he's on fire
1157|Caster is immune to electrical attacks while he's barefoot
1158|Caster is immune to electrical magic at night while it's snowing
1159|Caster is immune to fear while holding a spider in his mouth
1160|Caster is immune to fire from the waist down
1161|Caster is immune to fire while holding a wren's egg in his mouth
1162|Caster is immune to gaze attacks while holding his open spellbook
1163|Caster is immune to gaze attacks while singing
1164|Caster is immune to liquid-based poisons for one year
1165|Caster is immune to magic for 1d8 days but can't use magic either
1166|Caster is immune to magic until he imbibes any liquid
1167|Caster is immune to missile-based spells while naked
1168|Caster is immune to natural cold while naked and unencumbered
1169|Caster is immune to necromantic magic while standing on his head
1170|Caster is immune to necromantic magic while wearing silk mittens
1171|Caster is immune to non-magical charm-based effects
1172|Caster is immune to non-magical disease while holding a chicken
1173|Caster is immune to non-magical missiles for 1d8 hours
1174|Caster is immune to non-magical venom
1175|Caster is immune to non-magical, non-gaseous poisons
1176|Caster is immune to oil-based fire for 1d12 months
1177|Caster is immune to poison gas while his feet are wet
1178|Caster is immune to sarcasm
1179|Caster is immune to the effects of dehydration
1180|Caster is immune to the effects of illusory sound
1181|Caster is immune to the effects of smoke inhalation
1182|Caster is immune to the effects of the Wish spell
1183|Caster is immune to the next 1d100 hit points of fire damage
1184|Caster is inappropriately frank about his bodily functions
1185|Caster is inclined to attack any who offer him magical healing
1186|Caster is inclined to attack anyone representing the crown
1187|Caster is increasingly convinced that he just might be a deity
1188|Caster is intensely curious about the limits of his own mortality
1189|Caster is intensely curious about the taste of certain poisons
1190|Caster is invisible from his hips to his sternum
1191|Caster is invisible to 1d4 people nearby
1192|Caster is invisible to dragons for one year
1193|Caster is invisible to dragons while in direct sunlight
1194|Caster is invisible to female herbivores
1195|Caster is invisible to females for 2d6 turns
1196|Caster is invisible to Hill Giants
1197|Caster is invisible to himself for 1d4 weeks
1198|Caster is invisible to himself from the waist down
1199|Caster is invisible to horses
1200|Caster is invisible to infravision
1201|Caster is invisible to inherently invisible creatures
1202|Caster is invisible to males for 2d6 turns
1203|Caster is invisible to members of his immediate family
1204|Caster is invisible to non-magical reptiles
1205|Caster is invisible to non-magical reptiles for 1d4 hours
1206|Caster is invisible to the person who most recently wounded him
1207|Caster is invisible while underwater
1208|Caster is invited to join a colony of cannibals for dinner
1209|Caster is known to have had illicit dealings with the undead
1210|Caster is known to have predicated in scandalous fertility rites
1211|Caster is naturally camouflaged for stealth in a snowy setting
1212|Caster is nearly paralyzed by fear while his spellbook is open
1213|Caster is on the verge of starvation, no matter how much he eats
1214|Caster is owed a favor by the local magistrate
1215|Caster is paralyzed from the neck up for 1d6 rounds
1216|Caster is partially immune to magical cold while holding an apple
1217|Caster is permanently disfigured by the next fire he sets
1218|Caster is permanently invisible to the next person to injure him
1219|Caster is pinned beneath a large tombstone bearing his name
1220|Caster is poisoned and has 6d6 days to find its only antidote
1221|Caster is punctured as if he'd spent the night in an iron maiden
1222|Caster is ravenously hungry after each battle
1223|Caster is reduced to first level for 4d6 hours
1224|Caster is reduced to one hit point when he next triggers a Burst
1225|Caster is related by blood to no one who has ever lived
1226|Caster is reluctant to bring his spellbook indoors
1227|Caster is reluctant to carry any weapons after sunset
1228|Caster is reluctant to cast any spell that he now has memorized
1229|Caster is reluctant to enter any building he's previously entered
1230|Caster is reluctant to get blood on any of his weapons
1231|Caster is reluctant to wield any weapon that hasn't drawn blood
1232|Caster is rumored to be an artificial, creature without a soul
1233|Caster is rumored to be plotting a political assassination
1234|Caster is rumored to be protected by a mighty dragon
1235|Caster is rumored to be the reincarnation of a despised tyrant
1236|Caster is rumored to drink orc's blood by the quart
1237|Caster is rumored to have been replaced by an infernal impostor
1238|Caster is rumored to have killed the last person to ask his name
1239|Caster is rumored to have murdered hundreds of innocent people
1240|Caster is rumored to have orc's blood flowing through his veins
1241|Caster is rumored to have paid orcs to perform unseemly services
1242|Caster is rumored to have participated in dreadful funerary rites
1243|Caster is rumored to have participated in genocide against Elves
1244|Caster is rumored to have participated in the murder of a deity
1245|Caster is rumored to have performed horrid rituals on Dwarves
1246|Caster is rumored to have placed a huge bounty on his own head
1247|Caster is rumored to have sold his family into slavery
1248|Caster is rumored to have the heart of a goblin
1249|Caster is rumored to have wronged a member of the royal family
1250|Caster is rumored to use clairvoyance for purposes of voyeurism
1251|Caster is scarred as if he'd been burned over 80% of his body
1252|Caster is scrupulously honest in all financial dealings
1253|Caster is sealed in a huge but otherwise normal chicken egg
1254|Caster is sealed in a pine coffin
1255|Caster is sealed in an oak barrel
1256|Caster is seated on a platform high atop a tall, narrow pole
1257|Caster is skilled in a new weapon but can't use it in daylight
1258|Caster is Slowed when he becomes invisible
1259|Caster is smeared from head to toe with molasses
1260|Caster is soaked each time he casts a water-based spell
1261|Caster is somewhere around Barstow, on the edge of the desert
1262|Caster is soon jailed for public lewdness and profanity
1263|Caster is soon jailed for suspicion of murder
1264|Caster is soon jailed for unlawful use of magical knowledge
1265|Caster is sought by a band of militant vivisectionists
1266|Caster is sparsely flecked with salt like a pretzel
1267|Caster is standing in an open field, west of a white house
1268|Caster is stricken mute until he's cut by a magic weapon
1269|Caster is stripped of monetary wealth except what he's carrying
1270|Caster is suddenly alone at the center of a vast field of slag
1271|Caster is suddenly carrying a twenty-pound sack full of straw
1272|Caster is suddenly in the throes of advanced labor
1273|Caster is suddenly on the other side of the nearest locked door
1274|Caster is suddenly seated on a throne formed of apple cores
1275|Caster is suddenly sitting in an elegant bathtub
1276|Caster is suddenly standing at the base of the nearest waterfall
1277|Caster is suddenly standing atop a single stilt
1278|Caster is suddenly standing atop a very tall ladder
1279|Caster is suddenly standing atop the nearest boulder
1280|Caster is suddenly standing atop the nearest horse
1281|Caster is suddenly standing in a bucket of butter
1282|Caster is suddenly standing in a canoe on a rushing river
1283|Caster is suddenly standing in the middle of a snow-covered field
1284|Caster is suddenly standing in the nearest blacksmith's smithy
1285|Caster is suddenly standing in the nearest brothel
1286|Caster is suddenly standing in the nearest holy water font
1287|Caster is suddenly standing in the nearest pig sty
1288|Caster is suddenly standing knee-deep in manure
1289|Caster is suddenly standing on a two-foot cube of solid aluminum
1290|Caster is suddenly surrounded by a quartet of skunks
1291|Caster is suddenly unsure that he really wants to be a magic user
1292|Caster is suddenly wearing a full suit of Elven chain armor
1293|Caster is surrounded by eight-foot-tall slabs of concrete
1294|Caster is suspected of plotting the destruction of the world
1295|Caster is terrible at estimating quantities, distance, and time
1296|Caster is terrified of hourglasses and time-keeping devices
1297|Caster is the victim of a vast, well-coordinated conspiracy
1298|Caster is the victim of a well-coordinated propaganda assault
1299|Caster is the worst liar in the history of intelligent discourse
1300|Caster is thickly shrouded in cobwebs
1301|Caster is thoroughly entangled in the tentacles of a man-of-war
1302|Caster is thoroughly smeared in bacon grease
1303|Caster is thoroughly soaked with egg whites
1304|Caster is thought to have a huge bounty on his head
1305|Caster is thrown 1d4x1000 years into the future for 1d4 rounds
1306|Caster is thrown 4d6 feet into the air
1307|Caster is thrown 4d6 hours into the future
1308|Caster is thrown violently backward from the spell's target point
1309|Caster is tightly bound in strong wire
1310|Caster is tightly wrapped in a straightjacket
1311|Caster is trampled by a boar
1312|Caster is trapped in a column of brackish water for 1d4 rounds
1313|Caster is unable to ask questions
1314|Caster is unable to cross any bridge that spans flowing water
1315|Caster is unable to enter into infernal pacts
1316|Caster is unaffected by magical wind for 1d4 months
1317|Caster is unaffected by magically-created metal
1318|Caster is unaffected by natural wind
1319|Caster is unaffected by the spell Remove Curse
1320|Caster is unharmed by extremes of sound
1321|Caster is unharmed by moldy or rotten food
1322|Caster is universally treated like a hated criminal for 1d8 days
1323|Caster is unknowingly inducted into a secret society
1324|Caster is utterly unable to assess his own injuries
1325|Caster is utterly unable to disguise himself by magic
1326|Caster is vaguely aware of any deliberate threat upon his life
1327|Caster is very susceptible to peer pressure in matters of alcohol
1328|Caster is violently ejected from the next building he enters
1329|Caster is wearing a deep-sea diving costume with copper helmet
1330|Caster is wearing a welder's mask and can't remove it until dawn
1331|Caster is wearing an ornate mask made of the most delicate glass
1332|Caster is wearing blood-soaked surgical gloves
1333|Caster is wearing boxing gloves and can't remove them until dawn
1334|Caster is wearing bunny fur
1335|Caster is wearing clothes that are 10d10 centuries out of date
1336|Caster is wearing enough clothing for 3d4 people
1337|Caster is wearing extraordinarily glamorous false eyelashes
1338|Caster is wearing golf shoes
1339|Caster is wearing his mother's wedding gown
1340|Caster is wearing horseshoes
1341|Caster is wearing ice skates
1342|Caster is wearing nothing but a thin loincloth
1343|Caster is wearing roller skates
1344|Caster is wearing snowshoes and can't remove them until it snows
1345|Caster is wearing the clothes that he'll be wearing when he dies
1346|Caster is wearing the leathered skin of a recently dead king
1347|Caster is wearing what appears to be his heart on his sleeve
1348|Caster is widely known to be a reprehensible hedonist
1349|Caster is worshipped as a god by some degenerate, isolated tribe
1350|Caster is wracked by searing pain every time he asks a question
1351|Caster is wracked by searing pain when he draws another's blood
1352|Caster is wracked by searing pain when he touches the undead
1353|Caster isn't quite certain that he's not the spawn of a demon
1354|Caster jams both thumbs deep into his nostrils for 1d6 rounds
1355|Caster just barely passes for a member of his race
1356|Caster keeps smelling burnt toast
1357|Caster keeps talking despite everyone's utter lack of interest
1358|Caster knows a method by which gold can be tempered like steel
1359|Caster knows a new language for 1d4 weeks
1360|Caster knows a spell that will slay him instantly
1361|Caster knows that he'll go mad if he says his name aloud
1362|Caster knows the location of every mammal now within one mile
1363|Caster knows the secret language of frogs and toads
1364|Caster laughs heartily when he sees his allies injured
1365|Caster leaps from the next bridge that he crosses
1366|Caster learns a damaging secret about one of his allies
1367|Caster learns that he's been assigned to some government position
1368|Caster learns that his arranged marriage is due to occur tomorrow
1369|Caster learns that his parents were undead on the day he was born
1370|Caster leaves no footprints in snow
1371|Caster likes to tell everyone that he has an eidetic memory
1372|Caster looks as if he's been submerged in a bog for six months
1373|Caster loses 10d1000 gold pieces in a wacky investment scheme
1374|Caster loses 1d10 hit points if a nearby cleric Turns Undead
1375|Caster loses 1d10 points of Strength; regains one point per day
1376|Caster loses 1d4 hit points each round that he's invisible
1377|Caster loses 1d4 hit points every time he speaks a pun
1378|Caster loses 1d4 hit points per hour until sunset tonight
1379|Caster loses 3d8 hit points any time he uses the spell Read Magic
1380|Caster loses access to a single school of magic for 1d4 weeks
1381|Caster loses access to all but one school of magic for 2d6 days
1382|Caster loses all comprehension of the concept of money
1383|Caster loses all hair on the left side of his body
1384|Caster loses one hit point each time he calls someone by name
1385|Caster loses one hit point per level of spells cast in sunlight
1386|Caster loses one point of Charisma for each hit point he loses
1387|Caster loses one point of Charisma per day for 3d6 weeks
1388|Caster loses one pound per level of spell he casts
1389|Caster loses only 1 hit point from the next 3d8 attacks upon him
1390|Caster makes outrageous bets about the most unlikely events
1391|Caster mentions a wish to join a secret society called The Tres
1392|Caster mispronounces everyone's name, offensively if possible
1393|Caster must carry at least one pound of raw meat at all times
1394|Caster must carry his spellbook in hand, not in a bag or pouch
1395|Caster must drink his weight in water by sunset
1396|Caster must drink salt water instead of fresh water
1397|Caster must eat at least one pound of salt each week
1398|Caster must include a vile expletive in every sentence he speaks
1399|Caster must insult any figure of authority at least 1d4 times
1400|Caster must Save or his arms start decomposing as if he's dead
1401|Caster must Save or turn into an anthropomorphic weasel
1402|Caster must Save vs Fortitude or food turns to iron in his mouth
1403|Caster must Save vs Fortitude or his lungs turn to gold
1404|Caster must Save vs Fortitude, or his weight doubles
1405|Caster must Save vs Will or attempt to disembowel himself
1406|Caster must Save vs Will or begin aging twenty years per round
1407|Caster must Save vs Will, or he becomes permanently illiterate
1408|Caster must state his name to anyone who asks it
1409|Caster no longer able to share with others
1410|Caster no longer believes that magic really exists
1411|Caster no longer needs to eat but can't heal injuries naturally
1412|Caster no longer perspires
1413|Caster no longer produces saliva
1414|Caster now breathes nitrogen instead of oxygen
1415|Caster obsessively pursues his goal of acquiring a second head
1416|Caster offers to sell his spellbook to the lowest bidder
1417|Caster only needs to eat during alternating weeks
1418|Caster owes 10d100 gold pieces to the next person he touches
1419|Caster owes 1d4 gold pieces to everyone within 100 yards
1420|Caster owes a colossal sum of money to a local lender
1421|Caster owes his life to someone who won't be born for centuries
1422|Caster perceives an assassin hiding behind every tree and rock
1423|Caster perceives marbles to be rolling around inside his skull
1424|Caster perceives mysterious ships to be flying in the air nearby
1425|Caster permanently gains 1d4-1 hit points
1426|Caster permanently gains an additional 1d4 hit points
1427|Caster permanently loses 1d4-1 hit points
1428|Caster permanently loses the sense of taste
1429|Caster prefers not to cast magic indoors
1430|Caster prefers not to cast magic unless it's raining
1431|Caster prefers not to cast magic while anyone is watching him
1432|Caster prefers not to cast magic while it's raining
1433|Caster projects an air of competence even when it's unwarranted
1434|Caster prophesies that he'll die by drowning in melted butter
1435|Caster publicly curses a member of the royal family
1436|Caster pursues a disastrous fiscal policy despite public outcry
1437|Caster quickly rusts if someone else's blood touches him
1438|Caster randomly teleports 1d100 yards when he becomes invisible
1439|Caster raves like a lunatic whenever he witnesses a spellcasting
1440|Caster reacts to hospitality with shocking boorishness
1441|Caster reacts violently to any perceived insults
1442|Caster reacts violently to anyone bearing a coat-of-arms
1443|Caster reacts violently to anyone he hears using improper grammar
1444|Caster reacts violently to anyone who asks his name
1445|Caster reacts violently to conspicuous rhymes in speech
1446|Caster reacts violently to offers of food or water
1447|Caster reacts violently to religious symbols displayed in battle
1448|Caster reacts violently to the scent of baking bread
1449|Caster realizes he's an escaped slave whose owner is tracking him
1450|Caster realizes that chickens and ducks are plotting a mutiny
1451|Caster realizes that he's his left arm isn't actually attached
1452|Caster realizes that he's lived this day repeatedly for years
1453|Caster realizes that he's skilled in the use of the bola
1454|Caster realizes that he's standing on a trapdoor over a deep pit
1455|Caster realizes that he's very close to fulfilling his destiny
1456|Caster realizes that his name is a synonym for manure
1457|Caster recalls enduring hideous torture but doesn't know when
1458|Caster recalls every insult with remarkable clarity
1459|Caster receives a divine vision of some dreadfully mundane event
1460|Caster receives no Save against the next spell cast against him
1461|Caster recently drank a poison or a potion; he can't recall which
1462|Caster recently found a powerful artifact but doesn't realize it
1463|Caster recently took an inviolable vow but can quite remember it
1464|Caster recites a long list of grievances against his allies
1465|Caster recites that bit from Macbeth whenever he holds a dagger
1466|Caster refers to his allies by cute nicknames
1467|Caster refers to his spellbook as his "Booky-Wooky"
1468|Caster refuses to carry any gems or jewels
1469|Caster refuses to eat in the presence of Dwarves
1470|Caster refuses to enter any town that isn't encircled by a wall
1471|Caster refuses to handle any blade that hasn't drawn blood
1472|Caster refuses to rage, rage against the dying of the light
1473|Caster refuses to speak to anyone while his spellbook is open
1474|Caster refuses to speak to anyone who addresses him by name
1475|Caster refuses to speak with one particular ally
1476|Caster refuses to wield any weapon not engraved with his name
1477|Caster refuses to wield any weapon that has ever drawn blood
1478|Caster repeats the next round 1d100 times
1479|Caster requires only 1d8 hours of sleep per week
1480|Caster reveals that he enjoys the taste of roasted Dwarf
1481|Caster reveals that he's a doppelganger
1482|Caster routinely forgets magical command words
1483|Caster routinely forgets that he can't breathe underwater
1484|Caster routinely forgets that poisons are harmful when ingested
1485|Caster routinely forgets the reason he stood up, sat down, etc.
1486|Caster routinely forgets to douse campfires, cooking fires, etc.
1487|Caster routinely forgets to draw a weapon before attacking
1488|Caster routinely forgets to eat, even when he's famished
1489|Caster routinely forgets to lie down before sleeping
1490|Caster routinely forgets to put his clothes on after bathing
1491|Caster routinely forgets to remove his clothes before bathing
1492|Caster routinely forgets where he is and where he's going
1493|Caster routinely forgets where he left his spellbook
1494|Caster routinely forgets whether or not he's wearing armor
1495|Caster routinely forgets which spells he has memorized
1496|Caster routinely loses his train of thought mid-sentence
1497|Caster runs to and attempts to uproot the nearest tree
1498|Caster runs to the nearest abattoir
1499|Caster seeks sanctuary in the nearest brothel
1500|Caster sees as if everything is cloaked in perpetual twilight
1501|Caster sees as if his eyes were hovering one foot to the left
1502|Caster sees as if his eyes were in the back of his head
1503|Caster sees as if his eyes were where his ears are
1504|Caster sees colorful ribbons swirling in the air around him
1505|Caster sees cryptic messages in the patterns of plant growth
1506|Caster sees everything as if he's deep underwater
1507|Caster sees everything as through a glass, darkly
1508|Caster sees geysers of flaming pitch erupting all around him
1509|Caster sees ghostly courtesans all around him
1510|Caster sees huge bats and manta rays whirling all around him
1511|Caster sees in daylight as if it's night, and vice versa
1512|Caster sees menacing, shadowy figures everywhere he goes
1513|Caster sees the spell's target point as a place of great holiness
1514|Caster selected today's attire with insufficient forethought
1515|Caster seriously considers abandoning magic for all time
1516|Caster seriously considers entering the clergy
1517|Caster shatters like glass if he falls more than 2X his height
1518|Caster shivers uncontrollably in the presence of fire
1519|Caster shows all signs of plague but is actually quite healthy
1520|Caster shows everyone his wounds and asks if they look infected
1521|Caster shrieks like a fire alarm in the presence of fire
1522|Caster shrinks by 50% upon losing 50% of his hit points
1523|Caster shuns the company of other magic users
1524|Caster shuns the use of magic items as being "amateurish"
1525|Caster shuns the use of weapons that contain ferrous metal
1526|Caster sinks like a stone in water but cannot drown
1527|Caster smells faintly of cabbage
1528|Caster smells strongly burnt toast
1529|Caster smells strongly of alcohol
1530|Caster smells strongly of blood while he's wet
1531|Caster smells strongly of boiling tar
1532|Caster smells strongly of exotic perfumes
1533|Caster smells strongly of fuel oil
1534|Caster smells strongly of fungus while he's near a campfire
1535|Caster smells strongly of garlic
1536|Caster smells strongly of peppermint
1537|Caster smells strongly of rose petals
1538|Caster sneezes 1d20 times in each of the next 1d20 rounds
1539|Caster sneezes repeatedly when he becomes invisible
1540|Caster sparkles as though dusted with glitter from now on
1541|Caster speaks in an obviously fake and irritating Cockney accent
1542|Caster spends 1d4 rounds attacking the nearest tree
1543|Caster spends 1d4 rounds attempting to ignite his shoes
1544|Caster spends 1d4 rounds trying to cast this same spell
1545|Caster spends 1d4 rounds trying to strangle himself with his hair
1546|Caster spends 2d10 rounds racing toward the nearest coastline
1547|Caster spends 2d10 rounds trying to look into his own ears
1548|Caster spends all of his money on the next thing he buys
1549|Caster spews philosophical gobbledygook about one-hand-clapping
1550|Caster spouts water like a gargoyle for 1d4 rounds
1551|Caster spreads vicious and embarrassing rumors about himself
1552|Caster sprouts a dorsal fin
1553|Caster sprouts a ghastly tentacle from the center of his chest
1554|Caster sprouts a large, spongy mass between his shoulder blades
1555|Caster sprouts a mane like a lion's
1556|Caster sprouts a new ear on the back of one hand
1557|Caster sprouts a pretty flower from his chin
1558|Caster sprouts a prominent brow ridge
1559|Caster sprouts a retractable metal antenna from his forehead
1560|Caster sprouts a small, flaming wick atop of his head
1561|Caster sprouts a tiny horn from the tip of his nose
1562|Caster sprouts a zipper along the length of his spine
1563|Caster sprouts an additional ear behind each of his normal ears
1564|Caster sprouts an eye at the exact top of his head
1565|Caster sprouts an ugly protuberance from his forearm
1566|Caster sprouts sharp blades along the edges of his forearms
1567|Caster sprouts tiny, useless wings from the bridge of his nose
1568|Caster sprouts wild-looking feathers on his cheeks
1569|Caster sprouts wires and rubber tubing from his flesh
1570|Caster stands in uffish thought for 3d4 rounds
1571|Caster stares at the spell's target point for 1d10 rounds
1572|Caster starts billing his allies for each spell he casts
1573|Caster starts dancing and can't stop until he's struck by magic
1574|Caster starts running and thinks he'll explode if he stops
1575|Caster steps into a snare and is hoisted high into a tree
1576|Caster steps onto a loose stone and tumbles down the nearest hill
1577|Caster sticks to the next metal item he touches for 1d6 turns
1578|Caster stumbles into the next campfire that he passes
1579|Caster suddenly has 2d4+2 toes jutting from his face
1580|Caster suddenly has feet like an elephant
1581|Caster suddenly has misgivings about his skill as a magic user
1582|Caster suddenly has ten toes on each foot
1583|Caster suddenly has ten toes on one foot and none on the other
1584|Caster suddenly realizes that he's been naked for 2d8 days
1585|Caster suddenly realizes that his clothing is made of human skin
1586|Caster suddenly starts hemorrhaging honey and molasses
1587|Caster suffers 10X normal damage from falls of more than 20 feet
1588|Caster suffers 2x the damage from the next 1d4 attacks on him
1589|Caster suffers acute paranoia whenever he hears his name
1590|Caster suffers an intense, debilitating fever for 1d4 days
1591|Caster suffers bouts of rampant xenophobia
1592|Caster suffers brief pain every time he closes a book
1593|Caster suffers cramps if he uses magic within an hour of eating
1594|Caster suffers crippling arthritis pain
1595|Caster suffers delusions about the efficacy of the Free Market
1596|Caster suffers fools gladly
1597|Caster suffers incredible fear the next time he crosses a bridge
1598|Caster suffers intense pain during attempts at magical healing
1599|Caster suffers intense pain in his eyes whenever he sees undead
1600|Caster suffers intense pain whenever he changes shape
1601|Caster suffers intense pain whenever he eats cooked meat
1602|Caster suffers intense pain whenever he enters a temple or church
1603|Caster suffers intense pain whenever he passes through a doorway
1604|Caster suffers intense pain whenever he treads upon grass
1605|Caster suffers intense pain whenever he tries to sing
1606|Caster suffers intense pain whenever he uses Divination magic
1607|Caster suffers intense pain whenever he wields a magical blade
1608|Caster suffers maximum damage from the next 1d4 attacks upon him
1609|Caster suffers the bends as if he surfaced too quickly
1610|Caster suffers the tortures of the damned for 1d4 hours
1611|Caster suspects that all foliage nearby is hostile to him
1612|Caster suspects that everyone nearby is trying to rob him
1613|Caster suspects that his allies have all joined a dangerous cult
1614|Caster suspects that his use of magic is entirely delusional
1615|Caster suspects that someone nearby has taken over his mind
1616|Caster suspects that someone nearby is a mechanical automaton
1617|Caster takes a big bite out of his spellbook
1618|Caster takes a big bite out of the nearest statue
1619|Caster takes a big bite out of the nearest tree
1620|Caster takes a vow of absolute pacifism for 2d4-1 days
1621|Caster teleports one mile the next time he crosses a river
1622|Caster teleports to exactly where he was standing an hour ago
1623|Caster teleports to the planet's moon for 1d4 hours
1624|Caster teleports to the site of another caster's Chaos Burst
1625|Caster teleports to the site of the most recent state execution
1626|Caster teleports to the spot where he last ate
1627|Caster tells everyone that he has an eidetic memory
1628|Caster tells everyone that his bones are made of diamond
1629|Caster tells malicious lies about his employer or benefactor
1630|Caster tells malicious lies in the presence of clergy
1631|Caster tends to be marked as the strongest member of his party
1632|Caster tends to become briefly invisible at inconvenient times
1633|Caster tends to dribble heavily when drinking from a mug or cup
1634|Caster thinks that "high-ho, high-ho" is a proper Dwarf greeting
1635|Caster thinks that a distant mountain is made of gold
1636|Caster thinks that a huge fire is blazing all around him
1637|Caster thinks that a magic candle is burning in his stomach
1638|Caster thinks that a nearby ally is sapping his magical energies
1639|Caster thinks that a past life is intruding upon his current one
1640|Caster thinks that a snake runs the length of his digestive tract
1641|Caster thinks that a violent hailstorm is going on
1642|Caster thinks that all fire is an illusion
1643|Caster thinks that all of his suspicions are justified
1644|Caster thinks that all other magic users are out to get him
1645|Caster thinks that all royalty is hopelessly corrupt
1646|Caster thinks that an ally will kill him before sunset tomorrow
1647|Caster thinks that any wound he receives is much, much worse
1648|Caster thinks that elementals pose no threat to him
1649|Caster thinks that every herbivore in the world hates him
1650|Caster thinks that every scratch will infect him with lycanthropy
1651|Caster thinks that everyone he knows is an impostor
1652|Caster thinks that everyone is jealous of his magical prowess
1653|Caster thinks that everyone thinks that he is an impostor
1654|Caster thinks that everything he owns has been replaced by a copy
1655|Caster thinks that everything he owns is powerfully enchanted
1656|Caster thinks that evil beings will kill to possess his spellbook
1657|Caster thinks that food prepared by others is poisonous to him
1658|Caster thinks that gold will burn him if placed against his skin
1659|Caster thinks that he came into existence just 1d4 days ago
1660|Caster thinks that he can become invisible to undead at will
1661|Caster thinks that he can command dragons to do his bidding
1662|Caster thinks that he can communicate with ants
1663|Caster thinks that he can communicate with cats
1664|Caster thinks that he can fly by leaping off of tall buildings
1665|Caster thinks that he can handle red-hot metal without harm
1666|Caster thinks that he can neutralize poisons by swallowing them
1667|Caster thinks that he can restore the undead to true life
1668|Caster thinks that he can speak directly to his deity
1669|Caster thinks that he can speak with birds
1670|Caster thinks that he can survive many hammer blows to the skull
1671|Caster thinks that he died during his youth
1672|Caster thinks that he has a weakness to green rock
1673|Caster thinks that he has diplomatic immunity
1674|Caster thinks that he has the power to speak prophecy
1675|Caster thinks that he is attended by invisible undead retainers
1676|Caster thinks that he just died and is now a zombie
1677|Caster thinks that he knows the location of a vast horde of gold
1678|Caster thinks that he looks totally different after each sunrise
1679|Caster thinks that he must eat a pound of soil by midnight
1680|Caster thinks that he must hold an awkward item to cast magic
1681|Caster thinks that he must learn a new spell before sunset
1682|Caster thinks that he must protect the target at all costs
1683|Caster thinks that he must quickly remove and burn his clothes
1684|Caster thinks that he must undertake some bizarre quest
1685|Caster thinks that he owes thousands of gold pieces to the king
1686|Caster thinks that he owns everything now in his line of sight
1687|Caster thinks that he smells strongly of manure
1688|Caster thinks that he'll be a god if he removes all of his skin
1689|Caster thinks that he'll be canonized immediately after his death
1690|Caster thinks that he'll be eaten by zombies if he falls asleep
1691|Caster thinks that he'll be executed for treason at dawn tomorrow
1692|Caster thinks that he'll be executed for treason if he uses magic
1693|Caster thinks that he'll be immolated if he uses magical fire
1694|Caster thinks that he'll be killed in his sleep one night soon
1695|Caster thinks that he'll catch a disease if he uses magic items
1696|Caster thinks that he'll combust if he gets wet
1697|Caster thinks that he'll combust if he tells a lie
1698|Caster thinks that he'll combust unless he wears a garland of ivy
1699|Caster thinks that he'll contract every disease he encounters
1700|Caster thinks that he'll die if a particular person nearby dies
1701|Caster thinks that he'll die unless he eats a magical scroll
1702|Caster thinks that he'll drown in the next water he crosses
1703|Caster thinks that he'll excrete diamonds if he ingests coal
1704|Caster thinks that he'll melt if he gets too close to a fire
1705|Caster thinks that he's a master thief
1706|Caster thinks that he's a priest of a foul, tentacled monstrosity
1707|Caster thinks that he's actually 10X older than he appears to be
1708|Caster thinks that he's aging at a rate of one year per hour
1709|Caster thinks that he's been declared The Protector Of The Forest
1710|Caster thinks that he's been spared for some infernal purpose
1711|Caster thinks that he's being attacked by piranha
1712|Caster thinks that he's being attacked by the nearest boulder
1713|Caster thinks that he's being consumed by invisible worms
1714|Caster thinks that he's being held against his will
1715|Caster thinks that he's being savaged by rabid dogs
1716|Caster thinks that he's being squeezed by a large python
1717|Caster thinks that he's dead and hopes his allies don't find out
1718|Caster thinks that he's destined to be hanged at midnight tonight
1719|Caster thinks that he's destined to die in a comical fashion
1720|Caster thinks that he's died and gone to heaven
1721|Caster thinks that he's fireproof while he's naked
1722|Caster thinks that he's guilty of sedition and treason
1723|Caster thinks that he's highly combustible
1724|Caster thinks that he's immune to lycanthropy
1725|Caster thinks that he's immune to necromantic magic
1726|Caster thinks that he's immune to non-magical diseases
1727|Caster thinks that he's indentured to some nearby landowner
1728|Caster thinks that he's invincible while he's talking
1729|Caster thinks that he's invulnerable to magical weapons
1730|Caster thinks that he's invulnerable to missile weapons
1731|Caster thinks that he's invulnerable while he's invisible
1732|Caster thinks that he's invulnerable while wearing a hat
1733|Caster thinks that he's just escaped from rogue vivisectionists
1734|Caster thinks that he's next in line for the throne of hell
1735|Caster thinks that he's on fire and begs people to extinguish him
1736|Caster thinks that he's raised himself from the dead
1737|Caster thinks that he's seeing through someone else's eye
1738|Caster thinks that he's slowly transforming into a dragon
1739|Caster thinks that he's sold his soul to several different demons
1740|Caster thinks that he's sold his soul to that guy at the market
1741|Caster thinks that he's soon to be bronze-plated
1742|Caster thinks that he's standing at the edge of a cliff
1743|Caster thinks that he's standing in a chest-high heap of manure
1744|Caster thinks that he's standing in waist-deep water
1745|Caster thinks that he's standing on a tall, narrow staircase
1746|Caster thinks that he's stolen this body from its rightful owner
1747|Caster thinks that he's the child of some unlikely person nearby
1748|Caster thinks that he's the lizard king and can do anything
1749|Caster thinks that he's the man in the moon
1750|Caster thinks that he's the victim of an elaborate practical joke
1751|Caster thinks that he's the victim of circumstance
1752|Caster thinks that he's water soluble
1753|Caster thinks that his actions are fulfilling ancient prophecy
1754|Caster thinks that his allies will all be dead before morning
1755|Caster thinks that his allies' wounds are much more serious
1756|Caster thinks that his ancestors are speaking through his allies
1757|Caster thinks that his ancestors came from a distant world
1758|Caster thinks that his brain will pop if he learns one more spell
1759|Caster thinks that his clothing is drenched in strong acid
1760|Caster thinks that his current alignment isn't his true alignment
1761|Caster thinks that his death will bring about the apocalypse
1762|Caster thinks that his death will open the gates of heaven
1763|Caster thinks that his death will open the gates of hell
1764|Caster thinks that his deity has commanded him to kill his allies
1765|Caster thinks that his destiny awaits him in the nearest cave
1766|Caster thinks that his face is far too hideous to look at
1767|Caster thinks that his face is just a mask he wears on his skull
1768|Caster thinks that his hands will disintegrate if he touches gold
1769|Caster thinks that his head is a parasitic organism
1770|Caster thinks that his head is an extraneous, vestigial appendage
1771|Caster thinks that his head was sewn onto this body only recently
1772|Caster thinks that his head will fall off if he removes his hat
1773|Caster thinks that his head will shatter if he wears a hat
1774|Caster thinks that his magic items are about to explode
1775|Caster thinks that his magic items are plotting against him
1776|Caster thinks that his soul is controlling his body from far away
1777|Caster thinks that his soul was forced into this current body
1778|Caster thinks that his spellbook belongs to someone else
1779|Caster thinks that his spellbook is a living entity
1780|Caster thinks that his spellbook is incredibly flammable
1781|Caster thinks that his spellbook is trying to consume his soul
1782|Caster thinks that his spellbook is trying to kill him
1783|Caster thinks that his teeth will explode if chews meat
1784|Caster thinks that horses are conspiring against him
1785|Caster thinks that imps and demons harass him while he sleeps
1786|Caster thinks that it's cute when he speaks in baby-talk
1787|Caster thinks that life is a simulation and he's soaking in a vat
1788|Caster thinks that many of his memories were falsely implanted
1789|Caster thinks that mighty deities are vying for his soul
1790|Caster thinks that must hold one hand to his head at all times
1791|Caster thinks that no non-magical animal can harm him
1792|Caster thinks that no one really trusts him
1793|Caster thinks that no one really understands what he's saying
1794|Caster thinks that one his allies will kill him while he sleeps
1795|Caster thinks that people are just using him for his money
1796|Caster thinks that people think he's some kind of deity
1797|Caster thinks that rhyming words have mystical significance
1798|Caster thinks that some item he's carrying is about to explode
1799|Caster thinks that some item he's carrying will soon explode
1800|Caster thinks that some nearby person killed him yesterday
1801|Caster thinks that someone else can see through his eyes
1802|Caster thinks that something valuable's been stolen from him
1803|Caster thinks that the king owes him a big favor
1804|Caster thinks that the stars are speaking to him
1805|Caster thinks that the target is the only one who can save him
1806|Caster thinks that the target's death will cause the apocalypse
1807|Caster thinks that the top of his head should be flattened
1808|Caster thinks that the universe will cease to exist when he dies
1809|Caster thinks that the world's rotation will hurl him into space
1810|Caster thinks that this date will live in infamy
1811|Caster thinks that this is all just a big misunderstanding
1812|Caster thinks that Chaos Bursts are proof that he's nearly a deity
1813|Caster threatens to kill and eat anyone who insults him
1814|Caster tries to commit hara-kiri with some sort of cudgel
1815|Caster tries to pop his head by squeezing it with both hands
1816|Caster tries to swallow any writing instrument that he's carrying
1817|Caster tries very hard to peel his face from his skull
1818|Caster tries very hard to twist his nose upside down
1819|Caster turns bright blue while he's bleeding
1820|Caster turns into a clothing store mannequin for 1d6 rounds
1821|Caster turns into a small, pot-bellied pig
1822|Caster turns into an elemental of equal hit dice for 1d4 rounds
1823|Caster turns invisible to himself but not to anyone else
1824|Caster turns to stone but is fully restored at dawn tomorrow
1825|Caster unleashes a torrent of shocking profanity for 2d4 rounds
1826|Caster uses fire-based magic in preference to other magic
1827|Caster utters shocking blasphemies in the presence of clergy
1828|Caster utters shocking profanities at inappropriate times
1829|Caster vanishes; has a 1% cumulative chance per round to return
1830|Caster vanishes; in 1d8 rounds he appears at the target point
1831|Caster volunteers for the most dangerous task he can find
1832|Caster vows not to rest until he's found the real killers
1833|Caster vows to commit deicide before the end of the year
1834|Caster vows to make a little birdhouse in his soul
1835|Caster vows to slay the next person to use magic on him
1836|Caster vows to slay the next person who addresses him by name
1837|Caster wagers all of his money on an improbable contest
1838|Caster walks with a profound limp except while naked
1839|Caster wants to join the next flock of birds he sees
1840|Caster was born in the universe that existed before this one
1841|Caster wears eyeglasses and has an odd birthmark on his forehead
1842|Caster weeps powerfully adhesive tears for 1d6 rounds
1843|Caster weeps tears of blood whenever someone says his name
1844|Caster will appear to be his current age for the rest of his life
1845|Caster will combust unless he immerses himself within an hour
1846|Caster will die if struck by a wooden club in the next 1d4 rounds
1847|Caster wins a magical lamp shaped like a woman's leg
1848|Caster wishes to divest himself of all worldly goods
1849|Caster won't age for 100 years if he cuts off his thumbs
1850|Caster won't remember the next 4d6 hours
1851|Caster, his gear, and clothes are translucent for 2d4-1 days
1852|Caster's age is doubled until sunrise tomorrow
1853|Caster's allies completely ignore him for 1d6 hours
1854|Caster's allies have never quite trusted him
1855|Caster's allies suspect that he isn't quite housebroken
1856|Caster's allies suspect that he secretly eats mice and rats
1857|Caster's allies treat him like a child for 2d12 hours
1858|Caster's allies worship him as a god for 1d4 days
1859|Caster's Armor Class is improved by 1d4 until dawn
1860|Caster's Armor Class is worsened by 1d6 until sunset tomorrow
1861|Caster's arms and legs are bound in shackles of gold
1862|Caster's arms and legs look like chicken's legs
1863|Caster's arms are covered by scars from ritual burns
1864|Caster's arms are covered in hideous welts and bruises
1865|Caster's arms are tied together in a tight knot
1866|Caster's arms from shoulder to wrist are unharmed by acid
1867|Caster's arms vanish for the duration of the intended spell
1868|Caster's attacks are 20% likely to inflict no damage on undead
1869|Caster's attempts at scrying yield sanity-damaging visions
1870|Caster's attempts at scrying yield visions of a sunken city
1871|Caster's attempts at scrying yield visions of astonishing boredom
1872|Caster's attempts at scrying yield visions of his own home
1873|Caster's attempts at scrying yield visions of horrific carnage
1874|Caster's attempts at scrying yield visions of impossible events
1875|Caster's attempts at scrying yield visions of incredible beauty
1876|Caster's attempts at scrying yield visions of nonexistent places
1877|Caster's attempts at scrying yield visions of raucous debauchery
1878|Caster's attempts at scrying yield visions of sugarplums
1879|Caster's attempts at scrying yield visions of the caster himself
1880|Caster's attempts at scrying yield visions of the distant future
1881|Caster's attempts at scrying yield visions of the distant past
1882|Caster's attempts at scrying yield visions of this location
1883|Caster's attempts at scrying yield visions of utter desolation
1884|Caster's attempts at scrying yield wildly inaccurate visions
1885|Caster's attempts to change shape always fail spectacularly
1886|Caster's back is scarred in a checkerboard pattern of burns
1887|Caster's back is scarred with the imprint of a dragon's foot
1888|Caster's base Armor Class is 8
1889|Caster's base Armor Class is 12
1890|Caster's big toes become opposable like thumbs
1891|Caster's blood causes metal to become invisible
1892|Caster's blood combusts violently within his body
1893|Caster's blood is a sickly green and smells like manure
1894|Caster's blood is poisonous to vampires and were-beasts
1895|Caster's blood is sought as a panacea by Dwarves and Gnomes
1896|Caster's blood is strongly adhesive after it leaves his body
1897|Caster's blood is toxic to him, if ingested
1898|Caster's blood is weightless
1899|Caster's blood is worth more than gold, in the proper market
1900|Caster's blood leaves indelible stains on rock and stone
1901|Caster's blood radiates intense magic
1902|Caster's body appears to have been shredded and reassembled
1903|Caster's body can act independently if separated from his head
1904|Caster's body is 40% fireproof
1905|Caster's body is an artificial construct
1906|Caster's body is covered in festering scabs
1907|Caster's body is covered in ugly, livid bruises
1908|Caster's body is reset to a 48-hour cycle rather than 24
1909|Caster's body is rumored to contain countless diamonds
1910|Caster's body is scarred as if he's undergone an autopsy
1911|Caster's body is scarred with innumerable cryptic runes
1912|Caster's body swivels 180∞ at the waist and stays that way
1913|Caster's bones are as fragile as glass for 1d4 rounds
1914|Caster's bones can't be broken but are highly combustible
1915|Caster's bones can't be broken unless he's barefoot
1916|Caster's bones will be powerfully explosive after his death
1917|Caster's boots adhere strongly to stone while he's wearing them
1918|Caster's boots are worth 10d100 gold pieces
1919|Caster's boots can never move more than ten feet from this spot
1920|Caster's boots have been kidnapped and held for a high ransom
1921|Caster's boots weigh 100 pounds when wet
1922|Caster's casting times are shortened by 50% for 2d4-1 days
1923|Caster's center of gravity changes daily
1924|Caster's center of gravity is 1d4 feet to his left
1925|Caster's center of gravity is at the level of his eyes
1926|Caster's center of gravity is at the level of his feet
1927|Caster's closest blood relative ascends to godhood
1928|Caster's closest blood relative has been abducted by a vile cult
1929|Caster's closest blood relative is slated for execution tomorrow
1930|Caster's closest blood relative vows to slay him
1931|Caster's clothes are 25% likely to be invisible to each viewer
1932|Caster's clothes are burned to cinders, but he is unharmed
1933|Caster's clothes are caked with salt
1934|Caster's clothes are drenched with goat's milk
1935|Caster's clothes are impervious to Alteration magic
1936|Caster's clothes are impervious to fire when it's not being worn
1937|Caster's clothes are invisible by firelight
1938|Caster's clothes are invisible in the presence of royalty
1939|Caster's clothes are soaked with lambs' blood
1940|Caster's clothes are soaked with lamp oil
1941|Caster's clothes are soaked with molasses
1942|Caster's clothes are stripped of any and all enchantments
1943|Caster's clothes are water soluble
1944|Caster's clothes clatter like metal when he moves
1945|Caster's clothes don't leave much to the imagination
1946|Caster's clothes heat by 1∞ per minute for the next 1d10 hours
1947|Caster's clothes maintain a constant temperature of 70∞
1948|Caster's clothes radiate intense magic
1949|Caster's clothes turn to copper
1950|Caster's clothes turn to densely-woven spider's web
1951|Caster's clothes turn to living human flesh
1952|Caster's clothing inflates to the size of a house
1953|Caster's cranium enlarges by 25%
1954|Caster's cranium reforms into a tall, blunt cone
1955|Caster's death is ordered due to a Burst he triggered previously
1956|Caster's death is prophesied to precede centuries of prosperity
1957|Caster's death will inspire weeks of riots and revolution
1958|Caster's debt increases at a rate of 30% per month
1959|Caster's digestive system becomes independently sentient
1960|Caster's dominant hand becomes as clumsy as his other hand
1961|Caster's ears are burned from his head
1962|Caster's ears are on the same side of his head
1963|Caster's ears are unaffected by polymorph magic
1964|Caster's ears bleed harmlessly but copiously for 10d10 rounds
1965|Caster's ears can't be cut by any metal blade
1966|Caster's ears fall off and regrow every few days
1967|Caster's ears grow to the size of dinner plates
1968|Caster's ears resemble butterfly's wings
1969|Caster's elbows can't bend more than 90∞
1970|Caster's entire head looks like a huge nose
1971|Caster's every attempt at music yields the same annoying tune
1972|Caster's eyelids look like lips
1973|Caster's eyes appear crystalline like diamonds
1974|Caster's eyes are artificial and were installed by demons
1975|Caster's eyes are invulnerable to heat and fire
1976|Caster's eyes are replaced by new ones every 1d4 days
1977|Caster's eyes can be safely removed for up to 1d4 hours
1978|Caster's eyes can't be harmed by any physical force or object
1979|Caster's eyes do not move, but he can see normally
1980|Caster's eyes glow red when he tries to make a good impression
1981|Caster's eyes merge into a single eye at the bridge of his nose
1982|Caster's eyes migrate to his cheekbones
1983|Caster's eyes migrate two inches higher on his forehead
1984|Caster's eyes sink 1d4 inches into his skull
1985|Caster's eyes swell shut for 2d12 hours
1986|Caster's eyeteeth grow into tusks like those of a walrus
1987|Caster's face and head are covered by a tight shell of fetid wax
1988|Caster's face and head resemble a snowman's
1989|Caster's face appears melted like wax
1990|Caster's face appears to age backwards at 2X the normal rate
1991|Caster's face appears to be made of chrome
1992|Caster's face appears to be made of hammered aluminum
1993|Caster's face appears to be upside-down
1994|Caster's face appears to float 1d4 inches in front of his skull
1995|Caster's face appears to have been sculpted from cold wax
1996|Caster's face doesn't move when he speaks; -2 to reaction rolls
1997|Caster's face elongates into a short snout with prominent teeth
1998|Caster's face falls off, leaving a bare skull until sunrise
1999|Caster's face is a mask
2000|Caster's face is an illusion and can be dispelled as such
2001|Caster's face is concave
2002|Caster's face is covered with cactus spines
2003|Caster's face is fireproof
2004|Caster's face is glazed in a thick layer of ice
2005|Caster's face is pliant like rubber
2006|Caster's face is printed with intricate, dark blue tattoos
2007|Caster's face is scarred as though slashed by an eagle's talons
2008|Caster's face swells enough to be unrecognizable
2009|Caster's face tingles in the presence of magical animals
2010|Caster's face turns to wood
2011|Caster's feet are burned as if he's waded through ankle-deep acid
2012|Caster's feet are encased in brick
2013|Caster's feet can't be burned by magical fire
2014|Caster's feet inflate to 2X normal size while he wades in water
2015|Caster's feet shrink by 80% while he's wearing shoes or boots
2016|Caster's feet smolder gently for 1d6 hours without harming him
2017|Caster's feet vanish, but he can walk comfortably on his ankles
2018|Caster's fingernails are poisonous to him
2019|Caster's fingernails display otherworldly scenes
2020|Caster's fingernails each grow 1d20 inches
2021|Caster's fingernails exude a pungent green fluid
2022|Caster's fingernails grow 1d4 inches per day
2023|Caster's fingers appear to be made of delicate crystal
2024|Caster's fingers are as flexible as tentacles
2025|Caster's fingers are as rigid as steel while they're wet
2026|Caster's fingers are threaded like bolts
2027|Caster's fingers can't be severed from his hands
2028|Caster's fingers glow faintly in the presence of humans
2029|Caster's fingers randomly shuffle their positions
2030|Caster's fingers seem ice cold to anyone other than the caster
2031|Caster's fist fuses into an clumsy stub
2032|Caster's fist jams itself into his mouth
2033|Caster's footprints glow with sickly green light for 5d6 rounds
2034|Caster's footprints seem to shimmer and waver in sunlight
2035|Caster's footprints shine brightly while he's invisible
2036|Caster's hair and clothes become horribly entangled
2037|Caster's hair and clothes constantly stir as if blown by wind
2038|Caster's hair becomes tangled in any hat or helmet he wears
2039|Caster's hair becomes thick and coarse like that of a boar
2040|Caster's hair can never become invisible
2041|Caster's hair falls out each evening and regrows by morning
2042|Caster's hair freezes solid
2043|Caster's hair is clear like glass
2044|Caster's hair is discovered to be a bad toupee
2045|Caster's hair is fireproof
2046|Caster's hair is perpetually soaked with sea water
2047|Caster's hair is striped like a tiger's coat
2048|Caster's hair reeks of sulfur when he's near a campfire
2049|Caster's hair stands straight up for the next 1d4 weeks
2050|Caster's hand adheres to the next bludgeoning weapon he grips
2051|Caster's hand adheres to the next tree he touches
2052|Caster's hands and arms are covered with cactus needles
2053|Caster's hands and feet are invisible for 1d4 weeks
2054|Caster's hands appear to be crude wooden replicas
2055|Caster's hands appear to be made of solid gold
2056|Caster's hands appear to have been badly gnawed by rodents
2057|Caster's hands are blasted to a crisp but heal in 1d4+1 weeks
2058|Caster's hands are completely insulated against electricity
2059|Caster's hands are impervious to all harm for one week
2060|Caster's hands are invisible while he clasps them
2061|Caster's hands are totally numb for 10d10 rounds
2062|Caster's hands are translucent like smoky quartz
2063|Caster's hands can't come within 12 inches of each other
2064|Caster's hands can't come within 12 inches of his face
2065|Caster's hands detach the next time he puts them in his pockets
2066|Caster's hands explode but grow back by morning
2067|Caster's hands feel just like two balloons
2068|Caster's hands reform into lobster-like pincers
2069|Caster's hands shine like a beacon visible only to goblins
2070|Caster's hands shrink by 50%
2071|Caster's hands shrink or grow to fit any gloves he wears
2072|Caster's hands sprout coarse scales
2073|Caster's hands sprout luxuriant feathers
2074|Caster's head appears to hang loosely above his shoulders
2075|Caster's head appears translucent when backlit by firelight
2076|Caster's head deforms like a rubber ball when bludgeoned
2077|Caster's head explodes as a 20HD fireball if cut from his body
2078|Caster's head is demanded as tribute by some insane despot
2079|Caster's head is discovered to be a mechanical construct
2080|Caster's head is impervious to non-magical missile fire
2081|Caster's head is now shaped like a bell
2082|Caster's head is perfectly cylindrical until sunset tomorrow
2083|Caster's head is permanently surrounded by dense fog
2084|Caster's head is rendered permanently invisible
2085|Caster's head is sealed in a block of ice with breathing holes
2086|Caster's head is split down the middle but he is unharmed
2087|Caster's head once belonged to a great military leader
2088|Caster's head shines like a beacon visible only to orcs
2089|Caster's head turns into a pumpkin for 1d6 hours
2090|Caster's heart is mechanical and not subject to necromancy
2091|Caster's heart is widely rumored to be the Philosopher's Stone
2092|Caster's home and everything in it are invisible to him
2093|Caster's home appears to be shockingly evil to everyone but him
2094|Caster's home appears to have been abandoned for centuries
2095|Caster's home can't be entered through the front door
2096|Caster's home drops from the sky to land heavily nearby
2097|Caster's home fills with some kind of thick blue liquid
2098|Caster's home has a secret entrance accessible only to trolls
2099|Caster's home has a secret room that he's never noticed before
2100|Caster's home has served as a brothel while he's been away
2101|Caster's home has served as a cafeteria while he's been away
2102|Caster's home has served as a crematorium while he's been away
2103|Caster's home has served as a grain silo while he's been away
2104|Caster's home has served as a monastery while he's been away
2105|Caster's home has served as a mortuary while he's been away
2106|Caster's home has served as a pig sty while he's been away
2107|Caster's home has served as a prison while he's been away
2108|Caster's home has served as a public latrine while he's been away
2109|Caster's home has served as a stable while he's been away
2110|Caster's home has served as an abattoir while he's been away
2111|Caster's home has served as an armory while he's been away
2112|Caster's home has served as an unholy altar while he's been away
2113|Caster's home has served as barracks while he's been away
2114|Caster's home is a triumph of postmodern architecture
2115|Caster's home is at the center of a huge territorial squabble
2116|Caster's home is buried in compost
2117|Caster's home is destroyed by a huge magical explosion
2118|Caster's home is fireproof but water soluble
2119|Caster's home is flattened by a mysterious magical explosion
2120|Caster's home is infested with bubonic rats
2121|Caster's home is leveraged in a speculative financial scheme
2122|Caster's home is made of gingerbread
2123|Caster's home is packed completely full of manure
2124|Caster's home is packed completely full of pigs' ears
2125|Caster's home is packed completely full of salt
2126|Caster's home is packed completely full of snow
2127|Caster's home is seized through an act of Imminent Domain
2128|Caster's home is suddenly at the bottom of a deep, dark valley
2129|Caster's home is suddenly at the top of a forbidding mountain
2130|Caster's home levitates 1d10 yards in the air for that many days
2131|Caster's home resembles a large toadstool
2132|Caster's home sinks into the ground 1d10 inches per day
2133|Caster's home stands on a kobold burial mound
2134|Caster's home throbs and pulses like a gigantic heart
2135|Caster's home will cease to exist in 1d4 days
2136|Caster's image appears on every shield within 100 yards
2137|Caster's index finger is shaped like a key
2138|Caster's Intelligence is equal to his level for 2d12 hours
2139|Caster's Intelligence is reduced by 1d4 for a like number of days
2140|Caster's internal monologue becomes audible to others
2141|Caster's is unable to digest uncooked foods
2142|Caster's kidneys vanish
2143|Caster's knees can bend forward and backward with equal ease
2144|Caster's left arm appears to carry a powerful enchantment
2145|Caster's left arm appears to have been made from twine and glue
2146|Caster's left arm doubles in length 1d4 times
2147|Caster's left arm doubles in length; right arm shrinks by 50%
2148|Caster's left arm stretches to 2X the length of his body
2149|Caster's left hand and 10d10% of his arm turn to brass
2150|Caster's left hand can't be cut by any non-magical blade
2151|Caster's left hand is affected as by the spell Haste
2152|Caster's left hand is hideously warped and mangled
2153|Caster's left hand strongly resents his right hand
2154|Caster's left leg detaches and starts kicking him really hard
2155|Caster's left leg is covered by bark
2156|Caster's legs are both encased in a single thick, steel pipe
2157|Caster's legs are now exactly as long as his arms
2158|Caster's legs can't support his weight for 10d10 rounds
2159|Caster's legs double in length, and his arms shorten by 50%
2160|Caster's legs weigh as much as iron while he's wading
2161|Caster's limbs are rendered permanently invisible
2162|Caster's limbs each belong to a different species
2163|Caster's lungs are visible through his flesh and clothing
2164|Caster's lungs begin to function at 2X normal efficiency
2165|Caster's lungs begin to function at half normal efficiency
2166|Caster's lungs sound like bagpipes when he exerts himself
2167|Caster's lungs stop working for 1d10 rounds
2168|Caster's magic does not affect females for 1d4 days
2169|Caster's magic does not affect males for 1d4 days
2170|Caster's magic doesn't work if he's ankle-deep in water
2171|Caster's magic is detected by Detect Magic only 20% of the time
2172|Caster's magic is somewhat resistant to the spell Dispel Magic
2173|Caster's magic leaves a filmy residue on precious metals
2174|Caster's mass increases by a factor of 10 while he's on a boat
2175|Caster's missile-based spells seem to issue from his eyes
2176|Caster's missile-based spells seem to issue from his mouth
2177|Caster's missile-based spells seem to issue from the ground
2178|Caster's most powerful foe always knows caster's precise location
2179|Caster's motion is impeded by a strong wind that affects only him
2180|Caster's nearest ally attacks him for 1d6 rounds
2181|Caster's nearest ally is invisible to him for 1d4 days
2182|Caster's neck doubles in length
2183|Caster's neck is invisible
2184|Caster's next 1d8 attacks inflict only illusionary damage
2185|Caster's next attack causes equal damage to him and his target
2186|Caster's next attack heals its target of all damage and disease
2187|Caster's next spell affects only half of its intended targets
2188|Caster's next spell causes its target to become invisible
2189|Caster's next spell fills the air with the sound of buzzing bees
2190|Caster's next spell functions as a Disintegrate spell instead
2191|Caster's next spell functions but has an invisible effect
2192|Caster's next spell functions but knocks him unconscious
2193|Caster's next spell persists until he's injured
2194|Caster's next spell turns its target bright blue for its duration
2195|Caster's next Summoning calls up something he can not put down
2196|Caster's next Summoning turns him into the Summoned creature
2197|Caster's next Summoning yields 1d10 decapitated human heads
2198|Caster's next Summoning yields 1d1000 fluffy white rabbits
2199|Caster's next Summoning yields 1d4 chrome-plated ostriches
2200|Caster's next Summoning yields 1d8 tiny blue imps with white hats
2201|Caster's next Summoning yields 4d10 bushels of rotten apples
2202|Caster's next Summoning yields a 16HD Earth Elemental
2203|Caster's next Summoning yields a bucket of brine-soaked plums
2204|Caster's next Summoning yields a coil of rope one mile in length
2205|Caster's next Summoning yields a creature that attacks him
2206|Caster's next Summoning yields a creature that dies instantly
2207|Caster's next Summoning yields a horrifyingly loathsome monster
2208|Caster's next Summoning yields a mockery of the intended effect
2209|Caster's next Summoning yields a puddle of highly unstable goo
2210|Caster's next Summoning yields an ice sculpture
2211|Caster's next Summoning yields an illusion of the intended effect
2212|Caster's next Summoning yields something wildly inappropriate
2213|Caster's next Summoning yields the last thing that he expects
2214|Caster's next Summoning yields two of whatever he's Summoning
2215|Caster's nose looks like a noose
2216|Caster's nose looks like an ear
2217|Caster's nostrils are stuffed full of pimentos
2218|Caster's palms turn to stone
2219|Caster's pockets are filled with confectioner's sugar
2220|Caster's pockets are filled with glue
2221|Caster's pockets are filled with greasy candle stubs
2222|Caster's pockets are filled with live minnows
2223|Caster's pockets are filled with offal
2224|Caster's pockets are filled with stringy pasta
2225|Caster's pockets are filled with weeks-old goat cheese
2226|Caster's pockets are fireproof
2227|Caster's pockets are inaccessible for 1d6 days
2228|Caster's pockets are lined with chain mail
2229|Caster's pockets are lined with sharp, jagged teeth
2230|Caster's pockets vanish along with anything inside them
2231|Caster's presence causes all food to taste like liver
2232|Caster's presence causes birds in nearby trees to fall silent
2233|Caster's presence causes bowstrings to be abnormally elastic
2234|Caster's presence causes clockwork devices to malfunction
2235|Caster's presence causes food to be drained of all flavor
2236|Caster's presence causes holy symbols to seem unusually hot
2237|Caster's presence causes magical animals to be oddly intractable
2238|Caster's presence causes magical weapons to glow a dim red
2239|Caster's presence causes musical instruments to go out of tune
2240|Caster's presence causes people to sing wildly off-key
2241|Caster's presence causes the clanking of metal to be muted
2242|Caster's presence causes timekeeping devices to combust
2243|Caster's presence causes timekeeping devices to malfunction
2244|Caster's presence causes undead skeletons to sneeze
2245|Caster's presence causes worked stone to sweat
2246|Caster's presence induces lightheartedness in Dwarves
2247|Caster's presence makes it hard to discern the value of things
2248|Caster's principal weapon bends until the ends are touching
2249|Caster's principal weapon can indicate True North once per turn
2250|Caster's principal weapon can't be damaged by non-magical heat
2251|Caster's principal weapon can't exist on this plane for 4d8 days
2252|Caster's principal weapon can't kill anyone now within 10 miles
2253|Caster's principal weapon can't kill anyone of Elfin stock
2254|Caster's principal weapon disintegrates if it draws his blood
2255|Caster's principal weapon glows as though it's red hot
2256|Caster's principal weapon is as shiny as mirror for 1d12 months
2257|Caster's principal weapon is extremely sticky to the touch
2258|Caster's principal weapon is matte black between sunset and dawn
2259|Caster's principal weapon is older than the whole universe
2260|Caster's principal weapon is reclaimed by its former owner
2261|Caster's principal weapon is translucent like smoked glass
2262|Caster's principal weapon shrinks by 5d10+45%
2263|Caster's principal weapon sprouts luxuriant tresses
2264|Caster's reflection appears upside down
2265|Caster's reflection chants dire prophecies about him
2266|Caster's reflection commits suicide when he next sees it
2267|Caster's reflection harbors a deep and obvious resentment of him
2268|Caster's reflection is not mirror-reversed
2269|Caster's reflection shows him as battered corpse
2270|Caster's reflection shows him as he was 10 years ago
2271|Caster's reflection shows him beaten nearly to death
2272|Caster's right arm is encased in a cylinder of solid crystal
2273|Caster's right arm is just like his left arm, facing backwards
2274|Caster's right arm resembles a horse's foreleg
2275|Caster's right hand is a perfect sphere at the end of his wrist
2276|Caster's right hand struggles to grip his right elbow
2277|Caster's right leg increases in thickness by a factor of 1d4
2278|Caster's right thigh is as long as his entire left leg
2279|Caster's skin appears cracked like an old oil painting
2280|Caster's skin appears pitted like Swiss cheese
2281|Caster's skin appears to have been boiled
2282|Caster's skin appears to have been riveted to his body in sheets
2283|Caster's skin appears to have been woven of flesh-colored thread
2284|Caster's skin can't be punctured by any mammal's teeth
2285|Caster's skin is blood red for 2d4-1 days
2286|Caster's skin is completely free of moles, scars, and blemishes
2287|Caster's skin is covered by human bite-marks
2288|Caster's skin is fireproof but tarnishes quickly in sunlight
2289|Caster's skin is infused with countless tiny glass nuggets
2290|Caster's skin is permanently stained by his blood
2291|Caster's skin is plaid from now on
2292|Caster's skin is suddenly the color of his hair
2293|Caster's skin ripples like a rain-spattered pond from now on
2294|Caster's skin varies in opacity from hour to hour
2295|Caster's skull becomes intensely magnetic
2296|Caster's speech doesn't match the movement of his lips
2297|Caster's speech is clearly audible to all within 50 yards
2298|Caster's speech is utterly unintelligible for 1d4 hours
2299|Caster's speech is utterly unintelligible to him
