Created
October 25, 2019 12:05
-
-
Save TilBlechschmidt/0477f07611e062d3a606d0f7f425b0fb to your computer and use it in GitHub Desktop.
The Net Libram of Random Magical Effects (by Orrex, v2.0) - CSV formatted
We can't make this file beautiful and searchable because it's too large.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
ID|Surge description | |
1|1d10 of caster's fingers turn to stone | |
2|1d100 bees swarm harmlessly around the caster for several weeks | |
3|1d100 sparkling motes dance about the caster's head until dawn | |
4|1d100% of caster's body turns to iron for that many rounds | |
5|1d12 ducklings identify the caster as their mother | |
6|1d4 of caster's fingers move from his left hand to his right hand | |
7|1d4 of caster's limbs are as durable as steel | |
8|1d4 of caster's limbs are covered in fish scales | |
9|1d4 of caster's limbs are invisible | |
10|1d8 of caster's primary orifices seal shut | |
11|3d10 harmless lumps as big as walnuts cover the caster's body | |
12|3d10 quarts of olive oil pour from caster's ears | |
13|4d6 non-functioning eyes appear on the caster's face and head | |
14|A 100 yard radius around caster's home is stripped of vegetation | |
15|A 2d6 foot radius around caster sinks as many feet into the earth | |
16|A basement's been installed in caster's home while he's been away | |
17|A close friend of the caster is an assassin hired to kill him | |
18|A distant but powerful army declares war on the caster | |
19|A drop of the caster's blood can purify 1d4 gallons of water | |
20|A family of skunks has taken up residence in the caster's home | |
21|A fast-growing oak sprouts beneath the caster's home | |
22|A foot-long steel bar runs completely through the caster's thigh | |
23|A geyser temporarily erupts from one of the caster's pockets | |
24|A glowing orb hovers over caster's head while he's invisible | |
25|A great wind blows the caster 1d100 yards in a random direction | |
26|A group of necromancers take an interest in the caster's skeleton | |
27|A group of scholars think the caster's a visitor from the future | |
28|A hen's egg tumbles out of each of the caster's ears | |
29|A huge balloon shaped like the caster drifts past overhead | |
30|A kill-on-sight order has been issued for the caster kingdom-wide | |
31|A large haystack falls from the sky onto caster | |
32|A large oak sprouts from one of the caster's pockets | |
33|A length of chain now runs completely through the caster's torso | |
34|A life-sized statue of caster appears nearby, made of cheese | |
35|A magical blast detonates at caster's location, but he's unharmed | |
36|A mound of snow falls onto caster and buries him up to his chest | |
37|A page falls out of caster's spellbook each time it's opened | |
38|A skeleton mimics caster, exactly duplicating his movements | |
39|A small fountain wells up in the caster's home | |
40|A strong net falls from the sky and entangles the caster | |
41|A swirl of rainbows accompanies any spell cast by caster | |
42|A tornado picks caster up and deposits him atop the nearest house | |
43|After a horrifying tragedy, caster squanders the world's goodwill | |
44|After each spell, a lighted cigar appears in caster's mouth | |
45|After each spell, a pebble falls from each of caster's ears | |
46|After each spell, ants seem to course from the caster's eyes | |
47|After each spell, caster accuses someone nearby of impropriety | |
48|After each spell, caster appears astonishingly ugly for 1d4 turns | |
49|After each spell, caster appears to be decomposing | |
50|After each spell, caster appears to be made of pure ice | |
51|After each spell, caster appears to be utterly insane | |
52|After each spell, caster applauds himself | |
53|After each spell, caster begs someone nearby not to kill him | |
54|After each spell, caster berates someone standing nearby | |
55|After each spell, caster briefly appears to be a rotting corpse | |
56|After each spell, caster briefly appears to be on fire | |
57|After each spell, caster briefly appears to bleed from his eyes | |
58|After each spell, caster briefly looks like a photo negative | |
59|After each spell, caster briefly seems to be of the opposite sex | |
60|After each spell, caster briefly sees fire all around him | |
61|After each spell, caster briefly thinks that he's choking | |
62|After each spell, caster can sense secret doors for 1d4 rounds | |
63|After each spell, caster can't be magically healed for one hour | |
64|After each spell, caster can't traverse a doorway for 1d10 rounds | |
65|After each spell, caster dances like a honeybee | |
66|After each spell, caster experiences a burning sensation | |
67|After each spell, caster feels ants crawling all over him | |
68|After each spell, caster feels compelled to wash his hands | |
69|After each spell, caster feels completely alone and isolated | |
70|After each spell, caster feels distractingly hungry | |
71|After each spell, caster feels overwhelmingly dizzy | |
72|After each spell, caster feels transcendent euphoria | |
73|After each spell, caster forgets everyone's name for one hour | |
74|After each spell, caster forgets his name for one hour | |
75|After each spell, caster glows with infernal radiance | |
76|After each spell, caster growls like a rabid dog | |
77|After each spell, caster has a brief vision of some distant land | |
78|After each spell, caster has a strong craving for twigs and bark | |
79|After each spell, caster is 5% likely to be stricken mute | |
80|After each spell, caster is 25% likely to turn briefly invisible | |
81|After each spell, caster is 30% likely to lose his balance | |
82|After each spell, caster is 60% likely to flap his arms | |
83|After each spell, caster is afraid of his own name | |
84|After each spell, caster is as hairy as an ape for one hour | |
85|After each spell, caster is base AC zero for 1d4 rounds | |
86|After each spell, caster is bathed in an otherworldly green light | |
87|After each spell, caster is blind in one eye for one hour | |
88|After each spell, caster is grief-stricken for 1d10 rounds | |
89|After each spell, caster is hopelessly drunk for 1d4 rounds | |
90|After each spell, caster is immune to bludgeons for 1d4 rounds | |
91|After each spell, caster is immune to missile fire for one round | |
92|After each spell, caster is intensely magnetic for 1d8 rounds | |
93|After each spell, caster is matte black for 1d4 rounds | |
94|After each spell, caster is suddenly facing True North | |
95|After each spell, caster is wracked by existential horror | |
96|After each spell, caster looks like a cadaver for 1d4 rounds | |
97|After each spell, caster makes short, barking cries | |
98|After each spell, caster oozes sweet-smelling oil for 1d4 rounds | |
99|After each spell, caster polymorphs very briefly | |
100|After each spell, caster reeks of alcohol for 2d6 rounds | |
101|After each spell, caster salivates copiously | |
102|After each spell, caster seems withdrawn and despondent | |
103|After each spell, caster shakes like a rag doll for 2d4 seconds | |
104|After each spell, caster shivers uncontrollably for 1d4 rounds | |
105|After each spell, caster shrinks by 10d10% for 1d4 rounds | |
106|After each spell, caster shrinks by 50% | |
107|After each spell, caster smells strongly of turpentine | |
108|After each spell, caster suffers brief visions of carnage | |
109|After each spell, caster suffers disorienting vertigo | |
110|After each spell, caster thinks that he's drowning | |
111|After each spell, caster thinks that his clothes are on fire | |
112|After each spell, caster trumpets like an elephant | |
113|After each spell, caster vanishes very briefly vanishes | |
114|After each spell, caster's clothes age 1d100 years | |
115|After each spell, caster's clothes billow with green smoke | |
116|After each spell, caster's eyes briefly double in size | |
117|After each spell, caster's face looks 50 years older | |
118|After each spell, caster's feet are covered with ash | |
119|After each spell, caster's hair grows two inches | |
120|After each spell, caster's hands display classic stigmata | |
121|After each spell, caster's hands steam wildly | |
122|After each spell, caster's head turns 360∞ at the neck, unharmed | |
123|After each spell, caster's head turns invisible for 1d4 rounds | |
124|After each spell, caster's heart pounds audibly | |
125|After each spell, caster's left arm turns to stone for one hour | |
126|After each spell, caster's spellbook throbs with deep red light | |
127|After each spell, caster's Strength is halved for one hour | |
128|After each spell, gravity briefly doubles for the caster | |
129|After each spell, he giggles for 1d4-1 rounds | |
130|After each spell, light shines from caster's mouth for 1d6 rounds | |
131|After each spell, small lumps of ice fall from caster's nostrils | |
132|After each spell, smoke hangs in the air about the caster | |
133|After each spell, stones near the caster glisten with slime | |
134|After each spell, sunlight is painful to caster for 1d4 rounds | |
135|Alcohol has no effect upon the caster, but cheese is intoxicating | |
136|All holy symbols within 100 yards bear the caster's image | |
137|All of caster's clothing is colored safety orange | |
138|All of caster's clothing is permanently moist | |
139|All of caster's enemies with 100 yards vanish until dawn | |
140|All of caster's fingers are as long as his middle finger | |
141|All of caster's fingers are clear like glass | |
142|All of caster's fingers double in thickness | |
143|All of caster's fingers migrate to one hand | |
144|All of caster's monetary wealth appears atop the nearest mountain | |
145|All of caster's monetary wealth is revealed to be counterfeit | |
146|All of caster's possessions age 1d1000 years | |
147|All of caster's possessions are thrown 4d6 hours into the future | |
148|All of caster's possessions have been seized by the government | |
149|All trees within 100 yards form into a tight circle around caster | |
150|All undead within 1d4 miles blame the caster for their undeath | |
151|All undead within 1d4 miles race to the caster's current location | |
152|All vegetation now within 10 miles is highly toxic to caster | |
153|All vegetation now within 100 yards is invisible to caster | |
154|All who meet caster are 50% likely to think he smells like manure | |
155|All who meet caster are 60% likely to think he's a lycanthrope | |
156|All who meet caster are 60% likely to think he's undead | |
157|All within 10 yards of caster are sprayed with viscous ectoplasm | |
158|All within 10 yards of caster attack him for 1d4 rounds | |
159|Alternating pages of caster's spellbook are indestructible | |
160|An accurate illusion of caster copies his movements one mile away | |
161|An illusory statue of the caster stands at this spot for one year | |
162|An image of caster's beating heart hovers in the nearest doorway | |
163|An image of the caster's head hovers over his actual head | |
164|An image the of caster's beating heart hovers over his head | |
165|Any Abjurations currently affecting the caster are Dispelled | |
166|Any armor that the caster is wearing right now shrinks by 80% | |
167|Any armor that the caster is wearing right now vanishes forever | |
168|Any arrow striking the caster disintegrates in 1d4 rounds | |
169|Any arrow striking the caster inflicts equal damage on its archer | |
170|Any attack-based spell cast by caster is 10% likely to affect him | |
171|Any attack-based spell cast by caster is delayed 1d4 rounds | |
172|Any attempt to change shape locks the caster into that new shape | |
173|Any attempt to change shape makes the caster forget his true form | |
174|Any attempt to change shape will age the caster 1d10 years | |
175|Any attempt to change shape will be only partially successful | |
176|Any attempt to change shape will cause the caster to take root | |
177|Any attempt to change shape will leave his feet unchanged | |
178|Any attempt to change shape will make the caster bald forever | |
179|Any attempt to change shape will render the caster genderless | |
180|Any attempt to change shape will shrink the caster by 2d10% | |
181|Any attempt to change shape will teleport the caster 1d1000 miles | |
182|Any attempt to change shape will teleport the caster to this spot | |
183|Any attempt to change shape will turn him into 2d12 ducklings | |
184|Any attempt to change shape will turn the caster inside-out | |
185|Any attempt to change shape will turn the caster into a geranium | |
186|Any attempt to change shape will turn the caster into a monkey | |
187|Any attempt to change shape will turn the caster into a pelican | |
188|Any attempt to change shape will turn the caster into a penguin | |
189|Any attempt to change shape will turn the caster into a rabbit | |
190|Any attempt to change shape will turn the caster into a shrubbery | |
191|Any attempt to change shape will turn the caster into a snowman | |
192|Any attempt to change shape will turn the caster into a toddler | |
193|Any attempt to change shape will turn the caster into a troll | |
194|Any attempt to change shape will turn the caster into a wax dummy | |
195|Any attempt to read caster's mind reveals a homicidal maniac | |
196|Any attempt to read caster's mind reveals an absolute void | |
197|Any attempt to use rope inspires the caster to hang himself | |
198|Any attempt to use rope leaves caster hopelessly entangled | |
199|Any attempt to use rope leaves hideous welts on the caster's body | |
200|Any blade that has drawn the caster's blood is invisible to him | |
201|Any bread that caster bakes remains warm until it's eaten | |
202|Any building that the caster enters appears to catch fire | |
203|Any building that the caster enters ejects him forcefully | |
204|Any clothing worn by caster is invisible to him while he wears it | |
205|Any clothing worn by caster smells like carrion while he wears it | |
206|Any coins in caster's possession are gold-plated | |
207|Any coins in caster's possession become copper pieces | |
208|Any coins now carried by caster are water-soluble for 1d4 weeks | |
209|Any coins now carried by caster ignite and burn like tinder | |
210|Any creature Summoned by caster emerges from his mouth | |
211|Any creatures Summoned near caster are invisible to him | |
212|Any creatures Summoned near caster immediately befriend him | |
213|Any damage against caster is rolled twice, using the higher roll | |
214|Any damage against caster is rolled twice, using the lower roll | |
215|Any electricity-based magic used by caster discharges on him | |
216|Any electricity-based magic used by caster reeks of ozone | |
217|Any fire extinguished by caster rekindles itself 1d4 turns later | |
218|Any fire-based spell used by caster has only 25% of normal range | |
219|Any fires set by caster are invisible for 2d6 hours | |
220|Any fires set by caster attract undead like moths to a candle | |
221|Any fires set by caster jingle like wind chimes while they burn | |
222|Any fires set by caster make those near it appear to be undead | |
223|Any fires set by caster produce no heat | |
224|Any fires set by caster produce no smoke | |
225|Any fires set by caster whisper vague threats against him | |
226|Any food now carried by caster combusts | |
227|Any food now carried by caster is 10X as nutritious | |
228|Any food now carried by caster is fused into glass | |
229|Any food now carried by caster is sealed in airtight tin cans | |
230|Any food now carried by caster is toxic to Dwarves | |
231|Any food now carried by caster smells like carrion | |
232|Any food now carried by caster turns to ice | |
233|Any food now carried by caster turns to iron | |
234|Any food now carried by caster turns to spun sugar | |
235|Any gems in caster's possession are replaced by lumps of gelatin | |
236|Any hammer thrown by caster returns to his hand one round later | |
237|Any horse ridden by caster suffers no fatigue while he rides it | |
238|Any intelligent weapons now carried by caster hate him forever | |
239|Any intelligent weapons seen by caster look vaguely familiar | |
240|Any magic currently affecting the caster is Dispelled | |
241|Any magic currently affecting the caster is suppressed until dawn | |
242|Any magic items owned by caster appear in a heap nearby | |
243|Any magic items owned by caster are non-functional for 1d10 days | |
244|Any magical scrolls now carried by caster are fireproof | |
245|Any magical scrolls now carried by caster are forgeries | |
246|Any magical scrolls now carried by caster are subtly tainted | |
247|Any magical scrolls now carried by caster discharge spontaneously | |
248|Any magical scrolls now carried by caster turn to steel | |
249|Any metal object carried by caster is 90% transparent | |
250|Any metal object carried by caster seems 10x its normal weight | |
251|Any metal that caster is carrying turns to liquid like mercury | |
252|Any missile fired at caster is 10% likely to explode when it hits | |
253|Any missile fired at caster is at a -3 penalty to hit him | |
254|Any missile fired by caster is 10% likely to vanish in flight | |
255|Any missile shot by caster is destroyed by lightning mid-flight | |
256|Any missile striking caster is 10% likely to be just an illusion | |
257|Any mountain more than one mile from caster is invisible to him | |
258|Any ranged spell used by caster seems to issue from his eyes | |
259|Any ranged spell used by caster seems to issue from someone else | |
260|Any rope currently carried by caster doubles in length | |
261|Any rope currently carried by caster turns to braided gold wire | |
262|Any rope that caster is now carrying becomes frictionless | |
263|Any rope that caster is now carrying is soaked with lamp oil | |
264|Any shield held by caster appears to be made of Swiss cheese | |
265|Any shield held by caster appears to weigh 100 pounds | |
266|Any shield held by caster gains a +1 bonus while he holds it | |
267|Any shield held by caster is ethereal in the presence of weapons | |
268|Any shield held by caster is impervious to magical fire | |
269|Any spells cast by caster are accompanied by twinkling lights | |
270|Any spells cast by caster upon himself have an undesirable effect | |
271|Any spells cast by caster upon himself lapse after one round | |
272|Any spells cast by caster within the last hour are negated | |
273|Any spells caster now has memorized will fail when he casts them | |
274|Any undead in the area attack the caster but ignore everyone else | |
275|Any undead in the area flee from the caster for 2d10 rounds | |
276|Any wood within 25 yards flies toward the caster for 1d10 rounds | |
277|Any writing implement used by caster breaks, runs dry, etc. | |
278|Anyone attempting to rob caster must tell him about it beforehand | |
279|Anyone drinking a potion near caster looks like him until sunset | |
280|Anyone drinking a potion shrinks by 50% for its duration | |
281|Anyone in caster's presence can't employ Direction Sense | |
282|Anyone in caster's presence thinks that he represents True North | |
283|Anyone related to caster by blood is invisible to him | |
284|Anyone slain by caster becomes invisible upon death | |
285|Anyone trying to pick caster's pocket shrinks by 50% | |
286|Anyone trying to scry the caster's whereabouts sees this location | |
287|Anyone voluntarily struck by caster's magic resents him for it | |
288|Anyone who knows caster's name gives him an offensive nickname | |
289|Anyone who looks deep into caster's mouth risks insanity | |
290|Anything caster drinks is 50% likely to fall from his mouth | |
291|Anything written by caster appears as gibberish to everyone else | |
292|Artifacts react unpredictably when caster attempts to use them | |
293|Before each spell, caster must address someone who isn't there | |
294|Before each spell, caster must anoint his head with water | |
295|Before each spell, caster must bark like a dog for 2d6 seconds | |
296|Before each spell, caster must bite a gold coin | |
297|Before each spell, caster must blaspheme some god of chaos | |
298|Before each spell, caster must claim that his shoes are too tight | |
299|Before each spell, caster must claim to be invincible | |
300|Before each spell, caster must clear his throat loudly | |
301|Before each spell, caster must confess an embarrassing secret | |
302|Before each spell, caster must confess that he's a charlatan | |
303|Before each spell, caster must crack his knuckles | |
304|Before each spell, caster must drop a gold coin to the ground | |
305|Before each spell, caster must give himself permission to cast it | |
306|Before each spell, caster must hold his breath for 1d10 seconds | |
307|Before each spell, caster must ingest a pinch of dust | |
308|Before each spell, caster must insult a close friend | |
309|Before each spell, caster must invoke some monstrous entity | |
310|Before each spell, caster must issue what sounds like a prophecy | |
311|Before each spell, caster must light a small candle | |
312|Before each spell, caster must make a new and improbable vow | |
313|Before each spell, caster must make an embarrassing admission | |
314|Before each spell, caster must pat himself on the head | |
315|Before each spell, caster must pluck 1d6 hairs from his head | |
316|Before each spell, caster must predict that he'll die by sunset | |
317|Before each spell, caster must prick his finger with a rusty pin | |
318|Before each spell, caster must profess a thirst for human blood | |
319|Before each spell, caster must profess love for someone nearby | |
320|Before each spell, caster must promise to change his name | |
321|Before each spell, caster must remove one article of clothing | |
322|Before each spell, caster must say "Magic is my business." | |
323|Before each spell, caster must say "My God, it's full of stars." | |
324|Before each spell, caster must say "The prophecy is fulfilled." | |
325|Before each spell, caster must say "This probably won't work." | |
326|Before each spell, caster must shed at least 1d4 tears | |
327|Before each spell, caster must shout a different prime number | |
328|Before each spell, caster must snap a twig or the like | |
329|Before each spell, caster must speak a new and original rhyme | |
330|Before each spell, caster must speak a new and relevant pun | |
331|Before each spell, caster must speak ill of a good friend | |
332|Before each spell, caster must tear one article of clothing | |
333|Before each spell, caster must tie a knot in a piece of string | |
334|Before each spell, caster must touch his eyes, ears, and nose | |
335|Before each spell, caster must touch liquid water | |
336|Before each spell, caster must trace a circle in the air | |
337|Before each spell, caster must vow that this is his final spell | |
338|Beneficial magic potions have an opposite effect upon the caster | |
339|Bits of flesh fall from caster's body until he's a bare skeleton | |
340|Blades seem extraordinarily dull while caster wields them | |
341|Caster accidentally creates a virulent plague in his workshop | |
342|Caster accuses his nearest ally of murdering him | |
343|Caster acquires an exact copy of every non-magical thing he owns | |
344|Caster acquires lycanthropy, but only in his left leg | |
345|Caster acquires proficiency in some weapon that will never exist | |
346|Caster addresses everyone he knows by his own name | |
347|Caster adopts a habit of nightly self-flagellation | |
348|Caster adopts a universally obscene gesture as his trademark | |
349|Caster adopts bizarre rituals concerning the preparation of food | |
350|Caster adopts fastidious standards of hygiene | |
351|Caster adopts some unlikely animal as a kind of spirit totem | |
352|Caster adopts some unlikely object as a kind of holy symbol | |
353|Caster adopts the next religion he encounters for the first time | |
354|Caster ages 1d10 years per hour until sunset tonight | |
355|Caster ages 1d10 years/round for 2 turns, then reverts to normal | |
356|Caster ages backwards 2d4 years over that many rounds | |
357|Caster ages normally but forever retains his current appearance | |
358|Caster ages one year per day spent on open water | |
359|Caster ages one year per mile that he travels away from this spot | |
360|Caster always appears healthy and wealthy | |
361|Caster always appears sickly and destitute | |
362|Caster always feels as if the temperature is what it is right now | |
363|Caster always pays 10% more than the asking price | |
364|Caster always sees his surroundings as misty and fog-shrouded | |
365|Caster always thinks it's fifty degrees colder than it really is | |
366|Caster always thinks that there's one more step in the staircase | |
367|Caster and everyone else forgets and can't discern his age | |
368|Caster and nearest intelligent weapon exchange personalities | |
369|Caster and one nearby ally teleport to the caster's home | |
370|Caster annoys everyone by insisting that he's ambidextrous | |
371|Caster appears increasingly decrepit as the day wears on | |
372|Caster appears to be a bare skeleton from the waist down | |
373|Caster appears to be a bare skeleton from the waist up | |
374|Caster appears to be at full health, no matter how badly injured | |
375|Caster appears to be bleeding profusely whenever he's indoors | |
376|Caster appears to be composed of translucent quartz | |
377|Caster appears to be covered in ugly scales for one day each week | |
378|Caster appears to be made of countless flesh-colored pebbles | |
379|Caster appears to be made out of bricks until sunset tomorrow | |
380|Caster appears to be of a different species while sleeping | |
381|Caster appears to be of opposite sex while brandishing a shield | |
382|Caster appears to be on fire while his spellbook is open | |
383|Caster appears to be operating his body from a remote location | |
384|Caster appears to be undead for one hour after each meal | |
385|Caster appears to be undead while in the presence of undead | |
386|Caster appears to be weathered like an ancient statue | |
387|Caster appears to have a railroad spike jutting from his forehead | |
388|Caster appears to have been carved from wood with an axe | |
389|Caster appears to have been crafted out of clay by children | |
390|Caster appears to have been torn apart and hastily reassembled | |
391|Caster appears to shrivel like a raisin after each casting | |
392|Caster appears translucent to anyone of the opposite sex | |
393|Caster asks Elves if they can supply him with fudge cookies | |
394|Caster ate the last of the rations that his party was carrying | |
395|Caster ate two or three pounds of apple seeds this morning | |
396|Caster attempts to drink every potion he sees | |
397|Caster attracts undead in any town he enters | |
398|Caster attracts zealous sycophants wherever he goes | |
399|Caster automatically believes that his own illusions are real | |
400|Caster awakens to find that the last 1d8 hours were only a dream | |
401|Caster bears the birthmark of the lineage of powerful kings | |
402|Caster becomes disturbingly frenetic until sunset | |
403|Caster becomes flat as a sheet of parchment for 2d6 rounds | |
404|Caster becomes increasingly simian as the days wear on | |
405|Caster becomes invisible to anyone who successfully Charms him | |
406|Caster becomes lost if he enters a cave by himself | |
407|Caster becomes lost if he enters a forest by himself | |
408|Caster becomes powerfully addicted to necromantic magic | |
409|Caster becomes powerfully addicted to Chaos Bursts | |
410|Caster becomes tightly stuck to the next chair in which he sits | |
411|Caster becomes unconscious when he becomes invisible | |
412|Caster becomes violently ill if he eats near a fire | |
413|Caster becomes visibly anxious at the sight of holy water | |
414|Caster begins aging backwards, one year per round | |
415|Caster begins growing one inch per week | |
416|Caster begins his conversations with an insulting comment | |
417|Caster begins to resemble the next person who touches him | |
418|Caster begins worshipping his spellbook with burnt offerings | |
419|Caster believes that a nearby sheep is his polymorphed true love | |
420|Caster briefly turns translucent after casting a spell | |
421|Caster burns with homicidal rage whenever he's struck by magic | |
422|Caster can alter his weight by up to 50% at will | |
423|Caster can always sense his location relative to this location | |
424|Caster can appear to be 50% fatter at will | |
425|Caster can appraise gems by tasting them | |
426|Caster can ask three questions of the next tree he touches | |
427|Caster can assess the purity of any metal by tasting it | |
428|Caster can be accurately described as "frumious" | |
429|Caster can be injured but not killed by any bludgeoning weapon | |
430|Caster can be injured but not killed by any female creature | |
431|Caster can be injured but not killed by any male creature | |
432|Caster can be injured by fire, but it can't kill him | |
433|Caster can be injured by metal weapons, but they can't kill him | |
434|Caster can be injured normally but can only be slain by fire | |
435|Caster can be injured normally but can only be slain by magic | |
436|Caster can become invisible at will while he's knee-deep in snow | |
437|Caster can become invisible while standing neck-deep in water | |
438|Caster can breathe underwater, but he always smells like a fish | |
439|Caster can carry any weight of books but only in his bare hands | |
440|Caster can cause one creature near him to turn to iron | |
441|Caster can cause one nearby person to age 1d10 years | |
442|Caster can change the size of his ears at will | |
443|Caster can conjure apples out of thin air, one at a time | |
444|Caster can control any undead skeletons now within 100 yards | |
445|Caster can detach either of his hands at will | |
446|Caster can detach his head easily but dies if he does so | |
447|Caster can detect non-magical fire within 500 yards | |
448|Caster can detect the nearest potable water at will | |
449|Caster can detect the presence of elementals within 100 yards | |
450|Caster can detect True East at will | |
451|Caster can discern a person's age by touching him | |
452|Caster can discern a tree's age by touching it | |
453|Caster can discern whether people are really unconscious | |
454|Caster can discern which spells a magic user has memorized | |
455|Caster can disgorge a pound of sawdust once per day | |
456|Caster can double his spells' range if he's carrying no metal | |
457|Caster can double his weight for up to 1d4 rounds per day | |
458|Caster can drink only from a golden bowl worth 100 gold pieces | |
459|Caster can easily walk on ice while barefoot | |
460|Caster can echolocate like a dolphin while naked and underwater | |
461|Caster can endure normal fire one round per point of Constitution | |
462|Caster can extend his legs to 150% of their normal length at will | |
463|Caster can extend his legs to 2X their normal length at will | |
464|Caster can handle red-hot metal with his bare hands | |
465|Caster can hear what occurs at this location from up to 10 miles | |
466|Caster can hear what's going on in his home, wherever he is | |
467|Caster can hold his breath for 3X his Wisdom score in rounds | |
468|Caster can hurl a baseball-sized object beyond the horizon | |
469|Caster can identify any kind of fungus on sight | |
470|Caster can ignite twigs by sticking them in his mouth | |
471|Caster can ignore any spell cast on him but is 80% likely to die | |
472|Caster can induce ravenous hunger in others | |
473|Caster can inflate his left hand like a balloon | |
474|Caster can instantly count quantities of fewer than 1,000 items | |
475|Caster can judge visible distances with amazing accuracy | |
476|Caster can light candles simply by touching their wicks | |
477|Caster can magically create edible but non-nourishing food | |
478|Caster can make his ears resemble noses at will | |
479|Caster can memorize spells 4x faster than is normally required | |
480|Caster can move easily through running water less than waist-deep | |
481|Caster can move in total silence for his Wisdom score in rounds | |
482|Caster can move silently while holding a thumb in each nostril | |
483|Caster can never again come within one mile of his home | |
484|Caster can no longer use charged magic items | |
485|Caster can only digest food that is spoiled or rotting | |
486|Caster can only use electrical magic while standing in water | |
487|Caster can only wear one shoe at a time | |
488|Caster can open his mouth as wide as he is tall | |
489|Caster can pass his right arm through up to six inches of wood | |
490|Caster can reattach his own limbs if they're severed | |
491|Caster can recall his own birth with perfect clarity | |
492|Caster can remove his tongue and replace it at will | |
493|Caster can remove one eye and replace it at will | |
494|Caster can remove or negate one curse | |
495|Caster can resemble a decaying zombie at will | |
496|Caster can retract his feet into his ankles at will | |
497|Caster can retract his fingers into his palms at will | |
498|Caster can retract his nose into his face at will | |
499|Caster can scale walls like a monkey while unencumbered | |
500|Caster can see in total darkness if he has a banana in his pocket | |
501|Caster can see secret doors easily but can't see normal doors | |
502|Caster can see through fire | |
503|Caster can see through his eyelids for up to 1d6 rounds at a time | |
504|Caster can see through stone if he has a pebble in his mouth | |
505|Caster can see underwater clearly while naked and wielding an axe | |
506|Caster can seem to be infected with a particular disease at will | |
507|Caster can seen in total darkness for 1d4 days | |
508|Caster can sense intelligent weapons within 10 yards | |
509|Caster can sense people who've been affected by Chaos Bursts | |
510|Caster can speak but can't engage in actual conversations | |
511|Caster can speak in a whisper to anyone in his line of sight | |
512|Caster can speak in any of 2d4 voices at will | |
513|Caster can speak with ants but can only ask yes/no questions | |
514|Caster can speak with carrion birds, but he smells like a corpse | |
515|Caster can speak with carrion birds, but he's permanently bald | |
516|Caster can speak with domestic fowl, but he crows at sunrise | |
517|Caster can speak with domestic fowl, but they tend to lie to him | |
518|Caster can speak with honeybees while dancing like one of them | |
519|Caster can speak with oysters while holding a pearl in his mouth | |
520|Caster can speak with small fish, but only while underwater | |
521|Caster can spot the strongest member of any group of five or more | |
522|Caster can stretch his left arm 2X the length of his body | |
523|Caster can subsist on bark for up to 1d4 days at a time | |
524|Caster can Summon 1d10 rabbits, once per level per week | |
525|Caster can Summon a powerful entity to answer one question | |
526|Caster can Summon a powerful entity who will then try to kill him | |
527|Caster can Summon but not control a powerful, malevolent entity | |
528|Caster can Summon up to 1d10 pigeons per month | |
529|Caster can survive at the bottom of the sea for 1d4 minutes | |
530|Caster can survive in the depths of space, if he can get there | |
531|Caster can survive one fall of up to twenty miles | |
532|Caster can taste foods simply by touching them | |
533|Caster can teleport 10 feet straight up, once per day | |
534|Caster can teleport 10 times at will but loses a finger each time | |
535|Caster can teleport at will but ages 1d100 years each time | |
536|Caster can teleport at will but arrives unconscious for one hour | |
537|Caster can teleport at will but can't pick the destination | |
538|Caster can teleport at will but doesn't arrive for 1d12 months | |
539|Caster can teleport at will but is 10% likely to arrive dead | |
540|Caster can teleport at will but is paralyzed from the neck down | |
541|Caster can teleport at will but loses 1d100 hit points each time | |
542|Caster can teleport at will but only while naked and unencumbered | |
543|Caster can teleport at will but shrinks by 50% per mile traveled | |
544|Caster can teleport at will to this exact spot 2d6 times | |
545|Caster can teleport into the nearest hollow tree, once | |
546|Caster can teleport up to fifty feet once per day | |
547|Caster can throw one baseball-sized item 2d6 days into the future | |
548|Caster can throw one nearby person 1d10 rounds into the future | |
549|Caster can throw one nearby person 1d4 days into the future | |
550|Caster can transmute magically-created metal into wood | |
551|Caster can travel in time but ages 1d10 years per round traveled | |
552|Caster can turn 360∞ at the waist without harm | |
553|Caster can turn ethereal at will but can't revert for 3d8 days | |
554|Caster can turn his arms to wood for up to 1d6 rounds per day | |
555|Caster can turn his bones invisible at will | |
556|Caster can turn his hands invisible at will 1d8 times per day | |
557|Caster can turn his head completely around once per day | |
558|Caster can turn into a cat but can't resume his true form | |
559|Caster can turn into a falcon but is only 30% likely to turn back | |
560|Caster can turn into a small tree while he's indoors | |
561|Caster can turn into any kind of fish if no water is nearby | |
562|Caster can turn invisible while he holds his breath | |
563|Caster can turn invisible while naked and motionless | |
564|Caster can walk on inclines of 45∞ or less as if they were flat | |
565|Caster can withstand ocean depths while holding a bar of sodium | |
566|Caster can, at will, appear to be the next person he touches | |
567|Caster can't attack anyone more than 20 feet away from him | |
568|Caster can't be beheaded | |
569|Caster can't be blinded or dazzled by sunlight | |
570|Caster can't be burned by magical fire for 1d4 hours | |
571|Caster can't be burned by steam or scalding water | |
572|Caster can't be Charmed by anyone of the opposite sex | |
573|Caster can't be crushed by any weight of stone | |
574|Caster can't be cut by any blade until he casts his next spell | |
575|Caster can't be cut by glass | |
576|Caster can't be cut by non-magical blades for 1d4 days | |
577|Caster can't be harmed by any member of the royal family | |
578|Caster can't be harmed by loud, non-magical sound | |
579|Caster can't be harmed by refined metals for 1d4 hours | |
580|Caster can't be harmed while he stands where he is right now | |
581|Caster can't be killed by anyone of his own race | |
582|Caster can't be overwhelmed by foul odors | |
583|Caster can't be seen through glass or ice | |
584|Caster can't be strangled | |
585|Caster can't breathe for 4d6 rounds | |
586|Caster can't bring his left hand within 18 inches of his head | |
587|Caster can't carry anything larger than his own head | |
588|Caster can't carry anything made entirely of metal | |
589|Caster can't carry refined metal in a wooded environment | |
590|Caster can't cast any spells he now has memorized for 1d8 days | |
591|Caster can't cast fire-based magic while in the rain | |
592|Caster can't cast fire-based spells in a wooded environment | |
593|Caster can't cast force-based spells (Wall of Force, etc.) | |
594|Caster can't cast magic on anyone not wearing armor | |
595|Caster can't cast magic on anyone while they're eating | |
596|Caster can't cast magic unless he's within sight of a tree | |
597|Caster can't cast magic upon himself for 1d4 weeks | |
598|Caster can't create magical walls or barriers | |
599|Caster can't create normal or magical fire for 1d4 days | |
600|Caster can't create permanent magical objects or effects | |
601|Caster can't cross moving water while brandishing a weapon | |
602|Caster can't cross moving water while carrying his spellbook | |
603|Caster can't cross moving water while wearing clothes | |
604|Caster can't cross moving water while wearing magical rings | |
605|Caster can't cross moving water without assistance | |
606|Caster can't determine when he's hungry or thirsty | |
607|Caster can't eat any cooked meat | |
608|Caster can't eat any food that doesn't contain a handful of soil | |
609|Caster can't eat any food that he himself didn't prepare | |
610|Caster can't eat any salted or cured meat | |
611|Caster can't eat while at full hit points | |
612|Caster can't employ magical means of improving his Armor Class | |
613|Caster can't enter any artificial structure for 2d4 weeks | |
614|Caster can't enter any building in which Dwarves are present | |
615|Caster can't go more than 10' from this location for 24 hours | |
616|Caster can't harm or be harmed by elementals for 4d10 months | |
617|Caster can't inflict injury upon himself with any metal weapon | |
618|Caster can't learn any new spells until he's been resurrected | |
619|Caster can't learn any new spells within 1d10 miles of here | |
620|Caster can't lift both feet from the ground at the same time | |
621|Caster can't move his arms for 1d4 turns | |
622|Caster can't move his left arm or right leg for 1d4 turns | |
623|Caster can't move more than 10 feet from the next tree he touches | |
624|Caster can't open any door constructed primarily of wood | |
625|Caster can't open any door that has a hinge made of metal | |
626|Caster can't open any door that opens toward him | |
627|Caster can't open any door unless his hair is wet | |
628|Caster can't open any door while anyone is watching | |
629|Caster can't quite be certain that he really exists | |
630|Caster can't remember the last 2d12+12 hours | |
631|Caster can't remove any magical armor that he's now wearing | |
632|Caster can't remove his hands from his pockets | |
633|Caster can't run while his eyes are open | |
634|Caster can't see any extra-planar creatures for one year | |
635|Caster can't see through glass, ice, diamond, or the like | |
636|Caster can't sleep indoors while it's raining | |
637|Caster can't sleep more than 1d4 hours at a time | |
638|Caster can't sleep until he shaves his head bald | |
639|Caster can't sleep until he's walked at least 4d8 miles from here | |
640|Caster can't speak for one hour and can only croak like a frog | |
641|Caster can't speak for one hour if he's wearing clothes | |
642|Caster can't speak in anything less than a full shout | |
643|Caster can't speak in sentences longer than 10 syllables | |
644|Caster can't speak to anyone holding a blood-stained weapon | |
645|Caster can't speak to anyone whom he's not currently touching | |
646|Caster can't speak unless he first turns in a circle | |
647|Caster can't speak unless he's brandishing a weapon | |
648|Caster can't speak unless he's carrying at least one gold coin | |
649|Caster can't speak unless his thumbs are touching | |
650|Caster can't speak until he's removed 1d10 articles of clothing | |
651|Caster can't speak while holding a weapon | |
652|Caster can't stand with both feet on the ground at the same time | |
653|Caster can't stop talking for 6d12 hours | |
654|Caster can't tolerate the presence of wet ink | |
655|Caster can't touch food with his hands | |
656|Caster can't use any blade longer than his forearm | |
657|Caster can't use any magic until someone cuts him with a blade | |
658|Caster can't use magic between sunrise and noon | |
659|Caster can't use magic for 1d4 rounds after being wounded | |
660|Caster can't use magic for 1d6 rounds after being struck by magic | |
661|Caster can't use magic for six hours after ingesting meat | |
662|Caster can't use magic items for one turn after casting a spell | |
663|Caster can't use magic items that contain gold | |
664|Caster can't use magic items until sunrise | |
665|Caster can't use magic items while at full hit points | |
666|Caster can't use magic unless he swallows a gold coin each day | |
667|Caster can't use magic unless he's holding a buzzard's feather | |
668|Caster can't use magic until he eats a pound of feathers | |
669|Caster can't use magic until sunset tomorrow | |
670|Caster can't use magic while sitting | |
671|Caster can't use magic within 1d4 miles of this spot for 5d6 days | |
672|Caster can't use missile weapons for one week | |
673|Caster can't use non-magical blades for 1d6 days | |
674|Caster can't use the spell Dispel Magic | |
675|Caster can't use the spell that triggered this Burst for one year | |
676|Caster can't use weapons that contain wood | |
677|Caster can't wake without assistance | |
678|Caster can't walk (run, etc.) while wearing a magic ring | |
679|Caster can't wear magical rings | |
680|Caster can't wield any weapon longer than his arm | |
681|Caster changes his name to its reverse: "Tom" becomes "Mot" | |
682|Caster claims that he's doing the work of some god or other | |
683|Caster claims to be able to command dragons to do his bidding | |
684|Caster claims to be immune to inorganic poisons | |
685|Caster claims to be the offspring of a god and a mortal | |
686|Caster claims to have begotten a child with a god | |
687|Caster claims to have committed logically impossible acts | |
688|Caster claims to have created the universe | |
689|Caster claims to have invented the Fireball spell | |
690|Caster combusts instantly if he's stabbed by a silver dagger | |
691|Caster comes into possession of 1d100 acres of swampland | |
692|Caster comes into possession of a bag full of mismatched teeth | |
693|Caster comes into possession of a black velvet painting of Elves | |
694|Caster comes into possession of a foul, decomposing skull | |
695|Caster comes into possession of a golden vial of silver fluid | |
696|Caster comes into possession of a ring that can't be removed | |
697|Caster comes into possession of a three-legged pony | |
698|Caster comes into possession of an apparently magical lamp | |
699|Caster comes into possession of his great-grandfather's jawbone | |
700|Caster completely blends into his surroundings while he's asleep | |
701|Caster completely blends into his surroundings while upside down | |
702|Caster compulsively hordes some kind of small, worthless item | |
703|Caster confesses to every crime he hears about | |
704|Caster confesses to improbable crimes (e.g. "I stole the moon...") | |
705|Caster consistently overestimates his martial and magical prowess | |
706|Caster continues to age normally but can't die of old age | |
707|Caster coughs violently in the presence of undead | |
708|Caster craves moss | |
709|Caster craves wood like a termite | |
710|Caster cries like a baby whenever he's hungry or can't sleep | |
711|Caster cries like a baby whenever he's struck by magic | |
712|Caster dances like a belly-dancer for 2d6 rounds | |
713|Caster declares himself to be the center of the universe | |
714|Caster declares that Dwarves are indistinguishable from orcs | |
715|Caster declares that he can redeem the damned | |
716|Caster declares that he has the power to absolve sins | |
717|Caster declares that he is the judge of all mankind | |
718|Caster declares that these pretzels are making him thirsty | |
719|Caster deeply resents anyone who asks him to use magic | |
720|Caster deeply resents anyone who doesn't praise his magical skill | |
721|Caster deeply resents anyone who eats meat in his presence | |
722|Caster deeply resents anyone who uses magic in his presence | |
723|Caster demands that employers pay him in wood instead of gold | |
724|Caster demands that his allies adopt fastidious hygiene standards | |
725|Caster demands that his allies treat him as though he's invisible | |
726|Caster demands that people call him Ishmael | |
727|Caster demands that people call him Legion, for he is many | |
728|Caster demands that people call him The Spell-Meister | |
729|Caster derives no nourishment from food cooked over a fire | |
730|Caster derives no nourishment from food eaten after sunset | |
731|Caster derives no nourishment from food eaten near a lake | |
732|Caster develops a stutter while in the presence of undead | |
733|Caster develops an intense hunger for leather strapping | |
734|Caster develops an intense hunger for the pages of his spellbook | |
735|Caster didn't actually exist prior to this Chaos Burst | |
736|Caster dies if he slays a zombie in the next 1d6 days | |
737|Caster dies instantly if his blood is spilled by a god | |
738|Caster dies instantly if his blood is spilled by mistletoe | |
739|Caster dies painfully but arises at dawn having gained one level | |
740|Caster discovers a whole pantheon of hitherto overlooked deities | |
741|Caster discovers that one of his limbs belongs to someone else | |
742|Caster discovers that one of his limbs is a clockwork replica | |
743|Caster disgorges 10d10 feet of rubber tubing | |
744|Caster disgorges 1d100 gold pieces | |
745|Caster disgorges 1d100 pounds of wet, coarse sand | |
746|Caster disgorges 1d4 apples per hour for the next 3d8 hours | |
747|Caster disgorges 1d4 gallons of foul, necrotic mush | |
748|Caster disgorges 1d6 gallons of rusty sludge | |
749|Caster disgorges 2d10 pounds of carrots | |
750|Caster disgorges 2d4 full-sized wool blankets | |
751|Caster disgorges a 100 foot length of fine silver wire | |
752|Caster disgorges a ball of solid bone nine inches in diameter | |
753|Caster disgorges a bar of copper four feet in length | |
754|Caster disgorges a bar of soap as large as his spellbook | |
755|Caster disgorges a bolt of finely embroidered silk | |
756|Caster disgorges a book about gastrointestinal anomalies | |
757|Caster disgorges a book of carpet samples | |
758|Caster disgorges a box of rare botanical samples | |
759|Caster disgorges a bushel of ripe peaches | |
760|Caster disgorges a coffin large enough to accommodate his corpse | |
761|Caster disgorges a four-course meal for three | |
762|Caster disgorges a full-grown cactus | |
763|Caster disgorges a full-sized barrel | |
764|Caster disgorges a glass cube four inches on a side | |
765|Caster disgorges a glass vial containing a mysterious potion | |
766|Caster disgorges a golden birdcage | |
767|Caster disgorges a king's long-lost signet ring | |
768|Caster disgorges a large bunch of bananas | |
769|Caster disgorges a large chair | |
770|Caster disgorges a large pane of glass | |
771|Caster disgorges a length of heavy chain | |
772|Caster disgorges a life-sized ice sculpture of a horse | |
773|Caster disgorges a long hunk of driftwood | |
774|Caster disgorges a lump of brass the size of his torso | |
775|Caster disgorges a medium-sized astrolabe | |
776|Caster disgorges a mop and a wooden bucket full of suds | |
777|Caster disgorges a mysterious and important-looking key | |
778|Caster disgorges a pair of deer antlers | |
779|Caster disgorges a pair of smith's fire tongs | |
780|Caster disgorges a pouch full of rare and ancient coins | |
781|Caster disgorges a pound of mercury | |
782|Caster disgorges a pound of molten lead | |
783|Caster disgorges a ring full of keys that don't fit any lock | |
784|Caster disgorges a ship's anchor | |
785|Caster disgorges a small brazier full of burning coals | |
786|Caster disgorges a sort of bowl-shaped porcelain chair | |
787|Caster disgorges a weapon that he misplaced 1d12 months ago | |
788|Caster disgorges a whole pumpkin | |
789|Caster disgorges a wrought-iron staircase banister | |
790|Caster disgorges an airtight canister filled with nitrogen gas | |
791|Caster disgorges an elephant's femur | |
792|Caster disgorges an entire beehive | |
793|Caster disgorges an exact copy of the head of someone nearby | |
794|Caster disgorges an oil painting of this scene | |
795|Caster disgorges an ostrich egg | |
796|Caster disgorges enough snow to blanket an area ten feet square | |
797|Caster disgorges half of a canoe | |
798|Caster disgorges the carcass of a strange and colorful bird | |
799|Caster disgorges the emblem of some diabolical religious cult | |
800|Caster disgorges the entire, intact skin of a giraffe | |
801|Caster disgorges the entire, intact skin of someone nearby | |
802|Caster disgorges what appears to be his entire nervous system | |
803|Caster disgorges what appears to be his own still-beating heart | |
804|Caster displays all the signs of full demonic possession | |
805|Caster distrusts anyone displaying a cut gem or jewel | |
806|Caster distrusts anyone taller than he is | |
807|Caster distrusts anyone who doesn't know the caster's name | |
808|Caster distrusts anyone who doesn't resemble him | |
809|Caster distrusts anyone who won't let him examine their teeth | |
810|Caster distrusts anyone who's wearing armor | |
811|Caster distrusts other members of his race | |
812|Caster distrusts other spellcasters | |
813|Caster doesn't need to drink fluids for the next 1d100 weeks | |
814|Caster doesn't need to eat during the new moon | |
815|Caster doesn't need to eat for the next 1d100 weeks | |
816|Caster doesn't remember anyone now within 10 miles | |
817|Caster donates all of his money to some unlikely charity | |
818|Caster dreams each night of a powerful and malevolent artifact | |
819|Caster dreams each night of being painfully turned inside out | |
820|Caster dreams each night of being worshipped by gods | |
821|Caster dreams of being stalked by an invisible hunter from space | |
822|Caster dreams of unicorns and wonders if he's an automaton | |
823|Caster drinks any potions he's now carrying | |
824|Caster eat food for 1d12 hours after using a magic item | |
825|Caster embraces someone nearby and is reluctant to let go | |
826|Caster embraces the nearest tree and refuses to let go | |
827|Caster ends his conversations with an annoying catch phrase | |
828|Caster engages in a long, heated debate with the nearest tree | |
829|Caster enjoys the taste of fire | |
830|Caster enjoys the taste of lamp oil | |
831|Caster erases one randomly-chosen spell from his spellbook | |
832|Caster experiences pain if he handles jewels or precious gems | |
833|Caster experiences pain when he spends money | |
834|Caster experiences violent, full-body spasms for 2d4 rounds | |
835|Caster faces True North and is stuck that way for one turn | |
836|Caster falls down the next flight of steps he encounters | |
837|Caster falls from the nearest tree | |
838|Caster falls madly in love with someone he's never heard of | |
839|Caster falls madly in love with someone who's never existed | |
840|Caster fears densely wooded areas | |
841|Caster fears non-magical, non-humanoid mammals | |
842|Caster fears that he'll be damned forever whenever he uses magic | |
843|Caster fears that he'll cease to exist if he causes another Burst | |
844|Caster fears that his allies are vanishing one by one | |
845|Caster fears that his limbs are vanishing one by one | |
846|Caster fears that spiders have lain countless eggs in his brain | |
847|Caster fears the reaper | |
848|Caster feels a psychic bond to someone unknown but nearby | |
849|Caster feels as if he's always walking on a slope | |
850|Caster feels as though he's trudging through knee-deep snow | |
851|Caster feels as though he's trudging uphill | |
852|Caster feels constant, overwhelming hunger while in his home | |
853|Caster feels countless small snakes crawling all over his body | |
854|Caster feels incredible hostility toward non-magic users | |
855|Caster feels incredible hostility toward other magic users | |
856|Caster feels inexplicable anxiety when he hears his name | |
857|Caster feels inexplicable anxiety while at full hit points | |
858|Caster feels inexplicable nostalgia when he meets new people | |
859|Caster feels intense but unfocused hatred for 1d6 hours | |
860|Caster feels intense discomfort when people smile at him | |
861|Caster feels more comfortable among the undead than the living | |
862|Caster feels overpowering fear in the presence of steam | |
863|Caster feels overpowering hatred for the next magic item he sees | |
864|Caster feels powerless unless everyone knows he's a magic user | |
865|Caster feels powerless unless he's wearing boots on his hands | |
866|Caster feels strangely calm while in the presence of dragons | |
867|Caster feels thorny roots growing slowly through his flesh | |
868|Caster fiercely covets the next magical ring he sees | |
869|Caster finds 1d100 cans containing pink, processed meat in jelly | |
870|Caster finds 1d4 extra spells in his spellbook | |
871|Caster finds 1d4 small rodents living in his spellbook | |
872|Caster finds 2d6 white pills, each of which heals 1d20 hit points | |
873|Caster finds 2d8 real-looking but useless spells in his spellbook | |
874|Caster finds a barrel full of rancid mayonnaise | |
875|Caster finds a book describing the methods for self-dissection | |
876|Caster finds a book that will shatter his sanity if he reads it | |
877|Caster finds a compelling but incomprehensible magical tome | |
878|Caster finds a copy of Aristotle's long-lost Poetics of Comedy | |
879|Caster finds a copy of his own ghost-written autobiography | |
880|Caster finds a crystal containing a tiny image of himself | |
881|Caster finds a cube of frozen human blood, one foot on a side | |
882|Caster finds a four-valve trumpet that can raise the dead | |
883|Caster finds a handful of mysterious pills in his pocket | |
884|Caster finds a handful of rainbow-colored powder in his pocket | |
885|Caster finds a hideous carved idol of a cephalopoid god-monster | |
886|Caster finds a key that explodes when inserted into any lock | |
887|Caster finds a large, cursed diamond in the next hole he digs | |
888|Caster finds a large, gold box containing nothing but sand | |
889|Caster finds a large, metal disc engraved with his image | |
890|Caster finds a list of assassination targets; his name is next | |
891|Caster finds a magic wand but for some reason is afraid to use it | |
892|Caster finds a minor artifact in the next hole he digs | |
893|Caster finds a mirror that grants false visions of the future | |
894|Caster finds a mirror that reflects everyone but him | |
895|Caster finds a mirror that reflects only vampires | |
896|Caster finds a notebook detailing the way he was built in a lab | |
897|Caster finds a number that divides evenly into all prime numbers | |
898|Caster finds a pair of gloves that devour any hands inside them | |
899|Caster finds a pair of gloves that turn to steel when worn | |
900|Caster finds a pair of stone tablets engraved with quaint laws | |
901|Caster finds a possibly inaccurate chronology of his entire life | |
902|Caster finds a potion 90% likely to heal and 10% likely to kill | |
903|Caster finds a potion that can instantly cause his death | |
904|Caster finds a potion that can instill zealous religious fervor | |
905|Caster finds a potion that can turn him into an invisible cat | |
906|Caster finds a potion that induces permanent madness in horses | |