2300|Caster's spellbook absorbs moisture like a sponge
2301|Caster's spellbook acquires a saucy and antagonistic personality
2302|Caster's spellbook and any ink within it are waterproof
2303|Caster's spellbook appears to be in a language unknown to him
2304|Caster's spellbook appears to be on fire while it's open
2305|Caster's spellbook belongs to someone else who wants it back
2306|Caster's spellbook can be folded to the size of a deck of cards
2307|Caster's spellbook can be judged by its cover
2308|Caster's spellbook can be unfolded to function as a small boat
2309|Caster's spellbook can be unfolded to function as a small tent
2310|Caster's spellbook can be unfolded to serve as a table for six
2311|Caster's spellbook can be used as an anvil but weighs as much
2312|Caster's spellbook can dispense 1d4 gallons of pure water per day
2313|Caster's spellbook can hold 100 pounds like a Bag of Holding
2314|Caster's spellbook can hold 4x the usual number of spells
2315|Caster's spellbook can only be read by females
2316|Caster's spellbook can only be read by males
2317|Caster's spellbook can only be read in near-total darkness
2318|Caster's spellbook can withstand 100 hit points of fire damage
2319|Caster's spellbook can't be harmed or altered by any mortal means
2320|Caster's spellbook contains 1d8 spells he's never seen before
2321|Caster's spellbook contains a mysterious key
2322|Caster's spellbook contains nothing but gibberish for 1d4 days
2323|Caster's spellbook contains pages and pages of court transcripts
2324|Caster's spellbook contains pages and pages of idle gossip
2325|Caster's spellbook contains pages and pages of inaccurate maps
2326|Caster's spellbook contains pages and pages of New Age garbage
2327|Caster's spellbook contains pages and pages of ribald limericks
2328|Caster's spellbook contains pages and pages of risquÈ woodcuts
2329|Caster's spellbook contains pages and pages of shocking profanity
2330|Caster's spellbook contains pages and pages of tasty recipes
2331|Caster's spellbook contains pages and pages of trite haikus
2332|Caster's spellbook contains pages and pages of uplifting slogans
2333|Caster's spellbook contains pages and pages of utter gibberish
2334|Caster's spellbook giggles in the presence of other books
2335|Caster's spellbook giggles loudly when its pages are turned
2336|Caster's spellbook gives faulty warnings about his impending doom
2337|Caster's spellbook glows in the dark
2338|Caster's spellbook growls ominously when anyone else touches it
2339|Caster's spellbook has 60% Magic Resistance
2340|Caster's spellbook has a handle and can be used as a shield +1
2341|Caster's spellbook has a hideous face embossed on its cover
2342|Caster's spellbook has a secret, flask-shaped compartment
2343|Caster's spellbook has a surprise ending
2344|Caster's spellbook has no clear beginning or end
2345|Caster's spellbook has straps and can be worn as a backpack
2346|Caster's spellbook induces madness in those of Lawful alignment
2347|Caster's spellbook induces nausea in anyone else who touches it
2348|Caster's spellbook induces ravenous hunger in any who read it
2349|Caster's spellbook is 30% likely to be invisible on any given day
2350|Caster's spellbook is as fragile as glass until sunset
2351|Caster's spellbook is bound in a sheathe of human skin
2352|Caster's spellbook is bound tightly shut in barbed wire
2353|Caster's spellbook is breaded and deep-fried
2354|Caster's spellbook is chrome-plated
2355|Caster's spellbook is covered in a thin shell of clay
2356|Caster's spellbook is coveted by a fire elemental
2357|Caster's spellbook is coveted by the undead
2358|Caster's spellbook is discovered to be a forgery
2359|Caster's spellbook is distributed as a mass-market paperback
2360|Caster's spellbook is drenched in goat's milk
2361|Caster's spellbook is ethereal to everyone except him
2362|Caster's spellbook is fiercely coveted by all who pass near it
2363|Caster's spellbook is filled with ways to dispose of corpses
2364|Caster's spellbook is found to be just one part of a trilogy
2365|Caster's spellbook is glazed like a doughnut
2366|Caster's spellbook is gritty like sandpaper
2367|Caster's spellbook is impervious to acid
2368|Caster's spellbook is impervious to cold
2369|Caster's spellbook is indestructible but appears to be decaying
2370|Caster's spellbook is invisible for one hour each day
2371|Caster's spellbook is invisible to everyone except magic users
2372|Caster's spellbook is invisible to him unless his hair is wet
2373|Caster's spellbook is invisible when wet
2374|Caster's spellbook is laminated
2375|Caster's spellbook is long overdue at the library
2376|Caster's spellbook is perfectly spherical for 1d12 hours
2377|Caster's spellbook is permanently water-soaked but undamaged
2378|Caster's spellbook is rewritten in a language known only to him
2379|Caster's spellbook is rewritten in a language unknown to him
2380|Caster's spellbook is riddled with holes like Swiss cheese
2381|Caster's spellbook is rumored to contain several lost spells
2382|Caster's spellbook is rumored to have been penned by heretics
2383|Caster's spellbook is sealed in a heavy wooden crate
2384|Caster's spellbook is sealed with a combination lock
2385|Caster's spellbook is sheathed in flame but doesn't burn
2386|Caster's spellbook is sought by power-crazed conjurers
2387|Caster's spellbook is stolen by someone on his way to the latrine
2388|Caster's spellbook is tightly wrapped in cellophane
2389|Caster's spellbook is transparent while closed
2390|Caster's spellbook is unintelligible for 1d100 hours
2391|Caster's spellbook is waterproof
2392|Caster's spellbook is weightless while it's open
2393|Caster's spellbook is wrapped in festive paper and ribbons
2394|Caster's spellbook is written entirely in purple crayon
2395|Caster's spellbook leaves a trail of ash wherever it's carried
2396|Caster's spellbook randomly shuffles its pages
2397|Caster's spellbook reeks as though drenched in perfume
2398|Caster's spellbook reeks indelibly of mold and mildew
2399|Caster's spellbook reeks of manure while it's open
2400|Caster's spellbook reeks of rotting, mildewed cloth
2401|Caster's spellbook seems badly scorched but is undamaged
2402|Caster's spellbook shines as bright as the sun for 4d6 hours
2403|Caster's spellbook shrinks to the size of a coin for 1d4 days
2404|Caster's spellbook sprays skunk-musk each time it's opened
2405|Caster's spellbook tastes like chicken between sunset and dawn
2406|Caster's spellbook teleports 10d20 yards straight up
2407|Caster's spellbook teleports 1d4 feet straight down
2408|Caster's spellbook tends to slam shut on his hand (1d2-1 damage)
2409|Caster's spellbook turns into a cat when he says a command word
2410|Caster's spellbook vanishes; he finds it in a nearby well
2411|Caster's spellbook vanishes; in 1d4 days he disgorges it
2412|Caster's spellbook warms a five foot radius to a comfy 70∞
2413|Caster's spellbook was here just a minute ago
2414|Caster's spellbook was instrumental in the downfall of an empire
2415|Caster's spellbook was stolen from a secret monastery
2416|Caster's spellbook was stolen from a traveler from the future
2417|Caster's spellbook weighs 1d100+100 pounds
2418|Caster's spellbook weighs as much as he does
2419|Caster's spellbook will combust if he opens it before dawn
2420|Caster's spells function as though cast by someone half his level
2421|Caster's spells no longer work on some particular person nearby
2422|Caster's Strength increases by 1d6 for a like number of days
2423|Caster's Strength is halved
2424|Caster's Strength is halved until he's struck by fire-based magic
2425|Caster's Strength is rerolled hourly for the next 24 hours
2426|Caster's teeth appear shiny and black like obsidian
2427|Caster's teeth appear to drip blood for one week
2428|Caster's teeth become serrated and triangular like a shark's
2429|Caster's teeth can be broken by any physical force or object
2430|Caster's teeth can never become invisible
2431|Caster's teeth grow continuously, like a rodent's
2432|Caster's teeth shatter on contact with unrefined iron
2433|Caster's tongue is bifurcated along half of its length
2434|Caster's tongue is invisible during daylight hours
2435|Caster's tongue is removable
2436|Caster's voice becomes increasingly loud
2437|Caster's voice cracks like a teenage boy's voice
2438|Caster's voice inspires rage in dogs and wolves
2439|Caster's voice is hoarse and strained for 1d4 weeks
2440|Caster's voice issues from his right hand instead of his mouth
2441|Caster's voice makes people feel hostile and aggressive
2442|Caster's voice resonates in any gems nearby
2443|Caster's voice seems poorly matched to his age and sex
2444|Caster's voice seems to issue from 1d4 people around him
2445|Caster's voice seems to issue from his pockets
2446|Caster's voice seems to issue from some item he's now carrying
2447|Caster's voice sounds as if it's coming from a distant megaphone
2448|Caster's voice sounds as if it's coming through a metal tube
2449|Caster's voice sounds like he's 1d100 years older
2450|Caster's voice sounds like that of each person to whom he speaks
2451|Caster's voice sounds like the braying of donkeys
2452|Caster's voice sounds like the buzzing of metal bees
2453|Caster's voice sounds like the honking of geese
2454|Caster's voice sounds like the sputtering of a clogged drain
2455|Caster's waterskin is filled with mashed potatoes
2456|Caster's waterskin makes its contents taste brackish and foul
2457|Caster's weight increases tenfold while on a ladder
2458|Caster's weight increases tenfold while walking across ice
2459|Cooked meat is mildly poisonous to the caster
2460|Countless pine needles adhere tightly to the caster's skin
2461|Countless tiny wood chips swirl about the caster for 2d10 rounds
2462|Countless tiny worms cascade from caster's ears
2463|Crawling insects pour from caster's nostrils for 1d4 rounds
2464|Cryptic messages are embossed on the caster's chest and back
2465|Cryptic runes cover the caster's arms and hands
2466|Cryptic symbols flash constantly across caster's forehead
2467|Damage from caster's next 1d8 attacks appears 1d8 rounds later
2468|Damage inflicted upon caster can only be healed near firelight
2469|Damage inflicted upon caster is 10% likely to be just an illusion
2470|Damage inflicted upon caster is 10% likely to harm someone else
2471|Damage inflicted upon caster leaves unusually severe scars
2472|Domestic cats react to caster with astonishing ferocity
2473|Each day at noon, caster's age is reduced by 50%
2474|Each day at noon, caster's weapon heats to 2d100∞
2475|Each day at sunset, caster suffers intense pain for 1d4 rounds
2476|Each day for 2d6 days, caster must reroll his attributes
2477|Each day, caster adds a cumbersome new title to his name
2478|Each day, caster attempts to prove that he's impervious to blades
2479|Each day, caster bores his allies with tales of his own heroism
2480|Each day, caster can add +1 (or +5%) to any one dice roll
2481|Each day, caster can cause one foe to miss one attack
2482|Each day, caster can detach his head for up to one hour
2483|Each day, caster can digest up to half a pound of stone
2484|Each day, caster can magically cause 1d6 people to hate him
2485|Each day, caster can roar like a dragon one time
2486|Each day, caster can see through one door as if it were glass
2487|Each day, caster can Summon 1d10 minnows up to 1d4 times
2488|Each day, caster decides to worship a different deity
2489|Each day, caster demands to be called by a different name
2490|Each day, caster displays a new phobia that disappears by sunset
2491|Each day, caster finds 1d10 human eyeballs in his pocket
2492|Each day, caster finds 1d4 gold pieces in his pocket
2493|Each day, caster finds a severed body part in his pocket
2494|Each day, caster has no idea who he is for 1d10 minutes
2495|Each day, caster increasingly obsesses about his waning lifespan
2496|Each day, caster insists on being called by a different name
2497|Each day, caster is 1% likely to be destroyed by a meteor strike
2498|Each day, caster is 5% likely to teleport to this target point
2499|Each day, caster is 10% likely to change sex until sunset
2500|Each day, caster is 40% likely to crave garlic intensely
2501|Each day, caster is 50% likely to leave no footprints
2502|Each day, caster is accosted by a man with a real estate scheme
2503|Each day, caster is attacked but not injured by a huge, ugly bird
2504|Each day, caster is immune to 1d6 hit points of damage
2505|Each day, caster loses 1d4 gold pieces
2506|Each day, caster must cast at least one spell upon himself
2507|Each day, caster must drink at least four gallons of water
2508|Each day, caster must eat a pound of tree bark, or he'll starve
2509|Each day, caster must eat at least one lighted candle
2510|Each day, caster must pluck at least one rose or be stricken mute
2511|Each day, caster must recite a new limerick, or he'll go insane
2512|Each day, caster must Save or be unable to count until sunset
2513|Each day, caster must Save or lose half of his hit points
2514|Each day, caster must Save vs Will or his home explodes
2515|Each day, caster must tell at least one outrageous lie
2516|Each day, caster recalls a new but entirely fictional past life
2517|Each day, caster reveals a new and offensive truth about himself
2518|Each day, caster sees great meaning in the first words he hears
2519|Each day, caster suffers violent withdrawal unless he uses magic
2520|Each day, caster tells the same stupid joke about gnomes
2521|Each day, caster threatens to murder someone nearby
2522|Each day, caster wakes because a small pebble hits his forehead
2523|Each day, caster wakes beneath a brine-soaked tangle of vines
2524|Each day, caster wakes beneath a layer of fine white sand
2525|Each day, caster wakes certain that he'll die before sunset
2526|Each day, caster wakes certain that the world will end by sunset
2527|Each day, caster wakes completely deaf until he drinks something
2528|Each day, caster wakes dressed in a mummy's filthy rags
2529|Each day, caster wakes exhausted as if he just ran a marathon
2530|Each day, caster wakes in a pile of dry leaves
2531|Each day, caster wakes looking as if he's been beaten with clubs
2532|Each day, caster wakes nearly out of his mind with rage
2533|Each day, caster wakes thinking that 1d100 days have passed
2534|Each day, caster wakes thinking that he's under attack
2535|Each day, caster wakes to find a loaf of warm bread on his chest
2536|Each day, caster wakes unable to see his allies for 1d4 turns
2537|Each day, caster wakes wearing a heavily powdered wig
2538|Each day, caster wakes wearing a straw hat
2539|Each day, caster wakes with a daisy sprouting from his mouth
2540|Each day, caster wakes with a gold coin in his mouth
2541|Each day, caster wakes with a hospital bracelet on his wrist
2542|Each day, caster wakes with his mouth packed full of flour
2543|Each day, caster wakes with no idea of how he got there
2544|Each day, caster wakes with several new and disturbing scars
2545|Each day, caster's face is unbearably hideous for 1d10 minutes
2546|Each day, caster's hair grows 10% longer
2547|Each day, caster's height fluctuates plus or minus 1d100%
2548|Each day, caster's height fluctuates plus or minus 1d6 inches
2549|Each day, caster's home shrinks by 1%
2550|Each day, caster's nostrils appear at a new place on his head
2551|Each day, one of caster's spells (random) has its effect reversed
2552|Each day, some part of caster's body falls off and regrows
2553|Each day, someone accuses the caster of grand theft
2554|Each day, someone accuses the caster of high treason
2555|Each day, someone accuses the caster of unwholesome practices
2556|Each day, someone accuses the caster or regicide
2557|Each day, the caster is praised for some act of amazing heroism
2558|Each hour, 1d4 small pine cones fall from the caster's ears
2559|Each morning, caster must Save or be rendered mute for that day
2560|Each morning, caster must Save or be sprayed by a skunk
2561|Each morning, caster must Save or contract a non-magical illness
2562|Each morning, caster must Save or earn the enmity of a monarch
2563|Each morning, caster must Save or he ages 1d4 days
2564|Each morning, caster must Save or he'll be arrested before sunset
2565|Each morning, caster must Save or his clothes dissolve by sunset
2566|Each night as caster sleeps, every blade he owns is sharpened
2567|Each night as caster sleeps, he's 5% likely to trigger a Burst
2568|Each night as caster sleeps, his ankles are bound by silk cord
2569|Each night as caster sleeps, his lips move as though he's talking
2570|Each of caster's big toes is now as long as the rest of his foot
2571|Each of caster's big toes is now as wide as the rest of his foot
2572|Each of caster's teeth is now a different and contrasting color
2573|Each of caster's teeth screams each time he opens his mouth
2574|Each of caster's toes is 5% likely to explode right now
2575|Eerie moans fill the air when caster touches holy water
2576|Efforts to become invisible make the caster much more visible
2577|Efforts to become invisible temporarily age the caster 1d10 years
2578|Elementals Summoned in caster's presence are 20% larger
2579|Elementals Summoned in caster's presence are at -2 to hit him
2580|Elementals Summoned in caster's presence are completely silent
2581|Elementals Summoned in caster's presence are horrible to look at
2582|Elementals Summoned in caster's presence are invisible to him
2583|Elementals Summoned in caster's presence are invulnerable to him
2584|Elementals Summoned in caster's presence are Slowed
2585|Elementals Summoned in caster's presence are terrified of him
2586|Elementals Summoned in caster's presence assume comical forms
2587|Elementals Summoned in caster's presence attack him outright
2588|Elementals Summoned in caster's presence attack their summoner
2589|Elementals Summoned in caster's presence can't be controlled
2590|Elementals Summoned in caster's presence crave decaying meat
2591|Elementals Summoned in caster's presence explode instantly
2592|Elementals Summoned in caster's presence flee the area at once
2593|Elementals Summoned in caster's presence look familiar to him
2594|Elementals Summoned in caster's presence mock him endlessly
2595|Elementals Summoned in caster's presence seem far more fierce
2596|Elementals Summoned in caster's presence totally ignore him
2597|Elementals Summoned in caster's presence vaguely resemble him
2598|Elementals Summoned in caster's presence weep until dismissed
2599|Elementals Summoned in caster's presence will not attack him
2600|Embarrassing rumors about the caster circulate far and wide
2601|Embarrassing sounds issue from the caster at inopportune times
2602|Even in darkness, caster is visible as though in full daylight
2603|Every third tooth falls from caster's mouth
2604|Everyone knows the caster's most embarrassing secret
2605|Everyone now harboring ill will toward caster forgets who he is
2606|Everyone now harboring ill will toward caster knows where he is
2607|Everyone thinks that the caster is using a false name
2608|Everyone thinks that the caster's use of magic is reckless
2609|Everyone thinks the caster to be vaguely unreliable
2610|Everyone who knows the caster suspects that he's really undead
2611|Everyone who knows the caster thinks that he owes them money
2612|Everyone within 100 miles hates the caster until at least sunset
2613|Everyone within 100 miles knows that the caster is a magic user
2614|Everyone within one mile appears as a skeleton to the caster
2615|Everything caster eats for 1d12 months tastes strongly of blood
2616|Fine gold wire is visibly threaded through the caster's flesh
2617|Fire-based magic is invisible to the caster
2618|Fires can't be sustained within three feet of caster's spellbook
2619|Flames shoot from caster's ears at least once per hour until dawn
2620|Foliage grows to entangle caster's feet if he stands still
2621|Food turns ethereal while the caster touches it
2622|For 1d4 days, caster can neutralize poisons by touch
2623|For 1d4 days, caster is certain that his saliva is poisonous
2624|For 1d4 rounds, caster's left foot is fused to the ground
2625|For 1d4 rounds, normal water can burn the caster like strong acid
2626|For 1d4 weeks, caster's eyelids glow brightly in the dark
2627|For 1d4 weeks, caster's nose hovers 1d4 inches before his face
2628|For 2d4-1 horrible days, caster works in a huge corporate office
2629|For 3d10 days caster is immune to magic cast by one person
2630|For 6d10 rounds, caster is the only person on the entire planet
2631|For one day, caster is so monstrously ugly that people attack him
2632|For one day, caster knows the location of all gold within 5 miles
2633|For several days, caster strongly resembles a drowned corpse
2634|Foul-smelling steam issues from the caster's nostrils
2635|Half of caster's body is as hairy as an ape
2636|Half of caster's body is immune to polymorph magic
2637|Half of caster's hair is replaced by very fine silver wire
2638|Holy symbols inspire dread in the caster
2639|Holy water boils on contact with caster's skin
2640|Honey flows through caster's veins instead of blood
2641|Horrific screams issue from the caster's spellbook
2642|Huge volumes of ectoplasm ooze from the caster's nostrils
2643|Icy winds buffet the caster for 2d8-1 days
2644|If alive, caster is totally healed in each of the next 1d6 hours
2645|If asked for identification, caster offers a funny self-portrait
2646|If caster attempts a Summoning, he vanishes for its duration
2647|If caster attempts to create or control undead, they attack him
2648|If caster casts a spell in the next turn, he thinks he's drowning
2649|If caster casts a spell in the next turn, his clothing vanishes
2650|If caster comes within one mile of a dragon, his hair falls out
2651|If caster comes within one mile of an ocean, he begins to drown
2652|If caster damages a statue, he suffers an equivalent injury
2653|If caster dies and is resurrected, he's 85% likely to change sex
2654|If caster draws a weapon before sunset, he goes berserk
2655|If caster draws a weapon before sunset, that weapon vanishes
2656|If caster falls more than twenty yards, he teleports to this spot
2657|If caster has a beard, it vanishes; if he doesn't, he grows one
2658|If caster has a missile weapon, he's attacked by small animals
2659|If caster has drawn blood recently, he vanishes until sunrise
2660|If caster has eaten in the past hour, he falls unconscious
2661|If caster has eaten in the past hour, he loses 2d10 hit points
2662|If caster has eaten in the past hour, he never has to eat again
2663|If caster has eaten in the past hour, he vanishes until lunchtime
2664|If caster has eaten meat in the past hour, it was human flesh
2665|If caster has eaten meat in the past hour, it wasn't really meat
2666|If caster has ever been resurrected, he loses 1d100 hit points
2667|If caster has ever been resurrected, he now gains one level
2668|If caster has ever been resurrected, he now loses one level
2669|If caster has ever been resurrected, he teleports to that spot
2670|If caster has slain anyone in cold blood, he's wracked by remorse
2671|If caster has slain anyone in cold blood, that person haunts him
2672|If caster ingests poison, he becomes powerfully addicted to it
2673|If caster ingests poison, he briefly gains 1d4 points of Wisdom
2674|If caster ingests poison, he can't be harmed by fire for 1d4 days
2675|If caster ingests poison, he combusts in 1d6 turns
2676|If caster ingests poison, he develops an intense, unusual phobia
2677|If caster ingests poison, he develops hundreds of ugly blisters
2678|If caster ingests poison, he forgets his name and how to speak
2679|If caster ingests poison, he hallucinates wildly for 2d20 hours
2680|If caster ingests poison, he is instantly aware of it
2681|If caster ingests poison, he smells like carrion for 1d4 weeks
2682|If caster ingests poison, he tries to cut it out of his body
2683|If caster ingests poison, he's 20% likely to change sex
2684|If caster ingests poison, his age is reduced by 1d20 years
2685|If caster ingests poison, his blood is corrosive to metal
2686|If caster ingests poison, his body shrinks by 1d100%
2687|If caster ingests poison, his fingers vanish
2688|If caster ingests poison, his teeth fall out
2689|If caster ingests poison, its onset is delayed by 1d4 days
2690|If caster ingests poison, non-magical antidotes are toxic to him
2691|If caster ingests poison, someone nearby also suffers its effect
2692|If caster is carrying a dagger, it grows as large as a greatsword
2693|If caster is carrying a pouch, he attempts to climb into it
2694|If caster is carrying a pouch, he likes to wear it as a hat
2695|If caster is carrying a pouch, he uses it as a hand-puppet
2696|If caster is carrying a weapon, it attempts to strike him
2697|If caster is carrying a weapon, it turns into an umbrella
2698|If caster is carrying any blades, he throws them in a nearby lake
2699|If caster is carrying any blades, they're now incredibly sharp
2700|If caster is carrying any bread, it animates and attacks him
2701|If caster is carrying any coins, each weighs as much as he does
2702|If caster is carrying any coins, he develops an allergy to gold
2703|If caster is carrying any keys, they're all suddenly identical
2704|If caster is carrying any kind of key, it explodes violently
2705|If caster is carrying any metal, he can't cast magic until dawn
2706|If caster is carrying any metal, he thinks that he's rusting
2707|If caster is carrying any wood, he tries to eat it like a termite
2708|If caster is carrying any wood, he's attacked by termites
2709|If caster is carrying food, he becomes violently ill for an hour
2710|If caster is carrying food, he eats all of it as fast as he can
2711|If caster is carrying food, he's attacked by hungry hungry hippos
2712|If caster is carrying food, it's 4X as nutritious as normal food
2713|If caster is carrying his spellbook, he teleports 2d4 miles
2714|If caster is carrying his spellbook, he teleports to his home
2715|If caster is carrying his spellbook, he's illiterate for one week
2716|If caster is carrying his spellbook, he's reluctant to open it
2717|If caster is carrying his spellbook, it teleports to his home
2718|If caster is carrying his spellbook, it vanishes until dawn
2719|If caster is hit by a bludgeon, his head resembles a watermelon
2720|If caster is hit by a bludgeon, his head rings like a bronze gong
2721|If caster is now at full hit points, he vanishes for 1d12 hours
2722|If caster is now bleeding, he ages 10d10 years
2723|If caster is now bleeding, he attacks his nearest ally
2724|If caster is now bleeding, he can never use invisibility magic
2725|If caster is now bleeding, he can't be healed before midnight
2726|If caster is now bleeding, he can't use magic for 1d4 days
2727|If caster is now bleeding, he can't use magic for 2d12 hours
2728|If caster is now bleeding, he changes sex for 1d6 days
2729|If caster is now bleeding, he declares war on an imagined enemy
2730|If caster is now bleeding, he flees at top speed in a panic
2731|If caster is now bleeding, he gains 10,000 Experience Points
2732|If caster is now bleeding, he gains one level
2733|If caster is now bleeding, he loses another 4d10 hit points
2734|If caster is now bleeding, he races to the nearest coastline
2735|If caster is now bleeding, he teleports to his home
2736|If caster is now bleeding, he thinks that he's somebody else
2737|If caster is now bleeding, he's attacked by a shark
2738|If caster is now bleeding, he's forever immune to healing magic
2739|If caster is now bleeding, he's immune to fire magic until sunset
2740|If caster is now bleeding, he's permanently invisible to goblins
2741|If caster is now bleeding, he's reduced to just one hit point
2742|If caster is now bleeding, he's restored to full Health
2743|If caster is now bleeding, he's stricken mute until he's healed
2744|If caster is now bleeding, his blood glows in the dark
2745|If caster is now bleeding, his blood is flammable for 2d12 hours
2746|If caster is now bleeding, his hair grows 8d12 inches
2747|If caster is now bleeding, his weapon is +4 ToHit for 2d12 hours
2748|If caster is now bleeding, his weapons vanish until dawn
2749|If caster is now bleeding, is base AC is zero for 1d10 hours
2750|If caster is now carrying a waterskin, it can hold 10d10 gallons
2751|If caster is now carrying a waterskin, it turns into bagpipes
2752|If caster is slain by a metal weapon, he can't be resurrected
2753|If caster is slain by a metal weapon, he'll rises as a zombie
2754|If caster is slain, he awakens the next day fully healed (once)
2755|If caster is slain, his killer is 20% likely to take his own life
2756|If caster is slain, his killer is universally hailed as a hero
2757|If caster is slain, his killer receives 100,000 gold pieces
2758|If caster is standing near open flame, he tries to extinguish it
2759|If caster is standing near open flame, he tries to ignite himself
2760|If caster is struck by an axe, he disgorges a pound of sawdust
2761|If caster is struck by an axe, he yells "timber" and falls over
2762|If caster is usually shy, he becomes very assertive, & vice versa
2763|If caster is wearing a magic ring, brackish slime oozes from it
2764|If caster is wearing a magic ring, everyone one nearby hates him
2765|If caster is wearing a magic ring, he acquires a new language
2766|If caster is wearing a magic ring, he acquires an unusual phobia
2767|If caster is wearing a magic ring, he ages 1d100 years until dawn
2768|If caster is wearing a magic ring, he ages one year per round
2769|If caster is wearing a magic ring, he becomes loudly belligerent
2770|If caster is wearing a magic ring, he becomes nocturnal
2771|If caster is wearing a magic ring, he can breathe underwater
2772|If caster is wearing a magic ring, he can't be harmed by ice
2773|If caster is wearing a magic ring, he can't Detect Magic
2774|If caster is wearing a magic ring, he can't discern True North
2775|If caster is wearing a magic ring, he can't eat while wearing it
2776|If caster is wearing a magic ring, he can't leave this spot
2777|If caster is wearing a magic ring, he can't remove it by himself
2778|If caster is wearing a magic ring, he can't sit until sunrise
2779|If caster is wearing a magic ring, he can't sleep for 2d10 days
2780|If caster is wearing a magic ring, he can't speak above a whisper
2781|If caster is wearing a magic ring, he can't use it for 1d4 days
2782|If caster is wearing a magic ring, he can't wear any other rings
2783|If caster is wearing a magic ring, he claims to be an impostor
2784|If caster is wearing a magic ring, he claims to be enslaved to it
2785|If caster is wearing a magic ring, he claims to be indestructible
2786|If caster is wearing a magic ring, he claims to despise it
2787|If caster is wearing a magic ring, he claims to have created it
2788|If caster is wearing a magic ring, he claims to have stolen it
2789|If caster is wearing a magic ring, he decides that he's a god
2790|If caster is wearing a magic ring, he disgorges a large bell
2791|If caster is wearing a magic ring, he disgorges one just like it
2792|If caster is wearing a magic ring, he feels 1d100∞ colder
2793|If caster is wearing a magic ring, he finds an enormous diamond
2794|If caster is wearing a magic ring, he finds another just like it
2795|If caster is wearing a magic ring, he forgets how to use it
2796|If caster is wearing a magic ring, he founds a bizarre cult
2797|If caster is wearing a magic ring, he goes insane for 1d4 days
2798|If caster is wearing a magic ring, he grows suspicious of Elves
2799|If caster is wearing a magic ring, he hasn't eaten in weeks
2800|If caster is wearing a magic ring, he hates to use it indoors
2801|If caster is wearing a magic ring, he hates to use it outdoors
2802|If caster is wearing a magic ring, he joins a bizarre cult
2803|If caster is wearing a magic ring, he misplaces it
2804|If caster is wearing a magic ring, he refuses to speak to Dwarves
2805|If caster is wearing a magic ring, he regains 2d6 hit points
2806|If caster is wearing a magic ring, he rings like a bell
2807|If caster is wearing a magic ring, he shrinks by 50% until dawn
2808|If caster is wearing a magic ring, he suffers cannibalistic urges
2809|If caster is wearing a magic ring, he suspects that it's a fake
2810|If caster is wearing a magic ring, he thinks his allies covet it
2811|If caster is wearing a magic ring, he thinks it's consuming him
2812|If caster is wearing a magic ring, he thinks it's controlling him
2813|If caster is wearing a magic ring, he thinks that it's on fire
2814|If caster is wearing a magic ring, he throws it 4d6 feet from him
2815|If caster is wearing a magic ring, he tries to destroy it
2816|If caster is wearing a magic ring, he tries to sever that finger
2817|If caster is wearing a magic ring, he uses it whenever possible
2818|If caster is wearing a magic ring, he wants to swallow it
2819|If caster is wearing a magic ring, he weeps tears of honey
2820|If caster is wearing a magic ring, he'll die if he removes it
2821|If caster is wearing a magic ring, he's accused of sedition
2822|If caster is wearing a magic ring, he's allergic to it
2823|If caster is wearing a magic ring, he's attacked by crows
2824|If caster is wearing a magic ring, he's attacked by scarabs
2825|If caster is wearing a magic ring, he's blind until he removes it
2826|If caster is wearing a magic ring, he's declared guilty of heresy
2827|If caster is wearing a magic ring, he's eager to behead himself
2828|If caster is wearing a magic ring, he's imprisoned far away
2829|If caster is wearing a magic ring, he's known to have stolen it
2830|If caster is wearing a magic ring, he's placed under arrest
2831|If caster is wearing a magic ring, he's related to the king
2832|If caster is wearing a magic ring, he's reluctant to use it
2833|If caster is wearing a magic ring, he's struck by lightning
2834|If caster is wearing a magic ring, he's swarmed by vermin
2835|If caster is wearing a magic ring, he's terrified of its power
2836|If caster is wearing a magic ring, he's wearing a copy in his nose
2837|If caster is wearing a magic ring, his Charisma is 3 until dawn
2838|If caster is wearing a magic ring, his Charisma is 18 until dawn
2839|If caster is wearing a magic ring, his clothes turn invisible
2840|If caster is wearing a magic ring, his clothes turn to lead
2841|If caster is wearing a magic ring, his ears and nose fall off
2842|If caster is wearing a magic ring, his eyes turn invisible
2843|If caster is wearing a magic ring, his fingernails grow 1d4 feet
2844|If caster is wearing a magic ring, his hands look like a corpse's
2845|If caster is wearing a magic ring, his hands switch wrists
2846|If caster is wearing a magic ring, his head turns invisible
2847|If caster is wearing a magic ring, his teeth turn to gold
2848|If caster is wearing a magic ring, holy water burns his skin
2849|If caster is wearing a magic ring, it acquires an odd new ability
2850|If caster is wearing a magic ring, it becomes clear like glass
2851|If caster is wearing a magic ring, it becomes part of his body
2852|If caster is wearing a magic ring, it can't cross moving water
2853|If caster is wearing a magic ring, it can't pass through doorways
2854|If caster is wearing a magic ring, it derides his magical prowess
2855|If caster is wearing a magic ring, it disintegrates upon removal
2856|If caster is wearing a magic ring, it explodes upon removal
2857|If caster is wearing a magic ring, it has 2X as many charges
2858|If caster is wearing a magic ring, it heats to 1,000∞
2859|If caster is wearing a magic ring, it shines like the sun
2860|If caster is wearing a magic ring, it shrinks by 50%
2861|If caster is wearing a magic ring, it sprouts dozens of needles
2862|If caster is wearing a magic ring, it turns permanently invisible
2863|If caster is wearing a magic ring, it turns to lead
2864|If caster is wearing a magic ring, it weighs more than he does
2865|If caster is wearing a magic ring, it works only 75% of the time
2866|If caster is wearing a magic ring, it's as brittle as glass
2867|If caster is wearing a magic ring, it's on someone else's finger
2868|If caster is wearing a magic ring, it's suddenly in his stomach
2869|If caster is wearing a magic ring, its effect is reversed
2870|If caster is wearing a magic ring, its main function is altered
2871|If caster is wearing a magic ring, no one takes him seriously
2872|If caster is wearing a magic ring, smoke pours from his nostrils
2873|If caster is wearing a magic ring, that finger doubles in length
2874|If caster is wearing a magic ring, that finger turns into a thumb
2875|If caster is wearing a magic ring, that finger turns invisible
2876|If caster is wearing a magic ring, that hand ages 1d100 years
2877|If caster is wearing a magic ring, that hand attacks the other
2878|If caster is wearing a magic ring, that hand becomes gangrenous
2879|If caster is wearing a magic ring, that hand doubles in size
2880|If caster is wearing a magic ring, that hand has Dexterity 18
2881|If caster is wearing a magic ring, that hand has Strength 18/00
2882|If caster is wearing a magic ring, that hand is burned to a crisp
2883|If caster is wearing a magic ring, that hand is gnarled like wood
2884|If caster is wearing a magic ring, that hand is stricken numb
2885|If caster is wearing a magic ring, that hand looks like a claw
2886|If caster is wearing a magic ring, that hand looks like bare bone
2887|If caster is wearing a magic ring, that hand sprouts feathers
2888|If caster is wearing a magic ring, that hand turns into a foot
2889|If caster is wearing a magic ring, that hand turns to gold
2890|If caster is wearing a magic ring, that hand turns to stone
2891|If caster is wearing a magic ring, that hand's thumb vanishes
2892|If caster is wearing a magic ring, the bones in that hand vanish
2893|If caster is wearing a magic ring, water is poisonous to him
2894|If caster is wearing any armor, he attacks someone nearby
2895|If caster is wearing any armor, he removes it as fast as possible
2896|If caster is wearing any armor, he teleports to his home
2897|If caster is wearing any armor, it teleports to his home
2898|If caster is wearing any leather, he moos like a cow until sunset
2899|If caster is wearing any leather, he reeks of manure until sunset
2900|If caster is wearing gloves, he can't remove them
2901|If caster is wearing gloves, he requires no sleep for 1d4 weeks
2902|If caster is wearing gloves, they turn into fluffy wool mittens
2903|If caster is wearing gloves, they turn into rigid steel
2904|If caster kills anyone in the next turn, he also perishes
2905|If caster kills anyone in the next turn, he's declared a hero
2906|If caster rides a horse in the next 24 hours, it tries to eat him
2907|If caster sleeps in his boots, he can never again remove them
2908|If caster sleeps in his boots, they begin devouring him tonight
2909|If caster stands on a riverbank, he's attacked by crustaceans
2910|If caster stands on a riverbank, the bank crumbles beneath him
2911|If caster swallows a hot coal, he's 5% likely to turn to diamond
2912|If caster swallows a hot coal, it's 10% likely to turn to diamond
2913|If caster tells a lie, he giggles
2914|If caster tells a lie, he's 40% likely to declare it outright
2915|If caster uses Detect Magic, he loses 1d6 hit points
2916|If caster uses Detect Magic, he's blinded for 1d10 rounds
2917|If caster's carrying a dagger, he throws it at someone nearby
2918|If caster's carrying a dagger, he tries to stab himself with it
2919|If cut open, caster is found to be a mechanical construct
2920|If cut open, caster is found to be completely hollow
2921|If cut open, caster is found to be filled with gold coins
2922|If cut open, caster is found to be filled with thick red foam
2923|If cut open, caster is found to be made of soap
2924|If cut open, caster is found to be packed with gunpowder
2925|If cut open, caster is found to be stuffed with goose down
2926|If cut open, caster is found to be teeming with filthy worms
2927|If cut open, caster is found to contain 1d1000 feet of intestine
2928|If cut open, caster is found to contain countless glass beads
2929|If cut open, caster is found to contain only mildewed straw
2930|If cut open, caster is found to contain thousands of bees
2931|If cut open, caster is found to contain tiny replicas of himself
2932|If cut open, caster is found to house paper-wrapped candies
2933|If hit by a bludgeon on a natural 20, caster abandons magic use
2934|If hit by a bludgeon on a natural 20, caster ages 1d100 years
2935|If hit by a bludgeon on a natural 20, caster becomes a werewolf
2936|If hit by a bludgeon on a natural 20, caster becomes undead
2937|If hit by a bludgeon on a natural 20, caster bursts into flame
2938|If hit by a bludgeon on a natural 20, caster causes a Chaos Burst
2939|If hit by a bludgeon on a natural 20, caster changes sex
2940|If hit by a bludgeon on a natural 20, caster doubles in height
2941|If hit by a bludgeon on a natural 20, caster falls 1d100 feet
2942|If hit by a bludgeon on a natural 20, caster finds a magical ring
2943|If hit by a bludgeon on a natural 20, caster gains a new language
2944|If hit by a bludgeon on a natural 20, caster gains one level
2945|If hit by a bludgeon on a natural 20, caster gets hopelessly lost
2946|If hit by a bludgeon on a natural 20, caster goes berserk
2947|If hit by a bludgeon on a natural 20, caster grows 1d4 extra arms
2948|If hit by a bludgeon on a natural 20, caster grows another head
2949|If hit by a bludgeon on a natural 20, caster has a divine vision
2950|If hit by a bludgeon on a natural 20, caster hears ghostly voices
2951|If hit by a bludgeon on a natural 20, caster is badly sunburned
2952|If hit by a bludgeon on a natural 20, caster is blind until dawn
2953|If hit by a bludgeon on a natural 20, caster is briefly paralyzed
2954|If hit by a bludgeon on a natural 20, caster is cloned
2955|If hit by a bludgeon on a natural 20, caster is completely healed
2956|If hit by a bludgeon on a natural 20, caster is named a heretic
2957|If hit by a bludgeon on a natural 20, caster is paralyzed by fear
2958|If hit by a bludgeon on a natural 20, caster is thrown 1d100 feet
2959|If hit by a bludgeon on a natural 20, caster loses 1d8 teeth
2960|If hit by a bludgeon on a natural 20, caster loses all fear
2961|If hit by a bludgeon on a natural 20, caster loses all inhibition
2962|If hit by a bludgeon on a natural 20, caster loses his spellbook
2963|If hit by a bludgeon on a natural 20, caster loses one level
2964|If hit by a bludgeon on a natural 20, caster no longer needs food
2965|If hit by a bludgeon on a natural 20, caster returns to this spot
2966|If hit by a bludgeon on a natural 20, caster shatters like glass
2967|If hit by a bludgeon on a natural 20, caster suffers no damage
2968|If hit by a bludgeon on a natural 20, caster teleports 2d6 miles
2969|If hit by a bludgeon on a natural 20, caster wins 500 gold pieces
2970|If hit by a bludgeon on a natural 20, caster's head explodes
2971|If hit by a bludgeon on a natural 20, caster's Strength is halved
2972|If hit by a bludgeon on a natural 20, caster's teeth turn to gold
2973|If slain before sunset, caster dissolves into a putrid slush
2974|Illusions cast by caster make him 2X as heavy for their duration
2975|In matters of barter, caster offers his spellbook first
2976|In the next few days, caster unearths a statue of himself
2977|Iridescent plumage sprouts from caster's shoulder blades
2978|Lightning flashes about the caster's head during battle
2979|Lightning is 3% likely to strike the caster on any given day
2980|Luxuriant, leafy foliage sprouts from the caster's head
2981|Magic items are 10% likely to fail when caster uses them
2982|Magic items use charges at 50% normal rate if caster uses them
2983|Magical animals seem to mock the caster while he's not looking
2984|Magical armor bonuses are 50% likely to fail for the caster
2985|Magical armor bonuses no longer work at all for the caster
2986|Magical blades that hit the caster apply no magical damage bonus
2987|Magical creatures and fantastical animals are invisible to caster
2988|Magical creatures ignore and are impervious to the caster
2989|Merchants charge the caster 2X as much for their wares
2990|Merchants readily identify the caster as a notorious thief
2991|Merchants readily identify the caster as a trustworthy customer
2992|Meteoritic iron is powerfully toxic to the caster
2993|Mocking, spectral voices taunt the caster incessantly
2994|Money paid by caster appears to be obviously counterfeit
2995|Money paid by caster rapidly depreciates in value
2996|Mysterious runes are visible on the caster's skin in moonlight
2997|Nearest angry mob identifies caster as its leader
2998|Nearest angry mob identifies caster as the cause of its outrage
2999|Nearest ant colony begins worshipping the caster as its god
3000|Nearest colony of bees identifies the caster as an enemy
3001|Nearest colony of bees identifies the caster as its queen
3002|Nearest dragon has a vendetta against the caster
3003|Nearest dragon urgently desires an audience with the caster
3004|Nearest horse has been plotting against the caster for years
3005|Nearest horse is ravenously hungry for the caster's flesh
3006|Nearest statue animates and begins stalking the caster
3007|Nearest tree falls on caster but doesn't make a sound
3008|Nearest tree falls on caster, pinning him but not harming him
3009|Nearest wizard decides that the caster owes him a favor
3010|Nearest wizard thinks that the caster is plotting against him
3011|Next 1d4 attacks on caster automatically inflict maximum damage
3012|Next 1d4 attacks on caster automatically inflict minimum damage
3013|Next 1d4 attacks on caster automatically leave hideous scars
3014|Next 1d4 attacks on caster equally affect the attackers
3015|Next attack on caster causes him to hallucinate for 1d4 hours
3016|Next attack on caster has a +10 ToHit bonus
3017|Next attack on caster kills him, but he resurrects at dawn
3018|Next attack on caster literally knocks the smile off of his face
3019|Next blade to cut the caster vanishes until that wound is healed
3020|Next blade to cut the caster will never rust or go dull
3021|Next bridge that caster crosses turns to chocolate
3022|Next creature slain by caster infects him with a strange disease
3023|Next creature slain by caster is avenged by 10d10 kobolds
3024|Next creature slain by caster is consumed by flames in 1d8 rounds
3025|Next creature slain by caster is resurrected in 1d10 turns
3026|Next creature slain by caster places a Geas on him as it dies
3027|Next creature slain by caster pursues him as a vengeful undead
3028|Next door opened by caster becomes sentient and animated
3029|Next door opened by caster can never be closed again
3030|Next door opened by caster can never be opened by him again
3031|Next door opened by caster causes a pit to open beneath his feet
3032|Next door opened by caster causes all of his spells to discharge
3033|Next door opened by caster dispels any magic then affecting him
3034|Next door opened by caster explodes as a 1d10HD fireball
3035|Next door opened by caster explodes in a swarm of searing embers
3036|Next door opened by caster falls on him heavily
3037|Next door opened by caster floods the room on the opposite side
3038|Next door opened by caster gives him a useful bit of information
3039|Next door opened by caster hurls him out of the nearest window
3040|Next door opened by caster ignites the room on the opposite side
3041|Next door opened by caster is thereafter as clear as glass
3042|Next door opened by caster knocks him unconscious
3043|Next door opened by caster leads directly out of the universe
3044|Next door opened by caster leads to a confessional booth
3045|Next door opened by caster leads to a courtyard with no doors
3046|Next door opened by caster leads to a distant crypt
3047|Next door opened by caster leads to a distant mountaintop
3048|Next door opened by caster leads to a distant ship on the ocean
3049|Next door opened by caster leads to a dragon's nest
3050|Next door opened by caster leads to a dragon's treasure horde
3051|Next door opened by caster leads to a fabulous ballroom
3052|Next door opened by caster leads to a featureless desert
3053|Next door opened by caster leads to a filthy and fetid stable
3054|Next door opened by caster leads to a hidden oubliette
3055|Next door opened by caster leads to a huge monster's stomach
3056|Next door opened by caster leads to a long-forgotten vault
3057|Next door opened by caster leads to a magical armory
3058|Next door opened by caster leads to a meat locker
3059|Next door opened by caster leads to a modern bathroom
3060|Next door opened by caster leads to a mysterious control room
3061|Next door opened by caster leads to a room full of hourglasses
3062|Next door opened by caster leads to a sacrificial altar
3063|Next door opened by caster leads to a terrible misunderstanding
3064|Next door opened by caster leads to a treasury of fabulous wealth
3065|Next door opened by caster leads to a vast cornfield
3066|Next door opened by caster leads to a vast magical library
3067|Next door opened by caster leads to a vast, snow-swept plain
3068|Next door opened by caster leads to a vault deep in a coal mine
3069|Next door opened by caster leads to a warehouse full of candy
3070|Next door opened by caster leads to all manner of confusion
3071|Next door opened by caster leads to an enormous wine cellar
3072|Next door opened by caster leads to an overflowing sewer
3073|Next door opened by caster leads to another plane of existence
3074|Next door opened by caster leads to deep within a blazing forest
3075|Next door opened by caster leads to goblin barracks
3076|Next door opened by caster leads to his home
3077|Next door opened by caster leads to interstellar space
3078|Next door opened by caster leads to the basement of a brothel
3079|Next door opened by caster leads to the bottom of the sea
3080|Next door opened by caster leads to the center of a labyrinth
3081|Next door opened by caster leads to the center of the universe
3082|Next door opened by caster leads to the king's linen closet
3083|Next door opened by caster leads to the last door he opened
3084|Next door opened by caster leads to the middle of a battlefield
3085|Next door opened by caster leads to the mind of a famous actor
3086|Next door opened by caster leads to the queen's bedchamber
3087|Next door opened by caster leads to the roof of that building
3088|Next door opened by caster leads to the room that he just left
3089|Next door opened by caster leads to the royal treasury
3090|Next door opened by caster leads to the top of a distant volcano
3091|Next door opened by caster leads to this location
3092|Next door opened by caster leads to tomorrow but not back
3093|Next door opened by caster leads to war between 1d4 nations
3094|Next door opened by caster locks shut behind him
3095|Next door opened by caster opens upon a sanity-damaging vista
3096|Next door opened by caster plunges that room into total darkness
3097|Next door opened by caster releases a cloud of choking smoke
3098|Next door opened by caster restores him to full hit points
3099|Next door opened by caster reveals a caterpillar smoking a hookah
3100|Next door opened by caster reveals a scene of horrid debauchery
3101|Next door opened by caster reveals an unutterably foul monster
3102|Next door opened by caster reveals Death on the opposite side
3103|Next door opened by caster triggers a Chaos Burst
3104|Next door opened by caster turns into a vault door of heavy steel
3105|Next enemy to wound caster also Charms him
3106|Next enemy to wound caster begins to resemble him
3107|Next enemy to wound caster can't harm him for 1d4 days thereafter
3108|Next enemy to wound caster disarms himself and runs away
3109|Next enemy to wound caster gains one level or hit die
3110|Next enemy to wound caster heroically defends him for 1d4 turns
3111|Next enemy to wound caster is attacked by vermin
3112|Next enemy to wound caster is healed of any current damage
3113|Next enemy to wound caster is heavily smeared with bacon grease
3114|Next enemy to wound caster is himself restored to full hit points
3115|Next enemy to wound caster is teleported to caster's home
3116|Next enemy to wound caster is teleported to his own home
3117|Next enemy to wound caster is thrown 4d6 hours into the future
3118|Next enemy to wound caster sinks into the ground to his knees
3119|Next enemy to wound caster suffers an equivalent injury
3120|Next enemy to wound caster then attacks his own allies
3121|Next enemy wounded by caster becomes an ally for 1d6 rounds
3122|Next enemy wounded by caster becomes ethereal for 4d6 hours
3123|Next enemy wounded by caster becomes immune to fire
3124|Next enemy wounded by caster becomes invisible to caster
3125|Next enemy wounded by caster becomes king
3126|Next enemy wounded by caster begins to age one year per round
3127|Next enemy wounded by caster can no longer see the caster
3128|Next enemy wounded by caster contracts some magical disease
3129|Next enemy wounded by caster erupts into a cloud of angry wasps
3130|Next enemy wounded by caster is attacked by feral cats
3131|Next enemy wounded by caster is Healed
3132|Next enemy wounded by caster is immune to magic for 2d4 rounds
3133|Next enemy wounded by caster is invisible to him, and vice versa
3134|Next enemy wounded by caster is suddenly fabulously wealthy
3135|Next enemy wounded by caster loses an additional 1d100 hit points
3136|Next enemy wounded by caster must Save or change alignment
3137|Next enemy wounded by caster must Save or Disintegrate
3138|Next enemy wounded by caster teleports 1d100 miles
3139|Next enemy wounded by caster teleports to a safe location nearby
3140|Next enemy wounded by caster teleports to caster's home
3141|Next enemy wounded by caster turns into a two-headed dragon
3142|Next enemy wounded by caster turns to stone over 1d10 rounds
3143|Next enemy wounded by caster was never born
3144|Next enemy wounded by caster will resurrect 24 hours after death
3145|Next horse ridden by caster acquires lycanthropy
3146|Next horse ridden by caster develops an intense hatred of humans
3147|Next horse ridden by caster gains Intelligence equal to his own
3148|Next horse ridden by caster is blasted to ashes beneath him
3149|Next horse ridden by caster is reconfigured into humanoid shape
3150|Next horse ridden by caster runs to the nearest pit and jumps in
3151|Next horse ridden by caster sprouts another head facing backwards
3152|Next horse ridden by caster sprouts horns like a bull
3153|Next horse ridden by caster sprouts two additional pairs of legs
3154|Next horse ridden by caster turns hollow and made of wood
3155|Next horse ridden by caster turns into a cow
3156|Next lycanthrope to attack caster is cured of lycanthropy
3157|Next meal prepared by caster can't be digested by mortals
3158|Next meal prepared by caster dissolves into a stinking mush
3159|Next meal prepared by caster functions as a potion of healing
3160|Next meal prepared by caster harms the sanity of any who eat it
3161|Next meal prepared by caster has strong anesthetic properties
3162|Next meal prepared by caster induces hallucinations in Dwarves
3163|Next meal prepared by caster induces insanity for 1d4 hours
3164|Next meal prepared by caster induces megalomania in Halflings
3165|Next meal prepared by caster induces pyromania in Elves
3166|Next meal prepared by caster induces raving paranoia in humans
3167|Next meal prepared by caster induces uncontrollable debauchery
3168|Next meal prepared by caster induces xenophobia in Gnomes
3169|Next meal prepared by caster is lethally toxic to him
3170|Next meal prepared by caster is the best meal in all of history
3171|Next meal prepared by caster is unpalatable in sunlight
3172|Next meal prepared by caster shines as brightly as the sun
3173|Next meal prepared by caster tastes strongly of manure
3174|Next meal prepared by caster tastes strongly of soap
3175|Next missile shot at caster passes in one ear and out the other
3176|Next missile shot at caster turns to gold and falls to the ground
3177|Next permanent spell cast by caster fails in 1d4 rounds
3178|Next permanent spell cast by caster functions only intermittently
3179|Next person struck by caster's magic becomes hopelessly drunk
3180|Next person struck by caster's magic goes insane for 2d4-1 days
3181|Next person struck by caster's magic is stricken blind and deaf
3182|Next person to see caster's reflection attacks him immediately
3183|Next person to touch the caster acquires illusory leprosy
3184|Next person to touch the caster can't speak to him until sunset
3185|Next person to touch the caster is dressed just like him
3186|Next person to touch the caster is invisible to him for 1d4 days
3187|Next person to touch the caster is stricken permanently bald
3188|Next person to touch the caster then attacks him for one round
3189|Next person to whom caster speaks acquires a phony language
3190|Next person to whom caster speaks adopts the caster's voice
3191|Next person to whom caster speaks attacks him for 1d6 rounds
3192|Next person to whom caster speaks can Command him 1d4 times
3193|Next person to whom caster speaks demands 10d10 gold pieces
3194|Next person to whom caster speaks develops a stutter until sunset
3195|Next person to whom caster speaks disappears until sunset
3196|Next person to whom caster speaks forgets who the caster is
3197|Next person to whom caster speaks hasn't slept for 2d10 days
3198|Next person to whom caster speaks hates him for 1d4 hours
3199|Next person to whom caster speaks ignores him for 2d4 hours
3200|Next person to whom caster speaks is destined to kill him someday
3201|Next person to whom caster speaks is dressed just like him
3202|Next person to whom caster speaks is invisible to him until dawn
3203|Next person to whom caster speaks is overcome by awful boredom
3204|Next person to whom caster speaks is overcome by hunger
3205|Next person to whom caster speaks is soaked with icy brine
3206|Next person to whom caster speaks is stricken deaf for 2d4 rounds
3207|Next person to whom caster speaks is stricken mute until sunset
3208|Next person to whom caster speaks is teleported 10d10 feet
3209|Next person to whom caster speaks is unable to eat for 1d4 days
3210|Next person to whom caster speaks looks just like him until dawn
3211|Next person to whom caster speaks mocks him outrageously
3212|Next person to whom caster speaks must give him 8d8 gold pieces
3213|Next person to whom caster speaks races away at top speed
3214|Next person to whom caster speaks regains 1d4 hit points
3215|Next person to whom caster speaks shrinks by 25% for 1d4 days
3216|Next person to whom caster speaks suspects the caster of heresy
3217|Next potion imbibed by caster alerts everyone to his whereabouts
3218|Next potion imbibed by caster burns his home to the ground
3219|Next potion imbibed by caster cancels any resurrections he's had
3220|Next potion imbibed by caster causes him to be Slowed
3221|Next potion imbibed by caster causes him to spit out wood chips
3222|Next potion imbibed by caster causes him to sprout feathers
3223|Next potion imbibed by caster causes him to sprout tentacles
3224|Next potion imbibed by caster causes his clothing to disintegrate
3225|Next potion imbibed by caster causes his voice to echo ominously
3226|Next potion imbibed by caster changes his alignment for 2d8 hours
3227|Next potion imbibed by caster changes his sex for its duration
3228|Next potion imbibed by caster cures him of any current diseases
3229|Next potion imbibed by caster doubles in volume 1d20 times
3230|Next potion imbibed by caster enables him to breathe underwater
3231|Next potion imbibed by caster enlarges his hands by 50%
3232|Next potion imbibed by caster freezes him solid until sunset
3233|Next potion imbibed by caster gives him chimp-like proportions
3234|Next potion imbibed by caster glues his mouth shut
3235|Next potion imbibed by caster has no effect whatsoever
3236|Next potion imbibed by caster has only half its normal potency
3237|Next potion imbibed by caster has the same effect as the last one
3238|Next potion imbibed by caster hurls him 5d10 yards
3239|Next potion imbibed by caster induces a fit of spastic coughing
3240|Next potion imbibed by caster induces crazed religious fervor
3241|Next potion imbibed by caster induces intense vertigo
3242|Next potion imbibed by caster induces lycanthropy for 1d4 months
3243|Next potion imbibed by caster induces pacifism
3244|Next potion imbibed by caster induces phenomenal hallucinations
3245|Next potion imbibed by caster induces temporary homicidal rage
3246|Next potion imbibed by caster induces uncharacteristic generosity
3247|Next potion imbibed by caster inflicts an embarrassing ailment
3248|Next potion imbibed by caster is 5% likely to kill him outright
3249|Next potion imbibed by caster is 10% likely to last 1d10 years
3250|Next potion imbibed by caster is actually a living thing
3251|Next potion imbibed by caster is incredibly addictive
3252|Next potion imbibed by caster is powerfully emetic
3253|Next potion imbibed by caster is pure human blood
3254|Next potion imbibed by caster lasts only until he speaks
3255|Next potion imbibed by caster makes foliage sprout from his head
3256|Next potion imbibed by caster makes gold invisible to him
3257|Next potion imbibed by caster makes him -4 to Save vs Fortitude
3258|Next potion imbibed by caster makes him a terrific dancer
3259|Next potion imbibed by caster makes him age one year per round
3260|Next potion imbibed by caster makes him ambidextrous
3261|Next potion imbibed by caster makes him blink like a neon sign
3262|Next potion imbibed by caster makes him crave raw meat
3263|Next potion imbibed by caster makes him forget his name
3264|Next potion imbibed by caster makes him forget the past 24 hours
3265|Next potion imbibed by caster makes him hate magic for 1d4 days
3266|Next potion imbibed by caster makes him hate to answer questions
3267|Next potion imbibed by caster makes him horrifyingly ugly
3268|Next potion imbibed by caster makes him illiterate for 1d10 days
3269|Next potion imbibed by caster makes him invisible for 1d6 turns
3270|Next potion imbibed by caster makes him invisible to undead
3271|Next potion imbibed by caster makes him levitate 1d10 yards
3272|Next potion imbibed by caster makes him look 5d10 years older
3273|Next potion imbibed by caster makes him look like an infant
3274|Next potion imbibed by caster makes him lose 1d100 pounds
3275|Next potion imbibed by caster makes him overwhelmingly beautiful
3276|Next potion imbibed by caster makes him profoundly drunk
3277|Next potion imbibed by caster makes him see fire all around him
3278|Next potion imbibed by caster makes him seem far more charming
3279|Next potion imbibed by caster makes him spin rapidly 1d100 times
3280|Next potion imbibed by caster makes him sweat blood
3281|Next potion imbibed by caster makes him think he doesn't exist
3282|Next potion imbibed by caster makes him think that he's dead
3283|Next potion imbibed by caster makes him think that he's drowning
3284|Next potion imbibed by caster makes him think that he's invisible
3285|Next potion imbibed by caster makes him think that it's poison
3286|Next potion imbibed by caster makes his arms and legs invisible
3287|Next potion imbibed by caster makes his face invisible
3288|Next potion imbibed by caster makes his flesh invisible
3289|Next potion imbibed by caster makes his hands and feet invisible
3290|Next potion imbibed by caster makes immune to charm-like magic
3291|Next potion imbibed by caster makes ink invisible to him
3292|Next potion imbibed by caster makes undead invisible to him
3293|Next potion imbibed by caster paralyzes his hands until sunset
3294|Next potion imbibed by caster reduces him to one hit point
3295|Next potion imbibed by caster restores him to full hit points
3296|Next potion imbibed by caster reveals any secret doors nearby
3297|Next potion imbibed by caster rotates his feet 180∞
3298|Next potion imbibed by caster sets his hair ablaze
3299|Next potion imbibed by caster shrinks his hands by 50%
3300|Next potion imbibed by caster snuffs all fires within one mile
3301|Next potion imbibed by caster solidifies in his stomach
3302|Next potion imbibed by caster strikes him bald for one year
3303|Next potion imbibed by caster tastes like lamp oil
3304|Next potion imbibed by caster teleports him to his home
3305|Next potion imbibed by caster throws him 1d4 days into the future
3306|Next potion imbibed by caster triggers a Chaos Burst
3307|Next potion imbibed by caster turns him into 1d100 frogs
3308|Next potion imbibed by caster turns him into a zombie until dawn
3309|Next potion imbibed by caster turns him to vapor for 1d10 rounds
3310|Next potion imbibed by caster turns his hands into feet
3311|Next potion imbibed by caster turns his head to a cube
3312|Next potion imbibed by caster turns his lips and tongue to steel
3313|Next potion imbibed by caster turns his skeleton to steel
3314|Next potion imbibed by caster turns his skin permanently orange
3315|Next potion imbibed by caster turns his speech to gibberish
3316|Next potion imbibed by caster works only during every other round
3317|Next puddle stepped in by caster drains 1d10 hit points
3318|Next puddle stepped in by caster freezes solid around his feet
3319|Next puddle stepped in by caster ignites like gasoline
3320|Next puddle stepped in by caster is charged with electricity
3321|Next puddle stepped in by caster is full of piranha
3322|Next puddle stepped in by caster is, to him, 10d10 feet deep
3323|Next puddle stepped in by caster makes him think he's drowning
3324|Next puddle stepped in by caster renders him briefly invulnerable
3325|Next puddle stepped in by caster restores 1d10 hit points
3326|Next puddle stepped in by caster soaks him from head to toe
3327|Next puddle stepped in by caster teleports him to a puddle nearby
3328|Next puddle stepped in by caster throws him 1d20 yards
3329|Next puddle stepped in by caster turns to blood
3330|Next spell caster casts on himself also affects someone nearby
3331|Next spell caster casts on himself flares out of control
3332|Next spell caster casts on himself has the opposite effect
3333|Next spell caster casts on himself persists for 1d4 days
3334|Next spell caster casts on himself takes effect 1d4 days later
3335|Next spell caster casts on himself works at 2X normal potency
3336|Next spell to hit the caster also renders his head invisible
3337|Next spell to hit the caster causes him to glow brightly
3338|Next spell to hit the caster leaves him hideously scarred
3339|Next spell to hit the caster likewise affects whoever cast it
3340|Next spell to hit the caster renders him blind for its duration
3341|Next spell to hit the caster takes effect 4d6 hours later
3342|Next successful attack upon caster hits a bystander instead
3343|Next successful attack upon caster knocks him unconscious
3344|Next sword that wounds caster acquires a permanent +2 bonus
3345|Next sword that wounds caster heals him for 1d10 hit points
3346|Next sword that wounds caster heats to 10d100 degrees
3347|Next sword that wounds caster is totally rusted by dawn tomorrow
3348|Next sword that wounds caster likewise wounds its wielder
3349|Next sword that wounds caster mimics his personality thereafter
3350|Next sword that wounds caster must Save or disintegrate
3351|Next sword that wounds caster then ignites and burns like paper
3352|Next sword that wounds caster turns to gold
3353|Next sword that wounds caster vanishes for 1d8 days
3354|Next sword that wounds caster was coated with deadly venom
3355|Next sword touched by caster gains a +1 ToHit bonus for 4d6 days
3356|Next sword touched by caster turns into a crescent wrench
3357|Next time caster's restored to full hit points, he shrinks by 50%
3358|Next tree touched by caster animates and attacks everyone nearby
3359|Next tree touched by caster crumbles to ash in minutes
3360|Next wound inflicted by caster can't heal without magic
3361|Next wound inflicted upon caster can't be healed magically
3362|No animal will allow the caster to ride it
3363|No matter how far the caster travels today, he winds up here
3364|No more than 60% of caster's body can become invisible at a time
3365|No one now within 10 yards of caster can harm him until dawn
3366|No one within 100 miles trusts caster enough to lend him money
3367|Non-humanoid mammals are invisible to caster
3368|Non-humanoid mammals react badly to the caster for 1d10 days
3369|Non-magical blades inflict bludgeoning damage upon caster
3370|Non-magical rodents are invisible to the caster
3371|Objects are more resistant to fire while caster carries them
3372|Objects handled by caster can't be made invisible for one year
3373|Objects placed in caster's pockets freeze solid in minutes
3374|On a successful attack roll, caster must Save or drop his weapon
3375|On any given day, caster's left foot is 50% likely to be ethereal
3376|On any successful attack roll, caster is still 10% likely to fail
3377|Once per day, caster can cause himself to age 1d10 years
3378|Once per day, caster can cause his shoes or boots to vanish
3379|Once per day, caster can cause his spellbook to ignite
3380|Once per day, caster can cause one flash of lightning overhead
3381|Once per day, caster can cause one person to lie to him
3382|Once per day, caster can cause ten pounds of ice to melt rapidly
3383|Once per day, caster can create one loosely-packed snowball
3384|Once per day, caster can create up to one pound of cheese
3385|Once per day, caster can discern True North with 100% accuracy
3386|Once per day, caster can dry a soaking wet, shirt-sized garment
3387|Once per day, caster can eliminate rust from one sword or helmet
3388|Once per day, caster can locate the most valuable jewel nearby
3389|Once per day, caster can locate the nearest holy symbol
3390|Once per day, caster can locate the nearest locked door
3391|Once per day, caster can locate the nearest potable alcohol
3392|Once per day, caster can locate the nearest unrefined iron ore
3393|Once per day, caster can make his clothes vanish for 1d10 rounds
3394|Once per day, caster can make someone briefly forget his name
3395|Once per day, caster can pull a big, ripe turnip from the ground
3396|Once per day, caster can purify up to one gallon of water
3397|Once per day, caster can read a new language for 1d4 rounds
3398|Once per day, caster can read any written language for 1d4 rounds
3399|Once per day, caster can render glass opaque for 1d4 hours
3400|Once per day, caster can stab himself with a dagger without harm
3401|Once per day, caster can teleport up to one foot per level
3402|Once per day, caster can totally ignore one attack against him
3403|Once per day, caster can turn his hands ethereal for 1d6 rounds
3404|Once per day, caster can turn his hands invisible for 1d10 rounds
3405|Once per day, caster can turn his head 360∞ at the neck, unharmed
3406|Once per day, caster can turn his teeth invisible for 10 minutes
3407|Once per day, caster can turn invisible for up to three minutes
3408|Once per week, caster can appear to be a foot taller for one hour
3409|Once per week, caster can appear to be half his age for two hours
3410|Once per week, caster can cause all nearby to forget his name
3411|Once per week, caster can cause his hair to grow 1d4 inches
3412|Once per week, caster can create 1d20 gallons of salt water
3413|Once per week, caster can disgorge an ice cube one foot on a side
3414|Once per week, caster can freeze up to one gallon of water
3415|Once per week, caster can hold his breath for a full hour
3416|Once per week, caster can ignore one fire-based spell cast at him
3417|Once per week, caster can instantly snuff one campfire
3418|Once per week, caster can join any two pieces of non-living wood
3419|Once per week, caster can kill all small insects within 10 feet
3420|Once per week, caster can levitate for 1d4 rounds
3421|Once per week, caster can locate any artifacts within one mile
3422|Once per week, caster can locate the nearest magical animal
3423|Once per week, caster can locate the nearest magical blade
3424|Once per week, caster can magically create a tasty meal for four
3425|Once per week, caster can negate magical bonuses for 1d4 rounds
3426|Once per week, caster can open any non-magical lock by touch
3427|Once per week, caster can open one locked door by sneezing at it
3428|Once per week, caster can render one cooked meal uncooked
3429|Once per week, caster can shed and regrow 1d10 fingernails
3430|Once per week, caster can speak only in rhyme for one hour
3431|Once per week, caster can speak with horses for up to 1d10 rounds
3432|Once per week, caster can strip one tree of all leaves
3433|Once per week, caster can summon 1d20 cockroaches
3434|Once per week, caster can summon 1d4 pigeons or sparrows
3435|Once per week, caster can teleport his spellbook up to 1d4 miles
3436|Once per week, caster can teleport up to 10 feet per level
3437|Once per week, caster can turn one nearby magical blade invisible
3438|Once per week, caster can untie one knot without touching it
3439|Once per week, caster can walk on water, up to 5 yards per level
3440|Once per week, caster must cast one damaging spell on himself
3441|Once per week, caster throws a tantrum lasting 1d4 rounds
3442|One of caster's arms acquires malevolent intelligence
3443|One of caster's arms adopts the color and texture of brick
3444|One of caster's arms appears to be stripped of all flesh
3445|One of caster's arms becomes as limber as a snake
3446|One of caster's arms becomes undead
3447|One of caster's arms can be removed for up to 1d4 turns per day
3448|One of caster's arms can't be cut by magical blades
3449|One of caster's arms disappears until sunset tomorrow
3450|One of caster's arms ignites
3451|One of caster's arms is as pale as an albino's
3452|One of caster's arms is encased in a tight steel sheath
3453|One of caster's arms is impervious to magical cold
3454|One of caster's arms is only an illusion
3455|One of caster's arms is scarred as though badly burned by acid
3456|One of caster's arms now juts from the center of his chest
3457|One of caster's arms oozes fetid slime
3458|One of caster's arms resembles a small, gnarled branch
3459|One of caster's arms shrivels to a dry husk
3460|One of caster's arms sprouts dozens of tiny, ugly feelers
3461|One of caster's arms turns to solid silver
3462|One of caster's eyes bulges like a fish eye
3463|One of caster's eyes doubles in size
3464|One of caster's eyes doubles in size; the other shrinks by 50%
3465|One of caster's eyes glows with infernal radiance
3466|One of caster's feet disintegrates
3467|One of caster's feet is replaced by an off-balance wheel
3468|One of caster's feet reforms into a perfect sphere
3469|One of caster's feet refuses to come anywhere near the other
3470|One of caster's hands doubles in size; the other shrinks by 50%
3471|One of caster's hands is as durable as steel
3472|One of caster's hands is green and scaly like a lizard's claw
3473|One of caster's hands is susceptible to rust
3474|One of caster's hands turns into an eagle's talon
3475|One of caster's knees locks whenever nimble footwork is required
3476|One of caster's pockets accesses a small box in his home
3477|One side of caster's body adopts a mirror-bright sheen
3478|One side of caster's body ages 2X as fast as the other
3479|One side of caster's body appears to be naked by firelight
3480|One side of caster's body changes color each hour
3481|One side of caster's body is as hairy as an ape
3482|One side of caster's body is blurred as if seen through ice
3483|One side of caster's body is immune to magic cast by him
3484|One side of caster's body is immune to normal missiles
3485|One side of caster's body is invulnerable to fire
3486|One side of caster's body is paralyzed for 1d4 rounds
3487|One side of caster's body is rendered invisible for 1d4 weeks
3488|One side of caster's body looks like a photo negative
3489|One side of caster's body shrinks by 10%
3490|People journey for miles to beseech the caster for healing
3491|People journey for miles to study magic under the caster
3492|People journey for miles to touch the hem of caster's garment
3493|People journey for miles to voice grievances against the caster
3494|People not in the caster's presence tend to forget about him
3495|Powerful jets of air blow from the caster's ears
3496|Predators react to the caster as if he were a small rabbit
3497|Railroad tracks run straight from here to the caster's home
3498|Rapturous shrieks fill the air when caster removes a hat
3499|Raw meat is invisible to the caster
3500|Right now, caster can teleport up to 1d10 miles one time
3501|Rocks and boulders express a vague fondness for the caster
3502|Rope breaks 2X as readily while the caster is using it
3503|Rope is 2X as strong while the caster is using it
3504|Scavengers and carrion birds react to caster as if he were dead
3505|Short, bony spikes sprout from caster's knuckles
3506|Small objects carried by caster seem 10X as heavy to him
3507|Smoke billows from the caster's head as from a coal chimney
3508|Some deity has a personal vendetta against the caster
3509|Some deity takes a personal interest in the caster's life
3510|Some subterranean race annexes caster's home
3511|Some subterranean race declares a holy war against the caster
3512|Some subterranean race declares that the caster is one of them
3513|Some subterranean race declares the caster its patron saint
3514|Some unseen entity wipes the smile off of the caster's face
3515|Someone nearby vanishes; in 2d6 rounds the caster disgorges him
3516|Someone very dear to the caster doesn't really exist
3517|Someone very dear to the caster is discovered to be undead
3518|Something about the caster makes people suspect that he's dying
3519|Something about the caster makes people unlikely to trust him
3520|Sometime in the next turn, the caster punches an ally in the nose
3521|Sometime in the next turn, the caster races into a nearby forest
3522|Spell works normally, but caster loses 1d4 spells from memory
3523|Spell works normally; next casting automatically causes a Burst
3524|The bones of caster's arms and legs can't be broken
3525|The clothes caster is wearing makes him dangerous overconfident
3526|The clothes caster is wearing makes him feel intensely cold
3527|The Fireball spell won't function within 100 yards of caster
3528|The ground beneath caster's feet flows like water for 1d4 rounds
3529|The ground beneath caster's feet is alive for 1d4 hours
3530|The ground beneath caster's feet sinks a depth 2X his height
3531|The ground beneath caster's feet swirls like a whirlpool
3532|The ground beneath caster's feet turns to living human flesh
3533|The left and right sides of caster's body hate each other
3534|The next spell used against caster automatically fails
3535|The pages of caster's spellbook are indestructible
3536|The pages of caster's spellbook are invisible; ink on them is not
3537|The pages of caster's spellbook are replaced with gold leaf
3538|The pages of caster's spellbook flap as though in a strong breeze
3539|The pages of caster's spellbook turn to thin sheets of bacon
3540|The pages of caster's spellbook turn to thin sheets of steel
3541|The presence of undead causes caster to giggle like a fool
3542|The rear half of caster's body appears to be made of glass
3543|The rear half of caster's body is invisible
3544|The spell cast most recently upon caster is retroactively undone
3545|The wreckage of a sunken warship appears in caster's home
3546|The wreckage of caster's home is strewn across the countryside
3547|Thick clouds of acrid steam issue from the ground near the caster
3548|Thick clouds of steam constantly billow from the caster's skin
3549|Thunder rumbles overhead whenever caster's blood is spilled
3550|To the caster, everyone appears to be sweating profusely
3551|To the caster, everyone looks and sounds exactly like him
3552|To the caster, everyone looks and sounds exactly like him
3553|To the caster, everyone smells like a rotting corpse
3554|To the caster, the weather always appears overcast and gloomy
3555|To the caster, the weather always appears to be the same
3556|Tomorrow, caster can speak all languages until noon
3557|Tomorrow, caster can speak only a bizarre, esoteric language
3558|Tomorrow, caster can't be injured by magical weapons until sunset
3559|Tomorrow, caster finds 1d100 statues of himself in hideous poses
3560|Tomorrow, caster finds a book detailing his complete dissection
3561|Tomorrow, caster finds a jar containing 1d20 tiny elephants
3562|Tomorrow, caster finds a key to a lock that doesn't yet exist
3563|Tomorrow, caster finds a key to that mysterious door in his home
3564|Tomorrow, caster finds a lab holding many lifeless clones of him
3565|Tomorrow, caster finds a legendary sword & loses it the next day
3566|Tomorrow, caster finds a piece of anachronistic technology
3567|Tomorrow, caster finds a ruby as large as his head
3568|Tomorrow, caster finds a secret Gate to the Astral Plane
3569|Tomorrow, caster finds a small pouch full of counterfeit rubies
3570|Tomorrow, caster finds a small pouch full of diamonds
3571|Tomorrow, caster finds a small pouch full of scorpions
3572|Tomorrow, caster finds a small pouch full of strong acid
3573|Tomorrow, caster finds a small pouch full of teeth
3574|Tomorrow, caster finds a tunnel that leads to his home
3575|Tomorrow, caster finds a vial containing a viscous salve
3576|Tomorrow, caster finds his own badly-decomposed corpse
3577|Tomorrow, caster finds what looks like his own severed head
3578|Tomorrow, caster forms an alliance with a long-hated enemy
3579|Tomorrow, caster has absolutely no desire to use magic
3580|Tomorrow, caster is unable to cast magic before noon
3581|Tomorrow, caster meets a priest who places a Geas upon him
3582|Tomorrow, caster meets an immortal desperate and unable to die
3583|Tomorrow, caster meets and insults the avatar of some deity
3584|Tomorrow, caster meets his long-lost and malevolent twin
3585|Tomorrow, caster meets his mentor, who expresses disapproval
3586|Tomorrow, caster meets someone claiming to have sold the world
3587|Tomorrow, caster meets someone claiming to own the caster's soul
3588|Tomorrow, caster meets someone convinced that he doesn't exist
3589|Tomorrow, caster meets someone desperate to be his bodyguard
3590|Tomorrow, caster meets someone desperate to become the caster
3591|Tomorrow, caster meets someone on the verge of becoming a god
3592|Tomorrow, caster meets someone who calls humans a delicacy
3593|Tomorrow, caster meets someone who can command demons
3594|Tomorrow, caster meets someone who can remove his own heart
3595|Tomorrow, caster meets someone who can remove his skin at will
3596|Tomorrow, caster meets someone who claims the caster killed him
3597|Tomorrow, caster meets someone who claims to be haunting him
3598|Tomorrow, caster meets someone who claims to be him
3599|Tomorrow, caster meets someone who claims to be his father
3600|Tomorrow, caster meets someone who claims to be his grandchild
3601|Tomorrow, caster meets someone who foretells a bleak fate for him
3602|Tomorrow, caster meets someone who has vowed to murder him
3603|Tomorrow, caster meets someone who names the caster his heir
3604|Tomorrow, caster meets someone who offers him his firstborn son
3605|Tomorrow, caster meets someone who offers to sell him an artifact
3606|Tomorrow, caster meets someone who owes him a lot of money
3607|Tomorrow, caster meets someone who tries to eat his eyes
3608|Tomorrow, caster meets someone who wants to buy his pancreas
3609|Tomorrow, caster meets someone who's 100% immune to magic
3610|Tomorrow, caster meets someone who's plotting to kill the king
3611|Tomorrow, caster meets someone whom caster knows to be dead
3612|Tomorrow, caster meets someone whom he owes a lot of money
3613|Tomorrow, caster meets someone whose existence is impossible
3614|Tomorrow, caster meets someone with the secret of immortality
3615|Tomorrow, caster meets the alchemist who created him
3616|Tomorrow, caster must Save vs Will once per hour or combust
3617|Tomorrow, caster saves the life of a notorious villain
3618|Tomorrow, caster saves the life of someone important
3619|Tomorrow, caster saves the life whom fate has decreed must die
3620|Tomorrow, caster thinks he's awakened from a centuries-long sleep
3621|Tomorrow, caster thinks that magic no longer functions
3622|Tomorrow, caster uncovers a well-funded plot against his life
3623|Tomorrow, caster unknowingly snubs a powerful spellcaster
3624|Tomorrow, caster vanishes at dawn and reappears at sunset
3625|Tomorrow, caster wakes 2d10 miles from where he fell asleep
3626|Tomorrow, caster wakes and gives apparently divine prophecy
3627|Tomorrow, caster wakes as if he's spent a month in the desert
3628|Tomorrow, caster wakes at this location
3629|Tomorrow, caster wakes convinced that all of his allies are dead
3630|Tomorrow, caster wakes convinced that he must return to his home
3631|Tomorrow, caster wakes convinced that he's just been created
3632|Tomorrow, caster wakes convinced that he's just been resurrected
3633|Tomorrow, caster wakes convinced that he's murdered his allies
3634|Tomorrow, caster wakes convinced that he's slept for 2d10 years
3635|Tomorrow, caster wakes convinced that his limbs are mechanical
3636|Tomorrow, caster wakes covered in pungent, glowing moss
3637|Tomorrow, caster wakes early and races back to this location
3638|Tomorrow, caster wakes embarrassingly drunk
3639|Tomorrow, caster wakes in a coil of dried and sinuous vines
3640|Tomorrow, caster wakes in a full-length body cast
3641|Tomorrow, caster wakes in the branches of a tall tree
3642|Tomorrow, caster wakes on the bank of the River Styx
3643|Tomorrow, caster wakes reeking of garlic and raw meat
3644|Tomorrow, caster wakes seated in the throne of the nearest king
3645|Tomorrow, caster wakes standing atop a tall pole
3646|Tomorrow, caster wakes standing in a barrel of chum
3647|Tomorrow, caster wakes to find that 1d4 days have passed
3648|Tomorrow, caster wakes unable to stand until he casts a spell
3649|Tomorrow, caster wakes where he awoke this morning
3650|Tomorrow, caster wakes with a mouthful of mud from a cemetery
3651|Tomorrow, caster wakes with mysterious tattoos all over his body
3652|Tomorrow, caster wakes with no memory of the previous day
3653|Tomorrow, caster wakes wrapped in disease-ridden blankets
3654|Trees and bushes express open hostility toward the caster
3655|Ugly thorns sprout from the caster's cheekbones
3656|Undead have commandeered caster's home while he's been away
3657|Undead skeletons react to caster as if he were one of them
3658|Undead tend to ignore the caster until he acts against them
3659|Undead tend to laugh in the caster's presence
3660|Vile tentacles sprout from the caster's face
3661|Viscous pus oozes from the caster's orifices until sunset
3662|Water feels like acid to the caster but doesn't actually harm him
3663|Water splashes from caster's footfalls for the next 1d12 hours
3664|Water trickles from caster's elbows for 1d4 hours
3665|Weight-affecting spells make the caster weigh 2X as much as iron
3666|Well-funded liars slander caster's conduct in a war decades past
3667|Whatever caster is wearing is a synthetic copy of the real thing
3668|When caster dies, 10d10 voles burst from his corpse
3669|When caster dies, a small religious cult starts worshipping him
3670|When caster dies, a Chaos Burst occurs: roll again at that time
3671|When caster dies, he can't be resurrected for 1d12 months
3672|When caster dies, he's discovered to have died centuries ago
3673|When caster dies, he's found to have been remotely controlled
3674|When caster dies, he's quickly impersonated by a doppelganger
3675|When caster dies, his allies deny that they ever knew him
3676|When caster dies, his corpse appears riddled by gunfire
3677|When caster dies, his corpse attacks the nearest Elf
3678|When caster dies, his corpse disgorges 10d1000 gallons of water
3679|When caster dies, his corpse giggles maniacally for 1d4 hours
3680|When caster dies, his corpse is dismembered and scattered
3681|When caster dies, his corpse is dragged away by goblins
3682|When caster dies, his corpse is elected to public office
3683|When caster dies, his corpse melts like a snowman
3684|When caster dies, his corpse runs shrieking through a nearby town
3685|When caster dies, his corpse shatters into countless fragments
3686|When caster dies, his corpse swells to 1d6 times normal size
3687|When caster dies, his corpse turns to densely packed salt
3688|When caster dies, his corpse turns to solid bronze
3689|When caster dies, his corpse weighs as much as lead
3690|When caster dies, his heart assumes a life of its own
3691|When caster dies, his killer is thrown 1d20 days into the future
3692|When caster dies, his last word is "Rosebud"
3693|When caster dies, his name becomes synonymous with treachery
3694|When caster dies, his skeleton turns to glass
3695|When caster dies, his skull turns to wood
3696|When caster dies, his spellbook burns to cinders in 1d4 rounds
3697|When caster dies, his veins are discovered to be filled with gold
3698|When caster dies, some random person nearby dies as well
3699|When caster dies, the first person to touch his corpse also dies
3700|When caster dies, the nearest town is evacuated
3701|When caster dies, the nearest tree falls on his corpse
3702|When caster dies, the sky turns blood red for 2d4-1 days
3703|When caster dies, violent riots break out in the nearest town
3704|When caster is angry, a small snake slithers out of his ear
3705|When caster is angry, he foams at the mouth like a rabid dog
3706|When caster is angry, he turns bright green
3707|When caster is angry, his face appears scarred and deformed
3708|When caster is angry, his face appears to glisten with slime
3709|When caster is angry, his head appears to be a bare skull
3710|When caster is angry, insects appear to swarm over his face
3711|When caster is angry, steam billows from his nostrils
3712|When caster is surprised, he randomly teleports 1d4 yards
3713|When caster is surprised, his head briefly doubles in size
3714|When caster is surprised, his head spins 360∞
3715|When caster next casts this spell, he becomes hopelessly lost
3716|When caster next casts this spell, he feels overwhelming deja vu
3717|When caster next casts this spell, he teleports to this spot
3718|When caster next casts this spell, he's attacked by squirrels
3719|When caster next casts this spell, he's paralyzed until sunset
3720|When caster next casts this spell, he's stricken with Confusion
3721|When caster next casts this spell, his age temporarily doubles
3722|When caster next casts this spell, his clothing attacks him
3723|When caster next casts this spell, his clothing freezes solid
3724|When caster next casts this spell, his clothing turns to cheese
3725|When caster next casts this spell, the winter solstice occurs
3726|When caster next draws blood, a large pit opens beneath him
3727|When caster next draws blood, he disgorges 1d10 gallons of blood
3728|When caster next draws blood, he laughs like a demon
3729|When caster next draws blood, he leaps 4d6 hours into the future
3730|When caster next draws blood, he loses 2d10 hit points
3731|When caster next draws blood, he must Save or fall unconscious
3732|When caster next draws blood, he regains 1d10 hit points
3733|When caster next draws blood, he suffers an equivalent wound
3734|When caster next draws blood, he teleports 1d100 yards
3735|When caster next draws blood, he's addicted to the taste of blood
3736|When caster next draws blood, he's attacked by rabid bats
3737|When caster next draws blood, he's restored to full hit points
3738|When caster next draws blood, he's stricken mute until sunrise
3739|When caster next draws blood, his eyes blaze with flame
3740|When caster next draws blood, his weapon turns to steam
3741|When caster next draws blood, rain immediately begins to fall
3742|When caster next draws blood, thunder rumbles in the distance
3743|When caster next enters a building, he teleports onto its roof
3744|When caster next enters a building, his clothes catch fire
3745|When caster next enters a lake, any boats nearby turn invisible
3746|When caster next enters a lake, he blasphemes some ocean god
3747|When caster next enters a lake, he decides to become amphibious
3748|When caster next enters a lake, he discovers a small island
3749|When caster next enters a lake, he emerges draped with seaweed
3750|When caster next enters a lake, he encounters a lady with a sword
3751|When caster next enters a lake, he encounters a tentacled monster
3752|When caster next enters a lake, he finds 1d4 valuable pearls
3753|When caster next enters a lake, he has visions of a sunken city
3754|When caster next enters a lake, he spouts water like a whale
3755|When caster next enters a lake, he suffers severe hypothermia
3756|When caster next enters a lake, he teleports to a different lake
3757|When caster next enters a lake, he's 30% likely to become a fish
3758|When caster next enters a lake, he's attacked by sharks
3759|When caster next enters a lake, he's attacked by turtles
3760|When caster next enters a lake, he's befriended by otters
3761|When caster next enters a lake, he's caught in a fisherman's net
3762|When caster next enters a lake, he's covered with barnacles
3763|When caster next enters a lake, he's hit by 2d8 harpoons
3764|When caster next enters a lake, he's mistaken for a sea monster
3765|When caster next enters a lake, he's sucked up into a waterspout
3766|When caster next enters a lake, he's swept toward the sea
3767|When caster next enters a lake, he's thrown to the opposite shore
3768|When caster next enters a lake, his clothing inflates
3769|When caster next enters a lake, his clothing vanishes
3770|When caster next enters a lake, his feet turn into duck's feet
3771|When caster next enters a lake, his hands and feet grow webbing
3772|When caster next enters a lake, his home is completely flooded
3773|When caster next enters a lake, his pockets fill with sodium
3774|When caster next enters a lake, it becomes 2X as deep
3775|When caster next enters a lake, it drains dry in 1d4 rounds
3776|When caster next enters a lake, it turns from fresh to salt-water
3777|When caster next enters a lake, it's covered by two inches of ice
3778|When caster next enters a lake, it's heavily stocked with trout
3779|When caster next enters a lake, night falls immediately
3780|When caster next enters a lake, someone nearby starts to drown
3781|When caster next enters a town, a huge festival takes place
3782|When caster next enters a town, he finds a magical scroll
3783|When caster next enters a town, he violates community standards
3784|When caster next enters a town, he's imprisoned for murder
3785|When caster next enters a town, he's named as its patron saint
3786|When caster next enters a town, he's quickly arrested for heresy
3787|When caster next enters a town, he's quickly elected mayor
3788|When caster next enters a town, he's recognized as a vampire
3789|When caster next enters a town, he's sold into slavery
3790|When caster next enters a town, his spellbook is confiscated
3791|When caster next enters a town, it secedes from the kingdom
3792|When caster next enters a town, it's attacked by goblins
3793|When caster next enters a town, it's besieged by orcs
3794|When caster next enters a town, it's overrun by feral dogs
3795|When caster next enters a town, it's renamed after him
3796|When caster next enters a town, its population doubles
3797|When caster next enters a town, martial law is declared
3798|When caster next enters a town, the king orders it destroyed
3799|When caster next enters a town, violent riots break out
3800|When caster next enters his home, 1d4 exterior walls vanish
3801|When caster next enters his home, 1d4 weeks pass in 1d4 rounds
3802|When caster next enters his home, a small hill rises beneath it
3803|When caster next enters his home, any curses upon him are lifted
3804|When caster next enters his home, he ages 1d10 years
3805|When caster next enters his home, he ages 1d10 years
3806|When caster next enters his home, he doubts he's ever lived there
3807|When caster next enters his home, he falls unconscious
3808|When caster next enters his home, he finds 1d100+100 gold pieces
3809|When caster next enters his home, he finds a secret trapdoor
3810|When caster next enters his home, he finds a troll in residence
3811|When caster next enters his home, he finds another spellbook
3812|When caster next enters his home, he finds his clone in residence
3813|When caster next enters his home, he finds it completely empty
3814|When caster next enters his home, he forgets how to exit again
3815|When caster next enters his home, he gains one level
3816|When caster next enters his home, he is healed of all damage
3817|When caster next enters his home, he loses a point of Wisdom
3818|When caster next enters his home, he loses any memorized spells
3819|When caster next enters his home, he must evict 2d10 squatters
3820|When caster next enters his home, he realizes it's made of coral
3821|When caster next enters his home, he recognizes nothing within it
3822|When caster next enters his home, he teleports to this location
3823|When caster next enters his home, he's attacked by kobolds
3824|When caster next enters his home, he's blinded for 4d12 hours
3825|When caster next enters his home, he's convinced it isn't his
3826|When caster next enters his home, he's drafted into the military
3827|When caster next enters his home, he's visited by solicitors
3828|When caster next enters his home, he's visited by three ghosts
3829|When caster next enters his home, his age is reduced by 3d4 years
3830|When caster next enters his home, his bed combusts violently
3831|When caster next enters his home, his clothes burst into flame
3832|When caster next enters his home, his clothes turn to stone
3833|When caster next enters his home, it becomes indestructible
3834|When caster next enters his home, it becomes steamy like a sauna
3835|When caster next enters his home, it doubles its current size
3836|When caster next enters his home, it drifts slowly out to sea
3837|When caster next enters his home, it falls into a heap of sawdust
3838|When caster next enters his home, it gains an additional level
3839|When caster next enters his home, it migrates 1d20 miles
3840|When caster next enters his home, it sinks into the ground
3841|When caster next enters his home, it turns invisible from within
3842|When caster next enters his home, it turns to glass
3843|When caster next enters his home, it's been thoroughly cleaned
3844|When caster next enters his home, it's buried by an avalanche
3845|When caster next enters his home, it's buried by volcanic ash
3846|When caster next enters his home, it's encircled by a deep moat
3847|When caster next enters his home, it's flattened by a meteor
3848|When caster next enters his home, it's infested with vermin
3849|When caster next enters his home, it's swept away by a tidal wave
3850|When caster next enters his home, it's totally refurbished
3851|When caster next enters his home, its doors and windows vanish
3852|When caster next enters his home, monsters reside under the bed
3853|When caster next enters his home, someone's eaten his porridge
3854|When caster next enters his home, the doors & windows fuse shut
3855|When caster next enters his home, the floor vanishes
3856|When caster next enters his home, the magistrate condemns it
3857|When caster next enters his home, the roof ignites
3858|When caster next kills someone, he appears in that person's home
3859|When caster next kills someone, he must Save vs Fortitude or die
3860|When caster next kills someone, that person quickly resurrects
3861|When caster next opens his spellbook, he's attacked by a shark
3862|When caster next says his name, 2d6 fish leap from his mouth
3863|When caster next says his name, a bird flies into his mouth
3864|When caster next says his name, he learns it's not his real name
3865|When caster next says his name, he promptly forgets his name
3866|When caster next says his name, his mouth is sealed shut
3867|When caster next teleports, he arrives bound and gagged
3868|When caster next teleports, he arrives fully Healed
3869|When caster next touches money, he triggers a Chaos Burst
3870|When caster next triggers a Burst, he teleports to this location
3871|When caster next triggers a Burst, its effect is irreversible
3872|When caster next uses magic, 2d4 zombies appear and attack him
3873|When caster next uses magic, all vegetation within 10 yards dies
3874|When caster next uses magic, all within one mile know about it
3875|When caster next uses magic, an ice statue of him appears nearby
3876|When caster next uses magic, any gold he's carrying vanishes
3877|When caster next uses magic, cold water sprays from his ears
3878|When caster next uses magic, he and his allies are drenched
3879|When caster next uses magic, he becomes drunk for 1d4 hours
3880|When caster next uses magic, he becomes invisible to his allies
3881|When caster next uses magic, he disgorges 2d6 large clay bricks
3882|When caster next uses magic, he loses 3d4 hit points
3883|When caster next uses magic, he must Save or fall unconscious
3884|When caster next uses magic, he reeks of sulfur for 1d10 hours
3885|When caster next uses magic, he teleports 10d10 yards randomly
3886|When caster next uses magic, he teleports into a nearby building
3887|When caster next uses magic, he thinks that he's at death's door
3888|When caster next uses magic, he's 5% likely to lose one level
3889|When caster next uses magic, he's 10% likely to die outright
3890|When caster next uses magic, he's shunned by other magic users
3891|When caster next uses magic, he's thrown back to this moment
3892|When caster next uses magic, his clone appears nearby
3893|When caster next uses magic, his clone teleports to his home
3894|When caster next uses magic, his clothes turn to paper
3895|When caster next uses magic, his hands double in size
3896|When caster next uses magic, his hands freeze solid
3897|When caster next uses magic, his nearest ally falls unconscious
3898|When caster next wears a hat, he's targeted for assassination
3899|When caster opens his spellbook, he's shrouded by darkness
3900|When caster opens his spellbook, thunder rumbles overhead
3901|When caster teleports, he arrives 1d4 miles from the destination
3902|When caster teleports, he arrives 2d4 hours later than expected
3903|When caster teleports, he arrives blinded for 1d6 rounds
3904|When caster teleports, he arrives in an embarrassing posture
3905|When caster teleports, he arrives invisible
3906|When caster teleports, he arrives ravenously hungry
3907|When caster teleports, he arrives upside down
3908|When caster teleports, he arrives with half of his gear missing
3909|When caster teleports, only 95% + 1d10% of his body is teleported
3910|When caster tells a falsehood, he confesses it to everyone nearby
3911|When caster uses Mirror Image, 10X the number of Images appear
3912|When caster uses Mirror Image, he can't tell which image is real
3913|When caster uses Mirror Image, the Images look like demons
3914|When caster uses Mirror Image, the Images look like infants
3915|When caster uses Mirror Image, the Images look like skeletons
3916|When caster uses Mirror Image, the Images look like the target
3917|When caster uses Mirror Image, the Images look nothing like him
3918|When caster's blood is next spilled, he ages 5d10 years
3919|When caster's blood is next spilled, he can't speak for 1d4 turns
3920|When caster's blood is next spilled, he's blinded for 1d4 rounds
3921|When next struck by magic, caster becomes spotted like a leopard
3922|When next struck by magic, caster disgorges 1d4 pounds of gravel
3923|When next struck by magic, caster falls 6d10 feet
3924|When next struck by magic, caster is carried aloft by a pigeons
3925|When next struck by magic, caster sprouts wool from his arms
3926|When next struck by magic, caster triggers a Chaos Burst
3927|When reduced to one hit point, caster ages 2d10 years
3928|When reduced to one hit point, caster can see invisible objects
3929|When reduced to one hit point, caster flees, panic-stricken
3930|When reduced to one hit point, caster flies into a berserk fury
3931|When reduced to one hit point, caster is stricken mute
3932|When reduced to one hit point, caster suffers wild hallucinations
3933|When reduced to one hit point, caster teleports 2d20 yards
3934|When reduced to one hit point, caster teleports to his home
3935|When reduced to one hit point, caster turns invisible until dawn
3936|When reduced to one hit point, caster turns to iron until sunset
3937|When seen from behind, caster appears to be bleeding profusely
3938|When seen from behind, caster appears to be on fire
3939|When seen from behind, caster's torso is riddled with large holes
3940|When struck by magic, caster briefly appears to be made of chrome
3941|When struck by magic, caster briefly appears to be made of wood
3942|When struck by magic, caster feels the urge to reveal a secret
3943|When struck by magic, caster flies into a berserker rage
3944|When struck by magic, caster is 10% likely to be caked in grime
3945|When struck by magic, caster is covered by ashes and soot
3946|When struck by magic, caster sings raucous songs for 1d4 rounds
3947|When struck by magic, caster temporarily inflates like a balloon
3948|Whenever caster casts a spell, a spotlight illuminates him
3949|Whenever caster casts a spell, an invisible bronze gong is rung
3950|Whenever caster casts a spell, electricity crackles in his hair
3951|Whenever caster casts a spell, ghostly laughter echoes in the air
3952|Whenever caster casts a spell, he appears to explode
3953|Whenever caster casts a spell, he becomes light as a feather
3954|Whenever caster casts a spell, he experiences profound remorse
3955|Whenever caster casts a spell, he feels overwhelming euphoria
3956|Whenever caster casts a spell, he hears glass breaking everywhere
3957|Whenever caster casts a spell, he hears loud, discordant music
3958|Whenever caster casts a spell, he hears the laments of the damned
3959|Whenever caster casts a spell, he must Save or be knocked down
3960|Whenever caster casts a spell, he must Save or shrink by 20%
3961|Whenever caster casts a spell, he suffers crippling stage fright
3962|Whenever caster casts a spell, he thinks that he ages 1d10 years
3963|Whenever caster casts a spell, he whistles like a teapot
3964|Whenever caster casts a spell, he's 10% likely to pass out
3965|Whenever caster casts a spell, he's haunted by cryptic warnings
3966|Whenever caster casts a spell, his bones glow visibly in his body
3967|Whenever caster casts a spell, his clothes are glazed with frost
3968|Whenever caster casts a spell, his ears shine like the sun
3969|Whenever caster casts a spell, his feet swell by 10%
3970|Whenever caster casts a spell, his spellbook must Save or combust
3971|Whenever caster casts a spell, one of his hands grows by 25%
3972|Whenever caster casts a spell, someone far away vows to kill him
3973|Wherever caster walks, he sounds like he's on a squeaky floor
3974|While caster is invisible, a faint outline can still be seen
3975|While caster sleeps, he appears to be a perfect cube
3976|While caster sleeps, he appears to melt like a wax dummy
3977|While caster sleeps, he freezes solid but thaws before waking
3978|While caster sleeps, his allies must Save or forget who he is
3979|While caster sleeps, his arms and legs retract into his torso
3980|While caster sleeps, his body is translucent
3981|While caster sleeps, his body retracts into his head
3982|While caster sleeps, his clothing and gear are invisible
3983|While caster sleeps, his head appears detached from his body
3984|While caster sleeps, his head retracts into his body
3985|While caster sleeps, his whole body contracts into a small ball
3986|While caster sleeps, luminous moths flutter over his body
3987|While caster sleeps, mysterious runes hover over his head
3988|While caster sleeps, rodents bring him sacrificial offerings
3989|While caster sleeps, thousands of insects swarm over his body
3990|While indoors, caster appears to be 5% larger
3991|While indoors, caster feels as if he's dragging heavy chains
3992|While indoors, caster feels as if he's in a blazing desert
3993|While indoors, caster feels as if he's on a ship's deck
3994|While indoors, caster feels as if he's on windswept tundra
3995|While standing on a riverbank, caster is invisible to amphibians
3996|While walking, caster sounds as if he's wearing full plate armor
3997|Woodland creatures openly mock the caster and call him a coward
3998|Woodland creatures react to the caster as if he's one of them
3999|Woodland creatures react violently to the caster's presence
4000|Zombies can't come within 10 feet of the caster for 1d4 days
4001|1d8 of target's fingers reappear elsewhere on his body
4002|A handful of small glass marbles tumble from the target's nose
4003|A heavy chain runs the entire length of target's alimentary canal
4004|A nearby but invisible heckler pummels the target with tomatoes
4005|A nearby tree animates and swears allegiance to the target
4006|A nearby tree becomes ravenously carnivorous and attacks target
4007|A nearby tree bends down and hurls the target like a catapult
4008|A nearby tree sprays its bark at the target, briefly blinding him
4009|A second, identical skeleton appears in the target's body
4010|A small fire blazes harmlessly in the target's mouth
4011|A tall picket fence encircles the target
4012|A tentacle slithers from a nearby cave to grasp the target
4013|A vital organ is ripped from target's body for 1d100 damage
4014|All of target's belongings are compressed into a tiny cube nearby
4015|All of target's belongings are seized by the local magistrate
4016|All of target's belongings are transported beyond the horizon
4017|All of target's belongings were stolen by a vengeful wizard
4018|All of target's belongings were stolen from a vengeful wizard
4019|All that the target has ever done was really done by someone else
4020|All voices sound alike to the target for 5d6 days
4021|All within 100 yards with a missile weapon fire it at the target
4022|Ambient temperature always feels 50∞ colder to target
4023|Ambient temperature rises 10∞ when target is angry
4024|An earthen duplicate of the target rises up and attacks him
4025|An earthen duplicate of the target wants to take his place
4026|An evergreen sprouts from target's chest while he sleeps tonight
4027|An item carried by target discharges a Chaos Burst when next used
4028|An item carried by target explodes for 3d10 hit points of damage
4029|An item carried by target is widely sought for its healing powers
4030|An item carried by target releases narcotic vapors when next used
4031|Any attack on target appears not to injure him, even if it does
4032|Any blade hitting target for maximum damage acquires intelligence
4033|Any blade hitting target for maximum damage acquires intelligence
4034|Any blade hitting target for maximum damage also injects a poison
4035|Any blade hitting target for maximum damage disappears forever
4036|Any blade hitting target for maximum damage gains a +1 bonus
4037|Any blade hitting target for maximum damage gets stuck in him
4038|Any blade hitting target for maximum damage is briefly weightless
4039|Any blade hitting target for maximum damage must Save or shatter
4040|Any blade hitting target for maximum damage rapidly corrodes
4041|Any blade hitting target for maximum damage turns clear as glass
4042|Any blade hitting target for maximum damage turns to gold
4043|Any blade hitting target for maximum damage vanishes until sunset
4044|Any bludgeon that hits the target is 10% likely to shatter
4045|Any bludgeon that hits the target is thereafter +4 ToHit him
4046|Any bludgeon that hits the target sprays water like a fountain
4047|Any bludgeon that hits the target turns to sponge as it does so
4048|Any clothing or armor now worn by target ages 100 years per round
4049|Any clothing or armor now worn by target is fireproof until dawn
4050|Any clothing or armor now worn by target is soaked with tree sap
4051|Any clothing or armor now worn by target shrinks by 30%
4052|Any coins that target is now carrying double in value
4053|Any coins that target is now carrying shrink by 50%
4054|Any coins that target is now carrying turn to cheese
4055|Any coins that target is now carrying weigh 100 pounds each
4056|Any fire damage suffered by target equally affects someone nearby
4057|Any fire damage suffered by target inflicts 2X normal damage
4058|Any fire damage suffered by target is delayed for 3d4 rounds
4059|Any fire damage suffered by target leaves cryptic scars
4060|Any gems now carried by target are cursed against him
4061|Any gold now carried by target belongs to a dragon
4062|Any gold now carried by target combusts like tinder
4063|Any jewelry that target is wearing heats to 500∞
4064|Any magic items carried by the target glow like embers until dawn
4065|Any metal now in target's possession becomes intensely magnetic
4066|Any metal now in target's possession heats to its melting point
4067|Any metal now in target's possession is as fragile as glass
4068|Any metal now in target's possession is highly flammable
4069|Any metal now in target's possession is transparent like glass
4070|Any metal now in target's possession is water soluble until dawn
4071|Any metal now in target's possession turns to lead
4072|Any metal now in target's possession turns to mercury
4073|Any metal target is now carrying reverts to raw ore
4074|Any metal weapons that wound the target are dulled for 1d4 rounds
4075|Any metal weapons that wound the target are hurled 1d8 yards away
4076|Any metal weapons that wound the target vanish for 1d4 rounds
4077|Any missile weapon hitting the target inflicts triple damage
4078|Any missile weapon hitting the target instantly combusts
4079|Any missile weapon hitting the target is 10% likely to take root
4080|Any missile weapon hitting the target suddenly triples in weight
4081|Any missile weapons now carried by target are badly warped
4082|Any missile weapons now carried by target have 10X normal range
4083|Any missile weapons now carried by target have a +1 ToHit bonus
4084|Any missile weapons now carried by target have his name on them
4085|Any missiles fired at target are affected by Reverse Gravity
4086|Any missiles fired at target are blown off course by high winds
4087|Any missiles fired at target instantly sprout wings and fly away
4088|Any missiles fired at target leave colorful trails in the air
4089|Any missiles fired at target sound like thunder when they hit
4090|Any missiles fired at target turn invisible if they hit him
4091|Any missiles fired near target orbit him like satellites
4092|Any missiles fired near target shriek as they fly through the air
4093|Any nearby undead attack the target exclusively for 1d10 rounds
4094|Any nearby undead defend the target to the best of their ability
4095|Any nearby undead howl wildly and race toward the target
4096|Any nearby undead now look disturbingly like the target
4097|Any nearby undead obey the target for 1d8 rounds
4098|Any open wounds the target now has are welded closed like metal
4099|Any packs, pouches, or bags carried by target are full of blood
4100|Any packs, pouches, or bags carried by target are interconnected
4101|Any packs, pouches, or bags carried by target double in volume
4102|Any packs, pouches, or bags carried by target dump their contents
4103|Any paper, parchment, etc. now carried by target combusts
4104|Any paper, parchment, etc. now carried by target is fireproof
4105|Any paper, parchment, etc. now carried by target is rain-soaked
4106|Any paper, parchment, etc. now carried by target turns to steel
4107|Any part of target not covered by clothing appears to be skeletal
4108|Any part of target not covered by clothing is badly sunburned
4109|Any part of target not covered by clothing is forever invisible
4110|Any part of target not covered by clothing turns bright orange
4111|Any part of target now covered by clothing is covered in blisters
4112|Any part of target now covered by clothing is fireproof
4113|Any part of target now covered by clothing is forever invisible
4114|Any part of target now covered by clothing is hideously scarred
4115|Any spells cast in target's presence seem to originate from him
4116|Any successful attack on target is 2% likely to kill him
4117|Any successful attack on target is 10% likely to fail outright
4118|Any successful attack on target will leave hideous scars
4119|Any undead now within 10 yards of target attack him until slain
4120|Any undead now within 10 yards of target combust
4121|Any undead now within 10 yards of target gain an extra hit die
4122|Any undead now within 10 yards of target vanish or are destroyed
4123|Any water elemental touching or touched by target freezes solid
4124|Any water elemental touching or touched by target heats to 200∞
4125|Any water elemental touching or touched by target is set ablaze
4126|Any water elemental touching or touched by target splits in two
4127|Any water now in contact with target's body freezes solid
4128|Any water now in contact with target's body is poisonous to him
4129|Any water now in contact with target's body turns to glue
4130|Any water now in contact with target's body turns to lamp oil
4131|Any water now in contact with target's body turns to mud
4132|Any water now in contact with target's body turns to stone
4133|Any wooden weapons that wound the target are invisible until dawn
4134|Any wooden weapons that wound the target become heavy as lead
4135|Any wooden weapons that wound the target burst into flame
4136|Any wooden weapons that wound the target must Save or shatter
4137|Any wooden weapons that wound the target turn to steel until dawn
4138|Any wooden weapons that wound the target vanish until he's dead
4139|Anyone cutting target with a blade ages 1d10 years until sunset
4140|Anyone cutting target with a blade briefly turns orange
4141|Anyone cutting target with a blade can't sleep for 1d4 days
4142|Anyone cutting target with a blade can't speak to him until dawn
4143|Anyone cutting target with a blade feels heartwarming glee
4144|Anyone cutting target with a blade feels incredible hunger
4145|Anyone cutting target with a blade feels momentarily dizzy
4146|Anyone cutting target with a blade feels overwhelming dread
4147|Anyone cutting target with a blade feels the same amount of pain
4148|Anyone cutting target with a blade feels unsettling dÈj‡ vu
4149|Anyone cutting target with a blade gets an electric shock
4150|Anyone cutting target with a blade has awful dreams for one week
4151|Anyone cutting target with a blade immediately apologizes for it
4152|Anyone cutting target with a blade is briefly blinded
4153|Anyone cutting target with a blade is briefly invisible
4154|Anyone cutting target with a blade is briefly rendered mute
4155|Anyone cutting target with a blade is paralyzed for 1d4 rounds
4156|Anyone cutting target with a blade is soaked with goat's milk
4157|Anyone cutting target with a blade is soaked with his own blood
4158|Anyone cutting target with a blade loses one hit point
4159|Anyone cutting target with a blade suffers visions of damnation
4160|Anyone cutting target with a blade teleports 1d6 feet
4161|Anyone cutting target with a blade thinks he's an ally
4162|Anyone cutting target with a blade thinks the target is immortal
4163|Anyone cutting target with a blade vanishes for 1d4 rounds
4164|Anyone looking into the target's ear has visions of debauchery
4165|Anyone looking into the target's ear has visions of his own death
4166|Anyone looking into the target's ear has visions of the hereafter
4167|Anyone looking into the target's ear suffers intense vertigo
4168|Anyone nearby when target is wounded applauds for 1d4 rounds
4169|Anyone nearby when target is wounded must Save or begin weeping
4170|Anyone nearby when target is wounded must Save or flee in panic
4171|Anyone nearby when target is wounded must Save or pass out
4172|Anyone nearby wielding a wooden weapon hits the target with it
4173|Anyone nearby wielding a wooden weapon is invisible to the target
4174|Anyone nearby wielding a wooden weapon offers it to the target
4175|Anyone nearby wielding a wooden weapon throws it at the target
4176|Anyone nearby with a drawn blade attacks target for 1d4 rounds
4177|Anyone nearby with a drawn blade can't use it against the target
4178|Anyone nearby with a drawn blade races away from the target
4179|Anyone nearby with a drawn blade shouts the target's name
4180|Anyone slain by target's weapon can never be resurrected
4181|Anyone touching the target in the next turn adopts his name
4182|Anyone touching the target in the next turn is briefly paralyzed
4183|Anyone touching the target in the next turn loses 1d10 hit points
4184|Anyone touching the target in the next turn suffers severe burns
4185|Anyone who wounds the target is 5% likely to kill him outright
4186|Anyone who wounds the target must Save or age 1d10 years
4187|Anyone who wounds the target must Save or be equally wounded
4188|Anyone who wounds the target must Save or disarm themselves
4189|Anyone who wounds the target must Save or fall unconscious
4190|Anyone who wounds the target must Save or sink into the ground
4191|Anyone who wounds the target must Save or teleport 1d4 miles
4192|Anyone who wounds the target must Save or temporarily shrink 25%
4193|Armor is always invisible while worn by the target
4194|As target is wounded more severely, he's less likely to sense it
4195|At any crossroads, target feels utterly lost
4196|At any crossroads, target is inclined to turn back
4197|At any crossroads, target is inclined to turn left
4198|At any crossroads, target is stricken with indecision
4199|At dawn tomorrow, all record and memory of target is lost
4200|At dawn tomorrow, demonic hordes mount a quest against the target
4201|At dawn tomorrow, target is abducted by an undead horde
4202|At dawn tomorrow, target must Save or age 1d1000 years
4203|At each sunset, target is 20% likely to age 1d20 years instantly
4204|At some point in every battle, target wholly disarms himself
4205|Beacon-bright light shines from target's palms during combat
4206|Beacon-bright light shines from the soles of the target's feet
4207|Beacon-bright light shines from the target's principal weapon
4208|Beacon-bright light shines from the top of the target's head
4209|Bits of gristle tumble from the target's mouth while he speaks
4210|Bits of hardened resin tumble constantly from target's ears
4211|Blades are magically blunted while the target wields them
4212|Blades are unbreakable while the target wields them
4213|Blades seem cumbersome and awkward while the target wields them
4214|Blades seem to have basic intelligence while target wields them
4215|Both of target's arms are now on the same side of his body
4216|Both of target's arms jut from the same shoulder
4217|Bright flames consume the target's clothing for 1d10 rounds
4218|Bright flames dance harmlessly over target's body for 1d10 rounds
4219|Bright flames ripple harmlessly along target's limbs for 1d4 days
4220|Bright flames surround the target harmlessly for 2d10 rounds
4221|Colored streamers shoot from target's ears for 2d6 rounds
4222|Colored streamers shoot from target's nostrils
4223|Colorful smoke spews from target's every orifice for 2d10 rounds
4224|Condensation endlessly forms upon and drips from target
4225|Countless glass shards slash at the target for 1d6 rounds
4226|Countless glass shards whirl around the target for 1d6 rounds
4227|Countless tiny moths flutter about the target's head
4228|Countless tiny, colorful orbs swirl harmlessly around the target
4229|Creatures Summoned in target's presence are abominations
4230|Creatures Summoned in target's presence are clear like glass
4231|Creatures Summoned in target's presence are immune to fire
4232|Creatures Summoned in target's presence are old and decrepit
4233|Creatures Summoned in target's presence beg him for mercy
4234|Creatures Summoned in target's presence have only 1 hit point
4235|Creatures Summoned in target's presence obey him unswervingly
4236|Creatures Summoned in target's presence refuse to attack him
4237|Creatures Summoned in target's presence seem to be made of stone
4238|Creatures Summoned in target's presence strongly resemble him
4239|Creatures Summoned in target's presence worship him as a god
4240|Dew and condensation inspire fear in the target
4241|Dozens of tiny glass slivers fall harmlessly from target's mouth
4242|During any combat round, target is 3% likely to die outright
4243|During any combat round, target is 5% likely to flee in panic
4244|During any combat round, target is 10% likely to be invisible
4245|During any combat round, target is 50% likely to be very drunk
4246|During battle, target experiences distracting hallucinations
4247|During battle, target hears overpoweringly loud calliope music
4248|During battle, target perceives thick, acrid smoke all around him
4249|During battle, target quacks like an enormous duck
4250|During battle, target repeatedly chants a naughty limerick
4251|During battle, target's allies are invisible to him
4252|During battle, target's allies can't speak to him
4253|During battle, target's allies don't recognize him
4254|During battle, target's clothes and gear are invisible
4255|During battle, target's clothes appear to burst into flame
4256|During battle, target's clothes billow with foul smoke
4257|During battle, target's clothes moan like ghosts
4258|During battle, target's ears flap like a bird's wings
4259|During battle, target's flesh, hair, and gear turn white as snow
4260|During battle, target's hands appear to be shrouded in flame
4261|During battle, target's head is henceforth invisible
4262|During battle, target's heartbeat is audible to all nearby
4263|Each day, target can become an illusion for 1d4 rounds
4264|Each day, target can command 1d4 non-magical bears
4265|Each day, target can see through the caster's eyes for 1d4 turns
4266|Each day, target can turn his skin invisible for up to one hour
4267|Each day, target can turn into a horse for up to 1d4 hours
4268|Each day, target can walk on water up to 100 yards
4269|Each day, target is 10% likely to lose one finger or toe
4270|Each day, target is immune to one electrical attack
4271|Each day, target is struck by lightning but is basically unharmed
4272|Each day, target must eat at least one medium-sized candle
4273|Each day, target must eat at least one sheet of parchment
4274|Each day, target's body varies from 10% to 80% transparency
4275|Each day, target's skin is a different vibrant color
4276|Each of target's feet acquires argumentative intelligence
4277|Each of target's feet is chained to his neck
4278|Each of target's feet tries to race away in a different direction
4279|Each of target's feet weighs as much as the rest of his body
4280|Each of target's hands fuses to the opposite elbow
4281|Each time target is injured, a gold coin appears in his mouth
4282|Each time target is injured, he must Save or fall unconscious
4283|Each time target is injured, he must Save or go blind
4284|Each time target is injured, howls like a wolf
4285|Each time target opens his mouth, a small toad leaps out of it
4286|Each time target opens his mouth, another tooth turns invisible
4287|Each time target opens his mouth, he hears eerie music nearby
4288|Each time target opens his mouth, nearby birds fall silent
4289|Electricity crackles in target's clothing when he's angry
4290|Electricity crackles in target's skin as he makes an attack
4291|Electricity crackles in the air around the target for 1d4 days
4292|Electricity crackles in the ground wherever the target steps
4293|Electricity crackles in the target's hair for 1d8 hours
4294|Electricity crackles in the target's hair when he uses magic
4295|Electricity crackles through the target's body for 1d8 rounds
4296|Electricity crackles visibly along target's weapon during combat
4297|Every few rounds a spider crawls from target's mouth
4298|Every other day, the target is 20% likely to shrink by 10%
4299|Every other day, the target is 30% likely to be mute
4300|Every other day, the target is 5d10 years older than his true age
4301|Every other day, the target radiates strongly of alteration magic
4302|Every rat in the kingdom follows the target for 2d6 days
4303|Every spell cast nearby in the next 1d6 rounds strikes the target
4304|Every spell cast nearby is immediately obvious to the target
4305|Everyone knows that the target has no real martial prowess
4306|Everyone knows that the target is a powerful demon in disguise
4307|Everyone knows that the target's head is completely hollow
4308|Everyone knows that the target's skeleton is made of gold
4309|Everyone now within 10 yards of target attacks him for 1d4 rounds
4310|Everyone now within 10 yards of target ignores him for 1d4 hours
4311|Everyone now within 10 yards of target is disarmed
4312|Everyone now within 10 yards of target is invisible to him
4313|Everyone now within 10 yards of target is knocked down
4314|Everyone now within 10 yards of target is stricken bald
4315|Everyone now within 10 yards of target must Save or pass out
4316|Everyone now within 10 yards of target shouts his name
4317|Everyone who knows the target's name fears him for 3d10 rounds
4318|Everyone who knows the target's name forgets what he looks like
4319|Everyone who knows the target's name owes him 1d4 gold pieces
4320|Everyone who knows the target's name thinks his name is Twinkles
4321|Everyone whom target owes money demands repayment in full, now
4322|Everyone within 100 yards adopts the target's name
4323|Everyone within 100 yards feels intense hatred toward the target
4324|Everyone within 100 yards gives a gold piece to the target
4325|Everyone within 100 yards is invisible to the target until sunset
4326|Everyone within 100 yards races toward the target at top speed
4327|Everyone within 100 yards teleports 10d10 yards away from target
4328|Everyone within 100 yards teleports to the target's home
4329|Everyone within 100 yards thinks the target is about to explode
4330|Everyone within 100 yards thinks the target is undead
4331|Everything now worn or carried by target becomes sickly green
4332|Everything now worn or carried by target is strewn about the area
4333|Everything that target is now carrying is imperfectly duplicated
4334|Exertion makes target exhale black smoke like a steam engine
4335|Fire is intensely beautiful and attractive to the target
4336|Fire is invisible to the target
4337|Foliage grows wildly beneath the target's feet, entangling him
4338|For 1d10 rounds, magic doesn't work within 100 yards of target
4339|For 1d10 rounds, ordinary wood smoke is highly toxic to target
4340|For 1d10 rounds, target can't be affected by any magic items
4341|For 1d4 days, target can't speak to anyone now within 10 yards
4342|For 1d4 days, target can't speak to anyone who knows his name
4343|For one week, target can't be healed by any magical means
4344|For one week, target can't be injured by members of his species
4345|Glowing coals appear to be moving within the target's skin
4346|Half of target's body begins aging backwards, one year per day
4347|Half of target's body is affected by Reverse Gravity
4348|Half of target's body is badly burned, the other half frostbitten
4349|Half of target's body is indestructible for 2d4 days
4350|Half of target's body is infected with lycanthropy
4351|Half of target's body polymorphs into some kind of animal
4352|Half of target's body resembles half of the caster's body
4353|Half of target's body shrinks by 25%
4354|Half of target's body suffers from advanced leprosy
4355|Half of target's body turns invisible while in direct sunlight
4356|Half of target's fingers are permanently invisible
4357|Half of target's head appears to be made of crystal
4358|Half of target's head appears to be made of metal
4359|Half of target's head appears to be stripped of flesh
4360|Half of target's head explodes, killing him messily
4361|Half of target's head is covered in fine gold scales
4362|Half of target's head is covered in fragrant blue moss
4363|Half of target's head vanishes, but he's basically unharmed
4364|Half of target's limbs become donkey's limbs
4365|Hundreds of blood-red worms course from the target's nostrils
4366|Hundreds of small ice chips tumble from target's ears
4367|Hundreds of wasps swarm the target whenever he draws a weapon
4368|If an ally kills target today, he'll resurrect at dawn tomorrow
4369|If an ally kills target today, target explodes as a 50HD fireball
4370|If an arrow hits the target in the next 1d3 rounds, he explodes
4371|If an arrow hits the target in the next round, he doubles in size
4372|If an arrow hits the target in the next round, he turns to glass
4373|If an arrow hits the target in the next round, he's fully healed
4374|If next attack on target causes maximum damage, he dies
4375|If next attack on target causes maximum damage, his attacker dies
4376|If next attack on target causes maximum damage, the moon vanishes
4377|If next attack on target causes maximum damage, winter begins now
4378|If reduced to exactly zero hit points, target becomes an undead
4379|If reduced to exactly zero hit points, target combusts violently
4380|If reduced to exactly zero hit points, target is fully healed
4381|If reduced to exactly zero hit points, target melts like butter
4382|If reduced to exactly zero hit points, target shatters like glass
4383|If reduced to exactly zero hit points, target shrinks by 75%
4384|If reduced to exactly zero hit points, target turns invisible
4385|If reduced to exactly zero hit points, target turns to steam
4386|If reduced to five or fewer hit points, target attacks himself
4387|If reduced to five or fewer hit points, target goes berserk
4388|If reduced to one hit point, target becomes a lich
4389|If reduced to one hit point, target is Healed but loses one level
4390|If struck by Dispel Magic, target ceases to exist for 1d10 rounds
4391|If struck by Dispel Magic, target is rendered squeaky clean
4392|If struck by Dispel Magic, target loses 1d100 hit points
4393|If struck by Dispel Magic, target's skeleton disintegrates
4394|If target attempts to teleport, his nervous system stays behind
4395|If target disembowels himself, he's 10% likely to become a god
4396|If target draws a weapon, he can't sheathe it again for 4d6 hours
4397|If target draws a weapon, he can't sheathe it until he's wounded
4398|If target draws a weapon, he can't use it for 1d4 rounds
4399|If target draws a weapon, it's 5% likely to shatter outright
4400|If target eats raw meat, he bleeds from the ears for 4d4 rounds
4401|If target eats raw meat, he has visions of a possible future
4402|If target eats raw meat, he has visions of his own death
4403|If target eats raw meat, he succumbs to voracious bloodlust
4404|If target eats raw meat, he's thrown into the nearest river
4405|If target eats raw meat, it increases in volume by a factor of 10
4406|If target eats raw meat, it turns to hot ashes in his stomach
4407|If target has a shield, it becomes fused to his arm
4408|If target has a shield, it claps shut on his arm like a clamshell
4409|If target has a shield, it now weighs 500 pounds
4410|If target has a shield, it vanishes, taking his arm with it
4411|If target has any charged magic items, they discharge on him
4412|If target has any charged magic items, they turn to wood
4413|If target has any charged magic items, they're fully recharged
4414|If target has any charged magic items, they're inert until dawn
4415|If target has any leather, he sprouts horns like a bull
4416|If target has any leather, he's soaked with lamp oil
4417|If target has any leather, it rots over 1d10 rounds
4418|If target has any leather, the cows that yielded it seek revenge
4419|If target has slain anyone recently, he goes insane until dawn
4420|If target has slain anyone recently, he's attacked by vultures
4421|If target is aware of any poison nearby, he begins shrieking
4422|If target is aware of any poison nearby, he thinks it's delicious
4423|If target is aware of any poison nearby, he tries to ingest it
4424|If target is aware of any poison nearby, he's immune to it
4425|If target is beheaded, a spectacular lightshow ensues
4426|If target is beheaded, a winged horse springs from his neck-stump
4427|If target is beheaded, anyone nearby is stricken blind for 1 turn
4428|If target is beheaded, he grows a new head facing backwards
4429|If target is beheaded, he grows a new head just like the caster's
4430|If target is beheaded, he's 10% likely to possess his slayer
4431|If target is beheaded, he's 40% likely to grow a new head
4432|If target is beheaded, his blood turns to very strong acid
4433|If target is beheaded, his body combusts and races to the horizon
4434|If target is beheaded, his body defends his slayer for 2d10 turns
4435|If target is beheaded, his body deflates like a balloon
4436|If target is beheaded, his body seeks political office
4437|If target is beheaded, his body still lives a long and happy life
4438|If target is beheaded, his body tries to behead his slayer