907|Caster finds a potion that makes the drinker even more visible | |
908|Caster finds a pouch full of 1d100 totally identical teeth | |
909|Caster finds a pouch full of highly flammable black dust | |
910|Caster finds a powder that burns trolls as if it were strong acid | |
911|Caster finds a powder that can dissolve up to one pound of gold | |
912|Caster finds a powder that can eliminate any poison from food | |
913|Caster finds a powder that can render the invisible visible | |
914|Caster finds a powder that can turn a zombie into an inert corpse | |
915|Caster finds a powder that can turn an inert corpse into a zombie | |
916|Caster finds a powder that combusts in the presence of orcs | |
917|Caster finds a powder that induces addictive euphoria if inhaled | |
918|Caster finds a powder that induces extreme covetousness | |
919|Caster finds a powder that is highly toxic to everyone but him | |
920|Caster finds a powder that is highly toxic to him but no one else | |
921|Caster finds a powder that is highly toxic to large-sized insects | |
922|Caster finds a powder that quickly seals open wounds | |
923|Caster finds a powder that repels elementals | |
924|Caster finds a sack full of his own crematory remains | |
925|Caster finds a satchel containing his weight in gold pieces | |
926|Caster finds a scroll describing exactly how & when he'll die | |
927|Caster finds a secret passage in the next room he enters | |
928|Caster finds a set of high-quality watchmaker's tools | |
929|Caster finds a small iron box containing 4d8 of his own teeth | |
930|Caster finds a treasure map in the next animal he butchers | |
931|Caster finds a treasure map that others will kill to possess | |
932|Caster finds a trumpet that, if blown, may herald the End Times | |
933|Caster finds a weapon that can kill a god | |
934|Caster finds a wooden box whose interior can't be illuminated | |
935|Caster finds an amulet that repels Summoned creatures | |
936|Caster finds black meat like a tainted cheese | |
937|Caster finds blueprints for building some anachronistic device | |
938|Caster finds convincing evidence that he's just a clone | |
939|Caster finds foul odors pleasant and pleasant scents repulsive | |
940|Caster finds his own decaying corpse in the next hole he digs | |
941|Caster finds proof that a dangerous secret society runs the world | |
942|Caster finds strong evidence that the apocalypse is nigh | |
943|Caster finds strong evidence that the planet is artificial | |
944|Caster finds the ruins of a vast magical library | |
945|Caster finds the sight of cooked meat to be highly offensive | |
946|Caster finds the whole idea of "names" to be silly and pointless | |
947|Caster finds the wreckage of a seagoing vessel in a nearby forest | |
948|Caster finds two of the three keys needed to unlock the world | |
949|Caster flees this spot and can't return for at least one year | |
950|Caster flees, panic-stricken, at top speed in a random direction | |
951|Caster flickers like a guttering candle for 1d6 turns | |
952|Caster flies into a fury when he removes his shoes | |
953|Caster flies into a murderous rage and attacks his nearest ally | |
954|Caster forgets any fire that he lights | |
955|Caster forgets any first-level spell he now has memorized | |
956|Caster forgets everyone's name | |
957|Caster forgets everything he knows about etiquette | |
958|Caster forgets how to open his spellbook | |
959|Caster forgets how to use knives and blades of all kinds | |
960|Caster forgets how to use magic for 1d4 days | |
961|Caster forgets how to walk for 1d12 hours | |
962|Caster forgets that his name is a vile expletive in Dwarfish | |
963|Caster gains 1d4 points of Strength; loses one point per day | |
964|Caster gains experience at 2X normal rate until he gains a level | |
965|Caster gains minor access to a formerly forbidden school of magic | |
966|Caster gains no benefit from magical healing during daylight | |
967|Caster gains no benefit from wearing gloves or gauntlets | |
968|Caster gains one pound per level of spells he casts | |
969|Caster gains one pound per round for the next 1d100 rounds | |
970|Caster generally seems to be lying when talking about magic | |
971|Caster gets a splinter every time he wields a wooden weapon | |
972|Caster gives his party two weeks' notice before resigning | |
973|Caster glows as bright as daylight while he's asleep | |
974|Caster goes berserk and attacks the next undead creature he sees | |
975|Caster goes berserk in the presence of royalty | |
976|Caster goes berserk whenever he receives magical healing | |
977|Caster goes on and on about his misunderstood genius | |
978|Caster goes out of his way to appear humble and unassuming | |
979|Caster goes out of his way to avoid using magic in combat | |
980|Caster goes out of his way to be offensive to royalty | |
981|Caster goes out of his way to draw attention to himself in battle | |
982|Caster gradually becomes more and more angular | |
983|Caster gradually becomes more and more turtle-like | |
984|Caster growls in his sleep like a tiger | |
985|Caster grows 1d10 new and mysterious organs in his abdomen | |
986|Caster grows an additional finger each week | |
987|Caster grows one inch per day for the next 2d4-1 days | |
988|Caster hallucinates wildly the next time he drinks water | |
989|Caster hallucinates wildly until he drinks a quart of water | |
990|Caster has 5 Intelligence for 1d6 turns | |
991|Caster has 5 Strength for 1d4 turns | |
992|Caster has 1d100 real-looking but useless copies of his spellbook | |
993|Caster has a +10 bonus on each of his next 1d4 dice rolls | |
994|Caster has a 10% chance to control any Summoned entity he sees | |
995|Caster has a 10% chance to pick any mechanical lock | |
996|Caster has a 25% chance to go blind in each of the next 4 rounds | |
997|Caster has a blood-sworn enemy in every town within 500 miles | |
998|Caster has a clear memory of building himself from scratch | |
999|Caster has a close relative in every town within 500 miles | |
1000|Caster has a crystal cube that enables him to see through wood | |
1001|Caster has a cumulative 1% chance daily to be eaten by a dragon | |
1002|Caster has a cumulative 1% chance daily to turn to stone | |
1003|Caster has a flat 10% chance to know any new language he hears | |
1004|Caster has a habit of issuing idle but poorly-considered threats | |
1005|Caster has a large but harmless hole at the top of his head | |
1006|Caster has a parrot on his shoulder and a peg leg | |
1007|Caster has a powerful craving for charcoal, sulfur, and saltpeter | |
1008|Caster has a powerful craving for the bark of the hemlock tree | |
1009|Caster has a reputation, perhaps undeserved, for wild debauchery | |
1010|Caster has a scar as if his head were severed and reattached | |
1011|Caster has a small keyhole in the palm of his right hand | |
1012|Caster has a star-shaped dent at the back of his head | |
1013|Caster has a violent argument with the next soldier he meets | |
1014|Caster has an almost paralyzing fear of death and the dead | |
1015|Caster has an answer for everything | |
1016|Caster has an extraordinary sense of balance | |
1017|Caster has an identical face on the back of his head | |
1018|Caster has an inexplicable but overwhelming fear of sunrise | |
1019|Caster has an out-of-body experience and can't find his way back | |
1020|Caster has an overpowering hatred of artificial light sources | |
1021|Caster has an ugly mole just like a nose | |
1022|Caster has an ugly nose just like a mole | |
1023|Caster has been carrying a sack full of manure for 1d4 days | |
1024|Caster has blasphemous tattoos over most of his body | |
1025|Caster has dreadful dreams of a foul, ancient, and tentacled god | |
1026|Caster has faulty direction sense while carrying his spellbook | |
1027|Caster has misgivings about those mushrooms he ate yesterday | |
1028|Caster has no internal organs; he's a homogenous mush inside | |
1029|Caster has no scent whatsoever | |
1030|Caster has ram's horns growing from his hips | |
1031|Caster has rings on his fingers and bells on his toes | |
1032|Caster has scars as if his skeleton had been torn out of his body | |
1033|Caster has silly and pornographic tattoos over most of his body | |
1034|Caster has ten thumbs in his mouth | |
1035|Caster has ten thumbs instead of fingers | |
1036|Caster has ten thumbs somewhere on his body | |
1037|Caster has tiny mathematical formulae tattooed all over his body | |
1038|Caster has vivid but false memories of a past life | |
1039|Caster has vivid but false memories of the last 24 hours | |
1040|Caster has vivid dreams of his own death each night | |
1041|Caster hasn't eaten during the past 1d100 days | |
1042|Caster hatches numerous schemes for destroying the world | |
1043|Caster hears a heavenly choir singing his praises for 1d4 hours | |
1044|Caster hears crickets chirping loudly from now on | |
1045|Caster hears malevolent voices nearby whispering about his doom | |
1046|Caster hears normally except for voices, which seem subtly muted | |
1047|Caster hears the echo of his own voice whenever he speaks | |
1048|Caster hears the footfalls of a hungry predator nearby | |
1049|Caster hears waves crashing on a beach no matter where he is | |
1050|Caster henceforth casts this spell as if he's two levels higher | |
1051|Caster henceforth gains an additional hit point at each level | |
1052|Caster henceforth has a bonus 10% chance to learn new spells | |
1053|Caster henceforth needs only one-third the normal amount of food | |
1054|Caster hurls his spellbook as far as he can | |
1055|Caster informs people of what he judges his greatest weakness | |
1056|Caster insists that he's proficient in some obscure martial art | |
1057|Caster invokes dubiously relevant entities in times of stress | |
1058|Caster is 1% likely to be killed by a meteor on any given day | |
1059|Caster is 5% likely to become a god if he drowns himself | |
1060|Caster is 5% likely to become a god if he kills himself by fire | |
1061|Caster is 10% likely never to have existed at all | |
1062|Caster is 10% likely to be immune to any single dose of poison | |
1063|Caster is 10% likely to be invisible to any female that he meets | |
1064|Caster is 10% likely to be invisible to any male that he meets | |
1065|Caster is 10% likely to be resurrected if his corpse is set afire | |
1066|Caster is 10% likely to be totally immune to any single attack | |
1067|Caster is 10% likely to believe even the most outrageous of lies | |
1068|Caster is 10% likely to have been sired by a powerful demon | |
1069|Caster is 10% likely to sympathize with any enemy he injures | |
1070|Caster is 15% likely to have read any book he sees | |
1071|Caster is 20% likely to faint outright at the sight of blood | |
1072|Caster is 20% likely to sneeze and disrupt any spell he casts | |
1073|Caster is 20% likely to turn to stone while swimming | |
1074|Caster is 2X as old as the oldest person within 100 yards | |
1075|Caster is 50% likely to drown in any water deeper than he is tall | |
1076|Caster is 60% likely to misplace any money he receives | |
1077|Caster is able to see his own eyes | |
1078|Caster is absolutely convinced that he's a zombie | |
1079|Caster is afflicted with severe frostbite in 1d4 limbs | |
1080|Caster is afflicted with vampirism, but only during the day | |
1081|Caster is always and easily recognizable as a spellcaster | |
1082|Caster is an untamed youth, that's the truth, with a cloak full of eagles | |
1083|Caster is attacked by a shark when he next enters a river | |
1084|Caster is attacked by countless stinging earthworms | |
1085|Caster is attacked by goats the next time he crosses a bridge | |
1086|Caster is attacked by vengeful imps that resemble small children | |
1087|Caster is attended by numerous grooming birds, like a crocodile | |
1088|Caster is blind unless he's carrying at least 4d10 gold coins | |
1089|Caster is blind while he's invisible | |
1090|Caster is blind while his spellbook is open | |
1091|Caster is blind while within any artificial structure | |
1092|Caster is blinded for 2d8 rounds by a swirl of tiny feathers | |
1093|Caster is bricked up in an underground cell with a cask of wine | |
1094|Caster is briefly obscured by a dense cloud of sawdust | |
1095|Caster is briefly paralyzed at the sight of his own blood | |
1096|Caster is briefly stunned by a shower of hard beans | |
1097|Caster is brutally punched in the stomach by an unseen hand | |
1098|Caster is carrying 1d4+1 waterskins filled with human blood | |
1099|Caster is carrying a bowl full of water that he must not spill | |
1100|Caster is certain that a horrible monster is living inside him | |
1101|Caster is certain that every meal he eats contains strong poison | |
1102|Caster is certain that he can breathe underwater | |
1103|Caster is certain that he has just killed his guardian angel | |
1104|Caster is certain that he used to have four arms | |
1105|Caster is certain that he'll become immortal if he's beheaded | |
1106|Caster is certain that he'll die in the next 1d4 rounds | |
1107|Caster is certain that he's recently returned from the future | |
1108|Caster is certain that he's transforming into a horrible monster | |
1109|Caster is certain that his soul is buried under the nearest tree | |
1110|Caster is chained to a desk in some high-rise office building | |
1111|Caster is chained to an anvil | |
1112|Caster is clad in funerary wraps as if he's about to be interred | |
1113|Caster is completely invulnerable to all harm for 1d4 rounds | |
1114|Caster is convinced that he once ate an entire person | |
1115|Caster is convinced that he only exists as numbers on paper | |
1116|Caster is convinced that his allies plan to kill and eat him | |
1117|Caster is covered in a shell of frozen slime | |
1118|Caster is covered in barnacles | |
1119|Caster is covered in indelible, jet-black handprints | |
1120|Caster is covered in ketchup | |
1121|Caster is covered in peanut butter | |
1122|Caster is covered in sucker marks as though hugged by an octopus | |
1123|Caster is deaf and blind until sunrise tomorrow | |
1124|Caster is determined to destroy his staff or spellbook | |
1125|Caster is determined to rid himself of his nails, teeth, and hair | |
1126|Caster is distracted by something stuck between his teeth | |
1127|Caster is drawn forcefully toward the spell's target point | |
1128|Caster is dressed like a high-class burlesque performer | |
1129|Caster is eager to find out just how fireproof he really is | |
1130|Caster is eager to find out just how much blood he can lose | |
1131|Caster is encased from the waist down in a block of cheese | |
1132|Caster is encased up to his neck in a shell of concrete | |
1133|Caster is enclosed in a large paper bag | |
1134|Caster is entirely immune to magic for 1d8 rounds | |
1135|Caster is feared and respected by Hill Giants | |
1136|Caster is fiercely addicted to some astonishingly rare substance | |
1137|Caster is filled with Righteous Indignation | |
1138|Caster is forcibly barred from the next town he attempts to enter | |
1139|Caster is full o' the milk of human kindness | |
1140|Caster is half the age of the youngest person within 100 yards | |
1141|Caster is Healed each time he triggers a Chaos Burst | |
1142|Caster is held responsible for the massacre of innocent townsfolk | |
1143|Caster is held without counsel in a secure location for 1d4 days | |
1144|Caster is horribly afraid to use magic weapons in daylight | |
1145|Caster is horribly afraid to use metal weapons | |
1146|Caster is hurled from here into the nearest lake | |
1147|Caster is immune to all attempts at telepathy or mind-reading | |
1148|Caster is immune to all harm until he attacks or uses magic | |
1149|Caster is immune to all poisons, but normal ice is deadly to him | |
1150|Caster is immune to any bludgeon not forged on this world | |
1151|Caster is immune to any poison administered via blade or needle | |
1152|Caster is immune to any poison ingested with food or drink | |
1153|Caster is immune to beneficial clerical magic for 1d6 days | |
1154|Caster is immune to beneficial enchantments for 1d8 days | |
1155|Caster is immune to cold-based attacks while blindfolded | |
1156|Caster is immune to cold-based attacks while he's on fire | |
1157|Caster is immune to electrical attacks while he's barefoot | |
1158|Caster is immune to electrical magic at night while it's snowing | |
1159|Caster is immune to fear while holding a spider in his mouth | |
1160|Caster is immune to fire from the waist down | |
1161|Caster is immune to fire while holding a wren's egg in his mouth | |
1162|Caster is immune to gaze attacks while holding his open spellbook | |
1163|Caster is immune to gaze attacks while singing | |
1164|Caster is immune to liquid-based poisons for one year | |
1165|Caster is immune to magic for 1d8 days but can't use magic either | |
1166|Caster is immune to magic until he imbibes any liquid | |
1167|Caster is immune to missile-based spells while naked | |
1168|Caster is immune to natural cold while naked and unencumbered | |
1169|Caster is immune to necromantic magic while standing on his head | |
1170|Caster is immune to necromantic magic while wearing silk mittens | |
1171|Caster is immune to non-magical charm-based effects | |
1172|Caster is immune to non-magical disease while holding a chicken | |
1173|Caster is immune to non-magical missiles for 1d8 hours | |
1174|Caster is immune to non-magical venom | |
1175|Caster is immune to non-magical, non-gaseous poisons | |
1176|Caster is immune to oil-based fire for 1d12 months | |
1177|Caster is immune to poison gas while his feet are wet | |
1178|Caster is immune to sarcasm | |
1179|Caster is immune to the effects of dehydration | |
1180|Caster is immune to the effects of illusory sound | |
1181|Caster is immune to the effects of smoke inhalation | |
1182|Caster is immune to the effects of the Wish spell | |
1183|Caster is immune to the next 1d100 hit points of fire damage | |
1184|Caster is inappropriately frank about his bodily functions | |
1185|Caster is inclined to attack any who offer him magical healing | |
1186|Caster is inclined to attack anyone representing the crown | |
1187|Caster is increasingly convinced that he just might be a deity | |
1188|Caster is intensely curious about the limits of his own mortality | |
1189|Caster is intensely curious about the taste of certain poisons | |
1190|Caster is invisible from his hips to his sternum | |
1191|Caster is invisible to 1d4 people nearby | |
1192|Caster is invisible to dragons for one year | |
1193|Caster is invisible to dragons while in direct sunlight | |
1194|Caster is invisible to female herbivores | |
1195|Caster is invisible to females for 2d6 turns | |
1196|Caster is invisible to Hill Giants | |
1197|Caster is invisible to himself for 1d4 weeks | |
1198|Caster is invisible to himself from the waist down | |
1199|Caster is invisible to horses | |
1200|Caster is invisible to infravision | |
1201|Caster is invisible to inherently invisible creatures | |
1202|Caster is invisible to males for 2d6 turns | |
1203|Caster is invisible to members of his immediate family | |
1204|Caster is invisible to non-magical reptiles | |
1205|Caster is invisible to non-magical reptiles for 1d4 hours | |
1206|Caster is invisible to the person who most recently wounded him | |
1207|Caster is invisible while underwater | |
1208|Caster is invited to join a colony of cannibals for dinner | |
1209|Caster is known to have had illicit dealings with the undead | |
1210|Caster is known to have predicated in scandalous fertility rites | |
1211|Caster is naturally camouflaged for stealth in a snowy setting | |
1212|Caster is nearly paralyzed by fear while his spellbook is open | |
1213|Caster is on the verge of starvation, no matter how much he eats | |
1214|Caster is owed a favor by the local magistrate | |
1215|Caster is paralyzed from the neck up for 1d6 rounds | |
1216|Caster is partially immune to magical cold while holding an apple | |
1217|Caster is permanently disfigured by the next fire he sets | |
1218|Caster is permanently invisible to the next person to injure him | |
1219|Caster is pinned beneath a large tombstone bearing his name | |
1220|Caster is poisoned and has 6d6 days to find its only antidote | |
1221|Caster is punctured as if he'd spent the night in an iron maiden | |
1222|Caster is ravenously hungry after each battle | |
1223|Caster is reduced to first level for 4d6 hours | |
1224|Caster is reduced to one hit point when he next triggers a Burst | |
1225|Caster is related by blood to no one who has ever lived | |
1226|Caster is reluctant to bring his spellbook indoors | |
1227|Caster is reluctant to carry any weapons after sunset | |
1228|Caster is reluctant to cast any spell that he now has memorized | |
1229|Caster is reluctant to enter any building he's previously entered | |
1230|Caster is reluctant to get blood on any of his weapons | |
1231|Caster is reluctant to wield any weapon that hasn't drawn blood | |
1232|Caster is rumored to be an artificial, creature without a soul | |
1233|Caster is rumored to be plotting a political assassination | |
1234|Caster is rumored to be protected by a mighty dragon | |
1235|Caster is rumored to be the reincarnation of a despised tyrant | |
1236|Caster is rumored to drink orc's blood by the quart | |
1237|Caster is rumored to have been replaced by an infernal impostor | |
1238|Caster is rumored to have killed the last person to ask his name | |
1239|Caster is rumored to have murdered hundreds of innocent people | |
1240|Caster is rumored to have orc's blood flowing through his veins | |
1241|Caster is rumored to have paid orcs to perform unseemly services | |
1242|Caster is rumored to have participated in dreadful funerary rites | |
1243|Caster is rumored to have participated in genocide against Elves | |
1244|Caster is rumored to have participated in the murder of a deity | |
1245|Caster is rumored to have performed horrid rituals on Dwarves | |
1246|Caster is rumored to have placed a huge bounty on his own head | |
1247|Caster is rumored to have sold his family into slavery | |
1248|Caster is rumored to have the heart of a goblin | |
1249|Caster is rumored to have wronged a member of the royal family | |
1250|Caster is rumored to use clairvoyance for purposes of voyeurism | |
1251|Caster is scarred as if he'd been burned over 80% of his body | |
1252|Caster is scrupulously honest in all financial dealings | |
1253|Caster is sealed in a huge but otherwise normal chicken egg | |
1254|Caster is sealed in a pine coffin | |
1255|Caster is sealed in an oak barrel | |
1256|Caster is seated on a platform high atop a tall, narrow pole | |
1257|Caster is skilled in a new weapon but can't use it in daylight | |
1258|Caster is Slowed when he becomes invisible | |
1259|Caster is smeared from head to toe with molasses | |
1260|Caster is soaked each time he casts a water-based spell | |
1261|Caster is somewhere around Barstow, on the edge of the desert | |
1262|Caster is soon jailed for public lewdness and profanity | |
1263|Caster is soon jailed for suspicion of murder | |
1264|Caster is soon jailed for unlawful use of magical knowledge | |
1265|Caster is sought by a band of militant vivisectionists | |
1266|Caster is sparsely flecked with salt like a pretzel | |
1267|Caster is standing in an open field, west of a white house | |
1268|Caster is stricken mute until he's cut by a magic weapon | |
1269|Caster is stripped of monetary wealth except what he's carrying | |
1270|Caster is suddenly alone at the center of a vast field of slag | |
1271|Caster is suddenly carrying a twenty-pound sack full of straw | |
1272|Caster is suddenly in the throes of advanced labor | |
1273|Caster is suddenly on the other side of the nearest locked door | |
1274|Caster is suddenly seated on a throne formed of apple cores | |
1275|Caster is suddenly sitting in an elegant bathtub | |
1276|Caster is suddenly standing at the base of the nearest waterfall | |
1277|Caster is suddenly standing atop a single stilt | |
1278|Caster is suddenly standing atop a very tall ladder | |
1279|Caster is suddenly standing atop the nearest boulder | |
1280|Caster is suddenly standing atop the nearest horse | |
1281|Caster is suddenly standing in a bucket of butter | |
1282|Caster is suddenly standing in a canoe on a rushing river | |
1283|Caster is suddenly standing in the middle of a snow-covered field | |
1284|Caster is suddenly standing in the nearest blacksmith's smithy | |
1285|Caster is suddenly standing in the nearest brothel | |
1286|Caster is suddenly standing in the nearest holy water font | |
1287|Caster is suddenly standing in the nearest pig sty | |
1288|Caster is suddenly standing knee-deep in manure | |
1289|Caster is suddenly standing on a two-foot cube of solid aluminum | |
1290|Caster is suddenly surrounded by a quartet of skunks | |
1291|Caster is suddenly unsure that he really wants to be a magic user | |
1292|Caster is suddenly wearing a full suit of Elven chain armor | |
1293|Caster is surrounded by eight-foot-tall slabs of concrete | |
1294|Caster is suspected of plotting the destruction of the world | |
1295|Caster is terrible at estimating quantities, distance, and time | |
1296|Caster is terrified of hourglasses and time-keeping devices | |
1297|Caster is the victim of a vast, well-coordinated conspiracy | |
1298|Caster is the victim of a well-coordinated propaganda assault | |
1299|Caster is the worst liar in the history of intelligent discourse | |
1300|Caster is thickly shrouded in cobwebs | |
1301|Caster is thoroughly entangled in the tentacles of a man-of-war | |
1302|Caster is thoroughly smeared in bacon grease | |
1303|Caster is thoroughly soaked with egg whites | |
1304|Caster is thought to have a huge bounty on his head | |
1305|Caster is thrown 1d4x1000 years into the future for 1d4 rounds | |
1306|Caster is thrown 4d6 feet into the air | |
1307|Caster is thrown 4d6 hours into the future | |
1308|Caster is thrown violently backward from the spell's target point | |
1309|Caster is tightly bound in strong wire | |
1310|Caster is tightly wrapped in a straightjacket | |
1311|Caster is trampled by a boar | |
1312|Caster is trapped in a column of brackish water for 1d4 rounds | |
1313|Caster is unable to ask questions | |
1314|Caster is unable to cross any bridge that spans flowing water | |
1315|Caster is unable to enter into infernal pacts | |
1316|Caster is unaffected by magical wind for 1d4 months | |
1317|Caster is unaffected by magically-created metal | |
1318|Caster is unaffected by natural wind | |
1319|Caster is unaffected by the spell Remove Curse | |
1320|Caster is unharmed by extremes of sound | |
1321|Caster is unharmed by moldy or rotten food | |
1322|Caster is universally treated like a hated criminal for 1d8 days | |
1323|Caster is unknowingly inducted into a secret society | |
1324|Caster is utterly unable to assess his own injuries | |
1325|Caster is utterly unable to disguise himself by magic | |
1326|Caster is vaguely aware of any deliberate threat upon his life | |
1327|Caster is very susceptible to peer pressure in matters of alcohol | |
1328|Caster is violently ejected from the next building he enters | |
1329|Caster is wearing a deep-sea diving costume with copper helmet | |
1330|Caster is wearing a welder's mask and can't remove it until dawn | |
1331|Caster is wearing an ornate mask made of the most delicate glass | |
1332|Caster is wearing blood-soaked surgical gloves | |
1333|Caster is wearing boxing gloves and can't remove them until dawn | |
1334|Caster is wearing bunny fur | |
1335|Caster is wearing clothes that are 10d10 centuries out of date | |
1336|Caster is wearing enough clothing for 3d4 people | |
1337|Caster is wearing extraordinarily glamorous false eyelashes | |
1338|Caster is wearing golf shoes | |
1339|Caster is wearing his mother's wedding gown | |
1340|Caster is wearing horseshoes | |
1341|Caster is wearing ice skates | |
1342|Caster is wearing nothing but a thin loincloth | |
1343|Caster is wearing roller skates | |
1344|Caster is wearing snowshoes and can't remove them until it snows | |
1345|Caster is wearing the clothes that he'll be wearing when he dies | |
1346|Caster is wearing the leathered skin of a recently dead king | |
1347|Caster is wearing what appears to be his heart on his sleeve | |
1348|Caster is widely known to be a reprehensible hedonist | |
1349|Caster is worshipped as a god by some degenerate, isolated tribe | |
1350|Caster is wracked by searing pain every time he asks a question | |
1351|Caster is wracked by searing pain when he draws another's blood | |
1352|Caster is wracked by searing pain when he touches the undead | |
1353|Caster isn't quite certain that he's not the spawn of a demon | |
1354|Caster jams both thumbs deep into his nostrils for 1d6 rounds | |
1355|Caster just barely passes for a member of his race | |
1356|Caster keeps smelling burnt toast | |
1357|Caster keeps talking despite everyone's utter lack of interest | |
1358|Caster knows a method by which gold can be tempered like steel | |
1359|Caster knows a new language for 1d4 weeks | |
1360|Caster knows a spell that will slay him instantly | |
1361|Caster knows that he'll go mad if he says his name aloud | |
1362|Caster knows the location of every mammal now within one mile | |
1363|Caster knows the secret language of frogs and toads | |
1364|Caster laughs heartily when he sees his allies injured | |
1365|Caster leaps from the next bridge that he crosses | |
1366|Caster learns a damaging secret about one of his allies | |
1367|Caster learns that he's been assigned to some government position | |
1368|Caster learns that his arranged marriage is due to occur tomorrow | |
1369|Caster learns that his parents were undead on the day he was born | |
1370|Caster leaves no footprints in snow | |
1371|Caster likes to tell everyone that he has an eidetic memory | |
1372|Caster looks as if he's been submerged in a bog for six months | |
1373|Caster loses 10d1000 gold pieces in a wacky investment scheme | |
1374|Caster loses 1d10 hit points if a nearby cleric Turns Undead | |
1375|Caster loses 1d10 points of Strength; regains one point per day | |
1376|Caster loses 1d4 hit points each round that he's invisible | |
1377|Caster loses 1d4 hit points every time he speaks a pun | |
1378|Caster loses 1d4 hit points per hour until sunset tonight | |
1379|Caster loses 3d8 hit points any time he uses the spell Read Magic | |
1380|Caster loses access to a single school of magic for 1d4 weeks | |
1381|Caster loses access to all but one school of magic for 2d6 days | |
1382|Caster loses all comprehension of the concept of money | |
1383|Caster loses all hair on the left side of his body | |
1384|Caster loses one hit point each time he calls someone by name | |
1385|Caster loses one hit point per level of spells cast in sunlight | |
1386|Caster loses one point of Charisma for each hit point he loses | |
1387|Caster loses one point of Charisma per day for 3d6 weeks | |
1388|Caster loses one pound per level of spell he casts | |
1389|Caster loses only 1 hit point from the next 3d8 attacks upon him | |
1390|Caster makes outrageous bets about the most unlikely events | |
1391|Caster mentions a wish to join a secret society called The Tres | |
1392|Caster mispronounces everyone's name, offensively if possible | |
1393|Caster must carry at least one pound of raw meat at all times | |
1394|Caster must carry his spellbook in hand, not in a bag or pouch | |
1395|Caster must drink his weight in water by sunset | |
1396|Caster must drink salt water instead of fresh water | |
1397|Caster must eat at least one pound of salt each week | |
1398|Caster must include a vile expletive in every sentence he speaks | |
1399|Caster must insult any figure of authority at least 1d4 times | |
1400|Caster must Save or his arms start decomposing as if he's dead | |
1401|Caster must Save or turn into an anthropomorphic weasel | |
1402|Caster must Save vs Fortitude or food turns to iron in his mouth | |
1403|Caster must Save vs Fortitude or his lungs turn to gold | |
1404|Caster must Save vs Fortitude, or his weight doubles | |
1405|Caster must Save vs Will or attempt to disembowel himself | |
1406|Caster must Save vs Will or begin aging twenty years per round | |
1407|Caster must Save vs Will, or he becomes permanently illiterate | |
1408|Caster must state his name to anyone who asks it | |
1409|Caster no longer able to share with others | |
1410|Caster no longer believes that magic really exists | |
1411|Caster no longer needs to eat but can't heal injuries naturally | |
1412|Caster no longer perspires | |
1413|Caster no longer produces saliva | |
1414|Caster now breathes nitrogen instead of oxygen | |
1415|Caster obsessively pursues his goal of acquiring a second head | |
1416|Caster offers to sell his spellbook to the lowest bidder | |
1417|Caster only needs to eat during alternating weeks | |
1418|Caster owes 10d100 gold pieces to the next person he touches | |
1419|Caster owes 1d4 gold pieces to everyone within 100 yards | |
1420|Caster owes a colossal sum of money to a local lender | |
1421|Caster owes his life to someone who won't be born for centuries | |
1422|Caster perceives an assassin hiding behind every tree and rock | |
1423|Caster perceives marbles to be rolling around inside his skull | |
1424|Caster perceives mysterious ships to be flying in the air nearby | |
1425|Caster permanently gains 1d4-1 hit points | |
1426|Caster permanently gains an additional 1d4 hit points | |
1427|Caster permanently loses 1d4-1 hit points | |
1428|Caster permanently loses the sense of taste | |
1429|Caster prefers not to cast magic indoors | |
1430|Caster prefers not to cast magic unless it's raining | |
1431|Caster prefers not to cast magic while anyone is watching him | |
1432|Caster prefers not to cast magic while it's raining | |
1433|Caster projects an air of competence even when it's unwarranted | |
1434|Caster prophesies that he'll die by drowning in melted butter | |
1435|Caster publicly curses a member of the royal family | |
1436|Caster pursues a disastrous fiscal policy despite public outcry | |
1437|Caster quickly rusts if someone else's blood touches him | |
1438|Caster randomly teleports 1d100 yards when he becomes invisible | |
1439|Caster raves like a lunatic whenever he witnesses a spellcasting | |
1440|Caster reacts to hospitality with shocking boorishness | |
1441|Caster reacts violently to any perceived insults | |
1442|Caster reacts violently to anyone bearing a coat-of-arms | |
1443|Caster reacts violently to anyone he hears using improper grammar | |
1444|Caster reacts violently to anyone who asks his name | |
1445|Caster reacts violently to conspicuous rhymes in speech | |
1446|Caster reacts violently to offers of food or water | |
1447|Caster reacts violently to religious symbols displayed in battle | |
1448|Caster reacts violently to the scent of baking bread | |
1449|Caster realizes he's an escaped slave whose owner is tracking him | |
1450|Caster realizes that chickens and ducks are plotting a mutiny | |
1451|Caster realizes that he's his left arm isn't actually attached | |
1452|Caster realizes that he's lived this day repeatedly for years | |
1453|Caster realizes that he's skilled in the use of the bola | |
1454|Caster realizes that he's standing on a trapdoor over a deep pit | |
1455|Caster realizes that he's very close to fulfilling his destiny | |
1456|Caster realizes that his name is a synonym for manure | |
1457|Caster recalls enduring hideous torture but doesn't know when | |
1458|Caster recalls every insult with remarkable clarity | |
1459|Caster receives a divine vision of some dreadfully mundane event | |
1460|Caster receives no Save against the next spell cast against him | |
1461|Caster recently drank a poison or a potion; he can't recall which | |
1462|Caster recently found a powerful artifact but doesn't realize it | |
1463|Caster recently took an inviolable vow but can quite remember it | |
1464|Caster recites a long list of grievances against his allies | |
1465|Caster recites that bit from Macbeth whenever he holds a dagger | |
1466|Caster refers to his allies by cute nicknames | |
1467|Caster refers to his spellbook as his "Booky-Wooky" | |
1468|Caster refuses to carry any gems or jewels | |
1469|Caster refuses to eat in the presence of Dwarves | |
1470|Caster refuses to enter any town that isn't encircled by a wall | |
1471|Caster refuses to handle any blade that hasn't drawn blood | |
1472|Caster refuses to rage, rage against the dying of the light | |
1473|Caster refuses to speak to anyone while his spellbook is open | |
1474|Caster refuses to speak to anyone who addresses him by name | |
1475|Caster refuses to speak with one particular ally | |
1476|Caster refuses to wield any weapon not engraved with his name | |
1477|Caster refuses to wield any weapon that has ever drawn blood | |
1478|Caster repeats the next round 1d100 times | |
1479|Caster requires only 1d8 hours of sleep per week | |
1480|Caster reveals that he enjoys the taste of roasted Dwarf | |
1481|Caster reveals that he's a doppelganger | |
1482|Caster routinely forgets magical command words | |
1483|Caster routinely forgets that he can't breathe underwater | |
1484|Caster routinely forgets that poisons are harmful when ingested | |
1485|Caster routinely forgets the reason he stood up, sat down, etc. | |
1486|Caster routinely forgets to douse campfires, cooking fires, etc. | |
1487|Caster routinely forgets to draw a weapon before attacking | |
1488|Caster routinely forgets to eat, even when he's famished | |
1489|Caster routinely forgets to lie down before sleeping | |
1490|Caster routinely forgets to put his clothes on after bathing | |
1491|Caster routinely forgets to remove his clothes before bathing | |
1492|Caster routinely forgets where he is and where he's going | |
1493|Caster routinely forgets where he left his spellbook | |
1494|Caster routinely forgets whether or not he's wearing armor | |
1495|Caster routinely forgets which spells he has memorized | |
1496|Caster routinely loses his train of thought mid-sentence | |
1497|Caster runs to and attempts to uproot the nearest tree | |
1498|Caster runs to the nearest abattoir | |
1499|Caster seeks sanctuary in the nearest brothel | |
1500|Caster sees as if everything is cloaked in perpetual twilight | |
1501|Caster sees as if his eyes were hovering one foot to the left | |
1502|Caster sees as if his eyes were in the back of his head | |
1503|Caster sees as if his eyes were where his ears are | |
1504|Caster sees colorful ribbons swirling in the air around him | |
1505|Caster sees cryptic messages in the patterns of plant growth | |
1506|Caster sees everything as if he's deep underwater | |
1507|Caster sees everything as through a glass, darkly | |
1508|Caster sees geysers of flaming pitch erupting all around him | |
1509|Caster sees ghostly courtesans all around him | |
1510|Caster sees huge bats and manta rays whirling all around him | |
1511|Caster sees in daylight as if it's night, and vice versa | |
1512|Caster sees menacing, shadowy figures everywhere he goes | |
1513|Caster sees the spell's target point as a place of great holiness | |
1514|Caster selected today's attire with insufficient forethought | |
1515|Caster seriously considers abandoning magic for all time | |
1516|Caster seriously considers entering the clergy | |
1517|Caster shatters like glass if he falls more than 2X his height | |
1518|Caster shivers uncontrollably in the presence of fire | |
1519|Caster shows all signs of plague but is actually quite healthy | |
1520|Caster shows everyone his wounds and asks if they look infected | |
1521|Caster shrieks like a fire alarm in the presence of fire | |
1522|Caster shrinks by 50% upon losing 50% of his hit points | |
1523|Caster shuns the company of other magic users | |
1524|Caster shuns the use of magic items as being "amateurish" | |
1525|Caster shuns the use of weapons that contain ferrous metal | |
1526|Caster sinks like a stone in water but cannot drown | |
1527|Caster smells faintly of cabbage | |
1528|Caster smells strongly burnt toast | |
1529|Caster smells strongly of alcohol | |
1530|Caster smells strongly of blood while he's wet | |
1531|Caster smells strongly of boiling tar | |
1532|Caster smells strongly of exotic perfumes | |
1533|Caster smells strongly of fuel oil | |
1534|Caster smells strongly of fungus while he's near a campfire | |
1535|Caster smells strongly of garlic | |
1536|Caster smells strongly of peppermint | |
1537|Caster smells strongly of rose petals | |
1538|Caster sneezes 1d20 times in each of the next 1d20 rounds | |
1539|Caster sneezes repeatedly when he becomes invisible | |
1540|Caster sparkles as though dusted with glitter from now on | |
1541|Caster speaks in an obviously fake and irritating Cockney accent | |
1542|Caster spends 1d4 rounds attacking the nearest tree | |
1543|Caster spends 1d4 rounds attempting to ignite his shoes | |
1544|Caster spends 1d4 rounds trying to cast this same spell | |
1545|Caster spends 1d4 rounds trying to strangle himself with his hair | |
1546|Caster spends 2d10 rounds racing toward the nearest coastline | |
1547|Caster spends 2d10 rounds trying to look into his own ears | |
1548|Caster spends all of his money on the next thing he buys | |
1549|Caster spews philosophical gobbledygook about one-hand-clapping | |
1550|Caster spouts water like a gargoyle for 1d4 rounds | |
1551|Caster spreads vicious and embarrassing rumors about himself | |
1552|Caster sprouts a dorsal fin | |
1553|Caster sprouts a ghastly tentacle from the center of his chest | |
1554|Caster sprouts a large, spongy mass between his shoulder blades | |
1555|Caster sprouts a mane like a lion's | |
1556|Caster sprouts a new ear on the back of one hand | |
1557|Caster sprouts a pretty flower from his chin | |
1558|Caster sprouts a prominent brow ridge | |
1559|Caster sprouts a retractable metal antenna from his forehead | |
1560|Caster sprouts a small, flaming wick atop of his head | |
1561|Caster sprouts a tiny horn from the tip of his nose | |
1562|Caster sprouts a zipper along the length of his spine | |
1563|Caster sprouts an additional ear behind each of his normal ears | |
1564|Caster sprouts an eye at the exact top of his head | |
1565|Caster sprouts an ugly protuberance from his forearm | |
1566|Caster sprouts sharp blades along the edges of his forearms | |
1567|Caster sprouts tiny, useless wings from the bridge of his nose | |
1568|Caster sprouts wild-looking feathers on his cheeks | |
1569|Caster sprouts wires and rubber tubing from his flesh | |
1570|Caster stands in uffish thought for 3d4 rounds | |
1571|Caster stares at the spell's target point for 1d10 rounds | |
1572|Caster starts billing his allies for each spell he casts | |
1573|Caster starts dancing and can't stop until he's struck by magic | |
1574|Caster starts running and thinks he'll explode if he stops | |
1575|Caster steps into a snare and is hoisted high into a tree | |
1576|Caster steps onto a loose stone and tumbles down the nearest hill | |
1577|Caster sticks to the next metal item he touches for 1d6 turns | |
1578|Caster stumbles into the next campfire that he passes | |
1579|Caster suddenly has 2d4+2 toes jutting from his face | |
1580|Caster suddenly has feet like an elephant | |
1581|Caster suddenly has misgivings about his skill as a magic user | |
1582|Caster suddenly has ten toes on each foot | |
1583|Caster suddenly has ten toes on one foot and none on the other | |
1584|Caster suddenly realizes that he's been naked for 2d8 days | |
1585|Caster suddenly realizes that his clothing is made of human skin | |
1586|Caster suddenly starts hemorrhaging honey and molasses | |
1587|Caster suffers 10X normal damage from falls of more than 20 feet | |
1588|Caster suffers 2x the damage from the next 1d4 attacks on him | |
1589|Caster suffers acute paranoia whenever he hears his name | |
1590|Caster suffers an intense, debilitating fever for 1d4 days | |
1591|Caster suffers bouts of rampant xenophobia | |
1592|Caster suffers brief pain every time he closes a book | |
1593|Caster suffers cramps if he uses magic within an hour of eating | |
1594|Caster suffers crippling arthritis pain | |
1595|Caster suffers delusions about the efficacy of the Free Market | |
1596|Caster suffers fools gladly | |
1597|Caster suffers incredible fear the next time he crosses a bridge | |
1598|Caster suffers intense pain during attempts at magical healing | |
1599|Caster suffers intense pain in his eyes whenever he sees undead | |
1600|Caster suffers intense pain whenever he changes shape | |
1601|Caster suffers intense pain whenever he eats cooked meat | |
1602|Caster suffers intense pain whenever he enters a temple or church | |
1603|Caster suffers intense pain whenever he passes through a doorway | |
1604|Caster suffers intense pain whenever he treads upon grass | |
1605|Caster suffers intense pain whenever he tries to sing | |
1606|Caster suffers intense pain whenever he uses Divination magic | |
1607|Caster suffers intense pain whenever he wields a magical blade | |
1608|Caster suffers maximum damage from the next 1d4 attacks upon him | |
1609|Caster suffers the bends as if he surfaced too quickly | |
1610|Caster suffers the tortures of the damned for 1d4 hours | |
1611|Caster suspects that all foliage nearby is hostile to him | |
1612|Caster suspects that everyone nearby is trying to rob him | |
1613|Caster suspects that his allies have all joined a dangerous cult | |
1614|Caster suspects that his use of magic is entirely delusional | |
1615|Caster suspects that someone nearby has taken over his mind | |
1616|Caster suspects that someone nearby is a mechanical automaton | |
1617|Caster takes a big bite out of his spellbook | |
1618|Caster takes a big bite out of the nearest statue | |
1619|Caster takes a big bite out of the nearest tree | |
1620|Caster takes a vow of absolute pacifism for 2d4-1 days | |
1621|Caster teleports one mile the next time he crosses a river | |
1622|Caster teleports to exactly where he was standing an hour ago | |
1623|Caster teleports to the planet's moon for 1d4 hours | |
1624|Caster teleports to the site of another caster's Chaos Burst | |
1625|Caster teleports to the site of the most recent state execution | |
1626|Caster teleports to the spot where he last ate | |
1627|Caster tells everyone that he has an eidetic memory | |
1628|Caster tells everyone that his bones are made of diamond | |
1629|Caster tells malicious lies about his employer or benefactor | |
1630|Caster tells malicious lies in the presence of clergy | |
1631|Caster tends to be marked as the strongest member of his party | |
1632|Caster tends to become briefly invisible at inconvenient times | |
1633|Caster tends to dribble heavily when drinking from a mug or cup | |
1634|Caster thinks that "high-ho, high-ho" is a proper Dwarf greeting | |
1635|Caster thinks that a distant mountain is made of gold | |
1636|Caster thinks that a huge fire is blazing all around him | |
1637|Caster thinks that a magic candle is burning in his stomach | |
1638|Caster thinks that a nearby ally is sapping his magical energies | |
1639|Caster thinks that a past life is intruding upon his current one | |
1640|Caster thinks that a snake runs the length of his digestive tract | |
1641|Caster thinks that a violent hailstorm is going on | |
1642|Caster thinks that all fire is an illusion | |
1643|Caster thinks that all of his suspicions are justified | |
1644|Caster thinks that all other magic users are out to get him | |
1645|Caster thinks that all royalty is hopelessly corrupt | |
1646|Caster thinks that an ally will kill him before sunset tomorrow | |
1647|Caster thinks that any wound he receives is much, much worse | |
1648|Caster thinks that elementals pose no threat to him | |
1649|Caster thinks that every herbivore in the world hates him | |
1650|Caster thinks that every scratch will infect him with lycanthropy | |
1651|Caster thinks that everyone he knows is an impostor | |
1652|Caster thinks that everyone is jealous of his magical prowess | |
1653|Caster thinks that everyone thinks that he is an impostor | |
1654|Caster thinks that everything he owns has been replaced by a copy | |
1655|Caster thinks that everything he owns is powerfully enchanted | |
1656|Caster thinks that evil beings will kill to possess his spellbook | |
1657|Caster thinks that food prepared by others is poisonous to him | |
1658|Caster thinks that gold will burn him if placed against his skin | |
1659|Caster thinks that he came into existence just 1d4 days ago | |
1660|Caster thinks that he can become invisible to undead at will | |
1661|Caster thinks that he can command dragons to do his bidding | |
1662|Caster thinks that he can communicate with ants | |
1663|Caster thinks that he can communicate with cats | |
1664|Caster thinks that he can fly by leaping off of tall buildings | |
1665|Caster thinks that he can handle red-hot metal without harm | |
1666|Caster thinks that he can neutralize poisons by swallowing them | |
1667|Caster thinks that he can restore the undead to true life | |
1668|Caster thinks that he can speak directly to his deity | |
1669|Caster thinks that he can speak with birds | |
1670|Caster thinks that he can survive many hammer blows to the skull | |
1671|Caster thinks that he died during his youth | |
1672|Caster thinks that he has a weakness to green rock | |
1673|Caster thinks that he has diplomatic immunity | |
1674|Caster thinks that he has the power to speak prophecy | |
1675|Caster thinks that he is attended by invisible undead retainers | |
1676|Caster thinks that he just died and is now a zombie | |
1677|Caster thinks that he knows the location of a vast horde of gold | |
1678|Caster thinks that he looks totally different after each sunrise | |
1679|Caster thinks that he must eat a pound of soil by midnight | |
1680|Caster thinks that he must hold an awkward item to cast magic | |
1681|Caster thinks that he must learn a new spell before sunset | |
1682|Caster thinks that he must protect the target at all costs | |
1683|Caster thinks that he must quickly remove and burn his clothes | |
1684|Caster thinks that he must undertake some bizarre quest | |
1685|Caster thinks that he owes thousands of gold pieces to the king | |
1686|Caster thinks that he owns everything now in his line of sight | |
1687|Caster thinks that he smells strongly of manure | |
1688|Caster thinks that he'll be a god if he removes all of his skin | |
1689|Caster thinks that he'll be canonized immediately after his death | |
1690|Caster thinks that he'll be eaten by zombies if he falls asleep | |
1691|Caster thinks that he'll be executed for treason at dawn tomorrow | |
1692|Caster thinks that he'll be executed for treason if he uses magic | |
1693|Caster thinks that he'll be immolated if he uses magical fire | |
1694|Caster thinks that he'll be killed in his sleep one night soon | |
1695|Caster thinks that he'll catch a disease if he uses magic items | |
1696|Caster thinks that he'll combust if he gets wet | |
1697|Caster thinks that he'll combust if he tells a lie | |
1698|Caster thinks that he'll combust unless he wears a garland of ivy | |
1699|Caster thinks that he'll contract every disease he encounters | |
1700|Caster thinks that he'll die if a particular person nearby dies | |
1701|Caster thinks that he'll die unless he eats a magical scroll | |
1702|Caster thinks that he'll drown in the next water he crosses | |
1703|Caster thinks that he'll excrete diamonds if he ingests coal | |
1704|Caster thinks that he'll melt if he gets too close to a fire | |
1705|Caster thinks that he's a master thief | |
1706|Caster thinks that he's a priest of a foul, tentacled monstrosity | |
1707|Caster thinks that he's actually 10X older than he appears to be | |
1708|Caster thinks that he's aging at a rate of one year per hour | |
1709|Caster thinks that he's been declared The Protector Of The Forest | |
1710|Caster thinks that he's been spared for some infernal purpose | |
1711|Caster thinks that he's being attacked by piranha | |
1712|Caster thinks that he's being attacked by the nearest boulder | |
1713|Caster thinks that he's being consumed by invisible worms | |
1714|Caster thinks that he's being held against his will | |
1715|Caster thinks that he's being savaged by rabid dogs | |
1716|Caster thinks that he's being squeezed by a large python | |
1717|Caster thinks that he's dead and hopes his allies don't find out | |
1718|Caster thinks that he's destined to be hanged at midnight tonight | |
1719|Caster thinks that he's destined to die in a comical fashion | |
1720|Caster thinks that he's died and gone to heaven | |
1721|Caster thinks that he's fireproof while he's naked | |
1722|Caster thinks that he's guilty of sedition and treason | |
1723|Caster thinks that he's highly combustible | |
1724|Caster thinks that he's immune to lycanthropy | |
1725|Caster thinks that he's immune to necromantic magic | |
1726|Caster thinks that he's immune to non-magical diseases | |
1727|Caster thinks that he's indentured to some nearby landowner | |
1728|Caster thinks that he's invincible while he's talking | |
1729|Caster thinks that he's invulnerable to magical weapons | |
1730|Caster thinks that he's invulnerable to missile weapons | |
1731|Caster thinks that he's invulnerable while he's invisible | |
1732|Caster thinks that he's invulnerable while wearing a hat | |
1733|Caster thinks that he's just escaped from rogue vivisectionists | |
1734|Caster thinks that he's next in line for the throne of hell | |
1735|Caster thinks that he's on fire and begs people to extinguish him | |
1736|Caster thinks that he's raised himself from the dead | |
1737|Caster thinks that he's seeing through someone else's eye | |
1738|Caster thinks that he's slowly transforming into a dragon | |
1739|Caster thinks that he's sold his soul to several different demons | |
1740|Caster thinks that he's sold his soul to that guy at the market | |
1741|Caster thinks that he's soon to be bronze-plated | |
1742|Caster thinks that he's standing at the edge of a cliff | |
1743|Caster thinks that he's standing in a chest-high heap of manure | |
1744|Caster thinks that he's standing in waist-deep water | |
1745|Caster thinks that he's standing on a tall, narrow staircase | |
1746|Caster thinks that he's stolen this body from its rightful owner | |
1747|Caster thinks that he's the child of some unlikely person nearby | |
1748|Caster thinks that he's the lizard king and can do anything | |
1749|Caster thinks that he's the man in the moon | |
1750|Caster thinks that he's the victim of an elaborate practical joke | |
1751|Caster thinks that he's the victim of circumstance | |
1752|Caster thinks that he's water soluble | |
1753|Caster thinks that his actions are fulfilling ancient prophecy | |
1754|Caster thinks that his allies will all be dead before morning | |
1755|Caster thinks that his allies' wounds are much more serious | |
1756|Caster thinks that his ancestors are speaking through his allies | |
1757|Caster thinks that his ancestors came from a distant world | |
1758|Caster thinks that his brain will pop if he learns one more spell | |
1759|Caster thinks that his clothing is drenched in strong acid | |
1760|Caster thinks that his current alignment isn't his true alignment | |
1761|Caster thinks that his death will bring about the apocalypse | |
1762|Caster thinks that his death will open the gates of heaven | |
1763|Caster thinks that his death will open the gates of hell | |
1764|Caster thinks that his deity has commanded him to kill his allies | |
1765|Caster thinks that his destiny awaits him in the nearest cave | |
1766|Caster thinks that his face is far too hideous to look at | |
1767|Caster thinks that his face is just a mask he wears on his skull | |
1768|Caster thinks that his hands will disintegrate if he touches gold | |
1769|Caster thinks that his head is a parasitic organism | |
1770|Caster thinks that his head is an extraneous, vestigial appendage | |
1771|Caster thinks that his head was sewn onto this body only recently | |
1772|Caster thinks that his head will fall off if he removes his hat | |
1773|Caster thinks that his head will shatter if he wears a hat | |
1774|Caster thinks that his magic items are about to explode | |
1775|Caster thinks that his magic items are plotting against him | |
1776|Caster thinks that his soul is controlling his body from far away | |
1777|Caster thinks that his soul was forced into this current body | |
1778|Caster thinks that his spellbook belongs to someone else | |
1779|Caster thinks that his spellbook is a living entity | |
1780|Caster thinks that his spellbook is incredibly flammable | |
1781|Caster thinks that his spellbook is trying to consume his soul | |
1782|Caster thinks that his spellbook is trying to kill him | |
1783|Caster thinks that his teeth will explode if chews meat | |
1784|Caster thinks that horses are conspiring against him | |
1785|Caster thinks that imps and demons harass him while he sleeps | |
1786|Caster thinks that it's cute when he speaks in baby-talk | |
1787|Caster thinks that life is a simulation and he's soaking in a vat | |
1788|Caster thinks that many of his memories were falsely implanted | |
1789|Caster thinks that mighty deities are vying for his soul | |
1790|Caster thinks that must hold one hand to his head at all times | |
1791|Caster thinks that no non-magical animal can harm him | |
1792|Caster thinks that no one really trusts him | |
1793|Caster thinks that no one really understands what he's saying | |
1794|Caster thinks that one his allies will kill him while he sleeps | |
1795|Caster thinks that people are just using him for his money | |
1796|Caster thinks that people think he's some kind of deity | |
1797|Caster thinks that rhyming words have mystical significance | |
1798|Caster thinks that some item he's carrying is about to explode | |
1799|Caster thinks that some item he's carrying will soon explode | |
1800|Caster thinks that some nearby person killed him yesterday | |
1801|Caster thinks that someone else can see through his eyes | |
1802|Caster thinks that something valuable's been stolen from him | |
1803|Caster thinks that the king owes him a big favor | |
1804|Caster thinks that the stars are speaking to him | |
1805|Caster thinks that the target is the only one who can save him | |
1806|Caster thinks that the target's death will cause the apocalypse | |