4439|If target is beheaded, his head becomes undead
4440|If target is beheaded, his head bounces away like a rubber ball
4441|If target is beheaded, his head explodes as a 10HD fireball
4442|If target is beheaded, his head floats away like a balloon
4443|If target is beheaded, his head rolls to the highest mountaintop
4444|If target is beheaded, his head speaks prophecy for 1d4 rounds
4445|If target is beheaded, his head turns to solid gold
4446|If target is beheaded, his slayer disgorges 1d6 gallons of blood
4447|If target is beheaded, his slayer is Stunned for 1d4 hours
4448|If target is beheaded, his slayer must Save vs Will or go insane
4449|If target is beheaded, his slayer receives 10d1000 gold pieces
4450|If target is beheaded, his slayer then tries to behead himself
4451|If target is beheaded, lightning bolts discharge from his neck
4452|If target is beheaded, no one now nearby can ever be resurrected
4453|If target is beheaded, two identical heads sprout from his neck
4454|If target is carrying a magical weapon, he loses 1d8 hit points
4455|If target is carrying a magical weapon, he regains 1d8 hit points
4456|If target is carrying a magical weapon, it is burned to slag
4457|If target is carrying a magical weapon, it mimics his personality
4458|If target is carrying a pouch, he tries to climb into it
4459|If target is carrying a pouch, it becomes a small Bag of Holding
4460|If target is carrying a pouch, it contains 1d100 gold pieces
4461|If target is carrying a pouch, it inflates like a hot air balloon
4462|If target is carrying any food, he turns into a werewolf
4463|If target is carrying any gold, he can hurl one 10HD fireball
4464|If target is carrying any gold, he changes alignment until sunset
4465|If target is carrying any gold, he's struck by lightning
4466|If target is carrying any water, it becomes toxic to him
4467|If target is carrying any wood, he attempts to devour it
4468|If target is carrying any wood, it explodes into fiery splinters
4469|If target is carrying any wood, it smolders until sunset
4470|If target is carrying any wood, it turns to sawdust
4471|If target is carrying rope, he ties himself to a nearby tree
4472|If target is carrying rope, he winds it tightly about his neck
4473|If target is carrying rope, it can't be cut by non-magical means
4474|If target is carrying rope, it threads itself through his flesh
4475|If target is currently injured he begins aging one year per round
4476|If target is cut by a metal weapon, he loses 2d10 gold pieces
4477|If target is cut by a metal weapon, he won't heal naturally
4478|If target is cut by a metal weapon, his limbs turn invisible
4479|If target is cut by a metal weapon, it sizzles violently
4480|If target is cut by a metal weapon, that injury quickly rusts
4481|If target is cut by a metal weapon, that weapon quickly rusts
4482|If target is now bleeding, fire can't harm him for 2d4 days
4483|If target is now bleeding, he begins to drown as though submerged
4484|If target is now bleeding, he's hereafter susceptible to rust
4485|If target is now bleeding, his weapon is +4 for 2d4 hours
4486|If target is now bleeding, the ground at his feet heats to 500∞
4487|If target is now carrying any food, he contracts advanced leprosy
4488|If target is now carrying any food, he loses 1d100 hit points
4489|If target is now carrying any food, he teleports 2d10 miles
4490|If target is now standing, he can't sit or lie down for 8d6 hours
4491|If target is now standing, he levitates helplessly for 2d8 rounds
4492|If target is now standing, he's now standing on tall stilts
4493|If target is now standing, his legs double in length
4494|If target is now wet, he suffers sudden heat exhaustion
4495|If target is slain by a blade, he can never be resurrected
4496|If target is slain by fire, he explodes as a 20HD fireball
4497|If target is slain by fire, he resurrects in 1d4 days
4498|If target is slain by fire, his ashes are scattered over the sea
4499|If target is slain by fire, the nearest forest is also set ablaze
4500|If target is slain in the next 24 hours, he becomes a god
4501|If target is slain in the next 24 hours, he can't be resurrected
4502|If target is slain in the next 24 hours, he resurrects at sunrise
4503|If target is slain in the next 24 hours, winter begins at once
4504|If target is slain, a spring bubbles up from beneath his corpse
4505|If target is slain, a virulent plague breaks out in a nearby city
4506|If target is slain, all trees within 10 miles vanish
4507|If target is slain, all within 10 miles are overcome by grief
4508|If target is slain, he becomes an undead servant for his slayer
4509|If target is slain, he forever haunts the dreams of his slayer
4510|If target is slain, his allies all attack his slayer
4511|If target is slain, his allies quickly forget him and move on
4512|If target is slain, his corpse completely decays in 1d4 rounds
4513|If target is slain, his corpse embraces his slayer and combusts
4514|If target is slain, his corpse turns to wax within 1d10 rounds
4515|If target is slain, his slayer must Save or die along with him
4516|If target is slain, his soul can't leave his body
4517|If target is slain, his soul is sent to the wrong plane
4518|If target is slain, the caster is under a Geas to resurrect him
4519|If target is slain, the caster must inform his next of kin
4520|If target is wearing animal hide, he becomes an animal until dawn
4521|If target is wearing animal hide, he hides like an animal
4522|If target is wearing animal hide, he thinks that he's that animal
4523|If target is wearing animal hide, he tries to eat it
4524|If target is wearing animal hide, it animates and attacks him
4525|If target is wearing any rings, he has a spiritual revelation
4526|If target is wearing any rings, he's immune to magic until sunset
4527|If target is wearing any rings, his hands retract into his wrists
4528|If target is wearing any rings, they ignite on his fingers
4529|If target is wearing armor, he is unable to remove it
4530|If target is wearing armor, he teleports into the nearest town
4531|If target is wearing armor, he thinks it's part of his body
4532|If target is wearing armor, he's attacked by 1d4 alligators
4533|If target is wearing armor, he's blinded until he removes it
4534|If target is wearing armor, he's hurled into the nearest river
4535|If target is wearing armor, he's soaked with lamp oil
4536|If target is wearing armor, he's struck by lightning
4537|If target is wearing armor, it clatters noisily in the dark
4538|If target is wearing armor, it constricts painfully about him
4539|If target is wearing armor, it has a +2 AC bonus until sunrise
4540|If target is wearing armor, it heats to 500∞
4541|If target is wearing armor, it rattles violently for 1d10 hours
4542|If target is wearing armor, it teleports 2d6 yards
4543|If target is wearing armor, it turns invisible
4544|If target is wearing armor, it vanishes for 1d10 rounds
4545|If target is wearing armor, it's as supple as silk until sunset
4546|If target is wearing armor, it's restored to brand-new condition
4547|If target is wearing armor, rain falls heavily for 1d10 days
4548|If target is wearing armor, the ground beneath him gives way
4549|If target is wearing shoes, his feet become chicken's feet
4550|If target is wielding a weapon, he suffers severe frostbite
4551|If target kills an ally within one turn, he'll be fully Healed
4552|If target kills anyone in the next hour, he vanishes for 2d4 days
4553|If target lights a fire, he feels an urge to put his hands in it
4554|If target lights a fire, he is overwhelmingly afraid of it
4555|If target lights a fire, he perceives omens in its burning embers
4556|If target lights a fire, his clothing ignites
4557|If target loses a finger, he deliberately cuts off another one
4558|If target loses a finger, that hand shrivels and dies
4559|If target moves more than 10 yards from this spot, he dies
4560|If target now has fewer than 1d100 hit points, he's fully Healed
4561|If target now has more than 20 hit points, he loses 1d100
4562|If target sees an open pit, he tries to bury himself in it
4563|If target sees an open pit, he's attacked by something in it
4564|If target sits or lies down, he can't stand again for 8d6 hours
4565|If target sits or lies down, he teleports 1d100 yards
4566|If target sits or lies down, he's attacked by glowing beetles
4567|If target sits or lies down, he's covered by a light frost
4568|If target sleeps more than eight hours, he's struck by lightning
4569|If target teleports, he arrives holding two buckets of paint
4570|If target teleports, his skeleton teleports to this spot
4571|If target uses a doorway in the next hour, he turns to stone
4572|If target wields an axe, he thinks he's the archetypal Dwarf
4573|If target wields an axe, he tries to decapitate himself with it
4574|If target wields an axe, he's attacked by the nearest tree
4575|If target worships a deity, he claims to speak for the deity
4576|If target worships a deity, he forsakes that deity for another
4577|If target worships a deity, he thinks he's that deity's avatar
4578|If target worships a deity, he thinks the deity is talking to him
4579|If target's hands touch, they adhere to each other until dawn
4580|If target's weapon is metal, his hand turns to similar metal
4581|If target's weapon is metal, it turns to glass for 1d4 rounds
4582|If target's weapon is metal, it turns to wood and vice versa
4583|If target's weapon is metal, it's now indestructible
4584|Innumerable bats flutter around the target each day at twilight
4585|Insects constantly swarm around the target from now on
4586|Magic items are unreliable for the target for 2d4-1 days
4587|Magic items function at 50% power when target uses them
4588|Meat turns to gravel as it moves through target's digestive tract
4589|Melancholy chants issue from the target's weapon during battle
4590|Metal weapons are immune to magic while target wields them
4591|Metal weapons are invisible to target while he wields them
4592|Metal weapons chime pleasantly when they strike the caster
4593|Metal weapons do not conduct electricity while target wields them
4594|Metal weapons seem 10X heavier to target while he wields them
4595|Metal weapons seem to hum with power when target wields them
4596|Metal weapons seem weightless to target during combat
4597|Metal weapons strike sparks against target's body like flint
4598|Music causes the target to weep tears of blood
4599|Music inspires savage bloodlust in the target
4600|Nearest horse adopts the target's personality
4601|Nearest horse brutally attacks the target until one is dead
4602|Nearest pine tree crushes the target's home, wherever it is
4603|Nearest pine tree pelts the target with jagged pine cones
4604|Nearest pine tree sounds like the target when the wind blows
4605|Nearest pine tree sprays the target with boiling, caustic sap
4606|Nearest zombie appears in the area under the target's command
4607|Nearest zombie attacks the target until one is destroyed
4608|Nearest zombie follows the target everywhere
4609|Nearest zombie steals something precious to target, then flees
4610|Next 1d10 attacks upon target have a +4 bonus to damage
4611|Next 1d10 attacks upon target heal rather than inflict damage
4612|Next 1d10 attacks upon target inflict burning damage like fire
4613|Next 1d10 attacks upon target inflict only illusionary damage
4614|Next 1d10 attacks upon target inflict only minimum damage
4615|Next 1d10 attacks upon target leave him breathless and exhausted
4616|Next 1d10 attacks upon target leave him soaked with brine
4617|Next 1d10 attacks upon target wound a nearby tree instead
4618|Next 1d4 creatures slain by target combust immediately
4619|Next 1d4 creatures slain by target immediately rise as undead
4620|Next 1d4 creatures slain by target turn invisible upon death
4621|Next 1d4 creatures slain by target very rapidly decompose
4622|Next 1d4 hours seem like a dream to the target
4623|Next 1d4 rounds seem to last a full day to the target
4624|Next 2d4 spells cast at target are invisible in effect
4625|Next 2d4 spells cast at target function as the current spell
4626|Next 2d4 spells cast at target function at 2X normal power
4627|Next 2d4 spells cast at target strike random targets nearby
4628|Next horse touched by target becomes ravenously carnivorous
4629|Next horse touched by target can never again be ridden by mortals
4630|Next horse touched by target shrinks by 75%
4631|Next horse touched by target turns into a small dinosaur
4632|Next magic item handled by target appears as supple as clay
4633|Next magic item handled by target can again never be used by him
4634|Next magic item handled by target can't be used by anyone else
4635|Next magic item handled by target drains 1d10 hit points from him
4636|Next magic item handled by target expresses deep hatred for him
4637|Next magic item handled by target expresses deep love for him
4638|Next magic item handled by target is etched with his fingerprints
4639|Next magic item handled by target is invisible while he uses it
4640|Next magic item handled by target leaves colorful trails of light
4641|Next magic item handled by target leaves weird scars on his hands
4642|Next magic item handled by target makes him think he's drowning
4643|Next magic item handled by target makes his hands go numb
4644|Next magic item handled by target restores 1d10 hit points
4645|Next magic item handled by target seems to him to be 1,000∞
4646|Next magic item handled by target seems to him to be 10X heavier
4647|Next magic item handled by target shines like a beacon to undead
4648|Next magic item handled by target smells like manure for 3d8 days
4649|Next magic item handled by target tries to control his mind
4650|Next magic item handled by target works at 2X normal power
4651|Next magic item handled by target works contrary to his wishes
4652|Next person to wound the target absorbs half of the damage
4653|Next person to wound the target can harm no one else until sunset
4654|Next person to wound the target hallucinates wildly for one turn
4655|Next person to wound the target inflicts maximum damage
4656|Next person to wound the target is attacked by vermin
4657|Next person to wound the target is immediately chained to him
4658|Next person to wound the target is paralyzed for 1d10 rounds
4659|Next person to wound the target is splattered with fish guts
4660|Next person to wound the target is stricken blind until sunset
4661|Next person to wound the target is swarmed by aggressive bees
4662|Next person to wound the target is thrown into the nearest well
4663|Next person to wound the target is worshipped by vermin
4664|Next person to wound the target must Save or fall unconscious
4665|Next person to wound the target races to the nearest graveyard
4666|Next person to wound the target resembles him for 1d20 hours
4667|Next person to wound the target sees fires blazing all around him
4668|Next person to wound the target suffers 2X the damage inflicted
4669|Next person to wound the target suffers equal damage
4670|Next person to wound the target suffers overpowering vertigo
4671|Next person to wound the target suffers the damage instead
4672|Next person to wound the target teleports 1d4 miles away
4673|Next person to wound the target teleports 4d8 yards straight up
4674|Next person to wound the target then attacks the caster
4675|Next person to wound the target then flees to the nearest forest
4676|Next person to wound the target thinks he'll die before nightfall
4677|Next person to wound the target thinks he's drowning for one turn
4678|Next person to wound the target thinks that he's slain the target
4679|Next person to wound the target totally disarms himself
4680|Next person to wound the target will soon be abducted by undead
4681|Next person wounded by target must Save or age 1d6 years
4682|Next person wounded by target must Save or be attacked by vermin
4683|Next person wounded by target must Save or be Charmed by him
4684|Next person wounded by target must Save or be poisoned
4685|Next person wounded by target must Save or be stricken mute
4686|Next person wounded by target must Save or contract leprosy
4687|Next person wounded by target must Save or drop to one hit point
4688|Next person wounded by target must Save or flee panic-stricken
4689|Next person wounded by target must Save or shrink by 5d10%
4690|Next person wounded by target must Save or teleport 1d4 miles
4691|Next puddle stepped in by target absolves him of sin
4692|Next puddle stepped in by target causes him to hallucinate
4693|Next puddle stepped in by target changes his alignment until dawn
4694|Next puddle stepped in by target contains a small sea monster
4695|Next puddle stepped in by target drenches him from head to toe
4696|Next puddle stepped in by target explodes as a 6HD fireball
4697|Next puddle stepped in by target hardens like cement
4698|Next puddle stepped in by target inspires him to megalomania
4699|Next puddle stepped in by target is a 16HD water elemental
4700|Next puddle stepped in by target is highly concentrated acid
4701|Next puddle stepped in by target sends him to Elemental Water
4702|Next puddle stepped in by target teleports him to a nearby lake
4703|Next puddle stepped in by target throws him 3d10 yards in the air
4704|Next puddle stepped in by target turns to glass
4705|Next time target touches a tree, he must Save or turn to wood
4706|Next time target touches a tree, he's attacked by 1d100 squirrels
4707|Next time target touches a tree, he's buried in a heap of sawdust
4708|Next time target touches a tree, he's overgrown with stiff bark
4709|Next weapon to wound target absorbs water like a sponge
4710|Next weapon to wound target afflicts its wielder with narcolepsy
4711|Next weapon to wound target appears as porous as a sponge
4712|Next weapon to wound target appears to be made of diamond
4713|Next weapon to wound target becomes as black as coal forever
4714|Next weapon to wound target begins aging 1d100 years per round
4715|Next weapon to wound target burns like magnesium for 1d10 rounds
4716|Next weapon to wound target can never wound him again thereafter
4717|Next weapon to wound target can't harm him for 1d8 days
4718|Next weapon to wound target disintegrates if it wounds him again
4719|Next weapon to wound target embeds itself in a nearby tree
4720|Next weapon to wound target exudes acrid steam for 1d4 weeks
4721|Next weapon to wound target heals him if it wounds him again
4722|Next weapon to wound target heals its wielder by an equal amount
4723|Next weapon to wound target identifies him as its rightful owner
4724|Next weapon to wound target inflicts 10X the rolled damage
4725|Next weapon to wound target is 5% likely to change his sex
4726|Next weapon to wound target is +1 until he's wounded again
4727|Next weapon to wound target is 10% likely to change his alignment
4728|Next weapon to wound target is 10% likely to destroy his soul
4729|Next weapon to wound target is 60% likely to shatter
4730|Next weapon to wound target is believed to be a mighty artifact
4731|Next weapon to wound target is crushed into a small cube
4732|Next weapon to wound target is engraved with his name
4733|Next weapon to wound target is forever after -1 ToHit
4734|Next weapon to wound target is frozen in a large block of ice
4735|Next weapon to wound target is intensely magnetic
4736|Next weapon to wound target is invisible to him forever after
4737|Next weapon to wound target is jealously sought by collectors
4738|Next weapon to wound target is older than the entire universe
4739|Next weapon to wound target is pinned beneath a nearby boulder
4740|Next weapon to wound target is replaced by a nearly exact replica
4741|Next weapon to wound target is soon confiscated by demons
4742|Next weapon to wound target is thereafter +1 to hit him
4743|Next weapon to wound target is thereafter +4 ToHit him
4744|Next weapon to wound target is thereafter indestructible
4745|Next weapon to wound target is thereafter terribly afraid of him
4746|Next weapon to wound target leaps 1d100 rounds into the future
4747|Next weapon to wound target likewise wounds his attacker
4748|Next weapon to wound target makes him suffer apocalyptic visions
4749|Next weapon to wound target must Save or melt like a candle
4750|Next weapon to wound target must Save or shrink by 5d10 + 45%
4751|Next weapon to wound target penalizes its wielder's AC by 5
4752|Next weapon to wound target turns out to be a mighty artifact
4753|Next weapon to wound target turns to stone
4754|Next weapon to wound target vanishes for 1d10 rounds
4755|Next weapon to wound target was forged from his own bones
4756|Next weapon to wound target was forged on a distant world
4757|No one speaks to target for 2d4-1 days
4758|No one speaks to target until he spills his own blood
4759|Non-magical animals react to the target as if he were a salt lick
4760|Non-magical animals react to the target as if he were food
4761|Non-magical animals react to the target as if he were one of them
4762|Non-magical animals react to the target as if he were undead
4763|Normal voices seem deafeningly loud to the target
4764|Normal voices seem ghostly and haunting to the target
4765|Normal voices seem to echo imperiously to the target
4766|Normal voices seem to resonate in the target's bones
4767|On target's back is a button that, if pushed, lights up his head
4768|On target's back is a button that, if pushed, makes him giggle
4769|On target's back is a button that, if pushed, makes him glow blue
4770|On target's back is a button that, if pushed, makes him sweat
4771|Once per day, target can make a sound like a cannon
4772|Once per day, target can turn all wheels nearby invisible
4773|One of target's allies thinks that target is an avatar of his god
4774|One of target's arms becomes as supple as rope during combat
4775|One of target's arms can bend in 1d4 additional places
4776|One of target's arms is as durable as steel, but only when wet
4777|One of target's arms is bent like a corkscrew
4778|One of target's arms is bent like a shepherd's crook
4779|One of target's arms is replaced by a duplicate of his head
4780|One of target's arms is stripped to the bone but works normally
4781|One of target's arms loses all bone but functions like a tentacle
4782|One of target's arms turns into a small replica of his leg
4783|One of target's arms turns to a lion's foreleg
4784|One of target's eyes migrates to the back of his head
4785|One of target's feet is fused into an anvil
4786|One of target's feet rotates 180∞ at the ankle
4787|One of target's hands appears to have been flattened by a hammer
4788|One of target's hands becomes hideously contorted and deformed
4789|One of target's hands can pass through solid steel
4790|One of target's hands can pass through stone
4791|One of target's hands can't be cut by non-magical metal
4792|One of target's hands dissolves in water like a sand castle
4793|One of target's hands figures prominently in the apocalypse
4794|One of target's hands glows brightly in the presence of magic
4795|One of target's hands is fireproof, but he never knows which one
4796|One of target's hands is fireproof; the other hand vanishes
4797|One of target's hands is immune to bludgeoning weapons
4798|One of target's hands is impervious to beam-based magic spells
4799|One of target's hands is impervious to magical cold
4800|One of target's hands is invisible to undead
4801|One of target's hands is shaped like an orangutan's hand
4802|One of target's hands migrates to the top of his head
4803|One of target's hands oozes a viscous liquid like sap
4804|One of target's hands shines like a beacon if clenched in a fist
4805|One of target's hands turns into a hoof
4806|One of target's hands turns into a perfect cube of granite
4807|One of target's hands turns into a replica of a rabbit's head
4808|One of target's hands turns into sponge
4809|One of target's hands, when clenched, looks like a small head
4810|One of target's legs and one of his arms become as clear as glass
4811|One of target's legs and one of his arms seem to be made of wood
4812|One of target's legs and one of his arms shrink by 50%
4813|One of target's legs and one of his arms turn invisible
4814|One of target's limbs acquires intelligence hostile to him
4815|One of target's limbs always seems to be soaked with milk
4816|One of target's limbs appears to be made of diamond
4817|One of target's limbs becomes wildly disobedient during combat
4818|One of target's limbs can appear identical to his other limbs
4819|One of target's limbs can be Dispelled as an illusion
4820|One of target's limbs can never be rendered invisible
4821|One of target's limbs can't be armored in combat
4822|One of target's limbs develops an intense hatred for the others
4823|One of target's limbs falls off and tries to escape
4824|One of target's limbs glows bright blue in the dark
4825|One of target's limbs is affected as by the spell Slow
4826|One of target's limbs is as hard as steel during combat
4827|One of target's limbs is clearly artificial
4828|One of target's limbs is controlled by caster for 1d10 rounds
4829|One of target's limbs is covered in feathers
4830|One of target's limbs is entirely indestructible
4831|One of target's limbs is impervious to blades during combat
4832|One of target's limbs is impervious to polymorph magic
4833|One of target's limbs is made of porcelain but functions normally
4834|One of target's limbs is paralyzed for 1d6 days
4835|One of target's limbs is replaced by a hideous tentacle
4836|One of target's limbs is responsible for genocide
4837|One of target's limbs is wanted for murder
4838|One of target's limbs now juts from the center of his back
4839|One of target's limbs regenerates in 1d4 rounds if severed
4840|One of target's limbs retracts into his torso when not in use
4841|One of target's limbs seems to belong to a different species
4842|One of target's limbs shrinks by 1d4% per day
4843|One of target's limbs suffers intense pain if he uses magic
4844|One of target's limbs turns as green as grass
4845|One of target's limbs turns to a tree limb
4846|One of target's limbs turns to solid gold
4847|One or more of target's allies is plotting to kill him
4848|One or more of target's allies thinks that target is a traitor
4849|Ordinary water has a powerful emetic effect upon the target
4850|Ordinary water induces aggressive incontinence in the target
4851|Ordinary water is as intoxicating to target as distilled spirits
4852|Ordinary water is incredibly impressive to the target
4853|People often mistake the target for a hated enemy
4854|People often mistake the target for a statue of the caster
4855|People often mistake the target for an undead monstrosity
4856|People often mistake the target for someone who gives a damn
4857|People who meet target for the first time accuse him of drowning
4858|People who meet target for the first time accuse him of treason
4859|People who meet target for the first time are intimidated by him
4860|People who meet target for the first time are intimidating to him
4861|People who meet target for the first time become violently ill
4862|People who meet target for the first time feel insulted by him
4863|People who meet target for the first time ignore him if he speaks
4864|People who meet target for the first time laugh at him derisively
4865|People who meet target for the first time lose 1d4 gold pieces
4866|People who meet target for the first time mistake him for royalty
4867|People who meet target for the first time mock his fashion sense
4868|People who meet target for the first time point at him and laugh
4869|People who meet target for the first time promptly forget him
4870|People who meet target for the first time refuse to speak to him
4871|People who meet target for the first time tend to trust him
4872|People who meet target for the first time think he's a corpse
4873|People who meet target for the first time think he's a murderer
4874|People who meet target for the first time think he's a thief
4875|People who meet target for the first time think he's mocking them
4876|People who meet target for the first time think he's on fire
4877|People who meet target for the first time think he's stupid
4878|People who meet target for the first time think that he's a demon
4879|People who meet target for the first time think that he's hideous
4880|People who meet target for the first time threaten to kill him
4881|Phosphorescent beetles teem over target's skin for 2d12 hours
4882|Printed text appears hopelessly garbled while target is nearby
4883|Rope hisses like a snake while target uses it
4884|Rope tends to become hopelessly tangled when target uses it
4885|Seltzer water sprays from the target's nose for 1d10 rounds
4886|Shimmering lights play over the target's skin during combat
4887|Smoke issues from the ground near the target when he's angry
4888|Smoke makes the target think that he's being suffocated
4889|Smoke pours from target's eyes when he uses or is struck by magic
4890|Smoke pours from target's skin as though his bones are ablaze
4891|Some common non-magical species adopts the target as its enemy
4892|Some common non-magical species is forever invisible to target
4893|Some distant creature has been hired to assassinate the target
4894|Something from the bottom of a nearby lake attacks the target
4895|Sparks fly from target's ears as from a grindstone
4896|Sparks fly from target's eyes when he draws a weapon
4897|Sparks fly from target's fingertips when he's angry
4898|Sparks fly from target's nostrils as he speaks
4899|Spectral voices echo everything that the target says
4900|Suddenly 1d4 people appear and attack the target
4901|Suddenly 1d4 people appear and offer trinkets to the target
4902|Suddenly 1d4 people appear and try to lasso the target
4903|Suddenly 1d4 people appear and worship the target
4904|Suddenly 1d4 people nearby resemble the target
4905|Suddenly 1d4 people nearby wish to assassinate the target
4906|Sulfurous mud oozes from target's clothes for 1d8 hours
4907|Summoned creatures are at +2 ToHit the target
4908|Summoned creatures are Hasted in the target's presence
4909|Summoned creatures are invisible to the target
4910|Summoned creatures are Slowed in the target's presence
4911|Summoned creatures can make no sound in the target's presence
4912|Summoned creatures covet the target's possessions
4913|Summoned creatures ignore and are unaffected by the target
4914|Summoned creatures ignore the target unless he attacks them
4915|Summoned creatures ignore the target unless he has a weapon drawn
4916|Swords can't come within ten feet of the target for 1d4 rounds
4917|Swords in target's presence drip with his blood
4918|Swords pass harmlessly through the target's body for 1d4 turns
4919|Target acquires a new language and refuses to speak any other
4920|Target acquires an exact copy of the caster's spellbook
4921|Target acquires scars to match any wounds he inflicts on others
4922|Target acts as though he doesn't really exist
4923|Target acts as though he's the only person who really exists
4924|Target acts as though his fingers are readily replaceable
4925|Target acts as though his head and body are two separate beings
4926|Target acts generally like a jerk toward his friends and allies
4927|Target acts like a child for 10d10 rounds
4928|Target acts like a horse for 1d4 turns
4929|Target adds 1d4 to each attribute score for 2d12 hours
4930|Target affects an air of ostentatious wealth even if he's poor
4931|Target ages 1d10 years per day for the next 1d4 weeks
4932|Target ages 1d1000 years; if he lives, he's not subject to aging
4933|Target ages 1d4 years each time he says his name
4934|Target ages 1d4 years each time he's cut by a claw or fang
4935|Target ages 1d4 years each time he's cut by a metal blade
4936|Target ages 1d4 years each time his weapon injures someone
4937|Target ages at 2X normal rate unless he has a coin in his mouth
4938|Target ages at 2X normal rate while not in direct sunlight
4939|Target ages one year for each hit point of fire damage he suffers
4940|Target ages one year per round spent in the caster's presence
4941|Target ages plus or minus 1d10 years each hour
4942|Target always attacks the foe he's least likely to defeat
4943|Target always fails to consider the consequences
4944|Target always knows the location of the nearest giraffe
4945|Target and his possessions are stripped of any enchantments
4946|Target and nearest zombie are chained together nearby
4947|Target and nearest zombie are often mistaken for each other
4948|Target and nearest zombie exchange bodies
4949|Target and nearest zombie form an unholy alliance
4950|Target and the nearest horse exchange bodies
4951|Target and the nearest horse exchange clothing
4952|Target and the next person he attacks are invisible to each other
4953|Target and the next person he attacks are soaked with icy brine
4954|Target and the next person he attacks both shrink by 5d10%
4955|Target and the next person he attacks each lose 2d8 hit points
4956|Target and the next person he attacks fall unconscious until dawn
4957|Target and the next person he attacks freeze solid
4958|Target and the next person he attacks teleport 1d4 miles away
4959|Target and the next person he attacks vanish for 10d10 rounds
4960|Target appears to be 1d100 years older than he really is
4961|Target appears to be 1d20 inches taller than he really is
4962|Target appears to be a hideous corpse until dawn tomorrow
4963|Target appears to be far more menacing than he really is
4964|Target appears to be in the middle of a terrible rainstorm
4965|Target appears to be made of chocolate until dawn tomorrow
4966|Target appears to be soaked in his own blood until dawn tomorrow
4967|Target appears to be wearing a cloak of shimmering fire
4968|Target appears to have been assembled out of bamboo
4969|Target appears to have been burned beyond recognition
4970|Target appears to have been turned inside-out and then restored
4971|Target asserts that a great catastrophe is about to occur
4972|Target asserts that a nearby ally is really an illusion
4973|Target asserts that a nearby ally is trying to Charm him
4974|Target asserts that a vast conspiracy is out to get him
4975|Target asserts that all contracts are null and void
4976|Target asserts that all gold within 10 miles is counterfeit
4977|Target asserts that anyone who bleeds in his presence is a coward
4978|Target asserts that anyone who drinks his blood will live forever
4979|Target asserts that dangerous organisms live within his flesh
4980|Target asserts that death no longer has any power over him
4981|Target asserts that fire-based magic has no effect upon him
4982|Target asserts that he and the caster have been allies for years
4983|Target asserts that he can command undead
4984|Target asserts that he can cure disease and cast out demons
4985|Target asserts that he can divine the future, for the right price
4986|Target asserts that he can identify poisons by tasting them
4987|Target asserts that he can issue divine edicts
4988|Target asserts that he can place powerful curses on people
4989|Target asserts that he can produce pearls if he eats sand
4990|Target asserts that he can summon Earth Elementals by eating dirt
4991|Target asserts that he can summon ghosts and phantoms at will
4992|Target asserts that he can take the shape of a doppelganger
4993|Target asserts that he can talk to Air Elementals at will
4994|Target asserts that he can throw lightning bolts at will
4995|Target asserts that he can travel between planes at will
4996|Target asserts that he can travel freely through time
4997|Target asserts that he can turn diamonds into coal by eating them
4998|Target asserts that he died 1d4 rounds ago
4999|Target asserts that he died 1d4 years ago
5000|Target asserts that he has a key that unlocks his skull
5001|Target asserts that he has any number of non-verifiable maladies
5002|Target asserts that he has only 1d4 hours to live
5003|Target asserts that he has the power to bestow godhood
5004|Target asserts that he has the power to create and destroy souls
5005|Target asserts that he heals quickly and has a metal skeleton
5006|Target asserts that he intends to raze the nearest city
5007|Target asserts that he is descended from mighty kings
5008|Target asserts that he is the caster's father
5009|Target asserts that he knows exactly who is destined to kill him
5010|Target asserts that he knows the location of a secret holy book
5011|Target asserts that he knows the location of a vast treasure
5012|Target asserts that he knows when, where, and how he'll die
5013|Target asserts that he must choose which of his allies must die
5014|Target asserts that he was bitten by a werewolf one month ago
5015|Target asserts that he will become omnipotent upon death
5016|Target asserts that he will go insane unless he eats 1d4 apples
5017|Target asserts that he worked as a torturer for the king
5018|Target asserts that he'll combust if anyone says his name
5019|Target asserts that he'll combust if he draws his weapon too fast
5020|Target asserts that he'll combust if he gets wet
5021|Target asserts that he'll combust if he reads a map
5022|Target asserts that he'll combust if he's outdoors at sunset
5023|Target asserts that he'll combust if his blood is spilled
5024|Target asserts that he'll die before he sees another winter
5025|Target asserts that he'll die during the next rainstorm
5026|Target asserts that he'll die if anyone harms the caster
5027|Target asserts that he'll die if anyone nearby dies violently
5028|Target asserts that he'll die if anyone nearby is related to him
5029|Target asserts that he'll die if anyone nearby speaks his name
5030|Target asserts that he'll die if anyone nearby uses magic
5031|Target asserts that he'll die if he changes or cleans his clothes
5032|Target asserts that he'll die if he closes his eyes or blinks
5033|Target asserts that he'll die if he crosses moving water
5034|Target asserts that he'll die if he doesn't receive a pony
5035|Target asserts that he'll die if he draws a weapon in anger
5036|Target asserts that he'll die if he draws/sheathes his weapon
5037|Target asserts that he'll die if he eats during the next 4d6 days
5038|Target asserts that he'll die if he fires any missile weapon
5039|Target asserts that he'll die if he opens his eyes
5040|Target asserts that he'll die if he sees a rainbow
5041|Target asserts that he'll die if he sees his own blood
5042|Target asserts that he'll die if he speaks his native language
5043|Target asserts that he'll die if he spends any money
5044|Target asserts that he'll die if he stops dancing
5045|Target asserts that he'll die if he stops talking
5046|Target asserts that he'll die if he touches anyone else's blood
5047|Target asserts that he'll die if he touches gold
5048|Target asserts that he'll die if he touches ice
5049|Target asserts that he'll die if he touches metal
5050|Target asserts that he'll die if he uses any magic items
5051|Target asserts that he'll die if he uses the word "the"
5052|Target asserts that he'll die if he's cut by a magical blade
5053|Target asserts that he'll die if someone tells him to die
5054|Target asserts that he'll die in 1d4 rounds
5055|Target asserts that he'll die of biliousness
5056|Target asserts that he'll die the next time he eats
5057|Target asserts that he'll die the next time he receives first aid
5058|Target asserts that he'll die the next time he sleeps
5059|Target asserts that he'll die unless he burns all of his clothing
5060|Target asserts that he'll die unless he cuts his own throat
5061|Target asserts that he'll die unless he cuts off his own hand
5062|Target asserts that he'll die unless he destroys his magic items
5063|Target asserts that he'll die unless he destroys his weapon
5064|Target asserts that he'll die unless he drains all of his blood
5065|Target asserts that he'll die unless he drinks strong poison
5066|Target asserts that he'll die unless he eats a special mushroom
5067|Target asserts that he'll die unless he kills the caster
5068|Target asserts that he'll die unless he receives 500 gold pieces
5069|Target asserts that he'll die unless he receives 500 gold pieces
5070|Target asserts that he'll die unless he stays awake for 2d6 weeks
5071|Target asserts that he'll die unless he swallows a magic ring
5072|Target asserts that he'll die unless he takes a vow of pacifism
5073|Target asserts that he'll die unless his demands are met
5074|Target asserts that he'll die unless someone beheads him
5075|Target asserts that he'll die unless the caster kills himself
5076|Target asserts that he'll die when the caster casts another spell
5077|Target asserts that he'll drown in a picture of a lake
5078|Target asserts that he'll drown in a small puddle nearby
5079|Target asserts that he'll explode if anyone eats food near him
5080|Target asserts that he'll go mad if anyone touches him
5081|Target asserts that he'll turn into a werewolf if he eats meat
5082|Target asserts that he'll turn to diamond when slain
5083|Target asserts that he'll vanish forever if he falls asleep
5084|Target asserts that he'll vanish forever if he leaves this area
5085|Target asserts that he'll vanish into the ground at dawn tomorrow
5086|Target asserts that he'll vanish into the sky if he's wounded
5087|Target asserts that he's a ghost and must haunt this area
5088|Target asserts that he's a highly qualified thoracic surgeon
5089|Target asserts that he's a mighty warrior despite the evidence
5090|Target asserts that he's a Summoned creature about to be banished
5091|Target asserts that he's a traveler from an antique land
5092|Target asserts that he's an assassin from the distant future
5093|Target asserts that he's an avatar of the caster's deity
5094|Target asserts that he's been fatally wounded
5095|Target asserts that he's been repeatedly destroyed and rebuilt
5096|Target asserts that he's been replaced by a doppelganger
5097|Target asserts that he's brother to dragons and companion to owls
5098|Target asserts that he's come to deliver his people from bondage
5099|Target asserts that he's eager to exterminate his species
5100|Target asserts that he's found a plot to wipe out his species
5101|Target asserts that he's hunting a monster from the distant past
5102|Target asserts that he's immune to magic
5103|Target asserts that he's on a quest to destroy a mighty artifact
5104|Target asserts that he's on a rock outcrop surrounded by lava
5105|Target asserts that he's on the verge of exterminating his race
5106|Target asserts that he's one of many clones of the real target
5107|Target asserts that he's protected by an unholy host of demons
5108|Target asserts that he's rapidly bleeding to death
5109|Target asserts that he's responsible for many thousands of deaths
5110|Target asserts that he's standing at the bottom of a deep well
5111|Target asserts that he's standing on a ledge over an infinite pit
5112|Target asserts that he's supernaturally beautiful
5113|Target asserts that he's the embodiment of a mighty artifact
5114|Target asserts that he's the mightiest warrior in the world
5115|Target asserts that he's the world's most powerful magic user
5116|Target asserts that he's transforming into some kind of beast
5117|Target asserts that he's unspeakably ugly
5118|Target asserts that he's water soluble
5119|Target asserts that his actions are in accordance with prophecy
5120|Target asserts that his actions shape the destiny of the world
5121|Target asserts that his allies have forsaken him
5122|Target asserts that his birth occurred under odd circumstances
5123|Target asserts that his blood is worth more than gold
5124|Target asserts that his body and head are two symbiotic organisms
5125|Target asserts that his clothes are writhing with snakes
5126|Target asserts that his clothing is trying to kill him
5127|Target asserts that his current form isn't his true form
5128|Target asserts that his death will be avenged one thousand times
5129|Target asserts that his flesh is harder than iron
5130|Target asserts that his god owes him a big favor
5131|Target asserts that his internal organs are made of pure gold
5132|Target asserts that his plans will all culminate at dawn tomorrow
5133|Target asserts that his soul will be destroyed if he's injured
5134|Target asserts that his touch can induce madness
5135|Target asserts that his worst injuries are just a flesh wound
5136|Target asserts that no one nearby really exists
5137|Target asserts that one of his allies will betray him in a garden
5138|Target asserts that poultices of manure can heal any wound
5139|Target asserts that puns and rhymes are painful to him
5140|Target asserts that secret entities are plotting his downfall
5141|Target asserts that someone nearby is the avatar of his god
5142|Target asserts that that all food within 10 miles is poisonous
5143|Target asserts that the answer to every riddle is "time"
5144|Target asserts that the caster is a fraud and a charlatan
5145|Target asserts that the caster is an avatar of his deity
5146|Target asserts that the caster's spell functioned as intended
5147|Target asserts that the king owes him a huge favor
5148|Target asserts that the wages of sin aren't really death
5149|Target asserts that the world will end the moment that he dies
5150|Target asserts that time is an illusion, lunchtime doubly so
5151|Target asserts that whoever kills him will become a god
5152|Target asserts that whoever slays him will win incredible riches
5153|Target attacks anyone he sees using a magic item
5154|Target attacks anyone who attacks the caster
5155|Target attacks anyone who sees him using a magic item
5156|Target attacks anyone who speaks ill of the caster
5157|Target attacks anyone who uses magic upon the caster
5158|Target attacks the nearest herd animal until he or it is dead
5159|Target attacks the next person nearby who says his own name
5160|Target attacks the next person nearby who spends money
5161|Target attacks the next person who address him by name
5162|Target attacks the next person who draws a weapon nearby
5163|Target attacks the toughest, most dangerous creature he can see
5164|Target attempts to acquire the caster's spellbook
5165|Target attempts to disembowel himself with his bare hands
5166|Target attempts to ingest any ink he sees
5167|Target attempts to mimic the caster's every more
5168|Target attempts to strangle all trees within 100 yards
5169|Target attempts to strangle himself with his bare hands
5170|Target attracts all manner of mutants and abominations
5171|Target attracts leeches, maggots, slugs, and snails
5172|Target babbles incoherently for 2d10 rounds
5173|Target barks like a dog when he thinks he sees magic
5174|Target becomes a devoted acolyte of some fringe religion
5175|Target becomes an albino
5176|Target becomes ethereal if wounded by a weapon made of gold
5177|Target becomes giddy and mirthful when he's next hit by a weapon
5178|Target becomes intensely covetous of any magic item he sees
5179|Target becomes intensely hungry following each battle
5180|Target becomes nearly insane with rage whenever he says his name
5181|Target becomes the caster's most trusted and faithful friend
5182|Target becomes violently ill if he eats while in daylight
5183|Target becomes violently ill if he eats while sitting
5184|Target becomes wildly drunk when he's next hit by a weapon
5185|Target befouls any food or water that he and his allies now carry
5186|Target befriends a statue and carries it with him everywhere
5187|Target befriends a statue and thinks it gives him good advice
5188|Target befriends one of the caster's allies
5189|Target befriends the toughest, most dangerous creature he can see
5190|Target begs someone to bite off 1d10 of his fingers
5191|Target begs someone to set him ablaze
5192|Target believes anything the caster says to him
5193|Target believes everything that he says
5194|Target believes no factual statement he hears uttered in sunlight
5195|Target believes that 1d10 of his fingers are intensely magical
5196|Target believes that he can't be harmed by a fall from any height
5197|Target believes that he can't be slain by metal weapons
5198|Target believes that his allies are conspiring to rob him
5199|Target believes that nearly everyone is lying to him
5200|Target believes that whatever he last ate gave him eternal life
5201|Target believes that whatever he last ate is still alive
5202|Target believes that whatever he last ate was a powerful toxin
5203|Target believes that whatever he last ate was hallucinogenic
5204|Target believes that whatever he last ate was his last meal
5205|Target believes that whatever he last ate was worth a fortune
5206|Target belongs to a cult that requires him to perform horrid acts
5207|Target belongs to a cult that will remove his heart within a week
5208|Target bleeds from every orifice for 1d6 rounds but is unharmed
5209|Target bleeds profusely during combat, even if not wounded
5210|Target blows bright blue until he's wounded by a magical weapon
5211|Target briefly appears to be undead to anyone who wounds him
5212|Target briefly becomes invisible to anyone who wounds him
5213|Target briefly resembles anyone who wounds him
5214|Target briefly resembles the target each time he's wounded
5215|Target bursts into flame the next time he's totally submerged
5216|Target can appear to be covered in moss and lichens at will
5217|Target can appear to be twice his true age at will
5218|Target can appear totally nondescript and unremarkable at will
5219|Target can be commanded by the nearest dragon at will
5220|Target can be injured by arrows, but they can't kill him
5221|Target can be injured by bludgeons, but they can't kill him
5222|Target can be injured by electricity, but it can't kill him
5223|Target can be injured by magical cold, but it can't kill him
5224|Target can be injured by magical fire, but it can't kill him
5225|Target can be injured by magical weapons, but they can't kill him
5226|Target can be injured by water, but it can't kill him
5227|Target can be Summoned by the nearest dragon at will
5228|Target can become invisible at will but is 15% likely to die
5229|Target can become invisible at will if he plucks out his eyes
5230|Target can become invisible by drinking a quart of Elf's blood
5231|Target can bend his spine 120∞ midway along its length
5232|Target can brachiate like an ape but adopts an ape's proportions
5233|Target can Call Lightning daily but it's 70% likely to strike him
5234|Target can cast one Wish spell but permanently dies as a result
5235|Target can cause one nearby tree to become invisible for 2d6 days
5236|Target can cause one nearby tree to topple as though chopped down
5237|Target can cause someone nearby to resemble someone else nearby
5238|Target can change the color of his face 2d4 times per day
5239|Target can climb like a monkey
5240|Target can climb like a monkey but is 40% likely to become one
5241|Target can comfortably lift and carry twice his weight in manure
5242|Target can Command one nearby humanoid for 1d6 hours
5243|Target can Command one person nearby to defend him to the death
5244|Target can Command one person now nearby to attack
5245|Target can Command one person now nearby to tell the truth
5246|Target can Command the nearest dragon, just once
5247|Target can control caster like an undead skeleton for 1d6 rounds
5248|Target can delay his voice by 1d4 rounds, 1d4 times per day
5249|Target can detect counterfeit gems by tasting them
5250|Target can digest soil as readily as meat
5251|Target can discern magic items by bleeding on them
5252|Target can discern magic items by tasting them
5253|Target can dismiss a total of 20HD worth of elementals
5254|Target can divine the caster's exact location 1d4 times per day
5255|Target can do nothing but scream for 1d8 rounds
5256|Target can easily be persuaded to disarm himself
5257|Target can erect a four foot high wall of snow once per week
5258|Target can exhale fire but is 10% likely to combust and die
5259|Target can exhale fire but suffers as much damage as he inflicts
5260|Target can fall one yard per point of Wisdom without harm
5261|Target can Heal himself at will but ages 1d6 years per hit point
5262|Target can Heal himself but his closest ally will die as a result
5263|Target can Heal himself but is 5% likely to die each time
5264|Target can Heal himself but is 80% likely to drown each time
5265|Target can Heal himself but is blinded for 1d20 days each time
5266|Target can Heal himself but it costs him 1,000,000 gold pieces
5267|Target can Heal himself but only at night if he has one hit point
5268|Target can Heal himself four times but loses a limb each time
5269|Target can Heal himself if he sacrifices a point of CON each time
5270|Target can Heal himself ten times but loses a finger each time
5271|Target can hide his weapon inside his body for 2d4 hours per day
5272|Target can ingest and digest small quantities of bone
5273|Target can ingest and digest small quantities of coral
5274|Target can ingest and digest small quantities of glass
5275|Target can ingest and digest small quantities of gold
5276|Target can ingest and digest small quantities of iron
5277|Target can ingest and digest small quantities of lamp oil
5278|Target can ingest and digest small quantities of lead
5279|Target can ingest and digest small quantities of poison
5280|Target can ingest and digest small quantities of stone
5281|Target can ingest and digest small quantities of wood
5282|Target can issue Commands but is 20% likely to die each time
5283|Target can kill the caster outright but will also permanently die
5284|Target can kill the caster outright but will never have existed
5285|Target can leap one yard straight up per point of Charisma
5286|Target can locate any bear within one mile
5287|Target can magically Summon a distant relative who despises him
5288|Target can magically Summon his own clone once for 1d10 rounds
5289|Target can magically Summon the caster 1d4 times for 1d10 rounds
5290|Target can magically Summon the corpse some person he killed
5291|Target can make his voice issue from any object within 10 feet
5292|Target can make his voice issue from any person within 5 feet
5293|Target can make his voice seem to be 1d4 octaves higher or lower
5294|Target can make his voice seem to be that of someone much older
5295|Target can make his whisper heard by anyone in his line of sight
5296|Target can make his whisper heard through one foot of stone
5297|Target can make one of his arms as supple as rope at will
5298|Target can make one of his hands double in size at will
5299|Target can mask his scent at will
5300|Target can never again address anyone by name
5301|Target can never again speak or write his own name
5302|Target can never again wear the clothes or armor he's wearing now
5303|Target can never again wield the specific weapon he now wields
5304|Target can never be harmed by any weapon now within 10 yards
5305|Target can never be harmed by the specific weapon he now wields
5306|Target can never be slain if he cuts off both of legs right now
5307|Target can never become invisible to anyone now within 100 miles
5308|Target can never become invisible to anyone who has wounded him
5309|Target can never become invisible to anyone who knows his name
5310|Target can never become invisible without dying
5311|Target can no longer conceal his astonishing halitosis
5312|Target can no longer conceal his disdain for magic users
5313|Target can no longer conceal his fear of combat
5314|Target can no longer conceal his hatred of Dwarves
5315|Target can no longer conceal his insatiable cannibalism
5316|Target can no longer conceal his plans for world domination
5317|Target can no longer conceal the fact that he's artificial
5318|Target can no longer conceal the secret of his birth
5319|Target can only be killed by a magical weapon that he has wielded
5320|Target can only be killed by a weapon forged from his own bones
5321|Target can only eat food that he himself has prepared
5322|Target can polymorph at will but ages 1d100 years each time
5323|Target can polymorph at will but is 10% likely to die each time
5324|Target can polymorph at will but is blind in any form but his own
5325|Target can read but not speak or write 1d6 additional languages
5326|Target can read handwritten text at a distance of 10d10 yards
5327|Target can readily be convinced that he doesn't really exist
5328|Target can recognize faces only 10% of the time
5329|Target can regenerate 1 hit point per round for the next week
5330|Target can remove his head for up to 1d4 rounds without harm
5331|Target can remove his heart for up to 1d6 rounds without harm
5332|Target can retract his ears into his skull at will
5333|Target can retract one of his limbs into his body at will
5334|Target can see no farther than 20 yards unless he's barefoot
5335|Target can see no farther than 20 yards while in sunlight
5336|Target can see secret doors but can't see normal ones
5337|Target can see secret doors if he drinks concentrated poison
5338|Target can see secret doors if he sacrifices 1d6 hit points
5339|Target can see secret doors while yelling and hopping on one foot
5340|Target can shine heatless torchlight from his palm at will
5341|Target can shine heatless torchlight from the soles of his feet
5342|Target can speak only in a full shout while his weapon is drawn
5343|Target can speak only in grunts while his weapon is drawn
5344|Target can speak only in rhyme while his weapon is drawn
5345|Target can speak only in whale song for 1d4 hours
5346|Target can speak the language of bears, but they don't listen
5347|Target can speak with flies and gnats
5348|Target can speak with livestock but henceforth smells like manure
5349|Target can speak with monkeys and apes
5350|Target can speak with one corpse per week, but it lies to him
5351|Target can speak with one tree per week
5352|Target can speak with worms and slugs
5353|Target can stride unimpeded in knee-deep snow
5354|Target can stride unimpeded through thigh-deep water
5355|Target can subsist on leaves and grass for up to 1d4 weeks
5356|Target can subsist on mud, but it tastes incredibly foul to him
5357|Target can subsist on mud, but it's highly addictive to him
5358|Target can subsist on mud, but regular food is poisonous to him
5359|Target can subsist on only 10% of the normal amount of food
5360|Target can subsist on water alone while he's at full hit points
5361|Target can subsist on water but must drink ten gallons per day
5362|Target can Summon and Command an 8HD Earth Elemental 1d6 times
5363|Target can teleport 1d4 miles per day but ages 8d8 years per mile
5364|Target can teleport 1d4 miles randomly, once per day
5365|Target can teleport at will but arrives 1d20 days later
5366|Target can teleport at will but arrives with only one hit point
5367|Target can teleport at will but is 50% likely to die on arrival
5368|Target can teleport half of his body at will
5369|Target can teleport one person nearby to the target's home
5370|Target can teleport to the caster's location once per month
5371|Target can teleport to this location once per month
5372|Target can track the caster with astonishing accuracy
5373|Target can turn his head completely around without harm
5374|Target can understand every language spoken within 10 miles
5375|Target can wield his weapon only in his non-dominant hand
5376|Target can Wish the death of someone nearby, but target also dies
5377|Target can write but not speak or read 1d6 additional languages
5378|Target can't attack anyone for 2d4 rounds
5379|Target can't attack anyone until he wounds himself
5380|Target can't attack anyone who doesn't know target's name
5381|Target can't attack or be attacked for 2d8 rounds
5382|Target can't attack or be attacked until he moves from this spot
5383|Target can't attack the caster until at least sunset
5384|Target can't attack the caster with any weapons containing metal
5385|Target can't attack the caster with any weapons containing wood
5386|Target can't attack until he drops his weapons, gear, and clothes
5387|Target can't be affected by the caster's magic for 1d6 turns
5388|Target can't be affected by the intended spell for 1d4 years
5389|Target can't be attacked by anyone or anything for 1d4 rounds
5390|Target can't be burned by acid if he cuts off both of his thumbs
5391|Target can't be burned by molten metal
5392|Target can't be burned by steam between sunset and dawn
5393|Target can't be burned by steam or boiling water while naked
5394|Target can't be burned by steam while he's wearing boots or shoes
5395|Target can't be choked, strangled, or suffocated
5396|Target can't be cut by any blade unless it's already bloodstained
5397|Target can't be cut by manufactured stone blades
5398|Target can't be detected by invisible creatures
5399|Target can't be detected by magical attempts at scrying
5400|Target can't be detected by magical scrying while naked in a tree
5401|Target can't be harmed by bludgeons between dawn and noon
5402|Target can't be harmed by bludgeons for 2d10 rounds
5403|Target can't be harmed by boiling oil or pitch
5404|Target can't be harmed by invisible creatures at night
5405|Target can't be harmed by magical fire while brandishing a weapon
5406|Target can't be harmed by magical fire while indoors
5407|Target can't be harmed by magical fire while standing in a bucket
5408|Target can't be harmed by magical fire while underwater
5409|Target can't be harmed by natural lightning
5410|Target can't be injured by wooden weapons while naked
5411|Target can't be injured by wooden weapons while sleeping
5412|Target can't be injured by wooden weapons while standing in fire
5413|Target can't be injured by wooden weapons while standing in snow
5414|Target can't be killed by any female creature for 1d4 weeks
5415|Target can't be killed by any male creature for 1d4 weeks
5416|Target can't be killed during the next 2d12 hours
5417|Target can't be knocked off balance by any less than 1d4 people
5418|Target can't be knocked off balance by any physical force
5419|Target can't be magically detected by anyone not of his race
5420|Target can't be magically detected by anyone of the same sex
5421|Target can't be slain except while sleeping
5422|Target can't be slain if he remains within 10 yards of this spot
5423|Target can't be slain while sleeping
5424|Target can't be stunned by any blow to the head
5425|Target can't be surprised if he has a snowball in each hand
5426|Target can't be surprised if he has an eyeball in his mouth
5427|Target can't be surprised if he's wearing a carnation
5428|Target can't be surprised while at full hit points
5429|Target can't be wounded by metal weapons until sunset tonight
5430|Target can't be wounded by metal weapons while barefoot
5431|Target can't breathe for 2d10 rounds
5432|Target can't breathe until he removes his boots or shoes
5433|Target can't breathe while touching more than one person
5434|Target can't breathe while wearing, touching, or carrying metal
5435|Target can't come within 10 feet of any fire now burning
5436|Target can't come within 10 yards of the caster
5437|Target can't come within one mile of his home
5438|Target can't come within one mile of the caster
5439|Target can't come within ten feet of any tree thicker than he is
5440|Target can't create or use magical fire except while indoors
5441|Target can't create or use magical fire for 1d4 years
5442|Target can't die for at least 1d4 days, but he can be injured
5443|Target can't digest any food that he eats in direct sunlight
5444|Target can't digest any food unless he prepares it himself
5445|Target can't digest anything that's been dead longer than a day
5446|Target can't digest cooked meat
5447|Target can't digest meat from any animal killed in daylight
5448|Target can't draw his weapon if anyone else is within 10 yards
5449|Target can't draw his weapon or sheathe it if it's now drawn
5450|Target can't draw his weapon unless he asks permission to do so
5451|Target can't draw his weapon within 100 yards of this spot
5452|Target can't hear echoes
5453|Target can't hear his own voice
5454|Target can't hear his own voice except while his eyes are closed
5455|Target can't hear the voice of any female member of his race
5456|Target can't hear the voice of any male member of his race
5457|Target can't hear the voice of anyone who's recently injured him
5458|Target can't hear the voice of anyone within 10 feet of him
5459|Target can't hear voices for 2d4-1 days
5460|Target can't ignite any fire unless his hair is soaking wet
5461|Target can't ignite any fire unless it's snowing
5462|Target can't ignite any fire while underground
5463|Target can't ignite any fire while wearing clothes
5464|Target can't leave this spot until he wounds himself
5465|Target can't lie, equivocate, or tell half-truths
5466|Target can't move more than 10 yards from the caster
5467|Target can't pass through doorways while at full hit points
5468|Target can't say anyone's name
5469|Target can't see artificial light while at full hit points
5470|Target can't see light other than sunlight or reflected sunlight
5471|Target can't see or hear any of his allies for 4d6 hours
5472|Target can't see or hear his 1d4 of his allies for 1d4 days
5473|Target can't see or hear living creatures for 2d6 rounds
5474|Target can't see or hear magical creatures for 2d6 days
5475|Target can't see or hear metal objects for 3d8 hours
5476|Target can't see sunlight or reflected sunlight
5477|Target can't sleep unless he first eats a handful of soil
5478|Target can't sleep unless he has his weapon in hand
5479|Target can't sleep unless he's standing up
5480|Target can't sleep until he fells the tallest tree in the kingdom
5481|Target can't sleep until he gives away all of his armor
5482|Target can't sleep within 10 feet of another sleeping person
5483|Target can't speak except while barefoot
5484|Target can't speak except while brandishing a weapon
5485|Target can't speak for 1d20 turns
5486|Target can't speak to anyone more than 20 feet from him
5487|Target can't speak to anyone who addresses him by name
5488|Target can't speak unless he wears a cloth over his face
5489|Target can't speak unless he's brandishing a weapon
5490|Target can't speak unless his hair is wet
5491|Target can't speak until after he has eaten his next full meal
5492|Target can't speak until his blood is next drawn
5493|Target can't speak until the caster says his own name
5494|Target can't speak while at full hit points
5495|Target can't speak while at full hit points
5496|Target can't speak while wielding a weapon
5497|Target can't use any form of rope or chain longer than he is tall
5498|Target can't use any items containing metal for 2d4-1 days
5499|Target can't use any magic items containing wood for 2d4-1 days
5500|Target can't use any magic items for 1d4 days
5501|Target can't use any magic items older than he is
5502|Target can't use his hands or any utensils while eating
5503|Target can't voluntarily pass through doorways unless naked
5504|Target can't walk until the caster says his own name
5505|Target can't walk while carrying gold
5506|Target can't wield any weapon containing metal for 1d4 days
5507|Target can't wield any weapon in his dominant hand
5508|Target can't wield any weapon that hasn't drawn his blood
5509|Target can't wield any weapon within 1d4 miles of this spot
5510|Target can't wound anyone who hasn't wounded him
5511|Target carves a tiny notch in every tree he passes
5512|Target challenges his closest ally to single combat to the death
5513|Target chants nonsensically for 2d10 rounds
5514|Target clatters when he walks like a barrel full of pots and pans
5515|Target collapses into a fetal position for 1 turn
5516|Target combusts if he uses magic within the next 1d4 turns
5517|Target combusts if his weapon is thrown into a river
5518|Target comes into possession of a world-shaking artifact
5519|Target concludes every battle thoroughly soaked by his own blood
5520|Target confesses to a list of crimes, none of which has happened
5521|Target confesses to crimes he couldn't possibly have committed
5522|Target confesses to genocide but can produce no evidence of it
5523|Target confesses to rampant kleptomania
5524|Target constantly boasts about his prowess in all things
5525|Target constantly exudes fragrant soap suds
5526|Target continuously speaks to an imaginary ally
5527|Target coughs incessantly, but his actions are unimpaired
5528|Target craves hay and has a long tail like a horse
5529|Target craves twigs and bark after every battle
5530|Target creates a phony language and refuses to speak any other
5531|Target crouches and begins eating dirt, twigs, gravel, etc.