1807|Caster thinks that the top of his head should be flattened | |
1808|Caster thinks that the universe will cease to exist when he dies | |
1809|Caster thinks that the world's rotation will hurl him into space | |
1810|Caster thinks that this date will live in infamy | |
1811|Caster thinks that this is all just a big misunderstanding | |
1812|Caster thinks that Chaos Bursts are proof that he's nearly a deity | |
1813|Caster threatens to kill and eat anyone who insults him | |
1814|Caster tries to commit hara-kiri with some sort of cudgel | |
1815|Caster tries to pop his head by squeezing it with both hands | |
1816|Caster tries to swallow any writing instrument that he's carrying | |
1817|Caster tries very hard to peel his face from his skull | |
1818|Caster tries very hard to twist his nose upside down | |
1819|Caster turns bright blue while he's bleeding | |
1820|Caster turns into a clothing store mannequin for 1d6 rounds | |
1821|Caster turns into a small, pot-bellied pig | |
1822|Caster turns into an elemental of equal hit dice for 1d4 rounds | |
1823|Caster turns invisible to himself but not to anyone else | |
1824|Caster turns to stone but is fully restored at dawn tomorrow | |
1825|Caster unleashes a torrent of shocking profanity for 2d4 rounds | |
1826|Caster uses fire-based magic in preference to other magic | |
1827|Caster utters shocking blasphemies in the presence of clergy | |
1828|Caster utters shocking profanities at inappropriate times | |
1829|Caster vanishes; has a 1% cumulative chance per round to return | |
1830|Caster vanishes; in 1d8 rounds he appears at the target point | |
1831|Caster volunteers for the most dangerous task he can find | |
1832|Caster vows not to rest until he's found the real killers | |
1833|Caster vows to commit deicide before the end of the year | |
1834|Caster vows to make a little birdhouse in his soul | |
1835|Caster vows to slay the next person to use magic on him | |
1836|Caster vows to slay the next person who addresses him by name | |
1837|Caster wagers all of his money on an improbable contest | |
1838|Caster walks with a profound limp except while naked | |
1839|Caster wants to join the next flock of birds he sees | |
1840|Caster was born in the universe that existed before this one | |
1841|Caster wears eyeglasses and has an odd birthmark on his forehead | |
1842|Caster weeps powerfully adhesive tears for 1d6 rounds | |
1843|Caster weeps tears of blood whenever someone says his name | |
1844|Caster will appear to be his current age for the rest of his life | |
1845|Caster will combust unless he immerses himself within an hour | |
1846|Caster will die if struck by a wooden club in the next 1d4 rounds | |
1847|Caster wins a magical lamp shaped like a woman's leg | |
1848|Caster wishes to divest himself of all worldly goods | |
1849|Caster won't age for 100 years if he cuts off his thumbs | |
1850|Caster won't remember the next 4d6 hours | |
1851|Caster, his gear, and clothes are translucent for 2d4-1 days | |
1852|Caster's age is doubled until sunrise tomorrow | |
1853|Caster's allies completely ignore him for 1d6 hours | |
1854|Caster's allies have never quite trusted him | |
1855|Caster's allies suspect that he isn't quite housebroken | |
1856|Caster's allies suspect that he secretly eats mice and rats | |
1857|Caster's allies treat him like a child for 2d12 hours | |
1858|Caster's allies worship him as a god for 1d4 days | |
1859|Caster's Armor Class is improved by 1d4 until dawn | |
1860|Caster's Armor Class is worsened by 1d6 until sunset tomorrow | |
1861|Caster's arms and legs are bound in shackles of gold | |
1862|Caster's arms and legs look like chicken's legs | |
1863|Caster's arms are covered by scars from ritual burns | |
1864|Caster's arms are covered in hideous welts and bruises | |
1865|Caster's arms are tied together in a tight knot | |
1866|Caster's arms from shoulder to wrist are unharmed by acid | |
1867|Caster's arms vanish for the duration of the intended spell | |
1868|Caster's attacks are 20% likely to inflict no damage on undead | |
1869|Caster's attempts at scrying yield sanity-damaging visions | |
1870|Caster's attempts at scrying yield visions of a sunken city | |
1871|Caster's attempts at scrying yield visions of astonishing boredom | |
1872|Caster's attempts at scrying yield visions of his own home | |
1873|Caster's attempts at scrying yield visions of horrific carnage | |
1874|Caster's attempts at scrying yield visions of impossible events | |
1875|Caster's attempts at scrying yield visions of incredible beauty | |
1876|Caster's attempts at scrying yield visions of nonexistent places | |
1877|Caster's attempts at scrying yield visions of raucous debauchery | |
1878|Caster's attempts at scrying yield visions of sugarplums | |
1879|Caster's attempts at scrying yield visions of the caster himself | |
1880|Caster's attempts at scrying yield visions of the distant future | |
1881|Caster's attempts at scrying yield visions of the distant past | |
1882|Caster's attempts at scrying yield visions of this location | |
1883|Caster's attempts at scrying yield visions of utter desolation | |
1884|Caster's attempts at scrying yield wildly inaccurate visions | |
1885|Caster's attempts to change shape always fail spectacularly | |
1886|Caster's back is scarred in a checkerboard pattern of burns | |
1887|Caster's back is scarred with the imprint of a dragon's foot | |
1888|Caster's base Armor Class is 8 | |
1889|Caster's base Armor Class is 12 | |
1890|Caster's big toes become opposable like thumbs | |
1891|Caster's blood causes metal to become invisible | |
1892|Caster's blood combusts violently within his body | |
1893|Caster's blood is a sickly green and smells like manure | |
1894|Caster's blood is poisonous to vampires and were-beasts | |
1895|Caster's blood is sought as a panacea by Dwarves and Gnomes | |
1896|Caster's blood is strongly adhesive after it leaves his body | |
1897|Caster's blood is toxic to him, if ingested | |
1898|Caster's blood is weightless | |
1899|Caster's blood is worth more than gold, in the proper market | |
1900|Caster's blood leaves indelible stains on rock and stone | |
1901|Caster's blood radiates intense magic | |
1902|Caster's body appears to have been shredded and reassembled | |
1903|Caster's body can act independently if separated from his head | |
1904|Caster's body is 40% fireproof | |
1905|Caster's body is an artificial construct | |
1906|Caster's body is covered in festering scabs | |
1907|Caster's body is covered in ugly, livid bruises | |
1908|Caster's body is reset to a 48-hour cycle rather than 24 | |
1909|Caster's body is rumored to contain countless diamonds | |
1910|Caster's body is scarred as if he's undergone an autopsy | |
1911|Caster's body is scarred with innumerable cryptic runes | |
1912|Caster's body swivels 180∞ at the waist and stays that way | |
1913|Caster's bones are as fragile as glass for 1d4 rounds | |
1914|Caster's bones can't be broken but are highly combustible | |
1915|Caster's bones can't be broken unless he's barefoot | |
1916|Caster's bones will be powerfully explosive after his death | |
1917|Caster's boots adhere strongly to stone while he's wearing them | |
1918|Caster's boots are worth 10d100 gold pieces | |
1919|Caster's boots can never move more than ten feet from this spot | |
1920|Caster's boots have been kidnapped and held for a high ransom | |
1921|Caster's boots weigh 100 pounds when wet | |
1922|Caster's casting times are shortened by 50% for 2d4-1 days | |
1923|Caster's center of gravity changes daily | |
1924|Caster's center of gravity is 1d4 feet to his left | |
1925|Caster's center of gravity is at the level of his eyes | |
1926|Caster's center of gravity is at the level of his feet | |
1927|Caster's closest blood relative ascends to godhood | |
1928|Caster's closest blood relative has been abducted by a vile cult | |
1929|Caster's closest blood relative is slated for execution tomorrow | |
1930|Caster's closest blood relative vows to slay him | |
1931|Caster's clothes are 25% likely to be invisible to each viewer | |
1932|Caster's clothes are burned to cinders, but he is unharmed | |
1933|Caster's clothes are caked with salt | |
1934|Caster's clothes are drenched with goat's milk | |
1935|Caster's clothes are impervious to Alteration magic | |
1936|Caster's clothes are impervious to fire when it's not being worn | |
1937|Caster's clothes are invisible by firelight | |
1938|Caster's clothes are invisible in the presence of royalty | |
1939|Caster's clothes are soaked with lambs' blood | |
1940|Caster's clothes are soaked with lamp oil | |
1941|Caster's clothes are soaked with molasses | |
1942|Caster's clothes are stripped of any and all enchantments | |
1943|Caster's clothes are water soluble | |
1944|Caster's clothes clatter like metal when he moves | |
1945|Caster's clothes don't leave much to the imagination | |
1946|Caster's clothes heat by 1∞ per minute for the next 1d10 hours | |
1947|Caster's clothes maintain a constant temperature of 70∞ | |
1948|Caster's clothes radiate intense magic | |
1949|Caster's clothes turn to copper | |
1950|Caster's clothes turn to densely-woven spider's web | |
1951|Caster's clothes turn to living human flesh | |
1952|Caster's clothing inflates to the size of a house | |
1953|Caster's cranium enlarges by 25% | |
1954|Caster's cranium reforms into a tall, blunt cone | |
1955|Caster's death is ordered due to a Burst he triggered previously | |
1956|Caster's death is prophesied to precede centuries of prosperity | |
1957|Caster's death will inspire weeks of riots and revolution | |
1958|Caster's debt increases at a rate of 30% per month | |
1959|Caster's digestive system becomes independently sentient | |
1960|Caster's dominant hand becomes as clumsy as his other hand | |
1961|Caster's ears are burned from his head | |
1962|Caster's ears are on the same side of his head | |
1963|Caster's ears are unaffected by polymorph magic | |
1964|Caster's ears bleed harmlessly but copiously for 10d10 rounds | |
1965|Caster's ears can't be cut by any metal blade | |
1966|Caster's ears fall off and regrow every few days | |
1967|Caster's ears grow to the size of dinner plates | |
1968|Caster's ears resemble butterfly's wings | |
1969|Caster's elbows can't bend more than 90∞ | |
1970|Caster's entire head looks like a huge nose | |
1971|Caster's every attempt at music yields the same annoying tune | |
1972|Caster's eyelids look like lips | |
1973|Caster's eyes appear crystalline like diamonds | |
1974|Caster's eyes are artificial and were installed by demons | |
1975|Caster's eyes are invulnerable to heat and fire | |
1976|Caster's eyes are replaced by new ones every 1d4 days | |
1977|Caster's eyes can be safely removed for up to 1d4 hours | |
1978|Caster's eyes can't be harmed by any physical force or object | |
1979|Caster's eyes do not move, but he can see normally | |
1980|Caster's eyes glow red when he tries to make a good impression | |
1981|Caster's eyes merge into a single eye at the bridge of his nose | |
1982|Caster's eyes migrate to his cheekbones | |
1983|Caster's eyes migrate two inches higher on his forehead | |
1984|Caster's eyes sink 1d4 inches into his skull | |
1985|Caster's eyes swell shut for 2d12 hours | |
1986|Caster's eyeteeth grow into tusks like those of a walrus | |
1987|Caster's face and head are covered by a tight shell of fetid wax | |
1988|Caster's face and head resemble a snowman's | |
1989|Caster's face appears melted like wax | |
1990|Caster's face appears to age backwards at 2X the normal rate | |
1991|Caster's face appears to be made of chrome | |
1992|Caster's face appears to be made of hammered aluminum | |
1993|Caster's face appears to be upside-down | |
1994|Caster's face appears to float 1d4 inches in front of his skull | |
1995|Caster's face appears to have been sculpted from cold wax | |
1996|Caster's face doesn't move when he speaks; -2 to reaction rolls | |
1997|Caster's face elongates into a short snout with prominent teeth | |
1998|Caster's face falls off, leaving a bare skull until sunrise | |
1999|Caster's face is a mask | |
2000|Caster's face is an illusion and can be dispelled as such | |
2001|Caster's face is concave | |
2002|Caster's face is covered with cactus spines | |
2003|Caster's face is fireproof | |
2004|Caster's face is glazed in a thick layer of ice | |
2005|Caster's face is pliant like rubber | |
2006|Caster's face is printed with intricate, dark blue tattoos | |
2007|Caster's face is scarred as though slashed by an eagle's talons | |
2008|Caster's face swells enough to be unrecognizable | |
2009|Caster's face tingles in the presence of magical animals | |
2010|Caster's face turns to wood | |
2011|Caster's feet are burned as if he's waded through ankle-deep acid | |
2012|Caster's feet are encased in brick | |
2013|Caster's feet can't be burned by magical fire | |
2014|Caster's feet inflate to 2X normal size while he wades in water | |
2015|Caster's feet shrink by 80% while he's wearing shoes or boots | |
2016|Caster's feet smolder gently for 1d6 hours without harming him | |
2017|Caster's feet vanish, but he can walk comfortably on his ankles | |
2018|Caster's fingernails are poisonous to him | |
2019|Caster's fingernails display otherworldly scenes | |
2020|Caster's fingernails each grow 1d20 inches | |
2021|Caster's fingernails exude a pungent green fluid | |
2022|Caster's fingernails grow 1d4 inches per day | |
2023|Caster's fingers appear to be made of delicate crystal | |
2024|Caster's fingers are as flexible as tentacles | |
2025|Caster's fingers are as rigid as steel while they're wet | |
2026|Caster's fingers are threaded like bolts | |
2027|Caster's fingers can't be severed from his hands | |
2028|Caster's fingers glow faintly in the presence of humans | |
2029|Caster's fingers randomly shuffle their positions | |
2030|Caster's fingers seem ice cold to anyone other than the caster | |
2031|Caster's fist fuses into an clumsy stub | |
2032|Caster's fist jams itself into his mouth | |
2033|Caster's footprints glow with sickly green light for 5d6 rounds | |
2034|Caster's footprints seem to shimmer and waver in sunlight | |
2035|Caster's footprints shine brightly while he's invisible | |
2036|Caster's hair and clothes become horribly entangled | |
2037|Caster's hair and clothes constantly stir as if blown by wind | |
2038|Caster's hair becomes tangled in any hat or helmet he wears | |
2039|Caster's hair becomes thick and coarse like that of a boar | |
2040|Caster's hair can never become invisible | |
2041|Caster's hair falls out each evening and regrows by morning | |
2042|Caster's hair freezes solid | |
2043|Caster's hair is clear like glass | |
2044|Caster's hair is discovered to be a bad toupee | |
2045|Caster's hair is fireproof | |
2046|Caster's hair is perpetually soaked with sea water | |
2047|Caster's hair is striped like a tiger's coat | |
2048|Caster's hair reeks of sulfur when he's near a campfire | |
2049|Caster's hair stands straight up for the next 1d4 weeks | |
2050|Caster's hand adheres to the next bludgeoning weapon he grips | |
2051|Caster's hand adheres to the next tree he touches | |
2052|Caster's hands and arms are covered with cactus needles | |
2053|Caster's hands and feet are invisible for 1d4 weeks | |
2054|Caster's hands appear to be crude wooden replicas | |
2055|Caster's hands appear to be made of solid gold | |
2056|Caster's hands appear to have been badly gnawed by rodents | |
2057|Caster's hands are blasted to a crisp but heal in 1d4+1 weeks | |
2058|Caster's hands are completely insulated against electricity | |
2059|Caster's hands are impervious to all harm for one week | |
2060|Caster's hands are invisible while he clasps them | |
2061|Caster's hands are totally numb for 10d10 rounds | |
2062|Caster's hands are translucent like smoky quartz | |
2063|Caster's hands can't come within 12 inches of each other | |
2064|Caster's hands can't come within 12 inches of his face | |
2065|Caster's hands detach the next time he puts them in his pockets | |
2066|Caster's hands explode but grow back by morning | |
2067|Caster's hands feel just like two balloons | |
2068|Caster's hands reform into lobster-like pincers | |
2069|Caster's hands shine like a beacon visible only to goblins | |
2070|Caster's hands shrink by 50% | |
2071|Caster's hands shrink or grow to fit any gloves he wears | |
2072|Caster's hands sprout coarse scales | |
2073|Caster's hands sprout luxuriant feathers | |
2074|Caster's head appears to hang loosely above his shoulders | |
2075|Caster's head appears translucent when backlit by firelight | |
2076|Caster's head deforms like a rubber ball when bludgeoned | |
2077|Caster's head explodes as a 20HD fireball if cut from his body | |
2078|Caster's head is demanded as tribute by some insane despot | |
2079|Caster's head is discovered to be a mechanical construct | |
2080|Caster's head is impervious to non-magical missile fire | |
2081|Caster's head is now shaped like a bell | |
2082|Caster's head is perfectly cylindrical until sunset tomorrow | |
2083|Caster's head is permanently surrounded by dense fog | |
2084|Caster's head is rendered permanently invisible | |
2085|Caster's head is sealed in a block of ice with breathing holes | |
2086|Caster's head is split down the middle but he is unharmed | |
2087|Caster's head once belonged to a great military leader | |
2088|Caster's head shines like a beacon visible only to orcs | |
2089|Caster's head turns into a pumpkin for 1d6 hours | |
2090|Caster's heart is mechanical and not subject to necromancy | |
2091|Caster's heart is widely rumored to be the Philosopher's Stone | |
2092|Caster's home and everything in it are invisible to him | |
2093|Caster's home appears to be shockingly evil to everyone but him | |
2094|Caster's home appears to have been abandoned for centuries | |
2095|Caster's home can't be entered through the front door | |
2096|Caster's home drops from the sky to land heavily nearby | |
2097|Caster's home fills with some kind of thick blue liquid | |
2098|Caster's home has a secret entrance accessible only to trolls | |
2099|Caster's home has a secret room that he's never noticed before | |
2100|Caster's home has served as a brothel while he's been away | |
2101|Caster's home has served as a cafeteria while he's been away | |
2102|Caster's home has served as a crematorium while he's been away | |
2103|Caster's home has served as a grain silo while he's been away | |
2104|Caster's home has served as a monastery while he's been away | |
2105|Caster's home has served as a mortuary while he's been away | |
2106|Caster's home has served as a pig sty while he's been away | |
2107|Caster's home has served as a prison while he's been away | |
2108|Caster's home has served as a public latrine while he's been away | |
2109|Caster's home has served as a stable while he's been away | |
2110|Caster's home has served as an abattoir while he's been away | |
2111|Caster's home has served as an armory while he's been away | |
2112|Caster's home has served as an unholy altar while he's been away | |
2113|Caster's home has served as barracks while he's been away | |
2114|Caster's home is a triumph of postmodern architecture | |
2115|Caster's home is at the center of a huge territorial squabble | |
2116|Caster's home is buried in compost | |
2117|Caster's home is destroyed by a huge magical explosion | |
2118|Caster's home is fireproof but water soluble | |
2119|Caster's home is flattened by a mysterious magical explosion | |
2120|Caster's home is infested with bubonic rats | |
2121|Caster's home is leveraged in a speculative financial scheme | |
2122|Caster's home is made of gingerbread | |
2123|Caster's home is packed completely full of manure | |
2124|Caster's home is packed completely full of pigs' ears | |
2125|Caster's home is packed completely full of salt | |
2126|Caster's home is packed completely full of snow | |
2127|Caster's home is seized through an act of Imminent Domain | |
2128|Caster's home is suddenly at the bottom of a deep, dark valley | |
2129|Caster's home is suddenly at the top of a forbidding mountain | |
2130|Caster's home levitates 1d10 yards in the air for that many days | |
2131|Caster's home resembles a large toadstool | |
2132|Caster's home sinks into the ground 1d10 inches per day | |
2133|Caster's home stands on a kobold burial mound | |
2134|Caster's home throbs and pulses like a gigantic heart | |
2135|Caster's home will cease to exist in 1d4 days | |
2136|Caster's image appears on every shield within 100 yards | |
2137|Caster's index finger is shaped like a key | |
2138|Caster's Intelligence is equal to his level for 2d12 hours | |
2139|Caster's Intelligence is reduced by 1d4 for a like number of days | |
2140|Caster's internal monologue becomes audible to others | |
2141|Caster's is unable to digest uncooked foods | |
2142|Caster's kidneys vanish | |
2143|Caster's knees can bend forward and backward with equal ease | |
2144|Caster's left arm appears to carry a powerful enchantment | |
2145|Caster's left arm appears to have been made from twine and glue | |
2146|Caster's left arm doubles in length 1d4 times | |
2147|Caster's left arm doubles in length; right arm shrinks by 50% | |
2148|Caster's left arm stretches to 2X the length of his body | |
2149|Caster's left hand and 10d10% of his arm turn to brass | |
2150|Caster's left hand can't be cut by any non-magical blade | |
2151|Caster's left hand is affected as by the spell Haste | |
2152|Caster's left hand is hideously warped and mangled | |
2153|Caster's left hand strongly resents his right hand | |
2154|Caster's left leg detaches and starts kicking him really hard | |
2155|Caster's left leg is covered by bark | |
2156|Caster's legs are both encased in a single thick, steel pipe | |
2157|Caster's legs are now exactly as long as his arms | |
2158|Caster's legs can't support his weight for 10d10 rounds | |
2159|Caster's legs double in length, and his arms shorten by 50% | |
2160|Caster's legs weigh as much as iron while he's wading | |
2161|Caster's limbs are rendered permanently invisible | |
2162|Caster's limbs each belong to a different species | |
2163|Caster's lungs are visible through his flesh and clothing | |
2164|Caster's lungs begin to function at 2X normal efficiency | |
2165|Caster's lungs begin to function at half normal efficiency | |
2166|Caster's lungs sound like bagpipes when he exerts himself | |
2167|Caster's lungs stop working for 1d10 rounds | |
2168|Caster's magic does not affect females for 1d4 days | |
2169|Caster's magic does not affect males for 1d4 days | |
2170|Caster's magic doesn't work if he's ankle-deep in water | |
2171|Caster's magic is detected by Detect Magic only 20% of the time | |
2172|Caster's magic is somewhat resistant to the spell Dispel Magic | |
2173|Caster's magic leaves a filmy residue on precious metals | |
2174|Caster's mass increases by a factor of 10 while he's on a boat | |
2175|Caster's missile-based spells seem to issue from his eyes | |
2176|Caster's missile-based spells seem to issue from his mouth | |
2177|Caster's missile-based spells seem to issue from the ground | |
2178|Caster's most powerful foe always knows caster's precise location | |
2179|Caster's motion is impeded by a strong wind that affects only him | |
2180|Caster's nearest ally attacks him for 1d6 rounds | |
2181|Caster's nearest ally is invisible to him for 1d4 days | |
2182|Caster's neck doubles in length | |
2183|Caster's neck is invisible | |
2184|Caster's next 1d8 attacks inflict only illusionary damage | |
2185|Caster's next attack causes equal damage to him and his target | |
2186|Caster's next attack heals its target of all damage and disease | |
2187|Caster's next spell affects only half of its intended targets | |
2188|Caster's next spell causes its target to become invisible | |
2189|Caster's next spell fills the air with the sound of buzzing bees | |
2190|Caster's next spell functions as a Disintegrate spell instead | |
2191|Caster's next spell functions but has an invisible effect | |
2192|Caster's next spell functions but knocks him unconscious | |
2193|Caster's next spell persists until he's injured | |
2194|Caster's next spell turns its target bright blue for its duration | |
2195|Caster's next Summoning calls up something he can not put down | |
2196|Caster's next Summoning turns him into the Summoned creature | |
2197|Caster's next Summoning yields 1d10 decapitated human heads | |
2198|Caster's next Summoning yields 1d1000 fluffy white rabbits | |
2199|Caster's next Summoning yields 1d4 chrome-plated ostriches | |
2200|Caster's next Summoning yields 1d8 tiny blue imps with white hats | |
2201|Caster's next Summoning yields 4d10 bushels of rotten apples | |
2202|Caster's next Summoning yields a 16HD Earth Elemental | |
2203|Caster's next Summoning yields a bucket of brine-soaked plums | |
2204|Caster's next Summoning yields a coil of rope one mile in length | |
2205|Caster's next Summoning yields a creature that attacks him | |
2206|Caster's next Summoning yields a creature that dies instantly | |
2207|Caster's next Summoning yields a horrifyingly loathsome monster | |
2208|Caster's next Summoning yields a mockery of the intended effect | |
2209|Caster's next Summoning yields a puddle of highly unstable goo | |
2210|Caster's next Summoning yields an ice sculpture | |
2211|Caster's next Summoning yields an illusion of the intended effect | |
2212|Caster's next Summoning yields something wildly inappropriate | |
2213|Caster's next Summoning yields the last thing that he expects | |
2214|Caster's next Summoning yields two of whatever he's Summoning | |
2215|Caster's nose looks like a noose | |
2216|Caster's nose looks like an ear | |
2217|Caster's nostrils are stuffed full of pimentos | |
2218|Caster's palms turn to stone | |
2219|Caster's pockets are filled with confectioner's sugar | |
2220|Caster's pockets are filled with glue | |
2221|Caster's pockets are filled with greasy candle stubs | |
2222|Caster's pockets are filled with live minnows | |
2223|Caster's pockets are filled with offal | |
2224|Caster's pockets are filled with stringy pasta | |
2225|Caster's pockets are filled with weeks-old goat cheese | |
2226|Caster's pockets are fireproof | |
2227|Caster's pockets are inaccessible for 1d6 days | |
2228|Caster's pockets are lined with chain mail | |
2229|Caster's pockets are lined with sharp, jagged teeth | |
2230|Caster's pockets vanish along with anything inside them | |
2231|Caster's presence causes all food to taste like liver | |
2232|Caster's presence causes birds in nearby trees to fall silent | |
2233|Caster's presence causes bowstrings to be abnormally elastic | |
2234|Caster's presence causes clockwork devices to malfunction | |
2235|Caster's presence causes food to be drained of all flavor | |
2236|Caster's presence causes holy symbols to seem unusually hot | |
2237|Caster's presence causes magical animals to be oddly intractable | |
2238|Caster's presence causes magical weapons to glow a dim red | |
2239|Caster's presence causes musical instruments to go out of tune | |
2240|Caster's presence causes people to sing wildly off-key | |
2241|Caster's presence causes the clanking of metal to be muted | |
2242|Caster's presence causes timekeeping devices to combust | |
2243|Caster's presence causes timekeeping devices to malfunction | |
2244|Caster's presence causes undead skeletons to sneeze | |
2245|Caster's presence causes worked stone to sweat | |
2246|Caster's presence induces lightheartedness in Dwarves | |
2247|Caster's presence makes it hard to discern the value of things | |
2248|Caster's principal weapon bends until the ends are touching | |
2249|Caster's principal weapon can indicate True North once per turn | |
2250|Caster's principal weapon can't be damaged by non-magical heat | |
2251|Caster's principal weapon can't exist on this plane for 4d8 days | |
2252|Caster's principal weapon can't kill anyone now within 10 miles | |
2253|Caster's principal weapon can't kill anyone of Elfin stock | |
2254|Caster's principal weapon disintegrates if it draws his blood | |
2255|Caster's principal weapon glows as though it's red hot | |
2256|Caster's principal weapon is as shiny as mirror for 1d12 months | |
2257|Caster's principal weapon is extremely sticky to the touch | |
2258|Caster's principal weapon is matte black between sunset and dawn | |
2259|Caster's principal weapon is older than the whole universe | |
2260|Caster's principal weapon is reclaimed by its former owner | |
2261|Caster's principal weapon is translucent like smoked glass | |
2262|Caster's principal weapon shrinks by 5d10+45% | |
2263|Caster's principal weapon sprouts luxuriant tresses | |
2264|Caster's reflection appears upside down | |
2265|Caster's reflection chants dire prophecies about him | |
2266|Caster's reflection commits suicide when he next sees it | |
2267|Caster's reflection harbors a deep and obvious resentment of him | |
2268|Caster's reflection is not mirror-reversed | |
2269|Caster's reflection shows him as battered corpse | |
2270|Caster's reflection shows him as he was 10 years ago | |
2271|Caster's reflection shows him beaten nearly to death | |
2272|Caster's right arm is encased in a cylinder of solid crystal | |
2273|Caster's right arm is just like his left arm, facing backwards | |
2274|Caster's right arm resembles a horse's foreleg | |
2275|Caster's right hand is a perfect sphere at the end of his wrist | |
2276|Caster's right hand struggles to grip his right elbow | |
2277|Caster's right leg increases in thickness by a factor of 1d4 | |
2278|Caster's right thigh is as long as his entire left leg | |
2279|Caster's skin appears cracked like an old oil painting | |
2280|Caster's skin appears pitted like Swiss cheese | |
2281|Caster's skin appears to have been boiled | |
2282|Caster's skin appears to have been riveted to his body in sheets | |
2283|Caster's skin appears to have been woven of flesh-colored thread | |
2284|Caster's skin can't be punctured by any mammal's teeth | |
2285|Caster's skin is blood red for 2d4-1 days | |
2286|Caster's skin is completely free of moles, scars, and blemishes | |
2287|Caster's skin is covered by human bite-marks | |
2288|Caster's skin is fireproof but tarnishes quickly in sunlight | |
2289|Caster's skin is infused with countless tiny glass nuggets | |
2290|Caster's skin is permanently stained by his blood | |
2291|Caster's skin is plaid from now on | |
2292|Caster's skin is suddenly the color of his hair | |
2293|Caster's skin ripples like a rain-spattered pond from now on | |
2294|Caster's skin varies in opacity from hour to hour | |
2295|Caster's skull becomes intensely magnetic | |
2296|Caster's speech doesn't match the movement of his lips | |
2297|Caster's speech is clearly audible to all within 50 yards | |
2298|Caster's speech is utterly unintelligible for 1d4 hours | |
2299|Caster's speech is utterly unintelligible to him | |
2300|Caster's spellbook absorbs moisture like a sponge | |
2301|Caster's spellbook acquires a saucy and antagonistic personality | |
2302|Caster's spellbook and any ink within it are waterproof | |
2303|Caster's spellbook appears to be in a language unknown to him | |
2304|Caster's spellbook appears to be on fire while it's open | |
2305|Caster's spellbook belongs to someone else who wants it back | |
2306|Caster's spellbook can be folded to the size of a deck of cards | |
2307|Caster's spellbook can be judged by its cover | |
2308|Caster's spellbook can be unfolded to function as a small boat | |
2309|Caster's spellbook can be unfolded to function as a small tent | |
2310|Caster's spellbook can be unfolded to serve as a table for six | |
2311|Caster's spellbook can be used as an anvil but weighs as much | |
2312|Caster's spellbook can dispense 1d4 gallons of pure water per day | |
2313|Caster's spellbook can hold 100 pounds like a Bag of Holding | |
2314|Caster's spellbook can hold 4x the usual number of spells | |
2315|Caster's spellbook can only be read by females | |
2316|Caster's spellbook can only be read by males | |
2317|Caster's spellbook can only be read in near-total darkness | |
2318|Caster's spellbook can withstand 100 hit points of fire damage | |
2319|Caster's spellbook can't be harmed or altered by any mortal means | |
2320|Caster's spellbook contains 1d8 spells he's never seen before | |
2321|Caster's spellbook contains a mysterious key | |
2322|Caster's spellbook contains nothing but gibberish for 1d4 days | |
2323|Caster's spellbook contains pages and pages of court transcripts | |
2324|Caster's spellbook contains pages and pages of idle gossip | |
2325|Caster's spellbook contains pages and pages of inaccurate maps | |
2326|Caster's spellbook contains pages and pages of New Age garbage | |
2327|Caster's spellbook contains pages and pages of ribald limericks | |
2328|Caster's spellbook contains pages and pages of risquÈ woodcuts | |
2329|Caster's spellbook contains pages and pages of shocking profanity | |
2330|Caster's spellbook contains pages and pages of tasty recipes | |
2331|Caster's spellbook contains pages and pages of trite haikus | |
2332|Caster's spellbook contains pages and pages of uplifting slogans | |
2333|Caster's spellbook contains pages and pages of utter gibberish | |
2334|Caster's spellbook giggles in the presence of other books | |
2335|Caster's spellbook giggles loudly when its pages are turned | |
2336|Caster's spellbook gives faulty warnings about his impending doom | |
2337|Caster's spellbook glows in the dark | |
2338|Caster's spellbook growls ominously when anyone else touches it | |
2339|Caster's spellbook has 60% Magic Resistance | |
2340|Caster's spellbook has a handle and can be used as a shield +1 | |
2341|Caster's spellbook has a hideous face embossed on its cover | |
2342|Caster's spellbook has a secret, flask-shaped compartment | |
2343|Caster's spellbook has a surprise ending | |
2344|Caster's spellbook has no clear beginning or end | |
2345|Caster's spellbook has straps and can be worn as a backpack | |
2346|Caster's spellbook induces madness in those of Lawful alignment | |
2347|Caster's spellbook induces nausea in anyone else who touches it | |
2348|Caster's spellbook induces ravenous hunger in any who read it | |
2349|Caster's spellbook is 30% likely to be invisible on any given day | |
2350|Caster's spellbook is as fragile as glass until sunset | |
2351|Caster's spellbook is bound in a sheathe of human skin | |
2352|Caster's spellbook is bound tightly shut in barbed wire | |
2353|Caster's spellbook is breaded and deep-fried | |
2354|Caster's spellbook is chrome-plated | |
2355|Caster's spellbook is covered in a thin shell of clay | |
2356|Caster's spellbook is coveted by a fire elemental | |
2357|Caster's spellbook is coveted by the undead | |
2358|Caster's spellbook is discovered to be a forgery | |
2359|Caster's spellbook is distributed as a mass-market paperback | |
2360|Caster's spellbook is drenched in goat's milk | |
2361|Caster's spellbook is ethereal to everyone except him | |
2362|Caster's spellbook is fiercely coveted by all who pass near it | |
2363|Caster's spellbook is filled with ways to dispose of corpses | |
2364|Caster's spellbook is found to be just one part of a trilogy | |
2365|Caster's spellbook is glazed like a doughnut | |
2366|Caster's spellbook is gritty like sandpaper | |
2367|Caster's spellbook is impervious to acid | |
2368|Caster's spellbook is impervious to cold | |
2369|Caster's spellbook is indestructible but appears to be decaying | |
2370|Caster's spellbook is invisible for one hour each day | |
2371|Caster's spellbook is invisible to everyone except magic users | |
2372|Caster's spellbook is invisible to him unless his hair is wet | |
2373|Caster's spellbook is invisible when wet | |
2374|Caster's spellbook is laminated | |
2375|Caster's spellbook is long overdue at the library | |
2376|Caster's spellbook is perfectly spherical for 1d12 hours | |
2377|Caster's spellbook is permanently water-soaked but undamaged | |
2378|Caster's spellbook is rewritten in a language known only to him | |
2379|Caster's spellbook is rewritten in a language unknown to him | |
2380|Caster's spellbook is riddled with holes like Swiss cheese | |
2381|Caster's spellbook is rumored to contain several lost spells | |
2382|Caster's spellbook is rumored to have been penned by heretics | |
2383|Caster's spellbook is sealed in a heavy wooden crate | |
2384|Caster's spellbook is sealed with a combination lock | |
2385|Caster's spellbook is sheathed in flame but doesn't burn | |
2386|Caster's spellbook is sought by power-crazed conjurers | |
2387|Caster's spellbook is stolen by someone on his way to the latrine | |
2388|Caster's spellbook is tightly wrapped in cellophane | |
2389|Caster's spellbook is transparent while closed | |
2390|Caster's spellbook is unintelligible for 1d100 hours | |
2391|Caster's spellbook is waterproof | |
2392|Caster's spellbook is weightless while it's open | |
2393|Caster's spellbook is wrapped in festive paper and ribbons | |
2394|Caster's spellbook is written entirely in purple crayon | |
2395|Caster's spellbook leaves a trail of ash wherever it's carried | |
2396|Caster's spellbook randomly shuffles its pages | |
2397|Caster's spellbook reeks as though drenched in perfume | |
2398|Caster's spellbook reeks indelibly of mold and mildew | |
2399|Caster's spellbook reeks of manure while it's open | |
2400|Caster's spellbook reeks of rotting, mildewed cloth | |
2401|Caster's spellbook seems badly scorched but is undamaged | |
2402|Caster's spellbook shines as bright as the sun for 4d6 hours | |
2403|Caster's spellbook shrinks to the size of a coin for 1d4 days | |
2404|Caster's spellbook sprays skunk-musk each time it's opened | |
2405|Caster's spellbook tastes like chicken between sunset and dawn | |
2406|Caster's spellbook teleports 10d20 yards straight up | |
2407|Caster's spellbook teleports 1d4 feet straight down | |
2408|Caster's spellbook tends to slam shut on his hand (1d2-1 damage) | |
2409|Caster's spellbook turns into a cat when he says a command word | |
2410|Caster's spellbook vanishes; he finds it in a nearby well | |
2411|Caster's spellbook vanishes; in 1d4 days he disgorges it | |
2412|Caster's spellbook warms a five foot radius to a comfy 70∞ | |
2413|Caster's spellbook was here just a minute ago | |
2414|Caster's spellbook was instrumental in the downfall of an empire | |
2415|Caster's spellbook was stolen from a secret monastery | |
2416|Caster's spellbook was stolen from a traveler from the future | |
2417|Caster's spellbook weighs 1d100+100 pounds | |
2418|Caster's spellbook weighs as much as he does | |
2419|Caster's spellbook will combust if he opens it before dawn | |
2420|Caster's spells function as though cast by someone half his level | |
2421|Caster's spells no longer work on some particular person nearby | |
2422|Caster's Strength increases by 1d6 for a like number of days | |
2423|Caster's Strength is halved | |
2424|Caster's Strength is halved until he's struck by fire-based magic | |
2425|Caster's Strength is rerolled hourly for the next 24 hours | |
2426|Caster's teeth appear shiny and black like obsidian | |
2427|Caster's teeth appear to drip blood for one week | |
2428|Caster's teeth become serrated and triangular like a shark's | |
2429|Caster's teeth can be broken by any physical force or object | |
2430|Caster's teeth can never become invisible | |
2431|Caster's teeth grow continuously, like a rodent's | |
2432|Caster's teeth shatter on contact with unrefined iron | |
2433|Caster's tongue is bifurcated along half of its length | |
2434|Caster's tongue is invisible during daylight hours | |
2435|Caster's tongue is removable | |
2436|Caster's voice becomes increasingly loud | |
2437|Caster's voice cracks like a teenage boy's voice | |
2438|Caster's voice inspires rage in dogs and wolves | |
2439|Caster's voice is hoarse and strained for 1d4 weeks | |
2440|Caster's voice issues from his right hand instead of his mouth | |
2441|Caster's voice makes people feel hostile and aggressive | |
2442|Caster's voice resonates in any gems nearby | |
2443|Caster's voice seems poorly matched to his age and sex | |
2444|Caster's voice seems to issue from 1d4 people around him | |
2445|Caster's voice seems to issue from his pockets | |
2446|Caster's voice seems to issue from some item he's now carrying | |
2447|Caster's voice sounds as if it's coming from a distant megaphone | |
2448|Caster's voice sounds as if it's coming through a metal tube | |
2449|Caster's voice sounds like he's 1d100 years older | |
2450|Caster's voice sounds like that of each person to whom he speaks | |
2451|Caster's voice sounds like the braying of donkeys | |
2452|Caster's voice sounds like the buzzing of metal bees | |
2453|Caster's voice sounds like the honking of geese | |
2454|Caster's voice sounds like the sputtering of a clogged drain | |
2455|Caster's waterskin is filled with mashed potatoes | |
2456|Caster's waterskin makes its contents taste brackish and foul | |
2457|Caster's weight increases tenfold while on a ladder | |
2458|Caster's weight increases tenfold while walking across ice | |
2459|Cooked meat is mildly poisonous to the caster | |
2460|Countless pine needles adhere tightly to the caster's skin | |
2461|Countless tiny wood chips swirl about the caster for 2d10 rounds | |
2462|Countless tiny worms cascade from caster's ears | |
2463|Crawling insects pour from caster's nostrils for 1d4 rounds | |
2464|Cryptic messages are embossed on the caster's chest and back | |
2465|Cryptic runes cover the caster's arms and hands | |
2466|Cryptic symbols flash constantly across caster's forehead | |
2467|Damage from caster's next 1d8 attacks appears 1d8 rounds later | |
2468|Damage inflicted upon caster can only be healed near firelight | |
2469|Damage inflicted upon caster is 10% likely to be just an illusion | |
2470|Damage inflicted upon caster is 10% likely to harm someone else | |
2471|Damage inflicted upon caster leaves unusually severe scars | |
2472|Domestic cats react to caster with astonishing ferocity | |
2473|Each day at noon, caster's age is reduced by 50% | |
2474|Each day at noon, caster's weapon heats to 2d100∞ | |
2475|Each day at sunset, caster suffers intense pain for 1d4 rounds | |
2476|Each day for 2d6 days, caster must reroll his attributes | |
2477|Each day, caster adds a cumbersome new title to his name | |
2478|Each day, caster attempts to prove that he's impervious to blades | |
2479|Each day, caster bores his allies with tales of his own heroism | |
2480|Each day, caster can add +1 (or +5%) to any one dice roll | |
2481|Each day, caster can cause one foe to miss one attack | |
2482|Each day, caster can detach his head for up to one hour | |
2483|Each day, caster can digest up to half a pound of stone | |
2484|Each day, caster can magically cause 1d6 people to hate him | |
2485|Each day, caster can roar like a dragon one time | |
2486|Each day, caster can see through one door as if it were glass | |
2487|Each day, caster can Summon 1d10 minnows up to 1d4 times | |
2488|Each day, caster decides to worship a different deity | |
2489|Each day, caster demands to be called by a different name | |
2490|Each day, caster displays a new phobia that disappears by sunset | |
2491|Each day, caster finds 1d10 human eyeballs in his pocket | |
2492|Each day, caster finds 1d4 gold pieces in his pocket | |
2493|Each day, caster finds a severed body part in his pocket | |
2494|Each day, caster has no idea who he is for 1d10 minutes | |
2495|Each day, caster increasingly obsesses about his waning lifespan | |
2496|Each day, caster insists on being called by a different name | |
2497|Each day, caster is 1% likely to be destroyed by a meteor strike | |
2498|Each day, caster is 5% likely to teleport to this target point | |
2499|Each day, caster is 10% likely to change sex until sunset | |
2500|Each day, caster is 40% likely to crave garlic intensely | |
2501|Each day, caster is 50% likely to leave no footprints | |
2502|Each day, caster is accosted by a man with a real estate scheme | |
2503|Each day, caster is attacked but not injured by a huge, ugly bird | |
2504|Each day, caster is immune to 1d6 hit points of damage | |
2505|Each day, caster loses 1d4 gold pieces | |
2506|Each day, caster must cast at least one spell upon himself | |
2507|Each day, caster must drink at least four gallons of water | |
2508|Each day, caster must eat a pound of tree bark, or he'll starve | |
2509|Each day, caster must eat at least one lighted candle | |
2510|Each day, caster must pluck at least one rose or be stricken mute | |
2511|Each day, caster must recite a new limerick, or he'll go insane | |
2512|Each day, caster must Save or be unable to count until sunset | |
2513|Each day, caster must Save or lose half of his hit points | |
2514|Each day, caster must Save vs Will or his home explodes | |
2515|Each day, caster must tell at least one outrageous lie | |
2516|Each day, caster recalls a new but entirely fictional past life | |
2517|Each day, caster reveals a new and offensive truth about himself | |
2518|Each day, caster sees great meaning in the first words he hears | |
2519|Each day, caster suffers violent withdrawal unless he uses magic | |
2520|Each day, caster tells the same stupid joke about gnomes | |
2521|Each day, caster threatens to murder someone nearby | |
2522|Each day, caster wakes because a small pebble hits his forehead | |
2523|Each day, caster wakes beneath a brine-soaked tangle of vines | |
2524|Each day, caster wakes beneath a layer of fine white sand | |
2525|Each day, caster wakes certain that he'll die before sunset | |
2526|Each day, caster wakes certain that the world will end by sunset | |
2527|Each day, caster wakes completely deaf until he drinks something | |
2528|Each day, caster wakes dressed in a mummy's filthy rags | |
2529|Each day, caster wakes exhausted as if he just ran a marathon | |
2530|Each day, caster wakes in a pile of dry leaves | |
2531|Each day, caster wakes looking as if he's been beaten with clubs | |
2532|Each day, caster wakes nearly out of his mind with rage | |
2533|Each day, caster wakes thinking that 1d100 days have passed | |
2534|Each day, caster wakes thinking that he's under attack | |
2535|Each day, caster wakes to find a loaf of warm bread on his chest | |
2536|Each day, caster wakes unable to see his allies for 1d4 turns | |
2537|Each day, caster wakes wearing a heavily powdered wig | |
2538|Each day, caster wakes wearing a straw hat | |
2539|Each day, caster wakes with a daisy sprouting from his mouth | |
2540|Each day, caster wakes with a gold coin in his mouth | |
2541|Each day, caster wakes with a hospital bracelet on his wrist | |
2542|Each day, caster wakes with his mouth packed full of flour | |
2543|Each day, caster wakes with no idea of how he got there | |
2544|Each day, caster wakes with several new and disturbing scars | |
2545|Each day, caster's face is unbearably hideous for 1d10 minutes | |
2546|Each day, caster's hair grows 10% longer | |
2547|Each day, caster's height fluctuates plus or minus 1d100% | |
2548|Each day, caster's height fluctuates plus or minus 1d6 inches | |
2549|Each day, caster's home shrinks by 1% | |
2550|Each day, caster's nostrils appear at a new place on his head | |
2551|Each day, one of caster's spells (random) has its effect reversed | |
2552|Each day, some part of caster's body falls off and regrows | |
2553|Each day, someone accuses the caster of grand theft | |
2554|Each day, someone accuses the caster of high treason | |
2555|Each day, someone accuses the caster of unwholesome practices | |
2556|Each day, someone accuses the caster or regicide | |
2557|Each day, the caster is praised for some act of amazing heroism | |
2558|Each hour, 1d4 small pine cones fall from the caster's ears | |
2559|Each morning, caster must Save or be rendered mute for that day | |
2560|Each morning, caster must Save or be sprayed by a skunk | |
2561|Each morning, caster must Save or contract a non-magical illness | |
2562|Each morning, caster must Save or earn the enmity of a monarch | |
2563|Each morning, caster must Save or he ages 1d4 days | |
2564|Each morning, caster must Save or he'll be arrested before sunset | |
2565|Each morning, caster must Save or his clothes dissolve by sunset | |
2566|Each night as caster sleeps, every blade he owns is sharpened | |
2567|Each night as caster sleeps, he's 5% likely to trigger a Burst | |
2568|Each night as caster sleeps, his ankles are bound by silk cord | |
2569|Each night as caster sleeps, his lips move as though he's talking | |
2570|Each of caster's big toes is now as long as the rest of his foot | |
2571|Each of caster's big toes is now as wide as the rest of his foot | |
2572|Each of caster's teeth is now a different and contrasting color | |
2573|Each of caster's teeth screams each time he opens his mouth | |
2574|Each of caster's toes is 5% likely to explode right now | |
2575|Eerie moans fill the air when caster touches holy water | |
2576|Efforts to become invisible make the caster much more visible | |
2577|Efforts to become invisible temporarily age the caster 1d10 years | |
2578|Elementals Summoned in caster's presence are 20% larger | |
2579|Elementals Summoned in caster's presence are at -2 to hit him | |
2580|Elementals Summoned in caster's presence are completely silent | |
2581|Elementals Summoned in caster's presence are horrible to look at | |
2582|Elementals Summoned in caster's presence are invisible to him | |
2583|Elementals Summoned in caster's presence are invulnerable to him | |
2584|Elementals Summoned in caster's presence are Slowed | |
2585|Elementals Summoned in caster's presence are terrified of him | |
2586|Elementals Summoned in caster's presence assume comical forms | |
2587|Elementals Summoned in caster's presence attack him outright | |
2588|Elementals Summoned in caster's presence attack their summoner | |
2589|Elementals Summoned in caster's presence can't be controlled | |
2590|Elementals Summoned in caster's presence crave decaying meat | |
2591|Elementals Summoned in caster's presence explode instantly | |
2592|Elementals Summoned in caster's presence flee the area at once | |
2593|Elementals Summoned in caster's presence look familiar to him | |
2594|Elementals Summoned in caster's presence mock him endlessly | |
2595|Elementals Summoned in caster's presence seem far more fierce | |
2596|Elementals Summoned in caster's presence totally ignore him | |
2597|Elementals Summoned in caster's presence vaguely resemble him | |
2598|Elementals Summoned in caster's presence weep until dismissed | |
2599|Elementals Summoned in caster's presence will not attack him | |
2600|Embarrassing rumors about the caster circulate far and wide | |
2601|Embarrassing sounds issue from the caster at inopportune times | |
2602|Even in darkness, caster is visible as though in full daylight | |
2603|Every third tooth falls from caster's mouth | |
2604|Everyone knows the caster's most embarrassing secret | |
2605|Everyone now harboring ill will toward caster forgets who he is | |
2606|Everyone now harboring ill will toward caster knows where he is | |
2607|Everyone thinks that the caster is using a false name | |
2608|Everyone thinks that the caster's use of magic is reckless | |
2609|Everyone thinks the caster to be vaguely unreliable | |
2610|Everyone who knows the caster suspects that he's really undead | |
2611|Everyone who knows the caster thinks that he owes them money | |
2612|Everyone within 100 miles hates the caster until at least sunset | |
2613|Everyone within 100 miles knows that the caster is a magic user | |
2614|Everyone within one mile appears as a skeleton to the caster | |
2615|Everything caster eats for 1d12 months tastes strongly of blood | |
2616|Fine gold wire is visibly threaded through the caster's flesh | |
2617|Fire-based magic is invisible to the caster | |
2618|Fires can't be sustained within three feet of caster's spellbook | |
2619|Flames shoot from caster's ears at least once per hour until dawn | |
2620|Foliage grows to entangle caster's feet if he stands still | |
2621|Food turns ethereal while the caster touches it | |
2622|For 1d4 days, caster can neutralize poisons by touch | |
2623|For 1d4 days, caster is certain that his saliva is poisonous | |
2624|For 1d4 rounds, caster's left foot is fused to the ground | |
2625|For 1d4 rounds, normal water can burn the caster like strong acid | |
2626|For 1d4 weeks, caster's eyelids glow brightly in the dark | |
2627|For 1d4 weeks, caster's nose hovers 1d4 inches before his face | |
2628|For 2d4-1 horrible days, caster works in a huge corporate office | |
2629|For 3d10 days caster is immune to magic cast by one person | |
2630|For 6d10 rounds, caster is the only person on the entire planet | |
2631|For one day, caster is so monstrously ugly that people attack him | |
2632|For one day, caster knows the location of all gold within 5 miles | |
2633|For several days, caster strongly resembles a drowned corpse | |
2634|Foul-smelling steam issues from the caster's nostrils | |
2635|Half of caster's body is as hairy as an ape | |
2636|Half of caster's body is immune to polymorph magic | |
2637|Half of caster's hair is replaced by very fine silver wire | |
2638|Holy symbols inspire dread in the caster | |
2639|Holy water boils on contact with caster's skin | |
2640|Honey flows through caster's veins instead of blood | |
2641|Horrific screams issue from the caster's spellbook | |
2642|Huge volumes of ectoplasm ooze from the caster's nostrils | |
2643|Icy winds buffet the caster for 2d8-1 days | |
2644|If alive, caster is totally healed in each of the next 1d6 hours | |
2645|If asked for identification, caster offers a funny self-portrait | |
2646|If caster attempts a Summoning, he vanishes for its duration | |
2647|If caster attempts to create or control undead, they attack him | |
2648|If caster casts a spell in the next turn, he thinks he's drowning | |
2649|If caster casts a spell in the next turn, his clothing vanishes | |
2650|If caster comes within one mile of a dragon, his hair falls out | |
2651|If caster comes within one mile of an ocean, he begins to drown | |
2652|If caster damages a statue, he suffers an equivalent injury | |
2653|If caster dies and is resurrected, he's 85% likely to change sex | |
2654|If caster draws a weapon before sunset, he goes berserk | |
2655|If caster draws a weapon before sunset, that weapon vanishes | |
2656|If caster falls more than twenty yards, he teleports to this spot | |
2657|If caster has a beard, it vanishes; if he doesn't, he grows one | |
2658|If caster has a missile weapon, he's attacked by small animals | |
2659|If caster has drawn blood recently, he vanishes until sunrise | |
2660|If caster has eaten in the past hour, he falls unconscious | |
2661|If caster has eaten in the past hour, he loses 2d10 hit points | |
2662|If caster has eaten in the past hour, he never has to eat again | |
2663|If caster has eaten in the past hour, he vanishes until lunchtime | |
2664|If caster has eaten meat in the past hour, it was human flesh | |
2665|If caster has eaten meat in the past hour, it wasn't really meat | |
2666|If caster has ever been resurrected, he loses 1d100 hit points | |
2667|If caster has ever been resurrected, he now gains one level | |
2668|If caster has ever been resurrected, he now loses one level | |
2669|If caster has ever been resurrected, he teleports to that spot | |
2670|If caster has slain anyone in cold blood, he's wracked by remorse | |
2671|If caster has slain anyone in cold blood, that person haunts him | |
2672|If caster ingests poison, he becomes powerfully addicted to it | |
2673|If caster ingests poison, he briefly gains 1d4 points of Wisdom | |
2674|If caster ingests poison, he can't be harmed by fire for 1d4 days | |
2675|If caster ingests poison, he combusts in 1d6 turns | |
2676|If caster ingests poison, he develops an intense, unusual phobia | |
2677|If caster ingests poison, he develops hundreds of ugly blisters | |
2678|If caster ingests poison, he forgets his name and how to speak | |
2679|If caster ingests poison, he hallucinates wildly for 2d20 hours | |
2680|If caster ingests poison, he is instantly aware of it | |
2681|If caster ingests poison, he smells like carrion for 1d4 weeks | |
2682|If caster ingests poison, he tries to cut it out of his body | |
2683|If caster ingests poison, he's 20% likely to change sex | |
2684|If caster ingests poison, his age is reduced by 1d20 years | |
2685|If caster ingests poison, his blood is corrosive to metal | |
2686|If caster ingests poison, his body shrinks by 1d100% | |
2687|If caster ingests poison, his fingers vanish | |
2688|If caster ingests poison, his teeth fall out | |
2689|If caster ingests poison, its onset is delayed by 1d4 days | |
2690|If caster ingests poison, non-magical antidotes are toxic to him | |
2691|If caster ingests poison, someone nearby also suffers its effect | |
2692|If caster is carrying a dagger, it grows as large as a greatsword | |
2693|If caster is carrying a pouch, he attempts to climb into it | |
2694|If caster is carrying a pouch, he likes to wear it as a hat | |
2695|If caster is carrying a pouch, he uses it as a hand-puppet | |
2696|If caster is carrying a weapon, it attempts to strike him | |
2697|If caster is carrying a weapon, it turns into an umbrella | |
2698|If caster is carrying any blades, he throws them in a nearby lake | |
2699|If caster is carrying any blades, they're now incredibly sharp | |
2700|If caster is carrying any bread, it animates and attacks him | |
2701|If caster is carrying any coins, each weighs as much as he does | |
2702|If caster is carrying any coins, he develops an allergy to gold | |
2703|If caster is carrying any keys, they're all suddenly identical | |
2704|If caster is carrying any kind of key, it explodes violently | |
2705|If caster is carrying any metal, he can't cast magic until dawn | |
2706|If caster is carrying any metal, he thinks that he's rusting | |
2707|If caster is carrying any wood, he tries to eat it like a termite | |
2708|If caster is carrying any wood, he's attacked by termites | |
2709|If caster is carrying food, he becomes violently ill for an hour | |
2710|If caster is carrying food, he eats all of it as fast as he can | |
2711|If caster is carrying food, he's attacked by hungry hungry hippos | |
2712|If caster is carrying food, it's 4X as nutritious as normal food | |
2713|If caster is carrying his spellbook, he teleports 2d4 miles | |
2714|If caster is carrying his spellbook, he teleports to his home | |
2715|If caster is carrying his spellbook, he's illiterate for one week | |
2716|If caster is carrying his spellbook, he's reluctant to open it | |
2717|If caster is carrying his spellbook, it teleports to his home | |
2718|If caster is carrying his spellbook, it vanishes until dawn | |
2719|If caster is hit by a bludgeon, his head resembles a watermelon | |
2720|If caster is hit by a bludgeon, his head rings like a bronze gong | |
2721|If caster is now at full hit points, he vanishes for 1d12 hours | |
2722|If caster is now bleeding, he ages 10d10 years | |
2723|If caster is now bleeding, he attacks his nearest ally | |
2724|If caster is now bleeding, he can never use invisibility magic | |
2725|If caster is now bleeding, he can't be healed before midnight | |
2726|If caster is now bleeding, he can't use magic for 1d4 days | |
2727|If caster is now bleeding, he can't use magic for 2d12 hours | |
2728|If caster is now bleeding, he changes sex for 1d6 days | |
2729|If caster is now bleeding, he declares war on an imagined enemy | |
2730|If caster is now bleeding, he flees at top speed in a panic | |
2731|If caster is now bleeding, he gains 10,000 Experience Points | |
2732|If caster is now bleeding, he gains one level | |
2733|If caster is now bleeding, he loses another 4d10 hit points | |
2734|If caster is now bleeding, he races to the nearest coastline | |
2735|If caster is now bleeding, he teleports to his home | |
2736|If caster is now bleeding, he thinks that he's somebody else | |
2737|If caster is now bleeding, he's attacked by a shark | |
2738|If caster is now bleeding, he's forever immune to healing magic | |
2739|If caster is now bleeding, he's immune to fire magic until sunset | |
2740|If caster is now bleeding, he's permanently invisible to goblins | |
2741|If caster is now bleeding, he's reduced to just one hit point | |
2742|If caster is now bleeding, he's restored to full Health | |
2743|If caster is now bleeding, he's stricken mute until he's healed | |
2744|If caster is now bleeding, his blood glows in the dark | |
2745|If caster is now bleeding, his blood is flammable for 2d12 hours | |
2746|If caster is now bleeding, his hair grows 8d12 inches | |
2747|If caster is now bleeding, his weapon is +4 ToHit for 2d12 hours | |
2748|If caster is now bleeding, his weapons vanish until dawn | |
2749|If caster is now bleeding, is base AC is zero for 1d10 hours | |
2750|If caster is now carrying a waterskin, it can hold 10d10 gallons | |
2751|If caster is now carrying a waterskin, it turns into bagpipes | |
2752|If caster is slain by a metal weapon, he can't be resurrected | |
2753|If caster is slain by a metal weapon, he'll rises as a zombie | |
2754|If caster is slain, he awakens the next day fully healed (once) | |
2755|If caster is slain, his killer is 20% likely to take his own life | |
2756|If caster is slain, his killer is universally hailed as a hero | |
2757|If caster is slain, his killer receives 100,000 gold pieces | |
2758|If caster is standing near open flame, he tries to extinguish it | |
2759|If caster is standing near open flame, he tries to ignite himself | |
2760|If caster is struck by an axe, he disgorges a pound of sawdust | |
2761|If caster is struck by an axe, he yells "timber" and falls over | |
2762|If caster is usually shy, he becomes very assertive, & vice versa | |
2763|If caster is wearing a magic ring, brackish slime oozes from it | |
2764|If caster is wearing a magic ring, everyone one nearby hates him | |
2765|If caster is wearing a magic ring, he acquires a new language | |
2766|If caster is wearing a magic ring, he acquires an unusual phobia | |
2767|If caster is wearing a magic ring, he ages 1d100 years until dawn | |
2768|If caster is wearing a magic ring, he ages one year per round | |
2769|If caster is wearing a magic ring, he becomes loudly belligerent | |
2770|If caster is wearing a magic ring, he becomes nocturnal | |
2771|If caster is wearing a magic ring, he can breathe underwater | |
2772|If caster is wearing a magic ring, he can't be harmed by ice | |
2773|If caster is wearing a magic ring, he can't Detect Magic | |
2774|If caster is wearing a magic ring, he can't discern True North | |
2775|If caster is wearing a magic ring, he can't eat while wearing it | |
2776|If caster is wearing a magic ring, he can't leave this spot | |
2777|If caster is wearing a magic ring, he can't remove it by himself | |
2778|If caster is wearing a magic ring, he can't sit until sunrise | |
2779|If caster is wearing a magic ring, he can't sleep for 2d10 days | |
2780|If caster is wearing a magic ring, he can't speak above a whisper | |
2781|If caster is wearing a magic ring, he can't use it for 1d4 days | |
2782|If caster is wearing a magic ring, he can't wear any other rings | |
2783|If caster is wearing a magic ring, he claims to be an impostor | |
2784|If caster is wearing a magic ring, he claims to be enslaved to it | |
2785|If caster is wearing a magic ring, he claims to be indestructible | |
2786|If caster is wearing a magic ring, he claims to despise it | |
2787|If caster is wearing a magic ring, he claims to have created it | |
2788|If caster is wearing a magic ring, he claims to have stolen it | |
2789|If caster is wearing a magic ring, he decides that he's a god | |
2790|If caster is wearing a magic ring, he disgorges a large bell | |
2791|If caster is wearing a magic ring, he disgorges one just like it | |
2792|If caster is wearing a magic ring, he feels 1d100∞ colder | |
2793|If caster is wearing a magic ring, he finds an enormous diamond | |
2794|If caster is wearing a magic ring, he finds another just like it | |
2795|If caster is wearing a magic ring, he forgets how to use it | |
2796|If caster is wearing a magic ring, he founds a bizarre cult | |
2797|If caster is wearing a magic ring, he goes insane for 1d4 days | |
2798|If caster is wearing a magic ring, he grows suspicious of Elves | |
2799|If caster is wearing a magic ring, he hasn't eaten in weeks | |
2800|If caster is wearing a magic ring, he hates to use it indoors | |
2801|If caster is wearing a magic ring, he hates to use it outdoors | |
2802|If caster is wearing a magic ring, he joins a bizarre cult | |
2803|If caster is wearing a magic ring, he misplaces it | |
2804|If caster is wearing a magic ring, he refuses to speak to Dwarves | |
2805|If caster is wearing a magic ring, he regains 2d6 hit points | |
2806|If caster is wearing a magic ring, he rings like a bell | |
2807|If caster is wearing a magic ring, he shrinks by 50% until dawn | |
2808|If caster is wearing a magic ring, he suffers cannibalistic urges | |
2809|If caster is wearing a magic ring, he suspects that it's a fake | |
2810|If caster is wearing a magic ring, he thinks his allies covet it | |
2811|If caster is wearing a magic ring, he thinks it's consuming him | |
2812|If caster is wearing a magic ring, he thinks it's controlling him | |
2813|If caster is wearing a magic ring, he thinks that it's on fire | |
2814|If caster is wearing a magic ring, he throws it 4d6 feet from him | |
2815|If caster is wearing a magic ring, he tries to destroy it | |
2816|If caster is wearing a magic ring, he tries to sever that finger | |
2817|If caster is wearing a magic ring, he uses it whenever possible | |
2818|If caster is wearing a magic ring, he wants to swallow it | |
2819|If caster is wearing a magic ring, he weeps tears of honey | |
2820|If caster is wearing a magic ring, he'll die if he removes it | |
2821|If caster is wearing a magic ring, he's accused of sedition | |
2822|If caster is wearing a magic ring, he's allergic to it | |
2823|If caster is wearing a magic ring, he's attacked by crows | |
2824|If caster is wearing a magic ring, he's attacked by scarabs | |
2825|If caster is wearing a magic ring, he's blind until he removes it | |
2826|If caster is wearing a magic ring, he's declared guilty of heresy | |
2827|If caster is wearing a magic ring, he's eager to behead himself | |
2828|If caster is wearing a magic ring, he's imprisoned far away | |
2829|If caster is wearing a magic ring, he's known to have stolen it | |
2830|If caster is wearing a magic ring, he's placed under arrest | |
2831|If caster is wearing a magic ring, he's related to the king | |
2832|If caster is wearing a magic ring, he's reluctant to use it | |
2833|If caster is wearing a magic ring, he's struck by lightning | |
2834|If caster is wearing a magic ring, he's swarmed by vermin | |
2835|If caster is wearing a magic ring, he's terrified of its power | |
2836|If caster is wearing a magic ring, he's wearing a copy in his nose | |
2837|If caster is wearing a magic ring, his Charisma is 3 until dawn | |
2838|If caster is wearing a magic ring, his Charisma is 18 until dawn | |
2839|If caster is wearing a magic ring, his clothes turn invisible | |
2840|If caster is wearing a magic ring, his clothes turn to lead | |
2841|If caster is wearing a magic ring, his ears and nose fall off | |
2842|If caster is wearing a magic ring, his eyes turn invisible | |
2843|If caster is wearing a magic ring, his fingernails grow 1d4 feet | |
2844|If caster is wearing a magic ring, his hands look like a corpse's | |
2845|If caster is wearing a magic ring, his hands switch wrists | |
2846|If caster is wearing a magic ring, his head turns invisible | |
2847|If caster is wearing a magic ring, his teeth turn to gold | |
2848|If caster is wearing a magic ring, holy water burns his skin | |
2849|If caster is wearing a magic ring, it acquires an odd new ability | |
2850|If caster is wearing a magic ring, it becomes clear like glass | |
2851|If caster is wearing a magic ring, it becomes part of his body | |
2852|If caster is wearing a magic ring, it can't cross moving water | |
2853|If caster is wearing a magic ring, it can't pass through doorways | |
2854|If caster is wearing a magic ring, it derides his magical prowess | |
2855|If caster is wearing a magic ring, it disintegrates upon removal | |
2856|If caster is wearing a magic ring, it explodes upon removal | |
2857|If caster is wearing a magic ring, it has 2X as many charges | |
2858|If caster is wearing a magic ring, it heats to 1,000∞ | |
2859|If caster is wearing a magic ring, it shines like the sun | |
2860|If caster is wearing a magic ring, it shrinks by 50% | |
2861|If caster is wearing a magic ring, it sprouts dozens of needles | |
2862|If caster is wearing a magic ring, it turns permanently invisible | |
2863|If caster is wearing a magic ring, it turns to lead | |
2864|If caster is wearing a magic ring, it weighs more than he does | |
2865|If caster is wearing a magic ring, it works only 75% of the time | |
2866|If caster is wearing a magic ring, it's as brittle as glass | |
2867|If caster is wearing a magic ring, it's on someone else's finger | |
2868|If caster is wearing a magic ring, it's suddenly in his stomach | |
2869|If caster is wearing a magic ring, its effect is reversed | |
2870|If caster is wearing a magic ring, its main function is altered | |
2871|If caster is wearing a magic ring, no one takes him seriously | |
2872|If caster is wearing a magic ring, smoke pours from his nostrils | |
2873|If caster is wearing a magic ring, that finger doubles in length | |
2874|If caster is wearing a magic ring, that finger turns into a thumb | |
2875|If caster is wearing a magic ring, that finger turns invisible | |
2876|If caster is wearing a magic ring, that hand ages 1d100 years | |
2877|If caster is wearing a magic ring, that hand attacks the other | |
2878|If caster is wearing a magic ring, that hand becomes gangrenous | |
2879|If caster is wearing a magic ring, that hand doubles in size | |
2880|If caster is wearing a magic ring, that hand has Dexterity 18 | |
2881|If caster is wearing a magic ring, that hand has Strength 18/00 | |
2882|If caster is wearing a magic ring, that hand is burned to a crisp | |
2883|If caster is wearing a magic ring, that hand is gnarled like wood | |
2884|If caster is wearing a magic ring, that hand is stricken numb | |
2885|If caster is wearing a magic ring, that hand looks like a claw | |
2886|If caster is wearing a magic ring, that hand looks like bare bone | |
2887|If caster is wearing a magic ring, that hand sprouts feathers | |
2888|If caster is wearing a magic ring, that hand turns into a foot | |
2889|If caster is wearing a magic ring, that hand turns to gold | |
2890|If caster is wearing a magic ring, that hand turns to stone | |
2891|If caster is wearing a magic ring, that hand's thumb vanishes | |
2892|If caster is wearing a magic ring, the bones in that hand vanish | |
2893|If caster is wearing a magic ring, water is poisonous to him | |
2894|If caster is wearing any armor, he attacks someone nearby | |
2895|If caster is wearing any armor, he removes it as fast as possible | |
2896|If caster is wearing any armor, he teleports to his home | |
2897|If caster is wearing any armor, it teleports to his home | |
2898|If caster is wearing any leather, he moos like a cow until sunset | |
2899|If caster is wearing any leather, he reeks of manure until sunset | |
2900|If caster is wearing gloves, he can't remove them | |
2901|If caster is wearing gloves, he requires no sleep for 1d4 weeks | |
2902|If caster is wearing gloves, they turn into fluffy wool mittens | |
2903|If caster is wearing gloves, they turn into rigid steel | |
2904|If caster kills anyone in the next turn, he also perishes | |
2905|If caster kills anyone in the next turn, he's declared a hero | |
2906|If caster rides a horse in the next 24 hours, it tries to eat him | |
2907|If caster sleeps in his boots, he can never again remove them | |
2908|If caster sleeps in his boots, they begin devouring him tonight | |
2909|If caster stands on a riverbank, he's attacked by crustaceans | |
2910|If caster stands on a riverbank, the bank crumbles beneath him | |
2911|If caster swallows a hot coal, he's 5% likely to turn to diamond | |
2912|If caster swallows a hot coal, it's 10% likely to turn to diamond | |
2913|If caster tells a lie, he giggles | |
2914|If caster tells a lie, he's 40% likely to declare it outright | |
2915|If caster uses Detect Magic, he loses 1d6 hit points | |
2916|If caster uses Detect Magic, he's blinded for 1d10 rounds | |
2917|If caster's carrying a dagger, he throws it at someone nearby | |
2918|If caster's carrying a dagger, he tries to stab himself with it | |
2919|If cut open, caster is found to be a mechanical construct | |
2920|If cut open, caster is found to be completely hollow | |
2921|If cut open, caster is found to be filled with gold coins | |
2922|If cut open, caster is found to be filled with thick red foam | |
2923|If cut open, caster is found to be made of soap | |
2924|If cut open, caster is found to be packed with gunpowder | |
2925|If cut open, caster is found to be stuffed with goose down | |
2926|If cut open, caster is found to be teeming with filthy worms | |
2927|If cut open, caster is found to contain 1d1000 feet of intestine | |
2928|If cut open, caster is found to contain countless glass beads | |
2929|If cut open, caster is found to contain only mildewed straw | |
2930|If cut open, caster is found to contain thousands of bees | |
2931|If cut open, caster is found to contain tiny replicas of himself | |
2932|If cut open, caster is found to house paper-wrapped candies | |
2933|If hit by a bludgeon on a natural 20, caster abandons magic use | |
2934|If hit by a bludgeon on a natural 20, caster ages 1d100 years | |
2935|If hit by a bludgeon on a natural 20, caster becomes a werewolf | |
2936|If hit by a bludgeon on a natural 20, caster becomes undead | |
2937|If hit by a bludgeon on a natural 20, caster bursts into flame | |
2938|If hit by a bludgeon on a natural 20, caster causes a Chaos Burst | |
2939|If hit by a bludgeon on a natural 20, caster changes sex | |
2940|If hit by a bludgeon on a natural 20, caster doubles in height | |
2941|If hit by a bludgeon on a natural 20, caster falls 1d100 feet | |
2942|If hit by a bludgeon on a natural 20, caster finds a magical ring | |
2943|If hit by a bludgeon on a natural 20, caster gains a new language | |
2944|If hit by a bludgeon on a natural 20, caster gains one level | |
2945|If hit by a bludgeon on a natural 20, caster gets hopelessly lost | |
2946|If hit by a bludgeon on a natural 20, caster goes berserk | |
2947|If hit by a bludgeon on a natural 20, caster grows 1d4 extra arms | |
2948|If hit by a bludgeon on a natural 20, caster grows another head | |
2949|If hit by a bludgeon on a natural 20, caster has a divine vision | |
2950|If hit by a bludgeon on a natural 20, caster hears ghostly voices | |
2951|If hit by a bludgeon on a natural 20, caster is badly sunburned | |
2952|If hit by a bludgeon on a natural 20, caster is blind until dawn | |
2953|If hit by a bludgeon on a natural 20, caster is briefly paralyzed | |
2954|If hit by a bludgeon on a natural 20, caster is cloned | |
2955|If hit by a bludgeon on a natural 20, caster is completely healed | |
2956|If hit by a bludgeon on a natural 20, caster is named a heretic | |
2957|If hit by a bludgeon on a natural 20, caster is paralyzed by fear | |
2958|If hit by a bludgeon on a natural 20, caster is thrown 1d100 feet | |
2959|If hit by a bludgeon on a natural 20, caster loses 1d8 teeth | |
2960|If hit by a bludgeon on a natural 20, caster loses all fear | |
2961|If hit by a bludgeon on a natural 20, caster loses all inhibition | |
2962|If hit by a bludgeon on a natural 20, caster loses his spellbook | |
2963|If hit by a bludgeon on a natural 20, caster loses one level | |
2964|If hit by a bludgeon on a natural 20, caster no longer needs food | |
2965|If hit by a bludgeon on a natural 20, caster returns to this spot | |
2966|If hit by a bludgeon on a natural 20, caster shatters like glass | |
2967|If hit by a bludgeon on a natural 20, caster suffers no damage | |
2968|If hit by a bludgeon on a natural 20, caster teleports 2d6 miles | |
2969|If hit by a bludgeon on a natural 20, caster wins 500 gold pieces | |
2970|If hit by a bludgeon on a natural 20, caster's head explodes | |
2971|If hit by a bludgeon on a natural 20, caster's Strength is halved | |
2972|If hit by a bludgeon on a natural 20, caster's teeth turn to gold | |
2973|If slain before sunset, caster dissolves into a putrid slush | |
2974|Illusions cast by caster make him 2X as heavy for their duration | |
2975|In matters of barter, caster offers his spellbook first | |
2976|In the next few days, caster unearths a statue of himself | |
2977|Iridescent plumage sprouts from caster's shoulder blades | |
2978|Lightning flashes about the caster's head during battle | |
2979|Lightning is 3% likely to strike the caster on any given day | |
2980|Luxuriant, leafy foliage sprouts from the caster's head | |
2981|Magic items are 10% likely to fail when caster uses them | |
2982|Magic items use charges at 50% normal rate if caster uses them | |
2983|Magical animals seem to mock the caster while he's not looking | |
2984|Magical armor bonuses are 50% likely to fail for the caster | |
2985|Magical armor bonuses no longer work at all for the caster | |
2986|Magical blades that hit the caster apply no magical damage bonus | |
2987|Magical creatures and fantastical animals are invisible to caster | |
2988|Magical creatures ignore and are impervious to the caster | |
2989|Merchants charge the caster 2X as much for their wares | |
2990|Merchants readily identify the caster as a notorious thief | |
2991|Merchants readily identify the caster as a trustworthy customer | |
2992|Meteoritic iron is powerfully toxic to the caster | |
2993|Mocking, spectral voices taunt the caster incessantly | |
2994|Money paid by caster appears to be obviously counterfeit | |
2995|Money paid by caster rapidly depreciates in value | |
2996|Mysterious runes are visible on the caster's skin in moonlight | |
2997|Nearest angry mob identifies caster as its leader | |
2998|Nearest angry mob identifies caster as the cause of its outrage | |
2999|Nearest ant colony begins worshipping the caster as its god | |
3000|Nearest colony of bees identifies the caster as an enemy | |
3001|Nearest colony of bees identifies the caster as its queen | |
3002|Nearest dragon has a vendetta against the caster | |
3003|Nearest dragon urgently desires an audience with the caster | |
3004|Nearest horse has been plotting against the caster for years | |
3005|Nearest horse is ravenously hungry for the caster's flesh | |
3006|Nearest statue animates and begins stalking the caster | |
3007|Nearest tree falls on caster but doesn't make a sound | |
3008|Nearest tree falls on caster, pinning him but not harming him | |
3009|Nearest wizard decides that the caster owes him a favor | |
3010|Nearest wizard thinks that the caster is plotting against him | |
3011|Next 1d4 attacks on caster automatically inflict maximum damage | |
3012|Next 1d4 attacks on caster automatically inflict minimum damage | |
3013|Next 1d4 attacks on caster automatically leave hideous scars | |
3014|Next 1d4 attacks on caster equally affect the attackers | |
3015|Next attack on caster causes him to hallucinate for 1d4 hours | |
3016|Next attack on caster has a +10 ToHit bonus | |
3017|Next attack on caster kills him, but he resurrects at dawn | |
3018|Next attack on caster literally knocks the smile off of his face | |
3019|Next blade to cut the caster vanishes until that wound is healed | |
3020|Next blade to cut the caster will never rust or go dull | |
3021|Next bridge that caster crosses turns to chocolate | |
3022|Next creature slain by caster infects him with a strange disease | |
3023|Next creature slain by caster is avenged by 10d10 kobolds | |
3024|Next creature slain by caster is consumed by flames in 1d8 rounds | |
3025|Next creature slain by caster is resurrected in 1d10 turns | |
3026|Next creature slain by caster places a Geas on him as it dies | |
3027|Next creature slain by caster pursues him as a vengeful undead | |
3028|Next door opened by caster becomes sentient and animated | |
3029|Next door opened by caster can never be closed again | |
3030|Next door opened by caster can never be opened by him again | |
3031|Next door opened by caster causes a pit to open beneath his feet | |
3032|Next door opened by caster causes all of his spells to discharge | |
3033|Next door opened by caster dispels any magic then affecting him | |
3034|Next door opened by caster explodes as a 1d10HD fireball | |
3035|Next door opened by caster explodes in a swarm of searing embers | |
3036|Next door opened by caster falls on him heavily | |
3037|Next door opened by caster floods the room on the opposite side | |
3038|Next door opened by caster gives him a useful bit of information | |
3039|Next door opened by caster hurls him out of the nearest window | |
3040|Next door opened by caster ignites the room on the opposite side | |
3041|Next door opened by caster is thereafter as clear as glass | |
3042|Next door opened by caster knocks him unconscious | |
3043|Next door opened by caster leads directly out of the universe | |
3044|Next door opened by caster leads to a confessional booth | |
3045|Next door opened by caster leads to a courtyard with no doors | |
3046|Next door opened by caster leads to a distant crypt | |
3047|Next door opened by caster leads to a distant mountaintop | |
3048|Next door opened by caster leads to a distant ship on the ocean | |
3049|Next door opened by caster leads to a dragon's nest | |
3050|Next door opened by caster leads to a dragon's treasure horde | |
3051|Next door opened by caster leads to a fabulous ballroom | |
3052|Next door opened by caster leads to a featureless desert | |
3053|Next door opened by caster leads to a filthy and fetid stable | |
3054|Next door opened by caster leads to a hidden oubliette | |
3055|Next door opened by caster leads to a huge monster's stomach | |
3056|Next door opened by caster leads to a long-forgotten vault | |
3057|Next door opened by caster leads to a magical armory | |
3058|Next door opened by caster leads to a meat locker | |
3059|Next door opened by caster leads to a modern bathroom | |
3060|Next door opened by caster leads to a mysterious control room | |
3061|Next door opened by caster leads to a room full of hourglasses | |
3062|Next door opened by caster leads to a sacrificial altar | |
3063|Next door opened by caster leads to a terrible misunderstanding | |
3064|Next door opened by caster leads to a treasury of fabulous wealth | |
3065|Next door opened by caster leads to a vast cornfield | |
3066|Next door opened by caster leads to a vast magical library | |
3067|Next door opened by caster leads to a vast, snow-swept plain | |
3068|Next door opened by caster leads to a vault deep in a coal mine | |
3069|Next door opened by caster leads to a warehouse full of candy | |
3070|Next door opened by caster leads to all manner of confusion | |
3071|Next door opened by caster leads to an enormous wine cellar | |
3072|Next door opened by caster leads to an overflowing sewer | |
3073|Next door opened by caster leads to another plane of existence | |
3074|Next door opened by caster leads to deep within a blazing forest | |
3075|Next door opened by caster leads to goblin barracks | |
3076|Next door opened by caster leads to his home | |
3077|Next door opened by caster leads to interstellar space | |
3078|Next door opened by caster leads to the basement of a brothel | |
3079|Next door opened by caster leads to the bottom of the sea | |
3080|Next door opened by caster leads to the center of a labyrinth | |
3081|Next door opened by caster leads to the center of the universe | |
3082|Next door opened by caster leads to the king's linen closet | |
3083|Next door opened by caster leads to the last door he opened | |
3084|Next door opened by caster leads to the middle of a battlefield | |
3085|Next door opened by caster leads to the mind of a famous actor | |
3086|Next door opened by caster leads to the queen's bedchamber | |
3087|Next door opened by caster leads to the roof of that building | |
3088|Next door opened by caster leads to the room that he just left | |
3089|Next door opened by caster leads to the royal treasury | |
3090|Next door opened by caster leads to the top of a distant volcano | |
3091|Next door opened by caster leads to this location | |
3092|Next door opened by caster leads to tomorrow but not back | |
3093|Next door opened by caster leads to war between 1d4 nations | |
3094|Next door opened by caster locks shut behind him | |
3095|Next door opened by caster opens upon a sanity-damaging vista | |
3096|Next door opened by caster plunges that room into total darkness | |
3097|Next door opened by caster releases a cloud of choking smoke | |
3098|Next door opened by caster restores him to full hit points | |
3099|Next door opened by caster reveals a caterpillar smoking a hookah | |
3100|Next door opened by caster reveals a scene of horrid debauchery | |
3101|Next door opened by caster reveals an unutterably foul monster | |
3102|Next door opened by caster reveals Death on the opposite side | |
3103|Next door opened by caster triggers a Chaos Burst | |
3104|Next door opened by caster turns into a vault door of heavy steel | |
3105|Next enemy to wound caster also Charms him | |
3106|Next enemy to wound caster begins to resemble him | |
3107|Next enemy to wound caster can't harm him for 1d4 days thereafter | |
3108|Next enemy to wound caster disarms himself and runs away | |
3109|Next enemy to wound caster gains one level or hit die | |
3110|Next enemy to wound caster heroically defends him for 1d4 turns | |
3111|Next enemy to wound caster is attacked by vermin | |
3112|Next enemy to wound caster is healed of any current damage | |
3113|Next enemy to wound caster is heavily smeared with bacon grease | |
3114|Next enemy to wound caster is himself restored to full hit points | |
3115|Next enemy to wound caster is teleported to caster's home | |
3116|Next enemy to wound caster is teleported to his own home | |
3117|Next enemy to wound caster is thrown 4d6 hours into the future | |
3118|Next enemy to wound caster sinks into the ground to his knees | |
3119|Next enemy to wound caster suffers an equivalent injury | |
3120|Next enemy to wound caster then attacks his own allies | |
3121|Next enemy wounded by caster becomes an ally for 1d6 rounds | |
3122|Next enemy wounded by caster becomes ethereal for 4d6 hours | |
3123|Next enemy wounded by caster becomes immune to fire | |
3124|Next enemy wounded by caster becomes invisible to caster | |
3125|Next enemy wounded by caster becomes king | |
3126|Next enemy wounded by caster begins to age one year per round | |
3127|Next enemy wounded by caster can no longer see the caster | |
3128|Next enemy wounded by caster contracts some magical disease | |
3129|Next enemy wounded by caster erupts into a cloud of angry wasps | |
3130|Next enemy wounded by caster is attacked by feral cats | |
3131|Next enemy wounded by caster is Healed | |
3132|Next enemy wounded by caster is immune to magic for 2d4 rounds | |
3133|Next enemy wounded by caster is invisible to him, and vice versa | |
3134|Next enemy wounded by caster is suddenly fabulously wealthy | |
3135|Next enemy wounded by caster loses an additional 1d100 hit points | |
3136|Next enemy wounded by caster must Save or change alignment | |
3137|Next enemy wounded by caster must Save or Disintegrate | |
3138|Next enemy wounded by caster teleports 1d100 miles | |
3139|Next enemy wounded by caster teleports to a safe location nearby | |
3140|Next enemy wounded by caster teleports to caster's home | |
3141|Next enemy wounded by caster turns into a two-headed dragon | |
3142|Next enemy wounded by caster turns to stone over 1d10 rounds | |
3143|Next enemy wounded by caster was never born | |
3144|Next enemy wounded by caster will resurrect 24 hours after death | |
3145|Next horse ridden by caster acquires lycanthropy | |
3146|Next horse ridden by caster develops an intense hatred of humans | |
3147|Next horse ridden by caster gains Intelligence equal to his own | |
3148|Next horse ridden by caster is blasted to ashes beneath him | |
3149|Next horse ridden by caster is reconfigured into humanoid shape | |
3150|Next horse ridden by caster runs to the nearest pit and jumps in | |
3151|Next horse ridden by caster sprouts another head facing backwards | |
3152|Next horse ridden by caster sprouts horns like a bull | |
3153|Next horse ridden by caster sprouts two additional pairs of legs | |
3154|Next horse ridden by caster turns hollow and made of wood | |
3155|Next horse ridden by caster turns into a cow | |
3156|Next lycanthrope to attack caster is cured of lycanthropy | |
3157|Next meal prepared by caster can't be digested by mortals | |
3158|Next meal prepared by caster dissolves into a stinking mush | |
3159|Next meal prepared by caster functions as a potion of healing | |
3160|Next meal prepared by caster harms the sanity of any who eat it | |
3161|Next meal prepared by caster has strong anesthetic properties | |
3162|Next meal prepared by caster induces hallucinations in Dwarves | |
3163|Next meal prepared by caster induces insanity for 1d4 hours | |
3164|Next meal prepared by caster induces megalomania in Halflings | |
3165|Next meal prepared by caster induces pyromania in Elves | |
3166|Next meal prepared by caster induces raving paranoia in humans | |
3167|Next meal prepared by caster induces uncontrollable debauchery | |
3168|Next meal prepared by caster induces xenophobia in Gnomes | |
3169|Next meal prepared by caster is lethally toxic to him | |
3170|Next meal prepared by caster is the best meal in all of history | |
3171|Next meal prepared by caster is unpalatable in sunlight | |
3172|Next meal prepared by caster shines as brightly as the sun | |
3173|Next meal prepared by caster tastes strongly of manure | |
3174|Next meal prepared by caster tastes strongly of soap | |
3175|Next missile shot at caster passes in one ear and out the other | |
3176|Next missile shot at caster turns to gold and falls to the ground | |
3177|Next permanent spell cast by caster fails in 1d4 rounds | |
3178|Next permanent spell cast by caster functions only intermittently | |
3179|Next person struck by caster's magic becomes hopelessly drunk | |
3180|Next person struck by caster's magic goes insane for 2d4-1 days | |
3181|Next person struck by caster's magic is stricken blind and deaf | |
3182|Next person to see caster's reflection attacks him immediately | |
3183|Next person to touch the caster acquires illusory leprosy | |
3184|Next person to touch the caster can't speak to him until sunset | |
3185|Next person to touch the caster is dressed just like him | |
3186|Next person to touch the caster is invisible to him for 1d4 days | |
3187|Next person to touch the caster is stricken permanently bald | |
3188|Next person to touch the caster then attacks him for one round | |
3189|Next person to whom caster speaks acquires a phony language | |
3190|Next person to whom caster speaks adopts the caster's voice | |
3191|Next person to whom caster speaks attacks him for 1d6 rounds | |
3192|Next person to whom caster speaks can Command him 1d4 times | |
3193|Next person to whom caster speaks demands 10d10 gold pieces | |
3194|Next person to whom caster speaks develops a stutter until sunset | |
3195|Next person to whom caster speaks disappears until sunset | |
3196|Next person to whom caster speaks forgets who the caster is | |
3197|Next person to whom caster speaks hasn't slept for 2d10 days | |
3198|Next person to whom caster speaks hates him for 1d4 hours | |
3199|Next person to whom caster speaks ignores him for 2d4 hours | |
3200|Next person to whom caster speaks is destined to kill him someday | |
3201|Next person to whom caster speaks is dressed just like him | |
3202|Next person to whom caster speaks is invisible to him until dawn | |
3203|Next person to whom caster speaks is overcome by awful boredom | |
3204|Next person to whom caster speaks is overcome by hunger | |
3205|Next person to whom caster speaks is soaked with icy brine | |
3206|Next person to whom caster speaks is stricken deaf for 2d4 rounds | |
3207|Next person to whom caster speaks is stricken mute until sunset | |
3208|Next person to whom caster speaks is teleported 10d10 feet | |
3209|Next person to whom caster speaks is unable to eat for 1d4 days | |
3210|Next person to whom caster speaks looks just like him until dawn | |
3211|Next person to whom caster speaks mocks him outrageously | |
3212|Next person to whom caster speaks must give him 8d8 gold pieces | |
3213|Next person to whom caster speaks races away at top speed | |
3214|Next person to whom caster speaks regains 1d4 hit points | |
3215|Next person to whom caster speaks shrinks by 25% for 1d4 days | |
3216|Next person to whom caster speaks suspects the caster of heresy | |
3217|Next potion imbibed by caster alerts everyone to his whereabouts | |
3218|Next potion imbibed by caster burns his home to the ground | |
3219|Next potion imbibed by caster cancels any resurrections he's had | |
3220|Next potion imbibed by caster causes him to be Slowed | |
3221|Next potion imbibed by caster causes him to spit out wood chips | |
3222|Next potion imbibed by caster causes him to sprout feathers | |
3223|Next potion imbibed by caster causes him to sprout tentacles | |
3224|Next potion imbibed by caster causes his clothing to disintegrate | |
3225|Next potion imbibed by caster causes his voice to echo ominously | |
3226|Next potion imbibed by caster changes his alignment for 2d8 hours | |
3227|Next potion imbibed by caster changes his sex for its duration | |
3228|Next potion imbibed by caster cures him of any current diseases | |
3229|Next potion imbibed by caster doubles in volume 1d20 times | |
3230|Next potion imbibed by caster enables him to breathe underwater | |
3231|Next potion imbibed by caster enlarges his hands by 50% | |
3232|Next potion imbibed by caster freezes him solid until sunset | |
3233|Next potion imbibed by caster gives him chimp-like proportions | |
3234|Next potion imbibed by caster glues his mouth shut | |
3235|Next potion imbibed by caster has no effect whatsoever | |
3236|Next potion imbibed by caster has only half its normal potency | |
3237|Next potion imbibed by caster has the same effect as the last one | |
3238|Next potion imbibed by caster hurls him 5d10 yards | |
3239|Next potion imbibed by caster induces a fit of spastic coughing | |
3240|Next potion imbibed by caster induces crazed religious fervor | |
3241|Next potion imbibed by caster induces intense vertigo | |
3242|Next potion imbibed by caster induces lycanthropy for 1d4 months | |
3243|Next potion imbibed by caster induces pacifism | |
3244|Next potion imbibed by caster induces phenomenal hallucinations | |
3245|Next potion imbibed by caster induces temporary homicidal rage | |
3246|Next potion imbibed by caster induces uncharacteristic generosity | |
3247|Next potion imbibed by caster inflicts an embarrassing ailment | |
3248|Next potion imbibed by caster is 5% likely to kill him outright | |
3249|Next potion imbibed by caster is 10% likely to last 1d10 years | |
3250|Next potion imbibed by caster is actually a living thing | |
3251|Next potion imbibed by caster is incredibly addictive | |
3252|Next potion imbibed by caster is powerfully emetic | |
3253|Next potion imbibed by caster is pure human blood | |
3254|Next potion imbibed by caster lasts only until he speaks | |
3255|Next potion imbibed by caster makes foliage sprout from his head | |
3256|Next potion imbibed by caster makes gold invisible to him | |
3257|Next potion imbibed by caster makes him -4 to Save vs Fortitude | |
3258|Next potion imbibed by caster makes him a terrific dancer | |
3259|Next potion imbibed by caster makes him age one year per round | |
3260|Next potion imbibed by caster makes him ambidextrous | |
3261|Next potion imbibed by caster makes him blink like a neon sign | |
3262|Next potion imbibed by caster makes him crave raw meat | |
3263|Next potion imbibed by caster makes him forget his name | |
3264|Next potion imbibed by caster makes him forget the past 24 hours | |
3265|Next potion imbibed by caster makes him hate magic for 1d4 days | |
3266|Next potion imbibed by caster makes him hate to answer questions | |
3267|Next potion imbibed by caster makes him horrifyingly ugly | |
3268|Next potion imbibed by caster makes him illiterate for 1d10 days | |
3269|Next potion imbibed by caster makes him invisible for 1d6 turns | |
3270|Next potion imbibed by caster makes him invisible to undead | |
3271|Next potion imbibed by caster makes him levitate 1d10 yards | |
3272|Next potion imbibed by caster makes him look 5d10 years older | |
3273|Next potion imbibed by caster makes him look like an infant | |
3274|Next potion imbibed by caster makes him lose 1d100 pounds | |
3275|Next potion imbibed by caster makes him overwhelmingly beautiful | |
3276|Next potion imbibed by caster makes him profoundly drunk | |
3277|Next potion imbibed by caster makes him see fire all around him | |
3278|Next potion imbibed by caster makes him seem far more charming | |
3279|Next potion imbibed by caster makes him spin rapidly 1d100 times | |
3280|Next potion imbibed by caster makes him sweat blood | |
3281|Next potion imbibed by caster makes him think he doesn't exist | |
3282|Next potion imbibed by caster makes him think that he's dead | |
3283|Next potion imbibed by caster makes him think that he's drowning | |
3284|Next potion imbibed by caster makes him think that he's invisible | |
3285|Next potion imbibed by caster makes him think that it's poison | |
3286|Next potion imbibed by caster makes his arms and legs invisible | |
3287|Next potion imbibed by caster makes his face invisible | |
3288|Next potion imbibed by caster makes his flesh invisible | |
3289|Next potion imbibed by caster makes his hands and feet invisible | |
3290|Next potion imbibed by caster makes immune to charm-like magic | |
3291|Next potion imbibed by caster makes ink invisible to him | |
3292|Next potion imbibed by caster makes undead invisible to him | |
3293|Next potion imbibed by caster paralyzes his hands until sunset | |
3294|Next potion imbibed by caster reduces him to one hit point | |
3295|Next potion imbibed by caster restores him to full hit points | |
3296|Next potion imbibed by caster reveals any secret doors nearby | |
3297|Next potion imbibed by caster rotates his feet 180∞ | |
3298|Next potion imbibed by caster sets his hair ablaze | |
3299|Next potion imbibed by caster shrinks his hands by 50% | |
3300|Next potion imbibed by caster snuffs all fires within one mile | |
3301|Next potion imbibed by caster solidifies in his stomach | |
3302|Next potion imbibed by caster strikes him bald for one year | |
3303|Next potion imbibed by caster tastes like lamp oil | |
3304|Next potion imbibed by caster teleports him to his home | |
3305|Next potion imbibed by caster throws him 1d4 days into the future | |
3306|Next potion imbibed by caster triggers a Chaos Burst | |
3307|Next potion imbibed by caster turns him into 1d100 frogs | |
3308|Next potion imbibed by caster turns him into a zombie until dawn | |
3309|Next potion imbibed by caster turns him to vapor for 1d10 rounds | |
3310|Next potion imbibed by caster turns his hands into feet | |
3311|Next potion imbibed by caster turns his head to a cube | |
3312|Next potion imbibed by caster turns his lips and tongue to steel | |
3313|Next potion imbibed by caster turns his skeleton to steel | |
3314|Next potion imbibed by caster turns his skin permanently orange | |
3315|Next potion imbibed by caster turns his speech to gibberish | |
3316|Next potion imbibed by caster works only during every other round | |
3317|Next puddle stepped in by caster drains 1d10 hit points | |
3318|Next puddle stepped in by caster freezes solid around his feet | |
3319|Next puddle stepped in by caster ignites like gasoline | |
3320|Next puddle stepped in by caster is charged with electricity | |
3321|Next puddle stepped in by caster is full of piranha | |
3322|Next puddle stepped in by caster is, to him, 10d10 feet deep | |
3323|Next puddle stepped in by caster makes him think he's drowning | |
3324|Next puddle stepped in by caster renders him briefly invulnerable | |
3325|Next puddle stepped in by caster restores 1d10 hit points | |
3326|Next puddle stepped in by caster soaks him from head to toe | |
3327|Next puddle stepped in by caster teleports him to a puddle nearby | |
3328|Next puddle stepped in by caster throws him 1d20 yards | |
3329|Next puddle stepped in by caster turns to blood | |
3330|Next spell caster casts on himself also affects someone nearby | |
3331|Next spell caster casts on himself flares out of control | |
3332|Next spell caster casts on himself has the opposite effect | |
3333|Next spell caster casts on himself persists for 1d4 days | |
3334|Next spell caster casts on himself takes effect 1d4 days later | |
3335|Next spell caster casts on himself works at 2X normal potency | |
3336|Next spell to hit the caster also renders his head invisible | |
3337|Next spell to hit the caster causes him to glow brightly | |
3338|Next spell to hit the caster leaves him hideously scarred | |
3339|Next spell to hit the caster likewise affects whoever cast it | |
3340|Next spell to hit the caster renders him blind for its duration | |
3341|Next spell to hit the caster takes effect 4d6 hours later | |
3342|Next successful attack upon caster hits a bystander instead | |
3343|Next successful attack upon caster knocks him unconscious | |
3344|Next sword that wounds caster acquires a permanent +2 bonus | |
3345|Next sword that wounds caster heals him for 1d10 hit points | |
3346|Next sword that wounds caster heats to 10d100 degrees | |
3347|Next sword that wounds caster is totally rusted by dawn tomorrow | |
3348|Next sword that wounds caster likewise wounds its wielder | |
3349|Next sword that wounds caster mimics his personality thereafter | |
3350|Next sword that wounds caster must Save or disintegrate | |
3351|Next sword that wounds caster then ignites and burns like paper | |
3352|Next sword that wounds caster turns to gold | |
3353|Next sword that wounds caster vanishes for 1d8 days | |
3354|Next sword that wounds caster was coated with deadly venom | |
3355|Next sword touched by caster gains a +1 ToHit bonus for 4d6 days | |
3356|Next sword touched by caster turns into a crescent wrench | |
3357|Next time caster's restored to full hit points, he shrinks by 50% | |
3358|Next tree touched by caster animates and attacks everyone nearby | |
3359|Next tree touched by caster crumbles to ash in minutes | |
3360|Next wound inflicted by caster can't heal without magic | |
3361|Next wound inflicted upon caster can't be healed magically | |
3362|No animal will allow the caster to ride it | |
3363|No matter how far the caster travels today, he winds up here | |
3364|No more than 60% of caster's body can become invisible at a time | |
3365|No one now within 10 yards of caster can harm him until dawn | |
3366|No one within 100 miles trusts caster enough to lend him money | |
3367|Non-humanoid mammals are invisible to caster | |
3368|Non-humanoid mammals react badly to the caster for 1d10 days | |
3369|Non-magical blades inflict bludgeoning damage upon caster | |
3370|Non-magical rodents are invisible to the caster | |
3371|Objects are more resistant to fire while caster carries them | |
3372|Objects handled by caster can't be made invisible for one year | |
3373|Objects placed in caster's pockets freeze solid in minutes | |
3374|On a successful attack roll, caster must Save or drop his weapon | |
3375|On any given day, caster's left foot is 50% likely to be ethereal | |
3376|On any successful attack roll, caster is still 10% likely to fail | |
3377|Once per day, caster can cause himself to age 1d10 years | |
3378|Once per day, caster can cause his shoes or boots to vanish | |
3379|Once per day, caster can cause his spellbook to ignite | |
3380|Once per day, caster can cause one flash of lightning overhead | |
3381|Once per day, caster can cause one person to lie to him | |
3382|Once per day, caster can cause ten pounds of ice to melt rapidly | |
3383|Once per day, caster can create one loosely-packed snowball | |
3384|Once per day, caster can create up to one pound of cheese | |
3385|Once per day, caster can discern True North with 100% accuracy | |
3386|Once per day, caster can dry a soaking wet, shirt-sized garment | |
3387|Once per day, caster can eliminate rust from one sword or helmet | |
3388|Once per day, caster can locate the most valuable jewel nearby | |
3389|Once per day, caster can locate the nearest holy symbol | |
3390|Once per day, caster can locate the nearest locked door | |
3391|Once per day, caster can locate the nearest potable alcohol | |
3392|Once per day, caster can locate the nearest unrefined iron ore | |
3393|Once per day, caster can make his clothes vanish for 1d10 rounds | |
3394|Once per day, caster can make someone briefly forget his name | |
3395|Once per day, caster can pull a big, ripe turnip from the ground | |
3396|Once per day, caster can purify up to one gallon of water | |
3397|Once per day, caster can read a new language for 1d4 rounds | |
3398|Once per day, caster can read any written language for 1d4 rounds | |
3399|Once per day, caster can render glass opaque for 1d4 hours | |
3400|Once per day, caster can stab himself with a dagger without harm | |
3401|Once per day, caster can teleport up to one foot per level | |
3402|Once per day, caster can totally ignore one attack against him | |
3403|Once per day, caster can turn his hands ethereal for 1d6 rounds | |
3404|Once per day, caster can turn his hands invisible for 1d10 rounds | |
3405|Once per day, caster can turn his head 360∞ at the neck, unharmed | |
3406|Once per day, caster can turn his teeth invisible for 10 minutes | |
3407|Once per day, caster can turn invisible for up to three minutes | |
3408|Once per week, caster can appear to be a foot taller for one hour | |
3409|Once per week, caster can appear to be half his age for two hours | |
3410|Once per week, caster can cause all nearby to forget his name | |
3411|Once per week, caster can cause his hair to grow 1d4 inches | |
3412|Once per week, caster can create 1d20 gallons of salt water | |
3413|Once per week, caster can disgorge an ice cube one foot on a side | |
3414|Once per week, caster can freeze up to one gallon of water | |
3415|Once per week, caster can hold his breath for a full hour | |
3416|Once per week, caster can ignore one fire-based spell cast at him | |
3417|Once per week, caster can instantly snuff one campfire | |
3418|Once per week, caster can join any two pieces of non-living wood | |
3419|Once per week, caster can kill all small insects within 10 feet | |
3420|Once per week, caster can levitate for 1d4 rounds | |
3421|Once per week, caster can locate any artifacts within one mile | |
3422|Once per week, caster can locate the nearest magical animal | |
3423|Once per week, caster can locate the nearest magical blade | |
3424|Once per week, caster can magically create a tasty meal for four | |
3425|Once per week, caster can negate magical bonuses for 1d4 rounds | |
3426|Once per week, caster can open any non-magical lock by touch | |
3427|Once per week, caster can open one locked door by sneezing at it | |
3428|Once per week, caster can render one cooked meal uncooked | |
3429|Once per week, caster can shed and regrow 1d10 fingernails | |
3430|Once per week, caster can speak only in rhyme for one hour | |
3431|Once per week, caster can speak with horses for up to 1d10 rounds | |
3432|Once per week, caster can strip one tree of all leaves | |
3433|Once per week, caster can summon 1d20 cockroaches | |
3434|Once per week, caster can summon 1d4 pigeons or sparrows | |
3435|Once per week, caster can teleport his spellbook up to 1d4 miles | |
3436|Once per week, caster can teleport up to 10 feet per level | |
3437|Once per week, caster can turn one nearby magical blade invisible | |
3438|Once per week, caster can untie one knot without touching it | |
3439|Once per week, caster can walk on water, up to 5 yards per level | |
3440|Once per week, caster must cast one damaging spell on himself | |
3441|Once per week, caster throws a tantrum lasting 1d4 rounds | |
3442|One of caster's arms acquires malevolent intelligence | |
3443|One of caster's arms adopts the color and texture of brick | |
3444|One of caster's arms appears to be stripped of all flesh | |
3445|One of caster's arms becomes as limber as a snake | |
3446|One of caster's arms becomes undead | |
3447|One of caster's arms can be removed for up to 1d4 turns per day | |
3448|One of caster's arms can't be cut by magical blades | |
3449|One of caster's arms disappears until sunset tomorrow | |
3450|One of caster's arms ignites | |
3451|One of caster's arms is as pale as an albino's | |
3452|One of caster's arms is encased in a tight steel sheath | |
3453|One of caster's arms is impervious to magical cold | |
3454|One of caster's arms is only an illusion | |
3455|One of caster's arms is scarred as though badly burned by acid | |
3456|One of caster's arms now juts from the center of his chest | |
3457|One of caster's arms oozes fetid slime | |
3458|One of caster's arms resembles a small, gnarled branch | |
3459|One of caster's arms shrivels to a dry husk | |
3460|One of caster's arms sprouts dozens of tiny, ugly feelers | |
3461|One of caster's arms turns to solid silver | |
3462|One of caster's eyes bulges like a fish eye | |
3463|One of caster's eyes doubles in size | |
3464|One of caster's eyes doubles in size; the other shrinks by 50% | |
3465|One of caster's eyes glows with infernal radiance | |
3466|One of caster's feet disintegrates | |
3467|One of caster's feet is replaced by an off-balance wheel | |
3468|One of caster's feet reforms into a perfect sphere | |
3469|One of caster's feet refuses to come anywhere near the other | |
3470|One of caster's hands doubles in size; the other shrinks by 50% | |
3471|One of caster's hands is as durable as steel | |
3472|One of caster's hands is green and scaly like a lizard's claw | |
3473|One of caster's hands is susceptible to rust | |
3474|One of caster's hands turns into an eagle's talon | |
3475|One of caster's knees locks whenever nimble footwork is required | |
3476|One of caster's pockets accesses a small box in his home | |
3477|One side of caster's body adopts a mirror-bright sheen | |
3478|One side of caster's body ages 2X as fast as the other | |
3479|One side of caster's body appears to be naked by firelight | |
3480|One side of caster's body changes color each hour | |
3481|One side of caster's body is as hairy as an ape | |
3482|One side of caster's body is blurred as if seen through ice | |
3483|One side of caster's body is immune to magic cast by him | |
3484|One side of caster's body is immune to normal missiles | |
3485|One side of caster's body is invulnerable to fire | |
3486|One side of caster's body is paralyzed for 1d4 rounds | |
3487|One side of caster's body is rendered invisible for 1d4 weeks | |
3488|One side of caster's body looks like a photo negative | |
3489|One side of caster's body shrinks by 10% | |
3490|People journey for miles to beseech the caster for healing | |
3491|People journey for miles to study magic under the caster | |
3492|People journey for miles to touch the hem of caster's garment | |
3493|People journey for miles to voice grievances against the caster | |
3494|People not in the caster's presence tend to forget about him | |
3495|Powerful jets of air blow from the caster's ears | |
3496|Predators react to the caster as if he were a small rabbit | |
3497|Railroad tracks run straight from here to the caster's home | |
3498|Rapturous shrieks fill the air when caster removes a hat | |
3499|Raw meat is invisible to the caster | |
3500|Right now, caster can teleport up to 1d10 miles one time | |
3501|Rocks and boulders express a vague fondness for the caster | |
3502|Rope breaks 2X as readily while the caster is using it | |
3503|Rope is 2X as strong while the caster is using it | |
3504|Scavengers and carrion birds react to caster as if he were dead | |
3505|Short, bony spikes sprout from caster's knuckles | |
3506|Small objects carried by caster seem 10X as heavy to him | |
3507|Smoke billows from the caster's head as from a coal chimney | |
3508|Some deity has a personal vendetta against the caster | |
3509|Some deity takes a personal interest in the caster's life | |
3510|Some subterranean race annexes caster's home | |
3511|Some subterranean race declares a holy war against the caster | |
3512|Some subterranean race declares that the caster is one of them | |
3513|Some subterranean race declares the caster its patron saint | |
3514|Some unseen entity wipes the smile off of the caster's face | |
3515|Someone nearby vanishes; in 2d6 rounds the caster disgorges him | |
3516|Someone very dear to the caster doesn't really exist | |
3517|Someone very dear to the caster is discovered to be undead | |
3518|Something about the caster makes people suspect that he's dying | |
3519|Something about the caster makes people unlikely to trust him | |
3520|Sometime in the next turn, the caster punches an ally in the nose | |
3521|Sometime in the next turn, the caster races into a nearby forest | |
3522|Spell works normally, but caster loses 1d4 spells from memory | |
3523|Spell works normally; next casting automatically causes a Burst | |
3524|The bones of caster's arms and legs can't be broken | |
3525|The clothes caster is wearing makes him dangerous overconfident | |
3526|The clothes caster is wearing makes him feel intensely cold | |
3527|The Fireball spell won't function within 100 yards of caster | |
3528|The ground beneath caster's feet flows like water for 1d4 rounds | |
3529|The ground beneath caster's feet is alive for 1d4 hours | |
3530|The ground beneath caster's feet sinks a depth 2X his height | |
3531|The ground beneath caster's feet swirls like a whirlpool | |
3532|The ground beneath caster's feet turns to living human flesh | |
3533|The left and right sides of caster's body hate each other | |
3534|The next spell used against caster automatically fails | |
3535|The pages of caster's spellbook are indestructible | |
3536|The pages of caster's spellbook are invisible; ink on them is not | |
3537|The pages of caster's spellbook are replaced with gold leaf | |
3538|The pages of caster's spellbook flap as though in a strong breeze | |
3539|The pages of caster's spellbook turn to thin sheets of bacon | |
3540|The pages of caster's spellbook turn to thin sheets of steel | |
3541|The presence of undead causes caster to giggle like a fool | |
3542|The rear half of caster's body appears to be made of glass | |
3543|The rear half of caster's body is invisible | |
3544|The spell cast most recently upon caster is retroactively undone | |
3545|The wreckage of a sunken warship appears in caster's home | |
3546|The wreckage of caster's home is strewn across the countryside | |
3547|Thick clouds of acrid steam issue from the ground near the caster | |
3548|Thick clouds of steam constantly billow from the caster's skin | |
3549|Thunder rumbles overhead whenever caster's blood is spilled | |
3550|To the caster, everyone appears to be sweating profusely | |
3551|To the caster, everyone looks and sounds exactly like him | |
3552|To the caster, everyone looks and sounds exactly like him | |
3553|To the caster, everyone smells like a rotting corpse | |
3554|To the caster, the weather always appears overcast and gloomy | |
3555|To the caster, the weather always appears to be the same | |
3556|Tomorrow, caster can speak all languages until noon | |
3557|Tomorrow, caster can speak only a bizarre, esoteric language | |
3558|Tomorrow, caster can't be injured by magical weapons until sunset | |
3559|Tomorrow, caster finds 1d100 statues of himself in hideous poses | |
3560|Tomorrow, caster finds a book detailing his complete dissection | |
3561|Tomorrow, caster finds a jar containing 1d20 tiny elephants | |
3562|Tomorrow, caster finds a key to a lock that doesn't yet exist | |
3563|Tomorrow, caster finds a key to that mysterious door in his home | |
3564|Tomorrow, caster finds a lab holding many lifeless clones of him | |
3565|Tomorrow, caster finds a legendary sword & loses it the next day | |
3566|Tomorrow, caster finds a piece of anachronistic technology | |
3567|Tomorrow, caster finds a ruby as large as his head | |
3568|Tomorrow, caster finds a secret Gate to the Astral Plane | |
3569|Tomorrow, caster finds a small pouch full of counterfeit rubies | |