5532|Target crows like a rooster whenever he sees a magic item used
5533|Target dares 1d4 of his allies to try to behead him
5534|Target declares this area to be a sacred shrine to his deity
5535|Target degenerates into an abomination hated by sentient beings
5536|Target demands that his friends and allies pay him tribute
5537|Target develops a pronounced stutter
5538|Target disappears and is completely forgotten for 2d4-1 days
5539|Target discovers that one of his limbs is a separate entity
5540|Target discovers that one of his limbs is made of living wood
5541|Target discovers that one of his limbs is trying to kill him
5542|Target discovers that one of his limbs isn't attached to his body
5543|Target disgorges 1d10 acorns in each of the next 1d10+10 rounds
5544|Target disgorges 1d10 cubic feet of damp, sticky rice
5545|Target disgorges 1d10 pounds of feathers
5546|Target disgorges 1d10 pounds of hallucinogenic mushrooms
5547|Target disgorges 1d100 gold coins, half of which are counterfeit
5548|Target disgorges 1d1000 dragonflies
5549|Target disgorges 1d1000 tiny, phosphorescent worms
5550|Target disgorges 1d4 cubic yards of humus
5551|Target disgorges 1d4 gallons of boiling pitch
5552|Target disgorges 1d6 filthy carrion birds
5553|Target disgorges 2d10 pounds of slag
5554|Target disgorges 3d100 feet of hemp rope
5555|Target disgorges 5d10 sheets of pristine parchment
5556|Target disgorges 5d10 sheets of rotting parchment
5557|Target disgorges a 50 pound sack of potatoes
5558|Target disgorges a boulder larger than any within 1d10 miles
5559|Target disgorges a box that he believes to contain his soul
5560|Target disgorges a brick of solid chlorine
5561|Target disgorges a bucket filled with eyeballs
5562|Target disgorges a bushel of razor-sharp shards of glass
5563|Target disgorges a bushel of rotten apples
5564|Target disgorges a corked bottle containing a mysterious note
5565|Target disgorges a corked bottle containing a powerless genie
5566|Target disgorges a dragon's egg
5567|Target disgorges a full-sized statue of a nearby ally
5568|Target disgorges a gelatinous mass writhing with tentacles
5569|Target disgorges a healthy specimen of some extinct species
5570|Target disgorges a homunculus
5571|Target disgorges a huge quantity of raisins, dates, and figs
5572|Target disgorges a large hourglass nearly empty of sand
5573|Target disgorges a large slab of marble
5574|Target disgorges a map to his home
5575|Target disgorges a one-half-size clone of the caster
5576|Target disgorges a pair eyeglasses granting the wearer True Sight
5577|Target disgorges a slimy slug as long and thick as his arm
5578|Target disgorges a small and long-lost artifact of great power
5579|Target disgorges a small but detailed replica of a nearby castle
5580|Target disgorges a small trampoline
5581|Target disgorges a stone that explodes on contact with ice
5582|Target disgorges a stone that will kill him if he touches it
5583|Target disgorges a ten foot column of aluminum one foot thick
5584|Target disgorges a two-foot square pane of glass
5585|Target disgorges a vial containing a powerful but unknown potion
5586|Target disgorges a vial containing the antidote to every poison
5587|Target disgorges an egg that can freeze 1,000 cubic feet of water
5588|Target disgorges an egg that, if broken, turns into a small boat
5589|Target disgorges an entire trombone, minus the mouthpiece
5590|Target disgorges an exact copy of the clothes he's now wearing
5591|Target disgorges an intricate but badly rusted clockwork device
5592|Target disgorges his own full-grown clone, which then attacks him
5593|Target disgorges several gallons of house paint
5594|Target disgorges several gallons of viscous, highly adhesive goo
5595|Target disgorges the crown of the nearest king
5596|Target disgorges the front door of his home
5597|Target doesn't age until he next speaks
5598|Target doesn't age while bald
5599|Target doesn't age while holding a gold coin in his mouth
5600|Target doesn't age while in the caster's presence
5601|Target doesn't age while naked
5602|Target doesn't age while wearing a wet hat
5603|Target doesn't age while weeping
5604|Target doesn't need to eat, drink, or breathe for 2d4-1 days
5605|Target doesn't need to sleep for 4d20 days
5606|Target donates 2d10 hit points to the caster
5607|Target drowns for 1d6 rounds but is fine afterward
5608|Target earns 50 gold pieces when his attacks cause maximum damage
5609|Target embraces a wacky cult founded by a hack writer
5610|Target endeavors to buy a controlling interest in the kingdom
5611|Target endlessly frets that he'll die in 1d10 rounds
5612|Target endlessly frets that he's doomed to be eaten by a dragon
5613|Target experiences bone-chilling cold when his head is touched
5614|Target experiences clairvoyance when he is burned
5615|Target experiences heart-rending grief whenever he uses magic
5616|Target experiences intense vertigo when he draws a weapon
5617|Target experiences searing pain when his skin is touched
5618|Target experiences soul-wrenching pain if he stands upright
5619|Target experiences transcendent euphoria when his blood is drawn
5620|Target experiences vague nostalgia whenever he's wounded
5621|Target exudes a scent 50% likely disgust any given person
5622|Target exudes a scent like something dredged from the ocean floor
5623|Target exudes a scent reminiscent of decaying skunks
5624|Target exudes a scent reminiscent of the bottom of the ocean
5625|Target exudes a scent that attracts carnivores
5626|Target exudes a scent that causes conifers to shed their needles
5627|Target exudes a scent that causes fires to burn pale green
5628|Target exudes a scent that causes food to spoil quickly
5629|Target exudes a scent that easily can be tracked for miles
5630|Target exudes a scent that induces sleep in birds
5631|Target exudes a scent that inspires attracts bats
5632|Target exudes a scent that inspires fear in earth elementals
5633|Target exudes a scent that inspires intense bloodlust
5634|Target exudes a scent that inspires loyalty in wolves
5635|Target exudes a scent that inspires rage in hoofed animals
5636|Target exudes a scent that is strongly enticing to undead
5637|Target exudes a scent that is strongly offensive to undead
5638|Target exudes a scent that makes Dwarves' eyes water
5639|Target exudes a scent that makes other people's hair fall out
5640|Target exudes a scent that makes people ignore him
5641|Target exudes a scent that obscures infravision
5642|Target exudes a scent that protects metal from natural rust
5643|Target exudes a scent that repels gnomes
5644|Target exudes an offensive stench but refuses to believe it
5645|Target fails at his next attempt at fine manual dexterity
5646|Target falls asleep for one hour per hit point he currently lacks
5647|Target fanatically defends the caster for 1d10 rounds
5648|Target fears any subsequent magic used by the caster
5649|Target fears that all of his efforts are for naught
5650|Target feels as if he's walking on a high tightrope
5651|Target feels as if he's wearing an enormous hat made of lead
5652|Target feels as if his clothes are trying to digest him
5653|Target feels as if his clothes have turned to steel
5654|Target feels as if someone else is wearing his clothes right now
5655|Target feels as if thorns have sprouted in his clothes
5656|Target feels as though a huge rodent is gnawing on his spine
5657|Target feels as though he just ate three pounds of butter
5658|Target feels as though he just ate three pounds of cement
5659|Target feels as though he just ate three pounds of flour
5660|Target feels as though he just ate three pounds of parchment
5661|Target feels as though he just swallowed a python
5662|Target feels as though he's been splashed with boiling water
5663|Target feels as though he's being swallowed by a python
5664|Target feels as though he's having a baby
5665|Target feels as though he's having a heart attack
5666|Target feels as though he's having teeth extracted
5667|Target feels as though his allies have abandoned him
5668|Target feels as though his internal organs are melting
5669|Target feels as though his teeth are spinning in his mouth
5670|Target feels as though his wounds have been completely healed
5671|Target feels as though one of his arms is being amputated
5672|Target feels compelled to abandon whatever faith he now follows
5673|Target feels compelled to attain godhood by the end of the week
5674|Target feels compelled to burn all of his clothing
5675|Target feels compelled to desecrate a shrine to his deity
5676|Target feels compelled to find a faith that contradicts his own
5677|Target feels compelled to martyr himself for someone else's deity
5678|Target feels compelled to mummify himself as soon as possible
5679|Target feels compelled to warn anyone he's about to attack
5680|Target feels his bones shake like a bundle of sticks
5681|Target feels his bones slowly disintegrating
5682|Target feels icy water dripping on him during every battle
5683|Target feels like he's having the time of his life
5684|Target feels that the direction of gravity has skewed by 10∞
5685|Target feels the ground shake as during a powerful earthquake
5686|Target finds a blade that can't be broken by any physical force
5687|Target finds a book describing the methods of brain surgery
5688|Target finds a box that damages the sanity of any who look in it
5689|Target finds a canopic jar containing his own vital organs
5690|Target finds a cursed vault containing 1d100 bars of gold
5691|Target finds a foot-long bar of indestructible glass
5692|Target finds a glass vial containing a highly volatile liquid
5693|Target finds a huge cache of real but worthless currency
5694|Target finds a huge leech attached somewhere on his body
5695|Target finds a large diamond and guards it obsessively
5696|Target finds a large sack filled with powdered bone
5697|Target finds a list of command words but doesn't know for what
5698|Target finds a magical ring enabling him to command amphibians
5699|Target finds a mysterious and compelling piece of sculpture
5700|Target finds a new, functioning limb that he didn't know he had
5701|Target finds a potion affects the person nearest its imbiber
5702|Target finds a potion that either resurrects or destroys a corpse
5703|Target finds a pouch containing 1d10 super-intelligent mice
5704|Target finds a pouch containing curds and whey
5705|Target finds a pouch containing exact copies of his hands
5706|Target finds a recipe for creating human life in a jar
5707|Target finds a shield +4 that only he can lift
5708|Target finds a text personally written by his deity
5709|Target finds a text that he wrote but doesn't remember writing
5710|Target finds an arsenal stocked with simulated weapons
5711|Target finds himself imprisoned in a mausoleum far from here
5712|Target finds the sight of blood intoxicating
5713|Target finds the sight of male magic users to be enormously funny
5714|Target finds the sound of his own voice to be horrifying
5715|Target finds the thought of his own death strangely comforting
5716|Target finds two doses of a Potion of Resurrection
5717|Target flees from anyone who addresses him by name
5718|Target flees into the forest if struck by magic in the next turn
5719|Target flies into a panic if anyone sees him eating
5720|Target flies into a panic if he sees other people eating
5721|Target flies into a rage and attacks the person nearest to him
5722|Target flies into a rage whenever he draws blood
5723|Target forgets 1d4 of his allies
5724|Target forgets everything said to him in the past 1d6 hours
5725|Target forgets his family and where he lives
5726|Target forgets his name and doesn't believe that he ever had one
5727|Target forgets how to ascend stairs and ladders
5728|Target forgets how to feed himself
5729|Target forgets how to sleep
5730|Target forgets how to use any magic item he's now carrying
5731|Target forgets how to use any weapon containing metal
5732|Target forgets how to use doors
5733|Target forgets how to walk but not how to run
5734|Target forgets that his allies know who he is
5735|Target forgets the last 1d12 hours
5736|Target forgets the last 1d4 years
5737|Target forgets whatever mission or quest he is now undertaking
5738|Target formally changes his name to "Target"
5739|Target freezes solid if he's injured while standing in snow
5740|Target freezes solid the next time he enters an underground lake
5741|Target gains 1d10 permanent hit points but must Save or die
5742|Target gains 1d100 hit points that then vanish, one per round
5743|Target gains 1d100 pounds over that many rounds
5744|Target gains 1d100 temporary hit points that last until sunset
5745|Target gains 1d20 hit points and immediately loses another 1d20
5746|Target gains a level and is restored to full hit points
5747|Target gains a level but is stricken blind for 1d4 months
5748|Target gains a level but loses all but 1d4 of his hit points
5749|Target gains a level but one of his arms turns to steam forever
5750|Target gains a level if he permanently severs his dominant hand
5751|Target gains a level the next time he's cut by a magical blade
5752|Target gains a permanent 1d4-1 bonus to his Armor Class
5753|Target gains a point of Strength but loses 1d100 hit points
5754|Target gains a point of Wisdom but loses two points of Strength
5755|Target gains a powerful magical ally whose motives are unknown
5756|Target gains a profound insight the next time he touches gold
5757|Target gains a title based on his actions in the next 1d6 rounds
5758|Target gains access to an elite secret society
5759|Target gains benefit from food only if eaten while he's naked
5760|Target gains no hit points from his next advancement in level
5761|Target gains one level but can never gain another
5762|Target gains only a single hit point from any magical healing
5763|Target gains proficiency in the use of some unlikely weapon
5764|Target gains the respect of a man soon to be executed for treason
5765|Target gains the respect of kobolds, who long to be just like him
5766|Target gains two levels if he kills and eats a human before dawn
5767|Target gains valuable insight into the nature of ventriloquism
5768|Target gets 1,000 gold pieces if he cuts off his foot right now
5769|Target gets 100 gold pieces for each finger he cuts from his hand
5770|Target gives his most prized possession to the caster
5771|Target gives his weapon to the person standing nearest to him
5772|Target glows bright blue until he's burned by magical fire
5773|Target glows bright blue until he's struck by magic
5774|Target glows bright blue until he's wounded by his own weapon
5775|Target glows bright blue while under any magical effect
5776|Target glows with a bright, rainbow aura while moving stealthily
5777|Target glows with angelic light whenever he uses a magic item
5778|Target goes berserk if any of his allies injure him
5779|Target goes berserk if he eats meat in the next 24 hours
5780|Target goes berserk if he sees anyone burned by fire
5781|Target goes berserk if he sees anyone eating meat
5782|Target goes berserk if he touches gold in the next 1d6 rounds
5783|Target goes berserk if he's currently carrying any magic items
5784|Target goes into a homicidal rage for 1d8 rounds, then passes out
5785|Target goes into a homicidal rage for 1d8 rounds, then vanishes
5786|Target goes into a homicidal rage whenever he removes his shoes
5787|Target goes into a homicidal rage whenever he sheathes his weapon
5788|Target goes totally and dangerously insane until sunset
5789|Target grows an additional 1d8 fingers
5790|Target grows an additional pair of ears atop his head
5791|Target grows an additional pair of eyes somewhere on his face
5792|Target has 1d100 tiny steel spheres embedded in his skin
5793|Target has 25 Intelligence for 1d4 turns
5794|Target has 25 Strength for 1d4 rounds
5795|Target has a +1 Armor Class bonus while it's raining
5796|Target has a +2 Armor Class bonus while barefoot
5797|Target has a +5 Armor Class bonus until sunset tomorrow
5798|Target has a -1 Armor Class penalty while wielding a weapon
5799|Target has a -2 Armor Class penalty while it's raining
5800|Target has a blowhole in the back of his neck
5801|Target has a colony of bees living in his skull
5802|Target has a compartment in his torso able to carry small items
5803|Target has a complete but false memory of the past 24 hours
5804|Target has a doppelganger slave that looks just like the caster
5805|Target has a flawless sense of direction
5806|Target has a flawless sense of direction 50% of the time
5807|Target has a flawless sense of direction while naked
5808|Target has a hole in his forehead as large as his fist
5809|Target has a hole in his torso big enough to accommodate his head
5810|Target has a key that attracts lightning
5811|Target has a key that can make non-magical locks invisible
5812|Target has a key that can permanently fuse one non-magical lock
5813|Target has a key that locks something that doesn't have a lock
5814|Target has a key that prevents nearby keys from working properly
5815|Target has a key that turns one lock to pure, solid gold
5816|Target has a key that unlocks 99% of all non-magical locks
5817|Target has a key that unlocks a secret door to another universe
5818|Target has a key that works only once but will open any one lock
5819|Target has a large and heavy padlock around his neck
5820|Target has a large apple stuck in his mouth for 1d4 days
5821|Target has a legitimate grievance against the caster
5822|Target has a mane like a lion
5823|Target has a permanent +4 ToHit and +4 Damage bonus vs the caster
5824|Target has a permanent -4 ToHit penalty versus others of his race
5825|Target has a raised, square protuberance jutting from his chest
5826|Target has a relief of the caster's face embossed on his back
5827|Target has a scar on his forehead as though clumsily lobotomized
5828|Target has a secret name that, if spoken, causes him to race home
5829|Target has a secret name that, if spoken, teleports him 2d8 miles
5830|Target has a secret name that, if spoken, will change his sex
5831|Target has a secret name that, if spoken, will kill him outright
5832|Target has a seizure lasting 1d6 hours when he uses a magic item
5833|Target has a seizure lasting 8d8 rounds, after which he is Healed
5834|Target has a seizure lasting until he's struck by magic
5835|Target has a small lamp in his forehead like a miner's helmet
5836|Target has a small lump on his forehead like a horseshoe
5837|Target has a small steel ring jutting from each shoulder blade
5838|Target has a star-shaped hole running completely through his head
5839|Target has a steel band around his ankle like tagged wildlife
5840|Target has a steel bolt running completely through his head
5841|Target has a strange tattoo that, if touched, causes him to weep
5842|Target has a sword that he thinks can command an undead army
5843|Target has a sword that he thinks can make him invisible to Elves
5844|Target has a sword that he thinks can slay dragons easily
5845|Target has a sword that he thinks makes him a charismatic leader
5846|Target has a tiny compartment beneath one of his fingernails
5847|Target has a violent coughing fit that persists until sunrise
5848|Target has a violent coughing fit whenever he uses a magic item
5849|Target has a virus that will kill him in 4d6 hours unless cured
5850|Target has a wooden bucket firmly affixed to his head
5851|Target has an exact copy of everything now carried by the caster
5852|Target has an immediate 50/50 chance to die or be totally healed
5853|Target has an immediate 50/50 chance to die or become a demigod
5854|Target has an immobilizing steel brace on one of his legs
5855|Target has an overpowering fear of other members of his race
5856|Target has an overpowering fear of shoes and other footwear
5857|Target has been controlled for years by a powerful, unseen entity
5858|Target has been controlled for years by a secret committee
5859|target has been controlled for years by agents of the king
5860|Target has been controlled for years by an orbiting satellite
5861|Target has been targeted for sacrifice by some monstrous cult
5862|Target has committed unspeakable acts in his deity's name
5863|Target has committed unspeakable acts in his deity's temple
5864|Target has committed unspeakable acts involving livestock
5865|Target has committed unspeakable acts involving orcs and Dwarves
5866|Target has committed unspeakable acts involving the king's horse
5867|Target has his name tattooed all over his body
5868|Target has in his possession an item that is literally impossible
5869|Target has in his possession something precious to the caster
5870|Target has innumerable feathers stuck to his skin
5871|Target has inspiring hallucinations about his future career
5872|Target has inspiring hallucinations about his life after death
5873|Target has ironclad proof that all of this is an illusion
5874|Target has ironclad proof that everyone he knows doesn't exist
5875|Target has ironclad proof that he's a prophesied savior
5876|Target has ironclad proof that he's dead
5877|Target has ironclad proof that he's really the caster
5878|Target has ironclad proof that he's the caster's father and son
5879|Target has ironclad proof that the apocalypse will be tomorrow
5880|Target has ironclad proof that the caster doesn't exist
5881|Target has no idea of where he is or what he's doing
5882|Target has no natural visible form; his appearance is an illusion
5883|Target has numerous stigmata and attracts countless disciples
5884|Target has numerous stigmata and fears that the end is nigh
5885|Target has numerous stigmata and is persecuted as a heretic
5886|Target has numerous stigmata, as foretold by prophesy
5887|Target has only one hit point per level for the next 1d4 days
5888|Target has only one hit point per point of Wisdom for 2d8 days
5889|Target has owed the caster 1d10 gold pieces for 2d10 years
5890|Target has prominent mandibles like an ant
5891|Target has six eyes spaced evenly around his skull
5892|Target has stolen large sums of money from each of his allies
5893|Target has terrifying hallucinations about his own birth
5894|Target has terrifying hallucinations about his own death
5895|Target has the caster's name tattooed all over his body
5896|Target has the head and right arm of a common housefly
5897|Target has three identical faces spaced evenly around his skull
5898|Target has ugly, thorny projections along both of his arms
5899|Target has visions depicting the true nature of magic
5900|Target has visions of a future full of incomprehensible wonders
5901|Target has visions of a future in which he's worshipped as a god
5902|Target has visions of a past that seems more real than his own
5903|Target has visions of a transcendently beautiful city in the sky
5904|Target has visions of his slow and torturous dismemberment
5905|Target has visions of the future involving no one he recognizes
5906|Target has visions of waiting in line for eternity
5907|Target has waited years for a custom-designed breastplate
5908|Target hasn't slept in 1d100 days
5909|Target hasn't slept since he last spoke with royalty
5910|Target hates his nearest ally as much as his most bitter enemy
5911|Target hears cheers and applause whenever his blood is drawn
5912|Target hears his own voice betraying his secrets to everyone
5913|Target hears his own voice castigating him for his many failures
5914|Target hears his own voice endlessly chanting his own name
5915|Target hears his own voice screaming in his ears until sunrise
5916|Target hears his own voice whispering words of comfort to him
5917|Target hears malevolent voices all around him
5918|Target hears the clattering of swords at all times
5919|Target hears the clattering of swords while his weapon is drawn
5920|Target hears the crash of cymbals whenever he uses a magic item
5921|Target hears the noisy buzzing of countless bees at all times
5922|Target hears thunder booming all around him, but no one else does
5923|Target hoots like a foghorn when struck by magic after sunset
5924|Target increases in size and mass by 10%
5925|Target inflicts superficial wounds upon himself whenever possible
5926|Target inherits a collection of festive commemorative spoons
5927|Target insists on wearing a bucket on his head for 1d4 weeks
5928|Target insists that his body is real and spectacular
5929|Target inspires homicidal rage in some common non-magical species
5930|Target is 5% likely to vanish forever each time he says his name
5931|Target is 10% likely to attack anyone who says his name
5932|Target is 10% likely to be dragged into orbit around the planet
5933|Target is 10% likely to change sex when burned by magical fire
5934|Target is 10% likely to contract leprosy when injured by magic
5935|Target is 10% likely to lose 1d4 hit points in any given hour
5936|Target is 10% likely to see any invisible creature or object
5937|Target is 10% likely to strangle himself whenever he uses rope
5938|Target is 10% likely to turn to a wooden statue when he sleeps
5939|Target is 15% likely to be attacked by any horse he passes
5940|Target is 15% likely to die when he next sees an illusion
5941|Target is 20% likely to be healed by any poison he drinks
5942|Target is 20% likely to be healed instead of injured by fire
5943|Target is 20% likely to disbelieve any illusion he sees
5944|Target is 20% likely to drown when burned by magical fire
5945|Target is 20% likely to explode when burned by magical fire
5946|Target is 20% likely to gain a level when next struck by magic
5947|Target is 20% likely to take no damage if cut by a blade
5948|Target is 20% likely to think that he's undead if undead are near
5949|Target is 20% likely to turn invisible when injured by fire
5950|Target is 30% likely to be able to summarize any book he kisses
5951|Target is 40% likely to attack any priest who approaches him
5952|Target is 80% likely to die if Remove Curse is cast upon him
5953|Target is a carrier of some magical disease
5954|Target is at the heart of a thunderstorm, but no one else sees it
5955|Target is actually a remotely-operated simulacrum
5956|Target is acutely hungry for 5d6 days, no matter how much he eats
5957|Target is affected by Reverse Gravity for 1d4 weeks
5958|Target is afflicted with leprosy for one month, then he's healed
5959|Target is afflicted with lycanthropy until the next full moon
5960|Target is an immortal simply masquerading in this current form
5961|Target is arrested for smuggling some illegal substance
5962|Target is attacked by 1d1000 tiny skeletal bats
5963|Target is attacked by 6d12 housecats
5964|Target is attacked by a monster that no one else can see or hear
5965|Target is attacked by dozens of cows
5966|Target is attacked by dozens of crows
5967|Target is attacked by everyone within 50 yards
5968|Target is attacked by moths as if he were made of wool
5969|Target is attacked by teeming vermin visible only to him
5970|Target is attacked by the nearest boulder
5971|Target is blind until he wets his hair
5972|Target is blind while his hair is wet
5973|Target is blown back 3d10 yards and loses that many hit points
5974|Target is bound by fine but very durable silver chains
5975|Target is briefly blinded by a dense cloud of powdered sugar
5976|Target is briefly blinded by countless flies swarming around him
5977|Target is buffeted by mighty winds that affect no one else
5978|Target is buried by a heap of mildewed potato peelings
5979|Target is buried by a sudden avalanche; no one else is affected
5980|Target is buried up to his knees in burning coals
5981|Target is buried up to his knees in shiny new gold coins
5982|Target is captured for use in laboratory testing of cosmetics
5983|Target is carried high into the air by a flock of magpies
5984|Target is carrying a bucket of chum and must carry it until dawn
5985|Target is carrying a huge sack full of moldy rabbit pelts
5986|Target is caught in a violent hailstorm; no one else is affected
5987|Target is certain that a powerful entity is stalking him
5988|Target is certain that a vile monster is hiding in a nearby cave
5989|Target is certain that all of his allies have betrayed him
5990|Target is certain that he has the patronage of a powerful entity
5991|Target is certain that he was constructed in a laboratory
5992|Target is certain that he'll become a god if he dies in combat
5993|Target is certain that he'll die by sunset
5994|Target is certain that he's a plant-based creature
5995|Target is certain that he's about to become king
5996|Target is certain that he's as fragile as glass
5997|Target is certain that he's bleeding profusely
5998|Target is certain that he's immortal
5999|Target is certain that he's invulnerable until sunset
6000|Target is certain that he's standing at the center of a huge fire
6001|Target is chained into the highest branches of a tall tree nearby
6002|Target is coated in a delicious honey glaze like a ham
6003|Target is coated in boiling pitch and takes damage accordingly
6004|Target is completely enclosed by a layer of living flesh
6005|Target is constricted as though squeezed by an invisible python
6006|Target is covered by a suit of field plate armor, made of glass
6007|Target is covered by a thick shawl of fetid vulture feathers
6008|Target is covered by coarse and musky wool like a yak
6009|Target is covered by dozens of slugs and snails
6010|Target is covered by thick, ugly scales for an AC bonus of 1
6011|Target is discovered to be a remotely operated machine
6012|Target is discovered to be an agent of the king
6013|Target is discovered to be the real heir to the throne
6014|Target is discovered to be the true owner of caster's home
6015|Target is discovered to engage in decadent cannibalistic rituals
6016|Target is dragged along the ground into the nearest open grave
6017|Target is dragged halfway to the shore of the nearest river
6018|Target is draped in a gossamer shawl impervious to fire
6019|Target is draped in filthy funerary dressing
6020|Target is draped in foul-smelling seaweed
6021|Target is draped in threads that can only be cut under moonlight
6022|Target is dreadfully afraid of the spell's target point
6023|Target is dreadfully homesick for some place he's never been
6024|Target is dressed like a court jester
6025|Target is dressed like a crazed anchorite
6026|Target is dressed like a pig at a luau
6027|Target is dressed like one of the royal family
6028|Target is driven halfway through the nearest tree
6029|Target is driven like a thumbtack into the ground up to his neck
6030|Target is encased in a glass box quickly filling with water
6031|Target is encased in a large, hollow sphere of ice
6032|Target is encased in a marble sarcophagus
6033|Target is encased in a sealed wicker basket
6034|Target is encased in a skin-tight plaster cast
6035|Target is encased in an airtight steel capsule
6036|Target is encircled by a chest-high wall of packed snow
6037|Target is encircled by a waist-high, electrified iron fence
6038|Target is encircled by a zone of intense cold
6039|Target is encircled by a zone of pure vacuum
6040|Target is encircled by an electrified fence
6041|Target is encircled by an illusory wall of chattering skulls
6042|Target is encircled by tall icicles, each as thick as his leg
6043|Target is enclosed for one hour in an impenetrable 10-foot sphere
6044|Target is enclosed in a shrinking steel cage
6045|Target is enraged beyond all rational control
6046|Target is ensconced in velvet
6047|Target is ensnared by some distant spellcaster's Summoning spell
6048|Target is especially receptive to Commands for the next 24 hours
6049|Target is fearless as long as he wears the shoes he's wearing now
6050|Target is forever immune to all non-magical disease
6051|Target is forever immune to heatstroke
6052|Target is forever immune to hypothermia
6053|Target is forever immune to lycanthropy
6054|Target is found to be a persecuted victim needing caster's help
6055|Target is fully healed if he's slain while standing in snow
6056|Target is harassed by skeletal crows
6057|Target is haunted by the endless screams of damned souls
6058|Target is healed of all damage, but his clothes and gear vanish
6059|Target is held personally responsible for some distant atrocity
6060|Target is held personally responsible for the decay of society
6061|Target is highly magical and dies if Dispel Magic is cast on him
6062|Target is highly magical and is quickly recognized by magic users
6063|Target is holding an anvil and can't put it down for 2d8 rounds
6064|Target is holding an egg in each hand and must not break them!
6065|Target is hopelessly lost for 2d10 rounds
6066|Target is horribly afraid of cooked or salted meat
6067|Target is horribly scarred, as though shredded and reassembled
6068|Target is horrified by the sight of female magic users
6069|Target is horrified by the sound of clattering bones
6070|Target is identified as the leader of some bizarre cult
6071|Target is immortal and unaging until he next speaks
6072|Target is immortal, but he's sentenced to lifelong imprisonment
6073|Target is immortal, but his arms and legs vanish forever
6074|Target is immune to air-based magic for 1d4 days
6075|Target is immune to all attacks by non-magical birds
6076|Target is immune to all injury until he next speaks
6077|Target is immune to all swords now within one mile
6078|Target is immune to any wounds inflicted by humans for 4d6 hours
6079|Target is immune to area-effect magic for 1d4 days
6080|Target is immune to beneficial magic for 2d4 days
6081|Target is immune to charm-based spells or attacks for 1d4 weeks
6082|Target is immune to Charms and Enchantments for 1d4 weeks
6083|Target is immune to electrical attacks while carrying metal
6084|Target is immune to his allies' magic
6085|Target is immune to his allies' magic for 10d10 rounds
6086|Target is immune to his own magic and attacks for 1d4 hours
6087|Target is immune to hostile magic for 1d4 days
6088|Target is immune to illusions until dawn tomorrow
6089|Target is immune to injuries inflicted by wood in daylight
6090|Target is immune to inorganic poisons for 1d4 months
6091|Target is immune to light-based magic until sunset tomorrow
6092|Target is immune to lightning
6093|Target is immune to magical cold while naked
6094|Target is immune to magical diseases for one week
6095|Target is immune to magical fire while naked
6096|Target is immune to magical healing
6097|Target is immune to missile weapons for 6d8 hours
6098|Target is immune to necromantic magic until he uses a magic item
6099|Target is immune to non-magical diseases
6100|Target is immune to non-magical extremes of weather
6101|Target is immune to normal fire while wearing these clothes
6102|Target is immune to piercing weapons, such as stilettos, etc.
6103|Target is immune to poisons, but meat is highly toxic to him
6104|Target is immune to polymorph magic
6105|Target is immune to smoke inhalation for the rest of his life
6106|Target is immune to the burning effects of acid for 2d4 days
6107|Target is immune to the caster's magic for 10d10 rounds
6108|Target is immune to the crushing pressure of very deep water
6109|Target is immune to the next 1d10 attacks against him
6110|Target is immune to the next magical disease he encounters
6111|Target is implicated in numerous treasonous scandals
6112|Target is in the middle of a typhoon, but no one else is
6113|Target is infected with plague
6114|Target is instantly consumed by vermin if he dies within 24 hours
6115|Target is intensely drunk for 1d4 rounds after every combat
6116|Target is invisible to lycanthropes while he's bleeding
6117|Target is invisible to lycanthropes while they're indoors
6118|Target is invisible while carrying 1d4 burning torches
6119|Target is invisible while completely submerged
6120|Target is invisible while he has an apple in each hand
6121|Target is invisible while shouting
6122|Target is invulnerable and invisible until he speaks or moves
6123|Target is invulnerable to 80% of normal weapons
6124|Target is invulnerable to any weapon that has already wounded him
6125|Target is invulnerable to normal weapons and can't wield them
6126|Target is invulnerable to normal weapons for 1d6 turns
6127|Target is invulnerable to normal weapons until he inflicts damage
6128|Target is invulnerable to normal weapons until he wields one
6129|Target is invulnerable to weapon that he himself forged
6130|Target is kidnapped to be used as a sacrifice by a religious cult
6131|Target is kidnapped to be used as in medical experiments
6132|Target is killed outright if he ever triggers a Chaos Burst
6133|Target is killed outright if he kills any member of his species
6134|Target is killed outright if he wounds himself with a sword
6135|Target is killed outright if struck by a blood relative
6136|Target is limned by golden light until dawn tomorrow
6137|Target is liquefied and emerges from a nearby lake fully healed
6138|Target is liquefied but reforms at full hit points in 1d20 rounds
6139|Target is liquefied but reforms in a slightly warped shape
6140|Target is liquefied but returns fully healed during the next rain
6141|Target is lost in the shuffle
6142|Target is mesmerized by the sight of lighted candles
6143|Target is mesmerized by the sound of clinking metal
6144|Target is nearly paralyzed with terror under the full moon
6145|Target is now standing 8d10 yards behind the spell's target point
6146|Target is now standing atop the tallest mountain within 100 miles
6147|Target is numb to all physical sensation for 3d8 rounds
6148|Target is obsessed with ridding himself of all skin and hair
6149|Target is obsessed with ridding himself of all worldly property
6150|Target is obsessed with ridding himself of his allies
6151|Target is obsessed with ridding himself of his shadow
6152|Target is obsessively covetous of some item that he can now see
6153|Target is obsessively jealous of someone now standing nearby
6154|Target is obsessively protective of someone now standing nearby
6155|Target is obsessively protective someone he's never met
6156|Target is overwhelmingly drunk for 1d4 rounds, then totally sober
6157|Target is paralyzed by dread when he witnesses magical effects
6158|Target is pelted by hundreds of acorns
6159|Target is pelted by snowballs for 1d6 rounds
6160|Target is pelted by tiny, red hot coals for 1d4 rounds
6161|Target is pelted like a mink, otter, or beaver
6162|Target is permanently bloodstained
6163|Target is permanently invisible to caster but can't attack him
6164|Target is permanently invisible to himself between dusk and dawn
6165|Target is permanently rendered 1d100% transparent
6166|Target is physically exhausted
6167|Target is poisoned if he touches a book in the next 1d4 days
6168|Target is pursued by predatory moneylenders
6169|Target is pursued by ravenous wolves
6170|Target is pursued by rogue shadows that resemble his own
6171|Target is pushed through the planet and out to the opposite side
6172|Target is quarantined by the local Minister of Health
6173|Target is real but can be disbelieved as if he were an illusion
6174|Target is real but can be Dispelled as if he were an illusion
6175|Target is recognized as an escaped slave wherever he goes
6176|Target is reluctant to engage in combat between sunrise and noon
6177|Target is reluctant to speak between noon and sunset
6178|Target is reluctant to wield any weapon with inorganic components
6179|Target is rendered deaf and blind for 2d10 rounds
6180|Target is rendered inert for 1d10 turns
6181|Target is rendered like a cow in an abattoir
6182|Target is rendered mute for 1d100 rounds
6183|Target is scarred as though he were pressed against a hot screen
6184|Target is scarred as though his digestive tract has been removed
6185|Target is sheathed in a large, living sponge
6186|Target is sheathed in a plant like a huge pea pod
6187|Target is sheathed in blood-soaked strips of leather
6188|Target is sheathed in wax
6189|Target is shoved to the ground in each of the next 1d10 rounds
6190|Target is showered by sawdust for 1d10 rounds
6191|Target is showered by shaved ice for the next 1d10 rounds
6192|Target is shunned by all other members of his species
6193|Target is shunned by all that is holy
6194|Target is shunned by anyone carrying a magic item
6195|Target is shunned by anyone nearby who is now wounded
6196|Target is shunned by polite society
6197|Target is smeared in a coordinated campaign of personal attacks
6198|Target is smeared in a fluid that suppresses his natural scent
6199|Target is smeared in lard
6200|Target is smeared in some kind of fireproof jelly
6201|Target is so badly disfigured that people flee from him in horror
6202|Target is sought for arrest because he stole a loaf of bread
6203|Target is standing knee-deep in a basket full of cobras
6204|Target is standing knee-deep in a bucket full of manure
6205|Target is stricken completely hairless
6206|Target is stricken deaf, blind, and mute for 1d6 rounds
6207|Target is stricken from any documents that mention him by name
6208|Target is stricken mute under every full moon
6209|Target is stricken mute while horses are nearby
6210|Target is stricken mute while under any magical effect
6211|Target is struck by lightning for 1d100 hit points of damage
6212|Target is struck by lightning the next time an ally is wounded
6213|Target is struck by lightning the next time he draws a weapon
6214|Target is struck by lightning the next time he enters water
6215|Target is struck by lightning the next time he speaks
6216|Target is struck by lightning the next time he uses a magic item
6217|Target is struck by lightning unless he's currently atop a horse
6218|Target is stung by a bee as large as an ox
6219|Target is stung by a bee every time he makes a successful attack
6220|Target is suddenly acutely aware of any injuries he now has
6221|Target is suddenly attacked by ruffians
6222|Target is suddenly holding 1d4 anvils
6223|Target is suddenly holding a box full of his own bones
6224|Target is suddenly holding a pair of alligator suitcases
6225|Target is suddenly holding a pair of magic rings
6226|Target is suddenly holding an enormous bouquet of roses
6227|Target is suddenly holding the king's severed head
6228|Target is suddenly holding the nearest corpse in his arms
6229|Target is suddenly lying in a four-poster canopy bed
6230|Target is suddenly lying in his own bed
6231|Target is suddenly lying on a funeral pyre
6232|Target is suddenly married to 1d8 additional spouses
6233|Target is suddenly morbidly obese
6234|Target is suddenly naked except for a fig leaf
6235|Target is suddenly on the verge of an important breakthrough
6236|Target is suddenly on the verge of going berserk
6237|Target is suddenly on the verge of utter dehydration
6238|Target is suddenly on the verge of utter exhaustion
6239|Target is suddenly on the verge of utter panic
6240|Target is suddenly on the verge of utter starvation
6241|Target is suddenly packaged in a large cardboard box
6242|Target is suddenly recognized as everyone's long-lost brother
6243|Target is suddenly sitting at the base of a nearby waterfall
6244|Target is suddenly sitting atop someone else's horse
6245|Target is suddenly sitting atop the tallest waterfall in the land
6246|Target is suddenly sitting in a bucket full of ice water
6247|Target is suddenly sitting in a large wooden crate
6248|Target is suddenly sitting in the bucket of the nearest catapult
6249|Target is suddenly sitting in the queen's boudoir
6250|Target is suddenly sitting on an anthill, smeared with honey
6251|Target is suddenly sitting on the corpse of a fallen ally
6252|Target is suddenly standing atop a heap of shattered masonry
6253|Target is suddenly standing atop a rickety and very tall fence
6254|Target is suddenly standing atop a tall ladder
6255|Target is suddenly standing atop the nearest corpse
6256|Target is suddenly standing atop the nearest lookout tower
6257|Target is suddenly standing atop the nearest sand dune
6258|Target is suddenly standing in a fetid swamp miles from here
6259|Target is suddenly standing in the nearest boat
6260|Target is suddenly standing in the nearest locked treasure vault
6261|Target is suddenly standing knee-deep in the nearest ocean
6262|Target is suddenly standing next to his most powerful enemy
6263|Target is suddenly standing on a trapdoor over a very deep pit
6264|Target is suddenly standing on the shoulders of a nearby ally
6265|Target is suddenly standing outside his own front door
6266|Target is suddenly standing under the nearest bridge
6267|Target is suddenly standing upon what appears to be his own grave
6268|Target is suddenly standing wherever he awoke this morning
6269|Target is suddenly suffering from overpowering agoraphobia
6270|Target is suddenly wearing a cast-iron straightjacket
6271|Target is suddenly wearing a provocative leather ensemble
6272|Target is suddenly wearing a skin-tight suit of chain mail
6273|Target is suddenly wearing an anachronistic bathing costume
6274|Target is suddenly wearing an ornate saddle of very high quality
6275|Target is suddenly wearing fireproof clothing
6276|Target is suddenly wearing whatever the king wore yesterday
6277|Target is surrounded by pandering sycophants
6278|Target is surrounded by rabid wolves
6279|Target is surrounded by servitors who want to assassinate him
6280|Target is surrounded by vermin and small pests
6281|Target is susceptible to rust while carrying gold
6282|Target is suspected of having trafficked with demons in a church
6283|Target is suspected of having wrought a plague upon this nation
6284|Target is suspected of holding the secret of all existence
6285|Target is suspected of plotting to exterminate his entire species
6286|Target is suspended above the tallest tree nearby
6287|Target is suspended over a flaming pit until sunset
6288|Target is swarmed by countless flies, but they don't bother him
6289|Target is swarmed by undead whenever he uses a magic item
6290|Target is swept 3d100 yards by a wave of molasses
6291|Target is the most unrepentant coward in the entire world
6292|Target is the subject of a distant being's use of the Wish spell
6293|Target is thought to be a malefic figure as foretold by prophecy
6294|Target is thrown 1d4 rounds into the past
6295|Target is thrown 8d6 hours into the future
6296|Target is thrown 8d6 yards into the air
6297|Target is thrown down the nearest flight of stairs
6298|Target is thrown into a coma for 1d6 days
6299|Target is thrown into the nearest briar patch
6300|Target is tied between two trees like a hammock
6301|Target is tied to the ground with rope made of his own hair
6302|Target is tightly bound by strips of adhesive cloth
6303|Target is tightly chained to the nearest tree
6304|Target is tightly swaddled in a coarse wool blanket
6305|Target is tightly wrapped in blood-soaked bandages
6306|Target is tightly wrapped in strips of raw and greasy bacon
6307|Target is tormented by countless demonic voices
6308|Target is tormented by false but realistic echoes of a past life
6309|Target is tormented by illusory ants crawling all over him
6310|Target is tormented by invisible barbs that catch in his flesh
6311|Target is tormented by shrill and discordant music
6312|Target is tormented by the awareness of his mortality
6313|Target is tormented by visions of his own damnation
6314|Target is tormented by visions of his own descent into madness
6315|Target is tormented by visions of the damned
6316|Target is tormented by visions of the torture of his allies
6317|Target is tormented by voices telling him to kill his allies
6318|Target is tormented by voices telling him to kill the king
6319|Target is unable to look directly at the caster
6320|Target is unaffected by natural winds
6321|Target is unexpectedly thrust into a position of political power
6322|Target is unusually clumsy for 1d4 hours after he says his name
6323|Target is utterly fearless until sunset tomorrow
6324|Target is violently allergic to some common non-magical species
6325|Target is violently compressed to the size of a grain of rice
6326|Target is violently pushed 1d10 yards, stunned for as many rounds
6327|Target is wearing a diver's mask, snorkel, and swim fins
6328|Target is wearing a formal suit made entirely of lettuce
6329|Target is wearing a formal suit made entirely of smoked meats
6330|Target is wearing a necklace of severed human ears
6331|Target is wearing nothing but strategically-placed coconut shells
6332|Target is wearing the entire skin from an orc or goblin
6333|Target is wearing the leathered skin from his own corpse
6334|Target is wholly invulnerable for 1d4 rounds
6335|Target is widely famed for his prowess with the scissors
6336|Target is widely recognized as a traitor to his race and species
6337|Target is, by his very nature, impossible
6338|Target jingles like sleigh bells while trying to move stealthily
6339|Target kills himself at sunset tonight but is resurrected at dawn
6340|Target knows a secret that damages the sanity of any who learn it
6341|Target knows an economical way to extract aluminum from bauxite
6342|Target knows but won't tell the location of an important artifact
6343|Target knows everything there is to know about the caster
6344|Target knows exactly what will happen in the next 2d6 rounds
6345|Target knows the current location of every Dwarf within 10 miles
6346|Target knows the location of every lock within one mile
6347|Target labors to conceal a humiliating secret from his allies
6348|Target lacks any concept of personal property
6349|Target laughs like a braying donkey when he injures someone
6350|Target laughs outrageously at the sight of his allies' blood
6351|Target learns that a deranged cult worships him as a god
6352|Target leaves no scent for 1d4 weeks
6353|Target leeches 2d10 hit points from the caster
6354|Target levitates 10d10 yards into the air for that many rounds
6355|Target levitates 1d10 feet in each of the next 1d6 rounds
6356|Target literally laughs at danger, so much so that it's annoying
6357|Target looks as though half of his body has been severely burned
6358|Target looks as though half of his body is made of pumice
6359|Target looks as though half of his body is made of wood
6360|Target looks as though he's made entirely of clay
6361|Target looks exactly like the caster for 1d4 days
6362|Target looks like a photo-negative for 1d4 days
6363|Target looks like a photo-negative while wielding a weapon
6364|Target looks vaguely demonic whenever he uses a magic item
6365|Target loses 1d100 hit points if he speaks his name before sunset
6366|Target loses 1d100 hit points unless he eats 3lbs of gold by dawn
6367|Target loses 1d100% of his mass
6368|Target loses 1d4 hit points every time he draws a weapon
6369|Target loses 1d4 levels/hit dice
6370|Target loses a point of Intelligence for each hit point he loses
6371|Target loses all but one hit point, then regains one per round
6372|Target loses all hit points gained due to high Constitution
6373|Target loses all sense of decency and restraint
6374|Target loses half of his remaining hit points
6375|Target loses one hit point each day for the next 1d100 days
6376|Target loses one hit point per hour until dawn tomorrow
6377|Target loses one hit point per person now within a 10 yard radius
6378|Target loses one hit point per round until he eats some raw meat
6379|Target loses one hit point per round until he strips naked
6380|Target loses one hit point per round until he swallows a coin
6381|Target loses one hit point per round until he's struck by magic
6382|Target loses the sense of object permanence
6383|Target makes a spirited effort to detach one of his legs
6384|Target makes a spirited effort to disarm his allies
6385|Target makes a spirited effort to eat his own foot
6386|Target makes a spirited effort to extract his own heart
6387|Target makes a spirited effort to pull out his own tongue
6388|Target makes a spirited effort to remove his lower jaw
6389|Target makes a spirited effort to scour the flesh from his hands
6390|Target makes a spirited effort to swallow his weapon
6391|Target makes a spirited effort to tear off his ears
6392|Target makes outrageous claims about his martial skill
6393|Target makes outrageous claims about his wealth and property
6394|Target mimics the actions of one of his allies for 2d6 rounds
6395|Target mimics the caster's actions for 1d10 rounds
6396|Target mistakes himself for someone else
6397|Target moos like a cow each time he draws a weapon
6398|Target must carry a blade at all times that has never drawn blood
6399|Target must carry a burning candle at all times
6400|Target must carry a fifty pound wheel of cheese until sunset
6401|Target must carry a small stone from this spot at all times
6402|Target must carry a wooden staff taller than he is at all times
6403|Target must carry at least 30 feet of rope at all times
6404|Target must carry at least 4d6 gold coins at all times
6405|Target must carry at least five pounds of wood at all times
6406|Target must carry at least one pound of feathers at all times
6407|Target must climb a tall tree during the next thunderstorm
6408|Target must disrobe before entering any cave or mine
6409|Target must douse himself with 2d6 gallons of water or combust
6410|Target must draw his weapon every time he says his name
6411|Target must drink 2d4 gallons of water before sunset
6412|Target must eat 3d6 pounds of food before dawn tomorrow
6413|Target must eat a pound of grass or leaves before dawn
6414|Target must eat a pound of ice by sunset tonight
6415|Target must give his name whenever he's asked for it
6416|Target must lie whenever he's asked his name
6417|Target must re-roll any attribute scores that are higher than 15
6418|Target must re-roll any attribute scores that are lower than 12
6419|Target must return to this location at least once each month
6420|Target must Save at each sunset or forget what happened that day
6421|Target must Save each morning or be ethereal until dusk
6422|Target must Save each morning or shrink by 10%
6423|Target must Save each morning, or he can't use his arms that day
6424|Target must Save each morning, or his left leg bursts into flame
6425|Target must Save each night or else sleep for 6d8+24 hours
6426|Target must Save or 1d100 of his bones explode
6427|Target must Save or 1d100 of his bones turn to glass
6428|Target must Save or 1d100 of his bones turn to steel
6429|Target must Save or be dragged to the bottom of the nearest lake
6430|Target must Save or be struck dead by a meteor
6431|Target must Save or each of his bones teleports 1d4 miles
6432|Target must Save or forfeit ownership of all of his possessions
6433|Target must Save or he beheads himself with his next attack
6434|Target must Save or he will never have existed
6435|Target must Save or his hands and weapons vanish until sunset
6436|Target must Save or his temperature rises 1∞ per round
6437|Target must Save or lose 1d4 from each attribute score
6438|Target must Save when he's hit by a bludgeon or shatter
6439|Target must Save when he's hit by a bludgeon or shriek in panic
6440|Target must Save when he's hit by a bludgeon or turn inside out
6441|Target must Save when he's hit by a bludgeon or turn to butter
6442|Target must say his name every time he draws a weapon
6443|Target must scale the tallest mountain within 100 miles
6444|Target must take 1d10 steps backward each time he draws a weapon
6445|Target now has 1d12 x 10% of his full hit points
6446|Target now has an odd number of limbs
6447|Target now has three legs spaced evenly around his pelvis
6448|Target obsessively cleans and polishes any magical items he owns
6449|Target obsessively pursues a man who turns into a green monster
6450|Target obsessively pursues an immortal beast with glass eyes
6451|Target obsessively pursues some crazy get-rich-quick scheme
6452|Target obsessively pursues the one-armed man who killed his wife
6453|Target offered his legs as collateral on a high-interest loan
6454|Target only needs to blink once every 4d6 hours
6455|Target only needs to eat one normal-sized meal per week
6456|Target opens a chain of big-box retail stores
6457|Target owes a big favor to a powerful and malevolent entity
6458|Target owes a big favor to someone to whom he's morally opposed
6459|Target perceives a vast army to be just beyond the nearest ridge
6460|Target perceives aggressive creditors to be hunting him endlessly
6461|Target perceives all foliage to be ablaze
6462|Target perceives constant rainfall from now on
6463|Target perceives everyone nearby to be sheathed in golden flame
6464|Target perceives everyone nearby to be sprouting peacock feathers
6465|Target perceives everyone nearby to look just like him
6466|Target perceives everything except himself to be 50% larger
6467|Target perceives everything nearby to be aligned against him
6468|Target perceives everything nearby to made of gold
6469|Target perceives everything to be blighted and drained of color
6470|Target perceives himself to be bathed in silver light
6471|Target perceives himself to be the wealthiest person in the world
6472|Target perceives hints of prophecy in any music he hears
6473|Target perceives menacing waterfowl all around him
6474|Target perceives profound secrets in everyday conversation
6475|Target perceives shocking insults in everyday conversation
6476|Target perceives weather conditions to be six months out of sync
6477|Target perceives worms to be wriggling from his every orifice
6478|Target permanently abandons his principal weapon
6479|Target permanently ages one year for each hit point he loses
6480|Target permanently gains 1d4 hit points
6481|Target permanently loses 1d10 toes
6482|Target permanently loses 1d4 hit points
6483|Target permanently loses half his current hit points
6484|Target poses and spits water like a fountain for one turn
6485|Target presents a long list of grievances to the caster
6486|Target pretends that he has a personal relationship with his god
6487|Target pretends that he's been Charmed by the caster
6488|Target punches his jaw repeatedly until he knocks himself out
6489|Target quickly regenerates any lost fingers or toes
6490|Target races away in a random direction and can't stop until dawn
6491|Target races headlong toward any magic user he encounters
6492|Target races to the nearest cave and hides there
6493|Target races to the nearest cave entrance
6494|Target races to the nearest library and tries to burn it down
6495|Target races to the nearest temple and messily desecrates it
6496|Target races toward his home at top speed
6497|Target races toward the caster and begs to be killed
6498|Target races toward the caster, embraces him, & vanishes with him
6499|Target races toward the nearest lake and jumps into it
6500|Target races toward the nearest monarch and attacks him
6501|Target races toward the nearest ocean and wades out 1d4 miles
6502|Target races toward the nearest open fire and jumps into it
6503|Target races toward the nearest open pit and jumps into it
6504|Target rattles like a bucket of stones while moving with stealth
6505|Target reacts violently to any representative of the king
6506|Target reacts violently to anyone bearing a scar on his face
6507|Target reacts violently to anyone bearing a tattoo
6508|Target reacts violently to anyone displaying a holy symbol
6509|Target reacts violently to anyone he sees who is now injured
6510|Target reacts violently to anyone he thinks is able to kill him
6511|Target reacts violently to anyone nearby when he awakens
6512|Target reacts violently to anyone not of his race
6513|Target reacts violently to anyone not wearing a hat
6514|Target reacts violently to anyone refusing to address him as sire
6515|Target reacts violently to anyone representing a deity
6516|Target reacts violently to anyone taller than he is
6517|Target reacts violently to anyone wearing a cloak
6518|Target reacts violently to anyone wearing a gold ring
6519|Target reacts violently to anyone wearing a hat or helmet
6520|Target reacts violently to anyone wearing leather
6521|Target reacts violently to anyone who addresses him by name
6522|Target reacts violently to anyone who addresses the caster
6523|Target reacts violently to anyone who asks his name
6524|Target reacts violently to anyone who attacks the caster
6525|Target reacts violently to anyone who carries an axe
6526|Target reacts violently to anyone who displays fear or pity
6527|Target reacts violently to anyone who displays the color red
6528|Target reacts violently to anyone who doesn't offer him money
6529|Target reacts violently to anyone who doesn't recognize him
6530|Target reacts violently to anyone who draws a weapon near him
6531|Target reacts violently to anyone who eats in front of him
6532|Target reacts violently to anyone who eats meat in his presence
6533|Target reacts violently to anyone who gives him an order
6534|Target reacts violently to anyone who has a beard
6535|Target reacts violently to anyone who has long hair
6536|Target reacts violently to anyone who has no beard
6537|Target reacts violently to anyone who lights a fire near him
6538|Target reacts violently to anyone who mentions a deity by name
6539|Target reacts violently to anyone who mentions his martial skill
6540|Target reacts violently to anyone who offers him aid in battle
6541|Target reacts violently to anyone who offers him food or water
6542|Target reacts violently to anyone who offers him hospitality
6543|Target reacts violently to anyone who offers him money
6544|Target reacts violently to anyone who questions his bravery
6545|Target reacts violently to anyone who receives magical healing
6546|Target reacts violently to anyone who refuses to give him money
6547|Target reacts violently to anyone who refuses to worship him
6548|Target reacts violently to anyone who says a magic word near him
6549|Target reacts violently to anyone who seems to have a magic item
6550|Target reacts violently to anyone who sees him get injured
6551|Target reacts violently to anyone who shows him common courtesy
6552|Target reacts violently to anyone who speaks while on horseback
6553|Target reacts violently to anyone who speaks with an accent
6554|Target reacts violently to anyone who spends money on armor
6555|Target reacts violently to anyone who suggests that he's mortal
6556|Target reacts violently to anyone who touches him
6557|Target reacts violently to anyone who uses magic
6558|Target reacts violently to anyone who wears jewelry
6559|Target reacts violently to anyone who wields a magical weapon
6560|Target reacts violently to anyone whom he perceives to be ill
6561|Target reacts violently to anyone wielding a bloodstained weapon
6562|Target reacts violently to anyone wielding a wooden bludgeon
6563|Target reacts violently to anyone with bloodstained clothes
6564|Target reacts violently to Elves who learn his name
6565|Target reacts violently to the next person to draw blood near him
6566|Target realizes that has an extra eye in the back of his head
6567|Target realizes that he murdered 1d10 people closest to him
6568|Target realizes that he's a mechanical simulacrum
6569|Target realizes that he's always been a ravenous cannibal
6570|Target realizes that he's been chewing on gravel for several days
6571|Target realizes that he's being controlled by invisible entities
6572|Target realizes that he's had an arrow in his thigh for days
6573|Target realizes that he's lost and doesn't know anyone nearby
6574|Target realizes that the back of his head is removable
6575|Target receives a massive shock the next time he touches metal
6576|Target receives a sign that he should abandon all worldly goods
6577|Target receives a sign that he should devote himself to magic
6578|Target receives a sign that he should reject all magic
6579|Target receives a sign that his murder is imminent
6580|Target reeks of carrion when he's angry
6581|Target reeks of cheap perfume between sunset and dawn
6582|Target reeks of chlorine while he speaks
6583|Target reeks of gasoline for the rest of his life
6584|Target reeks of manure while in polite company
6585|Target reflection appears in every mirror within 10 miles
6586|Target refuses any offers of first aid or magical healing
6587|Target refuses to believe that metal weapons can harm him
6588|Target refuses to believe that poisons are poisonous
6589|Target refuses to believe that the caster exists
6590|Target refuses to eat any cooked meat
6591|Target refuses to eat or sleep for 2d4-1 days
6592|Target refuses to eat until his magical sword is returned
6593|Target refuses to eat within 6d10 miles of this spot
6594|Target refuses to give medical aid to his allies
6595|Target refuses to share food or water with his allies
6596|Target refuses to speak his native tongue while outdoors
6597|Target refuses to speak to anyone at all for 1d8 days
6598|Target refuses to speak to anyone not of his race
6599|Target refuses to speak to anyone of his race
6600|Target refuses to speak to anyone who addresses him by name
6601|Target refuses to speak to anyone who is looking at him
6602|Target refuses to speak to anyone who shares his native tongue
6603|Target refuses to speak to anyone whom he knows to employ magic
6604|Target regains his full hit points in each of the next 1d8 rounds
6605|Target regenerates one hit point for each pint of blood he drinks
6606|Target regresses to infancy but quickly grows to his correct age
6607|Target re-rolls 1d4 of his attribute scores, using 2d10
6608|Target re-rolls his hit points
6609|Target retains a perfect memory of the next 4d12 hours
6610|Target rightly believes that everyone is trying to kill him
6611|Target roars like a lion whenever he sees food
6612|Target runs 1d4 miles at top speed in a random direction
6613|Target runs completely around the nearest lake
6614|Target salivates heavily during battle
6615|Target screams as though in agony for 1d4 hours
6616|Target secretes 10 gallons of foul brine over the next 1d8 turns
6617|Target secretes a sticky pus from his eyes, nose, and ears
6618|Target sees anything more than 20 yards away as dull gray
6619|Target sees spectacular lightning overhead, but no one else does
6620|Target shakes violently when attempting to use magic items
6621|Target shakes violently while touching magic items
6622|Target shimmers like a desert mirage, making him -1 ToHit
6623|Target shrinks by 25% during each of the next 1d10 days
6624|Target shrinks by 8d10% when he next attacks the caster
6625|Target single-mindedly attacks the tallest person he can see
6626|Target single-mindedly tries to kill the caster until one is dead
6627|Target sinks halfway to the center of the world
6628|Target smells like 1,000 roses whenever he uses a magic item
6629|Target smells like 10 corpses whenever he uses a magic item
6630|Target smells like fungus for 1d4 hours after every battle
6631|Target smells like roses for one hour after every battle
6632|Target smells rotting flesh everywhere for 1d4 weeks
6633|Target smells strongly of blood whenever he uses a magic item
6634|Target smells strongly of cabbage until his next birthday
6635|Target smells strongly of sauerkraut for the rest of his life
6636|Target smells strongly of sour milk until next wounded in battle
6637|Target smells strongly of vanilla for 2d4 days
6638|Target sneezes and 10d10 angry wasps spew from his nose
6639|Target sneezes and blows 1d4 pounds of iron filings from his nose
6640|Target sneezes and blows all of his teeth from his mouth
6641|Target snorts like a pig before and after he says his name
6642|Target sounds as though he's shouting through a distant megaphone
6643|Target speaks only in an archaic dialect of his native language
6644|Target spends 1d4 rounds obsessing over the impact of his actions
6645|Target spends 1d4 turns trying to fell a tree with his bare hands
6646|Target spends 2d4 rounds trying to remove one of his vital organs
6647|Target spends 2d8 rounds praising the caster for his magic skills
6648|Target spends a few rounds trying to convince himself he's dead
6649|Target spends a few rounds trying to unscrew his own head
6650|Target spends all of his money to buy something totally worthless
6651|Target spins a cocoon & emerges in 1d4 days with butterfly wings
6652|Target spins like a top for 1d8 rounds
6653|Target spits out small lumps of coal after any melee
6654|Target sprays a gallon of milk from his nose