3570|Tomorrow, caster finds a small pouch full of diamonds | |
3571|Tomorrow, caster finds a small pouch full of scorpions | |
3572|Tomorrow, caster finds a small pouch full of strong acid | |
3573|Tomorrow, caster finds a small pouch full of teeth | |
3574|Tomorrow, caster finds a tunnel that leads to his home | |
3575|Tomorrow, caster finds a vial containing a viscous salve | |
3576|Tomorrow, caster finds his own badly-decomposed corpse | |
3577|Tomorrow, caster finds what looks like his own severed head | |
3578|Tomorrow, caster forms an alliance with a long-hated enemy | |
3579|Tomorrow, caster has absolutely no desire to use magic | |
3580|Tomorrow, caster is unable to cast magic before noon | |
3581|Tomorrow, caster meets a priest who places a Geas upon him | |
3582|Tomorrow, caster meets an immortal desperate and unable to die | |
3583|Tomorrow, caster meets and insults the avatar of some deity | |
3584|Tomorrow, caster meets his long-lost and malevolent twin | |
3585|Tomorrow, caster meets his mentor, who expresses disapproval | |
3586|Tomorrow, caster meets someone claiming to have sold the world | |
3587|Tomorrow, caster meets someone claiming to own the caster's soul | |
3588|Tomorrow, caster meets someone convinced that he doesn't exist | |
3589|Tomorrow, caster meets someone desperate to be his bodyguard | |
3590|Tomorrow, caster meets someone desperate to become the caster | |
3591|Tomorrow, caster meets someone on the verge of becoming a god | |
3592|Tomorrow, caster meets someone who calls humans a delicacy | |
3593|Tomorrow, caster meets someone who can command demons | |
3594|Tomorrow, caster meets someone who can remove his own heart | |
3595|Tomorrow, caster meets someone who can remove his skin at will | |
3596|Tomorrow, caster meets someone who claims the caster killed him | |
3597|Tomorrow, caster meets someone who claims to be haunting him | |
3598|Tomorrow, caster meets someone who claims to be him | |
3599|Tomorrow, caster meets someone who claims to be his father | |
3600|Tomorrow, caster meets someone who claims to be his grandchild | |
3601|Tomorrow, caster meets someone who foretells a bleak fate for him | |
3602|Tomorrow, caster meets someone who has vowed to murder him | |
3603|Tomorrow, caster meets someone who names the caster his heir | |
3604|Tomorrow, caster meets someone who offers him his firstborn son | |
3605|Tomorrow, caster meets someone who offers to sell him an artifact | |
3606|Tomorrow, caster meets someone who owes him a lot of money | |
3607|Tomorrow, caster meets someone who tries to eat his eyes | |
3608|Tomorrow, caster meets someone who wants to buy his pancreas | |
3609|Tomorrow, caster meets someone who's 100% immune to magic | |
3610|Tomorrow, caster meets someone who's plotting to kill the king | |
3611|Tomorrow, caster meets someone whom caster knows to be dead | |
3612|Tomorrow, caster meets someone whom he owes a lot of money | |
3613|Tomorrow, caster meets someone whose existence is impossible | |
3614|Tomorrow, caster meets someone with the secret of immortality | |
3615|Tomorrow, caster meets the alchemist who created him | |
3616|Tomorrow, caster must Save vs Will once per hour or combust | |
3617|Tomorrow, caster saves the life of a notorious villain | |
3618|Tomorrow, caster saves the life of someone important | |
3619|Tomorrow, caster saves the life whom fate has decreed must die | |
3620|Tomorrow, caster thinks he's awakened from a centuries-long sleep | |
3621|Tomorrow, caster thinks that magic no longer functions | |
3622|Tomorrow, caster uncovers a well-funded plot against his life | |
3623|Tomorrow, caster unknowingly snubs a powerful spellcaster | |
3624|Tomorrow, caster vanishes at dawn and reappears at sunset | |
3625|Tomorrow, caster wakes 2d10 miles from where he fell asleep | |
3626|Tomorrow, caster wakes and gives apparently divine prophecy | |
3627|Tomorrow, caster wakes as if he's spent a month in the desert | |
3628|Tomorrow, caster wakes at this location | |
3629|Tomorrow, caster wakes convinced that all of his allies are dead | |
3630|Tomorrow, caster wakes convinced that he must return to his home | |
3631|Tomorrow, caster wakes convinced that he's just been created | |
3632|Tomorrow, caster wakes convinced that he's just been resurrected | |
3633|Tomorrow, caster wakes convinced that he's murdered his allies | |
3634|Tomorrow, caster wakes convinced that he's slept for 2d10 years | |
3635|Tomorrow, caster wakes convinced that his limbs are mechanical | |
3636|Tomorrow, caster wakes covered in pungent, glowing moss | |
3637|Tomorrow, caster wakes early and races back to this location | |
3638|Tomorrow, caster wakes embarrassingly drunk | |
3639|Tomorrow, caster wakes in a coil of dried and sinuous vines | |
3640|Tomorrow, caster wakes in a full-length body cast | |
3641|Tomorrow, caster wakes in the branches of a tall tree | |
3642|Tomorrow, caster wakes on the bank of the River Styx | |
3643|Tomorrow, caster wakes reeking of garlic and raw meat | |
3644|Tomorrow, caster wakes seated in the throne of the nearest king | |
3645|Tomorrow, caster wakes standing atop a tall pole | |
3646|Tomorrow, caster wakes standing in a barrel of chum | |
3647|Tomorrow, caster wakes to find that 1d4 days have passed | |
3648|Tomorrow, caster wakes unable to stand until he casts a spell | |
3649|Tomorrow, caster wakes where he awoke this morning | |
3650|Tomorrow, caster wakes with a mouthful of mud from a cemetery | |
3651|Tomorrow, caster wakes with mysterious tattoos all over his body | |
3652|Tomorrow, caster wakes with no memory of the previous day | |
3653|Tomorrow, caster wakes wrapped in disease-ridden blankets | |
3654|Trees and bushes express open hostility toward the caster | |
3655|Ugly thorns sprout from the caster's cheekbones | |
3656|Undead have commandeered caster's home while he's been away | |
3657|Undead skeletons react to caster as if he were one of them | |
3658|Undead tend to ignore the caster until he acts against them | |
3659|Undead tend to laugh in the caster's presence | |
3660|Vile tentacles sprout from the caster's face | |
3661|Viscous pus oozes from the caster's orifices until sunset | |
3662|Water feels like acid to the caster but doesn't actually harm him | |
3663|Water splashes from caster's footfalls for the next 1d12 hours | |
3664|Water trickles from caster's elbows for 1d4 hours | |
3665|Weight-affecting spells make the caster weigh 2X as much as iron | |
3666|Well-funded liars slander caster's conduct in a war decades past | |
3667|Whatever caster is wearing is a synthetic copy of the real thing | |
3668|When caster dies, 10d10 voles burst from his corpse | |
3669|When caster dies, a small religious cult starts worshipping him | |
3670|When caster dies, a Chaos Burst occurs: roll again at that time | |
3671|When caster dies, he can't be resurrected for 1d12 months | |
3672|When caster dies, he's discovered to have died centuries ago | |
3673|When caster dies, he's found to have been remotely controlled | |
3674|When caster dies, he's quickly impersonated by a doppelganger | |
3675|When caster dies, his allies deny that they ever knew him | |
3676|When caster dies, his corpse appears riddled by gunfire | |
3677|When caster dies, his corpse attacks the nearest Elf | |
3678|When caster dies, his corpse disgorges 10d1000 gallons of water | |
3679|When caster dies, his corpse giggles maniacally for 1d4 hours | |
3680|When caster dies, his corpse is dismembered and scattered | |
3681|When caster dies, his corpse is dragged away by goblins | |
3682|When caster dies, his corpse is elected to public office | |
3683|When caster dies, his corpse melts like a snowman | |
3684|When caster dies, his corpse runs shrieking through a nearby town | |
3685|When caster dies, his corpse shatters into countless fragments | |
3686|When caster dies, his corpse swells to 1d6 times normal size | |
3687|When caster dies, his corpse turns to densely packed salt | |
3688|When caster dies, his corpse turns to solid bronze | |
3689|When caster dies, his corpse weighs as much as lead | |
3690|When caster dies, his heart assumes a life of its own | |
3691|When caster dies, his killer is thrown 1d20 days into the future | |
3692|When caster dies, his last word is "Rosebud" | |
3693|When caster dies, his name becomes synonymous with treachery | |
3694|When caster dies, his skeleton turns to glass | |
3695|When caster dies, his skull turns to wood | |
3696|When caster dies, his spellbook burns to cinders in 1d4 rounds | |
3697|When caster dies, his veins are discovered to be filled with gold | |
3698|When caster dies, some random person nearby dies as well | |
3699|When caster dies, the first person to touch his corpse also dies | |
3700|When caster dies, the nearest town is evacuated | |
3701|When caster dies, the nearest tree falls on his corpse | |
3702|When caster dies, the sky turns blood red for 2d4-1 days | |
3703|When caster dies, violent riots break out in the nearest town | |
3704|When caster is angry, a small snake slithers out of his ear | |
3705|When caster is angry, he foams at the mouth like a rabid dog | |
3706|When caster is angry, he turns bright green | |
3707|When caster is angry, his face appears scarred and deformed | |
3708|When caster is angry, his face appears to glisten with slime | |
3709|When caster is angry, his head appears to be a bare skull | |
3710|When caster is angry, insects appear to swarm over his face | |
3711|When caster is angry, steam billows from his nostrils | |
3712|When caster is surprised, he randomly teleports 1d4 yards | |
3713|When caster is surprised, his head briefly doubles in size | |
3714|When caster is surprised, his head spins 360∞ | |
3715|When caster next casts this spell, he becomes hopelessly lost | |
3716|When caster next casts this spell, he feels overwhelming deja vu | |
3717|When caster next casts this spell, he teleports to this spot | |
3718|When caster next casts this spell, he's attacked by squirrels | |
3719|When caster next casts this spell, he's paralyzed until sunset | |
3720|When caster next casts this spell, he's stricken with Confusion | |
3721|When caster next casts this spell, his age temporarily doubles | |
3722|When caster next casts this spell, his clothing attacks him | |
3723|When caster next casts this spell, his clothing freezes solid | |
3724|When caster next casts this spell, his clothing turns to cheese | |
3725|When caster next casts this spell, the winter solstice occurs | |
3726|When caster next draws blood, a large pit opens beneath him | |
3727|When caster next draws blood, he disgorges 1d10 gallons of blood | |
3728|When caster next draws blood, he laughs like a demon | |
3729|When caster next draws blood, he leaps 4d6 hours into the future | |
3730|When caster next draws blood, he loses 2d10 hit points | |
3731|When caster next draws blood, he must Save or fall unconscious | |
3732|When caster next draws blood, he regains 1d10 hit points | |
3733|When caster next draws blood, he suffers an equivalent wound | |
3734|When caster next draws blood, he teleports 1d100 yards | |
3735|When caster next draws blood, he's addicted to the taste of blood | |
3736|When caster next draws blood, he's attacked by rabid bats | |
3737|When caster next draws blood, he's restored to full hit points | |
3738|When caster next draws blood, he's stricken mute until sunrise | |
3739|When caster next draws blood, his eyes blaze with flame | |
3740|When caster next draws blood, his weapon turns to steam | |
3741|When caster next draws blood, rain immediately begins to fall | |
3742|When caster next draws blood, thunder rumbles in the distance | |
3743|When caster next enters a building, he teleports onto its roof | |
3744|When caster next enters a building, his clothes catch fire | |
3745|When caster next enters a lake, any boats nearby turn invisible | |
3746|When caster next enters a lake, he blasphemes some ocean god | |
3747|When caster next enters a lake, he decides to become amphibious | |
3748|When caster next enters a lake, he discovers a small island | |
3749|When caster next enters a lake, he emerges draped with seaweed | |
3750|When caster next enters a lake, he encounters a lady with a sword | |
3751|When caster next enters a lake, he encounters a tentacled monster | |
3752|When caster next enters a lake, he finds 1d4 valuable pearls | |
3753|When caster next enters a lake, he has visions of a sunken city | |
3754|When caster next enters a lake, he spouts water like a whale | |
3755|When caster next enters a lake, he suffers severe hypothermia | |
3756|When caster next enters a lake, he teleports to a different lake | |
3757|When caster next enters a lake, he's 30% likely to become a fish | |
3758|When caster next enters a lake, he's attacked by sharks | |
3759|When caster next enters a lake, he's attacked by turtles | |
3760|When caster next enters a lake, he's befriended by otters | |
3761|When caster next enters a lake, he's caught in a fisherman's net | |
3762|When caster next enters a lake, he's covered with barnacles | |
3763|When caster next enters a lake, he's hit by 2d8 harpoons | |
3764|When caster next enters a lake, he's mistaken for a sea monster | |
3765|When caster next enters a lake, he's sucked up into a waterspout | |
3766|When caster next enters a lake, he's swept toward the sea | |
3767|When caster next enters a lake, he's thrown to the opposite shore | |
3768|When caster next enters a lake, his clothing inflates | |
3769|When caster next enters a lake, his clothing vanishes | |
3770|When caster next enters a lake, his feet turn into duck's feet | |
3771|When caster next enters a lake, his hands and feet grow webbing | |
3772|When caster next enters a lake, his home is completely flooded | |
3773|When caster next enters a lake, his pockets fill with sodium | |
3774|When caster next enters a lake, it becomes 2X as deep | |
3775|When caster next enters a lake, it drains dry in 1d4 rounds | |
3776|When caster next enters a lake, it turns from fresh to salt-water | |
3777|When caster next enters a lake, it's covered by two inches of ice | |
3778|When caster next enters a lake, it's heavily stocked with trout | |
3779|When caster next enters a lake, night falls immediately | |
3780|When caster next enters a lake, someone nearby starts to drown | |
3781|When caster next enters a town, a huge festival takes place | |
3782|When caster next enters a town, he finds a magical scroll | |
3783|When caster next enters a town, he violates community standards | |
3784|When caster next enters a town, he's imprisoned for murder | |
3785|When caster next enters a town, he's named as its patron saint | |
3786|When caster next enters a town, he's quickly arrested for heresy | |
3787|When caster next enters a town, he's quickly elected mayor | |
3788|When caster next enters a town, he's recognized as a vampire | |
3789|When caster next enters a town, he's sold into slavery | |
3790|When caster next enters a town, his spellbook is confiscated | |
3791|When caster next enters a town, it secedes from the kingdom | |
3792|When caster next enters a town, it's attacked by goblins | |
3793|When caster next enters a town, it's besieged by orcs | |
3794|When caster next enters a town, it's overrun by feral dogs | |
3795|When caster next enters a town, it's renamed after him | |
3796|When caster next enters a town, its population doubles | |
3797|When caster next enters a town, martial law is declared | |
3798|When caster next enters a town, the king orders it destroyed | |
3799|When caster next enters a town, violent riots break out | |
3800|When caster next enters his home, 1d4 exterior walls vanish | |
3801|When caster next enters his home, 1d4 weeks pass in 1d4 rounds | |
3802|When caster next enters his home, a small hill rises beneath it | |
3803|When caster next enters his home, any curses upon him are lifted | |
3804|When caster next enters his home, he ages 1d10 years | |
3805|When caster next enters his home, he ages 1d10 years | |
3806|When caster next enters his home, he doubts he's ever lived there | |
3807|When caster next enters his home, he falls unconscious | |
3808|When caster next enters his home, he finds 1d100+100 gold pieces | |
3809|When caster next enters his home, he finds a secret trapdoor | |
3810|When caster next enters his home, he finds a troll in residence | |
3811|When caster next enters his home, he finds another spellbook | |
3812|When caster next enters his home, he finds his clone in residence | |
3813|When caster next enters his home, he finds it completely empty | |
3814|When caster next enters his home, he forgets how to exit again | |
3815|When caster next enters his home, he gains one level | |
3816|When caster next enters his home, he is healed of all damage | |
3817|When caster next enters his home, he loses a point of Wisdom | |
3818|When caster next enters his home, he loses any memorized spells | |
3819|When caster next enters his home, he must evict 2d10 squatters | |
3820|When caster next enters his home, he realizes it's made of coral | |
3821|When caster next enters his home, he recognizes nothing within it | |
3822|When caster next enters his home, he teleports to this location | |
3823|When caster next enters his home, he's attacked by kobolds | |
3824|When caster next enters his home, he's blinded for 4d12 hours | |
3825|When caster next enters his home, he's convinced it isn't his | |
3826|When caster next enters his home, he's drafted into the military | |
3827|When caster next enters his home, he's visited by solicitors | |
3828|When caster next enters his home, he's visited by three ghosts | |
3829|When caster next enters his home, his age is reduced by 3d4 years | |
3830|When caster next enters his home, his bed combusts violently | |
3831|When caster next enters his home, his clothes burst into flame | |
3832|When caster next enters his home, his clothes turn to stone | |
3833|When caster next enters his home, it becomes indestructible | |
3834|When caster next enters his home, it becomes steamy like a sauna | |
3835|When caster next enters his home, it doubles its current size | |
3836|When caster next enters his home, it drifts slowly out to sea | |
3837|When caster next enters his home, it falls into a heap of sawdust | |
3838|When caster next enters his home, it gains an additional level | |
3839|When caster next enters his home, it migrates 1d20 miles | |
3840|When caster next enters his home, it sinks into the ground | |
3841|When caster next enters his home, it turns invisible from within | |
3842|When caster next enters his home, it turns to glass | |
3843|When caster next enters his home, it's been thoroughly cleaned | |
3844|When caster next enters his home, it's buried by an avalanche | |
3845|When caster next enters his home, it's buried by volcanic ash | |
3846|When caster next enters his home, it's encircled by a deep moat | |
3847|When caster next enters his home, it's flattened by a meteor | |
3848|When caster next enters his home, it's infested with vermin | |
3849|When caster next enters his home, it's swept away by a tidal wave | |
3850|When caster next enters his home, it's totally refurbished | |
3851|When caster next enters his home, its doors and windows vanish | |
3852|When caster next enters his home, monsters reside under the bed | |
3853|When caster next enters his home, someone's eaten his porridge | |
3854|When caster next enters his home, the doors & windows fuse shut | |
3855|When caster next enters his home, the floor vanishes | |
3856|When caster next enters his home, the magistrate condemns it | |
3857|When caster next enters his home, the roof ignites | |
3858|When caster next kills someone, he appears in that person's home | |
3859|When caster next kills someone, he must Save vs Fortitude or die | |
3860|When caster next kills someone, that person quickly resurrects | |
3861|When caster next opens his spellbook, he's attacked by a shark | |
3862|When caster next says his name, 2d6 fish leap from his mouth | |
3863|When caster next says his name, a bird flies into his mouth | |
3864|When caster next says his name, he learns it's not his real name | |
3865|When caster next says his name, he promptly forgets his name | |
3866|When caster next says his name, his mouth is sealed shut | |
3867|When caster next teleports, he arrives bound and gagged | |
3868|When caster next teleports, he arrives fully Healed | |
3869|When caster next touches money, he triggers a Chaos Burst | |
3870|When caster next triggers a Burst, he teleports to this location | |
3871|When caster next triggers a Burst, its effect is irreversible | |
3872|When caster next uses magic, 2d4 zombies appear and attack him | |
3873|When caster next uses magic, all vegetation within 10 yards dies | |
3874|When caster next uses magic, all within one mile know about it | |
3875|When caster next uses magic, an ice statue of him appears nearby | |
3876|When caster next uses magic, any gold he's carrying vanishes | |
3877|When caster next uses magic, cold water sprays from his ears | |
3878|When caster next uses magic, he and his allies are drenched | |
3879|When caster next uses magic, he becomes drunk for 1d4 hours | |
3880|When caster next uses magic, he becomes invisible to his allies | |
3881|When caster next uses magic, he disgorges 2d6 large clay bricks | |
3882|When caster next uses magic, he loses 3d4 hit points | |
3883|When caster next uses magic, he must Save or fall unconscious | |
3884|When caster next uses magic, he reeks of sulfur for 1d10 hours | |
3885|When caster next uses magic, he teleports 10d10 yards randomly | |
3886|When caster next uses magic, he teleports into a nearby building | |
3887|When caster next uses magic, he thinks that he's at death's door | |
3888|When caster next uses magic, he's 5% likely to lose one level | |
3889|When caster next uses magic, he's 10% likely to die outright | |
3890|When caster next uses magic, he's shunned by other magic users | |
3891|When caster next uses magic, he's thrown back to this moment | |
3892|When caster next uses magic, his clone appears nearby | |
3893|When caster next uses magic, his clone teleports to his home | |
3894|When caster next uses magic, his clothes turn to paper | |
3895|When caster next uses magic, his hands double in size | |
3896|When caster next uses magic, his hands freeze solid | |
3897|When caster next uses magic, his nearest ally falls unconscious | |
3898|When caster next wears a hat, he's targeted for assassination | |
3899|When caster opens his spellbook, he's shrouded by darkness | |
3900|When caster opens his spellbook, thunder rumbles overhead | |
3901|When caster teleports, he arrives 1d4 miles from the destination | |
3902|When caster teleports, he arrives 2d4 hours later than expected | |
3903|When caster teleports, he arrives blinded for 1d6 rounds | |
3904|When caster teleports, he arrives in an embarrassing posture | |
3905|When caster teleports, he arrives invisible | |
3906|When caster teleports, he arrives ravenously hungry | |
3907|When caster teleports, he arrives upside down | |
3908|When caster teleports, he arrives with half of his gear missing | |
3909|When caster teleports, only 95% + 1d10% of his body is teleported | |
3910|When caster tells a falsehood, he confesses it to everyone nearby | |
3911|When caster uses Mirror Image, 10X the number of Images appear | |
3912|When caster uses Mirror Image, he can't tell which image is real | |
3913|When caster uses Mirror Image, the Images look like demons | |
3914|When caster uses Mirror Image, the Images look like infants | |
3915|When caster uses Mirror Image, the Images look like skeletons | |
3916|When caster uses Mirror Image, the Images look like the target | |
3917|When caster uses Mirror Image, the Images look nothing like him | |
3918|When caster's blood is next spilled, he ages 5d10 years | |
3919|When caster's blood is next spilled, he can't speak for 1d4 turns | |
3920|When caster's blood is next spilled, he's blinded for 1d4 rounds | |
3921|When next struck by magic, caster becomes spotted like a leopard | |
3922|When next struck by magic, caster disgorges 1d4 pounds of gravel | |
3923|When next struck by magic, caster falls 6d10 feet | |
3924|When next struck by magic, caster is carried aloft by a pigeons | |
3925|When next struck by magic, caster sprouts wool from his arms | |
3926|When next struck by magic, caster triggers a Chaos Burst | |
3927|When reduced to one hit point, caster ages 2d10 years | |
3928|When reduced to one hit point, caster can see invisible objects | |
3929|When reduced to one hit point, caster flees, panic-stricken | |
3930|When reduced to one hit point, caster flies into a berserk fury | |
3931|When reduced to one hit point, caster is stricken mute | |
3932|When reduced to one hit point, caster suffers wild hallucinations | |
3933|When reduced to one hit point, caster teleports 2d20 yards | |
3934|When reduced to one hit point, caster teleports to his home | |
3935|When reduced to one hit point, caster turns invisible until dawn | |
3936|When reduced to one hit point, caster turns to iron until sunset | |
3937|When seen from behind, caster appears to be bleeding profusely | |
3938|When seen from behind, caster appears to be on fire | |
3939|When seen from behind, caster's torso is riddled with large holes | |
3940|When struck by magic, caster briefly appears to be made of chrome | |
3941|When struck by magic, caster briefly appears to be made of wood | |
3942|When struck by magic, caster feels the urge to reveal a secret | |
3943|When struck by magic, caster flies into a berserker rage | |
3944|When struck by magic, caster is 10% likely to be caked in grime | |
3945|When struck by magic, caster is covered by ashes and soot | |
3946|When struck by magic, caster sings raucous songs for 1d4 rounds | |
3947|When struck by magic, caster temporarily inflates like a balloon | |
3948|Whenever caster casts a spell, a spotlight illuminates him | |
3949|Whenever caster casts a spell, an invisible bronze gong is rung | |
3950|Whenever caster casts a spell, electricity crackles in his hair | |
3951|Whenever caster casts a spell, ghostly laughter echoes in the air | |
3952|Whenever caster casts a spell, he appears to explode | |
3953|Whenever caster casts a spell, he becomes light as a feather | |
3954|Whenever caster casts a spell, he experiences profound remorse | |
3955|Whenever caster casts a spell, he feels overwhelming euphoria | |
3956|Whenever caster casts a spell, he hears glass breaking everywhere | |
3957|Whenever caster casts a spell, he hears loud, discordant music | |
3958|Whenever caster casts a spell, he hears the laments of the damned | |
3959|Whenever caster casts a spell, he must Save or be knocked down | |
3960|Whenever caster casts a spell, he must Save or shrink by 20% | |
3961|Whenever caster casts a spell, he suffers crippling stage fright | |
3962|Whenever caster casts a spell, he thinks that he ages 1d10 years | |
3963|Whenever caster casts a spell, he whistles like a teapot | |
3964|Whenever caster casts a spell, he's 10% likely to pass out | |
3965|Whenever caster casts a spell, he's haunted by cryptic warnings | |
3966|Whenever caster casts a spell, his bones glow visibly in his body | |
3967|Whenever caster casts a spell, his clothes are glazed with frost | |
3968|Whenever caster casts a spell, his ears shine like the sun | |
3969|Whenever caster casts a spell, his feet swell by 10% | |
3970|Whenever caster casts a spell, his spellbook must Save or combust | |
3971|Whenever caster casts a spell, one of his hands grows by 25% | |
3972|Whenever caster casts a spell, someone far away vows to kill him | |
3973|Wherever caster walks, he sounds like he's on a squeaky floor | |
3974|While caster is invisible, a faint outline can still be seen | |
3975|While caster sleeps, he appears to be a perfect cube | |
3976|While caster sleeps, he appears to melt like a wax dummy | |
3977|While caster sleeps, he freezes solid but thaws before waking | |
3978|While caster sleeps, his allies must Save or forget who he is | |
3979|While caster sleeps, his arms and legs retract into his torso | |
3980|While caster sleeps, his body is translucent | |
3981|While caster sleeps, his body retracts into his head | |
3982|While caster sleeps, his clothing and gear are invisible | |
3983|While caster sleeps, his head appears detached from his body | |
3984|While caster sleeps, his head retracts into his body | |
3985|While caster sleeps, his whole body contracts into a small ball | |
3986|While caster sleeps, luminous moths flutter over his body | |
3987|While caster sleeps, mysterious runes hover over his head | |
3988|While caster sleeps, rodents bring him sacrificial offerings | |
3989|While caster sleeps, thousands of insects swarm over his body | |
3990|While indoors, caster appears to be 5% larger | |
3991|While indoors, caster feels as if he's dragging heavy chains | |
3992|While indoors, caster feels as if he's in a blazing desert | |
3993|While indoors, caster feels as if he's on a ship's deck | |
3994|While indoors, caster feels as if he's on windswept tundra | |
3995|While standing on a riverbank, caster is invisible to amphibians | |
3996|While walking, caster sounds as if he's wearing full plate armor | |
3997|Woodland creatures openly mock the caster and call him a coward | |
3998|Woodland creatures react to the caster as if he's one of them | |
3999|Woodland creatures react violently to the caster's presence | |
4000|Zombies can't come within 10 feet of the caster for 1d4 days | |
4001|1d8 of target's fingers reappear elsewhere on his body | |
4002|A handful of small glass marbles tumble from the target's nose | |
4003|A heavy chain runs the entire length of target's alimentary canal | |
4004|A nearby but invisible heckler pummels the target with tomatoes | |
4005|A nearby tree animates and swears allegiance to the target | |
4006|A nearby tree becomes ravenously carnivorous and attacks target | |
4007|A nearby tree bends down and hurls the target like a catapult | |
4008|A nearby tree sprays its bark at the target, briefly blinding him | |
4009|A second, identical skeleton appears in the target's body | |
4010|A small fire blazes harmlessly in the target's mouth | |
4011|A tall picket fence encircles the target | |
4012|A tentacle slithers from a nearby cave to grasp the target | |
4013|A vital organ is ripped from target's body for 1d100 damage | |
4014|All of target's belongings are compressed into a tiny cube nearby | |
4015|All of target's belongings are seized by the local magistrate | |
4016|All of target's belongings are transported beyond the horizon | |
4017|All of target's belongings were stolen by a vengeful wizard | |
4018|All of target's belongings were stolen from a vengeful wizard | |
4019|All that the target has ever done was really done by someone else | |
4020|All voices sound alike to the target for 5d6 days | |
4021|All within 100 yards with a missile weapon fire it at the target | |
4022|Ambient temperature always feels 50∞ colder to target | |
4023|Ambient temperature rises 10∞ when target is angry | |
4024|An earthen duplicate of the target rises up and attacks him | |
4025|An earthen duplicate of the target wants to take his place | |
4026|An evergreen sprouts from target's chest while he sleeps tonight | |
4027|An item carried by target discharges a Chaos Burst when next used | |
4028|An item carried by target explodes for 3d10 hit points of damage | |
4029|An item carried by target is widely sought for its healing powers | |
4030|An item carried by target releases narcotic vapors when next used | |
4031|Any attack on target appears not to injure him, even if it does | |
4032|Any blade hitting target for maximum damage acquires intelligence | |
4033|Any blade hitting target for maximum damage acquires intelligence | |
4034|Any blade hitting target for maximum damage also injects a poison | |
4035|Any blade hitting target for maximum damage disappears forever | |
4036|Any blade hitting target for maximum damage gains a +1 bonus | |
4037|Any blade hitting target for maximum damage gets stuck in him | |
4038|Any blade hitting target for maximum damage is briefly weightless | |
4039|Any blade hitting target for maximum damage must Save or shatter | |
4040|Any blade hitting target for maximum damage rapidly corrodes | |
4041|Any blade hitting target for maximum damage turns clear as glass | |
4042|Any blade hitting target for maximum damage turns to gold | |
4043|Any blade hitting target for maximum damage vanishes until sunset | |
4044|Any bludgeon that hits the target is 10% likely to shatter | |
4045|Any bludgeon that hits the target is thereafter +4 ToHit him | |
4046|Any bludgeon that hits the target sprays water like a fountain | |
4047|Any bludgeon that hits the target turns to sponge as it does so | |
4048|Any clothing or armor now worn by target ages 100 years per round | |
4049|Any clothing or armor now worn by target is fireproof until dawn | |
4050|Any clothing or armor now worn by target is soaked with tree sap | |
4051|Any clothing or armor now worn by target shrinks by 30% | |
4052|Any coins that target is now carrying double in value | |
4053|Any coins that target is now carrying shrink by 50% | |
4054|Any coins that target is now carrying turn to cheese | |
4055|Any coins that target is now carrying weigh 100 pounds each | |
4056|Any fire damage suffered by target equally affects someone nearby | |
4057|Any fire damage suffered by target inflicts 2X normal damage | |
4058|Any fire damage suffered by target is delayed for 3d4 rounds | |
4059|Any fire damage suffered by target leaves cryptic scars | |
4060|Any gems now carried by target are cursed against him | |
4061|Any gold now carried by target belongs to a dragon | |
4062|Any gold now carried by target combusts like tinder | |
4063|Any jewelry that target is wearing heats to 500∞ | |
4064|Any magic items carried by the target glow like embers until dawn | |
4065|Any metal now in target's possession becomes intensely magnetic | |
4066|Any metal now in target's possession heats to its melting point | |
4067|Any metal now in target's possession is as fragile as glass | |
4068|Any metal now in target's possession is highly flammable | |
4069|Any metal now in target's possession is transparent like glass | |
4070|Any metal now in target's possession is water soluble until dawn | |
4071|Any metal now in target's possession turns to lead | |
4072|Any metal now in target's possession turns to mercury | |
4073|Any metal target is now carrying reverts to raw ore | |
4074|Any metal weapons that wound the target are dulled for 1d4 rounds | |
4075|Any metal weapons that wound the target are hurled 1d8 yards away | |
4076|Any metal weapons that wound the target vanish for 1d4 rounds | |
4077|Any missile weapon hitting the target inflicts triple damage | |
4078|Any missile weapon hitting the target instantly combusts | |
4079|Any missile weapon hitting the target is 10% likely to take root | |
4080|Any missile weapon hitting the target suddenly triples in weight | |
4081|Any missile weapons now carried by target are badly warped | |
4082|Any missile weapons now carried by target have 10X normal range | |
4083|Any missile weapons now carried by target have a +1 ToHit bonus | |
4084|Any missile weapons now carried by target have his name on them | |
4085|Any missiles fired at target are affected by Reverse Gravity | |
4086|Any missiles fired at target are blown off course by high winds | |
4087|Any missiles fired at target instantly sprout wings and fly away | |
4088|Any missiles fired at target leave colorful trails in the air | |
4089|Any missiles fired at target sound like thunder when they hit | |
4090|Any missiles fired at target turn invisible if they hit him | |
4091|Any missiles fired near target orbit him like satellites | |
4092|Any missiles fired near target shriek as they fly through the air | |
4093|Any nearby undead attack the target exclusively for 1d10 rounds | |
4094|Any nearby undead defend the target to the best of their ability | |
4095|Any nearby undead howl wildly and race toward the target | |
4096|Any nearby undead now look disturbingly like the target | |
4097|Any nearby undead obey the target for 1d8 rounds | |
4098|Any open wounds the target now has are welded closed like metal | |
4099|Any packs, pouches, or bags carried by target are full of blood | |
4100|Any packs, pouches, or bags carried by target are interconnected | |
4101|Any packs, pouches, or bags carried by target double in volume | |
4102|Any packs, pouches, or bags carried by target dump their contents | |
4103|Any paper, parchment, etc. now carried by target combusts | |
4104|Any paper, parchment, etc. now carried by target is fireproof | |
4105|Any paper, parchment, etc. now carried by target is rain-soaked | |
4106|Any paper, parchment, etc. now carried by target turns to steel | |
4107|Any part of target not covered by clothing appears to be skeletal | |
4108|Any part of target not covered by clothing is badly sunburned | |
4109|Any part of target not covered by clothing is forever invisible | |
4110|Any part of target not covered by clothing turns bright orange | |
4111|Any part of target now covered by clothing is covered in blisters | |
4112|Any part of target now covered by clothing is fireproof | |
4113|Any part of target now covered by clothing is forever invisible | |
4114|Any part of target now covered by clothing is hideously scarred | |
4115|Any spells cast in target's presence seem to originate from him | |
4116|Any successful attack on target is 2% likely to kill him | |
4117|Any successful attack on target is 10% likely to fail outright | |
4118|Any successful attack on target will leave hideous scars | |
4119|Any undead now within 10 yards of target attack him until slain | |
4120|Any undead now within 10 yards of target combust | |
4121|Any undead now within 10 yards of target gain an extra hit die | |
4122|Any undead now within 10 yards of target vanish or are destroyed | |
4123|Any water elemental touching or touched by target freezes solid | |
4124|Any water elemental touching or touched by target heats to 200∞ | |
4125|Any water elemental touching or touched by target is set ablaze | |
4126|Any water elemental touching or touched by target splits in two | |
4127|Any water now in contact with target's body freezes solid | |
4128|Any water now in contact with target's body is poisonous to him | |
4129|Any water now in contact with target's body turns to glue | |
4130|Any water now in contact with target's body turns to lamp oil | |
4131|Any water now in contact with target's body turns to mud | |
4132|Any water now in contact with target's body turns to stone | |
4133|Any wooden weapons that wound the target are invisible until dawn | |
4134|Any wooden weapons that wound the target become heavy as lead | |
4135|Any wooden weapons that wound the target burst into flame | |
4136|Any wooden weapons that wound the target must Save or shatter | |
4137|Any wooden weapons that wound the target turn to steel until dawn | |
4138|Any wooden weapons that wound the target vanish until he's dead | |
4139|Anyone cutting target with a blade ages 1d10 years until sunset | |
4140|Anyone cutting target with a blade briefly turns orange | |
4141|Anyone cutting target with a blade can't sleep for 1d4 days | |
4142|Anyone cutting target with a blade can't speak to him until dawn | |
4143|Anyone cutting target with a blade feels heartwarming glee | |
4144|Anyone cutting target with a blade feels incredible hunger | |
4145|Anyone cutting target with a blade feels momentarily dizzy | |
4146|Anyone cutting target with a blade feels overwhelming dread | |
4147|Anyone cutting target with a blade feels the same amount of pain | |
4148|Anyone cutting target with a blade feels unsettling dÈj‡ vu | |
4149|Anyone cutting target with a blade gets an electric shock | |
4150|Anyone cutting target with a blade has awful dreams for one week | |
4151|Anyone cutting target with a blade immediately apologizes for it | |
4152|Anyone cutting target with a blade is briefly blinded | |
4153|Anyone cutting target with a blade is briefly invisible | |
4154|Anyone cutting target with a blade is briefly rendered mute | |
4155|Anyone cutting target with a blade is paralyzed for 1d4 rounds | |
4156|Anyone cutting target with a blade is soaked with goat's milk | |
4157|Anyone cutting target with a blade is soaked with his own blood | |
4158|Anyone cutting target with a blade loses one hit point | |
4159|Anyone cutting target with a blade suffers visions of damnation | |
4160|Anyone cutting target with a blade teleports 1d6 feet | |
4161|Anyone cutting target with a blade thinks he's an ally | |
4162|Anyone cutting target with a blade thinks the target is immortal | |
4163|Anyone cutting target with a blade vanishes for 1d4 rounds | |
4164|Anyone looking into the target's ear has visions of debauchery | |
4165|Anyone looking into the target's ear has visions of his own death | |
4166|Anyone looking into the target's ear has visions of the hereafter | |
4167|Anyone looking into the target's ear suffers intense vertigo | |
4168|Anyone nearby when target is wounded applauds for 1d4 rounds | |
4169|Anyone nearby when target is wounded must Save or begin weeping | |
4170|Anyone nearby when target is wounded must Save or flee in panic | |
4171|Anyone nearby when target is wounded must Save or pass out | |
4172|Anyone nearby wielding a wooden weapon hits the target with it | |
4173|Anyone nearby wielding a wooden weapon is invisible to the target | |
4174|Anyone nearby wielding a wooden weapon offers it to the target | |
4175|Anyone nearby wielding a wooden weapon throws it at the target | |
4176|Anyone nearby with a drawn blade attacks target for 1d4 rounds | |
4177|Anyone nearby with a drawn blade can't use it against the target | |
4178|Anyone nearby with a drawn blade races away from the target | |
4179|Anyone nearby with a drawn blade shouts the target's name | |
4180|Anyone slain by target's weapon can never be resurrected | |
4181|Anyone touching the target in the next turn adopts his name | |
4182|Anyone touching the target in the next turn is briefly paralyzed | |
4183|Anyone touching the target in the next turn loses 1d10 hit points | |
4184|Anyone touching the target in the next turn suffers severe burns | |
4185|Anyone who wounds the target is 5% likely to kill him outright | |
4186|Anyone who wounds the target must Save or age 1d10 years | |
4187|Anyone who wounds the target must Save or be equally wounded | |
4188|Anyone who wounds the target must Save or disarm themselves | |
4189|Anyone who wounds the target must Save or fall unconscious | |
4190|Anyone who wounds the target must Save or sink into the ground | |
4191|Anyone who wounds the target must Save or teleport 1d4 miles | |
4192|Anyone who wounds the target must Save or temporarily shrink 25% | |
4193|Armor is always invisible while worn by the target | |
4194|As target is wounded more severely, he's less likely to sense it | |
4195|At any crossroads, target feels utterly lost | |
4196|At any crossroads, target is inclined to turn back | |
4197|At any crossroads, target is inclined to turn left | |
4198|At any crossroads, target is stricken with indecision | |
4199|At dawn tomorrow, all record and memory of target is lost | |
4200|At dawn tomorrow, demonic hordes mount a quest against the target | |
4201|At dawn tomorrow, target is abducted by an undead horde | |
4202|At dawn tomorrow, target must Save or age 1d1000 years | |
4203|At each sunset, target is 20% likely to age 1d20 years instantly | |
4204|At some point in every battle, target wholly disarms himself | |
4205|Beacon-bright light shines from target's palms during combat | |
4206|Beacon-bright light shines from the soles of the target's feet | |
4207|Beacon-bright light shines from the target's principal weapon | |
4208|Beacon-bright light shines from the top of the target's head | |
4209|Bits of gristle tumble from the target's mouth while he speaks | |
4210|Bits of hardened resin tumble constantly from target's ears | |
4211|Blades are magically blunted while the target wields them | |
4212|Blades are unbreakable while the target wields them | |
4213|Blades seem cumbersome and awkward while the target wields them | |
4214|Blades seem to have basic intelligence while target wields them | |
4215|Both of target's arms are now on the same side of his body | |
4216|Both of target's arms jut from the same shoulder | |
4217|Bright flames consume the target's clothing for 1d10 rounds | |
4218|Bright flames dance harmlessly over target's body for 1d10 rounds | |
4219|Bright flames ripple harmlessly along target's limbs for 1d4 days | |
4220|Bright flames surround the target harmlessly for 2d10 rounds | |
4221|Colored streamers shoot from target's ears for 2d6 rounds | |
4222|Colored streamers shoot from target's nostrils | |
4223|Colorful smoke spews from target's every orifice for 2d10 rounds | |
4224|Condensation endlessly forms upon and drips from target | |
4225|Countless glass shards slash at the target for 1d6 rounds | |
4226|Countless glass shards whirl around the target for 1d6 rounds | |
4227|Countless tiny moths flutter about the target's head | |
4228|Countless tiny, colorful orbs swirl harmlessly around the target | |
4229|Creatures Summoned in target's presence are abominations | |
4230|Creatures Summoned in target's presence are clear like glass | |
4231|Creatures Summoned in target's presence are immune to fire | |
4232|Creatures Summoned in target's presence are old and decrepit | |
4233|Creatures Summoned in target's presence beg him for mercy | |
4234|Creatures Summoned in target's presence have only 1 hit point | |
4235|Creatures Summoned in target's presence obey him unswervingly | |
4236|Creatures Summoned in target's presence refuse to attack him | |
4237|Creatures Summoned in target's presence seem to be made of stone | |
4238|Creatures Summoned in target's presence strongly resemble him | |
4239|Creatures Summoned in target's presence worship him as a god | |
4240|Dew and condensation inspire fear in the target | |
4241|Dozens of tiny glass slivers fall harmlessly from target's mouth | |
4242|During any combat round, target is 3% likely to die outright | |
4243|During any combat round, target is 5% likely to flee in panic | |
4244|During any combat round, target is 10% likely to be invisible | |
4245|During any combat round, target is 50% likely to be very drunk | |
4246|During battle, target experiences distracting hallucinations | |
4247|During battle, target hears overpoweringly loud calliope music | |
4248|During battle, target perceives thick, acrid smoke all around him | |
4249|During battle, target quacks like an enormous duck | |
4250|During battle, target repeatedly chants a naughty limerick | |
4251|During battle, target's allies are invisible to him | |
4252|During battle, target's allies can't speak to him | |
4253|During battle, target's allies don't recognize him | |
4254|During battle, target's clothes and gear are invisible | |
4255|During battle, target's clothes appear to burst into flame | |
4256|During battle, target's clothes billow with foul smoke | |
4257|During battle, target's clothes moan like ghosts | |
4258|During battle, target's ears flap like a bird's wings | |
4259|During battle, target's flesh, hair, and gear turn white as snow | |
4260|During battle, target's hands appear to be shrouded in flame | |
4261|During battle, target's head is henceforth invisible | |
4262|During battle, target's heartbeat is audible to all nearby | |
4263|Each day, target can become an illusion for 1d4 rounds | |
4264|Each day, target can command 1d4 non-magical bears | |
4265|Each day, target can see through the caster's eyes for 1d4 turns | |
4266|Each day, target can turn his skin invisible for up to one hour | |
4267|Each day, target can turn into a horse for up to 1d4 hours | |
4268|Each day, target can walk on water up to 100 yards | |
4269|Each day, target is 10% likely to lose one finger or toe | |
4270|Each day, target is immune to one electrical attack | |
4271|Each day, target is struck by lightning but is basically unharmed | |
4272|Each day, target must eat at least one medium-sized candle | |
4273|Each day, target must eat at least one sheet of parchment | |
4274|Each day, target's body varies from 10% to 80% transparency | |
4275|Each day, target's skin is a different vibrant color | |
4276|Each of target's feet acquires argumentative intelligence | |
4277|Each of target's feet is chained to his neck | |
4278|Each of target's feet tries to race away in a different direction | |
4279|Each of target's feet weighs as much as the rest of his body | |
4280|Each of target's hands fuses to the opposite elbow | |
4281|Each time target is injured, a gold coin appears in his mouth | |
4282|Each time target is injured, he must Save or fall unconscious | |
4283|Each time target is injured, he must Save or go blind | |
4284|Each time target is injured, howls like a wolf | |
4285|Each time target opens his mouth, a small toad leaps out of it | |
4286|Each time target opens his mouth, another tooth turns invisible | |
4287|Each time target opens his mouth, he hears eerie music nearby | |
4288|Each time target opens his mouth, nearby birds fall silent | |
4289|Electricity crackles in target's clothing when he's angry | |
4290|Electricity crackles in target's skin as he makes an attack | |
4291|Electricity crackles in the air around the target for 1d4 days | |
4292|Electricity crackles in the ground wherever the target steps | |
4293|Electricity crackles in the target's hair for 1d8 hours | |
4294|Electricity crackles in the target's hair when he uses magic | |
4295|Electricity crackles through the target's body for 1d8 rounds | |
4296|Electricity crackles visibly along target's weapon during combat | |
4297|Every few rounds a spider crawls from target's mouth | |
4298|Every other day, the target is 20% likely to shrink by 10% | |
4299|Every other day, the target is 30% likely to be mute | |
4300|Every other day, the target is 5d10 years older than his true age | |
4301|Every other day, the target radiates strongly of alteration magic | |
4302|Every rat in the kingdom follows the target for 2d6 days | |
4303|Every spell cast nearby in the next 1d6 rounds strikes the target | |
4304|Every spell cast nearby is immediately obvious to the target | |
4305|Everyone knows that the target has no real martial prowess | |
4306|Everyone knows that the target is a powerful demon in disguise | |
4307|Everyone knows that the target's head is completely hollow | |
4308|Everyone knows that the target's skeleton is made of gold | |
4309|Everyone now within 10 yards of target attacks him for 1d4 rounds | |
4310|Everyone now within 10 yards of target ignores him for 1d4 hours | |
4311|Everyone now within 10 yards of target is disarmed | |
4312|Everyone now within 10 yards of target is invisible to him | |
4313|Everyone now within 10 yards of target is knocked down | |
4314|Everyone now within 10 yards of target is stricken bald | |
4315|Everyone now within 10 yards of target must Save or pass out | |
4316|Everyone now within 10 yards of target shouts his name | |
4317|Everyone who knows the target's name fears him for 3d10 rounds | |
4318|Everyone who knows the target's name forgets what he looks like | |
4319|Everyone who knows the target's name owes him 1d4 gold pieces | |
4320|Everyone who knows the target's name thinks his name is Twinkles | |
4321|Everyone whom target owes money demands repayment in full, now | |
4322|Everyone within 100 yards adopts the target's name | |
4323|Everyone within 100 yards feels intense hatred toward the target | |
4324|Everyone within 100 yards gives a gold piece to the target | |
4325|Everyone within 100 yards is invisible to the target until sunset | |
4326|Everyone within 100 yards races toward the target at top speed | |
4327|Everyone within 100 yards teleports 10d10 yards away from target | |
4328|Everyone within 100 yards teleports to the target's home | |
4329|Everyone within 100 yards thinks the target is about to explode | |
4330|Everyone within 100 yards thinks the target is undead | |
4331|Everything now worn or carried by target becomes sickly green | |
4332|Everything now worn or carried by target is strewn about the area | |
4333|Everything that target is now carrying is imperfectly duplicated | |
4334|Exertion makes target exhale black smoke like a steam engine | |
4335|Fire is intensely beautiful and attractive to the target | |
4336|Fire is invisible to the target | |
4337|Foliage grows wildly beneath the target's feet, entangling him | |
4338|For 1d10 rounds, magic doesn't work within 100 yards of target | |
4339|For 1d10 rounds, ordinary wood smoke is highly toxic to target | |
4340|For 1d10 rounds, target can't be affected by any magic items | |
4341|For 1d4 days, target can't speak to anyone now within 10 yards | |
4342|For 1d4 days, target can't speak to anyone who knows his name | |
4343|For one week, target can't be healed by any magical means | |
4344|For one week, target can't be injured by members of his species | |
4345|Glowing coals appear to be moving within the target's skin | |
4346|Half of target's body begins aging backwards, one year per day | |
4347|Half of target's body is affected by Reverse Gravity | |
4348|Half of target's body is badly burned, the other half frostbitten | |
4349|Half of target's body is indestructible for 2d4 days | |
4350|Half of target's body is infected with lycanthropy | |
4351|Half of target's body polymorphs into some kind of animal | |
4352|Half of target's body resembles half of the caster's body | |
4353|Half of target's body shrinks by 25% | |
4354|Half of target's body suffers from advanced leprosy | |
4355|Half of target's body turns invisible while in direct sunlight | |
4356|Half of target's fingers are permanently invisible | |
4357|Half of target's head appears to be made of crystal | |
4358|Half of target's head appears to be made of metal | |
4359|Half of target's head appears to be stripped of flesh | |
4360|Half of target's head explodes, killing him messily | |
4361|Half of target's head is covered in fine gold scales | |
4362|Half of target's head is covered in fragrant blue moss | |
4363|Half of target's head vanishes, but he's basically unharmed | |
4364|Half of target's limbs become donkey's limbs | |
4365|Hundreds of blood-red worms course from the target's nostrils | |
4366|Hundreds of small ice chips tumble from target's ears | |
4367|Hundreds of wasps swarm the target whenever he draws a weapon | |
4368|If an ally kills target today, he'll resurrect at dawn tomorrow | |
4369|If an ally kills target today, target explodes as a 50HD fireball | |
4370|If an arrow hits the target in the next 1d3 rounds, he explodes | |
4371|If an arrow hits the target in the next round, he doubles in size | |
4372|If an arrow hits the target in the next round, he turns to glass | |
4373|If an arrow hits the target in the next round, he's fully healed | |
4374|If next attack on target causes maximum damage, he dies | |
4375|If next attack on target causes maximum damage, his attacker dies | |
4376|If next attack on target causes maximum damage, the moon vanishes | |
4377|If next attack on target causes maximum damage, winter begins now | |
4378|If reduced to exactly zero hit points, target becomes an undead | |
4379|If reduced to exactly zero hit points, target combusts violently | |
4380|If reduced to exactly zero hit points, target is fully healed | |
4381|If reduced to exactly zero hit points, target melts like butter | |
4382|If reduced to exactly zero hit points, target shatters like glass | |
4383|If reduced to exactly zero hit points, target shrinks by 75% | |
4384|If reduced to exactly zero hit points, target turns invisible | |
4385|If reduced to exactly zero hit points, target turns to steam | |
4386|If reduced to five or fewer hit points, target attacks himself | |
4387|If reduced to five or fewer hit points, target goes berserk | |
4388|If reduced to one hit point, target becomes a lich | |
4389|If reduced to one hit point, target is Healed but loses one level | |
4390|If struck by Dispel Magic, target ceases to exist for 1d10 rounds | |
4391|If struck by Dispel Magic, target is rendered squeaky clean | |
4392|If struck by Dispel Magic, target loses 1d100 hit points | |
4393|If struck by Dispel Magic, target's skeleton disintegrates | |
4394|If target attempts to teleport, his nervous system stays behind | |
4395|If target disembowels himself, he's 10% likely to become a god | |
4396|If target draws a weapon, he can't sheathe it again for 4d6 hours | |
4397|If target draws a weapon, he can't sheathe it until he's wounded | |
4398|If target draws a weapon, he can't use it for 1d4 rounds | |
4399|If target draws a weapon, it's 5% likely to shatter outright | |
4400|If target eats raw meat, he bleeds from the ears for 4d4 rounds | |
4401|If target eats raw meat, he has visions of a possible future | |
4402|If target eats raw meat, he has visions of his own death | |
4403|If target eats raw meat, he succumbs to voracious bloodlust | |
4404|If target eats raw meat, he's thrown into the nearest river | |
4405|If target eats raw meat, it increases in volume by a factor of 10 | |
4406|If target eats raw meat, it turns to hot ashes in his stomach | |
4407|If target has a shield, it becomes fused to his arm | |
4408|If target has a shield, it claps shut on his arm like a clamshell | |
4409|If target has a shield, it now weighs 500 pounds | |
4410|If target has a shield, it vanishes, taking his arm with it | |
4411|If target has any charged magic items, they discharge on him | |
4412|If target has any charged magic items, they turn to wood | |
4413|If target has any charged magic items, they're fully recharged | |
4414|If target has any charged magic items, they're inert until dawn | |
4415|If target has any leather, he sprouts horns like a bull | |
4416|If target has any leather, he's soaked with lamp oil | |
4417|If target has any leather, it rots over 1d10 rounds | |
4418|If target has any leather, the cows that yielded it seek revenge | |
4419|If target has slain anyone recently, he goes insane until dawn | |
4420|If target has slain anyone recently, he's attacked by vultures | |
4421|If target is aware of any poison nearby, he begins shrieking | |
4422|If target is aware of any poison nearby, he thinks it's delicious | |