6655|Target sprays a huge gout of jet-black ink from his nose
6656|Target sprouts 1d10 additional noses all over his body
6657|Target sprouts 1d10 fingers from his cheeks
6658|Target sprouts 1d10 pairs of delicate antennae
6659|Target sprouts 1d100 additional ears on his body
6660|Target sprouts 1d6 additional noses somewhere on his body
6661|Target sprouts 3d10 tufts of coarse, ugly hair on his body
6662|Target sprouts a bunch of flexible metal tines on his face
6663|Target sprouts a clumsy elephant's trunk at the back of his head
6664|Target sprouts a collar of holly from the skin of his neck
6665|Target sprouts a horse's tail from the center of his chest
6666|Target sprouts a long, prehensile tail from his chest
6667|Target sprouts a non-functional face between his shoulder blades
6668|Target sprouts a non-functioning hand from the top of his head
6669|Target sprouts a pair of compound eyes from his cheekbones
6670|Target sprouts a pair of loathsome tentacles from his forehead
6671|Target sprouts a pair of retractable fangs in each palm
6672|Target sprouts a pig's tail from between his eyes
6673|Target sprouts a small foot from the top of his head
6674|Target sprouts a torch sconce between his shoulder blades
6675|Target sprouts a vulture's wing between his shoulder blades
6676|Target sprouts an additional foot from each knee
6677|Target sprouts an additional foot from each shoulder
6678|Target sprouts an additional forearm and hand from one elbow
6679|Target sprouts an additional hand from each shoulder
6680|Target sprouts an additional hand from one of his arms
6681|Target sprouts an additional hand from the palm of one hand
6682|Target sprouts an additional head beside the existing one
6683|Target sprouts an additional limb
6684|Target sprouts an additional mouth next to his original one
6685|Target sprouts an additional pair of eyes on his forehead
6686|Target sprouts an additional pair of nostrils on his forehead
6687|Target sprouts an additional pair of thumbs on his forehead
6688|Target sprouts an additional thumb from the back of each hand
6689|Target sprouts an iguana's tail from his chin
6690|Target sprouts an intelligent fungus atop his head
6691|Target sprouts an ox horn from his chin
6692|Target sprouts an ox horn from one side of his head
6693|Target sprouts countless leaves, each bearing a mysterious rune
6694|Target sprouts deer antlers from his shoulder blades
6695|Target sprouts enormous fangs from his lower jaw
6696|Target sprouts harmless but acrid blue mold all over his body
6697|Target sprouts retractable iron claws from his fingers
6698|Target sprouts small, flashing lights along his spine
6699|Target sprouts wool like a sheep
6700|Target stalks the caster, always at least one mile distant
6701|Target steals credit for writing a list of 7,000 random effects
6702|Target stretches into an upright "X" for 1d10 rounds
6703|Target struggles with some trite philosophical conundrum
6704|Target suddenly has 2d10 carpenter's nails in his mouth
6705|Target suddenly has a horseshoe in his mouth
6706|Target suddenly owns a book describing how to build a spacecraft
6707|Target suddenly owns a large pouch made of his own leathered skin
6708|Target suddenly owns an exact replica of his own skeleton
6709|Target suddenly owns an exact replica of some person nearby
6710|Target suddenly owns an exact replica of the caster's skeleton
6711|Target suddenly realizes that fire can harm him
6712|Target suddenly realizes that he doesn't know how to use weapons
6713|Target suddenly realizes that he has a conjoined twin
6714|Target suddenly realizes that he's terrified of spiders
6715|Target suddenly realizes that he's undead
6716|Target suddenly realizes that magic doesn't really exist
6717|Target suddenly realizes that magical illusions can't hurt him
6718|Target suddenly realizes that the caster is only an illusion
6719|Target suddenly senses that his identity is a fictional construct
6720|Target suffers a fit of crippling paranoia for 1d4 turns
6721|Target suffers a seizure lasting 1d10 rounds
6722|Target suffers burns if he touches water hotter than 80∞
6723|Target suffers double damage from injuries while he's wet
6724|Target suffers extreme hypothermia
6725|Target suffers from a disfiguring pox, but his teeth are radiant
6726|Target suffers from hysterical pregnancy
6727|Target suffers half damage from metal weapons while it's snowing
6728|Target suffers immense pain while in close proximity to fire
6729|Target suffers intense dread when he tries to use a magic item
6730|Target suffers no damage from dragons' breath for 1d4 weeks
6731|Target suffers no damage from falls of less than 1d100 feet
6732|Target suffers no damage from magical blades for 2d4 days
6733|Target suffers no damage from wounds inflicted by orcs
6734|Target suffers only half damage from acid for 1d4 days
6735|Target suffers only half damage from fire for 1d8 days
6736|Target suffers only half damage from now until midnight
6737|Target suffers only half damage from wounds received in daylight
6738|Target suffers severe burns if cut by a magical blade
6739|Target suffers severe burns the next time he removes his clothes
6740|Target suffers severe convulsions in the presence of kobolds
6741|Target suffers severe frostbite the next time he touches metal
6742|Target suffers splitting headaches after using magic items
6743|Target swallowed a tiny but powerful artifact yesterday
6744|Target swaps places with himself from 1d10+10 rounds ago
6745|Target swears undying loyalty to the next person to say his name
6746|Target sweats viscous and fragrant oil
6747|Target teleports 100 yards north in each of the next 1d10 rounds
6748|Target teleports 6d6 miles & back in each of the next 2d6 rounds
6749|Target teleports 8d10 miles when he next attacks the caster
6750|Target teleports into the nearest convent
6751|Target teleports into the nearest grain silo
6752|Target teleports into the nearest leper colony
6753|Target teleports into the nearest monastery
6754|Target teleports into the nearest oubliette
6755|Target teleports into the nearest unoccupied sarcophagus
6756|Target teleports one mile upon his next successful attack
6757|Target teleports to a barren, arctic wasteland for 1d4+1 hours
6758|Target teleports to a point 1d100 feet above the nearest lake
6759|Target teleports to a tiny and distant island for 1d4 days
6760|Target teleports to an impenetrable forest for 4d6 hours
6761|Target teleports to the base of the largest tree within 100 miles
6762|Target teleports to the caster's location in exactly 24 hours
6763|Target teleports to the centerpoint of the nearest lake's surface
6764|Target teleports to the exact place where he awoke this morning
6765|Target teleports to the exact place where he last ate a full meal
6766|Target teleports to the exact place where he met the caster
6767|Target teleports to the exact place where he was born
6768|Target teleports to the exact place where he'll be in 24 hours
6769|Target teleports to the exact place where the caster was born
6770|Target teleports to the location of the nearest anvil
6771|Target teleports to the place where he last paid for a meal
6772|Target teleports to the place where his blood was last spilled
6773|Target teleports to this spot at both dawn and sunset tomorrow
6774|Target teleports to this spot on the first day of each month
6775|Target teleports to this spot upon losing 50% of his hit points
6776|Target teleports to this spot when his blood is next spilled
6777|Target teleports well beyond the caster's line of sight
6778|Target tells embarrassing lies about himself at every opportunity
6779|Target thinks he'll die if he climbs a tree taller than he is
6780|Target thinks he'll die if he sees a shooting star
6781|Target thinks he'll die if he wields a magical weapon
6782|Target thinks he'll die if struck again by the caster's magic
6783|Target thinks he'll die unless the caster saves him
6784|Target thinks he's an elephant until he's next injured
6785|Target thinks that 1d100 years have passed
6786|Target thinks that a mighty artifact is hidden in a nearby lake
6787|Target thinks that he can control the caster for 1d6 rounds
6788|Target thinks that he's thoroughly soaked with lamp oil
6789|Target thinks that he's under the caster's control until sunset
6790|Target thinks that his attacks heal rather than inflict damage
6791|Target thinks that his clothing is on fire for 1d10 rounds
6792|Target thinks that his enemies are only illusions
6793|Target thinks that his left arm has turned to stone
6794|Target thinks that his skin is trying to suffocate him
6795|Target thinks that his sweat is flammable
6796|Target thinks that his weapon is intelligent and powerful
6797|Target thinks that his weapon will explode on contact with metal
6798|Target thinks that non-magical fire is a manifestation of his god
6799|Target thinks that non-magical fire is an offense against his god
6800|Target thinks that one of his limbs is as fragile as glass
6801|Target thinks that the nearest fire is an avatar of his god
6802|Target thinks that the nearest statue is his close relative
6803|Target thinks that the nearest statue was once his close friend
6804|Target throws all of his belongings into the next fire he sees
6805|Target throws his weapon into the next chasm he passes
6806|Target tries to bite off 1d10 of his fingers, one try per finger
6807|Target trips and falls over in each of the next 1d6 rounds
6808|Target trips over what he realizes is his own grave marker
6809|Target trumpets like an elephant when he draws a weapon
6810|Target trusts everyone unquestioningly, no matter how unworthy
6811|Target trusts no one who's visibly carrying a weapon
6812|Target trusts the caster absolutely and unquestioningly
6813|Target trusts the caster implicitly until the caster next speaks
6814|Target turns in a circle every time he passes through a doorway
6815|Target turns into a pumpkin at midnight tonight; reverts at dawn
6816|Target turns into a tree at each sunset but reverts at dawn
6817|Target understands 3d6 languages but can speak and write only one
6818|Target vanishes for 1d4 days, then reappears unaware of the lapse
6819|Target vanishes until 1d4 different people say his name
6820|Target vanishes until the caster dies or gains a level
6821|Target vanishes until two different people say his name
6822|Target volunteers for any task, the more dangerous, the better
6823|Target vows not to eat meat unless it comes from primates
6824|Target vows to adopt a life of asceticism and poverty
6825|Target vows to eat an entire person before the end of next month
6826|Target vows to eat only raw meat starting tomorrow
6827|Target vows to eat only rotting meat starting tomorrow
6828|Target vows to forego all magical healing for one full year
6829|Target vows to return to this exact spot once per week
6830|Target vows to slay anyone who uses magic on him
6831|Target vows to slay every necromancer he meets
6832|Target vows to smite those who take his name in vain
6833|Target vows to tithe 90% of his income
6834|Target wails inconsolably for 1d10 rounds
6835|Target wakes each day bald, but his hair regrows by noon
6836|Target wakes each day certain that he's been buried for weeks
6837|Target wakes each day certain that he's been tortured for weeks
6838|Target wakes each day certain that he's gone blind
6839|Target wakes each day certain that he's immortal
6840|Target wakes each day certain that he's spent a month in the snow
6841|Target wakes each day certain that he's still dreaming
6842|Target wakes each day certain that he's the king
6843|Target wakes each day certain that his heart has been removed
6844|Target wakes each day covered in dirt as though recently buried
6845|Target wakes each day covered in finely-powdered rust
6846|Target wakes each day with his pockets full of twigs and gravel
6847|Target wakes tomorrow certain that it's yesterday
6848|Target wakes tomorrow floating in the middle of the nearest lake
6849|Target wakes tomorrow within 1d10 yards of the caster
6850|Target was assembled from portions of corpses
6851|Target was just released after decades of solitary confinement
6852|Target was the caster in a past life
6853|Target was Wished into existence by a delusional necromancer
6854|Target wastes many hours writing a list of 10,000 random effects
6855|Target whistles like a teapot when struck by magic
6856|Target will be devoured by a dragon within 24 hours
6857|Target will befriend a dragon within 24 hours
6858|Target will betray himself at the most inopportune time
6859|Target will betray his closest ally in his time of greatest need
6860|Target will combust in 1d10 rounds unless he eats 2d10 gold coins
6861|Target will combust violently in 2d10 rounds
6862|Target will die unless he spends 100 gold pieces each day
6863|Target will either die or become a god at the next solstice
6864|Target will gouge out his eyes unless he's retrained or attacked
6865|Target will rescue his closest ally but it will cost his own life
6866|Target will soon be arrested for bearing forged letters of marque
6867|Target will soon be arrested for running an illegal orphanage
6868|Target will soon be mistaken for a mighty figure out of legend
6869|Target will spend any amount necessary to buy a handful of smoke
6870|Target wobbles and clangs like a buoy while walking in fog
6871|Target won't be able to sleep in the next 1d100 days
6872|Target wrongly believes that everyone is trying to kill him
6873|Target's AC is re-rolled on 1d10 in each of the next 2d10 rounds
6874|Target's age doubles twice
6875|Target's age fluctuates 5d10 years each round for 10 rounds
6876|Target's age is now 3d20, with all related bonuses and penalties
6877|Target's age is re-rolled on 10d10 each morning
6878|Target's age varies by 1d10 years each time he's wounded
6879|Target's allies all attack him for 1d4 rounds
6880|Target's allies all sound just like him
6881|Target's allies are all healed, but he's reduced to one hit point
6882|Target's allies are all standing within arm's reach of him
6883|Target's allies are condescending and patronizing to him
6884|Target's allies are immune to the target's weapons for 1d12 hours
6885|Target's allies are stricken blind until the target says his name
6886|Target's allies are teleported at least 1d4 miles away from him
6887|Target's allies arrange to sell him for a substantial profit
6888|Target's allies assembled him from artificial parts
6889|Target's allies attempt to steal and sell all of his belongings
6890|Target's allies betrayed him terribly within the last 1d4 days
6891|Target's allies can come within 10 yards of him during melee
6892|Target's allies can't communicate with him until he spills blood
6893|Target's allies can't defend him in a fight
6894|Target's allies can't digest any food that he prepares
6895|Target's allies can't distinguish the target from the caster
6896|Target's allies can't draw weapons within 10 yards of him
6897|Target's allies can't look directly at him for 1d4 days
6898|Target's allies can't see him while he's at full hit point
6899|Target's allies can't speak to him while he has a weapon drawn
6900|Target's allies conspire to sell him into slavery
6901|Target's allies conspire to sell his soul to a demon
6902|Target's allies each carry a small vial filled with his blood
6903|Target's allies each find 1d10 gold pieces
6904|Target's allies each give him 1d100 gold pieces
6905|Target's allies fear that he's about to go on a homicidal rampage
6906|Target's allies go berserk if he is slain
6907|Target's allies have never liked or respected him
6908|Target's allies look just like him for 4d6 hours
6909|Target's allies look just like him until sunset
6910|Target's allies mock and ridicule him mercilessly until sunset
6911|Target's allies speak no language he can understand for 2d8 days
6912|Target's allies spread vicious and humiliating rumors about
6913|Target's allies suspect that he belongs to a divine lineage
6914|Target's allies suspect that he's a mechanical impostor
6915|Target's allies suspect that he's hiding vast wealth from them
6916|Target's allies suspect that he's joined a violent cult
6917|Target's allies suspect that he's plotting to betray them
6918|Target's allies suspect that he's really the caster
6919|Target's allies swear a blood oath against whoever slays him
6920|Target's allies think that he can resurrect the dead
6921|Target's allies think that he fulfills an ancient prophecy
6922|Target's allies think that he has some terribly virulent disease
6923|Target's allies think that he plans to sacrifice them to his god
6924|Target's allies think that he's ablaze
6925|Target's allies think that he's at death's door
6926|Target's allies think that he's being controlled by unseen forces
6927|Target's allies think that he's damned beyond hope of redemption
6928|Target's allies think that he's dead, and they try to bury him
6929|Target's allies think that he's drowning
6930|Target's allies think that he's far more powerful than he lets on
6931|Target's allies think that he's guilty of many unspeakable crimes
6932|Target's allies think that he's ingested a powerful toxin
6933|Target's allies think that he's possessed by a powerful demon
6934|Target's allies think that he's under the caster's control
6935|Target's allies think that his name is "Fungus"
6936|Target's allies think that his touch is poisonous to them
6937|Target's allies trust him implicitly
6938|Target's allies utterly terrify him for 1d8 hours
6939|Target's allies worship him as a god for 1d8 days
6940|Target's ankle is tightly chained to his neck
6941|Target's ankles are bound by a large and heavy padlock
6942|Target's apparent physical age fluctuates by 1d100 years daily
6943|Target's arms appear to be stricken with advanced leprosy
6944|Target's arms are as limp as rope for 4d6 rounds
6945|Target's arms are encased in straight, tight-fitting steel tubes
6946|Target's arms are henceforth as limber as snakes
6947|Target's arms are replaced by inert duplicates of his head
6948|Target's arms can't be bound by cloth, rope, or vines
6949|Target's arms can't be broken by any natural means
6950|Target's arms can't be harmed by claws or teeth
6951|Target's arms can't be harmed by non-magical weapons
6952|Target's arms flap like a hummingbird's wings for 3d6 rounds
6953|Target's arms have been repeatedly severed and reattached
6954|Target's arms reflect light like a mirror
6955|Target's arms shrink to the size of an infant's arms
6956|Target's arms spin like propellers until he's hit by magic
6957|Target's arms vanish, but he sprouts a trunk like an elephant
6958|Target's arms wheeze like hydraulics when he moves them
6959|Target's arms wriggle like angry snakes
6960|Target's attacks are 5% likely to inflict 5X normal damage
6961|Target's attacks are 5% likely to inflict equal damage upon him
6962|Target's attacks are 10% likely to inflict no damage at all
6963|Target's attacks are 10% likely to inflict only illusory damage
6964|Target's attacks are accompanied by eerie, disembodied chanting
6965|Target's attacks are accompanied by mocking, disembodied laughter
6966|Target's attacks are accompanied by the sound of breaking glass
6967|Target's attacks cause maximum damage, but he takes equal damage
6968|Target's attempts at tracking invariably lead to his own trail
6969|Target's blood burn as bright as magnesium
6970|Target's blood can eat through steel and iron like acid
6971|Target's blood hold the secret to eternal life
6972|Target's blood induces wild hallucinations in any who spill it
6973|Target's blood is highly flammable for 2d10 rounds
6974|Target's blood is invisible
6975|Target's blood is widely believed to be a panacea
6976|Target's blood smells powerfully of sulfur
6977|Target's body appears to be full of holes like Swiss cheese
6978|Target's body appears to be made entirely of cork
6979|Target's body appears to be made of porous wax
6980|Target's body can absorb twice its weight in water
6981|Target's body climbs into a tree each night as he sleeps
6982|Target's body inflates to twice its normal volume
6983|Target's body is covered with sores and blisters
6984|Target's body is infested with an enormous colony of termites
6985|Target's body is scarred as if he'd been pushed through a screen
6986|Target's body is scoured with steel wool
6987|Target's body rings like an enormous church bell 1d12 times
6988|Target's body slowly absorbs any clothing he wears
6989|Target's body, clothing, and gear are uniformly bright orange
6990|Target's bones are as brittle as chalk until sunset tomorrow
6991|Target's bones are discovered to have been stolen
6992|Target's bones are intensely magnetic
6993|Target's bones are sought by poachers
6994|Target's bones are visible through his skin while he sleeps
6995|Target's bones are visible through his skin while he's wet
6996|Target's bones are weightless
6997|Target's bones can never be rendered invisible
6998|Target's bones can't be broken by any natural physical force
6999|Target's bones chime like bells when he's struck
7000|Target's bones clatter inside his body like a bare skeleton
7001|Target's bones combust if exposed to direct sunlight
7002|Target's bones fuse into a single, inflexible mass
7003|Target's bones turn to ice
7004|Target's bones turn to muscle
7005|Target's boots are discovered to be living organisms
7006|Target's boots can never sink underwater while he wears them
7007|Target's boots fuse to the ground where he's now standing
7008|Target's boots turn to glass
7009|Target's Charisma is raised to 25 for 1d6 rounds
7010|Target's closest ally attacks him for 1d10 rounds
7011|Target's closest ally is permanently invisible to him
7012|Target's closest ally turns out to be his clone
7013|Target's closest ally will betray him in his hour of need
7014|Target's clothes always appear to be filthy
7015|Target's clothes always resemble the clothes he's now wearing
7016|Target's clothes and gear are affected by Reverse Gravity
7017|Target's clothes and gear are highly flammable
7018|Target's clothes and gear are insulated against electricity
7019|Target's clothes appear 10d10 centuries out of date
7020|Target's clothes appear to be made of ice
7021|Target's clothes are 90% transparent while in mixed company
7022|Target's clothes are as delicate as cobweb
7023|Target's clothes are as rigid as boiled leather
7024|Target's clothes are as susceptible to rust as iron
7025|Target's clothes are chilled nearly to absolute zero
7026|Target's clothes are consumed by fire, but he is unharmed
7027|Target's clothes are devoured by vermin over the next 4d6 rounds
7028|Target's clothes are extraordinarily elastic
7029|Target's clothes are seized by the local authorities
7030|Target's clothes are soaked with a fetid and viscous slime
7031|Target's clothes are soaked with a powerful acid
7032|Target's clothes are soaked with beer
7033|Target's clothes are soaked with butterscotch pudding
7034|Target's clothes are soaked with deer musk
7035|Target's clothes are soaked with icy water once every 1d12 hours
7036|Target's clothes are soaked with strong perfume
7037|Target's clothes are stuffed full of snow
7038|Target's clothes attract wasps, hornets, and bees
7039|Target's clothes billow with foul smoke when he uses a magic item
7040|Target's clothes billow with foul smoke when he wields a weapon
7041|Target's clothes billow with foul smoke when he's underground
7042|Target's clothes billow with scalding steam
7043|Target's clothes can't be moved more than 10 yards from this spot
7044|Target's clothes can't be pierced by wooden weapons
7045|Target's clothes clatter like a suit of armor while he walks
7046|Target's clothes combust if worn while crossing moving water
7047|Target's clothes defy community standards of decency
7048|Target's clothes double in size in each of the next 1d8 rounds
7049|Target's clothes double in weight in each of the next 1d8 rounds
7050|Target's clothes exactly match the caster's clothes
7051|Target's clothes exude fragrant smoke for 1d4 weeks
7052|Target's clothes glow in the dark
7053|Target's clothes have been buried for weeks in a midden
7054|Target's clothes heat to 500∞
7055|Target's clothes ignite each time he uses a magic item
7056|Target's clothes inflate to the size of a house
7057|Target's clothes make him appear to suffer from leprosy
7058|Target's clothes mock him with whispers that only he can hear
7059|Target's clothes protect him against extremes of natural weather
7060|Target's clothes shrink by one percent per round
7061|Target's clothes smolder from now until dawn, but he is unharmed
7062|Target's clothes teleport 1d10 yards
7063|Target's clothes totally unravel over the next 3d10 rounds
7064|Target's clothes turn invisible each time he uses a magic item
7065|Target's clothes writhe like a living creature for 24 hours
7066|Target's corpse will never decay by natural processes
7067|Target's current hit point total is his maximum hit point total
7068|Target's deadliest foe appears in the area, armed to the teeth
7069|Target's deadliest foe will rescue him in his hour of need
7070|Target's death is expected to yield vast riches for his slayer
7071|Target's death is one of the final precursors to the apocalypse
7072|Target's death will awaken a nightmarish, slumbering deity
7073|Target's death will be horrible enough to inspire legends
7074|Target's death will bring swift retaliation from the authorities
7075|Target's death will herald the coming of an age of horrors
7076|Target's death will inflict a plague upon the surrounding area
7077|Target's death will lead to mass rioting
7078|Target's death will reveal him to be a horrific, demonic entity
7079|Target's ears are indestructible
7080|Target's ears are prehensile
7081|Target's ears are the size of dinner plates
7082|Target's ears explode if removed
7083|Target's ears melt like wax
7084|Target's ears migrate about his head as the days wear on
7085|Target's ears migrate to his shoulders
7086|Target's ears shrivel and fall off over the next 1d8 days
7087|Target's ears turn slowly counter-clockwise
7088|Target's ears, nose, and lips are invisible for 1d4 days
7089|Target's ears, nose, and lips double in size
7090|Target's ears, nose, and lips fall off
7091|Target's ears, nose, and lips turn bright blue
7092|Target's entire family is arrested by royal decree
7093|Target's explodes if any attempt is made at resurrection
7094|Target's expression is permanently locked into a manic smile
7095|Target's eyes appear to be bundles of writhing worms
7096|Target's eyes appear to be tiny fireballs
7097|Target's eyes automatically filter out harmfully bright light
7098|Target's eyes bulge from the top of his head like a frog's eyes
7099|Target's eyes bulge to the size of hen's eggs
7100|Target's eyes burst, blinding him, but they grow back in 1d4 days
7101|Target's eyes can move independently, like a chameleon's
7102|Target's eyes each have 1d4 irises and pupils
7103|Target's eyes glow with malevolent fire when he faces true north
7104|Target's eyes merge into a single eye somewhere on his face
7105|Target's eyes migrate to just above his ears
7106|Target's eyes see normally but appear lifeless like a doll's eyes
7107|Target's eyes steam and hiss like quenching metal
7108|Target's face appears to have been roughly chiseled out of coal
7109|Target's face appears to have been welded to his skull
7110|Target's face begins to look more and more bat-like
7111|Target's face can't be harmed by acid
7112|Target's face glows pale green when he tells a lie
7113|Target's face is badly sunburned in a checkerboard pattern
7114|Target's face is flattened to his skull
7115|Target's face is scarred as by acid or flame
7116|Target's face is scarred as though horribly slashed years ago
7117|Target's face is tattooed with cryptic runes and sigils
7118|Target's face looks as though he's been pounded with hammers
7119|Target's face looks as though something exploded in his nose
7120|Target's face looks like badly melted wax
7121|Target's face migrates to the top of his head
7122|Target's family disowns him and places a bounty on his head
7123|Target's family includes at least one demonic abomination
7124|Target's family relocates to a distant land without telling him
7125|Target's feet appear to be made of clay
7126|Target's feet are fused to the ground beneath him
7127|Target's feet are henceforth clear like glass
7128|Target's feet are now prehensile, but his hands are not
7129|Target's feet can rotate 360∞ at the ankle without harming him
7130|Target's feet can't come within one yard of each other
7131|Target's feet explode if he ventures more than one mile from here
7132|Target's feet shriek incessantly while he wears shoes or boots
7133|Target's fingernails are hard as steel and susceptible to rust
7134|Target's fingernails begin to grow 1d4 inches per round
7135|Target's fingernails glow like burning coals
7136|Target's fingernails pulse with an unholy glow under moonlight
7137|Target's fingernails react to water like pure sodium
7138|Target's fingers and thumbs are intertwined like tangled rope
7139|Target's fingers and thumbs connect directly to his wrists
7140|Target's fingers and thumbs shuffle positions
7141|Target's fingers merge into a single digit like a mitten
7142|Target's fists are attracted to each other like strong magnets
7143|Target's fists are each as large as his head
7144|Target's fists can't come within five feet of the ground
7145|Target's fists retract into his forearms when not in use
7146|Target's flesh is utterly transparent to artificial light
7147|Target's footfalls strike sparks on the ground
7148|Target's footprints are perfectly rectangular
7149|Target's footprints completely vanish after 1d10 rounds
7150|Target's footprints look like arrows pointing which way he went
7151|Target's footprints look like he's executing complex dance steps
7152|Target's forearms are invisible
7153|Target's hair can't be cut by non-magical metal
7154|Target's hair falls out and is replaced by lush feathers
7155|Target's hair falls out and is replaced by thick grass
7156|Target's hair falls out and tiny spikes sprout all over his head
7157|Target's hair floats as though underwater
7158|Target's hair grows 1d12 inches each time he's struck by magic
7159|Target's hair is severely tangled in the nearest tree or bush
7160|Target's hair is styled into a tall bouffant
7161|Target's hair moves from his head to somewhere else on his body
7162|Target's hair noticeably changes color every six hours
7163|Target's hands and feet are abnormally spongy
7164|Target's hands and feet are scarred with arcane symbols
7165|Target's hands and feet are tightly wrapped in adhesive cloth
7166|Target's hands and feet can never be rendered magically invisible
7167|Target's hands and feet give off unsettling vapors
7168|Target's hands and feet reform into perfect cubes
7169|Target's hands and feet shuffle their locations
7170|Target's hands and feet turn to pig's hooves for 1d4 days
7171|Target's hands applaud despite his wishes for 3d10 rounds
7172|Target's hands are bound in adamantite shackles
7173|Target's hands are encased in thick blobs of candle wax
7174|Target's hands are invisible while he wields a weapon
7175|Target's hands are magically slicked with butter for 1d4 hours
7176|Target's hands are nailed to the nearest tree
7177|Target's hands are shaped like those of a bat, minus the wings
7178|Target's hands are utterly paralyzed until he's struck by magic
7179|Target's hands attempt to strangle him for 3d10 rounds
7180|Target's hands become ethereal while he wields a weapon
7181|Target's hands can never be severed from his arms
7182|Target's hands can't be burned by acid, fire, or electricity
7183|Target's hands can't be burned by magical fire
7184|Target's hands can't be cut by any blade forged by a mortal
7185|Target's hands can't be cut by non-magical blades
7186|Target's hands can't come within 18 inches of his mouth
7187|Target's hands change color each hour
7188|Target's hands combust if he tries to wear gloves
7189|Target's hands combust if they come into contact with each other
7190|Target's hands flap like birds' wings for 1d10 rounds
7191|Target's hands freeze to the next wooden object he touches
7192|Target's hands fuse to the next metal object he handles
7193|Target's hands fuse together behind his back
7194|Target's hands itch slightly when he touches a magic item
7195|Target's hands look black and necrotic after handling magic items
7196|Target's hands melt like wax if exposed to magical fire
7197|Target's hands rotate 180∞ at the wrists
7198|Target's hands shrink by 50%
7199|Target's hands steam vigorously when he's struck by magic
7200|Target's hands try to grab his ankles while he's walking
7201|Target's hands turn to metal but otherwise function normally
7202|Target's hands vanish while he sleeps but return before he wakes
7203|Target's hat animates and attempts to eat his head
7204|Target's hat bleeds profusely until sunset tomorrow
7205|Target's hat is replaced by a spittoon or chamber pot
7206|Target's hat is replaced by half of a hollowed-out coconut
7207|Target's head always appear to face true north
7208|Target's head appears as a photo-negative
7209|Target's head appears to age at a rate of one year per day
7210|Target's head appears to be a naked brain
7211|Target's head appears to be made of delicate porcelain
7212|Target's head appears to be made of fire
7213|Target's head appears to be made of ice
7214|Target's head appears to be made of pure gold
7215|Target's head appears to be made of sand
7216|Target's head appears to be made of the finest crystal
7217|Target's head appears to be made of wood
7218|Target's head appears to be severely cracked like an egg
7219|Target's head blazes with illusory fire for 1d4 months
7220|Target's head can survive away from his body for 3d8 hours
7221|Target's head can't be harmed by magical electricity
7222|Target's head considers itself separate from his body
7223|Target's head deflates like a balloon while he sleeps
7224|Target's head explodes but regrows over the next 1d10 rounds
7225|Target's head explodes if he's decapitated
7226|Target's head glows like a jack-o-lantern
7227|Target's head goes on a murderous rampage if he's decapitated
7228|Target's head has a chunk missing as though hacked by an axe
7229|Target's head has a large hole through it like a doughnut
7230|Target's head has an arrow running harmlessly through it
7231|Target's head increases in size by a factor of 1d4+1
7232|Target's head is artificial
7233|Target's head is claimed as a sacred relic by orcs or goblins
7234|Target's head is clear like glass for 1d4 weeks
7235|Target's head is covered in coarse and ugly scales
7236|Target's head is covered with numerous disc-shaped scars
7237|Target's head is encased in a durable, transparent globe
7238|Target's head is enclosed in an indestructible helmet
7239|Target's head is enwrapped in delicate gold filigree
7240|Target's head is flattened on top like a pounded wooden stake
7241|Target's head is immune to extremes of pressure
7242|Target's head is impervious to magical fire
7243|Target's head is impervious to missile weapons
7244|Target's head is impervious to non-magical bludgeons
7245|Target's head is impervious to polymorph magic
7246|Target's head is invisible from the chin to the ears
7247|Target's head is of no particular physiological importance
7248|Target's head is prehensile
7249|Target's head is protected as though he's wearing a steel helmet
7250|Target's head is scarred as though split down the middle
7251|Target's head is shaped like a light bulb
7252|Target's head is Slowed for 1d4 hours
7253|Target's head is stuck in a huge conch shell
7254|Target's head is vestigial
7255|Target's head no longer ages
7256|Target's head seems on the verge of bursting
7257|Target's head shrinks to the size of his closed fist
7258|Target's head spins rapidly at the neck for 2d10 rounds
7259|Target's head splits in half, revealing his real head inside
7260|Target's head strongly resembles a foot
7261|Target's head throbs visibly when he's angry
7262|Target's head vanishes and his face appears on his chest
7263|Target's head was stolen from a necromancer's workshop
7264|Target's head will be claimed by warring factions after he dies
7265|Target's heart is safe in a silver urn buried in the forest
7266|Target's heart turns to solid gold, potentially killing him
7267|Target's highest attribute score drops to 3 for 2d12 hours
7268|Target's highest attribute score is halved for 1d4 days
7269|Target's highest attribute score is re-rolled daily
7270|Target's hindquarters resemble those of a donkey
7271|Target's hit points are doubled for the next 24 hours
7272|Target's huge likeness appears on the side of a nearby mountain
7273|Target's image appears on every flag and banner within 10 miles
7274|Target's internal organs have been culled from various animals
7275|Target's internal organs murmur and chant inside him
7276|Target's internal organs shuffle positions
7277|Target's internal organs turn into infernal oranges
7278|Target's intestines are more intelligent than he is
7279|Target's intestines are replaced by a length of noisy chain
7280|Target's jawbone becomes that of an ass
7281|Target's knees and elbows become ball-joints like his shoulders
7282|Target's knees and elbows can't straighten to more than 120∞
7283|Target's knees and elbows creak like rusty metal
7284|Target's knees and elbows vanish
7285|Target's large intestine explodes
7286|Target's left arm has Strength 18/00
7287|Target's left arm is fused into a nearby boulder
7288|Target's left arm is permanently invisible
7289|Target's left arm moves to his right shoulder
7290|Target's left foot appears to be that of a large duck
7291|Target's left foot can never again tolerate a shoe or boot
7292|Target's left foot henceforth appears to be badly mangled
7293|Target's left foot is wholly invulnerable to all harm
7294|Target's left foot sinks six inches into the ground at each step
7295|Target's left foot sprouts a pair of thumbs
7296|Target's left foot takes root
7297|Target's legs are covered in bark
7298|Target's legs are fireproof
7299|Target's legs are invisible in direct sunlight
7300|Target's legs are shaped like springs and twang when he walks
7301|Target's legs can't be cut by non-magical weapons
7302|Target's legs exactly resemble his arms
7303|Target's legs exchange positions
7304|Target's legs fuse together, and his arms fuse to his sides
7305|Target's legs shrink by 1d10 x 10% for 1d12 hours
7306|Target's level is halved
7307|Target's limbs change proportion to match those of an infant
7308|Target's limbs shrink to the size of an infant's limbs
7309|Target's lips are sewn shut with fine gold wire
7310|Target's lips move constantly as though he's singing to himself
7311|Target's lips vanish
7312|Target's loses 1d10 levels but regains one per day
7313|Target's maximum natural lifespan doubles
7314|Target's maximum natural lifespan increases by 1d100 years
7315|Target's maximum natural lifespan is 1d10 years more than his age
7316|Target's maximum natural lifespan is reduced by 50%
7317|Target's memories of the last 1d12 hours are full of butterflies
7318|Target's memories of the last 1d12 hours are vivid but incorrect
7319|Target's most valuable possession animates and attacks him
7320|Target's most valuable possession becomes brittle as glass
7321|Target's most valuable possession bursts into flame
7322|Target's most valuable possession can't be affected by magic
7323|Target's most valuable possession doubles in size
7324|Target's most valuable possession flies toward him at great speed
7325|Target's most valuable possession is affected by reverse gravity
7326|Target's most valuable possession is an illusion
7327|Target's most valuable possession is coveted by all who see it
7328|Target's most valuable possession is encased in glass
7329|Target's most valuable possession is indestructible
7330|Target's most valuable possession is sold for 1d100 gold pieces
7331|Target's most valuable possession is stolen by the king
7332|Target's most valuable possession now belongs to someone else
7333|Target's most valuable possession turns permanently invisible
7334|Target's most valuable possession turns to lead
7335|Target's mouth and each nostril is plugged by a cork
7336|Target's mouth and one of his eyes exchange places
7337|Target's mouth appears to be full of angry hornets
7338|Target's mouth can speak with a mind of its own
7339|Target's mouth can't be opened while he's wearing a hat
7340|Target's mouth glows as though he's eating fireflies
7341|Target's mouth glows like a forge
7342|Target's mouth is full of moths
7343|Target's mouth is now located on the back of his head
7344|Target's mouth is packed completely full of leaves
7345|Target's mouth is replaced by a duck's bill
7346|Target's mouth is replaced by a hideous scolex
7347|Target's mouth is replaced by a toucan's beak
7348|Target's mouth opens to a span of 4d4 inches
7349|Target's mouth vanishes for 1d6 hours
7350|Target's neck and head shift 1d4+4 inches to the left
7351|Target's neck attempts to devour his head
7352|Target's neck can extend an additional 1d4 feet at will
7353|Target's neck can retract into his torso like a turtle's
7354|Target's neck can't be broken
7355|Target's neck doubles in length
7356|Target's neck flares like a lizard's frill when he's angry
7357|Target's neck has a frill like a triceratops
7358|Target's neck is as thin as a spear-shaft
7359|Target's neck is encircled by a tight steel collar
7360|Target's neck is impervious to blades
7361|Target's neck is scarred and twisted as if he survived a hanging
7362|Target's next 1d10 attacks affect him as well
7363|Target's next 1d10 attacks don't take effect for 1d10 rounds
7364|Target's next 1d10 attacks have a damage bonus of 1d6 hit points
7365|Target's next 1d10 attacks inflict only illusionary damage
7366|Target's next attack inflicts damage that only a Wish can heal
7367|Target's next missile attack automatically strikes him instead
7368|Target's next missile attack causes whoever is hit to combust
7369|Target's next missile attack equally injures an extra 1d6 people
7370|Target's next missile attack Heals its victim to full hit points
7371|Target's next missile attack inflicts 1d10 times normal damage
7372|Target's next missile attack strikes a nearby tree and ignites it
7373|Target's next missile attack teleports whoever it hits 1d4 miles
7374|Target's next missile attack turns its victim invisible
7375|Target's nose looks like a small, clenched fist
7376|Target's nose turns into a wolf's snout under the full moon
7377|Target's nose turns to flint
7378|Target's nostrils are each as large as his mouth
7379|Target's nostrils glow with an unholy radiance
7380|Target's nostrils migrate to the top of his head
7381|Target's own corpse appears from the future as a powerful undead
7382|Target's physical age is now 1d100
7383|Target's pockets and mouth are full of sand
7384|Target's possessions are hidden beneath a nearby boulder
7385|Target's possessions are possessed by a powerful demon
7386|Target's possessions turn to solid aluminum
7387|Target's possessions, if enchanted, acquire hostile intelligence
7388|Target's possessions, if enchanted, swap their enchantments
7389|Target's presence causes birds to fall silent
7390|Target's presence causes birds to sing ominous songs
7391|Target's presence causes insects to exhibit strange behaviors
7392|Target's presence causes magical metal to appear badly tarnished
7393|Target's presence causes metal to yield disturbing reflections
7394|Target's presence causes priests and clerics to blaspheme openly
7395|Target's presence causes Summoned creatures to be Slowed
7396|Target's presence causes undead to appear to smolder gently
7397|Target's presence is 20% likely to make Summoned creatures vanish
7398|Target's presence makes cooked meat taste blood-raw
7399|Target's presence makes fires burn in a festive blue-green hue
7400|Target's presence makes foliage appear sickly and blighted
7401|Target's presence makes hoofed animals nervous
7402|Target's presence makes impassable trails seem passable
7403|Target's presence makes merchants hostile to bargaining
7404|Target's presence makes mind-reading impossible
7405|Target's presence makes missile weapons leave rainbow trails
7406|Target's presence makes secret doors twice as easy to find
7407|Target's presence makes secret doors twice as hard to find
7408|Target's presence makes smoke assume disturbing, ghostly shapes
7409|Target's presence renders clockwork devices temporarily inert
7410|Target's presence renders magical weapons temporarily invisible
7411|Target's presence renders maps temporarily illegible
7412|Target's principal weapon sprouts 10d10 roses
7413|Target's scent causes hallucinations in animals used to track him
7414|Target's shadow appears to flicker like a shadowy flame
7415|Target's shadow can travel up to 1d4 miles away from him
7416|Target's shadow races around him in a tight circle
7417|Target's shadow rises up and tries to strangle him
7418|Target's skin acquires 1d100 blasphemous tattoos
7419|Target's skin ages 10X as fast as the rest of his body
7420|Target's skin appears permanently stained with blood
7421|Target's skin appears slightly inflated after each battle
7422|Target's skin appears to be the texture of pumice
7423|Target's skin appears to be the texture of sandstone
7424|Target's skin appears to have been gnawed by countless rodents
7425|Target's skin appears to have been roughly stitched together
7426|Target's skin appears to have been torn off and reattached
7427|Target's skin appears to have been turned inside-out
7428|Target's skin appears uniformly smooth and waxy
7429|Target's skin appears weathered like an ancient statue
7430|Target's skin attracts scavengers as if it were carrion
7431|Target's skin can't be burned, but fire still causes him pain
7432|Target's skin can't be cut
7433|Target's skin can't be cut by magical weapons under moonlight
7434|Target's skin can't be cut, and his mouth and nose seal shut
7435|Target's skin can't be pierced by carved wood
7436|Target's skin can't be pierced by stone weapons
7437|Target's skin can't be pierced by teeth or claws
7438|Target's skin cracks painfully like a dried-up riverbed
7439|Target's skin develops an intricate patchwork of scars
7440|Target's skin displays a series of concentric rings like a target
7441|Target's skin displays cryptic and constantly-changing runes
7442|Target's skin doubles in size
7443|Target's skin erupts into countless weeping boils
7444|Target's skin erupts with 3d10 acrid fungal outgrowths
7445|Target's skin freezes to his weapon each time he wields it
7446|Target's skin gives him a natural AC of 3, but only while naked
7447|Target's skin glistens as though soaked with lamp oil
7448|Target's skin glows cherry red during melee
7449|Target's skin glows pale green in moonlight
7450|Target's skin has the texture of rough bark
7451|Target's skin is 10% likely to be fireproof during any given day
7452|Target's skin is a widely coveted delicacy
7453|Target's skin is actually an intricate pattern of tiny tiles
7454|Target's skin is as combustible as paper
7455|Target's skin is as hard as bronze
7456|Target's skin is as white as snow until the next vernal equinox
7457|Target's skin is charred and blackened, but he is unharmed
7458|Target's skin is covered in scales like a fish
7459|Target's skin is flayed from his limbs, but it regrows by dawn
7460|Target's skin is forever the color of the next stone he touches
7461|Target's skin is invisible by firelight
7462|Target's skin is invisible in the presence of undead
7463|Target's skin is invisible while he's standing in water
7464|Target's skin is magically delicious
7465|Target's skin is mildly magnetic while wet
7466|Target's skin is patterned like a checkerboard
7467|Target's skin is patterned like a Holstein
7468|Target's skin is patterned like modern camouflage gear
7469|Target's skin is permanently and disturbingly moist
7470|Target's skin is permanently crisscrossed with fine lines
7471|Target's skin is repeatedly tattooed with caster's name
7472|Target's skin is repeatedly tattooed with his own name
7473|Target's skin is repeatedly tattooed with slurs against the king
7474|Target's skin is rumored to produce the world's finest leather
7475|Target's skin reeks of mold and mildew
7476|Target's skin reflects torchlight perfectly, but not sunlight
7477|Target's skin ripples in the wind like a cloth sheet
7478|Target's skin rotates 180∞
7479|Target's skin shimmers like mother-of-pearl from now on
7480|Target's skin sizzles harmlessly on contact with water
7481|Target's skin smolders during combat
7482|Target's skin turns as black as pitch while in sunlight
7483|Target's skin will melt if he gets too close to a campfire
7484|Target's skin writhes and pulses while he's eating
7485|Target's skull is inscribed with a mysterious rune of power
7486|Target's skull sprouts numerous knobby projections
7487|Target's speech is intelligible to anyone, regardless of language
7488|Target's speech is reversed while his weapon is drawn
7489|Target's speech seems unaccountably rude and aggressive
7490|Target's speech sounds like the buzzing of innumerable bees
7491|Target's spine bends 90∞ halfway along its length
7492|Target's spine can twist 360∞ without harming him
7493|Target's spine doubles in length
7494|Target's spine is fused into a single bone for 1d8 hours
7495|Target's spine is indestructible
7496|Target's spine is reconfigured like a quadruped's
7497|Target's spine juts from his flesh along his entire back
7498|Target's spine sprouts needle-sharp projections
7499|Target's spine twists like a corkscrew
7500|Target's sternum sprouts 2d4 inch-long spikes
7501|Target's sternum turns to glass
7502|Target's sternum turns to steel
7503|Target's sternum vanishes
7504|Target's sweat is brightly phosphorescent by firelight
7505|Target's teeth and tongue fall out when he next opens his mouth
7506|Target's teeth and tongue turn invisible
7507|Target's teeth are etched with cryptic runes
7508|Target's teeth are perfectly reflective of natural light
7509|Target's teeth are so beautiful that they're painful to look at
7510|Target's teeth can never be rendered invisible
7511|Target's teeth glow brightly while his mouth is open
7512|Target's teeth glow like coals in a forge
7513|Target's teeth glow like torches when he's struck by magic
7514|Target's teeth resonate in his jaw when he uses a magic item
7515|Target's teeth shoot from his mouth like bullets
7516|Target's teeth teleport into the mouth of someone nearby
7517|Target's teeth turn as black as coal
7518|Target's teeth turn to diamonds 1d4 hours after being extracted
7519|Target's teeth turn to soap
7520|Target's teeth turn to steel
7521|Target's teeth were cut from diamonds by a Gnome master lapidary
7522|Target's toes are each as large as his big toe
7523|Target's toes become gangrenous
7524|Target's toes constantly exude a fragrant steam
7525|Target's toes each grow 1d12 inches, rolling for each separately
7526|Target's torso and arms are encased in tight-fitting steel plate
7527|Target's torso and arms are invisible for 1d4 months
7528|Target's torso does not age and will not decay upon death
7529|Target's torso inspires fear and dread in all who touch it
7530|Target's torso is artificial
7531|Target's torso is hollow and can store up to 2d4 cubic feet
7532|Target's torso is pierced by 4d10 long needles
7533|Target's torso is reproduced as a marble sculpture nearby
7534|Target's torso is sought by wizards for its alchemical properties
7535|Target's torso regenerates his limbs and head as needed
7536|Target's torso shines like a beacon for 1d4 days
7537|Target's torso shines like a beacon when he uses a magic item
7538|Target's torso shrinks by 50%
7539|Target's torso sprouts a face with malign intelligence and power
7540|Target's torso teleports 1d4 feet to the left
7541|Target's torso unzips and dumps out all of his organs
7542|Target's vertebrae are replaced by titanium replicas
7543|Target's vision is unimpaired by non-magical rain
7544|Target's voice causes metal to resonate lightly
7545|Target's voice crackles with static until sunrise tomorrow
7546|Target's voice induces fear in herbivores
7547|Target's voice inspires confidence in others of his species
7548|Target's voice inspires dread in anyone of the opposite sex
7549|Target's voice is inaudible to others of his species
7550|Target's voice is nearly unintelligible when he wields his weapon
7551|Target's voice issues from his navel
7552|Target's voice issues from his weapon for the next few weeks
7553|Target's voice issues from the nearest wooden object
7554|Target's voice issues from this spot for 2d10 days
7555|Target's voice seems to issue from whomever he's addressing
7556|Target's voice sounds as though he's shouting from a distance
7557|Target's voice sounds like a muted trumpet
7558|Target's voice sounds like someone of the opposite sex
7559|Target's voice sounds like the barking of feral dogs
7560|Target's voice sounds like the braying of donkeys
7561|Target's voice sounds like the chirping of crickets for 3d8 hours
7562|Target's voice sounds like the honking of geese
7563|Target's voice sounds oddly artificial and disturbing
7564|Target's waterskin is filled with his own blood
7565|Target's waterskin is filled with hot pepper sauce
7566|Target's waterskin is filled with liquid soap
7567|Target's waterskin is filled with mercury
7568|Target's waterskin is filled with molten gold
7569|Target's waterskin is filled with water from the River Styx
7570|Target's weapon adheres to the next creature whose blood it draws
7571|Target's weapon adheres to the next person to touch it
7572|Target's weapon appears to be an umbrella while not in use
7573|Target's weapon appears to be made of cheese for 1d6 days
7574|Target's weapon appears to be made of diamond
7575|Target's weapon appears to be made of ice
7576|Target's weapon appears to be made of solid water
7577|Target's weapon appears to be of much higher quality than it is
7578|Target's weapon appears to be very hot to anyone else wielding it
7579|Target's weapon appears to be worth 50X its real value
7580|Target's weapon attacks him the next time he's wounded in battle
7581|Target's weapon attracts the attention of the authorities
7582|Target's weapon attracts undead while it's drawn
7583|Target's weapon blazes with illusionary flame while it's drawn
7584|Target's weapon burns anyone who wields it, other than the target
7585|Target's weapon burns like an oil-soaked wick but isn't consumed
7586|Target's weapon burns target's hand the next time he wields it
7587|Target's weapon can be disassembled into 1d20 tiny pieces
7588|Target's weapon can freeze 10 cubic feet of water, once per week
7589|Target's weapon can hurl 2d6 magic missiles, then it disappears
7590|Target's weapon can inflict no damage for 1d10 rounds
7591|Target's weapon can injure anyone now within 1d10 feet of it
7592|Target's weapon can injure but not kill anyone
7593|Target's weapon can return polymorphed beings to their true forms
7594|Target's weapon can spray enough octopus ink to blind one foe
7595|Target's weapon can't be altered by any non-magical means
7596|Target's weapon can't be harmed by magical fire
7597|Target's weapon can't be teleported
7598|Target's weapon can't be wielded unless the wielder is naked
7599|Target's weapon can't cut flesh for 1d12 hours
7600|Target's weapon can't harm non-humanoid mammals
7601|Target's weapon can't harm undead
7602|Target's weapon can't injure anyone of his sex
7603|Target's weapon can't injure anyone of the opposite sex
7604|Target's weapon can't pass through doorways
7605|Target's weapon causes fire to be invisible while it's drawn
7606|Target's weapon causes him to issue ridiculous threats
7607|Target's weapon causes its wielder to be Slowed during melee
7608|Target's weapon clangs like a bell when used in melee
7609|Target's weapon coils about his arm for 1d4 rounds
7610|Target's weapon delivers an electrical shock with every strike
7611|Target's weapon develops an intense and obvious dislike of him
7612|Target's weapon dims light in a 10-yard radius while it's drawn
7613|Target's weapon disintegrates if ever it wounds him
7614|Target's weapon disintegrates if it's hit by magic
7615|Target's weapon disrupts infravision within a 100 yard radius
7616|Target's weapon dissolves its wielder's clothes during battle
7617|Target's weapon doubles in weight after each failed strike
7618|Target's weapon doubles in weight each time it draws blood
7619|Target's weapon draws lightning bolts down from the sky
7620|Target's weapon drips with blood until it next draws blood
7621|Target's weapon drips with molasses during battle
7622|Target's weapon enables him to breathe underwater for 3d8 rounds
7623|Target's weapon explodes if ever it inflicts maximum damage
7624|Target's weapon floats on water as readily as wood
7625|Target's weapon giggles menacingly upon contact with blood
7626|Target's weapon glows as bright as the sun, but only to him
7627|Target's weapon glows blue except in the presence of orcs
7628|Target's weapon glows blue in his presence
7629|Target's weapon glows blue in the presence of orcs or birds
7630|Target's weapon glows blue in the presence of swords
7631|Target's weapon glows blue whenever he tries to remain hidden
7632|Target's weapon glows brightly when his blood has been spilled
7633|Target's weapon glows like a firefly when wielded underground
7634|Target's weapon glows red hot during battle but doesn't harm him
7635|Target's weapon grows to 10x its normal size
7636|Target's weapon has a +10 ToHit and Damage bonus for 1d4 rounds
7637|Target's weapon has a +4 bonus when used against him
7638|Target's weapon has a +4 bonus when used against his allies
7639|Target's weapon has a +4 bonus when used against the caster
7640|Target's weapon has a +4 bonus while he's standing in water
7641|Target's weapon has a -4 ToHit penalty while in direct sunlight
7642|Target's weapon has a constant sheath of frost
7643|Target's weapon has been broken and reforged many times
7644|Target's weapon has been prophesied to kill the king
7645|Target's weapon has never been tempered or hardened
7646|Target's weapon heats to 1,000∞ the next time it draws blood
7647|Target's weapon hisses during battle like quenched steel
7648|Target's weapon hums audibly during battle
7649|Target's weapon induces a fear of magic in anyone wounded by it
7650|Target's weapon induces pessimism in his allies during melee
7651|Target's weapon induces racial hatred in Dwarves and Elves
7652|Target's weapon induces vertigo in anyone wielding it
7653|Target's weapon induces vertigo in anyone wounded by it
7654|Target's weapon inflates like a balloon
7655|Target's weapon inspires him to embark on a murderous rampage
7656|Target's weapon instills Fear in any who've been wounded by it
7657|Target's weapon instills Fear in goblins and kobolds
7658|Target's weapon instills Fear in him after each battle
7659|Target's weapon instills Fear in his allies during battle
7660|Target's weapon instills Fear in its wielder during melee
7661|Target's weapon is 5% likely to explode when it inflicts damage
7662|Target's weapon is 5% likely to kill whomever it next injures
7663|Target's weapon is 5% likely to melt when immersed in water
7664|Target's weapon is 5% likely to sever its wielder's hand
7665|Target's weapon is 5% likely to start a war when it draws blood
7666|Target's weapon is 5% likely to turn to glass in each battle
7667|Target's weapon is +4 against anyone with an intelligent weapon
7668|Target's weapon is 10% likely to inflict tetanus upon its wielder
7669|Target's weapon is 20% likely to droop like a noodle in battle
7670|Target's weapon is 20% likely to poison him when it draws blood
7671|Target's weapon is 20% likely to turn ethereal during battle
7672|Target's weapon is 20% likely to vanish each time he draws it
7673|Target's weapon is a holy relic for a decadent tribe of kobolds
7674|Target's weapon is a legendary item straight out of myth
7675|Target's weapon is a mighty but hitherto unknown artifact
7676|Target's weapon is a prized relic stolen from the Royal Armory
7677|Target's weapon is as pliant as soft clay for 1d4 rounds
7678|Target's weapon is as supple as silk for 1d4 turns
7679|Target's weapon is bent into a torc around his neck
7680|Target's weapon is bent into the shape of a paperclip
7681|Target's weapon is chained by its hilt to a collar about his neck
7682|Target's weapon is chained by its hilt to the nearest boulder
7683|Target's weapon is clear like glass but is all but unbreakable
7684|Target's weapon is cloned
7685|Target's weapon is edible, but only to him
7686|Target's weapon is embarrassed to be seen with him
7687|Target's weapon is etched with his likeness
7688|Target's weapon is guilty of numerous capital crimes
7689|Target's weapon is highly elastic along its long axis until dawn
7690|Target's weapon is immune to rust and the passage of time
7691|Target's weapon is intensely coveted by demonic hordes
7692|Target's weapon is intensely coveted by pacifistic monks
7693|Target's weapon is invisible to everyone else during battle
7694|Target's weapon is invisible to him in daylight
7695|Target's weapon is invisible to him until it draws his blood
7696|Target's weapon is nearly indestructible but dissolves in water
7697|Target's weapon is part of a set sought by a wealthy collector
7698|Target's weapon is perfectly balanced for a non-magical +2 ToHit
7699|Target's weapon is permanently -2 ToHit
7700|Target's weapon is refurbished to better-than-new condition
7701|Target's weapon is replaced by a vastly inferior replica
7702|Target's weapon is replaced by an indestructible replica
7703|Target's weapon is riddled with holes but functions normally
7704|Target's weapon is sheathed in a scab-like shell
7705|Target's weapon is sheathed in a shell of chocolate
7706|Target's weapon is sheathed in a soft wool tube
7707|Target's weapon is stuck high in the branches of a nearby tree
7708|Target's weapon is suddenly 10d100 years older
7709|Target's weapon is thrown 1d1000 years into the past
7710|Target's weapon is tied to both of the target's hands
7711|Target's weapon is translucent like smoked glass
7712|Target's weapon is twisted like a corkscrew
7713|Target's weapon is vulnerable to magical fire while he wields it
7714|Target's weapon is weightless when not in use
7715|Target's weapon kills him outright if used against him
7716|Target's weapon makes him 1d20 years older while it's drawn
7717|Target's weapon makes him appear somehow less imposing
7718|Target's weapon makes him highly susceptible illusion magic
7719|Target's weapon melts if ever it's immersed in sea water
7720|Target's weapon melts like a candle
7721|Target's weapon must be fed one mouse or rat per day, or it dies
7722|Target's weapon passes through armor unimpeded
7723|Target's weapon passes through flesh unimpeded
7724|Target's weapon practically reeks of malevolent hatred
7725|Target's weapon puts forth huge plumes of smoke while it's drawn
7726|Target's weapon renders him mute for 1d8 hours after each battle
7727|Target's weapon repels his allies while it's drawn
7728|Target's weapon repels non-magical vermin
7729|Target's weapon repels normal flame to a distance of one foot
7730|Target's weapon repels oxygen while it's drawn
7731|Target's weapon ridicules him in front of his allies
7732|Target's weapon rings like a bell to mark the hours
7733|Target's weapon shatters the next time he's burned by fire
7734|Target's weapon shatters the next time it strikes metal
7735|Target's weapon shrieks until sunset tomorrow
7736|Target's weapon shrinks by 75% upon contact with blood
7737|Target's weapon shrinks to 10% of its normal size
7738|Target's weapon spins rapidly around its axis for 10d10 rounds
7739|Target's weapon sprouts 1d100 teeth along its length
7740|Target's weapon sprouts leaves
7741|Target's weapon starts bleeding profusely
7742|Target's weapon teleports exactly 1d10 yards due north
7743|Target's weapon teleports to the caster's home
7744|Target's weapon teleports to the target, 1d4 weeks in the future
7745|Target's weapon thinks that he's its mother
7746|Target's weapon turns ethereal in the presence of other weapons
7747|Target's weapon turns inside-out
7748|Target's weapon turns into a rattan simulation
7749|Target's weapon turns into a replica of the caster's weapon
7750|Target's weapon turns into a shield for 1d4 days
7751|Target's weapon turns into a small glass replica when not in use
7752|Target's weapon turns into a two-by-four eight feet in length
7753|Target's weapon turns into an umbrella under each full moon
7754|Target's weapon turns to lightweight plastic
7755|Target's weapon turns to sodium during the next rainstorm
7756|Target's weapon urges him to leap from the nearest bridge
7757|Target's weapon vanishes until he dies
7758|Target's weapon vanishes when he dies
7759|Target's weapon was forged by his descendent years in the future
7760|Target's weapon was forged by someone who has never existed
7761|Target's weapon was forged from the bones of a slain god
7762|Target's weapon was forged in a volcano by demonic weaponsmiths
7763|Target's weapon was forged on the western slope of Heaven
7764|Target's weapon was lost in a tragic shipwreck decades ago
7765|Target's weapon was shrinks him by 5% each time it draws blood
7766|Target's weapon was stolen from the gods, and they want it back
7767|Target's weapon weighs as much as he does
7768|Target's weapon whispers terrible secrets to any who wield it
7769|Target's weapon will be instrumental in the world's destruction
7770|Target's weapon will be irretrievably lost by this time tomorrow
7771|Target's weapons and gear teleport 10d10 yards into the air
7772|Target's weight quadruples while he's swimming or wading
7773|Target's weight temporarily doubles with each step upon a bridge
7774|Teleportation is impossible within 10 yards of target
7775|The bones of target's hand and feet turn to high-grade steel
7776|The buzzing of bees fills the air whenever target draws a weapon
7777|The flesh of target's face pulses as though full of maggots
7778|The ground beneath target's feet briefly acts as a trampoline
7779|The ground beneath target's feet briefly shines like the sun
7780|The ground beneath target's feet collapses into a cave below
7781|The ground beneath target's feet contains an unquiet spirit
7782|The ground now at target's feet acquires sentience
7783|The ground now at target's feet appears in the caster's home
7784|The ground now at target's feet breaks off and drifts out to sea
7785|The ground now at target's feet collapses into a cavern below
7786|The ground now at target's feet conceals a sacred cairn
7787|The ground now at target's feet explodes for 10d10 hit points
7788|The ground now at target's feet exudes noxious and fetid vapors
7789|The ground now at target's feet heats to 10 x 1d100 degrees
7790|The ground now at target's feet hides the gate to a buried city
7791|The ground now at target's feet hurls him 1d4 miles away
7792|The ground now at target's feet is a blanket over a deep pit
7793|The ground now at target's feet is a portal to some nether plane
7794|The ground now at target's feet is an illusion
7795|The ground now at target's feet is charred black as by a bonfire
7796|The ground now at target's feet is dangerously slick with ice
7797|The ground now at target's feet is edible
7798|The ground now at target's feet is forever barren of vegetation
7799|The ground now at target's feet is fused into glass
7800|The ground now at target's feet is intensely magnetic
7801|The ground now at target's feet is invisible to him
7802|The ground now at target's feet is obviously artificial
7803|The ground now at target's feet is powerfully toxic to him
7804|The ground now at target's feet is soaked with blood
7805|The ground now at target's feet is strewn with shards of metal
7806|The ground now at target's feet is strongly adhesive
7807|The ground now at target's feet is the back of a huge turtle
7808|The ground now at target's feet is the top of a buried column
7809|The ground now at target's feet is yanked from under him