4423|If target is aware of any poison nearby, he tries to ingest it | |
4424|If target is aware of any poison nearby, he's immune to it | |
4425|If target is beheaded, a spectacular lightshow ensues | |
4426|If target is beheaded, a winged horse springs from his neck-stump | |
4427|If target is beheaded, anyone nearby is stricken blind for 1 turn | |
4428|If target is beheaded, he grows a new head facing backwards | |
4429|If target is beheaded, he grows a new head just like the caster's | |
4430|If target is beheaded, he's 10% likely to possess his slayer | |
4431|If target is beheaded, he's 40% likely to grow a new head | |
4432|If target is beheaded, his blood turns to very strong acid | |
4433|If target is beheaded, his body combusts and races to the horizon | |
4434|If target is beheaded, his body defends his slayer for 2d10 turns | |
4435|If target is beheaded, his body deflates like a balloon | |
4436|If target is beheaded, his body seeks political office | |
4437|If target is beheaded, his body still lives a long and happy life | |
4438|If target is beheaded, his body tries to behead his slayer | |
4439|If target is beheaded, his head becomes undead | |
4440|If target is beheaded, his head bounces away like a rubber ball | |
4441|If target is beheaded, his head explodes as a 10HD fireball | |
4442|If target is beheaded, his head floats away like a balloon | |
4443|If target is beheaded, his head rolls to the highest mountaintop | |
4444|If target is beheaded, his head speaks prophecy for 1d4 rounds | |
4445|If target is beheaded, his head turns to solid gold | |
4446|If target is beheaded, his slayer disgorges 1d6 gallons of blood | |
4447|If target is beheaded, his slayer is Stunned for 1d4 hours | |
4448|If target is beheaded, his slayer must Save vs Will or go insane | |
4449|If target is beheaded, his slayer receives 10d1000 gold pieces | |
4450|If target is beheaded, his slayer then tries to behead himself | |
4451|If target is beheaded, lightning bolts discharge from his neck | |
4452|If target is beheaded, no one now nearby can ever be resurrected | |
4453|If target is beheaded, two identical heads sprout from his neck | |
4454|If target is carrying a magical weapon, he loses 1d8 hit points | |
4455|If target is carrying a magical weapon, he regains 1d8 hit points | |
4456|If target is carrying a magical weapon, it is burned to slag | |
4457|If target is carrying a magical weapon, it mimics his personality | |
4458|If target is carrying a pouch, he tries to climb into it | |
4459|If target is carrying a pouch, it becomes a small Bag of Holding | |
4460|If target is carrying a pouch, it contains 1d100 gold pieces | |
4461|If target is carrying a pouch, it inflates like a hot air balloon | |
4462|If target is carrying any food, he turns into a werewolf | |
4463|If target is carrying any gold, he can hurl one 10HD fireball | |
4464|If target is carrying any gold, he changes alignment until sunset | |
4465|If target is carrying any gold, he's struck by lightning | |
4466|If target is carrying any water, it becomes toxic to him | |
4467|If target is carrying any wood, he attempts to devour it | |
4468|If target is carrying any wood, it explodes into fiery splinters | |
4469|If target is carrying any wood, it smolders until sunset | |
4470|If target is carrying any wood, it turns to sawdust | |
4471|If target is carrying rope, he ties himself to a nearby tree | |
4472|If target is carrying rope, he winds it tightly about his neck | |
4473|If target is carrying rope, it can't be cut by non-magical means | |
4474|If target is carrying rope, it threads itself through his flesh | |
4475|If target is currently injured he begins aging one year per round | |
4476|If target is cut by a metal weapon, he loses 2d10 gold pieces | |
4477|If target is cut by a metal weapon, he won't heal naturally | |
4478|If target is cut by a metal weapon, his limbs turn invisible | |
4479|If target is cut by a metal weapon, it sizzles violently | |
4480|If target is cut by a metal weapon, that injury quickly rusts | |
4481|If target is cut by a metal weapon, that weapon quickly rusts | |
4482|If target is now bleeding, fire can't harm him for 2d4 days | |
4483|If target is now bleeding, he begins to drown as though submerged | |
4484|If target is now bleeding, he's hereafter susceptible to rust | |
4485|If target is now bleeding, his weapon is +4 for 2d4 hours | |
4486|If target is now bleeding, the ground at his feet heats to 500∞ | |
4487|If target is now carrying any food, he contracts advanced leprosy | |
4488|If target is now carrying any food, he loses 1d100 hit points | |
4489|If target is now carrying any food, he teleports 2d10 miles | |
4490|If target is now standing, he can't sit or lie down for 8d6 hours | |
4491|If target is now standing, he levitates helplessly for 2d8 rounds | |
4492|If target is now standing, he's now standing on tall stilts | |
4493|If target is now standing, his legs double in length | |
4494|If target is now wet, he suffers sudden heat exhaustion | |
4495|If target is slain by a blade, he can never be resurrected | |
4496|If target is slain by fire, he explodes as a 20HD fireball | |
4497|If target is slain by fire, he resurrects in 1d4 days | |
4498|If target is slain by fire, his ashes are scattered over the sea | |
4499|If target is slain by fire, the nearest forest is also set ablaze | |
4500|If target is slain in the next 24 hours, he becomes a god | |
4501|If target is slain in the next 24 hours, he can't be resurrected | |
4502|If target is slain in the next 24 hours, he resurrects at sunrise | |
4503|If target is slain in the next 24 hours, winter begins at once | |
4504|If target is slain, a spring bubbles up from beneath his corpse | |
4505|If target is slain, a virulent plague breaks out in a nearby city | |
4506|If target is slain, all trees within 10 miles vanish | |
4507|If target is slain, all within 10 miles are overcome by grief | |
4508|If target is slain, he becomes an undead servant for his slayer | |
4509|If target is slain, he forever haunts the dreams of his slayer | |
4510|If target is slain, his allies all attack his slayer | |
4511|If target is slain, his allies quickly forget him and move on | |
4512|If target is slain, his corpse completely decays in 1d4 rounds | |
4513|If target is slain, his corpse embraces his slayer and combusts | |
4514|If target is slain, his corpse turns to wax within 1d10 rounds | |
4515|If target is slain, his slayer must Save or die along with him | |
4516|If target is slain, his soul can't leave his body | |
4517|If target is slain, his soul is sent to the wrong plane | |
4518|If target is slain, the caster is under a Geas to resurrect him | |
4519|If target is slain, the caster must inform his next of kin | |
4520|If target is wearing animal hide, he becomes an animal until dawn | |
4521|If target is wearing animal hide, he hides like an animal | |
4522|If target is wearing animal hide, he thinks that he's that animal | |
4523|If target is wearing animal hide, he tries to eat it | |
4524|If target is wearing animal hide, it animates and attacks him | |
4525|If target is wearing any rings, he has a spiritual revelation | |
4526|If target is wearing any rings, he's immune to magic until sunset | |
4527|If target is wearing any rings, his hands retract into his wrists | |
4528|If target is wearing any rings, they ignite on his fingers | |
4529|If target is wearing armor, he is unable to remove it | |
4530|If target is wearing armor, he teleports into the nearest town | |
4531|If target is wearing armor, he thinks it's part of his body | |
4532|If target is wearing armor, he's attacked by 1d4 alligators | |
4533|If target is wearing armor, he's blinded until he removes it | |
4534|If target is wearing armor, he's hurled into the nearest river | |
4535|If target is wearing armor, he's soaked with lamp oil | |
4536|If target is wearing armor, he's struck by lightning | |
4537|If target is wearing armor, it clatters noisily in the dark | |
4538|If target is wearing armor, it constricts painfully about him | |
4539|If target is wearing armor, it has a +2 AC bonus until sunrise | |
4540|If target is wearing armor, it heats to 500∞ | |
4541|If target is wearing armor, it rattles violently for 1d10 hours | |
4542|If target is wearing armor, it teleports 2d6 yards | |
4543|If target is wearing armor, it turns invisible | |
4544|If target is wearing armor, it vanishes for 1d10 rounds | |
4545|If target is wearing armor, it's as supple as silk until sunset | |
4546|If target is wearing armor, it's restored to brand-new condition | |
4547|If target is wearing armor, rain falls heavily for 1d10 days | |
4548|If target is wearing armor, the ground beneath him gives way | |
4549|If target is wearing shoes, his feet become chicken's feet | |
4550|If target is wielding a weapon, he suffers severe frostbite | |
4551|If target kills an ally within one turn, he'll be fully Healed | |
4552|If target kills anyone in the next hour, he vanishes for 2d4 days | |
4553|If target lights a fire, he feels an urge to put his hands in it | |
4554|If target lights a fire, he is overwhelmingly afraid of it | |
4555|If target lights a fire, he perceives omens in its burning embers | |
4556|If target lights a fire, his clothing ignites | |
4557|If target loses a finger, he deliberately cuts off another one | |
4558|If target loses a finger, that hand shrivels and dies | |
4559|If target moves more than 10 yards from this spot, he dies | |
4560|If target now has fewer than 1d100 hit points, he's fully Healed | |
4561|If target now has more than 20 hit points, he loses 1d100 | |
4562|If target sees an open pit, he tries to bury himself in it | |
4563|If target sees an open pit, he's attacked by something in it | |
4564|If target sits or lies down, he can't stand again for 8d6 hours | |
4565|If target sits or lies down, he teleports 1d100 yards | |
4566|If target sits or lies down, he's attacked by glowing beetles | |
4567|If target sits or lies down, he's covered by a light frost | |
4568|If target sleeps more than eight hours, he's struck by lightning | |
4569|If target teleports, he arrives holding two buckets of paint | |
4570|If target teleports, his skeleton teleports to this spot | |
4571|If target uses a doorway in the next hour, he turns to stone | |
4572|If target wields an axe, he thinks he's the archetypal Dwarf | |
4573|If target wields an axe, he tries to decapitate himself with it | |
4574|If target wields an axe, he's attacked by the nearest tree | |
4575|If target worships a deity, he claims to speak for the deity | |
4576|If target worships a deity, he forsakes that deity for another | |
4577|If target worships a deity, he thinks he's that deity's avatar | |
4578|If target worships a deity, he thinks the deity is talking to him | |
4579|If target's hands touch, they adhere to each other until dawn | |
4580|If target's weapon is metal, his hand turns to similar metal | |
4581|If target's weapon is metal, it turns to glass for 1d4 rounds | |
4582|If target's weapon is metal, it turns to wood and vice versa | |
4583|If target's weapon is metal, it's now indestructible | |
4584|Innumerable bats flutter around the target each day at twilight | |
4585|Insects constantly swarm around the target from now on | |
4586|Magic items are unreliable for the target for 2d4-1 days | |
4587|Magic items function at 50% power when target uses them | |
4588|Meat turns to gravel as it moves through target's digestive tract | |
4589|Melancholy chants issue from the target's weapon during battle | |
4590|Metal weapons are immune to magic while target wields them | |
4591|Metal weapons are invisible to target while he wields them | |
4592|Metal weapons chime pleasantly when they strike the caster | |
4593|Metal weapons do not conduct electricity while target wields them | |
4594|Metal weapons seem 10X heavier to target while he wields them | |
4595|Metal weapons seem to hum with power when target wields them | |
4596|Metal weapons seem weightless to target during combat | |
4597|Metal weapons strike sparks against target's body like flint | |
4598|Music causes the target to weep tears of blood | |
4599|Music inspires savage bloodlust in the target | |
4600|Nearest horse adopts the target's personality | |
4601|Nearest horse brutally attacks the target until one is dead | |
4602|Nearest pine tree crushes the target's home, wherever it is | |
4603|Nearest pine tree pelts the target with jagged pine cones | |
4604|Nearest pine tree sounds like the target when the wind blows | |
4605|Nearest pine tree sprays the target with boiling, caustic sap | |
4606|Nearest zombie appears in the area under the target's command | |
4607|Nearest zombie attacks the target until one is destroyed | |
4608|Nearest zombie follows the target everywhere | |
4609|Nearest zombie steals something precious to target, then flees | |
4610|Next 1d10 attacks upon target have a +4 bonus to damage | |
4611|Next 1d10 attacks upon target heal rather than inflict damage | |
4612|Next 1d10 attacks upon target inflict burning damage like fire | |
4613|Next 1d10 attacks upon target inflict only illusionary damage | |
4614|Next 1d10 attacks upon target inflict only minimum damage | |
4615|Next 1d10 attacks upon target leave him breathless and exhausted | |
4616|Next 1d10 attacks upon target leave him soaked with brine | |
4617|Next 1d10 attacks upon target wound a nearby tree instead | |
4618|Next 1d4 creatures slain by target combust immediately | |
4619|Next 1d4 creatures slain by target immediately rise as undead | |
4620|Next 1d4 creatures slain by target turn invisible upon death | |
4621|Next 1d4 creatures slain by target very rapidly decompose | |
4622|Next 1d4 hours seem like a dream to the target | |
4623|Next 1d4 rounds seem to last a full day to the target | |
4624|Next 2d4 spells cast at target are invisible in effect | |
4625|Next 2d4 spells cast at target function as the current spell | |
4626|Next 2d4 spells cast at target function at 2X normal power | |
4627|Next 2d4 spells cast at target strike random targets nearby | |
4628|Next horse touched by target becomes ravenously carnivorous | |
4629|Next horse touched by target can never again be ridden by mortals | |
4630|Next horse touched by target shrinks by 75% | |
4631|Next horse touched by target turns into a small dinosaur | |
4632|Next magic item handled by target appears as supple as clay | |
4633|Next magic item handled by target can again never be used by him | |
4634|Next magic item handled by target can't be used by anyone else | |
4635|Next magic item handled by target drains 1d10 hit points from him | |
4636|Next magic item handled by target expresses deep hatred for him | |
4637|Next magic item handled by target expresses deep love for him | |
4638|Next magic item handled by target is etched with his fingerprints | |
4639|Next magic item handled by target is invisible while he uses it | |
4640|Next magic item handled by target leaves colorful trails of light | |
4641|Next magic item handled by target leaves weird scars on his hands | |
4642|Next magic item handled by target makes him think he's drowning | |
4643|Next magic item handled by target makes his hands go numb | |
4644|Next magic item handled by target restores 1d10 hit points | |
4645|Next magic item handled by target seems to him to be 1,000∞ | |
4646|Next magic item handled by target seems to him to be 10X heavier | |
4647|Next magic item handled by target shines like a beacon to undead | |
4648|Next magic item handled by target smells like manure for 3d8 days | |
4649|Next magic item handled by target tries to control his mind | |
4650|Next magic item handled by target works at 2X normal power | |
4651|Next magic item handled by target works contrary to his wishes | |
4652|Next person to wound the target absorbs half of the damage | |
4653|Next person to wound the target can harm no one else until sunset | |
4654|Next person to wound the target hallucinates wildly for one turn | |
4655|Next person to wound the target inflicts maximum damage | |
4656|Next person to wound the target is attacked by vermin | |
4657|Next person to wound the target is immediately chained to him | |
4658|Next person to wound the target is paralyzed for 1d10 rounds | |
4659|Next person to wound the target is splattered with fish guts | |
4660|Next person to wound the target is stricken blind until sunset | |
4661|Next person to wound the target is swarmed by aggressive bees | |
4662|Next person to wound the target is thrown into the nearest well | |
4663|Next person to wound the target is worshipped by vermin | |
4664|Next person to wound the target must Save or fall unconscious | |
4665|Next person to wound the target races to the nearest graveyard | |
4666|Next person to wound the target resembles him for 1d20 hours | |
4667|Next person to wound the target sees fires blazing all around him | |
4668|Next person to wound the target suffers 2X the damage inflicted | |
4669|Next person to wound the target suffers equal damage | |
4670|Next person to wound the target suffers overpowering vertigo | |
4671|Next person to wound the target suffers the damage instead | |
4672|Next person to wound the target teleports 1d4 miles away | |
4673|Next person to wound the target teleports 4d8 yards straight up | |
4674|Next person to wound the target then attacks the caster | |
4675|Next person to wound the target then flees to the nearest forest | |
4676|Next person to wound the target thinks he'll die before nightfall | |
4677|Next person to wound the target thinks he's drowning for one turn | |
4678|Next person to wound the target thinks that he's slain the target | |
4679|Next person to wound the target totally disarms himself | |
4680|Next person to wound the target will soon be abducted by undead | |
4681|Next person wounded by target must Save or age 1d6 years | |
4682|Next person wounded by target must Save or be attacked by vermin | |
4683|Next person wounded by target must Save or be Charmed by him | |
4684|Next person wounded by target must Save or be poisoned | |
4685|Next person wounded by target must Save or be stricken mute | |
4686|Next person wounded by target must Save or contract leprosy | |
4687|Next person wounded by target must Save or drop to one hit point | |
4688|Next person wounded by target must Save or flee panic-stricken | |
4689|Next person wounded by target must Save or shrink by 5d10% | |
4690|Next person wounded by target must Save or teleport 1d4 miles | |
4691|Next puddle stepped in by target absolves him of sin | |
4692|Next puddle stepped in by target causes him to hallucinate | |
4693|Next puddle stepped in by target changes his alignment until dawn | |
4694|Next puddle stepped in by target contains a small sea monster | |
4695|Next puddle stepped in by target drenches him from head to toe | |
4696|Next puddle stepped in by target explodes as a 6HD fireball | |
4697|Next puddle stepped in by target hardens like cement | |
4698|Next puddle stepped in by target inspires him to megalomania | |
4699|Next puddle stepped in by target is a 16HD water elemental | |
4700|Next puddle stepped in by target is highly concentrated acid | |
4701|Next puddle stepped in by target sends him to Elemental Water | |
4702|Next puddle stepped in by target teleports him to a nearby lake | |
4703|Next puddle stepped in by target throws him 3d10 yards in the air | |
4704|Next puddle stepped in by target turns to glass | |
4705|Next time target touches a tree, he must Save or turn to wood | |
4706|Next time target touches a tree, he's attacked by 1d100 squirrels | |
4707|Next time target touches a tree, he's buried in a heap of sawdust | |
4708|Next time target touches a tree, he's overgrown with stiff bark | |
4709|Next weapon to wound target absorbs water like a sponge | |
4710|Next weapon to wound target afflicts its wielder with narcolepsy | |
4711|Next weapon to wound target appears as porous as a sponge | |
4712|Next weapon to wound target appears to be made of diamond | |
4713|Next weapon to wound target becomes as black as coal forever | |
4714|Next weapon to wound target begins aging 1d100 years per round | |
4715|Next weapon to wound target burns like magnesium for 1d10 rounds | |
4716|Next weapon to wound target can never wound him again thereafter | |
4717|Next weapon to wound target can't harm him for 1d8 days | |
4718|Next weapon to wound target disintegrates if it wounds him again | |
4719|Next weapon to wound target embeds itself in a nearby tree | |
4720|Next weapon to wound target exudes acrid steam for 1d4 weeks | |
4721|Next weapon to wound target heals him if it wounds him again | |
4722|Next weapon to wound target heals its wielder by an equal amount | |
4723|Next weapon to wound target identifies him as its rightful owner | |
4724|Next weapon to wound target inflicts 10X the rolled damage | |
4725|Next weapon to wound target is 5% likely to change his sex | |
4726|Next weapon to wound target is +1 until he's wounded again | |
4727|Next weapon to wound target is 10% likely to change his alignment | |
4728|Next weapon to wound target is 10% likely to destroy his soul | |
4729|Next weapon to wound target is 60% likely to shatter | |
4730|Next weapon to wound target is believed to be a mighty artifact | |
4731|Next weapon to wound target is crushed into a small cube | |
4732|Next weapon to wound target is engraved with his name | |
4733|Next weapon to wound target is forever after -1 ToHit | |
4734|Next weapon to wound target is frozen in a large block of ice | |
4735|Next weapon to wound target is intensely magnetic | |
4736|Next weapon to wound target is invisible to him forever after | |
4737|Next weapon to wound target is jealously sought by collectors | |
4738|Next weapon to wound target is older than the entire universe | |
4739|Next weapon to wound target is pinned beneath a nearby boulder | |
4740|Next weapon to wound target is replaced by a nearly exact replica | |
4741|Next weapon to wound target is soon confiscated by demons | |
4742|Next weapon to wound target is thereafter +1 to hit him | |
4743|Next weapon to wound target is thereafter +4 ToHit him | |
4744|Next weapon to wound target is thereafter indestructible | |
4745|Next weapon to wound target is thereafter terribly afraid of him | |
4746|Next weapon to wound target leaps 1d100 rounds into the future | |
4747|Next weapon to wound target likewise wounds his attacker | |
4748|Next weapon to wound target makes him suffer apocalyptic visions | |
4749|Next weapon to wound target must Save or melt like a candle | |
4750|Next weapon to wound target must Save or shrink by 5d10 + 45% | |
4751|Next weapon to wound target penalizes its wielder's AC by 5 | |
4752|Next weapon to wound target turns out to be a mighty artifact | |
4753|Next weapon to wound target turns to stone | |
4754|Next weapon to wound target vanishes for 1d10 rounds | |
4755|Next weapon to wound target was forged from his own bones | |
4756|Next weapon to wound target was forged on a distant world | |
4757|No one speaks to target for 2d4-1 days | |
4758|No one speaks to target until he spills his own blood | |
4759|Non-magical animals react to the target as if he were a salt lick | |
4760|Non-magical animals react to the target as if he were food | |
4761|Non-magical animals react to the target as if he were one of them | |
4762|Non-magical animals react to the target as if he were undead | |
4763|Normal voices seem deafeningly loud to the target | |
4764|Normal voices seem ghostly and haunting to the target | |
4765|Normal voices seem to echo imperiously to the target | |
4766|Normal voices seem to resonate in the target's bones | |
4767|On target's back is a button that, if pushed, lights up his head | |
4768|On target's back is a button that, if pushed, makes him giggle | |
4769|On target's back is a button that, if pushed, makes him glow blue | |
4770|On target's back is a button that, if pushed, makes him sweat | |
4771|Once per day, target can make a sound like a cannon | |
4772|Once per day, target can turn all wheels nearby invisible | |
4773|One of target's allies thinks that target is an avatar of his god | |
4774|One of target's arms becomes as supple as rope during combat | |
4775|One of target's arms can bend in 1d4 additional places | |
4776|One of target's arms is as durable as steel, but only when wet | |
4777|One of target's arms is bent like a corkscrew | |
4778|One of target's arms is bent like a shepherd's crook | |
4779|One of target's arms is replaced by a duplicate of his head | |
4780|One of target's arms is stripped to the bone but works normally | |
4781|One of target's arms loses all bone but functions like a tentacle | |
4782|One of target's arms turns into a small replica of his leg | |
4783|One of target's arms turns to a lion's foreleg | |
4784|One of target's eyes migrates to the back of his head | |
4785|One of target's feet is fused into an anvil | |
4786|One of target's feet rotates 180∞ at the ankle | |
4787|One of target's hands appears to have been flattened by a hammer | |
4788|One of target's hands becomes hideously contorted and deformed | |
4789|One of target's hands can pass through solid steel | |
4790|One of target's hands can pass through stone | |
4791|One of target's hands can't be cut by non-magical metal | |
4792|One of target's hands dissolves in water like a sand castle | |
4793|One of target's hands figures prominently in the apocalypse | |
4794|One of target's hands glows brightly in the presence of magic | |
4795|One of target's hands is fireproof, but he never knows which one | |
4796|One of target's hands is fireproof; the other hand vanishes | |
4797|One of target's hands is immune to bludgeoning weapons | |
4798|One of target's hands is impervious to beam-based magic spells | |
4799|One of target's hands is impervious to magical cold | |
4800|One of target's hands is invisible to undead | |
4801|One of target's hands is shaped like an orangutan's hand | |
4802|One of target's hands migrates to the top of his head | |
4803|One of target's hands oozes a viscous liquid like sap | |
4804|One of target's hands shines like a beacon if clenched in a fist | |
4805|One of target's hands turns into a hoof | |
4806|One of target's hands turns into a perfect cube of granite | |
4807|One of target's hands turns into a replica of a rabbit's head | |
4808|One of target's hands turns into sponge | |
4809|One of target's hands, when clenched, looks like a small head | |
4810|One of target's legs and one of his arms become as clear as glass | |
4811|One of target's legs and one of his arms seem to be made of wood | |
4812|One of target's legs and one of his arms shrink by 50% | |
4813|One of target's legs and one of his arms turn invisible | |
4814|One of target's limbs acquires intelligence hostile to him | |
4815|One of target's limbs always seems to be soaked with milk | |
4816|One of target's limbs appears to be made of diamond | |
4817|One of target's limbs becomes wildly disobedient during combat | |
4818|One of target's limbs can appear identical to his other limbs | |
4819|One of target's limbs can be Dispelled as an illusion | |
4820|One of target's limbs can never be rendered invisible | |
4821|One of target's limbs can't be armored in combat | |
4822|One of target's limbs develops an intense hatred for the others | |
4823|One of target's limbs falls off and tries to escape | |
4824|One of target's limbs glows bright blue in the dark | |
4825|One of target's limbs is affected as by the spell Slow | |
4826|One of target's limbs is as hard as steel during combat | |
4827|One of target's limbs is clearly artificial | |
4828|One of target's limbs is controlled by caster for 1d10 rounds | |
4829|One of target's limbs is covered in feathers | |
4830|One of target's limbs is entirely indestructible | |
4831|One of target's limbs is impervious to blades during combat | |
4832|One of target's limbs is impervious to polymorph magic | |
4833|One of target's limbs is made of porcelain but functions normally | |
4834|One of target's limbs is paralyzed for 1d6 days | |
4835|One of target's limbs is replaced by a hideous tentacle | |
4836|One of target's limbs is responsible for genocide | |
4837|One of target's limbs is wanted for murder | |
4838|One of target's limbs now juts from the center of his back | |
4839|One of target's limbs regenerates in 1d4 rounds if severed | |
4840|One of target's limbs retracts into his torso when not in use | |
4841|One of target's limbs seems to belong to a different species | |
4842|One of target's limbs shrinks by 1d4% per day | |
4843|One of target's limbs suffers intense pain if he uses magic | |
4844|One of target's limbs turns as green as grass | |
4845|One of target's limbs turns to a tree limb | |
4846|One of target's limbs turns to solid gold | |
4847|One or more of target's allies is plotting to kill him | |
4848|One or more of target's allies thinks that target is a traitor | |
4849|Ordinary water has a powerful emetic effect upon the target | |
4850|Ordinary water induces aggressive incontinence in the target | |
4851|Ordinary water is as intoxicating to target as distilled spirits | |
4852|Ordinary water is incredibly impressive to the target | |
4853|People often mistake the target for a hated enemy | |
4854|People often mistake the target for a statue of the caster | |
4855|People often mistake the target for an undead monstrosity | |
4856|People often mistake the target for someone who gives a damn | |
4857|People who meet target for the first time accuse him of drowning | |
4858|People who meet target for the first time accuse him of treason | |
4859|People who meet target for the first time are intimidated by him | |
4860|People who meet target for the first time are intimidating to him | |
4861|People who meet target for the first time become violently ill | |
4862|People who meet target for the first time feel insulted by him | |
4863|People who meet target for the first time ignore him if he speaks | |
4864|People who meet target for the first time laugh at him derisively | |
4865|People who meet target for the first time lose 1d4 gold pieces | |
4866|People who meet target for the first time mistake him for royalty | |
4867|People who meet target for the first time mock his fashion sense | |
4868|People who meet target for the first time point at him and laugh | |
4869|People who meet target for the first time promptly forget him | |
4870|People who meet target for the first time refuse to speak to him | |
4871|People who meet target for the first time tend to trust him | |
4872|People who meet target for the first time think he's a corpse | |
4873|People who meet target for the first time think he's a murderer | |
4874|People who meet target for the first time think he's a thief | |
4875|People who meet target for the first time think he's mocking them | |
4876|People who meet target for the first time think he's on fire | |
4877|People who meet target for the first time think he's stupid | |
4878|People who meet target for the first time think that he's a demon | |
4879|People who meet target for the first time think that he's hideous | |
4880|People who meet target for the first time threaten to kill him | |
4881|Phosphorescent beetles teem over target's skin for 2d12 hours | |
4882|Printed text appears hopelessly garbled while target is nearby | |
4883|Rope hisses like a snake while target uses it | |
4884|Rope tends to become hopelessly tangled when target uses it | |
4885|Seltzer water sprays from the target's nose for 1d10 rounds | |
4886|Shimmering lights play over the target's skin during combat | |
4887|Smoke issues from the ground near the target when he's angry | |
4888|Smoke makes the target think that he's being suffocated | |
4889|Smoke pours from target's eyes when he uses or is struck by magic | |
4890|Smoke pours from target's skin as though his bones are ablaze | |
4891|Some common non-magical species adopts the target as its enemy | |
4892|Some common non-magical species is forever invisible to target | |
4893|Some distant creature has been hired to assassinate the target | |
4894|Something from the bottom of a nearby lake attacks the target | |
4895|Sparks fly from target's ears as from a grindstone | |
4896|Sparks fly from target's eyes when he draws a weapon | |
4897|Sparks fly from target's fingertips when he's angry | |
4898|Sparks fly from target's nostrils as he speaks | |
4899|Spectral voices echo everything that the target says | |
4900|Suddenly 1d4 people appear and attack the target | |
4901|Suddenly 1d4 people appear and offer trinkets to the target | |
4902|Suddenly 1d4 people appear and try to lasso the target | |
4903|Suddenly 1d4 people appear and worship the target | |
4904|Suddenly 1d4 people nearby resemble the target | |
4905|Suddenly 1d4 people nearby wish to assassinate the target | |
4906|Sulfurous mud oozes from target's clothes for 1d8 hours | |
4907|Summoned creatures are at +2 ToHit the target | |
4908|Summoned creatures are Hasted in the target's presence | |
4909|Summoned creatures are invisible to the target | |
4910|Summoned creatures are Slowed in the target's presence | |
4911|Summoned creatures can make no sound in the target's presence | |
4912|Summoned creatures covet the target's possessions | |
4913|Summoned creatures ignore and are unaffected by the target | |
4914|Summoned creatures ignore the target unless he attacks them | |
4915|Summoned creatures ignore the target unless he has a weapon drawn | |
4916|Swords can't come within ten feet of the target for 1d4 rounds | |
4917|Swords in target's presence drip with his blood | |
4918|Swords pass harmlessly through the target's body for 1d4 turns | |
4919|Target acquires a new language and refuses to speak any other | |
4920|Target acquires an exact copy of the caster's spellbook | |
4921|Target acquires scars to match any wounds he inflicts on others | |
4922|Target acts as though he doesn't really exist | |
4923|Target acts as though he's the only person who really exists | |
4924|Target acts as though his fingers are readily replaceable | |
4925|Target acts as though his head and body are two separate beings | |
4926|Target acts generally like a jerk toward his friends and allies | |
4927|Target acts like a child for 10d10 rounds | |
4928|Target acts like a horse for 1d4 turns | |
4929|Target adds 1d4 to each attribute score for 2d12 hours | |
4930|Target affects an air of ostentatious wealth even if he's poor | |
4931|Target ages 1d10 years per day for the next 1d4 weeks | |
4932|Target ages 1d1000 years; if he lives, he's not subject to aging | |
4933|Target ages 1d4 years each time he says his name | |
4934|Target ages 1d4 years each time he's cut by a claw or fang | |
4935|Target ages 1d4 years each time he's cut by a metal blade | |
4936|Target ages 1d4 years each time his weapon injures someone | |
4937|Target ages at 2X normal rate unless he has a coin in his mouth | |
4938|Target ages at 2X normal rate while not in direct sunlight | |
4939|Target ages one year for each hit point of fire damage he suffers | |
4940|Target ages one year per round spent in the caster's presence | |
4941|Target ages plus or minus 1d10 years each hour | |
4942|Target always attacks the foe he's least likely to defeat | |
4943|Target always fails to consider the consequences | |
4944|Target always knows the location of the nearest giraffe | |
4945|Target and his possessions are stripped of any enchantments | |
4946|Target and nearest zombie are chained together nearby | |
4947|Target and nearest zombie are often mistaken for each other | |
4948|Target and nearest zombie exchange bodies | |
4949|Target and nearest zombie form an unholy alliance | |
4950|Target and the nearest horse exchange bodies | |
4951|Target and the nearest horse exchange clothing | |
4952|Target and the next person he attacks are invisible to each other | |
4953|Target and the next person he attacks are soaked with icy brine | |
4954|Target and the next person he attacks both shrink by 5d10% | |
4955|Target and the next person he attacks each lose 2d8 hit points | |
4956|Target and the next person he attacks fall unconscious until dawn | |
4957|Target and the next person he attacks freeze solid | |
4958|Target and the next person he attacks teleport 1d4 miles away | |
4959|Target and the next person he attacks vanish for 10d10 rounds | |
4960|Target appears to be 1d100 years older than he really is | |
4961|Target appears to be 1d20 inches taller than he really is | |
4962|Target appears to be a hideous corpse until dawn tomorrow | |
4963|Target appears to be far more menacing than he really is | |
4964|Target appears to be in the middle of a terrible rainstorm | |
4965|Target appears to be made of chocolate until dawn tomorrow | |
4966|Target appears to be soaked in his own blood until dawn tomorrow | |
4967|Target appears to be wearing a cloak of shimmering fire | |
4968|Target appears to have been assembled out of bamboo | |
4969|Target appears to have been burned beyond recognition | |
4970|Target appears to have been turned inside-out and then restored | |
4971|Target asserts that a great catastrophe is about to occur | |
4972|Target asserts that a nearby ally is really an illusion | |
4973|Target asserts that a nearby ally is trying to Charm him | |
4974|Target asserts that a vast conspiracy is out to get him | |
4975|Target asserts that all contracts are null and void | |
4976|Target asserts that all gold within 10 miles is counterfeit | |
4977|Target asserts that anyone who bleeds in his presence is a coward | |
4978|Target asserts that anyone who drinks his blood will live forever | |
4979|Target asserts that dangerous organisms live within his flesh | |
4980|Target asserts that death no longer has any power over him | |
4981|Target asserts that fire-based magic has no effect upon him | |
4982|Target asserts that he and the caster have been allies for years | |
4983|Target asserts that he can command undead | |
4984|Target asserts that he can cure disease and cast out demons | |
4985|Target asserts that he can divine the future, for the right price | |
4986|Target asserts that he can identify poisons by tasting them | |
4987|Target asserts that he can issue divine edicts | |
4988|Target asserts that he can place powerful curses on people | |
4989|Target asserts that he can produce pearls if he eats sand | |
4990|Target asserts that he can summon Earth Elementals by eating dirt | |
4991|Target asserts that he can summon ghosts and phantoms at will | |
4992|Target asserts that he can take the shape of a doppelganger | |
4993|Target asserts that he can talk to Air Elementals at will | |
4994|Target asserts that he can throw lightning bolts at will | |
4995|Target asserts that he can travel between planes at will | |
4996|Target asserts that he can travel freely through time | |
4997|Target asserts that he can turn diamonds into coal by eating them | |
4998|Target asserts that he died 1d4 rounds ago | |
4999|Target asserts that he died 1d4 years ago | |
5000|Target asserts that he has a key that unlocks his skull | |
5001|Target asserts that he has any number of non-verifiable maladies | |
5002|Target asserts that he has only 1d4 hours to live | |
5003|Target asserts that he has the power to bestow godhood | |
5004|Target asserts that he has the power to create and destroy souls | |
5005|Target asserts that he heals quickly and has a metal skeleton | |
5006|Target asserts that he intends to raze the nearest city | |
5007|Target asserts that he is descended from mighty kings | |
5008|Target asserts that he is the caster's father | |
5009|Target asserts that he knows exactly who is destined to kill him | |
5010|Target asserts that he knows the location of a secret holy book | |
5011|Target asserts that he knows the location of a vast treasure | |
5012|Target asserts that he knows when, where, and how he'll die | |
5013|Target asserts that he must choose which of his allies must die | |
5014|Target asserts that he was bitten by a werewolf one month ago | |
5015|Target asserts that he will become omnipotent upon death | |
5016|Target asserts that he will go insane unless he eats 1d4 apples | |
5017|Target asserts that he worked as a torturer for the king | |
5018|Target asserts that he'll combust if anyone says his name | |
5019|Target asserts that he'll combust if he draws his weapon too fast | |
5020|Target asserts that he'll combust if he gets wet | |
5021|Target asserts that he'll combust if he reads a map | |
5022|Target asserts that he'll combust if he's outdoors at sunset | |
5023|Target asserts that he'll combust if his blood is spilled | |
5024|Target asserts that he'll die before he sees another winter | |
5025|Target asserts that he'll die during the next rainstorm | |
5026|Target asserts that he'll die if anyone harms the caster | |
5027|Target asserts that he'll die if anyone nearby dies violently | |
5028|Target asserts that he'll die if anyone nearby is related to him | |
5029|Target asserts that he'll die if anyone nearby speaks his name | |
5030|Target asserts that he'll die if anyone nearby uses magic | |
5031|Target asserts that he'll die if he changes or cleans his clothes | |
5032|Target asserts that he'll die if he closes his eyes or blinks | |
5033|Target asserts that he'll die if he crosses moving water | |
5034|Target asserts that he'll die if he doesn't receive a pony | |
5035|Target asserts that he'll die if he draws a weapon in anger | |
5036|Target asserts that he'll die if he draws/sheathes his weapon | |
5037|Target asserts that he'll die if he eats during the next 4d6 days | |
5038|Target asserts that he'll die if he fires any missile weapon | |
5039|Target asserts that he'll die if he opens his eyes | |
5040|Target asserts that he'll die if he sees a rainbow | |
5041|Target asserts that he'll die if he sees his own blood | |
5042|Target asserts that he'll die if he speaks his native language | |
5043|Target asserts that he'll die if he spends any money | |
5044|Target asserts that he'll die if he stops dancing | |
5045|Target asserts that he'll die if he stops talking | |
5046|Target asserts that he'll die if he touches anyone else's blood | |
5047|Target asserts that he'll die if he touches gold | |
5048|Target asserts that he'll die if he touches ice | |
5049|Target asserts that he'll die if he touches metal | |
5050|Target asserts that he'll die if he uses any magic items | |
5051|Target asserts that he'll die if he uses the word "the" | |
5052|Target asserts that he'll die if he's cut by a magical blade | |
5053|Target asserts that he'll die if someone tells him to die | |
5054|Target asserts that he'll die in 1d4 rounds | |
5055|Target asserts that he'll die of biliousness | |
5056|Target asserts that he'll die the next time he eats | |
5057|Target asserts that he'll die the next time he receives first aid | |
5058|Target asserts that he'll die the next time he sleeps | |
5059|Target asserts that he'll die unless he burns all of his clothing | |
5060|Target asserts that he'll die unless he cuts his own throat | |
5061|Target asserts that he'll die unless he cuts off his own hand | |
5062|Target asserts that he'll die unless he destroys his magic items | |
5063|Target asserts that he'll die unless he destroys his weapon | |
5064|Target asserts that he'll die unless he drains all of his blood | |
5065|Target asserts that he'll die unless he drinks strong poison | |
5066|Target asserts that he'll die unless he eats a special mushroom | |
5067|Target asserts that he'll die unless he kills the caster | |
5068|Target asserts that he'll die unless he receives 500 gold pieces | |
5069|Target asserts that he'll die unless he receives 500 gold pieces | |
5070|Target asserts that he'll die unless he stays awake for 2d6 weeks | |
5071|Target asserts that he'll die unless he swallows a magic ring | |
5072|Target asserts that he'll die unless he takes a vow of pacifism | |
5073|Target asserts that he'll die unless his demands are met | |
5074|Target asserts that he'll die unless someone beheads him | |
5075|Target asserts that he'll die unless the caster kills himself | |
5076|Target asserts that he'll die when the caster casts another spell | |
5077|Target asserts that he'll drown in a picture of a lake | |
5078|Target asserts that he'll drown in a small puddle nearby | |
5079|Target asserts that he'll explode if anyone eats food near him | |
5080|Target asserts that he'll go mad if anyone touches him | |
5081|Target asserts that he'll turn into a werewolf if he eats meat | |
5082|Target asserts that he'll turn to diamond when slain | |
5083|Target asserts that he'll vanish forever if he falls asleep | |
5084|Target asserts that he'll vanish forever if he leaves this area | |
5085|Target asserts that he'll vanish into the ground at dawn tomorrow | |
5086|Target asserts that he'll vanish into the sky if he's wounded | |
5087|Target asserts that he's a ghost and must haunt this area | |
5088|Target asserts that he's a highly qualified thoracic surgeon | |
5089|Target asserts that he's a mighty warrior despite the evidence | |
5090|Target asserts that he's a Summoned creature about to be banished | |
5091|Target asserts that he's a traveler from an antique land | |
5092|Target asserts that he's an assassin from the distant future | |
5093|Target asserts that he's an avatar of the caster's deity | |
5094|Target asserts that he's been fatally wounded | |
5095|Target asserts that he's been repeatedly destroyed and rebuilt | |
5096|Target asserts that he's been replaced by a doppelganger | |
5097|Target asserts that he's brother to dragons and companion to owls | |
5098|Target asserts that he's come to deliver his people from bondage | |
5099|Target asserts that he's eager to exterminate his species | |
5100|Target asserts that he's found a plot to wipe out his species | |
5101|Target asserts that he's hunting a monster from the distant past | |
5102|Target asserts that he's immune to magic | |
5103|Target asserts that he's on a quest to destroy a mighty artifact | |
5104|Target asserts that he's on a rock outcrop surrounded by lava | |
5105|Target asserts that he's on the verge of exterminating his race | |
5106|Target asserts that he's one of many clones of the real target | |
5107|Target asserts that he's protected by an unholy host of demons | |
5108|Target asserts that he's rapidly bleeding to death | |
5109|Target asserts that he's responsible for many thousands of deaths | |
5110|Target asserts that he's standing at the bottom of a deep well | |
5111|Target asserts that he's standing on a ledge over an infinite pit | |
5112|Target asserts that he's supernaturally beautiful | |
5113|Target asserts that he's the embodiment of a mighty artifact | |
5114|Target asserts that he's the mightiest warrior in the world | |
5115|Target asserts that he's the world's most powerful magic user | |
5116|Target asserts that he's transforming into some kind of beast | |
5117|Target asserts that he's unspeakably ugly | |
5118|Target asserts that he's water soluble | |
5119|Target asserts that his actions are in accordance with prophecy | |
5120|Target asserts that his actions shape the destiny of the world | |
5121|Target asserts that his allies have forsaken him | |
5122|Target asserts that his birth occurred under odd circumstances | |
5123|Target asserts that his blood is worth more than gold | |
5124|Target asserts that his body and head are two symbiotic organisms | |
5125|Target asserts that his clothes are writhing with snakes | |
5126|Target asserts that his clothing is trying to kill him | |
5127|Target asserts that his current form isn't his true form | |
5128|Target asserts that his death will be avenged one thousand times | |
5129|Target asserts that his flesh is harder than iron | |
5130|Target asserts that his god owes him a big favor | |
5131|Target asserts that his internal organs are made of pure gold | |
5132|Target asserts that his plans will all culminate at dawn tomorrow | |
5133|Target asserts that his soul will be destroyed if he's injured | |
5134|Target asserts that his touch can induce madness | |
5135|Target asserts that his worst injuries are just a flesh wound | |
5136|Target asserts that no one nearby really exists | |
5137|Target asserts that one of his allies will betray him in a garden | |
5138|Target asserts that poultices of manure can heal any wound | |
5139|Target asserts that puns and rhymes are painful to him | |
5140|Target asserts that secret entities are plotting his downfall | |
5141|Target asserts that someone nearby is the avatar of his god | |
5142|Target asserts that that all food within 10 miles is poisonous | |
5143|Target asserts that the answer to every riddle is "time" | |
5144|Target asserts that the caster is a fraud and a charlatan | |
5145|Target asserts that the caster is an avatar of his deity | |
5146|Target asserts that the caster's spell functioned as intended | |
5147|Target asserts that the king owes him a huge favor | |
5148|Target asserts that the wages of sin aren't really death | |
5149|Target asserts that the world will end the moment that he dies | |
5150|Target asserts that time is an illusion, lunchtime doubly so | |
5151|Target asserts that whoever kills him will become a god | |
5152|Target asserts that whoever slays him will win incredible riches | |
5153|Target attacks anyone he sees using a magic item | |
5154|Target attacks anyone who attacks the caster | |
5155|Target attacks anyone who sees him using a magic item | |
5156|Target attacks anyone who speaks ill of the caster | |
5157|Target attacks anyone who uses magic upon the caster | |
5158|Target attacks the nearest herd animal until he or it is dead | |
5159|Target attacks the next person nearby who says his own name | |
5160|Target attacks the next person nearby who spends money | |
5161|Target attacks the next person who address him by name | |
5162|Target attacks the next person who draws a weapon nearby | |
5163|Target attacks the toughest, most dangerous creature he can see | |
5164|Target attempts to acquire the caster's spellbook | |
5165|Target attempts to disembowel himself with his bare hands | |
5166|Target attempts to ingest any ink he sees | |
5167|Target attempts to mimic the caster's every more | |
5168|Target attempts to strangle all trees within 100 yards | |
5169|Target attempts to strangle himself with his bare hands | |
5170|Target attracts all manner of mutants and abominations | |
5171|Target attracts leeches, maggots, slugs, and snails | |
5172|Target babbles incoherently for 2d10 rounds | |
5173|Target barks like a dog when he thinks he sees magic | |
5174|Target becomes a devoted acolyte of some fringe religion | |
5175|Target becomes an albino | |
5176|Target becomes ethereal if wounded by a weapon made of gold | |
5177|Target becomes giddy and mirthful when he's next hit by a weapon | |
5178|Target becomes intensely covetous of any magic item he sees | |
5179|Target becomes intensely hungry following each battle | |
5180|Target becomes nearly insane with rage whenever he says his name | |
5181|Target becomes the caster's most trusted and faithful friend | |
5182|Target becomes violently ill if he eats while in daylight | |
5183|Target becomes violently ill if he eats while sitting | |
5184|Target becomes wildly drunk when he's next hit by a weapon | |
5185|Target befouls any food or water that he and his allies now carry | |
5186|Target befriends a statue and carries it with him everywhere | |
5187|Target befriends a statue and thinks it gives him good advice | |
5188|Target befriends one of the caster's allies | |
5189|Target befriends the toughest, most dangerous creature he can see | |
5190|Target begs someone to bite off 1d10 of his fingers | |
5191|Target begs someone to set him ablaze | |
5192|Target believes anything the caster says to him | |
5193|Target believes everything that he says | |
5194|Target believes no factual statement he hears uttered in sunlight | |
5195|Target believes that 1d10 of his fingers are intensely magical | |
5196|Target believes that he can't be harmed by a fall from any height | |
5197|Target believes that he can't be slain by metal weapons | |
5198|Target believes that his allies are conspiring to rob him | |
5199|Target believes that nearly everyone is lying to him | |
5200|Target believes that whatever he last ate gave him eternal life | |
5201|Target believes that whatever he last ate is still alive | |
5202|Target believes that whatever he last ate was a powerful toxin | |
5203|Target believes that whatever he last ate was hallucinogenic | |
5204|Target believes that whatever he last ate was his last meal | |
5205|Target believes that whatever he last ate was worth a fortune | |
5206|Target belongs to a cult that requires him to perform horrid acts | |
5207|Target belongs to a cult that will remove his heart within a week | |
5208|Target bleeds from every orifice for 1d6 rounds but is unharmed | |
5209|Target bleeds profusely during combat, even if not wounded | |
5210|Target blows bright blue until he's wounded by a magical weapon | |
5211|Target briefly appears to be undead to anyone who wounds him | |
5212|Target briefly becomes invisible to anyone who wounds him | |
5213|Target briefly resembles anyone who wounds him | |
5214|Target briefly resembles the target each time he's wounded | |
5215|Target bursts into flame the next time he's totally submerged | |
5216|Target can appear to be covered in moss and lichens at will | |
5217|Target can appear to be twice his true age at will | |
5218|Target can appear totally nondescript and unremarkable at will | |
5219|Target can be commanded by the nearest dragon at will | |
5220|Target can be injured by arrows, but they can't kill him | |
5221|Target can be injured by bludgeons, but they can't kill him | |
5222|Target can be injured by electricity, but it can't kill him | |
5223|Target can be injured by magical cold, but it can't kill him | |
5224|Target can be injured by magical fire, but it can't kill him | |
5225|Target can be injured by magical weapons, but they can't kill him | |
5226|Target can be injured by water, but it can't kill him | |
5227|Target can be Summoned by the nearest dragon at will | |
5228|Target can become invisible at will but is 15% likely to die | |
5229|Target can become invisible at will if he plucks out his eyes | |
5230|Target can become invisible by drinking a quart of Elf's blood | |
5231|Target can bend his spine 120∞ midway along its length | |
5232|Target can brachiate like an ape but adopts an ape's proportions | |
5233|Target can Call Lightning daily but it's 70% likely to strike him | |
5234|Target can cast one Wish spell but permanently dies as a result | |
5235|Target can cause one nearby tree to become invisible for 2d6 days | |
5236|Target can cause one nearby tree to topple as though chopped down | |
5237|Target can cause someone nearby to resemble someone else nearby | |
5238|Target can change the color of his face 2d4 times per day | |
5239|Target can climb like a monkey | |
5240|Target can climb like a monkey but is 40% likely to become one | |
5241|Target can comfortably lift and carry twice his weight in manure | |
5242|Target can Command one nearby humanoid for 1d6 hours | |
5243|Target can Command one person nearby to defend him to the death | |
5244|Target can Command one person now nearby to attack | |
5245|Target can Command one person now nearby to tell the truth | |
5246|Target can Command the nearest dragon, just once | |
5247|Target can control caster like an undead skeleton for 1d6 rounds | |
5248|Target can delay his voice by 1d4 rounds, 1d4 times per day | |
5249|Target can detect counterfeit gems by tasting them | |
5250|Target can digest soil as readily as meat | |
5251|Target can discern magic items by bleeding on them | |
5252|Target can discern magic items by tasting them | |
5253|Target can dismiss a total of 20HD worth of elementals | |
5254|Target can divine the caster's exact location 1d4 times per day | |
5255|Target can do nothing but scream for 1d8 rounds | |
5256|Target can easily be persuaded to disarm himself | |
5257|Target can erect a four foot high wall of snow once per week | |
5258|Target can exhale fire but is 10% likely to combust and die | |
5259|Target can exhale fire but suffers as much damage as he inflicts | |
5260|Target can fall one yard per point of Wisdom without harm | |
5261|Target can Heal himself at will but ages 1d6 years per hit point | |
5262|Target can Heal himself but his closest ally will die as a result | |
5263|Target can Heal himself but is 5% likely to die each time | |
5264|Target can Heal himself but is 80% likely to drown each time | |
5265|Target can Heal himself but is blinded for 1d20 days each time | |
5266|Target can Heal himself but it costs him 1,000,000 gold pieces | |
5267|Target can Heal himself but only at night if he has one hit point | |
5268|Target can Heal himself four times but loses a limb each time | |
5269|Target can Heal himself if he sacrifices a point of CON each time | |
5270|Target can Heal himself ten times but loses a finger each time | |
5271|Target can hide his weapon inside his body for 2d4 hours per day | |
5272|Target can ingest and digest small quantities of bone | |
5273|Target can ingest and digest small quantities of coral | |
5274|Target can ingest and digest small quantities of glass | |
5275|Target can ingest and digest small quantities of gold | |
5276|Target can ingest and digest small quantities of iron | |
5277|Target can ingest and digest small quantities of lamp oil | |
5278|Target can ingest and digest small quantities of lead | |
5279|Target can ingest and digest small quantities of poison | |
5280|Target can ingest and digest small quantities of stone | |
5281|Target can ingest and digest small quantities of wood | |
5282|Target can issue Commands but is 20% likely to die each time | |
5283|Target can kill the caster outright but will also permanently die | |
5284|Target can kill the caster outright but will never have existed | |
5285|Target can leap one yard straight up per point of Charisma | |
5286|Target can locate any bear within one mile | |
5287|Target can magically Summon a distant relative who despises him | |
5288|Target can magically Summon his own clone once for 1d10 rounds | |
5289|Target can magically Summon the caster 1d4 times for 1d10 rounds | |
5290|Target can magically Summon the corpse some person he killed | |
5291|Target can make his voice issue from any object within 10 feet | |
5292|Target can make his voice issue from any person within 5 feet | |
5293|Target can make his voice seem to be 1d4 octaves higher or lower | |
5294|Target can make his voice seem to be that of someone much older | |
5295|Target can make his whisper heard by anyone in his line of sight | |
5296|Target can make his whisper heard through one foot of stone | |
5297|Target can make one of his arms as supple as rope at will | |
5298|Target can make one of his hands double in size at will | |
5299|Target can mask his scent at will | |
5300|Target can never again address anyone by name | |
5301|Target can never again speak or write his own name | |
5302|Target can never again wear the clothes or armor he's wearing now | |
5303|Target can never again wield the specific weapon he now wields | |
5304|Target can never be harmed by any weapon now within 10 yards | |
5305|Target can never be harmed by the specific weapon he now wields | |
5306|Target can never be slain if he cuts off both of legs right now | |
5307|Target can never become invisible to anyone now within 100 miles | |
5308|Target can never become invisible to anyone who has wounded him | |
5309|Target can never become invisible to anyone who knows his name | |
5310|Target can never become invisible without dying | |
5311|Target can no longer conceal his astonishing halitosis | |
5312|Target can no longer conceal his disdain for magic users | |
5313|Target can no longer conceal his fear of combat | |
5314|Target can no longer conceal his hatred of Dwarves | |
5315|Target can no longer conceal his insatiable cannibalism | |
5316|Target can no longer conceal his plans for world domination | |
5317|Target can no longer conceal the fact that he's artificial | |
5318|Target can no longer conceal the secret of his birth | |
5319|Target can only be killed by a magical weapon that he has wielded | |
5320|Target can only be killed by a weapon forged from his own bones | |
5321|Target can only eat food that he himself has prepared | |
5322|Target can polymorph at will but ages 1d100 years each time | |
5323|Target can polymorph at will but is 10% likely to die each time | |
5324|Target can polymorph at will but is blind in any form but his own | |
5325|Target can read but not speak or write 1d6 additional languages | |
5326|Target can read handwritten text at a distance of 10d10 yards | |
5327|Target can readily be convinced that he doesn't really exist | |
5328|Target can recognize faces only 10% of the time | |
5329|Target can regenerate 1 hit point per round for the next week | |
5330|Target can remove his head for up to 1d4 rounds without harm | |
5331|Target can remove his heart for up to 1d6 rounds without harm | |
5332|Target can retract his ears into his skull at will | |
5333|Target can retract one of his limbs into his body at will | |
5334|Target can see no farther than 20 yards unless he's barefoot | |
5335|Target can see no farther than 20 yards while in sunlight | |
5336|Target can see secret doors but can't see normal ones | |
5337|Target can see secret doors if he drinks concentrated poison | |
5338|Target can see secret doors if he sacrifices 1d6 hit points | |
5339|Target can see secret doors while yelling and hopping on one foot | |
5340|Target can shine heatless torchlight from his palm at will | |
5341|Target can shine heatless torchlight from the soles of his feet | |
5342|Target can speak only in a full shout while his weapon is drawn | |
5343|Target can speak only in grunts while his weapon is drawn | |
5344|Target can speak only in rhyme while his weapon is drawn | |
5345|Target can speak only in whale song for 1d4 hours | |
5346|Target can speak the language of bears, but they don't listen | |
5347|Target can speak with flies and gnats | |
5348|Target can speak with livestock but henceforth smells like manure | |
5349|Target can speak with monkeys and apes | |
5350|Target can speak with one corpse per week, but it lies to him | |
5351|Target can speak with one tree per week | |
5352|Target can speak with worms and slugs | |
5353|Target can stride unimpeded in knee-deep snow | |
5354|Target can stride unimpeded through thigh-deep water | |
5355|Target can subsist on leaves and grass for up to 1d4 weeks | |
5356|Target can subsist on mud, but it tastes incredibly foul to him | |
5357|Target can subsist on mud, but it's highly addictive to him | |
5358|Target can subsist on mud, but regular food is poisonous to him | |
5359|Target can subsist on only 10% of the normal amount of food | |
5360|Target can subsist on water alone while he's at full hit points | |
5361|Target can subsist on water but must drink ten gallons per day | |
5362|Target can Summon and Command an 8HD Earth Elemental 1d6 times | |
5363|Target can teleport 1d4 miles per day but ages 8d8 years per mile | |
5364|Target can teleport 1d4 miles randomly, once per day | |
5365|Target can teleport at will but arrives 1d20 days later | |
5366|Target can teleport at will but arrives with only one hit point | |
5367|Target can teleport at will but is 50% likely to die on arrival | |
5368|Target can teleport half of his body at will | |
5369|Target can teleport one person nearby to the target's home | |
5370|Target can teleport to the caster's location once per month | |
5371|Target can teleport to this location once per month | |
5372|Target can track the caster with astonishing accuracy | |
5373|Target can turn his head completely around without harm | |
5374|Target can understand every language spoken within 10 miles | |
5375|Target can wield his weapon only in his non-dominant hand | |
5376|Target can Wish the death of someone nearby, but target also dies | |
5377|Target can write but not speak or read 1d6 additional languages | |
5378|Target can't attack anyone for 2d4 rounds | |
5379|Target can't attack anyone until he wounds himself | |
5380|Target can't attack anyone who doesn't know target's name | |
5381|Target can't attack or be attacked for 2d8 rounds | |
5382|Target can't attack or be attacked until he moves from this spot | |
5383|Target can't attack the caster until at least sunset | |
5384|Target can't attack the caster with any weapons containing metal | |
5385|Target can't attack the caster with any weapons containing wood | |
5386|Target can't attack until he drops his weapons, gear, and clothes | |
5387|Target can't be affected by the caster's magic for 1d6 turns | |
5388|Target can't be affected by the intended spell for 1d4 years | |
5389|Target can't be attacked by anyone or anything for 1d4 rounds | |
5390|Target can't be burned by acid if he cuts off both of his thumbs | |
5391|Target can't be burned by molten metal | |
5392|Target can't be burned by steam between sunset and dawn | |
5393|Target can't be burned by steam or boiling water while naked | |
5394|Target can't be burned by steam while he's wearing boots or shoes | |
5395|Target can't be choked, strangled, or suffocated | |
5396|Target can't be cut by any blade unless it's already bloodstained | |
5397|Target can't be cut by manufactured stone blades | |
5398|Target can't be detected by invisible creatures | |
5399|Target can't be detected by magical attempts at scrying | |
5400|Target can't be detected by magical scrying while naked in a tree | |
5401|Target can't be harmed by bludgeons between dawn and noon | |
5402|Target can't be harmed by bludgeons for 2d10 rounds | |
5403|Target can't be harmed by boiling oil or pitch | |
5404|Target can't be harmed by invisible creatures at night | |
5405|Target can't be harmed by magical fire while brandishing a weapon | |
5406|Target can't be harmed by magical fire while indoors | |
5407|Target can't be harmed by magical fire while standing in a bucket | |
5408|Target can't be harmed by magical fire while underwater | |
5409|Target can't be harmed by natural lightning | |
5410|Target can't be injured by wooden weapons while naked | |
5411|Target can't be injured by wooden weapons while sleeping | |
5412|Target can't be injured by wooden weapons while standing in fire | |
5413|Target can't be injured by wooden weapons while standing in snow | |
5414|Target can't be killed by any female creature for 1d4 weeks | |
5415|Target can't be killed by any male creature for 1d4 weeks | |
5416|Target can't be killed during the next 2d12 hours | |
5417|Target can't be knocked off balance by any less than 1d4 people | |
5418|Target can't be knocked off balance by any physical force | |
5419|Target can't be magically detected by anyone not of his race | |
5420|Target can't be magically detected by anyone of the same sex | |
5421|Target can't be slain except while sleeping | |
5422|Target can't be slain if he remains within 10 yards of this spot | |
5423|Target can't be slain while sleeping | |
5424|Target can't be stunned by any blow to the head | |
5425|Target can't be surprised if he has a snowball in each hand | |
5426|Target can't be surprised if he has an eyeball in his mouth | |
5427|Target can't be surprised if he's wearing a carnation | |
5428|Target can't be surprised while at full hit points | |
5429|Target can't be wounded by metal weapons until sunset tonight | |
5430|Target can't be wounded by metal weapons while barefoot | |
5431|Target can't breathe for 2d10 rounds | |
5432|Target can't breathe until he removes his boots or shoes | |
5433|Target can't breathe while touching more than one person | |
5434|Target can't breathe while wearing, touching, or carrying metal | |
5435|Target can't come within 10 feet of any fire now burning | |
5436|Target can't come within 10 yards of the caster | |
5437|Target can't come within one mile of his home | |
5438|Target can't come within one mile of the caster | |
5439|Target can't come within ten feet of any tree thicker than he is | |
5440|Target can't create or use magical fire except while indoors | |
5441|Target can't create or use magical fire for 1d4 years | |
5442|Target can't die for at least 1d4 days, but he can be injured | |
5443|Target can't digest any food that he eats in direct sunlight | |
5444|Target can't digest any food unless he prepares it himself | |
5445|Target can't digest anything that's been dead longer than a day | |
5446|Target can't digest cooked meat | |
5447|Target can't digest meat from any animal killed in daylight | |
5448|Target can't draw his weapon if anyone else is within 10 yards | |
5449|Target can't draw his weapon or sheathe it if it's now drawn | |
5450|Target can't draw his weapon unless he asks permission to do so | |
5451|Target can't draw his weapon within 100 yards of this spot | |
5452|Target can't hear echoes | |
5453|Target can't hear his own voice | |
5454|Target can't hear his own voice except while his eyes are closed | |
5455|Target can't hear the voice of any female member of his race | |
5456|Target can't hear the voice of any male member of his race | |
5457|Target can't hear the voice of anyone who's recently injured him | |
5458|Target can't hear the voice of anyone within 10 feet of him | |
5459|Target can't hear voices for 2d4-1 days | |
5460|Target can't ignite any fire unless his hair is soaking wet | |
5461|Target can't ignite any fire unless it's snowing | |
5462|Target can't ignite any fire while underground | |
5463|Target can't ignite any fire while wearing clothes | |
5464|Target can't leave this spot until he wounds himself | |
5465|Target can't lie, equivocate, or tell half-truths | |
5466|Target can't move more than 10 yards from the caster | |
5467|Target can't pass through doorways while at full hit points | |
5468|Target can't say anyone's name | |
5469|Target can't see artificial light while at full hit points | |
5470|Target can't see light other than sunlight or reflected sunlight | |
5471|Target can't see or hear any of his allies for 4d6 hours | |
5472|Target can't see or hear his 1d4 of his allies for 1d4 days | |
5473|Target can't see or hear living creatures for 2d6 rounds | |
5474|Target can't see or hear magical creatures for 2d6 days | |
5475|Target can't see or hear metal objects for 3d8 hours | |
5476|Target can't see sunlight or reflected sunlight | |
5477|Target can't sleep unless he first eats a handful of soil | |
5478|Target can't sleep unless he has his weapon in hand | |
5479|Target can't sleep unless he's standing up | |
5480|Target can't sleep until he fells the tallest tree in the kingdom | |
5481|Target can't sleep until he gives away all of his armor | |
5482|Target can't sleep within 10 feet of another sleeping person | |
5483|Target can't speak except while barefoot | |
5484|Target can't speak except while brandishing a weapon | |
5485|Target can't speak for 1d20 turns | |
5486|Target can't speak to anyone more than 20 feet from him | |
5487|Target can't speak to anyone who addresses him by name | |
5488|Target can't speak unless he wears a cloth over his face | |
5489|Target can't speak unless he's brandishing a weapon | |
5490|Target can't speak unless his hair is wet | |
5491|Target can't speak until after he has eaten his next full meal | |
5492|Target can't speak until his blood is next drawn | |
5493|Target can't speak until the caster says his own name | |
5494|Target can't speak while at full hit points | |
5495|Target can't speak while at full hit points | |
5496|Target can't speak while wielding a weapon | |
5497|Target can't use any form of rope or chain longer than he is tall | |
5498|Target can't use any items containing metal for 2d4-1 days | |
5499|Target can't use any magic items containing wood for 2d4-1 days | |
5500|Target can't use any magic items for 1d4 days | |
5501|Target can't use any magic items older than he is | |
5502|Target can't use his hands or any utensils while eating | |
5503|Target can't voluntarily pass through doorways unless naked | |
5504|Target can't walk until the caster says his own name | |
5505|Target can't walk while carrying gold | |
5506|Target can't wield any weapon containing metal for 1d4 days | |
5507|Target can't wield any weapon in his dominant hand | |
5508|Target can't wield any weapon that hasn't drawn his blood | |
5509|Target can't wield any weapon within 1d4 miles of this spot | |
5510|Target can't wound anyone who hasn't wounded him | |
5511|Target carves a tiny notch in every tree he passes | |
5512|Target challenges his closest ally to single combat to the death | |
5513|Target chants nonsensically for 2d10 rounds | |
5514|Target clatters when he walks like a barrel full of pots and pans | |
5515|Target collapses into a fetal position for 1 turn | |
5516|Target combusts if he uses magic within the next 1d4 turns | |
5517|Target combusts if his weapon is thrown into a river | |
5518|Target comes into possession of a world-shaking artifact | |
5519|Target concludes every battle thoroughly soaked by his own blood | |
5520|Target confesses to a list of crimes, none of which has happened | |
5521|Target confesses to crimes he couldn't possibly have committed | |
5522|Target confesses to genocide but can produce no evidence of it | |
5523|Target confesses to rampant kleptomania | |
5524|Target constantly boasts about his prowess in all things | |
5525|Target constantly exudes fragrant soap suds | |
5526|Target continuously speaks to an imaginary ally | |
5527|Target coughs incessantly, but his actions are unimpaired | |
5528|Target craves hay and has a long tail like a horse | |
5529|Target craves twigs and bark after every battle | |
5530|Target creates a phony language and refuses to speak any other | |
5531|Target crouches and begins eating dirt, twigs, gravel, etc. | |
5532|Target crows like a rooster whenever he sees a magic item used | |
5533|Target dares 1d4 of his allies to try to behead him | |
5534|Target declares this area to be a sacred shrine to his deity | |
5535|Target degenerates into an abomination hated by sentient beings | |
5536|Target demands that his friends and allies pay him tribute | |
5537|Target develops a pronounced stutter | |
5538|Target disappears and is completely forgotten for 2d4-1 days | |
5539|Target discovers that one of his limbs is a separate entity | |
5540|Target discovers that one of his limbs is made of living wood | |
5541|Target discovers that one of his limbs is trying to kill him | |
5542|Target discovers that one of his limbs isn't attached to his body | |
5543|Target disgorges 1d10 acorns in each of the next 1d10+10 rounds | |
5544|Target disgorges 1d10 cubic feet of damp, sticky rice | |
5545|Target disgorges 1d10 pounds of feathers | |
5546|Target disgorges 1d10 pounds of hallucinogenic mushrooms | |
5547|Target disgorges 1d100 gold coins, half of which are counterfeit | |
5548|Target disgorges 1d1000 dragonflies | |
5549|Target disgorges 1d1000 tiny, phosphorescent worms | |
5550|Target disgorges 1d4 cubic yards of humus | |
5551|Target disgorges 1d4 gallons of boiling pitch | |
5552|Target disgorges 1d6 filthy carrion birds | |
5553|Target disgorges 2d10 pounds of slag | |
5554|Target disgorges 3d100 feet of hemp rope | |
5555|Target disgorges 5d10 sheets of pristine parchment | |
5556|Target disgorges 5d10 sheets of rotting parchment | |
5557|Target disgorges a 50 pound sack of potatoes | |
5558|Target disgorges a boulder larger than any within 1d10 miles | |
5559|Target disgorges a box that he believes to contain his soul | |
5560|Target disgorges a brick of solid chlorine | |
5561|Target disgorges a bucket filled with eyeballs | |
5562|Target disgorges a bushel of razor-sharp shards of glass | |
5563|Target disgorges a bushel of rotten apples | |
5564|Target disgorges a corked bottle containing a mysterious note | |
5565|Target disgorges a corked bottle containing a powerless genie | |
5566|Target disgorges a dragon's egg | |
5567|Target disgorges a full-sized statue of a nearby ally | |
5568|Target disgorges a gelatinous mass writhing with tentacles | |
5569|Target disgorges a healthy specimen of some extinct species | |
5570|Target disgorges a homunculus | |
5571|Target disgorges a huge quantity of raisins, dates, and figs | |
5572|Target disgorges a large hourglass nearly empty of sand | |
5573|Target disgorges a large slab of marble | |
5574|Target disgorges a map to his home | |
5575|Target disgorges a one-half-size clone of the caster | |
5576|Target disgorges a pair eyeglasses granting the wearer True Sight | |
5577|Target disgorges a slimy slug as long and thick as his arm | |
5578|Target disgorges a small and long-lost artifact of great power | |
5579|Target disgorges a small but detailed replica of a nearby castle | |
5580|Target disgorges a small trampoline | |
5581|Target disgorges a stone that explodes on contact with ice | |
5582|Target disgorges a stone that will kill him if he touches it | |
5583|Target disgorges a ten foot column of aluminum one foot thick | |
5584|Target disgorges a two-foot square pane of glass | |
5585|Target disgorges a vial containing a powerful but unknown potion | |
5586|Target disgorges a vial containing the antidote to every poison | |
5587|Target disgorges an egg that can freeze 1,000 cubic feet of water | |
5588|Target disgorges an egg that, if broken, turns into a small boat | |
5589|Target disgorges an entire trombone, minus the mouthpiece | |
5590|Target disgorges an exact copy of the clothes he's now wearing | |
5591|Target disgorges an intricate but badly rusted clockwork device | |
5592|Target disgorges his own full-grown clone, which then attacks him | |
5593|Target disgorges several gallons of house paint | |
5594|Target disgorges several gallons of viscous, highly adhesive goo | |
5595|Target disgorges the crown of the nearest king | |
5596|Target disgorges the front door of his home | |
5597|Target doesn't age until he next speaks | |
5598|Target doesn't age while bald | |
5599|Target doesn't age while holding a gold coin in his mouth | |
5600|Target doesn't age while in the caster's presence | |
5601|Target doesn't age while naked | |
5602|Target doesn't age while wearing a wet hat | |
5603|Target doesn't age while weeping | |
5604|Target doesn't need to eat, drink, or breathe for 2d4-1 days | |
5605|Target doesn't need to sleep for 4d20 days | |
5606|Target donates 2d10 hit points to the caster | |
5607|Target drowns for 1d6 rounds but is fine afterward | |
5608|Target earns 50 gold pieces when his attacks cause maximum damage | |
5609|Target embraces a wacky cult founded by a hack writer | |
5610|Target endeavors to buy a controlling interest in the kingdom | |
5611|Target endlessly frets that he'll die in 1d10 rounds | |
5612|Target endlessly frets that he's doomed to be eaten by a dragon | |
5613|Target experiences bone-chilling cold when his head is touched | |
5614|Target experiences clairvoyance when he is burned | |
5615|Target experiences heart-rending grief whenever he uses magic | |
5616|Target experiences intense vertigo when he draws a weapon | |
5617|Target experiences searing pain when his skin is touched | |
5618|Target experiences soul-wrenching pain if he stands upright | |
5619|Target experiences transcendent euphoria when his blood is drawn | |
5620|Target experiences vague nostalgia whenever he's wounded | |
5621|Target exudes a scent 50% likely disgust any given person | |
5622|Target exudes a scent like something dredged from the ocean floor | |
5623|Target exudes a scent reminiscent of decaying skunks | |
5624|Target exudes a scent reminiscent of the bottom of the ocean | |
5625|Target exudes a scent that attracts carnivores | |
5626|Target exudes a scent that causes conifers to shed their needles | |
5627|Target exudes a scent that causes fires to burn pale green | |
5628|Target exudes a scent that causes food to spoil quickly | |
5629|Target exudes a scent that easily can be tracked for miles | |
5630|Target exudes a scent that induces sleep in birds | |
5631|Target exudes a scent that inspires attracts bats | |
5632|Target exudes a scent that inspires fear in earth elementals | |
5633|Target exudes a scent that inspires intense bloodlust | |
5634|Target exudes a scent that inspires loyalty in wolves | |
5635|Target exudes a scent that inspires rage in hoofed animals | |
5636|Target exudes a scent that is strongly enticing to undead | |
5637|Target exudes a scent that is strongly offensive to undead | |
5638|Target exudes a scent that makes Dwarves' eyes water | |
5639|Target exudes a scent that makes other people's hair fall out | |
5640|Target exudes a scent that makes people ignore him | |
5641|Target exudes a scent that obscures infravision | |
5642|Target exudes a scent that protects metal from natural rust | |
5643|Target exudes a scent that repels gnomes | |
5644|Target exudes an offensive stench but refuses to believe it | |
5645|Target fails at his next attempt at fine manual dexterity | |
5646|Target falls asleep for one hour per hit point he currently lacks | |
5647|Target fanatically defends the caster for 1d10 rounds | |
5648|Target fears any subsequent magic used by the caster | |
5649|Target fears that all of his efforts are for naught | |
5650|Target feels as if he's walking on a high tightrope | |
5651|Target feels as if he's wearing an enormous hat made of lead | |
5652|Target feels as if his clothes are trying to digest him | |
5653|Target feels as if his clothes have turned to steel | |
5654|Target feels as if someone else is wearing his clothes right now | |
5655|Target feels as if thorns have sprouted in his clothes | |
5656|Target feels as though a huge rodent is gnawing on his spine | |
5657|Target feels as though he just ate three pounds of butter | |
5658|Target feels as though he just ate three pounds of cement | |
5659|Target feels as though he just ate three pounds of flour | |
5660|Target feels as though he just ate three pounds of parchment | |
5661|Target feels as though he just swallowed a python | |
5662|Target feels as though he's been splashed with boiling water | |
5663|Target feels as though he's being swallowed by a python | |
5664|Target feels as though he's having a baby | |
5665|Target feels as though he's having a heart attack | |
5666|Target feels as though he's having teeth extracted | |
5667|Target feels as though his allies have abandoned him | |
5668|Target feels as though his internal organs are melting | |
5669|Target feels as though his teeth are spinning in his mouth | |
5670|Target feels as though his wounds have been completely healed | |
5671|Target feels as though one of his arms is being amputated | |
5672|Target feels compelled to abandon whatever faith he now follows | |
5673|Target feels compelled to attain godhood by the end of the week | |
5674|Target feels compelled to burn all of his clothing | |
5675|Target feels compelled to desecrate a shrine to his deity | |
5676|Target feels compelled to find a faith that contradicts his own | |
5677|Target feels compelled to martyr himself for someone else's deity | |
5678|Target feels compelled to mummify himself as soon as possible | |
5679|Target feels compelled to warn anyone he's about to attack | |
5680|Target feels his bones shake like a bundle of sticks | |
5681|Target feels his bones slowly disintegrating | |
5682|Target feels icy water dripping on him during every battle | |
5683|Target feels like he's having the time of his life | |
5684|Target feels that the direction of gravity has skewed by 10∞ | |
5685|Target feels the ground shake as during a powerful earthquake | |
5686|Target finds a blade that can't be broken by any physical force | |
5687|Target finds a book describing the methods of brain surgery | |
5688|Target finds a box that damages the sanity of any who look in it | |
5689|Target finds a canopic jar containing his own vital organs | |
5690|Target finds a cursed vault containing 1d100 bars of gold | |
5691|Target finds a foot-long bar of indestructible glass | |
5692|Target finds a glass vial containing a highly volatile liquid | |
5693|Target finds a huge cache of real but worthless currency | |
5694|Target finds a huge leech attached somewhere on his body | |
5695|Target finds a large diamond and guards it obsessively | |
5696|Target finds a large sack filled with powdered bone | |
5697|Target finds a list of command words but doesn't know for what | |
5698|Target finds a magical ring enabling him to command amphibians | |
5699|Target finds a mysterious and compelling piece of sculpture | |
5700|Target finds a new, functioning limb that he didn't know he had | |
5701|Target finds a potion affects the person nearest its imbiber | |
5702|Target finds a potion that either resurrects or destroys a corpse | |
5703|Target finds a pouch containing 1d10 super-intelligent mice | |
5704|Target finds a pouch containing curds and whey | |
5705|Target finds a pouch containing exact copies of his hands | |
5706|Target finds a recipe for creating human life in a jar | |
5707|Target finds a shield +4 that only he can lift | |
5708|Target finds a text personally written by his deity | |
5709|Target finds a text that he wrote but doesn't remember writing | |
5710|Target finds an arsenal stocked with simulated weapons | |
5711|Target finds himself imprisoned in a mausoleum far from here | |
5712|Target finds the sight of blood intoxicating | |
5713|Target finds the sight of male magic users to be enormously funny | |
5714|Target finds the sound of his own voice to be horrifying | |
5715|Target finds the thought of his own death strangely comforting | |
5716|Target finds two doses of a Potion of Resurrection | |
5717|Target flees from anyone who addresses him by name | |
5718|Target flees into the forest if struck by magic in the next turn | |
5719|Target flies into a panic if anyone sees him eating | |
5720|Target flies into a panic if he sees other people eating | |
5721|Target flies into a rage and attacks the person nearest to him | |
5722|Target flies into a rage whenever he draws blood | |
5723|Target forgets 1d4 of his allies | |
5724|Target forgets everything said to him in the past 1d6 hours | |
5725|Target forgets his family and where he lives | |
5726|Target forgets his name and doesn't believe that he ever had one | |
5727|Target forgets how to ascend stairs and ladders | |
5728|Target forgets how to feed himself | |
5729|Target forgets how to sleep | |
5730|Target forgets how to use any magic item he's now carrying | |
5731|Target forgets how to use any weapon containing metal | |
5732|Target forgets how to use doors | |
5733|Target forgets how to walk but not how to run | |
5734|Target forgets that his allies know who he is | |
5735|Target forgets the last 1d12 hours | |
5736|Target forgets the last 1d4 years | |
5737|Target forgets whatever mission or quest he is now undertaking | |
5738|Target formally changes his name to "Target" | |
5739|Target freezes solid if he's injured while standing in snow | |
5740|Target freezes solid the next time he enters an underground lake | |
5741|Target gains 1d10 permanent hit points but must Save or die | |
5742|Target gains 1d100 hit points that then vanish, one per round | |
5743|Target gains 1d100 pounds over that many rounds | |
5744|Target gains 1d100 temporary hit points that last until sunset | |
5745|Target gains 1d20 hit points and immediately loses another 1d20 | |
5746|Target gains a level and is restored to full hit points | |
5747|Target gains a level but is stricken blind for 1d4 months | |
5748|Target gains a level but loses all but 1d4 of his hit points | |
5749|Target gains a level but one of his arms turns to steam forever | |
5750|Target gains a level if he permanently severs his dominant hand | |
5751|Target gains a level the next time he's cut by a magical blade | |
5752|Target gains a permanent 1d4-1 bonus to his Armor Class | |
5753|Target gains a point of Strength but loses 1d100 hit points | |
5754|Target gains a point of Wisdom but loses two points of Strength | |
5755|Target gains a powerful magical ally whose motives are unknown | |
5756|Target gains a profound insight the next time he touches gold | |
5757|Target gains a title based on his actions in the next 1d6 rounds | |
5758|Target gains access to an elite secret society | |
5759|Target gains benefit from food only if eaten while he's naked | |
5760|Target gains no hit points from his next advancement in level | |
5761|Target gains one level but can never gain another | |
5762|Target gains only a single hit point from any magical healing | |
5763|Target gains proficiency in the use of some unlikely weapon | |
5764|Target gains the respect of a man soon to be executed for treason | |
5765|Target gains the respect of kobolds, who long to be just like him | |
5766|Target gains two levels if he kills and eats a human before dawn | |
5767|Target gains valuable insight into the nature of ventriloquism | |
5768|Target gets 1,000 gold pieces if he cuts off his foot right now | |
5769|Target gets 100 gold pieces for each finger he cuts from his hand | |
5770|Target gives his most prized possession to the caster | |
5771|Target gives his weapon to the person standing nearest to him | |
5772|Target glows bright blue until he's burned by magical fire | |
5773|Target glows bright blue until he's struck by magic | |
5774|Target glows bright blue until he's wounded by his own weapon | |
5775|Target glows bright blue while under any magical effect | |
5776|Target glows with a bright, rainbow aura while moving stealthily | |
5777|Target glows with angelic light whenever he uses a magic item | |
5778|Target goes berserk if any of his allies injure him | |
5779|Target goes berserk if he eats meat in the next 24 hours | |
5780|Target goes berserk if he sees anyone burned by fire | |
5781|Target goes berserk if he sees anyone eating meat | |
5782|Target goes berserk if he touches gold in the next 1d6 rounds | |
5783|Target goes berserk if he's currently carrying any magic items | |
5784|Target goes into a homicidal rage for 1d8 rounds, then passes out | |
5785|Target goes into a homicidal rage for 1d8 rounds, then vanishes | |
5786|Target goes into a homicidal rage whenever he removes his shoes | |
5787|Target goes into a homicidal rage whenever he sheathes his weapon | |
5788|Target goes totally and dangerously insane until sunset | |
5789|Target grows an additional 1d8 fingers | |
5790|Target grows an additional pair of ears atop his head | |
5791|Target grows an additional pair of eyes somewhere on his face | |
5792|Target has 1d100 tiny steel spheres embedded in his skin | |
5793|Target has 25 Intelligence for 1d4 turns | |
5794|Target has 25 Strength for 1d4 rounds | |
5795|Target has a +1 Armor Class bonus while it's raining | |
5796|Target has a +2 Armor Class bonus while barefoot | |
5797|Target has a +5 Armor Class bonus until sunset tomorrow | |
5798|Target has a -1 Armor Class penalty while wielding a weapon | |
5799|Target has a -2 Armor Class penalty while it's raining | |
5800|Target has a blowhole in the back of his neck | |
5801|Target has a colony of bees living in his skull | |
5802|Target has a compartment in his torso able to carry small items | |
5803|Target has a complete but false memory of the past 24 hours | |
5804|Target has a doppelganger slave that looks just like the caster | |
5805|Target has a flawless sense of direction | |
5806|Target has a flawless sense of direction 50% of the time | |
5807|Target has a flawless sense of direction while naked | |
5808|Target has a hole in his forehead as large as his fist | |
5809|Target has a hole in his torso big enough to accommodate his head | |
5810|Target has a key that attracts lightning | |
5811|Target has a key that can make non-magical locks invisible | |
5812|Target has a key that can permanently fuse one non-magical lock | |
5813|Target has a key that locks something that doesn't have a lock | |
5814|Target has a key that prevents nearby keys from working properly | |
5815|Target has a key that turns one lock to pure, solid gold | |
5816|Target has a key that unlocks 99% of all non-magical locks | |
5817|Target has a key that unlocks a secret door to another universe | |
5818|Target has a key that works only once but will open any one lock | |
5819|Target has a large and heavy padlock around his neck | |
5820|Target has a large apple stuck in his mouth for 1d4 days | |
5821|Target has a legitimate grievance against the caster | |
5822|Target has a mane like a lion | |
5823|Target has a permanent +4 ToHit and +4 Damage bonus vs the caster | |
5824|Target has a permanent -4 ToHit penalty versus others of his race | |
5825|Target has a raised, square protuberance jutting from his chest | |
5826|Target has a relief of the caster's face embossed on his back | |
5827|Target has a scar on his forehead as though clumsily lobotomized | |
5828|Target has a secret name that, if spoken, causes him to race home | |
5829|Target has a secret name that, if spoken, teleports him 2d8 miles | |
5830|Target has a secret name that, if spoken, will change his sex | |
5831|Target has a secret name that, if spoken, will kill him outright | |
5832|Target has a seizure lasting 1d6 hours when he uses a magic item | |
5833|Target has a seizure lasting 8d8 rounds, after which he is Healed | |
5834|Target has a seizure lasting until he's struck by magic | |
5835|Target has a small lamp in his forehead like a miner's helmet | |
5836|Target has a small lump on his forehead like a horseshoe | |
5837|Target has a small steel ring jutting from each shoulder blade | |
5838|Target has a star-shaped hole running completely through his head | |
5839|Target has a steel band around his ankle like tagged wildlife | |
5840|Target has a steel bolt running completely through his head | |
5841|Target has a strange tattoo that, if touched, causes him to weep | |
5842|Target has a sword that he thinks can command an undead army | |
5843|Target has a sword that he thinks can make him invisible to Elves | |
5844|Target has a sword that he thinks can slay dragons easily | |
5845|Target has a sword that he thinks makes him a charismatic leader | |
5846|Target has a tiny compartment beneath one of his fingernails | |
5847|Target has a violent coughing fit that persists until sunrise | |
5848|Target has a violent coughing fit whenever he uses a magic item | |
5849|Target has a virus that will kill him in 4d6 hours unless cured | |
5850|Target has a wooden bucket firmly affixed to his head | |
5851|Target has an exact copy of everything now carried by the caster | |
5852|Target has an immediate 50/50 chance to die or be totally healed | |
5853|Target has an immediate 50/50 chance to die or become a demigod | |
5854|Target has an immobilizing steel brace on one of his legs | |
5855|Target has an overpowering fear of other members of his race | |
5856|Target has an overpowering fear of shoes and other footwear | |
5857|Target has been controlled for years by a powerful, unseen entity | |
5858|Target has been controlled for years by a secret committee | |
5859|target has been controlled for years by agents of the king | |
5860|Target has been controlled for years by an orbiting satellite | |
5861|Target has been targeted for sacrifice by some monstrous cult | |
5862|Target has committed unspeakable acts in his deity's name | |
5863|Target has committed unspeakable acts in his deity's temple | |
5864|Target has committed unspeakable acts involving livestock | |
5865|Target has committed unspeakable acts involving orcs and Dwarves | |
5866|Target has committed unspeakable acts involving the king's horse | |
5867|Target has his name tattooed all over his body | |
5868|Target has in his possession an item that is literally impossible | |
5869|Target has in his possession something precious to the caster | |
5870|Target has innumerable feathers stuck to his skin | |
5871|Target has inspiring hallucinations about his future career | |
5872|Target has inspiring hallucinations about his life after death | |
5873|Target has ironclad proof that all of this is an illusion | |
5874|Target has ironclad proof that everyone he knows doesn't exist | |
5875|Target has ironclad proof that he's a prophesied savior | |
5876|Target has ironclad proof that he's dead | |
5877|Target has ironclad proof that he's really the caster | |
5878|Target has ironclad proof that he's the caster's father and son | |
5879|Target has ironclad proof that the apocalypse will be tomorrow | |
5880|Target has ironclad proof that the caster doesn't exist | |
5881|Target has no idea of where he is or what he's doing | |
5882|Target has no natural visible form; his appearance is an illusion | |
5883|Target has numerous stigmata and attracts countless disciples | |
5884|Target has numerous stigmata and fears that the end is nigh | |
5885|Target has numerous stigmata and is persecuted as a heretic | |
5886|Target has numerous stigmata, as foretold by prophesy | |
5887|Target has only one hit point per level for the next 1d4 days | |
5888|Target has only one hit point per point of Wisdom for 2d8 days | |
5889|Target has owed the caster 1d10 gold pieces for 2d10 years | |
5890|Target has prominent mandibles like an ant | |
5891|Target has six eyes spaced evenly around his skull | |
5892|Target has stolen large sums of money from each of his allies | |
5893|Target has terrifying hallucinations about his own birth | |
5894|Target has terrifying hallucinations about his own death | |
5895|Target has the caster's name tattooed all over his body | |
5896|Target has the head and right arm of a common housefly | |
5897|Target has three identical faces spaced evenly around his skull | |
5898|Target has ugly, thorny projections along both of his arms | |
5899|Target has visions depicting the true nature of magic | |
5900|Target has visions of a future full of incomprehensible wonders | |
5901|Target has visions of a future in which he's worshipped as a god | |
5902|Target has visions of a past that seems more real than his own | |
5903|Target has visions of a transcendently beautiful city in the sky | |
5904|Target has visions of his slow and torturous dismemberment | |
5905|Target has visions of the future involving no one he recognizes | |
5906|Target has visions of waiting in line for eternity | |
5907|Target has waited years for a custom-designed breastplate | |
5908|Target hasn't slept in 1d100 days | |
5909|Target hasn't slept since he last spoke with royalty | |
5910|Target hates his nearest ally as much as his most bitter enemy | |
5911|Target hears cheers and applause whenever his blood is drawn | |
5912|Target hears his own voice betraying his secrets to everyone | |
5913|Target hears his own voice castigating him for his many failures | |
5914|Target hears his own voice endlessly chanting his own name | |
5915|Target hears his own voice screaming in his ears until sunrise | |
5916|Target hears his own voice whispering words of comfort to him | |
5917|Target hears malevolent voices all around him | |
5918|Target hears the clattering of swords at all times | |
5919|Target hears the clattering of swords while his weapon is drawn | |
5920|Target hears the crash of cymbals whenever he uses a magic item | |
5921|Target hears the noisy buzzing of countless bees at all times | |
5922|Target hears thunder booming all around him, but no one else does | |
5923|Target hoots like a foghorn when struck by magic after sunset | |
5924|Target increases in size and mass by 10% | |
5925|Target inflicts superficial wounds upon himself whenever possible | |
5926|Target inherits a collection of festive commemorative spoons | |
5927|Target insists on wearing a bucket on his head for 1d4 weeks | |
5928|Target insists that his body is real and spectacular | |
5929|Target inspires homicidal rage in some common non-magical species | |
5930|Target is 5% likely to vanish forever each time he says his name | |
5931|Target is 10% likely to attack anyone who says his name | |
5932|Target is 10% likely to be dragged into orbit around the planet | |
5933|Target is 10% likely to change sex when burned by magical fire | |
5934|Target is 10% likely to contract leprosy when injured by magic | |
5935|Target is 10% likely to lose 1d4 hit points in any given hour | |
5936|Target is 10% likely to see any invisible creature or object | |
5937|Target is 10% likely to strangle himself whenever he uses rope | |
5938|Target is 10% likely to turn to a wooden statue when he sleeps | |
5939|Target is 15% likely to be attacked by any horse he passes | |
5940|Target is 15% likely to die when he next sees an illusion | |
5941|Target is 20% likely to be healed by any poison he drinks | |
5942|Target is 20% likely to be healed instead of injured by fire | |
5943|Target is 20% likely to disbelieve any illusion he sees | |
5944|Target is 20% likely to drown when burned by magical fire | |
5945|Target is 20% likely to explode when burned by magical fire | |
5946|Target is 20% likely to gain a level when next struck by magic | |
5947|Target is 20% likely to take no damage if cut by a blade | |
5948|Target is 20% likely to think that he's undead if undead are near | |
5949|Target is 20% likely to turn invisible when injured by fire | |
5950|Target is 30% likely to be able to summarize any book he kisses | |
5951|Target is 40% likely to attack any priest who approaches him | |
5952|Target is 80% likely to die if Remove Curse is cast upon him | |
5953|Target is a carrier of some magical disease | |
5954|Target is at the heart of a thunderstorm, but no one else sees it | |
5955|Target is actually a remotely-operated simulacrum | |
5956|Target is acutely hungry for 5d6 days, no matter how much he eats | |
5957|Target is affected by Reverse Gravity for 1d4 weeks | |
5958|Target is afflicted with leprosy for one month, then he's healed | |
5959|Target is afflicted with lycanthropy until the next full moon | |
5960|Target is an immortal simply masquerading in this current form | |
5961|Target is arrested for smuggling some illegal substance | |
5962|Target is attacked by 1d1000 tiny skeletal bats | |
5963|Target is attacked by 6d12 housecats | |
5964|Target is attacked by a monster that no one else can see or hear | |
5965|Target is attacked by dozens of cows | |
5966|Target is attacked by dozens of crows | |
5967|Target is attacked by everyone within 50 yards | |
5968|Target is attacked by moths as if he were made of wool | |
5969|Target is attacked by teeming vermin visible only to him | |
5970|Target is attacked by the nearest boulder | |
5971|Target is blind until he wets his hair | |
5972|Target is blind while his hair is wet | |
5973|Target is blown back 3d10 yards and loses that many hit points | |
5974|Target is bound by fine but very durable silver chains | |
5975|Target is briefly blinded by a dense cloud of powdered sugar | |
5976|Target is briefly blinded by countless flies swarming around him | |
5977|Target is buffeted by mighty winds that affect no one else | |
5978|Target is buried by a heap of mildewed potato peelings | |
5979|Target is buried by a sudden avalanche; no one else is affected | |
5980|Target is buried up to his knees in burning coals | |
5981|Target is buried up to his knees in shiny new gold coins | |
5982|Target is captured for use in laboratory testing of cosmetics | |
5983|Target is carried high into the air by a flock of magpies | |
5984|Target is carrying a bucket of chum and must carry it until dawn | |
5985|Target is carrying a huge sack full of moldy rabbit pelts | |
5986|Target is caught in a violent hailstorm; no one else is affected | |
5987|Target is certain that a powerful entity is stalking him | |
5988|Target is certain that a vile monster is hiding in a nearby cave | |
5989|Target is certain that all of his allies have betrayed him | |
5990|Target is certain that he has the patronage of a powerful entity | |
5991|Target is certain that he was constructed in a laboratory | |
5992|Target is certain that he'll become a god if he dies in combat | |
5993|Target is certain that he'll die by sunset | |
5994|Target is certain that he's a plant-based creature | |
5995|Target is certain that he's about to become king | |
5996|Target is certain that he's as fragile as glass | |
5997|Target is certain that he's bleeding profusely | |
5998|Target is certain that he's immortal | |
5999|Target is certain that he's invulnerable until sunset | |
6000|Target is certain that he's standing at the center of a huge fire | |
6001|Target is chained into the highest branches of a tall tree nearby | |
6002|Target is coated in a delicious honey glaze like a ham | |
6003|Target is coated in boiling pitch and takes damage accordingly | |
6004|Target is completely enclosed by a layer of living flesh | |
6005|Target is constricted as though squeezed by an invisible python | |
6006|Target is covered by a suit of field plate armor, made of glass | |
6007|Target is covered by a thick shawl of fetid vulture feathers | |
6008|Target is covered by coarse and musky wool like a yak | |
6009|Target is covered by dozens of slugs and snails | |
6010|Target is covered by thick, ugly scales for an AC bonus of 1 | |
6011|Target is discovered to be a remotely operated machine | |
6012|Target is discovered to be an agent of the king | |
6013|Target is discovered to be the real heir to the throne | |
6014|Target is discovered to be the true owner of caster's home | |
6015|Target is discovered to engage in decadent cannibalistic rituals | |
6016|Target is dragged along the ground into the nearest open grave | |
6017|Target is dragged halfway to the shore of the nearest river | |
6018|Target is draped in a gossamer shawl impervious to fire | |
6019|Target is draped in filthy funerary dressing | |
6020|Target is draped in foul-smelling seaweed | |
6021|Target is draped in threads that can only be cut under moonlight | |
6022|Target is dreadfully afraid of the spell's target point | |
6023|Target is dreadfully homesick for some place he's never been | |
6024|Target is dressed like a court jester | |
6025|Target is dressed like a crazed anchorite | |
6026|Target is dressed like a pig at a luau | |
6027|Target is dressed like one of the royal family | |
6028|Target is driven halfway through the nearest tree | |
6029|Target is driven like a thumbtack into the ground up to his neck | |
6030|Target is encased in a glass box quickly filling with water | |
6031|Target is encased in a large, hollow sphere of ice | |
6032|Target is encased in a marble sarcophagus | |
6033|Target is encased in a sealed wicker basket | |
6034|Target is encased in a skin-tight plaster cast | |
6035|Target is encased in an airtight steel capsule | |
6036|Target is encircled by a chest-high wall of packed snow | |
6037|Target is encircled by a waist-high, electrified iron fence | |
6038|Target is encircled by a zone of intense cold | |
6039|Target is encircled by a zone of pure vacuum | |
6040|Target is encircled by an electrified fence | |
6041|Target is encircled by an illusory wall of chattering skulls | |
6042|Target is encircled by tall icicles, each as thick as his leg | |
6043|Target is enclosed for one hour in an impenetrable 10-foot sphere | |
6044|Target is enclosed in a shrinking steel cage | |
6045|Target is enraged beyond all rational control | |
6046|Target is ensconced in velvet | |
6047|Target is ensnared by some distant spellcaster's Summoning spell | |
6048|Target is especially receptive to Commands for the next 24 hours | |
6049|Target is fearless as long as he wears the shoes he's wearing now | |
6050|Target is forever immune to all non-magical disease | |
6051|Target is forever immune to heatstroke | |
6052|Target is forever immune to hypothermia | |
6053|Target is forever immune to lycanthropy | |
6054|Target is found to be a persecuted victim needing caster's help | |
6055|Target is fully healed if he's slain while standing in snow | |
6056|Target is harassed by skeletal crows | |
6057|Target is haunted by the endless screams of damned souls | |
6058|Target is healed of all damage, but his clothes and gear vanish | |
6059|Target is held personally responsible for some distant atrocity | |
6060|Target is held personally responsible for the decay of society | |
6061|Target is highly magical and dies if Dispel Magic is cast on him | |
6062|Target is highly magical and is quickly recognized by magic users | |
6063|Target is holding an anvil and can't put it down for 2d8 rounds | |
6064|Target is holding an egg in each hand and must not break them! | |
6065|Target is hopelessly lost for 2d10 rounds | |
6066|Target is horribly afraid of cooked or salted meat | |
6067|Target is horribly scarred, as though shredded and reassembled | |
6068|Target is horrified by the sight of female magic users | |
6069|Target is horrified by the sound of clattering bones | |
6070|Target is identified as the leader of some bizarre cult | |
6071|Target is immortal and unaging until he next speaks | |
6072|Target is immortal, but he's sentenced to lifelong imprisonment | |
6073|Target is immortal, but his arms and legs vanish forever | |
6074|Target is immune to air-based magic for 1d4 days | |
6075|Target is immune to all attacks by non-magical birds | |
6076|Target is immune to all injury until he next speaks | |
6077|Target is immune to all swords now within one mile | |
6078|Target is immune to any wounds inflicted by humans for 4d6 hours | |
6079|Target is immune to area-effect magic for 1d4 days | |
6080|Target is immune to beneficial magic for 2d4 days | |
6081|Target is immune to charm-based spells or attacks for 1d4 weeks | |
6082|Target is immune to Charms and Enchantments for 1d4 weeks | |
6083|Target is immune to electrical attacks while carrying metal | |
6084|Target is immune to his allies' magic | |
6085|Target is immune to his allies' magic for 10d10 rounds | |
6086|Target is immune to his own magic and attacks for 1d4 hours | |
6087|Target is immune to hostile magic for 1d4 days | |
6088|Target is immune to illusions until dawn tomorrow | |
6089|Target is immune to injuries inflicted by wood in daylight | |
6090|Target is immune to inorganic poisons for 1d4 months | |
6091|Target is immune to light-based magic until sunset tomorrow | |
6092|Target is immune to lightning | |
6093|Target is immune to magical cold while naked | |
6094|Target is immune to magical diseases for one week | |
6095|Target is immune to magical fire while naked | |
6096|Target is immune to magical healing | |
6097|Target is immune to missile weapons for 6d8 hours | |
6098|Target is immune to necromantic magic until he uses a magic item | |
6099|Target is immune to non-magical diseases | |
6100|Target is immune to non-magical extremes of weather | |
6101|Target is immune to normal fire while wearing these clothes | |
6102|Target is immune to piercing weapons, such as stilettos, etc. | |
6103|Target is immune to poisons, but meat is highly toxic to him | |
6104|Target is immune to polymorph magic | |
6105|Target is immune to smoke inhalation for the rest of his life | |
6106|Target is immune to the burning effects of acid for 2d4 days | |
6107|Target is immune to the caster's magic for 10d10 rounds | |
6108|Target is immune to the crushing pressure of very deep water | |
6109|Target is immune to the next 1d10 attacks against him | |
6110|Target is immune to the next magical disease he encounters | |
6111|Target is implicated in numerous treasonous scandals | |
6112|Target is in the middle of a typhoon, but no one else is | |
6113|Target is infected with plague | |
6114|Target is instantly consumed by vermin if he dies within 24 hours | |
6115|Target is intensely drunk for 1d4 rounds after every combat | |
6116|Target is invisible to lycanthropes while he's bleeding | |
6117|Target is invisible to lycanthropes while they're indoors | |
6118|Target is invisible while carrying 1d4 burning torches | |
6119|Target is invisible while completely submerged | |
6120|Target is invisible while he has an apple in each hand | |
6121|Target is invisible while shouting | |
6122|Target is invulnerable and invisible until he speaks or moves | |
6123|Target is invulnerable to 80% of normal weapons | |
6124|Target is invulnerable to any weapon that has already wounded him | |
6125|Target is invulnerable to normal weapons and can't wield them | |
6126|Target is invulnerable to normal weapons for 1d6 turns | |
6127|Target is invulnerable to normal weapons until he inflicts damage | |
6128|Target is invulnerable to normal weapons until he wields one | |
6129|Target is invulnerable to weapon that he himself forged | |
6130|Target is kidnapped to be used as a sacrifice by a religious cult | |
6131|Target is kidnapped to be used as in medical experiments | |
6132|Target is killed outright if he ever triggers a Chaos Burst | |
6133|Target is killed outright if he kills any member of his species | |
6134|Target is killed outright if he wounds himself with a sword | |
6135|Target is killed outright if struck by a blood relative | |
6136|Target is limned by golden light until dawn tomorrow | |
6137|Target is liquefied and emerges from a nearby lake fully healed | |
6138|Target is liquefied but reforms at full hit points in 1d20 rounds | |
6139|Target is liquefied but reforms in a slightly warped shape | |
6140|Target is liquefied but returns fully healed during the next rain | |
6141|Target is lost in the shuffle | |
6142|Target is mesmerized by the sight of lighted candles | |
6143|Target is mesmerized by the sound of clinking metal | |
6144|Target is nearly paralyzed with terror under the full moon | |
6145|Target is now standing 8d10 yards behind the spell's target point | |
6146|Target is now standing atop the tallest mountain within 100 miles | |
6147|Target is numb to all physical sensation for 3d8 rounds | |
6148|Target is obsessed with ridding himself of all skin and hair | |
6149|Target is obsessed with ridding himself of all worldly property | |
6150|Target is obsessed with ridding himself of his allies | |
6151|Target is obsessed with ridding himself of his shadow | |
6152|Target is obsessively covetous of some item that he can now see | |
6153|Target is obsessively jealous of someone now standing nearby | |
6154|Target is obsessively protective of someone now standing nearby | |
6155|Target is obsessively protective someone he's never met | |
6156|Target is overwhelmingly drunk for 1d4 rounds, then totally sober | |
6157|Target is paralyzed by dread when he witnesses magical effects | |
6158|Target is pelted by hundreds of acorns | |
6159|Target is pelted by snowballs for 1d6 rounds | |
6160|Target is pelted by tiny, red hot coals for 1d4 rounds | |
6161|Target is pelted like a mink, otter, or beaver | |
6162|Target is permanently bloodstained | |
6163|Target is permanently invisible to caster but can't attack him | |
6164|Target is permanently invisible to himself between dusk and dawn | |
6165|Target is permanently rendered 1d100% transparent | |
6166|Target is physically exhausted | |
6167|Target is poisoned if he touches a book in the next 1d4 days | |
6168|Target is pursued by predatory moneylenders | |
6169|Target is pursued by ravenous wolves | |
6170|Target is pursued by rogue shadows that resemble his own | |
6171|Target is pushed through the planet and out to the opposite side | |
6172|Target is quarantined by the local Minister of Health | |
6173|Target is real but can be disbelieved as if he were an illusion | |
6174|Target is real but can be Dispelled as if he were an illusion | |
6175|Target is recognized as an escaped slave wherever he goes | |
6176|Target is reluctant to engage in combat between sunrise and noon | |
6177|Target is reluctant to speak between noon and sunset | |
6178|Target is reluctant to wield any weapon with inorganic components | |
6179|Target is rendered deaf and blind for 2d10 rounds | |
6180|Target is rendered inert for 1d10 turns | |
6181|Target is rendered like a cow in an abattoir | |
6182|Target is rendered mute for 1d100 rounds | |
6183|Target is scarred as though he were pressed against a hot screen | |
6184|Target is scarred as though his digestive tract has been removed | |
6185|Target is sheathed in a large, living sponge | |
6186|Target is sheathed in a plant like a huge pea pod | |
6187|Target is sheathed in blood-soaked strips of leather | |
6188|Target is sheathed in wax | |
6189|Target is shoved to the ground in each of the next 1d10 rounds | |
6190|Target is showered by sawdust for 1d10 rounds | |
6191|Target is showered by shaved ice for the next 1d10 rounds | |
6192|Target is shunned by all other members of his species | |
6193|Target is shunned by all that is holy | |
6194|Target is shunned by anyone carrying a magic item | |
6195|Target is shunned by anyone nearby who is now wounded | |
6196|Target is shunned by polite society | |
6197|Target is smeared in a coordinated campaign of personal attacks | |