7810|The ground now at target's feet rises 10d10 yards into the air
7811|The ground now at target's feet seems to move like a ship's deck
7812|The ground now at target's feet shines as bright as the sun
7813|The ground now at target's feet sinks 1d10 yards into the ground
7814|The ground now at target's feet starts to digest him
7815|The ground now at target's feet suppresses magic within 10 yards
7816|The ground now at target's feet turns to cement and hardens
7817|The ground now at target's feet turns to cobblestone
7818|The ground now at target's feet turns to molten glass
7819|The ground now at target's feet turns to quicksand
7820|The ground now at target's feet turns to warm butter
7821|The ground now at target's feet whispers horrific threats to him
7822|The left half of target's skeleton rebels against the right
7823|The left half of target's skeleton vanishes
7824|The right half of target's head vanishes, but he is unharmed
7825|The scent of the target's blood induces Fear in others
7826|The scent of the target's blood induces paranoid delusions
7827|The scent of the target's blood induces profound calm in horses
7828|The scent of the target's blood inspires savage bloodlust
7829|The sight of the target's weapon affects undead like sunlight
7830|The sight of the target's weapon induces intense covetousness
7831|The target is blamed for the worst thing that has ever happened
7832|The target takes credit for all sorts of diplomatic successes
7833|The top few inches of target's head vanish, but he is unharmed
7834|Thousands of nails are embedded harmlessly in target's flesh
7835|Thousands of snails rain down harmlessly upon the target
7836|To the target, all liquids taste like acrid poison
7837|To the target, all liquids taste like his own blood
7838|To the target, all liquids taste like strong vinegar
7839|To the target, all liquids taste like the sweetest nectar
7840|To the target, everyone appears to be a hideously decayed corpse
7841|To the target, everyone appears to be an artificial approximation
7842|To the target, everyone appears to be plated in gold
7843|To the target, the previous 1d4 rounds were only a dream
7844|Undead are attracted to the target as though he can help them
7845|Undead are invisible to the target
7846|Undead can't speak in the target's presence
7847|Undead declare a coordinated war against the target
7848|Undead ignore target and can't be harmed by him
7849|Undead recognize the target as one of their own
7850|Undead that attack the target are 40% likely to be Turned
7851|Undead will not relent until the target is also undead
7852|Until dawn, target resembles the person who last wounded him
7853|Until sunset tonight, all within one mile want to kill the target
7854|Vines bind the target tightly to a nearby tree
7855|Vines sprout from any open wounds the target now has
7856|Vines sprout from the ground at target's feet and attack him
7857|Vines sprout from the target's weapon and bind his limbs
7858|Viscous slime drips from the target's mouth from now on
7859|Water always feels 50∞ colder to the target
7860|Water boils on contact with the target's flesh
7861|Water gives no benefit to target if imbibed while indoors
7862|Water has no weight when carried by the target
7863|Water induces amnesia in target if ingested between dawn and noon
7864|Water is a deadly poison to target for 2d12 hours
7865|Water is invisible while within 10 feet of the target
7866|Water is toxic to target if ingested between noon and dusk
7867|Water spews from target's ears during battle
7868|Waterfowl attack the target on sight
7869|Waterfowl swear eternal loyalty to the target
7870|Weapons are invisible to the target while he wields them
7871|Whatever is now in target's hand heats to 500∞
7872|Whatever is now in target's hand is embossed with his name
7873|Whatever is now in target's hand is replaced by a sunflower
7874|Whatever is now in target's hand is worth 10X its normal value
7875|Whatever is now in target's hand now belongs to the caster
7876|Whatever is now in target's hand turns to gold
7877|Whatever is now in target's hand vanishes for 1d6 days
7878|Whatever is now in target's hand weighs more than he does
7879|Whatever target does, he claims some bizarre, fantastical motive
7880|Whatever target does, he claims to be fulfilling his deity's will
7881|Whatever target is wearing is stuck to him like glue
7882|When caster dies, target begins aging 1d10 years per round
7883|When injured, target is 5% likely to fly into a berserker rage
7884|When injured, target is 10% likely to attack his nearest ally
7885|When injured, target must Save or go blind until the next round
7886|When injured, target weeps like a baby for 1d10 rounds
7887|When target dies, all within one mile are struck blind until dawn
7888|When target dies, countless abhorrent deeds are attributed to him
7889|When target dies, everyone who knew him forgets all about him
7890|When target dies, he is posthumously crowned king
7891|When target dies, he is rumored never to have existed
7892|When target dies, he's immediately resurrected 10d100 miles away
7893|When target dies, his corpse animates and races to this spot
7894|When target dies, his corpse attacks the nearest person
7895|When target dies, his corpse burns with green flame until sunset
7896|When target dies, his corpse grows by a factor of 2d10
7897|When target dies, his corpse immediately turns to granite
7898|When target dies, his corpse metamorphoses into something awful
7899|When target dies, his corpse runs wild through the nearest town
7900|When target dies, his corpse teleports into the caster's home
7901|When target dies, his killer is hailed as a national hero
7902|When target dies, his killer is named his executor
7903|When target dies, his skeleton animates as a free willed undead
7904|When target dies, his soul commandeers the nearest undead body
7905|When target dies, his soul is trapped in his weapon
7906|When target draws a weapon, a nearby tree drops its leaves
7907|When target draws a weapon, he can't put it down until sunset
7908|When target draws a weapon, he feels that he'll die in 1d6 rounds
7909|When target draws a weapon, he must declare his name and title
7910|When target draws a weapon, he must draw blood within 1d6 rounds
7911|When target draws a weapon, he must pass a DEX check or drop it
7912|When target draws a weapon, he must Save or lose 1d4-1 hit points
7913|When target draws a weapon, he's randomly teleported 1d20 yards
7914|When target draws a weapon, he's stricken with intense fear
7915|When target draws a weapon, he's stunned for 1d4 rounds
7916|When target draws a weapon, his allies all shout his name
7917|When target draws a weapon, his weapon arm glows like a firefly
7918|When target draws a weapon, it costs him 1d4 gold pieces
7919|When target draws a weapon, it turns invisible for 1d4 rounds
7920|When target draws a weapon, me must Save or become wildly drunk
7921|When target draws a weapon, someone nearby declares him a coward
7922|When target draws a weapon, someone nearby laughs at him
7923|When target draws a weapon, the scent of eggs fills the air
7924|When target is next struck by magic, he becomes chaotic evil
7925|When target is next struck by magic, he becomes powerfully drunk
7926|When target is next struck by magic, he hates that spell's caster
7927|When target is next struck by magic, he teleports 1d6 miles
7928|When target next sleeps, a small tree sprouts from his chest
7929|When target next sleeps, everyone nearby dreams of killing him
7930|When target next sleeps, he sleeps for 2d20 days and nights
7931|When target next spills blood, any coins he's holding are doubled
7932|When target next spills blood, he finds 1d1000 gold pieces
7933|When target next spills blood, he is excommunicated and condemned
7934|When target next spills blood, he loses 1d10 hit points
7935|When target next spills blood, he loses any wealth he's carrying
7936|When target next spills blood, he regains 1d10 hit points
7937|When target next spills blood, he suffers cannibalistic urges
7938|When target next spills blood, he suffers dreadful hallucinations
7939|When target next spills blood, he takes a vow of pacifism
7940|When target next spills blood, he thinks he'll die by nightfall
7941|When target next spills blood, he vanishes for 1d4 days
7942|When target next spills blood, he's thrown 4d8 yards into the air
7943|When target next spills blood, his allies attack him
7944|When target next spills blood, his clothes are soaked in it
7945|When target next spills blood, his clothes burst into flame
7946|When target next spills blood, his feet take root in the ground
7947|When target next spills blood, his allies think he's dying
7948|When target next spills blood, his skin and hair become blood-red
7949|When target next spills blood, his Strength is halved until dawn
7950|When target next spills blood, his victim grows obsessed with him
7951|When target next spills blood, his waterskin fills with blood
7952|When target next spills blood, his weapon attacks him
7953|When target next spills blood, his weapon steams and hisses
7954|When target next spills blood, his weapon vanishes for 1d4 days
7955|When target next uses rope, he ties an insoluble knot
7956|When target next uses rope, he's attacked by undead skeletons
7957|When target next uses rope, it attacks him as if it were a snake
7958|When target next uses rope, it hauls him high into the air
7959|When target next uses rope, it shocks him like electrical wire
7960|When target next uses rope, it winds around him and combusts
7961|When target rolls a natural 20 ToHit, he wounds himself instead
7962|When target rolls a natural 20 ToHit, his weapon explodes
7963|When target says his name, he adds a wildly effusive honorific
7964|When target says his name, he can't tell a lie for one hour
7965|When target says his name, his age doubles
7966|When target says his name, his clothes are soaked with brine
7967|When target says his name, his clothes become amazingly clean
7968|When target says his name, mocking laughter echoes in the sky
7969|When target says his name, someone nearby adopts his name
7970|When target says his name, someone nearby forgets his own name
7971|When target says his name, someone nearby weeps openly
7972|When target sees or is hit by magic, he giggles for 1d10 rounds
7973|When target sees or is hit by magic, his head becomes invisible
7974|When target sneezes, 1d4 nearby trees are rendered invisible
7975|When target sneezes, bits of hot gravel spray from his nostrils
7976|When target uses magic, he thinks he's spinning rapidly
7977|While outdoors, target feels uncomfortable walking upright
7978|While outdoors, target perceives everything to be shrouded in fog
7979|While target sleeps, he dreams that he's in hell
7980|While target sleeps, he dreams that he's undergoing surgery
7981|While target sleeps, he is invisible and inaudible to his allies
7982|While target sleeps, he sees and hears through the caster
7983|While target sleeps, he's 40% likely to regain 1d10 hit points
7984|While target sleeps, he's absolutely invulnerable to harm
7985|While target sleeps, he's bound by countless spider webs
7986|While target sleeps, his body races away in a random direction
7987|While target sleeps, his clothes deteriorate to filthy rags
7988|While target sleeps, someone writes obscene limericks on his skin
7989|While target stands still, he rotates slowly counter-clockwise
7990|While target stands still, pigeons treat him just like a statue
7991|Yesterday, target ate 1d10 pounds of baked beans
7992|Yesterday, target had dark premonitions of this exact moment
7993|Yesterday, target ingested some powerful but slow-acting poison
7994|Yesterday, target learned that he and caster are closely related
7995|Yesterday, target learned that he had 36 hours left to live
7996|Yesterday, target stole a magic ruby from a dragon
7997|Yesterday, target took a sacred vow that he just now violated
7998|Yesterday, target was sentenced to be executed at dawn tomorrow
7999|Yesterday, target's feet were burned to a crisp
8000|Yesterday, target's head was removed and shoddily reattached
8001|1,000 cubic feet of dirt and rock rise as a 16HD earth elemental
8002|1d10 nearby trees uproot and race to the nearest town square
8003|1d10 nearby trees uproot and vanish into the sky
8004|1d100 adorable but demonic puppies scamper through the area
8005|1d100 skeletons rise from the ground and begin building a pyramid
8006|1d100 stone spheres, one foot in diameter, appear in the area
8007|1d100% of a major continent sinks beneath the sea
8008|1d1000 clay bricks fall from the sky
8009|1d1000 skeletons rise from the ground and march to the sea
8010|1d20 skeletons rise from the ground and attack anyone nearby
8011|1d4 creatures nearby are suddenly gold-plated
8012|1d4 creatures nearby double in size
8013|1d4 gallons of molten gold pour from the target point
8014|1d4 magical golden apples appear nearby
8015|1d6 aggressive, human-sized pigeons appear in the area
8016|1d6 horses nearby are turned into carousel horses
8017|1d6 people nearby adopt entirely new personalities
8018|1d6 people nearby are 50% likely to gain a level or die outright
8019|1d6 people nearby are chained together
8020|1d6 people nearby are duplicated exactly
8021|1d6 people nearby are hurled high into the air
8022|1d6 people nearby are identified as harbingers of vile pestilence
8023|1d6 people nearby are pulled into the target point and destroyed
8024|1d6 people nearby are tarred and feathered
8025|1d6 people nearby are teleported 1d4 miles
8026|1d6 people nearby are unable to wield weapons for 1d8 hours
8027|1d6 people nearby can breathe water as readily as air
8028|1d6 people nearby feel like they're drowning
8029|1d6 people nearby flee from the area at top speed
8030|1d6 people nearby grow feathers like peacocks
8031|1d6 people nearby grow wool like sheep
8032|1d6 people nearby join forces against all others nearby
8033|1d6 people nearby look exactly alike
8034|1d6 people nearby look like children for 1d4 years
8035|1d6 people nearby must Save or be Disintegrated
8036|1d6 people nearby shrink by 5d10+50%
8037|1d6 people nearby will become zombies in 3d6 days
8038|2d100 spectators appear in the area
8039|2d100 wild bulls appear in the area
8040|4d10 duplicates of someone nearby appear in the area
8041|4d100 zombies appear in the area and race to the nearest town
8042|4d100 zombies appear in the area and start attacking
8043|A 100 yard radius is blanketed by a thick cloud of chlorine gas
8044|A 100 yard radius is blanketed by snow to a depth of 2d4 feet
8045|A 100 yard radius is carpeted with small white pebbles
8046|A 100 yard radius is covered by a dense growth of fragrant grass
8047|A 100 yard radius is covered by ankle-deep fetid mud
8048|A 100 yard radius is covered by ankle-deep white sand
8049|A 100 yard radius is covered by slimy, decaying vegetable matter
8050|A 100 yard radius is covered with acrid cinders and ash
8051|A 100 yard radius is covered with nuggets of artificial stone
8052|A 100 yard radius is discovered to be an ancient graveyard
8053|A 100 yard radius is encircled by a dense curtain of smoke
8054|A 100 yard radius is encircled by a moat of lava 20 feet across
8055|A 100 yard radius is encircled by a ring of raised earth
8056|A 100 yard radius is encircled by a wall of hay bales
8057|A 100 yard radius is indistinguishable from the moon's surface
8058|A 100 yard radius is rendered totally silent until dawn tomorrow
8059|A 100 yard radius is shaken by a powerful earthquake for 1d4 days
8060|A 100 yard radius is strewn with blood-soaked rags
8061|A 100 yard radius is strewn with decaying marine life
8062|A 100 yard radius is strewn with jagged metal and coils of wire
8063|A 100 yard radius is strewn with seashells and driftwood
8064|A 100 yard radius is stripped of vegetation, soil, and water
8065|A 100 yard radius swirls with finely-milled flour for 1d6 turns
8066|A 1d10 mile radius becomes a dense and temperate forest
8067|A 1d10 mile radius becomes a pastoral idyll
8068|A 1d10 mile radius becomes a peaceful lake
8069|A 1d10 mile radius becomes an arid and desolate desert
8070|A 5,000 pound iron slab appears 1d10 yards above the target point
8071|A baby born in a nearby town is prophesied to destroy the kingdom
8072|A baby born in a nearby town is the spawn of a powerful demon
8073|A blasphemous tome appears at the target point
8074|A charred human corpse bearing a magical sword appears nearby
8075|A column of green light shines from the target point into the sky
8076|A cube of dry ice 10 feet across appears at the target point
8077|A cube of granite 10 feet across appears a the target point
8078|A deafening cacophony blares from the target point until sunset
8079|A deity has died, and someone nearby is blamed for his death
8080|A dense tangle of thorny vines fills the area
8081|A featureless black slab appears nearby measuring 1 x 4 x 9
8082|A fissure runs from beneath the target point to the nearest lake
8083|A flaming sword appears at the target point, turning every way
8084|A flock of 5d20 human-sized geese lands in the area
8085|A four-dimensional cube appears at the target point
8086|A fully outfitted galleon appears nearby
8087|A gargantuan, tentacled monstrosity rises from the nearest ocean
8088|A giant sequoia quickly grows from beneath the target point
8089|A heavy rope runs from the target point into the sky
8090|A herd of animals not native to this area stampedes through it
8091|A horrifyingly loathsome creature races through the area
8092|A huge army appears to be approaching from the distance
8093|A huge city is just barely visible on the surface of the moon
8094|A huge earthen fist rises from the ground below the target point
8095|A huge glacier forms at the target point over the next 1d4 days
8096|A huge outcrop of beautiful crystals erupts under the target point
8097|A huge vein of highly toxic metal runs directly under this area
8098|A huge volume of confetti rains down in a 100 yard radius
8099|A jug full of highly volatile liquid appears at the target point
8100|A large pool of fetid slime appears beneath the target point
8101|A large pool of liquid helium appears beneath the target point
8102|A large pool of molten aluminum appears beneath the target point
8103|A large, hay-packed wooden crate marked "FRAGILE" appears nearby
8104|A leather briefcase containing something beautiful appears nearby
8105|A local ruler declares any use of magic to be treasonous
8106|A local ruler declares some crazy new taboo punishable by death
8107|A local ruler has a mad plan to tax the poor instead of the rich
8108|A local ruler has ordered the execution of 1d4 people nearby
8109|A local ruler has quite obviously sold his soul to a demon
8110|A local ruler invades a sovereign nation under false pretenses
8111|A local ruler is known to kill and eat 1d4 people each week
8112|A local ruler is revealed to be an illusion
8113|A local ruler is under the control of infernal powers
8114|A local ruler orders the execution of anyone causing a Chaos Burst
8115|A local ruler shames his title with interpersonal indiscretions
8116|A local ruler values empty rhetoric over valid policy
8117|A lump of heavy and very toxic metal appears at the target point
8118|A massive explosion flattens all stone structures within one mile
8119|A mighty hailstorm pummels the area for 1d4 hours
8120|A mysterious gold sarcophagus appears at the target point
8121|A new, non-magical, and deadly virus issues from the target point
8122|A one mile radius appears gloomy and blighted for 1d12 months
8123|A one mile radius is illuminated by full daylight for 3d10 days
8124|A one mile radius is rotates 360∞ every 24 hours
8125|A one mile radius is shrouded by an eclipse for 2d8-1 days
8126|A one mile radius looks like a desert wasteland for one year
8127|A perfect 10 foot sphere of ice appears at the target point
8128|A pitiable demon appears at the target point, begging sanctuary
8129|A powerful and malign spirit emerges from the target point
8130|A powerful and radical religious sect usurps the throne
8131|A powerful demon takes up residence in a nearby house
8132|A powerful earthquake shifts this whole area one mile north
8133|A sandstorm sweeps through the area for 2d6 turns
8134|A sculpted ice portrait appears for everyone within 50 yards
8135|A small, mysterious island appears in the nearest river
8136|A sphere of annihilation appears at the spell's target point
8137|A steel tower 100 yards tall emerges form under the target point
8138|A stolen dragon egg appears at the target point
8139|A stone cube 25 yards across rises from beneath the target point
8140|A terrible din fills the air like the clanging of pots and pans
8141|A terrible fire occurred on this site 4d6 hours ago
8142|A terrible fire will occur on this site 4d6 hours from now
8143|A thin shaft of stone runs from the target point to the sea
8144|A tornado arises at the target point and devastates the area
8145|A torrent of thick, soapy foam sprays from the target point
8146|A viscous corrosive fluid drips coats all exposed rock nearby
8147|A volcano erupts at the center of the nearest town
8148|A volley of 10d20 arrows rains down on the area
8149|A widespread peasants' revolt begins in 1d12 hours
8150|A Chaos Burst occurs when each of the next 1d4 people speak nearby
8151|Abnormally large locusts plague the area for 1d8 weeks
8152|Acrid fungus sprouts under the target point and quickly spreads
8153|Air in this area is 75% thinner than the surrounding atmosphere
8154|All air within one mile is totally opaque but otherwise normal
8155|All armor removed in this area shrinks by 25%
8156|All armor within 50 yards becomes clear like glass
8157|All armor within 50 yards is as heavy as lead
8158|All armor within 50 yards is weightless for 1d12 months
8159|All armor within one mile is ethereal until sunset
8160|All artificial light sources within one mile are rendered inert
8161|All artificial structures within 50 yards cease to exist
8162|All attack rolls in the next 1d10 rounds must be made twice
8163|All bags of holding within one mile are completely full of anvils
8164|All birds within 50 yards explode, 1d6 hit points per bird
8165|All birds within one mile are completely plucked
8166|All bladed weapons within 50 yards are intensely magnetic
8167|All blades within 50 yards are 10% likely to turn to gold
8168|All blades within 50 yards are engraved with cryptic sigils
8169|All blades within 50 yards are restored to pristine condition
8170|All blades within 50 yards become clear like glass
8171|All blades within 50 yards bend 90∞ halfway along their length
8172|All blades within 50 yards must Save or crumble into rust
8173|All blades within one mile are blunted until sunset
8174|All blades within one mile glow cherry red until sunset tomorrow
8175|All bowstrings within 50 yards break the next time they're drawn
8176|All carved wood within 50 yards gains rudimentary intelligence
8177|All chain mail within 50 yards appears moth-eaten and threadbare
8178|All chain mail within 50 yards is highly attractive to lightning
8179|All chain mail within 50 yards is slicked with ice
8180|All chain mail within 50 yards is strongly magnetic
8181|All cloth within 50 yards begins to digest itself
8182|All cloth within 50 yards can never be rendered invisible
8183|All cloth within 50 yards is as shiny and lustrous as gold
8184|All cloth within 50 yards is rendered as brittle as eggshell
8185|All cloth within 50 yards is rendered as stiff as wood
8186|All cloth within 50 yards is scrubbed clean
8187|All cloth within 50 yards is soaked with gasoline
8188|All cloth within 50 yards seems unusually heavy
8189|All cloth within 50 yards smolders and smokes until dawn
8190|All cloth within 50 yards turns invisible upon exiting the area
8191|All cloth within 50 yards turns to burlap until sunset tomorrow
8192|All cloth within one mile is invisible until sunset tomorrow
8193|All coins within 50 yards appear in a heap at the target point
8194|All coins within 50 yards are engraved with cryptic runes
8195|All coins within 50 yards are invisible under moonlight
8196|All coins within 50 yards become flexible as rubber
8197|All coins within 50 yards double in value
8198|All coins within 50 yards explode, 1d4-1 hit points per coin
8199|All coins within 50 yards heat to 1,000∞
8200|All coins within 50 yards turn to mercury
8201|All coins within one mile are easily recognized as counterfeit
8202|All curses now in effect within 100 yards are negated
8203|All dragons within 1d10 miles are enraged beyond all reason
8204|All dragons within 1d10 miles shrink by 10d10%
8205|All Dwarves within 10 miles are secretly fond of orcs
8206|All Dwarves within 10 miles are violently allergic to alcohol
8207|All Dwarves within 10 miles are violently allergic to gold
8208|All Dwarves within 10 miles become intensely claustrophobic
8209|All Dwarves within 10 miles have orange skin and green hair
8210|All Dwarves within 10 miles lose their infravision for 1d4 months
8211|All Elves within 10 miles are carrying vials of Dwarf blood
8212|All Elves within 10 miles develop a powerful fear of heights
8213|All Elves within 10 miles forget how to speak Elvish
8214|All Elves within 10 miles sprout jagged fangs
8215|All Elves within 50 yards are allergic to wood
8216|All ferrous metal within 50 yards doubles in weight
8217|All ferrous metal within 50 yards is as shiny & lustrous as gold
8218|All ferrous metal within 50 yards is invisible until it gets wet
8219|All ferrous metal within 50 yards is magnetized
8220|All ferrous metal within 50 yards is rustproof for one year
8221|All ferrous metal within 50 yards is somewhat resistant to magic
8222|All ferrous metal within 50 yards is strangely opalescent
8223|All ferrous metal within 50 yards vanishes until sunset tomorrow
8224|All fires lit in this area are waterproof for the next 1d6 weeks
8225|All fires lit in this area flare up wildly for 1d4 rounds
8226|All fires lit in this area reek of brimstone
8227|All flesh within 50 yards is clear like glass until sunset
8228|All foliage within 50 yards is poisonous to humans and demihumans
8229|All foliage within 50 yards is replaced by plastic replicas
8230|All food consumed within one mile is overpoweringly delicious
8231|All food consumed within one mile is unpalatably bitter
8232|All food within 50 yards completely spoils by sunset
8233|All food within 50 yards freezes solid
8234|All food within 50 yards is crawling with illusory maggots
8235|All food within 50 yards is poisonous for the next 1d4 hours
8236|All food within 50 yards is stripped of all nutritive value
8237|All food within one mile turns to salt
8238|All footprints within one mile fossilize by dawn tomorrow
8239|All forged steel within 100 yards turns to aluminum
8240|All forged steel within 100 yards turns to slate
8241|All gems within 50 yards are duplicated exactly
8242|All gems within 50 yards become spherical
8243|All gems within 50 yards turn to sodium when placed in water
8244|All gems within 50 yards vibrate in the presence of gold
8245|All Gnomes within 10 miles develop a dislike of gems and jewels
8246|All Gnomes within 10 miles grow 1d20 inches
8247|All goblins within 10 miles appear in the immediate area
8248|All goblins within 10 miles are afraid of the dark
8249|All goblins within 10 miles are exterminated
8250|All goblins within 10 miles are transformed into Elves
8251|All goblins within 10 miles become vegetarian pacifists
8252|All goblins within 10 miles swear allegiance to someone nearby
8253|All goblins within 10 miles swear vengeance upon someone nearby
8254|All gold within 50 yards always seems to be 200∞
8255|All gold within 50 yards becomes transparent when submerged
8256|All gold within 50 yards begins to rust like damp steel
8257|All gold within 50 yards induces extreme covetousness
8258|All gold within 50 yards is 10% likely to turn to lead
8259|All gold within 50 yards is 50% likely to be counterfeit
8260|All gold within 50 yards is attracted to magnets like iron
8261|All gold within 50 yards is drawn to the target point
8262|All gold within 50 yards is indestructible for one year
8263|All gold within 50 yards is irresistibly attractive to undead
8264|All gold within 50 yards is severely tarnished
8265|All gold within 50 yards is thrown 1d10 years into the future
8266|All gold within 50 yards is weightless for 2d10 rounds
8267|All gold within 50 yards sweats some kind of foul liquid
8268|All ground within 10 miles is at exactly the same elevation
8269|All Halflings within 10 miles develop a penchant for violence
8270|All Halflings within 10 miles develop a strong wanderlust
8271|All hats or helmets within 50 yards are drawn to the target point
8272|All hats or hoods within 50 yards burst into flame
8273|All herbivores within 100 yards are panic-stricken
8274|All horses within 100 yards have built-in saddles
8275|All horses within 100 yards shrink by 1% per round
8276|All horses within one mile become bipedal for 1d4 weeks
8277|All horses within one mile become clear like glass
8278|All houses within one mile appear to be of much higher quality
8279|All houses within one mile are fireproof for one year
8280|All humans within 10 miles are suddenly wearing peculiar hats
8281|All humans within 10 miles think that demihumans are subhuman
8282|All inanimate matter nearby wobbles as though made of gelatin
8283|All ink within 50 yards appears to be made from human blood
8284|All ink within 50 yards is powerfully hallucinogenic
8285|All ink within one mile is invisible for 2d4-1 days
8286|All ink within one mile is invisible in sunlight
8287|All inorganic matter within 10 miles appears blurry until sunset
8288|All inorganic matter within 10 yards disappears
8289|All inorganic matter within 10 yards turns to ice
8290|All inorganic matter within 50 yards appears to be magical
8291|All invisible matter within 100 yards becomes permanently visible
8292|All invisible matter within one mile is clear like glass
8293|All leather within 50 yards begins sweating profusely
8294|All leather within 50 yards is as rigid as steel
8295|All leather within 50 yards shatters like glass
8296|All leather within 50 yards turns to silk
8297|All living creatures nearby are driven away for 1d4 months
8298|All living creatures nearby are enraged beyond reason
8299|All lycanthropes within one mile are cured of their lycanthropy
8300|All lycanthropes within one mile are locked in their current form
8301|All lycanthropes within one mile develop a great fear of the dark
8302|All lycanthropes within one mile have a new kind of lycanthropy
8303|All magic items used nearby are 10% likely to burn out forever
8304|All magic items within 50 yards appear to be blazing with fire
8305|All magic items within 50 yards are easily recognized as magical
8306|All magic items within 50 yards disappear until sunset tomorrow
8307|All magic items within 50 yards fail to function 20% of the time
8308|All magic items within 50 yards hum softly for 1d4 days
8309|All magic potions within 50 yards are 10X as powerful
8310|All magic potions within 50 yards are powerfully toxic
8311|All magic potions within 50 yards are rendered inert
8312|All magic potions within 50 yards become Potions of Flying
8313|All magic potions within 50 yards freeze solid when imbibed
8314|All magic potions within 50 yards induce overwhelming thirst
8315|All magic potions within 50 yards induce wild hallucinations
8316|All magic potions within 50 yards yield the opposite effect
8317|All magic rings within 50 yards appear at the target point
8318|All magic rings within 50 yards are identical in appearance
8319|All magic rings within 50 yards are inert for one week
8320|All magic rings within 50 yards are now as large as hula hoops
8321|All magic rings within 50 yards are unharmed by fire or heat
8322|All magic rings within 50 yards attract lightning
8323|All magic rings within 50 yards fuse to their wearers' fingers
8324|All magic rings within 50 yards grant a +1 Armor Class bonus
8325|All magic rings within 50 yards must Save or Disintegrate
8326|All magic rings within 50 yards shine as brightly as the Sun
8327|All magic rings within 50 yards shrink by 10% with each use
8328|All magic rings within 50 yards turn to crystal
8329|All magic rings within 50 yards turn to lead while not being worn
8330|All magic rings within 50 yards whistle softly while in use
8331|All magic weapons nearby are ethereal until sunset
8332|All magic weapons nearby gain an additional +1 ToHit for 1d6 days
8333|All magic weapons nearby glow like fireflies under the new moon
8334|All magic weapons nearby lose their enchantments until dawn
8335|All magic weapons within 100 yards are non-magical for 1d4 days
8336|All magical animals nearby become their non-magical equivalents
8337|All magical animals nearby desire to leave the area
8338|All magical garments within one mile are filthy and foul-smelling
8339|All magical garments within one mile burst into flame
8340|All magical light sources within 100 yards are 2X as bright
8341|All magical light sources within 100 yards dim by 50%
8342|All magical light sources within one mile are extinguished
8343|All magical light sources within one mile are hot as normal fire
8344|All magical light sources within one mile attract magical moths
8345|All magical light sources within one mile flash like strobes
8346|All magical light sources within one mile hum loudly while in use
8347|All magical light sources within one mile only work underground
8348|All magical light sources within one mile produce blood-red light
8349|All magical light sources within one mile yield darkness instead
8350|All mechanical locks within one mile are fused shut
8351|All mechanical locks within one mile are invisible for 1d12 months
8352|All mechanical locks within one mile can only open under moonlight
8353|All mechanical locks within one mile spring open
8354|All members of a major race are discovered to be artificial
8355|All members of a major race are rendered sterile
8356|All metal armor nearby has been soaking in vinegar
8357|All metal armor nearby is chilled to freezing
8358|All metal gauntlets within 50 yards are non-removable until dawn
8359|All metal gauntlets within 50 yards are rustproof
8360|All metal gauntlets within 50 yards cause terrible chafing
8361|All metal gauntlets within 50 yards close into fists
8362|All metal gauntlets within 50 yards heat to 400∞
8363|All metal gauntlets within 50 yards insulate against electricity
8364|All metal gauntlets within 50 yards shrink by 25%
8365|All metal gauntlets within 50 yards turn to silk
8366|All metal weapons wielded nearby seem to be 500∞
8367|All metal within 50 yards appears to be made of solid shadow
8368|All metal within 50 yards induces frostbite while in daylight
8369|All metal within 50 yards is entirely non-reflective
8370|All metal within 50 yards is flammable for 2d10 rounds
8371|All metal within 50 yards is indestructible until sunset tomorrow
8372|All metal within 50 yards is invisible when anointed with blood
8373|All metal within 50 yards is non-conductive of electricity
8374|All metal within 50 yards is polished to mirror-brightness
8375|All metal within 50 yards is twice as heavy when it's wet
8376|All metal within 50 yards liquefies for 2d6 rounds, then reforms
8377|All metal within 50 yards shimmers like mother of pearl
8378|All missile weapons within 50 yards are inoperative until sunset
8379|All missile weapons within 50 yards combust when they're fired
8380|All missile weapons within 50 yards have 2X normal maximum range
8381|All missile weapons within 50 yards vanish when they're fired
8382|All nearby age 3d20 years but return to normal at sunset tomorrow
8383|All nearby must eat their meat, or they can't have any pudding
8384|All nearby who've drawn blood in the past day are deaf until dawn
8385|All nearby who've drawn blood in the past day weep for 3d8 rounds
8386|All nearby with more than 10 gold pieces age that many years
8387|All nearby with more than 10 gold pieces give it all to charity
8388|All nearby with more than 10 gold pieces heal as many hit points
8389|All nearby with more than 10 gold pieces lose as many hit points
8390|All nearby with more than 10 gold pieces pass out for 1d8 hours
8391|All nearby with more than 10 gold pieces teleport that many yards
8392|All nonliving wood within 50 yards is as brittle as a pretzel
8393|All nonliving wood within 50 yards is as pliant as grass
8394|All non-magical animals nearby are healed of all disease
8395|All non-magical animals nearby are restored to full hit points
8396|All non-magical animals nearby shrink by 40%
8397|All non-magical books within 50 yards are duplicated
8398|All non-magical books within 50 yards must Save or combust
8399|All non-sentient animals nearby are 1d100 years
8400|All non-sentient animals nearby are panic-stricken
8401|All non-sentient animals within 50 yards become vaguely evil
8402|All open wounds within 50 yards steam violently but harmlessly
8403|All paper now nearby glows in the dark permanently
8404|All paper now nearby is fireproof
8405|All plant life within 10 miles is sky-blue from now on
8406|All plant-based fabric within 50 yards becomes dull brown
8407|All plant-based fabric within 50 yards combusts
8408|All priestly magic within 500 yards is dispelled
8409|All priestly magic within 500 yards is suppressed for 1d10 turns
8410|All reflective surfaces in the area display imaginary scenes
8411|All reflective surfaces in the area display scenes of carnage
8412|All right arms within 50 yards are ethereal until sunset
8413|All right arms within 50 yards are invulnerable for 1d10 hours
8414|All right arms within 50 yards are paralyzed until dawn
8415|All rope within 50 yards can't be cut or broken
8416|All rope within 50 yards ignites along its entire length
8417|All rope within 50 yards is as rigid as wood
8418|All rope within 50 yards is as strong as steel wire
8419|All rope within 50 yards is forever unable to hold a knot
8420|All rope within 50 yards is permanently invisible
8421|All rope within 50 yards shortens by 80%
8422|All rope within 50 yards straightens and becomes hard as stone
8423|All rope within 50 yards stretches like elastic
8424|All rope within 50 yards turns to flesh
8425|All saddles within 50 yards are as durable as tempered steel
8426|All saddles within 50 yards disappear
8427|All shields within 50 yards are fragile like glass for 1d4 rounds
8428|All shields within 50 yards are impervious to fire
8429|All shields within 50 yards are impervious to harm until sunset
8430|All shields within 50 yards are imprinted with ugly faces
8431|All shields within 50 yards gain a +1 bonus lasting 1d10 battles
8432|All soil and rock within 100 yards vanishes
8433|All soil within 50 yards is seeded with an aggressive vegetable
8434|All soil within 50 yards turns invisible
8435|All spells cast in the last 1d4 rounds are retroactively negated
8436|All spells cast in the last 1d4 rounds recur in 1d4 rounds
8437|All spells cast in the next 2d6 rounds are invisible in effect
8438|All spells cast in the next 2d6 rounds occur 2d6 rounds later
8439|All spells cast in this area are accompanied by trumpet fanfare
8440|All spells cast in this area are delayed by 2d10 rounds
8441|All Summoned creatures within 10 miles are dismissed
8442|All Summoned creatures within 10 miles vanish in 1d4 rounds
8443|All swords within one mile are hopelessly blunted for 1d4 days
8444|All swords within one mile turn to golf clubs until dawn tomorrow
8445|All teeth within 50 yards are as black as coal for 1d4 weeks
8446|All teeth within 50 yards are rendered invisible for 1d12 months
8447|All tempered metal within 50 yards is reduced in weight by 50%
8448|All tempered metal within 50 yards is soft as rubber until dawn
8449|All thumbs within 50 yards are immune to polymorph magic
8450|All thumbs within 50 yards vanish for 1d4 hours
8451|All transparent matter within one mile is as fragile as glass
8452|All transparent matter within one mile is rendered invisible
8453|All trees within 10 miles drop their leaves until next spring
8454|All trees within 50 yards are glazed with ice
8455|All trees within 50 yards are impervious to saws and axes
8456|All trees within 50 yards bear watermelons for 1d4 months
8457|All trees within 50 yards become ambulatory
8458|All trees within 50 yards become omnivorous
8459|All trees within 50 yards chant dirges at every sunset
8460|All trees within 50 yards gain a semblance of sentience
8461|All trees within 50 yards turn permanently invisible
8462|All trees within a one mile vanish
8463|All trees within one mile are cut down and stacked as cordwood
8464|All trees within one mile are hollow
8465|All trees within one mile crumble to dust within 1d4 days
8466|All trees within one mile double in height
8467|All trees within one mile drip with blood
8468|All trees within one mile uproot and move 10 miles to the north
8469|All trolls within 10 miles adopt a kinder, gentler philosophy
8470|All trolls within 10 miles lose their ability to regenerate
8471|All undead skeletons within 10 miles turn to wood
8472|All undead within 1d100 miles vanish until sunset tomorrow
8473|All undead within 50 yards are restored to full hit points
8474|All undead within 50 yards are teleported 1d4 miles
8475|All undead within 50 yards attack one random person nearby
8476|All undead within one mile can exhale clouds of fog at will
8477|All undead within one mile combust and burn until sunset tomorrow
8478|All undead within one mile require air just like living creatures
8479|All undead within one mile think that they're still alive
8480|All vegetable matter within 50 yards, alive or dead, dissolves
8481|All vegetation within 10 miles is 10X as nutritious for 1d4 weeks
8482|All vegetation within 10 miles is incredibly toxic for 1d4 days
8483|All vegetation within 10 miles tastes like manure when cooked
8484|All vegetation within 50 yards becomes incredibly lush
8485|All vegetation within 50 yards dies within 1d4 rounds
8486|All vegetation within 50 yards grows 100X as fast for 2d4 days
8487|All vegetation within 50 yards is frozen solid
8488|All vegetation within 50 yards turns bone-white for 1d4 days
8489|All visible trails or tracks within 10 miles vanish completely
8490|All voices within 50 yards seem to issue from the same person
8491|All voices within 50 yards sound identical
8492|All water within 10 miles is chilled to just above freezing
8493|All water within 50 yards becomes invisible
8494|All water within 50 yards becomes thick like gelatin
8495|All water within 50 yards does nothing to mitigate thirst
8496|All water within 50 yards doubles in volume 1d6 times
8497|All water within 50 yards holds its temperature for one year
8498|All water within 50 yards looks foul but is fresh and sweet
8499|All water within 50 yards remains liquid for at least 1d4 months
8500|All water within 50 yards smells and tastes strongly of fish
8501|All water within 50 yards turns to for over the next 1d4 rounds
8502|All water within 50 yards turns to glass
8503|All water within 50 yards turns to milk
8504|All water within one mile vanishes
8505|All weapons and armor within 50 yards seem to be 3X normal weight
8506|All weapons nearby are bound to this area and will return to it
8507|All weapons within 50 yards appear to be made of bone
8508|All weapons within 50 yards are +1 ToHit until dawn tomorrow
8509|All weapons within 50 yards are +10 ToHit for 1d4 rounds
8510|All weapons within 50 yards are +2 ToHit for 2d12 hours
8511|All weapons within 50 yards are +2 ToHit Summoned creatures
8512|All weapons within 50 yards are +2 ToHit until their next hit
8513|All weapons within 50 yards are +5 ToHit but -5 to damage
8514|All weapons within 50 yards are -4 ToHit anyone currently nearby
8515|All weapons within 50 yards are caked in sticky clay
8516|All weapons within 50 yards are cleaned, polished, and sterilized
8517|All weapons within 50 yards are edible
8518|All weapons within 50 yards are etched with their owners' names
8519|All weapons within 50 yards are impervious to Alteration magic
8520|All weapons within 50 yards are invulnerable to acid
8521|All weapons within 50 yards are marked with demonic sigils
8522|All weapons within 50 yards are piled at the target point
8523|All weapons within 50 yards are repelled from the target point
8524|All weapons within 50 yards are sealed in candle wax
8525|All weapons within 50 yards are stuck in their sheathes
8526|All weapons within 50 yards are terribly unwieldy for 4d6 rounds
8527|All weapons within 50 yards are the property of some distant king
8528|All weapons within 50 yards attract flies and gnats for one week
8529|All weapons within 50 yards exude aromatic smoke for 1d6 hours
8530|All weapons within 50 yards glow red as though they're very hot
8531|All weapons within 50 yards hum in the presence of spilled blood
8532|All weapons within 50 yards must Save or be bent like corkscrews
8533|All weapons within 50 yards steam violently on contact with water
8534|All weapons within 50 yards were forged by an undead smith
8535|All weapons within one mile vanish until dawn tomorrow
8536|All wheeled vehicles within one mile burst into flame
8537|All wheeled vehicles within one mile sink 1d4 feet into the mud
8538|All wheels within one mile are chrome-plated
8539|All wheels within one mile become perfectly square
8540|All who saw this casting are 10% likely to be driven insane
8541|All who saw this casting are healed for 1d4 hit points
8542|All who saw this casting are soaked with cold gravy
8543|All who saw this casting are stricken mute until sunset
8544|All who saw this casting are stricken totally deaf for 1d12 hours
8545|All who saw this casting are thrown 1d4 days into the future
8546|All who saw this casting are unable to sleep for 2d10 days
8547|All who saw this casting despise magic for until dawn tomorrow
8548|All who saw this casting giggle like lunatics for 3d4 rounds
8549|All who saw this casting hear an eerie moaning for 1d4 days
8550|All who saw this casting howl at the moon for the next 1d8 nights
8551|All who saw this casting lose 1d20 points of Wisdom until sunset
8552|All who saw this casting lose 1d4 hit points
8553|All who saw this casting stare at the target point until dawn
8554|All who saw this casting think that its target has been slain
8555|All who saw this casting undertake a pilgrimage to a distant town
8556|All within 10 feet are wrapped like mummies
8557|All within 10 feet feel like they've just run a marathon
8558|All within 10 feet must Save or be teleported 1d100 miles
8559|All within 10 feet point loses 1d100 hit points
8560|All within 10 miles are convinced that the apocalypse is nigh
8561|All within 10 miles identify the target point as a holy site
8562|All within 10 miles seek to worship someone near the target point
8563|All within 10 yards divest themselves of all gems and jewels
8564|All within 10 yards find a diamond worth 1,000 gold pieces
8565|All within 50 miles realize that thieves' cant is fictitious
8566|All within 50 miles rise up against the king
8567|All within 50 yards acquire a distinctive accent
8568|All within 50 yards adopt new names and answer only to them
8569|All within 50 yards age 1d12 months
8570|All within 50 yards and in armor are paralyzed for 2d6 rounds
8571|All within 50 yards appear blurry to each other for 1d12 hours
8572|All within 50 yards appear to be 1d100 years older
8573|All within 50 yards appear to be covered with festering sores
8574|All within 50 yards appear to be indescribably ugly to each other
8575|All within 50 yards appear to have advanced leprosy
8576|All within 50 yards appear to have bubonic plague
8577|All within 50 yards are 5% likely to be turned inside out
8578|All within 50 yards are 5% likely to become amphibious
8579|All within 50 yards are 5% likely to die at dawn tomorrow
8580|All within 50 yards are 5% likely to freeze solid
8581|All within 50 yards are 5% likely to inherit a small keep
8582|All within 50 yards are 5% likely to suffer total amnesia
8583|All within 50 yards are 10% likely to age 1d100 years
8584|All within 50 yards are 10% likely to be closely related
8585|All within 50 yards are 10% likely to be stricken bald forever
8586|All within 50 yards are 10% likely to wake tomorrow as undead
8587|All within 50 yards are -2 ToHit for 2d10 rounds
8588|All within 50 yards are 20% likely to be knocked unconscious
8589|All within 50 yards are 20% likely to be paralyzed for 1d4 hours
8590|All within 50 yards are 20% likely to lose all but one hit point
8591|All within 50 yards are 25% likely to be covered in chocolate
8592|All within 50 yards are 30% likely to vanish for 1d6 rounds
8593|All within 50 yards are 40% likely to regain full hit points
8594|All within 50 yards are a peculiar shade of blue-gray
8595|All within 50 yards are AC 0 (no modifiers) for 2d6 hours
8596|All within 50 yards are arrested for sedition and treason
8597|All within 50 yards are at risk of awakening a vengeful god
8598|All within 50 yards are attacked by countless magpies
8599|All within 50 yards are attacked by locusts
8600|All within 50 yards are banded like protected wildlife
8601|All within 50 yards are blamed for some recent catastrophe
8602|All within 50 yards are blind while at full hit points
8603|All within 50 yards are branded heretics and ordered slain
8604|All within 50 yards are branded with the mark of some random god
8605|All within 50 yards are carrying an additional 5d10 gold pieces
8606|All within 50 yards are carrying an identical iron medallion
8607|All within 50 yards are carrying ornate ceremonial daggers
8608|All within 50 yards are carrying small discs of carved stone
8609|All within 50 yards are charged with an arduous divine quest
8610|All within 50 yards are claimed as slaves by the nearest tyrant
8611|All within 50 yards are considered pariahs
8612|All within 50 yards are covered in creosote
8613|All within 50 yards are covered in powdered sugar like doughnuts
8614|All within 50 yards are covered with honey and feathers
8615|All within 50 yards are disarmed
8616|All within 50 yards are discovered to be clones
8617|All within 50 yards are doused with molasses
8618|All within 50 yards are drafted into military service
8619|All within 50 yards are draped in tough, fibrous filaments
8620|All within 50 yards are draped with pungent floral garlands
8621|All within 50 yards are drenched with cold, soapy water
8622|All within 50 yards are drenched with olive oil
8623|All within 50 yards are dressed and painted like clowns
8624|All within 50 yards are dressed in black and have jet-black hair
8625|All within 50 yards are dressed in high quality fur
8626|All within 50 yards are dressed in illusory formal wear
8627|All within 50 yards are dressed in illusory full plate armor
8628|All within 50 yards are dressed in wildly inappropriate attire
8629|All within 50 yards are dressed like pirates
8630|All within 50 yards are enraged beyond thought or reason
8631|All within 50 yards are extremely short-tempered for 1d12 hours
8632|All within 50 yards are filthy as though they've never bathed
8633|All within 50 yards are glazed with yellow ice
8634|All within 50 yards are Held for 6d10 rounds
8635|All within 50 yards are holding tiny stone carvings of themselves
8636|All within 50 yards are immune to all magic for 1d6 rounds
8637|All within 50 yards are immune to disease for 1d6 months
8638|All within 50 yards are immune to missile fire for 2d6 rounds
8639|All within 50 yards are immune to poison for 1d4 days
8640|All within 50 yards are immune to polymorph magic for one year
8641|All within 50 yards are immune to reason for 1d4 days
8642|All within 50 yards are implicated in a huge royal scandal
8643|All within 50 yards are individually shrouded in fog
8644|All within 50 yards are invisible for 1d4 rounds
8645|All within 50 yards are invisible to a single person nearby
8646|All within 50 yards are invisible to all others within 50 yards
8647|All within 50 yards are invisible to birds
8648|All within 50 yards are invisible to reptiles for 1d6 hours
8649|All within 50 yards are invisible when seen from below
8650|All within 50 yards are involved in a diplomatic nightmare
8651|All within 50 yards are invulnerable to wood for 1d10 rounds
8652|All within 50 yards are liberally sprayed with octopus ink
8653|All within 50 yards are now standing in the nearest building
8654|All within 50 yards are now wearing tap-shoes
8655|All within 50 yards are offered for sale on the open market
8656|All within 50 yards are overpoweringly thirsty
8657|All within 50 yards are painted with woad
8658|All within 50 yards are paralyzed by indecision for 1d4 rounds
8659|All within 50 yards are pardoned for any outstanding crimes
8660|All within 50 yards are permanently branded as escaped slaves
8661|All within 50 yards are profoundly drunk for 1d10 rounds
8662|All within 50 yards are pushed 1d10 yards from the target point
8663|All within 50 yards are ravenously hungry
8664|All within 50 yards are restored to full hit points
8665|All within 50 yards are rumored to be undead
8666|All within 50 yards are rumored to belong to some bizarre cult
8667|All within 50 yards are showered in maggots
8668|All within 50 yards are smeared with a foul-smelling gelatin
8669|All within 50 yards are sprayed with skunk musk
8670|All within 50 yards are standing on three-foot cast iron discs
8671|All within 50 yards are sterile for 2d12 months
8672|All within 50 yards are stricken mute for 1d6 rounds
8673|All within 50 yards are strongly addicted to some kind of poison
8674|All within 50 yards are suddenly arranged in a big circle
8675|All within 50 yards are suddenly barefoot
8676|All within 50 yards are suddenly extremely drunk
8677|All within 50 yards are suddenly seated in the lotus position
8678|All within 50 yards are tempted to dabble in cannibalism
8679|All within 50 yards are thoroughly cleansed
8680|All within 50 yards are thrown 1d4 days into the future
8681|All within 50 yards are unable to breathe for 1d20 rounds
8682|All within 50 yards are unable to move their feet for 2d10 rounds
8683|All within 50 yards are unable to sleep for 2d20 days
8684|All within 50 yards are unable to use magic for 1d8 hours
8685|All within 50 yards are unable to wield weapons while in armor
8686|All within 50 yards are unable to wield wooden weapons until dawn
8687|All within 50 yards are wearing beekeepers' veils
8688|All within 50 yards are wearing ostrich feathers in their hair
8689|All within 50 yards are wearing wooden shoes
8690|All within 50 yards become hopelessly lost for 1d4 hours
8691|All within 50 yards believe that they're dreaming
8692|All within 50 yards can see just fine in normal darkness
8693|All within 50 yards covet the possessions of one person nearby
8694|All within 50 yards crackle with ozone for 6d6 rounds
8695|All within 50 yards dance lasciviously for 1d6 rounds
8696|All within 50 yards develop an acute fear of wood
8697|All within 50 yards die in a huge explosion but resurrect at dawn
8698|All within 50 yards disarm themselves and race to a nearby river
8699|All within 50 yards disarm themselves as quickly as they can
8700|All within 50 yards exchange places with someone else nearby
8701|All within 50 yards exhale steam as if the air were very cold
8702|All within 50 yards feel a wildly different ambient temperature
8703|All within 50 yards feel insects crawling over their skin
8704|All within 50 yards feel intense hunger at the sight of blood
8705|All within 50 yards feel overpowering fear for 2d6 rounds
8706|All within 50 yards feel unfocused yet overwhelming disgust
8707|All within 50 yards find obscene tattoos on their bodies
8708|All within 50 yards find that their clothes are torn and bloody
8709|All within 50 yards forget everyone's name
8710|All within 50 yards forget how to use weapons or magic until dawn
8711|All within 50 yards gain 1d1000 Experience Points
8712|All within 50 yards grow 1d4 inches
8713|All within 50 yards have a copy of a mysterious brass key
8714|All within 50 yards have a mark identifying them as pariahs
8715|All within 50 yards have an additional, functioning kidney
8716|All within 50 yards have clouded vision for 2d6 rounds
8717|All within 50 yards have conflicting memories of the past day
8718|All within 50 yards have five pounds of butter in their pockets
8719|All within 50 yards have gone without sleep for 3d4 days
8720|All within 50 yards have horrifying visions of future tragedy
8721|All within 50 yards have just run 1d10 miles
8722|All within 50 yards have the exact same voice
8723|All within 50 yards laugh like lunatics for 4d6 rounds
8724|All within 50 yards levitate 1d6 feet for 2d6 rounds
8725|All within 50 yards look and smell as if they've been in a fire
8726|All within 50 yards look like cadavers when seen from behind
8727|All within 50 yards lose 1 hit point per round spent in that area
8728|All within 50 yards lose 1d6 levels until sunset tomorrow
8729|All within 50 yards lose 1d8 hit points but gain 1d10 hit points
8730|All within 50 yards mount an attack upon the nearest castle
8731|All within 50 yards move as if they're underwater
8732|All within 50 yards must hibernate this winter
8733|All within 50 yards must remain in this area until dawn tomorrow
8734|All within 50 yards must remain within 10 yards of each other
8735|All within 50 yards must repeat everything they say for 1d10 days
8736|All within 50 yards must Save each morning or age 1d4 years
8737|All within 50 yards must Save or be attacked by rats and mice
8738|All within 50 yards must Save or be branded like cattle
8739|All within 50 yards must Save or be burned for 1d10 hit points
8740|All within 50 yards must Save or be Slowed
8741|All within 50 yards must Save or be soaked with icy brine
8742|All within 50 yards must Save or be stricken mute for 1d4 months
8743|All within 50 yards must Save or be Teleported 2d10 miles
8744|All within 50 yards must Save or be thrown into nearby trees
8745|All within 50 yards must Save or be tightly bound in wire
8746|All within 50 yards must Save or feel 1d100∞ colder
8747|All within 50 yards must Save or feel 1d100∞ warmer
8748|All within 50 yards must Save or flee in panic for 2d10 rounds
8749|All within 50 yards must Save or sink 4d12 inches into the ground
8750|All within 50 yards must Save or suffer blinding pain until dawn
8751|All within 50 yards must Save or suffer frostbite in 1d10 fingers
8752|All within 50 yards must Save or their clothes burst into flame
8753|All within 50 yards must Save or their hair combusts
8754|All within 50 yards must Save or their hands shrink by 50%
8755|All within 50 yards must Save or they must re-roll their stats
8756|All within 50 yards must Save vs Death or be shorn of all hair
8757|All within 50 yards must Save, or their wounds will never heal
8758|All within 50 yards now have bright blue hair
8759|All within 50 yards preach a ridiculous "abstinence only" policy
8760|All within 50 yards quickly devour any food that they're carrying
8761|All within 50 yards run at top speed toward the target point
8762|All within 50 yards see illusory animals flitting about the area
8763|All within 50 yards shrink 1d4 inches
8764|All within 50 yards smell like carrion until sunset tomorrow
8765|All within 50 yards smell strongly of alcohol
8766|All within 50 yards smell strongly of brimstone until sunrise
8767|All within 50 yards smell strongly of manure for 1d4 days
8768|All within 50 yards suddenly have perfectly groomed hair
8769|All within 50 yards talk like 1930's movie gangsters
8770|All within 50 yards think that a deity is in their midst
8771|All within 50 yards think that all others nearby are lying
8772|All within 50 yards think that all others nearby are on fire
8773|All within 50 yards think that fire is edible
8774|All within 50 yards think that they're being attacked by zombies
8775|All within 50 yards think that they're in a parallel universe
8776|All within 50 yards think that they're standing in knee-deep snow
8777|All within 50 yards think that they've suffered massive injuries
8778|All within 50 yards think they'll die unless they remain standing
8779|All within 50 yards think they've shrunk by 90%
8780|All within 50 yards throw their weapons as far as they can
8781|All within 50 yards vanish for 3d10 rounds
8782|All within 50 yards weep hysterically but can act normally
8783|All within 50 yards who are injured smell strongly of peppermint
8784|All within 50 yards who are not now bleeding fall unconscious
8785|All within 50 yards who are now bleeding fall unconscious
8786|All within 50 yards who breathe air suffocate for 2d10 rounds
8787|All within 50 yards will be fully healed at the end of 3d8 rounds
8788|All within 50 yards will become undead when they die
8789|All within 50 yards will die if any one of them dies before dawn
8790|All within 50 yards witness a miraculous manifestation of a deity
8791|All wood within one mile is fireproof for 1d4 weeks
8792|All worked stone within 50 yards absorbs water like a sponge
8793|All worked stone within 50 yards begins eroding rapidly
8794|All worked stone within 50 yards blazes with illusory flame
8795|All worked stone within 50 yards clangs like bronze bells
8796|All worked stone within 50 yards hums audibly in moonlight
8797|All worked stone within 50 yards increases in size by 1d100%
8798|All worked stone within 50 yards is as shiny as a mirror
8799|All worked stone within 50 yards is briefly pliant as soft clay
8800|All worked stone within 50 yards is clear like glass
8801|All worked stone within 50 yards is etched with blasphemous runes
8802|All worked stone within 50 yards is now 3d100∞ colder
8803|All worked stone within 50 yards is water soluble
8804|All worked stone within 50 yards oozes blood for 1d4 hours
8805|All worked stone within 50 yards returns to its natural state
8806|All worked stone within 50 yards turns to ice
8807|All written text within 50 yards appears reversed in sunlight
8808|All written text within 50 yards can only be read by moonlight
8809|All written text within 50 yards hums audibly while being read
8810|All written text within 50 yards is reversed
8811|All written text within 50 yards shrinks by 50%
8812|An ancient battle is endlessly reenacted on this site by ghosts
8813|An animal species native to the area acquires sentience
8814|An animal species native to the area actually controls the throne
8815|An animal species native to the area is now immune to magic
8816|An animal species native to the area quickly goes extinct
8817|An arrogant, inarticulate twit achieves great political power
8818|An asteroid 1d20 miles in diameter strikes the planet near here
8819|An enormous black disc hovers over the area for 1d4 hours
8820|An enormous cache of classified documents is found nearby
8821|An enormous cache of D-Cell batteries is found nearby
8822|An enormous castle formed entirely of ice appears nearby
8823|An enormous fishing net settles over a 100 yard radius
8824|An enormous head of sculpted stone bursts from the ground
8825|An enormous oak tree appears at the target point
8826|An enormous sand castle appears at the target point
8827|An enormous volume of acrid smoke spews from the target point
8828|An exact copy of the moon appears 180∞ away from the original one
8829|An experimental forge in a nearby town achieves critical mass
8830|An incredibly dangerous and powerful artifact appears nearby
8831|An incredibly dangerous toxin is released into a nearby river
8832|An incredibly foul entity is summoned to the target point
8833|An ingot of metallic hydrogen appears at the target point
8834|An ingot of neutronium appears at the target point
8835|An ingot of some impossible metal appears at the target point
8836|An intoxicatingly delightful scent issues from the target point
8837|An intricate maze of panels of ice sprouts in a 100 yard radius
8838|An intricate maze of tall hedges sprouts in a 100 yard radius
8839|An intricate sculpture of blown glass appears at the target point
8840|An invisible, whistling octopus slithers through the area
8841|An overpoweringly foul stench issues from the target point
8842|An unusually virulent form of plague breaks out in a nearby town
8843|Ants appear to swarm on all blades within 50 yards
8844|Any active charms and enchantments nearby are negated until dawn
8845|Any alcoholic beverages within 50 yards are now 10X as potent
8846|Any alcoholic beverages within 50 yards become powerfully toxic
8847|Any alcoholic beverages within 50 yards combust violently
8848|Any alcoholic beverages within 50 yards induce temporary insanity
8849|Any alcoholic beverages within 50 yards turn to mercury
8850|Any artifacts within 50 miles become non-functional for 2d6 days
8851|Any beneficial enchantments now in effect nearby are dispelled
8852|Any blades currently sheathed nearby make their sheathes combust
8853|Any blood spilled in this area combusts on contact with water
8854|Any blood spilled in this area discolors the ground
8855|Any charged magical items nearby are fully recharged
8856|Any charged magical items nearby are triggered upon their owners
8857|Any charged magical items nearby can't be used until tomorrow
8858|Any charged magical items nearby lose 1d10 charges
8859|Any exposed rock nearby is polished as smooth as glass
8860|Any fireball cast nearby is 1% likely to scorch a one mile radius
8861|Any fires now burning within 10 miles are extinguished
8862|Any fires now burning within 10 miles exude hallucinogenic smoke
8863|Any fires now burning within 10 miles provide no heat
8864|Any fires now burning within 10 miles provide no light
8865|Any fires now burning within 10 miles turn into pools of water
8866|Any fires now burning within 50 yards quadruple in size
8867|Any fires now burning within ten miles attract undead like moths
8868|Any food now in this area tastes strongly of blood
8869|Any food now within 50 yards induces bacchanalia when eaten
8870|Any food now within 50 yards induces drowsiness when eaten
8871|Any food now within 50 yards induces madness when eaten
8872|Any food now within 50 yards turns to iron
8873|Any food now within 50 yards will turn to lead when consumed
8874|Any gold nearby is invisible in sunlight
8875|Any gold within 50 yards liquefies
8876|Any ice or snow within 10 miles can't melt for 1d12 months
8877|Any ice or snow within 10 miles feels painfully hot to the touch
8878|Any magical protections now in place nearby are negated
8879|Any magical seals or locks within one mile are negated
8880|Any magical seals or locks within one mile are permanently sealed
8881|Any magical seals or locks within one mile shine like the sun
8882|Any magical symbols, glyphs, or seals within 50 yards are negated
8883|Any magical traps within one mile are triggered
8884|Any meat eaten nearby in the last 24 hours was human flesh
8885|Any nearby outcroppings of rock burst into flame
8886|Any nearby water in a container becomes carbonated
8887|Any nearby water in a container becomes heavily chlorinated
8888|Any non-living wood within one mile becomes clear like glass
8889|Any open wounds in the area heal into scars shaped like runes
8890|Any open wounds in the area heal into ugly, purplish scars
8891|Any outstanding campaign plot inconsistencies are hereby resolved
8892|Any pack animals within one mile race away at top speed
8893|Any priest nearby is 10% likely to think he's his god
8894|Any ranged spells cast nearby are delayed for 3d10 rounds
8895|Any ranged spells cast nearby have a range of zero
8896|Any range-zero spells cast nearby affect someone else instead
8897|Any range-zero spells cast nearby last only one round
8898|Any scroll cases within 50 yards are sealed for 1d100 years
8899|Any scroll cases within 50 yards digest their contents
8900|Any spells currently in effect within 100 yards are negated
8901|Any standing water within 50 yards boils violently
8902|Any standing water within 50 yards can be used as a scrying pool
8903|Any water now within 50 yards can never be frozen
8904|Any Wishes thus far granted to any within 50 yards are negated
8905|Any wood now within 50 yards provides no heat if burned
8906|Any wooden structures within one mile turn to durable stone
8907|Anyone bearing a holy symbol nearby is healed for 1d4 hit points
8908|Anyone bearing a holy symbol nearby loses 1d10 hit points
8909|Anyone carrying a blanket nearby is swarmed by thousands of moths
8910|Anyone carrying a blanket nearby is thrown 1d100 yards
8911|Anyone carrying a blanket nearby is tightly swaddled in it
8912|Anyone carrying a blanket nearby is unable to sleep for 3d10 days
8913|Anyone carrying food nearby is arrested for smuggling contraband
8914|Anyone carrying food nearby is swarmed by countless wasps
8915|Anyone currently bleeding nearby is stricken with plague
8916|Anyone currently bleeding nearby wakes tomorrow in prison
8917|Anyone currently wielding a weapon nearby is stricken mute
8918|Anyone in armor within 10 yards can't breathe for 2d10 rounds
8919|Anyone in armor within 10 yards can't remove it for 1d10 days
8920|Anyone in armor within 10 yards is afraid of magic for 2d8 rounds
8921|Anyone in armor within 10 yards is attacked by a magical wolf
8922|Anyone in armor within 10 yards is immune to magic for 1d4 rounds
8923|Anyone in armor within 10 yards is pelted by hail for 3d10 rounds
8924|Anyone in armor within 10 yards is thrown 1d10 yards
8925|Anyone in armor within 10 yards loses 1d4 hit points
8926|Anyone in armor within 10 yards regains 1d6 hit points
8927|Anyone in armor within 10 yards sneezes repeatedly for 3d6 rounds
8928|Anyone leaving the area finds that 1d4 weeks have passed
8929|Anyone nearby and facing the target point disappears until dawn
8930|Anyone nearby and facing the target point is blinded until dawn
8931|Anyone nearby and facing the target point is blown back 6d10 feet
8932|Anyone nearby and facing the target point is covered by moss
8933|Anyone nearby and facing the target point is covered in soot
8934|Anyone nearby and facing the target point is dusted with flour
8935|Anyone nearby and facing the target point is obsessed with magic
8936|Anyone nearby and facing the target point is paralyzed until dawn
8937|Anyone nearby and facing the target point is suddenly naked
8938|Anyone nearby and facing the target point loses all hair
8939|Anyone nearby and facing the target point runs to a nearby river
8940|Anyone nearby and less than five feet tall grows 1d6 inches
8941|Anyone nearby and less than five feet tall vanishes for 1d4 days
8942|Anyone nearby and more than five feet tall runs 1d10 miles away
8943|Anyone nearby and more than five feet tall shrinks to that height
8944|Anyone nearby and not wearing armor is attacked by huge wasps
8945|Anyone nearby and not wearing armor loses 1d4 hit points
8946|Anyone nearby at full hit points is fined 1d100 gold pieces
8947|Anyone nearby at full hit points is immune to poison gas
8948|Anyone nearby at full hit points is reduced to 1d4 hit points
8949|Anyone nearby bearing a flag or standard is struck by lightning
8950|Anyone nearby bearing a flag or standard shrinks by 25%
8951|Anyone nearby can never be teleported while wearing clothes
8952|Anyone nearby can never drown while barefoot
8953|Anyone nearby of racially mixed blood suffers agony for 1d4 turns
8954|Anyone nearby who ate in the past 1d4 hours is ravenously hungry
8955|Anyone nearby who ate in the past 1d4 hours vanishes until dawn
8956|Anyone nearby who attempts to teleport will wind up right here
8957|Anyone nearby who spills blood by moonlight is stricken blind
8958|Anyone nearby who tries to turn invisible glows brightly instead
8959|Anyone nearby who tries to turn invisible loses 1d10 hit points
8960|Anyone nearby who turns invisible is bright orange forever after
8961|Anyone nearby who used magic in the past round falls unconscious
8962|Anyone nearby who used magic in the past round is soaked in brine
8963|Anyone nearby who's barefoot must Save or be shod like a horse
8964|Anyone nearby who's barefoot must Save or their feet dissolve
8965|Anyone nearby who's carrying an artifact is possessed by it
8966|Anyone nearby who's carrying open flame is severely burned
8967|Anyone nearby who's carrying open flame is stricken bald
8968|Anyone nearby who's carrying open flame is terrified of fire
8969|Anyone nearby who's carrying open flame is terrified of the dark
8970|Anyone nearby who's carrying rope has a hanging scar on his neck
8971|Anyone nearby who's carrying rope is thoroughly entangled in it
8972|Anyone nearby who's carrying rope wakes tomorrow at this location
8973|Anyone nearby who's slain by a zombie will become a zombie
8974|Anyone nearby wielding a missile weapon is acutely near-sighted
8975|Anyone nearby wielding a missile weapon is teleported 1d6 miles
8976|Anyone nearby with a blade other than a sword can't locate it
8977|Anyone nearby with a blade other than a sword falls unconscious
8978|Anyone nearby with an axe is attacked by a nearby tree
8979|Anyone nearby with an axe is desperate to fell the nearest tree
8980|Anyone nearby with an axe is suddenly carrying a lute or guitar
8981|Anyone nearby with an axe is totally invulnerable for 1d6 rounds
8982|Anyone nearby with bloodstained clothes is revered as a prophet
8983|Anyone nearby with bloodstained clothes smells like a corpse
8984|Anyone nearby with formal military rank is ordered to the front
8985|Anyone nearby with formal military rank is stripped of that rank
8986|Anyone nearby with long hair is all but scalped
8987|Anyone nearby with more than 50 gold pieces is terribly miserly
8988|Anyone nearby with more than 50 gold pieces loses all wealth
8989|Anyone now standing on bare earth nearby has +2 ToHit until dawn
8990|Anyone now standing on bare earth nearby loses 1d10 hit points
8991|Anyone now standing on bare earth nearby regains 1d10 hit points
8992|Anyone now standing on bare earth nearby teleports 10d100 yards
8993|Anyone now wielding a sword nearby is knocked to the ground
8994|Anyone on a horse within 50 yards falls from it clumsily
8995|Anyone on a horse within 50 yards has a craving for horsemeat
8996|Anyone slain nearby completely decomposes in 1d4 rounds
8997|Anyone slain nearby completely fossilizes in 1d4 rounds
8998|Anyone slain nearby exudes flammable vapor for 1d4 days
8999|Anyone slain nearby is resurrected with opposite alignment
9000|Anyone slain nearby is revealed to be a doppelganger
9001|Anyone slain nearby issues cryptic prophecy before dying
9002|Anyone slain nearby turns instantly to stone
9003|Anyone slain nearby turns to coal over 1d4 rounds
9004|Anyone using magic nearby briefly appears to be made of wood
9005|Anyone using magic nearby gives off a pungent and offensive odor
9006|Anyone using magic nearby glows a pale green hue for 24 hours
9007|Anyone using magic nearby is intensely attractive for 1d4 rounds
9008|Anyone wielding a sword nearby is highly susceptible to poison
9009|Anyone wielding a sword nearby loses 1d4 fingers for 1d4 weeks
9010|Anyone within 50 yards who is of Elfish descent is arrested
9011|Anyone within 50 yards who is of Elfish descent is blinded
9012|Anyone within 50 yards with a tattoo loses 4d10 hit points
9013|Anyone within 50 yards with a tattoo will be skinned after death
9014|Arcane magic cast within 10 miles is heralded by horrid shrieking
9015|Arcane magic is impossible within 10 miles for 1d4 hours
9016|Blinding smoke issues from the ground when magic is cast nearby
9017|Blinding smoke swirls about the area for 1d4 hours
9018|Blood sprays from the target point like water from a hose
9019|Celestial voices resonate in the air for 1d10 turns
9020|Combustion can never occur within 10 yards of the target point
9021|Combustion is not possible within 10 miles for 3d8 hours
9022|Countless droplets of sticky black tar rain down on the area
9023|Countless sharpened stakes jut from the ground in the area
9024|Countless slugs and snails litter the ground
9025|Countless small lumps of cheese rain down on the area
9026|Countless tiny carvings of wooden ducks rain down on the area
9027|Diabolical voices issue from the target point
9028|Diaphanous jellyfish drift through the air high overhead
9029|Displays of hostile emotion are impossible nearby for 6d10 rounds
9030|Distances in this area are very difficult to judge accurately
9031|Divination magic is impossible for 1d4 days
9032|Divination magic is wildly unreliable for 1d4 days
9033|Eerie and ominous susurrations issue from the air for one week
9034|Enormous birds circle silently overhead for 1d12 hours
9035|Events now happening nearby are actually happening 500 years ago
9036|Events now happening nearby are in exact accordance with prophecy
9037|Events now happening nearby give rise to a new religion
9038|Every living creature in the world falls asleep for 6d10 minutes
9039|Every living creature in the world hears the word "Xyzzy"
9040|Every tree within one mile has an eerie face carved in its bark
9041|Every tree within one mile has cryptic runes carved in its bark
9042|Every tree within one mile hums sonorously
9043|Everyone nearby gains a language known only to those in this area
9044|Everyone within 10 yards is chained together
9045|Everyone within 50 yards disgorges a large, hairy spider
9046|Everyone within 50 yards has 1d100 gold pieces in his pocket
9047|Everyone within 50 yards has 1d6 orc's teeth in his pocket
9048|Everyone within 50 yards has a 1% chance to become a god
9049|Everyone within 50 yards has a 2% chance to explode
9050|Everyone within 50 yards has a big snowball in his pocket
9051|Everyone within 50 yards has a hen's egg in his pocket
9052|Everyone within 50 yards has a lighted candle in his pocket
9053|Everyone within 50 yards has a live cobra in his pocket
9054|Everyone within 50 yards has a live salmon in his pocket
9055|Everyone within 50 yards has a lump of quartz in his mouth
9056|Everyone within 50 yards has a red hot coal in his pocket
9057|Everyone within 50 yards has a signet ring in his pocket
9058|Everyone within 50 yards has a small diamond in his pocket
9059|Everyone within 50 yards has an iron ring around his wrist
9060|Everyone within 50 yards has delicate glass globe in his pocket
9061|Everyone within 50 yards has someone's severed hand in his pocket
9062|Everyone within 50 yards is fined 1d100 gold pieces
9063|Everyone within 50 yards is holding a wooden cup full of wine
9064|Everyone within 50 yards is holding an ice cream cone
9065|Everyone within 50 yards is stamped with the king's royal seal
9066|Everyone within 50 yards is standing in a small bucket
9067|Everyone within 50 yards is suddenly exhausted
9068|Everyone within 50 yards is suddenly holding a block of dry ice
9069|Everyone within 50 yards is suddenly holding a bucket of chum
9070|Everyone within 50 yards is suddenly holding a chicken
9071|Everyone within 50 yards is suddenly holding a helium balloon
9072|Everyone within 50 yards is suddenly holding a small skull
9073|Everyone within 50 yards is suddenly holding an ingot of lead
9074|Everyone within 50 yards is suddenly indoors (or outdoors)
9075|Everyone within 50 yards is tattooed with a sequential number
9076|Everyone within 50 yards swaps his name with someone else nearby
9077|Everyone within one mile identifies someone nearby as a deity
9078|Everyone within one mile is stricken with intense apathy
9079|Everything with one foot of the target point ceases to exist
9080|Everything within 5 feet ceases to exist
9081|Everything within 5 feet radiates strong magic for one year
9082|Everything within 50 yards appears to be lit by blacklight
9083|Everything within 50 yards appears to radiate intense evil
9084|Everything within 50 yards is permanently drained of color
9085|Everything within 50 yards shakes violently for 3d10 rounds
9086|Evidence is found of a massive, systematic policy of torture
9087|Evidence is found of alien intervention in this world's history
9088|Farmland within one mile is amazingly fertile for 1d10+1 years
9089|Farmland within one mile is barren for 1d10+1 years
9090|Fast-drying concrete covers the area to a depth of 6d6 inches
9091|Fire belches forth from the target point for 10d10 hours
9092|Fires in this area are drawn toward the target point
9093|Food eaten within one mile of this spot gives no nutrition
9094|Food eaten within one mile provides twice the normal nutrition
9095|For 1d10 rounds, air within 50 yards is as opaque as steel
9096|For 1d10 rounds, all wood within 50 yards is water soluble
9097|For 1d10 rounds, any spells cast nearby turn their casters yellow
9098|For 1d10 rounds, water is highly toxic to all within 50 yards
9099|For 1d4 days, fires lit nearby are hot enough to melt steel
9100|For 1d4 days, fires lit nearby are visible through metal or stone
9101|For 1d4 days, fires lit nearby aren't warm enough to melt ice
9102|For 1d6 months, all flame in the world is blue
9103|For 2d4 rounds, the ground within 50 yards flexes like elastic
9104|For 2d4 rounds, the ground within 50 yards turns to quicksand
9105|For one month the moon appears as bright as the Sun
9106|For one month the moon appears to fill half of the night sky
9107|For one month the Sun appears only as bright as the full moon
9108|For one month the Sun is invisible though it still provides light
9109|For one round, any nearby priest has 10% chance to summon his god
9110|For one turn, the area is lit only by countless flashbulbs
9111|For one turn, the area is lit only by flickering candlelight
9112|For one year, flashing lights accompany spells cast in this area
9113|For one year, spells cast in this area last only one round
9114|From now on, all within 50 yards are left-handed
9115|From now on, all within 50 yards look as wounded as they are now
9116|Genocidal war breaks out between two or more major races
9117|Gravity is skewed by 45∞ in this area until sunrise tomorrow
9118|Gravity within 100 yards has no effect on wood
9119|Half a ton of iron filings sprays from the target point
9120|Half a ton of pureed carrots sprays from the target point
9121|Half of the people nearby are half-invisible to the other half
9122|Half of the people nearby are teleported 1d4 miles north
9123|Half of the planet vanishes, but the remaining half is stable
9124|Half the planet spins clockwise, the other half counter-clockwise
9125|Hallucinogenic mist billows from the target point until sunset
9126|Highly flammable gas sprays from the target point
9127|Horrific, deafening laughter echoes through the area for one week
9128|Horses tend to throw their riders while traveling in this area
9129|Huge animal-shapes are traced in the soil in a one mile radius
9130|Huge volumes of strongly emetic vapor spray from the target point
9131|Huge, cryptic symbols appear on the side of a nearby mountain
9132|Hundreds of highly venomous snakes emerge from the ground
9133|Hundreds of hungry dogs appear in the vicinity
9134|Hundreds of thousands of acorns fall from the sky
9135|Hurricane-strength winds swirl around the target point
9136|Ice cold water sprays from the ground beneath the target point
9137|Ice suddenly covers the ground nearby to a depth of 1d6 inches
9138|Icy mist issues from the target for 1d4 days
9139|If indoors, all exits are sealed; if not, roll again
9140|If indoors, the building is evacuated of air; if not, roll again
9141|If indoors, the building shrinks by 50%; if not, roll again
9142|If indoors, the building vanishes; if not, roll again
9143|If the area is wooded, all nearby become lost; if not, roll again
9144|In this area, moonlight causes sound to be stifled
9145|In this area, non-magical metal is invisible under moonlight
9146|In this area, sunlight seems 1d4 times as bright as normal
9147|In this region, arcane magic is blamed for all kinds of disasters
9148|In this region, Dwarves are considered a rare delicacy
9149|In this region, Dwarves consider clothing to be unnecessary
9150|In this region, gold is invulnerable to magic
9151|In this region, hail has been falling for 2d4 days
9152|In this region, it's been snowing for two weeks straight
9153|In this region, missile weapons are considered cowardly
9154|In this region, possession of gold is now a capital offense
9155|In this region, the use of arcane magic is punishable by death
9156|In this region, the use of magic items is heavily taxed
9157|In this region, the use of priestly magic is strictly controlled
9158|Innumerable glowing orbs emerge from the target point
9159|It's suddenly night, lasting until dawn would normally occur
9160|Jagged rocks erupt from the ground in a 100 yard radius
9161|Large poppies bloom in a 100 yard radius from the target point
9162|Lightning bolts issue from the spell's target point
9163|Loud thunder booms overhead whenever magic is used in this area
9164|Magic users are persecuted throughout this country
9165|Magical healing is not possible within 10 miles
9166|Magical healing is unreliable during daylight within 10 miles
9167|Magical illusions are impossible within 10 miles for 2d4-1 days
9168|Magical invisibility is forever impossible within 50 miles
9169|Many thousands of birds soon take up residence in this area
9170|Missile attacks are futile within 50 yards of the target point
9171|Missiles fired nearby all fly toward the same creature
9172|Missiles fired nearby are 5% likely to induce True Love
9173|Missiles fired nearby can induce paralysis on a successful hit
9174|Missiles fired nearby crash like thunder when they hit
9175|Missiles fired nearby disintegrate while in flight
9176|Missiles fired nearby explode into embers after 1d4 rounds
9177|Missiles fired nearby fly straight up into the sky and vanish
9178|Missiles fired nearby have an absolute range limit of 10 yards
9179|Missiles fired nearby hit the spell's target point
9180|Missiles fired nearby inflict damage only on a ToHit roll of 20
9181|Missiles fired nearby invariably miss their targets
9182|Missiles fired nearby leave colorful trails of light
9183|Missiles fired nearby travel an additional 1d10 miles
9184|Moonlight in this area induces extreme covetousness
9185|Moonlight in this area induces extreme melancholy in Elves
9186|Moonlight in this area induces furious bloodlust
9187|Moonlight in this area induces pain in lycanthropes
9188|Moonlight in this area induces panic in those of INT 14 or above
9189|Moonlight in this area induces unrestrained lecherousness
9190|Moonlight in this area is blood red
9191|Natural animals in this area can readily detect magic
9192|Natural animals respond badly to anyone now within 50 yards
9193|Nearest bridge appears in the immediate area
9194|Nearest bridge appears to be a rainbow
9195|Nearest bridge appears to be made of thick fog
9196|Nearest bridge can't be crossed by anyone wearing footwear
9197|Nearest bridge collapses after the next 1d6 people cross it
9198|Nearest bridge is as pliant as rubber
9199|Nearest bridge is burned
9200|Nearest bridge is clear like glass
9201|Nearest bridge is made of teeth
9202|Nearest bridge is suddenly over troubled waters
9203|Nearest bridge is takes 2d4 hours to cross
9204|Nearest bridge opens like a drawbridge
9205|Nearest bridge turns permanently invisible
9206|Nearest building can only be entered by walking backwards
9207|Nearest building is exactly duplicated at the target point
9208|Nearest door appears at the target point
9209|Nearest door is a jar
9210|Nearest door is a portal to an ancient temple of a powerful deity
9211|Nearest door opens to a point 1d10 days in the future
9212|Nearest door opens to a point 1d10 miles in the air
9213|Nearest door opens to the target point
9214|Nearest doorway can't be traversed by anyone at full hit points
9215|Nearest doorway can't be traversed by anyone wearing armor
9216|Nearest doorway causes all who pass through it to age 1d4 years
9217|Nearest forest acquires malevolent sentience and intelligence
9218|Nearest forest is set ablaze
9219|Nearest government collapses amid rumors of infernal pacts
9220|Nearest government switches to a manure-based economic system
9221|Nearest horse becomes bipedal
9222|Nearest horse sprouts two additional pairs of functional legs
9223|Nearest lake becomes crystal clear but is highly toxic to humans
9224|Nearest lake can't be safely traversed by any sort of watercraft
9225|Nearest lake completely drains in a slow, clockwise spiral
9226|Nearest lake completely evaporates over the next 1d4 rounds
9227|Nearest lake conceals a sunken city containing incredible riches
9228|Nearest lake contains a sunken armada from some long-lost navy
9229|Nearest lake contains an ice berg
9230|Nearest lake doubles its volume during each of the next 1d4 days
9231|Nearest lake drains to reveal the corpse of a long-dead deity
9232|Nearest lake freezes completely solid over the next 1d4 rounds
9233|Nearest lake heats to 200∞ over the next 1d4 rounds
9234|Nearest lake is covered by a tarp
9235|Nearest lake is encircled by a moat of flaming pitch
9236|Nearest lake is home to a colony of unaging amphibious humanoids
9237|Nearest lake is perpetually fog-shrouded
9238|Nearest lake rises as a huge water elemental and walks to the sea
9239|Nearest lake suddenly appears at the center of the nearest town
9240|Nearest lake suppresses magic within one mile of its shores
9241|Nearest lake undergoes massive tidal surges for one week
9242|Nearest monastery conceals a gate to hell
9243|Nearest monastery holds the only copies of many priceless books
9244|Nearest monastery often engages in dangerous and abhorrent rites
9245|Nearest mountain slides 1d10 miles north
9246|Nearest oak tree grows to 20X its current size
9247|Nearest oak tree is older than the entire world
9248|Nearest oak tree periodically shoots poisonous thorns
9249|Nearest oak tree turns to bronze
9250|Nearest oak tree turns to solid gold
9251|Nearest oak tree uproots and goes on a rampage
9252|Nearest priest becomes fearless in the face of death
9253|Nearest priest believes he's been excommunicated
9254|Nearest priest believes that cannibalism is a sacrament
9255|Nearest priest believes that clothing is an abomination
9256|Nearest priest believes that he's recently slain his deity
9257|Nearest priest believes that his deity has abandoned him
9258|Nearest priest believes that his deity has made him immortal
9259|Nearest priest believes that his deity is at his beck and call
9260|Nearest priest believes that his deity is standing nearby
9261|Nearest priest believes that someone nearby is his deity
9262|Nearest priest falls badly out of favor with his deity
9263|Nearest priest finds a book of nice and accurate prophecies
9264|Nearest priest has been stealing from the church's coffers
9265|Nearest priest has secretly engaged in commendable charity work
9266|Nearest priest is implicated in a scandal involving livestock
9267|Nearest priest is summoned by his deity
9268|Nearest priest is wholly immune to arcane magic for 4d6 hours
9269|Nearest priest realizes that he's worshipping the wrong deity
9270|Nearest priest thinks he's being persecuted for his beliefs
9271|Nearest river conceals the entrance to a great underground empire
9272|Nearest river freezes solid over the next 1d10 rounds
9273|Nearest river is dammed
9274|Nearest river is damned
9275|Nearest river is discovered to be artificial
9276|Nearest river is now 1d4X as deep as it was this morning
9277|Nearest river is permanently blood red but is otherwise unchanged
9278|Nearest river now runs directly through the nearest town
9279|Nearest river now runs directly through this area
9280|Nearest stone structure undergoes explosive decompression
9281|Nearest town breaks loose from the mainland and drifts out to sea
9282|Nearest town descends into weeks of mindless debauchery
9283|Nearest town erupts into riots and turf wars
9284|Nearest town is actually hidden within a modern wildlife preserve
9285|Nearest town is annexed by a warring neighbor nation
9286|Nearest town is completely deserted
9287|Nearest town is completely overrun by marauding orcs
9288|Nearest town is inaccessible by land
9289|Nearest town is populated entirely by a brutal and dangerous cult
9290|Nearest town is populated entirely by anthropomorphic pigs
9291|Nearest town is populated entirely by illusions
9292|Nearest town is populated entirely by undead
9293|Nearest town is razed
9294|Nearest town is the site of an ancient magical battle
9295|Nearest town is totally forgotten by the outside world
9296|Nearest town secedes from the kingdom
9297|Nearest town signs a secret pact with an invading horde of orcs
9298|Nearest wizard breaks his staff and throws his books into the sea
9299|Nearest wizard can only use magic in full daylight
9300|Nearest wizard is beseeched by a girl, her dog, and three friends
9301|Nearest wizard is challenged to a magical duel by a dragon
9302|Nearest wizard is equally affected by magic he casts on others
9303|Nearest wizard is exposed as a fraud and a charlatan
9304|Nearest wizard is unable to cast magic upon himself
9305|Nearest wizard suspects that he's a fraud and a charlatan
9306|Next 1d4 people to draw weapons nearby fall unconscious
9307|Next 1d4 people to draw weapons nearby forget how to use them
9308|Next 1d4+1 spells cast in this area also trigger Chaos Bursts
9309|Next area-effect magic used nearby affects only a single target
9310|Next area-effect magic used nearby affects only males
9311|Next area-effect magic used nearby centers on a point miles away
9312|Next area-effect magic used nearby centers on its caster
9313|Next fire-based magic used nearby causes panic in all who see it
9314|Next fire-based magic used nearby detonates on its caster
9315|Next fire-based magic used nearby produces cold instead of heat
9316|Next fire-based magic used nearby produces impenetrable darkness
9317|Next fire-based magic used nearby produces smoke but no fire
9318|Next fire-based magic used nearby produces water instead of fire
9319|Next person nearby to draw blood also loses that many hit points
9320|Next person nearby to draw blood appears in the nearest prison
9321|Next person nearby to draw blood becomes water soluble
9322|Next person nearby to draw blood can use no weapon for 2d12 hours
9323|Next person nearby to draw blood can't be blinded by smoke
9324|Next person nearby to draw blood dies if he's wounded before dawn
9325|Next person nearby to draw blood disgorges a large steel bowl
9326|Next person nearby to draw blood gains that many hit points
9327|Next person nearby to draw blood has a +4 ToHit bonus until dawn
9328|Next person nearby to draw blood howls like a wolf under the moon
9329|Next person nearby to draw blood is 10% likely to crumble to dust
9330|Next person nearby to draw blood is 10% likely to explode
9331|Next person nearby to draw blood is himself sprayed with blood
9332|Next person nearby to draw blood is sought by the authorities
9333|Next person nearby to draw blood is swarmed by innumerable bats
9334|Next person nearby to draw blood is whisked away into the sky
9335|Next person nearby to draw blood never needs to sleep again
9336|Next person nearby to draw blood shrinks by 8d10%
9337|Next person nearby to draw blood suffers extensive amnesia
9338|Next person nearby to draw blood then tries to destroy his weapon
9339|Next person nearby to draw blood thereafter thinks he's a vampire
9340|Next person nearby to draw blood thinks that on fire
9341|Next person nearby to draw blood vanishes for 1d4 days
9342|Next person nearby to draw blood wakes tomorrow as a chimpanzee
9343|Next person nearby to draw blood wakes tomorrow soaked in blood
9344|Next person nearby to miss an attack can't attack for 4d6 hours
9345|Next person nearby to miss an attack collapses into a deep coma
9346|Next person nearby to miss an attack cries like a baby until dawn
9347|Next person nearby to miss an attack shrieks wildly for 4d6 hours
9348|Next person nearby to say his name can't use magic for 1d10 days
9349|Next person nearby to say his name goes berserk
9350|Next person nearby to say his name is attacked by rabbits
9351|Next person nearby to say his name is attacked by rodents
9352|Next person nearby to say his name is healed for 2d6 hit points
9353|Next person nearby to say his name is targeted for assassination
9354|Next person nearby to say his name permanently forgets his name
9355|Next person nearby to say his name teleports into a nearby cave
9356|Next person nearby to say his name then runs away at top speed
9357|Next person nearby to say his name wakes 5d10 miles away tomorrow
9358|Next person nearby to speak finds that his mouth has vanished
9359|Next person nearby to speak is bound in coils of steel wire
9360|Next person nearby to speak is hurled 10d10 feet in the air
9361|Next person nearby to speak is thrown into a deep well
9362|Next person nearby to use magic becomes two dimensional
9363|Next person nearby to use magic is 5% likely to be disemboweled
9364|Next person nearby to use magic is enslaved to someone nearby
9365|Next person nearby to use magic is restored to full hit points
9366|Next person nearby to use magic is turned to wood
9367|Next person nearby to use magic is wrapped in a cocoon
9368|Next person nearby to use magic loses the ability to feel pain
9369|Next person nearby to use magic rises one level
9370|Next person nearby to use magic sees illusory giraffes everywhere
9371|Next person nearby to use magic then shuns all magic for 1d4 weeks
9372|Next person nearby to use magic turns bright pink for 1d4 weeks
9373|Next person nearby to use magic turns into a frog or a dove
9374|Next person nearby to use magic turns into a zombie for 1d8 days
9375|Next person nearby to use magic turns invisible above his nose
9376|Next person nearby to use profanity is fined 500,000 gold pieces
9377|Next person nearby to use profanity is stricken mute for one week
9378|Next person slain nearby crumbles into a heap of toxic ash
9379|Next person slain nearby disappears without a trace
9380|Next person slain nearby explodes messily
9381|Next person slain nearby flies into the air and vanishes
9382|Next person slain nearby has his skull and spine torn out
9383|Next person slain nearby haunts the area for hundreds of years
9384|Next person slain nearby is borne away by wonder-working dolphins
9385|Next person slain nearby is found to contain hundreds of mice
9386|Next person slain nearby is immediately breaded and deep-fried
9387|Next person slain nearby is immediately butchered like a deer
9388|Next person slain nearby is immediately plated in chrome
9389|Next person slain nearby is resurrected with full hit points
9390|Next person slain nearby is soon thereafter worshipped as a god
9391|Next person slain nearby is welcomed into his deity's pantheon
9392|Next person slain nearby never really existed
9393|Next person slain nearby slowly transforms into solid gold
9394|Next person slain nearby sputters about like a deflating balloon
9395|Next person slain nearby turns into a large swine as he dies
9396|Next person slain nearby was the offspring of a god
9397|Next person struck by magic nearby thinks he's a toddler
9398|Next person to be injured nearby is permanently crippled
9399|Next person to be injured nearby is restored to full hit points
9400|Next person to cross the nearest bridge turns into a troll
9401|Next plant-based magic used nearby turns its user to a scarecrow
9402|Next plant-based magic uses nearby turns its user to a vegetarian
9403|Next polymorph magic used nearby affects 1d4 other targets nearby
9404|Next polymorph magic used nearby affects a random target nearby
9405|Next polymorph magic used nearby can't be undone
9406|Next polymorph magic used nearby completely heals its caster
9407|Next polymorph magic used nearby doubles its caster's height
9408|Next polymorph magic used nearby is only 50% effective
9409|Next polymorph magic used nearby knocks its caster unconscious
9410|Next polymorph magic used nearby lapses after one round
9411|Next polymorph magic used nearby lasts for 1d100 days
9412|Next polymorph magic used nearby leaves its caster badly deformed
9413|Next polymorph magic used nearby makes its caster a quadruped
9414|Next polymorph magic used nearby splits its target in two
9415|Next polymorph magic used nearby turns its caster into a rooster
9416|Next polymorph magic used nearby turns its caster into its target
9417|Next polymorph magic used nearby turns its target into a whale
9418|Next polymorph magic used nearby turns its target to living metal
9419|Next polymorph magic used nearby turns its target to stone
9420|Next polymorph magic used nearby yields a random result
9421|Next spell cast in this area equally affects all within 50 yards
9422|Next spell cast in this area has a permanent duration
9423|Next weapon drawn nearby attacks its wielder
9424|Next weapon drawn nearby becomes twice as heavy as its wielder
9425|Next weapon drawn nearby can't cross running water
9426|Next weapon drawn nearby can't kill anyone while its owner lives
9427|Next weapon drawn nearby causes its wielder to distrust magic
9428|Next weapon drawn nearby chills to -200∞
9429|Next weapon drawn nearby damages the sanity of its wielder
9430|Next weapon drawn nearby disintegrates if used to kill someone
9431|Next weapon drawn nearby fills its wielder with crippling fear
9432|Next weapon drawn nearby forces its wielder to attack his allies
9433|Next weapon drawn nearby hurls itself into the sky
9434|Next weapon drawn nearby ignites and burns like magnesium
9435|Next weapon drawn nearby inflicts only illusory damage
9436|Next weapon drawn nearby inflicts only minimum possible damage
9437|Next weapon drawn nearby instantly quadruples in size
9438|Next weapon drawn nearby is as soft as silk until sunset tomorrow
9439|Next weapon drawn nearby is attracted to the spell's target point
9440|Next weapon drawn nearby is instantly struck by lightning
9441|Next weapon drawn nearby makes its user's foes invisible to him
9442|Next weapon drawn nearby makes its wielder seem far more powerful
9443|Next weapon drawn nearby makes its wielder think he's immortal
9444|Next weapon drawn nearby makes its wielder think he's invisible
9445|Next weapon drawn nearby mimics its wielder's personality
9446|Next weapon drawn nearby pulses with strange lights and music
9447|Next weapon drawn nearby quickly becomes as hot as the Sun
9448|Next weapon drawn nearby seizes control of its wielder's body
9449|Next weapon drawn nearby vanishes until the melee is over
9450|Next weapon drawn nearby was stolen from the royal armory
9451|Next weapon nearby to draw blood appears to be horribly evil
9452|Next weapon nearby to draw blood attracts a demon's attention
9453|Next weapon nearby to draw blood becomes invisible to its wielder
9454|Next weapon nearby to draw blood becomes legendary
9455|Next weapon nearby to draw blood can thereafter cut through steel
9456|Next weapon nearby to draw blood can't draw blood for 1d4 weeks
9457|Next weapon nearby to draw blood ceases to exist
9458|Next weapon nearby to draw blood doubles in length until sunrise
9459|Next weapon nearby to draw blood glows in the presence of humans
9460|Next weapon nearby to draw blood has been used to murder a king
9461|Next weapon nearby to draw blood heats to 800∞
9462|Next weapon nearby to draw blood imparts visions of perdition
9463|Next weapon nearby to draw blood induces bloodlust in its wielder
9464|Next weapon nearby to draw blood induces envy in its wielder
9465|Next weapon nearby to draw blood induces lethargy in its wielder
9466|Next weapon nearby to draw blood induces mad panic in its wielder
9467|Next weapon nearby to draw blood induces pacifism in its wielder
9468|Next weapon nearby to draw blood infects its wielder with leprosy
9469|Next weapon nearby to draw blood is +1 ToHit for one week
9470|Next weapon nearby to draw blood is 10% likely to disintegrate
9471|Next weapon nearby to draw blood is 10% likely to explode
9472|Next weapon nearby to draw blood is -2 ToHit for one month
9473|Next weapon nearby to draw blood is 25% likely to turn to ice
9474|Next weapon nearby to draw blood is coveted by dragons
9475|Next weapon nearby to draw blood is discovered to be a cheap copy
9476|Next weapon nearby to draw blood is discovered to be an illusion
9477|Next weapon nearby to draw blood is encased in a plaster cast
9478|Next weapon nearby to draw blood is forever indestructible
9479|Next weapon nearby to draw blood is found to be a mighty artifact
9480|Next weapon nearby to draw blood is fused to its wielder's hand
9481|Next weapon nearby to draw blood is replaced by an imperfect copy
9482|Next weapon nearby to draw blood is slicked with butter
9483|Next weapon nearby to draw blood is struck by lightning 1d6 times
9484|Next weapon nearby to draw blood is suddenly as light as hydrogen
9485|Next weapon nearby to draw blood is thereafter highly flammable
9486|Next weapon nearby to draw blood is thereafter stolen by goblins
9487|Next weapon nearby to draw blood is worth 100X its normal value
9488|Next weapon nearby to draw blood knocks its wielder unconscious
9489|Next weapon nearby to draw blood laughs malevolently until sunset
9490|Next weapon nearby to draw blood leaps 1d4 months into the future
9491|Next weapon nearby to draw blood makes its wielder smell horrible
9492|Next weapon nearby to draw blood quickly ages 1d10000 years
9493|Next weapon nearby to draw blood returns to its original owner
9494|Next weapon nearby to draw blood returns to this spot in 6d6 days
9495|Next weapon nearby to draw blood sinks 1d10 feet into the ground
9496|Next weapon nearby to draw blood soaks its wielder in blood
9497|Next weapon nearby to draw blood sprouts thorny projections
9498|Next weapon nearby to draw blood suddenly weighs 1d4 tons
9499|Next weapon nearby to draw blood suffers an inconvenient curse
9500|Next weapon nearby to draw blood teleports to some dragon's horde
9501|Next weapon nearby to draw blood thereafter craves blood
9502|Next weapon nearby to draw blood thereby fulfills a prophecy
9503|Next weapon nearby to draw blood vanishes if that victim dies
9504|Next weapon nearby to draw blood was forged on another planet
9505|Next weapon nearby to draw blood will vanish if it's cleaned
9506|Next weapon nearby to draw blood winds up at the bottom of a well
9507|Night falls in 1d4 rounds and lasts 2d4-1 days
9508|No bipedal creatures can come within 10 yards of the target point
9509|No bipedal creatures can speak within 100 yards of this place
9510|No blade within one mile can be sharpened for 1d4 weeks
9511|No blade within one mile can cut live flesh until noon tomorrow
9512|No females within 50 yards can be injured by males for 6d8 hours
9513|No females within one mile can speak until sunset tomorrow
9514|No males within one mile can be injured for 1d4 rounds
9515|No males within one mile can speak until sunset tomorrow
9516|No memory, record, or evidence exists about the last 1d10 turns
9517|No one currently wearing shoes nearby can speak until dawn
9518|No one currently wearing shoes nearby can use magic for one week
9519|No one in the world can die or be slain for 3d8 hours
9520|No one in the world can sleep for 1d6 days
9521|No one in the world can speak for 10d10 rounds
9522|No one in the world can tell a lie for the next 24 hours
9523|No one nearby can eat food for 1d8 days
9524|No one nearby can teleport or be teleported for 1d4 years
9525|No one nearby can use any form of scrying magic for one year
9526|No one within 1,000 miles can successfully cast Dispel Magic
9527|No one within 1,000 miles knows the spell Remove Curse
9528|No one within 50 yards benefits from healing magic for 1d10 weeks
9529|No one within 50 yards can cross running water for 1d4 days
9530|No one within 50 yards can draw a weapon for 1d10 rounds
9531|No one within 50 yards can leave the area for 4d6 hours
9532|No one within 50 yards can see artificial light sources
9533|No one within 50 yards can speak until dawn
9534|No one within 50 yards can use rope or the like for 2d4 days
9535|No one within 50 yards can wear armor for 1d6 days
9536|No one within 50 yards ever again feels hunger
9537|No one within 50 yards has eaten in 3d4 days
9538|No one within 50 yards has slept in 4d6 days
9539|No one within 50 yards is welcome in any city within 100 miles
9540|No one within 50 yards needs to breathe until dawn tomorrow
9541|No one within 50 yards needs to eat for the next month
9542|No one within 50 yards trusts anyone else for 1d6 hours
9543|No plants can ever grow again within 50 yards of the target point
9544|No precipitation falls within 10 miles for 4d6 months
9545|Non-magical gold is toxic to all within 50 yards
9546|Non-sentient animals shun this area forever
9547|Numerous fires erupt in the nearest town
9548|One magic potion nearby is instantly lethal
9549|One magic potion nearby will trigger a Chaos Burst when consumed
9550|One random sword nearby is 40% likely to heal instead of wound
9551|One random sword nearby is bent like a horseshoe
9552|One random sword nearby is duplicated under every full moon
9553|One random sword nearby is permanently blunted
9554|One random sword nearby is razor-sharp and indestructible
9555|One random sword nearby leaves faint rainbow streaks in the air
9556|One random sword nearby opens like an umbrella
9557|One random sword nearby protects its owner against natural acid
9558|One random sword nearby protects its owner against natural cold
9559|One random sword nearby protests loudly when wielded in combat
9560|One random sword nearby turns into a flock of doves
9561|One random sword nearby was forged in the fires of hell by demons
9562|One random sword nearby will explode on contact with blood
9563|One suit of armor nearby becomes free-willed and belligerent
9564|One suit of armor nearby fuses into a single piece
9565|One suit of armor nearby heats to 600∞ the next time it's struck
9566|One suit of armor nearby is burned to slag
9567|Plans for a perpetual motion device appear at the target point
9568|Popular opinion nearby is sharply opposed to the use of magic
9569|Poverty is rampant because employers hire cheap kobold laborers
9570|Priestly magic is impossible within 10 miles for 1d4 hours
9571|Racial bigotry flares up within a 100 mile radius for 1d4 weeks
9572|Rats and similar vermin are drawn to this area in great numbers
9573|Ruins discovered nearby hint at an ancient, advanced civilization
9574|Scalding steam sprays violently from the spell's target point
9575|Seawater is highly toxic to all within 50 yards
9576|Several large saw blades whirl through the area for 2d6 rounds
9577|Shadows in this area seem to conceal malicious, mischievous imps
9578|Small pebbles pelt all within 50 yards who aren't wearing armor
9579|Snow falls heavily in the area for 2d4-1 days and nights
9580|Some dangerous anachronistic beast appears at the target point
9581|Some magic item nearby absorbs its owner and becomes an artifact
9582|Some magic item nearby gives off highly toxic light
9583|Some major race dies out in the next 2d4 years
9584|Some major race splits into two incompatible sub-species
9585|Some non-magical animal nearby becomes immortal
9586|Some non-magical animal nearby suddenly has 25 Intelligence
9587|Someone nearby acquires 10% magic resistance
9588|Someone nearby adopts a new mentor each day
9589|Someone nearby always thinks that it's raining
9590|Someone nearby attacks nobles on sight
9591|Someone nearby attracts 2d10 followers who think he's a prophet
9592|Someone nearby awakens tomorrow in a stone sepulcher
9593|Someone nearby babbles about cone-shaped beings who took his mind
9594|Someone nearby becomes intensely covetous of others' magic items
9595|Someone nearby briefly turns into a rooster at every sunrise
9596|Someone nearby can become a zombie for 1d6 hours per week
9597|Someone nearby can breathe only underwater for 4d6 hours
9598|Someone nearby can leap across streams or rivers with ease
9599|Someone nearby can never sit or lie down again
9600|Someone nearby can now only be wounded by magic or silver weapons
9601|Someone nearby can prove that all within 50 yards died years ago
9602|Someone nearby can regenerate 1 hit point per hour for 1d4 weeks
9603|Someone nearby can shrink to half his height at will
9604|Someone nearby can speak only in a whisper
9605|Someone nearby can subsist on twigs and grasses
9606|Someone nearby can survive 1d4 beheadings
9607|Someone nearby can turn invisible by holding a toad in his mouth
9608|Someone nearby can't approach within 10 yards of an open door
9609|Someone nearby can't be harmed by any nonferrous metal
9610|Someone nearby can't be harmed by smoke
9611|Someone nearby can't be physically harmed by demons
9612|Someone nearby can't be strangled by non-magical rope or cord
9613|Someone nearby can't move his arms in daylight
9614|Someone nearby claims to speak for the creator of the universe
9615|Someone nearby dances like a marionette for 1d10 rounds
9616|Someone nearby develops a radical new philosophy of magic
9617|Someone nearby discovers solid proof that he doesn't really exist
9618|Someone nearby discovers solid proof that no deities really exist
9619|Someone nearby disgorges 1d6 large housecats
9620|Someone nearby disgorges 1d6 severed hands
9621|Someone nearby disgorges a tin bucket of hot coals
9622|Someone nearby disgorges himself
9623|Someone nearby doubles in weight in each of the next 1d8 rounds
9624|Someone nearby engages in frenetic calisthenics for 1d12 hours
9625|Someone nearby feels crushing humiliation while in sunlight
9626|Someone nearby feels intensely cold in the presence of horses
9627|Someone nearby finds a book detailing horrific summoning rites
9628|Someone nearby finds a complete map of his own nervous system
9629|Someone nearby finds a large cloth bearing a bearded man's image
9630|Someone nearby finds a potion that causes its drinker to explode
9631|Someone nearby finds a potion that changes its drinker's sex
9632|Someone nearby finds a potion that cures any non-magical disease
9633|Someone nearby finds a potion that doubles its drinker's age
9634|Someone nearby finds a potion that halves its drinker's age
9635|Someone nearby finds a potion that turns its drinker into a gnome
9636|Someone nearby finds a potion that turns its drinker into a tree
9637|Someone nearby finds a potion that turns its drinker to sand
9638|Someone nearby finds a tunnel running straight through the planet
9639|Someone nearby finds an apparently simple wooden cup
9640|Someone nearby finds his own severed head from some future time
9641|Someone nearby flies into a terrible rage when he sees magic used
9642|Someone nearby forever refuses to believe that magic truly exists
9643|Someone nearby fosters rumors that he's a demigod
9644|Someone nearby gains 10d100 experience points
9645|Someone nearby glows from within as though he's swallowed a torch
9646|Someone nearby goes berserk and is invulnerable for 1d10 rounds
9647|Someone nearby habitually makes utterly improbable boasts
9648|Someone nearby has a legitimate claim to the throne
9649|Someone nearby has a potion that turns half of his body invisible
9650|Someone nearby has a transcendent religious experience
9651|Someone nearby has a treasure map carved into his back
9652|Someone nearby has deeply offended the ruling family
9653|Someone nearby has produced a child with a powerful demon
9654|Someone nearby has two extra thumbs jutting from his forehead
9655|Someone nearby hoots like an owl when he hears his name
9656|Someone nearby inflates like a puffer fish whenever he's angry
9657|Someone nearby inherits wealth equal to a small nation's treasury
9658|Someone nearby is 3% likely to explode whenever he draws a weapon
9659|Someone nearby is about to go totally insane
9660|Someone nearby is accused of assassinating the king
9661|Someone nearby is attended by 1d4 skeletal servants
9662|Someone nearby is blamed for looting the nearest magical library
9663|Someone nearby is blamed for some recent magical disaster
9664|Someone nearby is blown all out of proportion
9665|Someone nearby is bound in red-hot iron chains
9666|Someone nearby is bound to this area and can never leave it
9667|Someone nearby is carried away by a flock of vultures
9668|Someone nearby is carrying a long-lost and forbidden manuscript
9669|Someone nearby is carrying an artifact sacred to 1d4 races
9670|Someone nearby is carrying an incredibly virulent plague
9671|Someone nearby is certain that he's immune to poison
9672|Someone nearby is chained high in the branches of a nearby tree
9673|Someone nearby is completely fireproof for one year
9674|Someone nearby is completely immune to non-magical poisons
9675|Someone nearby is convinced that he'll be eternally damned
9676|Someone nearby is covered with countless hideous and fetid scabs
9677|Someone nearby is crushed as though at the bottom of the ocean
9678|Someone nearby is discovered to be a spy
9679|Someone nearby is discovered to be dangerously sociopathic
9680|Someone nearby is doomed to die in a horribly embarrassing manner
9681|Someone nearby is dragged bodily to hell
9682|Someone nearby is dragged into the sea by hideous fish-people
9683|Someone nearby is drawn and quartered
9684|Someone nearby is encased up to his chin in a large glass cube
9685|Someone nearby is entangled in a massive snarl of ribbons
9686|Someone nearby is exempt from all laws concerning public decency
9687|Someone nearby is fatally compressed into a small cube
9688|Someone nearby is hit by lightning in each of the next 1d4 rounds
9689|Someone nearby is immobilized at the spell's target point
9690|Someone nearby is immune to all priestly magic for 1d12 months
9691|Someone nearby is immune to bludgeoning weapons for 1d8 hours
9692|Someone nearby is immune to most poison, but meat is toxic to him
9693|Someone nearby is immune to stabbing weapons for 1d4 days
9694|Someone nearby is immune to the spell that triggered this Burst
9695|Someone nearby is implicated in a scandal involving livestock
9696|Someone nearby is infected with a malign, intelligent parasite
9697|Someone nearby is known to have destroyed one hundred dragon eggs
9698|Someone nearby is peeled like a banana
9699|Someone nearby is possessed by 1d8 demons
9700|Someone nearby is revealed to be a colony of intelligent insects
9701|Someone nearby is revealed to be many centuries old
9702|Someone nearby is revealed to be of demonic heritage
9703|Someone nearby is said to be the last prophet of a dying religion
9704|Someone nearby is savaged by vicious, invisible dogs
9705|Someone nearby is sentenced to be executed for heresy
9706|Someone nearby is sheathed in candle wax
9707|Someone nearby is stung by 1d1000 bees
9708|Someone nearby is suddenly dressed in provocative leather attire
9709|Someone nearby is suddenly hideously deformed
9710|Someone nearby is tattooed head to toe with graphic, lurid scenes
9711|Someone nearby is the illegitimate child of some local ruler
9712|Someone nearby is the subject of a vivisectionist's experiments
9713|Someone nearby is torn asunder by dozens of feral children
9714|Someone nearby is unable to bend his legs until sunrise
9715|Someone nearby is unable to move from this area until sunrise
9716|Someone nearby is wearing a suit of solid gold plate armor
9717|Someone nearby is wearing a suit of the finest sheer silk
9718|Someone nearby leaves footprints that smolder harmlessly
9719|Someone nearby must be killed before he destroys us all!
9720|Someone nearby must be restrained or he'll cut off his own hands
9721|Someone nearby must eat 2X as much food as normal to survive
9722|Someone nearby must Save each day or grow slightly more frog-like
9723|Someone nearby must Save each day or lose 5d100 experience points
9724|Someone nearby must Save each day or permanently lose a hit point
9725|Someone nearby must Save vs Death or air becomes poisonous to him
9726|Someone nearby must Save vs Death or become a paper mache statue
9727|Someone nearby must Save vs Death or freeze solid
9728|Someone nearby must Save vs Death or grow supernaturally ugly
9729|Someone nearby must Save vs Death or grow terrifyingly beautiful
9730|Someone nearby must Save vs Death or his age doubles 2d6 times
9731|Someone nearby must Save vs Death or his bones explode
9732|Someone nearby must Save vs Death or his bones turn to soap
9733|Someone nearby must Save vs Death or his clothing attacks him
9734|Someone nearby must Save vs Death or his clothing turns to gold
9735|Someone nearby must Save vs Death or his head doubles in size
9736|Someone nearby must Save vs Death or his skin burns from his body
9737|Someone nearby must Save vs Death or his teeth turn to glass
9738|Someone nearby no longer heals naturally
9739|Someone nearby no longer needs to breathe
9740|Someone nearby no longer needs to eat
9741|Someone nearby now has a blowhole but no nose
9742|Someone nearby now has baleen instead of conventional teeth
9743|Someone nearby now has three legs spaced evenly around his pelvis
9744|Someone nearby now has two feet jutting from each ankle
9745|Someone nearby owns the deed to the soul of someone else nearby
9746|Someone nearby pitches a wacky investment scheme to the king
9747|Someone nearby realizes that he's a dragon in humanoid form
9748|Someone nearby realizes that he's been dead for centuries
9749|Someone nearby realizes that he's carrying a dangerous artifact
9750|Someone nearby realizes that he's just a fictional character
9751|Someone nearby realizes that he's the avatar of a deity
9752|Someone nearby realizes that his hands are someone else's hands
9753|Someone nearby realizes that his skin is slowly dissolving
9754|Someone nearby recalls being tortured by someone else nearby
9755|Someone nearby refers to some noble as "Lord Manure of Excrement"
9756|Someone nearby remembers 1d4 fictitious past lives
9757|Someone nearby renounces all possessions and becomes an ascetic
9758|Someone nearby rings like a bell whenever he sees magic used
9759|Someone nearby sees the figure of Death standing beside him
9760|Someone nearby sets fire to a tree and climbs into its branches
9761|Someone nearby shows all the signs of late-term pregnancy
9762|Someone nearby shrieks in horror until sunrise tomorrow
9763|Someone nearby shrinks by 1d100%
9764|Someone nearby shrinks by 50% from the waist up
9765|Someone nearby smells like a corpse in the presence of magic
9766|Someone nearby speculates about the virtues of dwarf-skin leather
9767|Someone nearby spins and spits water like a garden sprinkler
9768|Someone nearby sprays blood-red foam from his nose for 1d6 rounds
9769|Someone nearby sprouts a troll's arm from the center of his chest
9770|Someone nearby sprouts a turtle's shell atop his head
9771|Someone nearby sprouts hideous, non-functional bat wings
9772|Someone nearby sprouts inflatable sacs from his shoulder blades
9773|Someone nearby sprouts ornate feathers from his tongue
9774|Someone nearby sprouts plates from his back like a stegosaurus
9775|Someone nearby suddenly has a neck like a giraffe
9776|Someone nearby suddenly has eight eyes like a spider
9777|Someone nearby suddenly has eight legs
9778|Someone nearby suddenly has feet like a chicken
9779|Someone nearby suffers cannibalistic mania while his allies sleep
9780|Someone nearby suspects that he's trying to kill himself
9781|Someone nearby swallowed a small explosive device this morning
9782|Someone nearby teleports 1d10 yards in each of 1d10 rounds
9783|Someone nearby thinks he can snuff fires by sitting in them
9784|Someone nearby thinks he'll die if he says his name in moonlight
9785|Someone nearby thinks he's invisible in the presence of royalty
9786|Someone nearby thinks he's the last survivor of an extinct race
9787|Someone nearby thinks that he smells like a corpse
9788|Someone nearby tries suicide with the next silver weapon he sees
9789|Someone nearby tries to cut himself in half lengthwise
9790|Someone nearby tries to eat his own hands
9791|Someone nearby tries to kill every cow he sees
9792|Someone nearby tries to scalp himself
9793|Someone nearby tries to swallow his own arm, elbow first
9794|Someone nearby triggers a Burst when he next crosses a bridge
9795|Someone nearby triggers a Burst when he next traverses a doorway
9796|Someone nearby truly believes that he's a prophesized redeemer
9797|Someone nearby turns to a heap of gold dust
9798|Someone nearby turns to a heap of moist sand
9799|Someone nearby turns to salt over the next 1d8 days
9800|Someone nearby turns to stone over the next 5d6 days
9801|Someone nearby turns to water
9802|Someone nearby turns to wood when he drops to one hit point
9803|Someone nearby vanishes and is replaced by a handsome wax replica
9804|Someone nearby wakes tomorrow in a roc's nest
9805|Someone nearby wakes tomorrow in the king's torture chamber
9806|Someone nearby weeps tears of honey when he feels pain
9807|Someone nearby who can read is rendered illiterate for 1d4 weeks
9808|Someone nearby who can't read can suddenly read 1d6 languages
9809|Someone nearby who has never before used magic finds an artifact
9810|Someone nearby who is carrying a magic item tries to eat it
9811|Someone nearby will be vital to a major truce between two races
9812|Someone nearby will combust if he lights a fire by dawn tomorrow
9813|Someone nearby will combust when he next crosses moving water
9814|Someone nearby will die if he says his name backwards
9815|Someone nearby will die if he travels more than a mile in one day
9816|Someone nearby will explode if he draws blood by sunset today
9817|Someone nearby will fall into a vat of molten cheese before dawn
9818|Someone nearby will soon incite a war between two major races
9819|Sparks dance along any blades that strike one another nearby
9820|Suddenly it's raining harder than anyone has ever experienced
9821|Suddenly the area is snowbound as from a year-long blizzard
9822|Summonings are impossible within one mile of the target point
9823|Temperature within 100 yards drops 1∞ per minute for 1d4 hours
9824|Temperature within 100 yards rises 1∞ per minute for 1d4 hours
9825|The arms of someone nearby turn into wings like those of a duck
9826|The complete skeleton of a huge red dragon tumbles from the sky
9827|The corpse of a forgotten deity is discovered in a nearby cave
9828|The entire area begins sinking at a rate of one foot per week
9829|The entire area enjoys full daylight for 1d10 years
9830|The entire area gives an impression of peace and tranquility
9831|The entire area gives off a powerful impression of evil
9832|The entire area has been surrounded by an invading horde
9833|The entire area hums as if vast machinery is buried in the ground
9834|The entire area induces fear in those of four or fewer hit dice
9835|The entire area induces sloth and lethargy in humans
9836|The entire area is a dumping ground for dangerous magical waste
9837|The entire area is a haven for zombies
9838|The entire area is a massive shrine to an abominable god
9839|The entire area is an illusion; it's actually barren and rocky
9840|The entire area is as hot and steamy as a sauna for 2d12 hours
9841|The entire area is blasted as if a huge conflagration has passed
9842|The entire area is circled by a salt-water moat full of sharks
9843|The entire area is claimed as a sacred goblin burial ground
9844|The entire area is dark as midnight for 1d4 weeks
9845|The entire area is directly over a gigantic vein of gold
9846|The entire area is encircled by tall Corinthian columns of marble
9847|The entire area is inimical to life for 4d12 months
9848|The entire area is littered with hideously mutilated corpses
9849|The entire area is located over a gargantuan termite colony
9850|The entire area is located over the lair of an enormous dragon
9851|The entire area is mirror-reversed
9852|The entire area is shrouded in a thick and pungent fog
9853|The entire area is strewn with jellyfish like a shore at low tide
9854|The entire area is thickly shrouded by dust and cobwebs
9855|The entire area is transported to a small island far out to sea
9856|The entire area looks as if a huge battle took place yesterday
9857|The entire area looks exactly as it did 1d10 centuries ago
9858|The entire area looks exactly as it will 1d10 centuries from now
9859|The entire area suffers an intense blizzard for 2d6 rounds
9860|The entire area swirls with fine white powder
9861|The entire area was at the bottom of the sea 1d4 weeks ago
9862|The entire area will be the site of a monumental battle tomorrow
9863|The entire planet experiences full daylight for 5d10+24 hours
9864|The gates of hell open for 4d6 hours
9865|The ground beneath the target point collapses into a vast cavern
9866|The ground beneath the target point heats to its combustion point
9867|The ground beneath the target point is charged with electricity
9868|The ground beneath the target point looks like the portal to hell
9869|The ground is totally flat from here to the horizon for 4d6 hours
9870|The ground nearby harbors enormous, carnivorous earthworms
9871|The ground nearby is highly susceptible to erosion
9872|The ground nearby splits open to a depth of 1d10 miles
9873|The ground within 50 yards has never been trod by a human foot
9874|The ground within 50 yards heaves like a bubble on a pond
9875|The ground within 50 yards is carpeted
9876|The ground within 50 yards is covered by terra cotta tile
9877|The ground within 50 yards is found to be completely artificial
9878|The ground within 50 yards is incredibly sticky
9879|The ground within 50 yards is now perfectly smooth steel
9880|The ground within 50 yards is permanently swampy and waterlogged
9881|The ground within 50 yards is tangled with invisible vines
9882|The ground within 50 yards is the sanctum of a temperamental god
9883|The ground within 50 yards shows signs of a recent meteor strike
9884|The ground within 50 yards sinks to a point like a funnel or cone
9885|The ground within 50 yards slowly turns into a deep, calm lake
9886|The ground within 50 yards swarms with biting insects
9887|The ground within 50 yards yields only poisonous vegetation
9888|The high priest of some deity appears at the target point
9889|The largest creature nearby doubles in size
9890|The largest creature nearby turns invisible for 4d6 hours
9891|The moon appears to blaze with cool blue fire for 1d12 months
9892|The moon came into existence only 1d4 days ago
9893|The moon doubles in size
9894|The moon explodes
9895|The moon has a huge bite taken out of it
9896|The moon has a large hole all the way through it
9897|The moon is full every night for the next year
9898|The moon is no moon; it's a space station
9899|The moon is now a cube
9900|The moon is now geostationary
9901|The moon is now solid gold except for a thin cover of dust
9902|The moon moves 50% closer to the Earth
9903|The moon resembles the face of someone nearby
9904|The moon revolves around the planet at 1d4X its current rate
9905|The moon suddenly holds untold riches and unimaginable dangers
9906|The moon vanishes for 1d12 months
9907|The moon whirls wildly through the sky for 7d4 days
9908|The most powerful wizard nearby vanishes for 3d8 hours
9909|The most powerful wizard within 10 miles changes sex
9910|The most powerful wizard within 10 miles goes on a rampage
9911|The most powerful wizard within 10 miles is actually a demon
9912|The most valuable item within 50 yards turns out to be a fake
9913|The most valuable sword within 50 yards turns to mercury
9914|The nearest town's entire population appears nearby
9915|The nearest town's entire population is linked into a hive-mind
9916|The past 1d10 rounds were only an illusion
9917|The Philosopher's Stone appears at the target point
9918|The planet breaks loose from the Sun's gravity
9919|The planet no longer rotates
9920|The planet now has a ring around it
9921|The planet now rotates half as fast
9922|The planet now rotates in the opposite direction
9923|The planet now rotates north-to-south
9924|The planet now rotates twice as fast
9925|The planet splits into two stable hemispheres 10 yards apart
9926|The planet tumbles into another ice age
9927|The planet's atmosphere leaks into space over the next 1d6 months
9928|The planet's average temperature rises 1∞ per week for 4d6 weeks
9929|The planet's hemispheres rotate at slightly different rates
9930|The planet's oceans are becalmed
9931|The planet's orbital radius shrinks by 1d8 x 10,000 miles
9932|The royal family appears in the vicinity
9933|The scent of honey and roses permeates everything within 50 yards
9934|The scent of rotten eggs permeates everything within 50 yards
9935|The sky appears to be ablaze as far as the eye can see
9936|The sky appears to teem with a vast host of angels
9937|The sky overhead swirls with dark colors for 1d4 turns
9938|The sky whirls with dazzling colors until sunset tomorrow
9939|The sound of hundreds of barking dogs fills the air
9940|The sound of mighty winds fills the air, but the air is calm
9941|The spell discharges randomly in each of the next 4d4 rounds
9942|The spell discharges upon the next person nearby to draw blood
9943|The sun appears pale blue from now on
9944|The sun splits into a stable binary pair
9945|The Burst is delayed until blood is drawn nearby; roll for effect
9946|The Burst only affects females; roll for the underlying effect
9947|The Burst only affects males; roll for the underlying effect
9948|The Burst only appears to occur; roll again for apparent effect
9949|The tallest person in the area develops an acute fear of heights
9950|The tallest person in the area grows by 50%
9951|The tallest person in the area is attacked by beavers
9952|The tallest person in the area shrinks by 50%
9953|The tallest tree nearby burns to the ground in 1d4 rounds
9954|The target point acquires intelligence and free will
9955|The target point becomes a window for seeing into other worlds
9956|The target point becomes an open gateway to hell
9957|The target point is a conduit to interstellar space
9958|The target point is a tiny gateway to some distant world
9959|The target point is direct conduit to Elemental Air
9960|The target point is encircled by bright red plastic cones
9961|The target point is intensely magnetic for 4d6 hours
9962|The target point is rumored to be a site of healing
9963|The target point is sealed in a 10 foot globe of force
9964|The target point is the center of a zone of anti-magic
9965|The target point is the site of some powerful deity's murder
9966|The target point makes a noise like an air raid siren
9967|The target point radiates intense cold for 4d6 hours
9968|The target point radiates intense heat for 4d6 hours
9969|The target point scrambles any effort to teleport near it
9970|The temperature within 50 yards drops 10d10 degrees for one hour
9971|The temperature within 50 yards rises 10d10 degrees for one hour
9972|This day hasn't happened; time is reset to midnight last night
9973|Thousands of carpenter's nails fall from the sky
9974|Thousands of teeth rain down from the sky
9975|Thousands of tiny glass ovoids fall from the sky
9976|Time no longer passes within 1d4 yards of the target point
9977|Time passes 10X as fast within 1d4 yards of the target point
9978|Tomorrow's high tide crests at the spell's target point
9979|Townspeople nearby are easily cowed by a charismatic speaker
9980|Triumphant fanfare fills the air for 1d6 turns
9981|Undead lobby the local ruler for legislative representation
9982|Very salty rain falls for 1d4 hours
9983|Viscous pus oozes from all wounds suffered within 50 yards
9984|Viscous yellow goo seeps from any bladed weapons nearby
9985|Volcanic ash blankets the area to a depth of 1d4 inches
9986|Walking in this area is as arduous as trudging through deep snow
9987|Water consumed in this area induces delusions of amphibiousness
9988|Water consumed in this area tastes like the finest wine
9989|Water consumed in this area tastes strongly of manure
9990|Water flows from the target point to fill a 100-yard hemisphere
9991|Water in this area boils at 70∞ Fahrenheit
9992|Water in this area freezes at 70∞ Fahrenheit
9993|Weather in this area changes drastically each hour for one week
9994|Weather in this area is supernaturally intense for 1d4 months
9995|While in this area, males are invisible to females, and vice versa
9996|While in this area, no one can include nouns in their speech
9997|While in this area, no one can inflict or suffer any injury
9998|While in this area, no one can speak of anything outside the area
9999|While in this area, no one can speak to anyone else in the area
10000|The nearest star explodes in a massive supernova
@adolfo92
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adolfo92 commented Dec 30, 2023

Sup man, i made a simple vue.js web app using your work, you can check it out in here. https://github.com/adolfo92/wild-magic-public

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