6198|Target is smeared in a fluid that suppresses his natural scent | |
6199|Target is smeared in lard | |
6200|Target is smeared in some kind of fireproof jelly | |
6201|Target is so badly disfigured that people flee from him in horror | |
6202|Target is sought for arrest because he stole a loaf of bread | |
6203|Target is standing knee-deep in a basket full of cobras | |
6204|Target is standing knee-deep in a bucket full of manure | |
6205|Target is stricken completely hairless | |
6206|Target is stricken deaf, blind, and mute for 1d6 rounds | |
6207|Target is stricken from any documents that mention him by name | |
6208|Target is stricken mute under every full moon | |
6209|Target is stricken mute while horses are nearby | |
6210|Target is stricken mute while under any magical effect | |
6211|Target is struck by lightning for 1d100 hit points of damage | |
6212|Target is struck by lightning the next time an ally is wounded | |
6213|Target is struck by lightning the next time he draws a weapon | |
6214|Target is struck by lightning the next time he enters water | |
6215|Target is struck by lightning the next time he speaks | |
6216|Target is struck by lightning the next time he uses a magic item | |
6217|Target is struck by lightning unless he's currently atop a horse | |
6218|Target is stung by a bee as large as an ox | |
6219|Target is stung by a bee every time he makes a successful attack | |
6220|Target is suddenly acutely aware of any injuries he now has | |
6221|Target is suddenly attacked by ruffians | |
6222|Target is suddenly holding 1d4 anvils | |
6223|Target is suddenly holding a box full of his own bones | |
6224|Target is suddenly holding a pair of alligator suitcases | |
6225|Target is suddenly holding a pair of magic rings | |
6226|Target is suddenly holding an enormous bouquet of roses | |
6227|Target is suddenly holding the king's severed head | |
6228|Target is suddenly holding the nearest corpse in his arms | |
6229|Target is suddenly lying in a four-poster canopy bed | |
6230|Target is suddenly lying in his own bed | |
6231|Target is suddenly lying on a funeral pyre | |
6232|Target is suddenly married to 1d8 additional spouses | |
6233|Target is suddenly morbidly obese | |
6234|Target is suddenly naked except for a fig leaf | |
6235|Target is suddenly on the verge of an important breakthrough | |
6236|Target is suddenly on the verge of going berserk | |
6237|Target is suddenly on the verge of utter dehydration | |
6238|Target is suddenly on the verge of utter exhaustion | |
6239|Target is suddenly on the verge of utter panic | |
6240|Target is suddenly on the verge of utter starvation | |
6241|Target is suddenly packaged in a large cardboard box | |
6242|Target is suddenly recognized as everyone's long-lost brother | |
6243|Target is suddenly sitting at the base of a nearby waterfall | |
6244|Target is suddenly sitting atop someone else's horse | |
6245|Target is suddenly sitting atop the tallest waterfall in the land | |
6246|Target is suddenly sitting in a bucket full of ice water | |
6247|Target is suddenly sitting in a large wooden crate | |
6248|Target is suddenly sitting in the bucket of the nearest catapult | |
6249|Target is suddenly sitting in the queen's boudoir | |
6250|Target is suddenly sitting on an anthill, smeared with honey | |
6251|Target is suddenly sitting on the corpse of a fallen ally | |
6252|Target is suddenly standing atop a heap of shattered masonry | |
6253|Target is suddenly standing atop a rickety and very tall fence | |
6254|Target is suddenly standing atop a tall ladder | |
6255|Target is suddenly standing atop the nearest corpse | |
6256|Target is suddenly standing atop the nearest lookout tower | |
6257|Target is suddenly standing atop the nearest sand dune | |
6258|Target is suddenly standing in a fetid swamp miles from here | |
6259|Target is suddenly standing in the nearest boat | |
6260|Target is suddenly standing in the nearest locked treasure vault | |
6261|Target is suddenly standing knee-deep in the nearest ocean | |
6262|Target is suddenly standing next to his most powerful enemy | |
6263|Target is suddenly standing on a trapdoor over a very deep pit | |
6264|Target is suddenly standing on the shoulders of a nearby ally | |
6265|Target is suddenly standing outside his own front door | |
6266|Target is suddenly standing under the nearest bridge | |
6267|Target is suddenly standing upon what appears to be his own grave | |
6268|Target is suddenly standing wherever he awoke this morning | |
6269|Target is suddenly suffering from overpowering agoraphobia | |
6270|Target is suddenly wearing a cast-iron straightjacket | |
6271|Target is suddenly wearing a provocative leather ensemble | |
6272|Target is suddenly wearing a skin-tight suit of chain mail | |
6273|Target is suddenly wearing an anachronistic bathing costume | |
6274|Target is suddenly wearing an ornate saddle of very high quality | |
6275|Target is suddenly wearing fireproof clothing | |
6276|Target is suddenly wearing whatever the king wore yesterday | |
6277|Target is surrounded by pandering sycophants | |
6278|Target is surrounded by rabid wolves | |
6279|Target is surrounded by servitors who want to assassinate him | |
6280|Target is surrounded by vermin and small pests | |
6281|Target is susceptible to rust while carrying gold | |
6282|Target is suspected of having trafficked with demons in a church | |
6283|Target is suspected of having wrought a plague upon this nation | |
6284|Target is suspected of holding the secret of all existence | |
6285|Target is suspected of plotting to exterminate his entire species | |
6286|Target is suspended above the tallest tree nearby | |
6287|Target is suspended over a flaming pit until sunset | |
6288|Target is swarmed by countless flies, but they don't bother him | |
6289|Target is swarmed by undead whenever he uses a magic item | |
6290|Target is swept 3d100 yards by a wave of molasses | |
6291|Target is the most unrepentant coward in the entire world | |
6292|Target is the subject of a distant being's use of the Wish spell | |
6293|Target is thought to be a malefic figure as foretold by prophecy | |
6294|Target is thrown 1d4 rounds into the past | |
6295|Target is thrown 8d6 hours into the future | |
6296|Target is thrown 8d6 yards into the air | |
6297|Target is thrown down the nearest flight of stairs | |
6298|Target is thrown into a coma for 1d6 days | |
6299|Target is thrown into the nearest briar patch | |
6300|Target is tied between two trees like a hammock | |
6301|Target is tied to the ground with rope made of his own hair | |
6302|Target is tightly bound by strips of adhesive cloth | |
6303|Target is tightly chained to the nearest tree | |
6304|Target is tightly swaddled in a coarse wool blanket | |
6305|Target is tightly wrapped in blood-soaked bandages | |
6306|Target is tightly wrapped in strips of raw and greasy bacon | |
6307|Target is tormented by countless demonic voices | |
6308|Target is tormented by false but realistic echoes of a past life | |
6309|Target is tormented by illusory ants crawling all over him | |
6310|Target is tormented by invisible barbs that catch in his flesh | |
6311|Target is tormented by shrill and discordant music | |
6312|Target is tormented by the awareness of his mortality | |
6313|Target is tormented by visions of his own damnation | |
6314|Target is tormented by visions of his own descent into madness | |
6315|Target is tormented by visions of the damned | |
6316|Target is tormented by visions of the torture of his allies | |
6317|Target is tormented by voices telling him to kill his allies | |
6318|Target is tormented by voices telling him to kill the king | |
6319|Target is unable to look directly at the caster | |
6320|Target is unaffected by natural winds | |
6321|Target is unexpectedly thrust into a position of political power | |
6322|Target is unusually clumsy for 1d4 hours after he says his name | |
6323|Target is utterly fearless until sunset tomorrow | |
6324|Target is violently allergic to some common non-magical species | |
6325|Target is violently compressed to the size of a grain of rice | |
6326|Target is violently pushed 1d10 yards, stunned for as many rounds | |
6327|Target is wearing a diver's mask, snorkel, and swim fins | |
6328|Target is wearing a formal suit made entirely of lettuce | |
6329|Target is wearing a formal suit made entirely of smoked meats | |
6330|Target is wearing a necklace of severed human ears | |
6331|Target is wearing nothing but strategically-placed coconut shells | |
6332|Target is wearing the entire skin from an orc or goblin | |
6333|Target is wearing the leathered skin from his own corpse | |
6334|Target is wholly invulnerable for 1d4 rounds | |
6335|Target is widely famed for his prowess with the scissors | |
6336|Target is widely recognized as a traitor to his race and species | |
6337|Target is, by his very nature, impossible | |
6338|Target jingles like sleigh bells while trying to move stealthily | |
6339|Target kills himself at sunset tonight but is resurrected at dawn | |
6340|Target knows a secret that damages the sanity of any who learn it | |
6341|Target knows an economical way to extract aluminum from bauxite | |
6342|Target knows but won't tell the location of an important artifact | |
6343|Target knows everything there is to know about the caster | |
6344|Target knows exactly what will happen in the next 2d6 rounds | |
6345|Target knows the current location of every Dwarf within 10 miles | |
6346|Target knows the location of every lock within one mile | |
6347|Target labors to conceal a humiliating secret from his allies | |
6348|Target lacks any concept of personal property | |
6349|Target laughs like a braying donkey when he injures someone | |
6350|Target laughs outrageously at the sight of his allies' blood | |
6351|Target learns that a deranged cult worships him as a god | |
6352|Target leaves no scent for 1d4 weeks | |
6353|Target leeches 2d10 hit points from the caster | |
6354|Target levitates 10d10 yards into the air for that many rounds | |
6355|Target levitates 1d10 feet in each of the next 1d6 rounds | |
6356|Target literally laughs at danger, so much so that it's annoying | |
6357|Target looks as though half of his body has been severely burned | |
6358|Target looks as though half of his body is made of pumice | |
6359|Target looks as though half of his body is made of wood | |
6360|Target looks as though he's made entirely of clay | |
6361|Target looks exactly like the caster for 1d4 days | |
6362|Target looks like a photo-negative for 1d4 days | |
6363|Target looks like a photo-negative while wielding a weapon | |
6364|Target looks vaguely demonic whenever he uses a magic item | |
6365|Target loses 1d100 hit points if he speaks his name before sunset | |
6366|Target loses 1d100 hit points unless he eats 3lbs of gold by dawn | |
6367|Target loses 1d100% of his mass | |
6368|Target loses 1d4 hit points every time he draws a weapon | |
6369|Target loses 1d4 levels/hit dice | |
6370|Target loses a point of Intelligence for each hit point he loses | |
6371|Target loses all but one hit point, then regains one per round | |
6372|Target loses all hit points gained due to high Constitution | |
6373|Target loses all sense of decency and restraint | |
6374|Target loses half of his remaining hit points | |
6375|Target loses one hit point each day for the next 1d100 days | |
6376|Target loses one hit point per hour until dawn tomorrow | |
6377|Target loses one hit point per person now within a 10 yard radius | |
6378|Target loses one hit point per round until he eats some raw meat | |
6379|Target loses one hit point per round until he strips naked | |
6380|Target loses one hit point per round until he swallows a coin | |
6381|Target loses one hit point per round until he's struck by magic | |
6382|Target loses the sense of object permanence | |
6383|Target makes a spirited effort to detach one of his legs | |
6384|Target makes a spirited effort to disarm his allies | |
6385|Target makes a spirited effort to eat his own foot | |
6386|Target makes a spirited effort to extract his own heart | |
6387|Target makes a spirited effort to pull out his own tongue | |
6388|Target makes a spirited effort to remove his lower jaw | |
6389|Target makes a spirited effort to scour the flesh from his hands | |
6390|Target makes a spirited effort to swallow his weapon | |
6391|Target makes a spirited effort to tear off his ears | |
6392|Target makes outrageous claims about his martial skill | |
6393|Target makes outrageous claims about his wealth and property | |
6394|Target mimics the actions of one of his allies for 2d6 rounds | |
6395|Target mimics the caster's actions for 1d10 rounds | |
6396|Target mistakes himself for someone else | |
6397|Target moos like a cow each time he draws a weapon | |
6398|Target must carry a blade at all times that has never drawn blood | |
6399|Target must carry a burning candle at all times | |
6400|Target must carry a fifty pound wheel of cheese until sunset | |
6401|Target must carry a small stone from this spot at all times | |
6402|Target must carry a wooden staff taller than he is at all times | |
6403|Target must carry at least 30 feet of rope at all times | |
6404|Target must carry at least 4d6 gold coins at all times | |
6405|Target must carry at least five pounds of wood at all times | |
6406|Target must carry at least one pound of feathers at all times | |
6407|Target must climb a tall tree during the next thunderstorm | |
6408|Target must disrobe before entering any cave or mine | |
6409|Target must douse himself with 2d6 gallons of water or combust | |
6410|Target must draw his weapon every time he says his name | |
6411|Target must drink 2d4 gallons of water before sunset | |
6412|Target must eat 3d6 pounds of food before dawn tomorrow | |
6413|Target must eat a pound of grass or leaves before dawn | |
6414|Target must eat a pound of ice by sunset tonight | |
6415|Target must give his name whenever he's asked for it | |
6416|Target must lie whenever he's asked his name | |
6417|Target must re-roll any attribute scores that are higher than 15 | |
6418|Target must re-roll any attribute scores that are lower than 12 | |
6419|Target must return to this location at least once each month | |
6420|Target must Save at each sunset or forget what happened that day | |
6421|Target must Save each morning or be ethereal until dusk | |
6422|Target must Save each morning or shrink by 10% | |
6423|Target must Save each morning, or he can't use his arms that day | |
6424|Target must Save each morning, or his left leg bursts into flame | |
6425|Target must Save each night or else sleep for 6d8+24 hours | |
6426|Target must Save or 1d100 of his bones explode | |
6427|Target must Save or 1d100 of his bones turn to glass | |
6428|Target must Save or 1d100 of his bones turn to steel | |
6429|Target must Save or be dragged to the bottom of the nearest lake | |
6430|Target must Save or be struck dead by a meteor | |
6431|Target must Save or each of his bones teleports 1d4 miles | |
6432|Target must Save or forfeit ownership of all of his possessions | |
6433|Target must Save or he beheads himself with his next attack | |
6434|Target must Save or he will never have existed | |
6435|Target must Save or his hands and weapons vanish until sunset | |
6436|Target must Save or his temperature rises 1∞ per round | |
6437|Target must Save or lose 1d4 from each attribute score | |
6438|Target must Save when he's hit by a bludgeon or shatter | |
6439|Target must Save when he's hit by a bludgeon or shriek in panic | |
6440|Target must Save when he's hit by a bludgeon or turn inside out | |
6441|Target must Save when he's hit by a bludgeon or turn to butter | |
6442|Target must say his name every time he draws a weapon | |
6443|Target must scale the tallest mountain within 100 miles | |
6444|Target must take 1d10 steps backward each time he draws a weapon | |
6445|Target now has 1d12 x 10% of his full hit points | |
6446|Target now has an odd number of limbs | |
6447|Target now has three legs spaced evenly around his pelvis | |
6448|Target obsessively cleans and polishes any magical items he owns | |
6449|Target obsessively pursues a man who turns into a green monster | |
6450|Target obsessively pursues an immortal beast with glass eyes | |
6451|Target obsessively pursues some crazy get-rich-quick scheme | |
6452|Target obsessively pursues the one-armed man who killed his wife | |
6453|Target offered his legs as collateral on a high-interest loan | |
6454|Target only needs to blink once every 4d6 hours | |
6455|Target only needs to eat one normal-sized meal per week | |
6456|Target opens a chain of big-box retail stores | |
6457|Target owes a big favor to a powerful and malevolent entity | |
6458|Target owes a big favor to someone to whom he's morally opposed | |
6459|Target perceives a vast army to be just beyond the nearest ridge | |
6460|Target perceives aggressive creditors to be hunting him endlessly | |
6461|Target perceives all foliage to be ablaze | |
6462|Target perceives constant rainfall from now on | |
6463|Target perceives everyone nearby to be sheathed in golden flame | |
6464|Target perceives everyone nearby to be sprouting peacock feathers | |
6465|Target perceives everyone nearby to look just like him | |
6466|Target perceives everything except himself to be 50% larger | |
6467|Target perceives everything nearby to be aligned against him | |
6468|Target perceives everything nearby to made of gold | |
6469|Target perceives everything to be blighted and drained of color | |
6470|Target perceives himself to be bathed in silver light | |
6471|Target perceives himself to be the wealthiest person in the world | |
6472|Target perceives hints of prophecy in any music he hears | |
6473|Target perceives menacing waterfowl all around him | |
6474|Target perceives profound secrets in everyday conversation | |
6475|Target perceives shocking insults in everyday conversation | |
6476|Target perceives weather conditions to be six months out of sync | |
6477|Target perceives worms to be wriggling from his every orifice | |
6478|Target permanently abandons his principal weapon | |
6479|Target permanently ages one year for each hit point he loses | |
6480|Target permanently gains 1d4 hit points | |
6481|Target permanently loses 1d10 toes | |
6482|Target permanently loses 1d4 hit points | |
6483|Target permanently loses half his current hit points | |
6484|Target poses and spits water like a fountain for one turn | |
6485|Target presents a long list of grievances to the caster | |
6486|Target pretends that he has a personal relationship with his god | |
6487|Target pretends that he's been Charmed by the caster | |
6488|Target punches his jaw repeatedly until he knocks himself out | |
6489|Target quickly regenerates any lost fingers or toes | |
6490|Target races away in a random direction and can't stop until dawn | |
6491|Target races headlong toward any magic user he encounters | |
6492|Target races to the nearest cave and hides there | |
6493|Target races to the nearest cave entrance | |
6494|Target races to the nearest library and tries to burn it down | |
6495|Target races to the nearest temple and messily desecrates it | |
6496|Target races toward his home at top speed | |
6497|Target races toward the caster and begs to be killed | |
6498|Target races toward the caster, embraces him, & vanishes with him | |
6499|Target races toward the nearest lake and jumps into it | |
6500|Target races toward the nearest monarch and attacks him | |
6501|Target races toward the nearest ocean and wades out 1d4 miles | |
6502|Target races toward the nearest open fire and jumps into it | |
6503|Target races toward the nearest open pit and jumps into it | |
6504|Target rattles like a bucket of stones while moving with stealth | |
6505|Target reacts violently to any representative of the king | |
6506|Target reacts violently to anyone bearing a scar on his face | |
6507|Target reacts violently to anyone bearing a tattoo | |
6508|Target reacts violently to anyone displaying a holy symbol | |
6509|Target reacts violently to anyone he sees who is now injured | |
6510|Target reacts violently to anyone he thinks is able to kill him | |
6511|Target reacts violently to anyone nearby when he awakens | |
6512|Target reacts violently to anyone not of his race | |
6513|Target reacts violently to anyone not wearing a hat | |
6514|Target reacts violently to anyone refusing to address him as sire | |
6515|Target reacts violently to anyone representing a deity | |
6516|Target reacts violently to anyone taller than he is | |
6517|Target reacts violently to anyone wearing a cloak | |
6518|Target reacts violently to anyone wearing a gold ring | |
6519|Target reacts violently to anyone wearing a hat or helmet | |
6520|Target reacts violently to anyone wearing leather | |
6521|Target reacts violently to anyone who addresses him by name | |
6522|Target reacts violently to anyone who addresses the caster | |
6523|Target reacts violently to anyone who asks his name | |
6524|Target reacts violently to anyone who attacks the caster | |
6525|Target reacts violently to anyone who carries an axe | |
6526|Target reacts violently to anyone who displays fear or pity | |
6527|Target reacts violently to anyone who displays the color red | |
6528|Target reacts violently to anyone who doesn't offer him money | |
6529|Target reacts violently to anyone who doesn't recognize him | |
6530|Target reacts violently to anyone who draws a weapon near him | |
6531|Target reacts violently to anyone who eats in front of him | |
6532|Target reacts violently to anyone who eats meat in his presence | |
6533|Target reacts violently to anyone who gives him an order | |
6534|Target reacts violently to anyone who has a beard | |
6535|Target reacts violently to anyone who has long hair | |
6536|Target reacts violently to anyone who has no beard | |
6537|Target reacts violently to anyone who lights a fire near him | |
6538|Target reacts violently to anyone who mentions a deity by name | |
6539|Target reacts violently to anyone who mentions his martial skill | |
6540|Target reacts violently to anyone who offers him aid in battle | |
6541|Target reacts violently to anyone who offers him food or water | |
6542|Target reacts violently to anyone who offers him hospitality | |
6543|Target reacts violently to anyone who offers him money | |
6544|Target reacts violently to anyone who questions his bravery | |
6545|Target reacts violently to anyone who receives magical healing | |
6546|Target reacts violently to anyone who refuses to give him money | |
6547|Target reacts violently to anyone who refuses to worship him | |
6548|Target reacts violently to anyone who says a magic word near him | |
6549|Target reacts violently to anyone who seems to have a magic item | |
6550|Target reacts violently to anyone who sees him get injured | |
6551|Target reacts violently to anyone who shows him common courtesy | |
6552|Target reacts violently to anyone who speaks while on horseback | |
6553|Target reacts violently to anyone who speaks with an accent | |
6554|Target reacts violently to anyone who spends money on armor | |
6555|Target reacts violently to anyone who suggests that he's mortal | |
6556|Target reacts violently to anyone who touches him | |
6557|Target reacts violently to anyone who uses magic | |
6558|Target reacts violently to anyone who wears jewelry | |
6559|Target reacts violently to anyone who wields a magical weapon | |
6560|Target reacts violently to anyone whom he perceives to be ill | |
6561|Target reacts violently to anyone wielding a bloodstained weapon | |
6562|Target reacts violently to anyone wielding a wooden bludgeon | |
6563|Target reacts violently to anyone with bloodstained clothes | |
6564|Target reacts violently to Elves who learn his name | |
6565|Target reacts violently to the next person to draw blood near him | |
6566|Target realizes that has an extra eye in the back of his head | |
6567|Target realizes that he murdered 1d10 people closest to him | |
6568|Target realizes that he's a mechanical simulacrum | |
6569|Target realizes that he's always been a ravenous cannibal | |
6570|Target realizes that he's been chewing on gravel for several days | |
6571|Target realizes that he's being controlled by invisible entities | |
6572|Target realizes that he's had an arrow in his thigh for days | |
6573|Target realizes that he's lost and doesn't know anyone nearby | |
6574|Target realizes that the back of his head is removable | |
6575|Target receives a massive shock the next time he touches metal | |
6576|Target receives a sign that he should abandon all worldly goods | |
6577|Target receives a sign that he should devote himself to magic | |
6578|Target receives a sign that he should reject all magic | |
6579|Target receives a sign that his murder is imminent | |
6580|Target reeks of carrion when he's angry | |
6581|Target reeks of cheap perfume between sunset and dawn | |
6582|Target reeks of chlorine while he speaks | |
6583|Target reeks of gasoline for the rest of his life | |
6584|Target reeks of manure while in polite company | |
6585|Target reflection appears in every mirror within 10 miles | |
6586|Target refuses any offers of first aid or magical healing | |
6587|Target refuses to believe that metal weapons can harm him | |
6588|Target refuses to believe that poisons are poisonous | |
6589|Target refuses to believe that the caster exists | |
6590|Target refuses to eat any cooked meat | |
6591|Target refuses to eat or sleep for 2d4-1 days | |
6592|Target refuses to eat until his magical sword is returned | |
6593|Target refuses to eat within 6d10 miles of this spot | |
6594|Target refuses to give medical aid to his allies | |
6595|Target refuses to share food or water with his allies | |
6596|Target refuses to speak his native tongue while outdoors | |
6597|Target refuses to speak to anyone at all for 1d8 days | |
6598|Target refuses to speak to anyone not of his race | |
6599|Target refuses to speak to anyone of his race | |
6600|Target refuses to speak to anyone who addresses him by name | |
6601|Target refuses to speak to anyone who is looking at him | |
6602|Target refuses to speak to anyone who shares his native tongue | |
6603|Target refuses to speak to anyone whom he knows to employ magic | |
6604|Target regains his full hit points in each of the next 1d8 rounds | |
6605|Target regenerates one hit point for each pint of blood he drinks | |
6606|Target regresses to infancy but quickly grows to his correct age | |
6607|Target re-rolls 1d4 of his attribute scores, using 2d10 | |
6608|Target re-rolls his hit points | |
6609|Target retains a perfect memory of the next 4d12 hours | |
6610|Target rightly believes that everyone is trying to kill him | |
6611|Target roars like a lion whenever he sees food | |
6612|Target runs 1d4 miles at top speed in a random direction | |
6613|Target runs completely around the nearest lake | |
6614|Target salivates heavily during battle | |
6615|Target screams as though in agony for 1d4 hours | |
6616|Target secretes 10 gallons of foul brine over the next 1d8 turns | |
6617|Target secretes a sticky pus from his eyes, nose, and ears | |
6618|Target sees anything more than 20 yards away as dull gray | |
6619|Target sees spectacular lightning overhead, but no one else does | |
6620|Target shakes violently when attempting to use magic items | |
6621|Target shakes violently while touching magic items | |
6622|Target shimmers like a desert mirage, making him -1 ToHit | |
6623|Target shrinks by 25% during each of the next 1d10 days | |
6624|Target shrinks by 8d10% when he next attacks the caster | |
6625|Target single-mindedly attacks the tallest person he can see | |
6626|Target single-mindedly tries to kill the caster until one is dead | |
6627|Target sinks halfway to the center of the world | |
6628|Target smells like 1,000 roses whenever he uses a magic item | |
6629|Target smells like 10 corpses whenever he uses a magic item | |
6630|Target smells like fungus for 1d4 hours after every battle | |
6631|Target smells like roses for one hour after every battle | |
6632|Target smells rotting flesh everywhere for 1d4 weeks | |
6633|Target smells strongly of blood whenever he uses a magic item | |
6634|Target smells strongly of cabbage until his next birthday | |
6635|Target smells strongly of sauerkraut for the rest of his life | |
6636|Target smells strongly of sour milk until next wounded in battle | |
6637|Target smells strongly of vanilla for 2d4 days | |
6638|Target sneezes and 10d10 angry wasps spew from his nose | |
6639|Target sneezes and blows 1d4 pounds of iron filings from his nose | |
6640|Target sneezes and blows all of his teeth from his mouth | |
6641|Target snorts like a pig before and after he says his name | |
6642|Target sounds as though he's shouting through a distant megaphone | |
6643|Target speaks only in an archaic dialect of his native language | |
6644|Target spends 1d4 rounds obsessing over the impact of his actions | |
6645|Target spends 1d4 turns trying to fell a tree with his bare hands | |
6646|Target spends 2d4 rounds trying to remove one of his vital organs | |
6647|Target spends 2d8 rounds praising the caster for his magic skills | |
6648|Target spends a few rounds trying to convince himself he's dead | |
6649|Target spends a few rounds trying to unscrew his own head | |
6650|Target spends all of his money to buy something totally worthless | |
6651|Target spins a cocoon & emerges in 1d4 days with butterfly wings | |
6652|Target spins like a top for 1d8 rounds | |
6653|Target spits out small lumps of coal after any melee | |
6654|Target sprays a gallon of milk from his nose | |
6655|Target sprays a huge gout of jet-black ink from his nose | |
6656|Target sprouts 1d10 additional noses all over his body | |
6657|Target sprouts 1d10 fingers from his cheeks | |
6658|Target sprouts 1d10 pairs of delicate antennae | |
6659|Target sprouts 1d100 additional ears on his body | |
6660|Target sprouts 1d6 additional noses somewhere on his body | |
6661|Target sprouts 3d10 tufts of coarse, ugly hair on his body | |
6662|Target sprouts a bunch of flexible metal tines on his face | |
6663|Target sprouts a clumsy elephant's trunk at the back of his head | |
6664|Target sprouts a collar of holly from the skin of his neck | |
6665|Target sprouts a horse's tail from the center of his chest | |
6666|Target sprouts a long, prehensile tail from his chest | |
6667|Target sprouts a non-functional face between his shoulder blades | |
6668|Target sprouts a non-functioning hand from the top of his head | |
6669|Target sprouts a pair of compound eyes from his cheekbones | |
6670|Target sprouts a pair of loathsome tentacles from his forehead | |
6671|Target sprouts a pair of retractable fangs in each palm | |
6672|Target sprouts a pig's tail from between his eyes | |
6673|Target sprouts a small foot from the top of his head | |
6674|Target sprouts a torch sconce between his shoulder blades | |
6675|Target sprouts a vulture's wing between his shoulder blades | |
6676|Target sprouts an additional foot from each knee | |
6677|Target sprouts an additional foot from each shoulder | |
6678|Target sprouts an additional forearm and hand from one elbow | |
6679|Target sprouts an additional hand from each shoulder | |
6680|Target sprouts an additional hand from one of his arms | |
6681|Target sprouts an additional hand from the palm of one hand | |
6682|Target sprouts an additional head beside the existing one | |
6683|Target sprouts an additional limb | |
6684|Target sprouts an additional mouth next to his original one | |
6685|Target sprouts an additional pair of eyes on his forehead | |
6686|Target sprouts an additional pair of nostrils on his forehead | |
6687|Target sprouts an additional pair of thumbs on his forehead | |
6688|Target sprouts an additional thumb from the back of each hand | |
6689|Target sprouts an iguana's tail from his chin | |
6690|Target sprouts an intelligent fungus atop his head | |
6691|Target sprouts an ox horn from his chin | |
6692|Target sprouts an ox horn from one side of his head | |
6693|Target sprouts countless leaves, each bearing a mysterious rune | |
6694|Target sprouts deer antlers from his shoulder blades | |
6695|Target sprouts enormous fangs from his lower jaw | |
6696|Target sprouts harmless but acrid blue mold all over his body | |
6697|Target sprouts retractable iron claws from his fingers | |
6698|Target sprouts small, flashing lights along his spine | |
6699|Target sprouts wool like a sheep | |
6700|Target stalks the caster, always at least one mile distant | |
6701|Target steals credit for writing a list of 7,000 random effects | |
6702|Target stretches into an upright "X" for 1d10 rounds | |
6703|Target struggles with some trite philosophical conundrum | |
6704|Target suddenly has 2d10 carpenter's nails in his mouth | |
6705|Target suddenly has a horseshoe in his mouth | |
6706|Target suddenly owns a book describing how to build a spacecraft | |
6707|Target suddenly owns a large pouch made of his own leathered skin | |
6708|Target suddenly owns an exact replica of his own skeleton | |
6709|Target suddenly owns an exact replica of some person nearby | |
6710|Target suddenly owns an exact replica of the caster's skeleton | |
6711|Target suddenly realizes that fire can harm him | |
6712|Target suddenly realizes that he doesn't know how to use weapons | |
6713|Target suddenly realizes that he has a conjoined twin | |
6714|Target suddenly realizes that he's terrified of spiders | |
6715|Target suddenly realizes that he's undead | |
6716|Target suddenly realizes that magic doesn't really exist | |
6717|Target suddenly realizes that magical illusions can't hurt him | |
6718|Target suddenly realizes that the caster is only an illusion | |
6719|Target suddenly senses that his identity is a fictional construct | |
6720|Target suffers a fit of crippling paranoia for 1d4 turns | |
6721|Target suffers a seizure lasting 1d10 rounds | |
6722|Target suffers burns if he touches water hotter than 80∞ | |
6723|Target suffers double damage from injuries while he's wet | |
6724|Target suffers extreme hypothermia | |
6725|Target suffers from a disfiguring pox, but his teeth are radiant | |
6726|Target suffers from hysterical pregnancy | |
6727|Target suffers half damage from metal weapons while it's snowing | |
6728|Target suffers immense pain while in close proximity to fire | |
6729|Target suffers intense dread when he tries to use a magic item | |
6730|Target suffers no damage from dragons' breath for 1d4 weeks | |
6731|Target suffers no damage from falls of less than 1d100 feet | |
6732|Target suffers no damage from magical blades for 2d4 days | |
6733|Target suffers no damage from wounds inflicted by orcs | |
6734|Target suffers only half damage from acid for 1d4 days | |
6735|Target suffers only half damage from fire for 1d8 days | |
6736|Target suffers only half damage from now until midnight | |
6737|Target suffers only half damage from wounds received in daylight | |
6738|Target suffers severe burns if cut by a magical blade | |
6739|Target suffers severe burns the next time he removes his clothes | |
6740|Target suffers severe convulsions in the presence of kobolds | |
6741|Target suffers severe frostbite the next time he touches metal | |
6742|Target suffers splitting headaches after using magic items | |
6743|Target swallowed a tiny but powerful artifact yesterday | |
6744|Target swaps places with himself from 1d10+10 rounds ago | |
6745|Target swears undying loyalty to the next person to say his name | |
6746|Target sweats viscous and fragrant oil | |
6747|Target teleports 100 yards north in each of the next 1d10 rounds | |
6748|Target teleports 6d6 miles & back in each of the next 2d6 rounds | |
6749|Target teleports 8d10 miles when he next attacks the caster | |
6750|Target teleports into the nearest convent | |
6751|Target teleports into the nearest grain silo | |
6752|Target teleports into the nearest leper colony | |
6753|Target teleports into the nearest monastery | |
6754|Target teleports into the nearest oubliette | |
6755|Target teleports into the nearest unoccupied sarcophagus | |
6756|Target teleports one mile upon his next successful attack | |
6757|Target teleports to a barren, arctic wasteland for 1d4+1 hours | |
6758|Target teleports to a point 1d100 feet above the nearest lake | |
6759|Target teleports to a tiny and distant island for 1d4 days | |
6760|Target teleports to an impenetrable forest for 4d6 hours | |
6761|Target teleports to the base of the largest tree within 100 miles | |
6762|Target teleports to the caster's location in exactly 24 hours | |
6763|Target teleports to the centerpoint of the nearest lake's surface | |
6764|Target teleports to the exact place where he awoke this morning | |
6765|Target teleports to the exact place where he last ate a full meal | |
6766|Target teleports to the exact place where he met the caster | |
6767|Target teleports to the exact place where he was born | |
6768|Target teleports to the exact place where he'll be in 24 hours | |
6769|Target teleports to the exact place where the caster was born | |
6770|Target teleports to the location of the nearest anvil | |
6771|Target teleports to the place where he last paid for a meal | |
6772|Target teleports to the place where his blood was last spilled | |
6773|Target teleports to this spot at both dawn and sunset tomorrow | |
6774|Target teleports to this spot on the first day of each month | |
6775|Target teleports to this spot upon losing 50% of his hit points | |
6776|Target teleports to this spot when his blood is next spilled | |
6777|Target teleports well beyond the caster's line of sight | |
6778|Target tells embarrassing lies about himself at every opportunity | |
6779|Target thinks he'll die if he climbs a tree taller than he is | |
6780|Target thinks he'll die if he sees a shooting star | |
6781|Target thinks he'll die if he wields a magical weapon | |
6782|Target thinks he'll die if struck again by the caster's magic | |
6783|Target thinks he'll die unless the caster saves him | |
6784|Target thinks he's an elephant until he's next injured | |
6785|Target thinks that 1d100 years have passed | |
6786|Target thinks that a mighty artifact is hidden in a nearby lake | |
6787|Target thinks that he can control the caster for 1d6 rounds | |
6788|Target thinks that he's thoroughly soaked with lamp oil | |
6789|Target thinks that he's under the caster's control until sunset | |
6790|Target thinks that his attacks heal rather than inflict damage | |
6791|Target thinks that his clothing is on fire for 1d10 rounds | |
6792|Target thinks that his enemies are only illusions | |
6793|Target thinks that his left arm has turned to stone | |
6794|Target thinks that his skin is trying to suffocate him | |
6795|Target thinks that his sweat is flammable | |
6796|Target thinks that his weapon is intelligent and powerful | |
6797|Target thinks that his weapon will explode on contact with metal | |
6798|Target thinks that non-magical fire is a manifestation of his god | |
6799|Target thinks that non-magical fire is an offense against his god | |
6800|Target thinks that one of his limbs is as fragile as glass | |
6801|Target thinks that the nearest fire is an avatar of his god | |
6802|Target thinks that the nearest statue is his close relative | |
6803|Target thinks that the nearest statue was once his close friend | |
6804|Target throws all of his belongings into the next fire he sees | |
6805|Target throws his weapon into the next chasm he passes | |
6806|Target tries to bite off 1d10 of his fingers, one try per finger | |
6807|Target trips and falls over in each of the next 1d6 rounds | |
6808|Target trips over what he realizes is his own grave marker | |
6809|Target trumpets like an elephant when he draws a weapon | |
6810|Target trusts everyone unquestioningly, no matter how unworthy | |
6811|Target trusts no one who's visibly carrying a weapon | |
6812|Target trusts the caster absolutely and unquestioningly | |
6813|Target trusts the caster implicitly until the caster next speaks | |
6814|Target turns in a circle every time he passes through a doorway | |
6815|Target turns into a pumpkin at midnight tonight; reverts at dawn | |
6816|Target turns into a tree at each sunset but reverts at dawn | |
6817|Target understands 3d6 languages but can speak and write only one | |
6818|Target vanishes for 1d4 days, then reappears unaware of the lapse | |
6819|Target vanishes until 1d4 different people say his name | |
6820|Target vanishes until the caster dies or gains a level | |
6821|Target vanishes until two different people say his name | |
6822|Target volunteers for any task, the more dangerous, the better | |
6823|Target vows not to eat meat unless it comes from primates | |
6824|Target vows to adopt a life of asceticism and poverty | |
6825|Target vows to eat an entire person before the end of next month | |
6826|Target vows to eat only raw meat starting tomorrow | |
6827|Target vows to eat only rotting meat starting tomorrow | |
6828|Target vows to forego all magical healing for one full year | |
6829|Target vows to return to this exact spot once per week | |
6830|Target vows to slay anyone who uses magic on him | |
6831|Target vows to slay every necromancer he meets | |
6832|Target vows to smite those who take his name in vain | |
6833|Target vows to tithe 90% of his income | |
6834|Target wails inconsolably for 1d10 rounds | |
6835|Target wakes each day bald, but his hair regrows by noon | |
6836|Target wakes each day certain that he's been buried for weeks | |
6837|Target wakes each day certain that he's been tortured for weeks | |
6838|Target wakes each day certain that he's gone blind | |
6839|Target wakes each day certain that he's immortal | |
6840|Target wakes each day certain that he's spent a month in the snow | |
6841|Target wakes each day certain that he's still dreaming | |
6842|Target wakes each day certain that he's the king | |
6843|Target wakes each day certain that his heart has been removed | |
6844|Target wakes each day covered in dirt as though recently buried | |
6845|Target wakes each day covered in finely-powdered rust | |
6846|Target wakes each day with his pockets full of twigs and gravel | |
6847|Target wakes tomorrow certain that it's yesterday | |
6848|Target wakes tomorrow floating in the middle of the nearest lake | |
6849|Target wakes tomorrow within 1d10 yards of the caster | |
6850|Target was assembled from portions of corpses | |
6851|Target was just released after decades of solitary confinement | |
6852|Target was the caster in a past life | |
6853|Target was Wished into existence by a delusional necromancer | |
6854|Target wastes many hours writing a list of 10,000 random effects | |
6855|Target whistles like a teapot when struck by magic | |
6856|Target will be devoured by a dragon within 24 hours | |
6857|Target will befriend a dragon within 24 hours | |
6858|Target will betray himself at the most inopportune time | |
6859|Target will betray his closest ally in his time of greatest need | |
6860|Target will combust in 1d10 rounds unless he eats 2d10 gold coins | |
6861|Target will combust violently in 2d10 rounds | |
6862|Target will die unless he spends 100 gold pieces each day | |
6863|Target will either die or become a god at the next solstice | |
6864|Target will gouge out his eyes unless he's retrained or attacked | |
6865|Target will rescue his closest ally but it will cost his own life | |
6866|Target will soon be arrested for bearing forged letters of marque | |
6867|Target will soon be arrested for running an illegal orphanage | |
6868|Target will soon be mistaken for a mighty figure out of legend | |
6869|Target will spend any amount necessary to buy a handful of smoke | |
6870|Target wobbles and clangs like a buoy while walking in fog | |
6871|Target won't be able to sleep in the next 1d100 days | |
6872|Target wrongly believes that everyone is trying to kill him | |
6873|Target's AC is re-rolled on 1d10 in each of the next 2d10 rounds | |
6874|Target's age doubles twice | |
6875|Target's age fluctuates 5d10 years each round for 10 rounds | |
6876|Target's age is now 3d20, with all related bonuses and penalties | |
6877|Target's age is re-rolled on 10d10 each morning | |
6878|Target's age varies by 1d10 years each time he's wounded | |
6879|Target's allies all attack him for 1d4 rounds | |
6880|Target's allies all sound just like him | |
6881|Target's allies are all healed, but he's reduced to one hit point | |
6882|Target's allies are all standing within arm's reach of him | |
6883|Target's allies are condescending and patronizing to him | |
6884|Target's allies are immune to the target's weapons for 1d12 hours | |
6885|Target's allies are stricken blind until the target says his name | |
6886|Target's allies are teleported at least 1d4 miles away from him | |
6887|Target's allies arrange to sell him for a substantial profit | |
6888|Target's allies assembled him from artificial parts | |
6889|Target's allies attempt to steal and sell all of his belongings | |
6890|Target's allies betrayed him terribly within the last 1d4 days | |
6891|Target's allies can come within 10 yards of him during melee | |
6892|Target's allies can't communicate with him until he spills blood | |
6893|Target's allies can't defend him in a fight | |
6894|Target's allies can't digest any food that he prepares | |
6895|Target's allies can't distinguish the target from the caster | |
6896|Target's allies can't draw weapons within 10 yards of him | |
6897|Target's allies can't look directly at him for 1d4 days | |
6898|Target's allies can't see him while he's at full hit point | |
6899|Target's allies can't speak to him while he has a weapon drawn | |
6900|Target's allies conspire to sell him into slavery | |
6901|Target's allies conspire to sell his soul to a demon | |
6902|Target's allies each carry a small vial filled with his blood | |
6903|Target's allies each find 1d10 gold pieces | |
6904|Target's allies each give him 1d100 gold pieces | |
6905|Target's allies fear that he's about to go on a homicidal rampage | |
6906|Target's allies go berserk if he is slain | |
6907|Target's allies have never liked or respected him | |
6908|Target's allies look just like him for 4d6 hours | |
6909|Target's allies look just like him until sunset | |
6910|Target's allies mock and ridicule him mercilessly until sunset | |
6911|Target's allies speak no language he can understand for 2d8 days | |
6912|Target's allies spread vicious and humiliating rumors about | |
6913|Target's allies suspect that he belongs to a divine lineage | |
6914|Target's allies suspect that he's a mechanical impostor | |
6915|Target's allies suspect that he's hiding vast wealth from them | |
6916|Target's allies suspect that he's joined a violent cult | |
6917|Target's allies suspect that he's plotting to betray them | |
6918|Target's allies suspect that he's really the caster | |
6919|Target's allies swear a blood oath against whoever slays him | |
6920|Target's allies think that he can resurrect the dead | |
6921|Target's allies think that he fulfills an ancient prophecy | |
6922|Target's allies think that he has some terribly virulent disease | |
6923|Target's allies think that he plans to sacrifice them to his god | |
6924|Target's allies think that he's ablaze | |
6925|Target's allies think that he's at death's door | |
6926|Target's allies think that he's being controlled by unseen forces | |
6927|Target's allies think that he's damned beyond hope of redemption | |
6928|Target's allies think that he's dead, and they try to bury him | |
6929|Target's allies think that he's drowning | |
6930|Target's allies think that he's far more powerful than he lets on | |
6931|Target's allies think that he's guilty of many unspeakable crimes | |
6932|Target's allies think that he's ingested a powerful toxin | |
6933|Target's allies think that he's possessed by a powerful demon | |
6934|Target's allies think that he's under the caster's control | |
6935|Target's allies think that his name is "Fungus" | |
6936|Target's allies think that his touch is poisonous to them | |
6937|Target's allies trust him implicitly | |
6938|Target's allies utterly terrify him for 1d8 hours | |
6939|Target's allies worship him as a god for 1d8 days | |
6940|Target's ankle is tightly chained to his neck | |
6941|Target's ankles are bound by a large and heavy padlock | |
6942|Target's apparent physical age fluctuates by 1d100 years daily | |
6943|Target's arms appear to be stricken with advanced leprosy | |
6944|Target's arms are as limp as rope for 4d6 rounds | |
6945|Target's arms are encased in straight, tight-fitting steel tubes | |
6946|Target's arms are henceforth as limber as snakes | |
6947|Target's arms are replaced by inert duplicates of his head | |
6948|Target's arms can't be bound by cloth, rope, or vines | |
6949|Target's arms can't be broken by any natural means | |
6950|Target's arms can't be harmed by claws or teeth | |
6951|Target's arms can't be harmed by non-magical weapons | |
6952|Target's arms flap like a hummingbird's wings for 3d6 rounds | |
6953|Target's arms have been repeatedly severed and reattached | |
6954|Target's arms reflect light like a mirror | |
6955|Target's arms shrink to the size of an infant's arms | |
6956|Target's arms spin like propellers until he's hit by magic | |
6957|Target's arms vanish, but he sprouts a trunk like an elephant | |
6958|Target's arms wheeze like hydraulics when he moves them | |
6959|Target's arms wriggle like angry snakes | |
6960|Target's attacks are 5% likely to inflict 5X normal damage | |
6961|Target's attacks are 5% likely to inflict equal damage upon him | |
6962|Target's attacks are 10% likely to inflict no damage at all | |
6963|Target's attacks are 10% likely to inflict only illusory damage | |
6964|Target's attacks are accompanied by eerie, disembodied chanting | |
6965|Target's attacks are accompanied by mocking, disembodied laughter | |
6966|Target's attacks are accompanied by the sound of breaking glass | |
6967|Target's attacks cause maximum damage, but he takes equal damage | |
6968|Target's attempts at tracking invariably lead to his own trail | |
6969|Target's blood burn as bright as magnesium | |
6970|Target's blood can eat through steel and iron like acid | |
6971|Target's blood hold the secret to eternal life | |
6972|Target's blood induces wild hallucinations in any who spill it | |
6973|Target's blood is highly flammable for 2d10 rounds | |
6974|Target's blood is invisible | |
6975|Target's blood is widely believed to be a panacea | |
6976|Target's blood smells powerfully of sulfur | |
6977|Target's body appears to be full of holes like Swiss cheese | |
6978|Target's body appears to be made entirely of cork | |
6979|Target's body appears to be made of porous wax | |
6980|Target's body can absorb twice its weight in water | |
6981|Target's body climbs into a tree each night as he sleeps | |
6982|Target's body inflates to twice its normal volume | |
6983|Target's body is covered with sores and blisters | |
6984|Target's body is infested with an enormous colony of termites | |
6985|Target's body is scarred as if he'd been pushed through a screen | |
6986|Target's body is scoured with steel wool | |
6987|Target's body rings like an enormous church bell 1d12 times | |
6988|Target's body slowly absorbs any clothing he wears | |
6989|Target's body, clothing, and gear are uniformly bright orange | |
6990|Target's bones are as brittle as chalk until sunset tomorrow | |
6991|Target's bones are discovered to have been stolen | |
6992|Target's bones are intensely magnetic | |
6993|Target's bones are sought by poachers | |
6994|Target's bones are visible through his skin while he sleeps | |
6995|Target's bones are visible through his skin while he's wet | |
6996|Target's bones are weightless | |
6997|Target's bones can never be rendered invisible | |
6998|Target's bones can't be broken by any natural physical force | |
6999|Target's bones chime like bells when he's struck | |
7000|Target's bones clatter inside his body like a bare skeleton | |
7001|Target's bones combust if exposed to direct sunlight | |
7002|Target's bones fuse into a single, inflexible mass | |
7003|Target's bones turn to ice | |
7004|Target's bones turn to muscle | |
7005|Target's boots are discovered to be living organisms | |
7006|Target's boots can never sink underwater while he wears them | |
7007|Target's boots fuse to the ground where he's now standing | |
7008|Target's boots turn to glass | |
7009|Target's Charisma is raised to 25 for 1d6 rounds | |
7010|Target's closest ally attacks him for 1d10 rounds | |
7011|Target's closest ally is permanently invisible to him | |
7012|Target's closest ally turns out to be his clone | |
7013|Target's closest ally will betray him in his hour of need | |
7014|Target's clothes always appear to be filthy | |
7015|Target's clothes always resemble the clothes he's now wearing | |
7016|Target's clothes and gear are affected by Reverse Gravity | |
7017|Target's clothes and gear are highly flammable | |
7018|Target's clothes and gear are insulated against electricity | |
7019|Target's clothes appear 10d10 centuries out of date | |
7020|Target's clothes appear to be made of ice | |
7021|Target's clothes are 90% transparent while in mixed company | |
7022|Target's clothes are as delicate as cobweb | |
7023|Target's clothes are as rigid as boiled leather | |
7024|Target's clothes are as susceptible to rust as iron | |
7025|Target's clothes are chilled nearly to absolute zero | |
7026|Target's clothes are consumed by fire, but he is unharmed | |
7027|Target's clothes are devoured by vermin over the next 4d6 rounds | |
7028|Target's clothes are extraordinarily elastic | |
7029|Target's clothes are seized by the local authorities | |
7030|Target's clothes are soaked with a fetid and viscous slime | |
7031|Target's clothes are soaked with a powerful acid | |
7032|Target's clothes are soaked with beer | |
7033|Target's clothes are soaked with butterscotch pudding | |
7034|Target's clothes are soaked with deer musk | |
7035|Target's clothes are soaked with icy water once every 1d12 hours | |
7036|Target's clothes are soaked with strong perfume | |
7037|Target's clothes are stuffed full of snow | |
7038|Target's clothes attract wasps, hornets, and bees | |
7039|Target's clothes billow with foul smoke when he uses a magic item | |
7040|Target's clothes billow with foul smoke when he wields a weapon | |
7041|Target's clothes billow with foul smoke when he's underground | |
7042|Target's clothes billow with scalding steam | |
7043|Target's clothes can't be moved more than 10 yards from this spot | |
7044|Target's clothes can't be pierced by wooden weapons | |
7045|Target's clothes clatter like a suit of armor while he walks | |
7046|Target's clothes combust if worn while crossing moving water | |
7047|Target's clothes defy community standards of decency | |
7048|Target's clothes double in size in each of the next 1d8 rounds | |
7049|Target's clothes double in weight in each of the next 1d8 rounds | |
7050|Target's clothes exactly match the caster's clothes | |
7051|Target's clothes exude fragrant smoke for 1d4 weeks | |
7052|Target's clothes glow in the dark | |
7053|Target's clothes have been buried for weeks in a midden | |
7054|Target's clothes heat to 500∞ | |
7055|Target's clothes ignite each time he uses a magic item | |
7056|Target's clothes inflate to the size of a house | |
7057|Target's clothes make him appear to suffer from leprosy | |
7058|Target's clothes mock him with whispers that only he can hear | |
7059|Target's clothes protect him against extremes of natural weather | |
7060|Target's clothes shrink by one percent per round | |
7061|Target's clothes smolder from now until dawn, but he is unharmed | |
7062|Target's clothes teleport 1d10 yards | |
7063|Target's clothes totally unravel over the next 3d10 rounds | |
7064|Target's clothes turn invisible each time he uses a magic item | |
7065|Target's clothes writhe like a living creature for 24 hours | |
7066|Target's corpse will never decay by natural processes | |
7067|Target's current hit point total is his maximum hit point total | |
7068|Target's deadliest foe appears in the area, armed to the teeth | |
7069|Target's deadliest foe will rescue him in his hour of need | |
7070|Target's death is expected to yield vast riches for his slayer | |
7071|Target's death is one of the final precursors to the apocalypse | |
7072|Target's death will awaken a nightmarish, slumbering deity | |
7073|Target's death will be horrible enough to inspire legends | |
7074|Target's death will bring swift retaliation from the authorities | |
7075|Target's death will herald the coming of an age of horrors | |
7076|Target's death will inflict a plague upon the surrounding area | |
7077|Target's death will lead to mass rioting | |
7078|Target's death will reveal him to be a horrific, demonic entity | |
7079|Target's ears are indestructible | |
7080|Target's ears are prehensile | |
7081|Target's ears are the size of dinner plates | |
7082|Target's ears explode if removed | |
7083|Target's ears melt like wax | |
7084|Target's ears migrate about his head as the days wear on | |
7085|Target's ears migrate to his shoulders | |
7086|Target's ears shrivel and fall off over the next 1d8 days | |
7087|Target's ears turn slowly counter-clockwise | |
7088|Target's ears, nose, and lips are invisible for 1d4 days | |
7089|Target's ears, nose, and lips double in size | |
7090|Target's ears, nose, and lips fall off | |
7091|Target's ears, nose, and lips turn bright blue | |
7092|Target's entire family is arrested by royal decree | |
7093|Target's explodes if any attempt is made at resurrection | |
7094|Target's expression is permanently locked into a manic smile | |
7095|Target's eyes appear to be bundles of writhing worms | |
7096|Target's eyes appear to be tiny fireballs | |
7097|Target's eyes automatically filter out harmfully bright light | |
7098|Target's eyes bulge from the top of his head like a frog's eyes | |
7099|Target's eyes bulge to the size of hen's eggs | |
7100|Target's eyes burst, blinding him, but they grow back in 1d4 days | |
7101|Target's eyes can move independently, like a chameleon's | |
7102|Target's eyes each have 1d4 irises and pupils | |
7103|Target's eyes glow with malevolent fire when he faces true north | |
7104|Target's eyes merge into a single eye somewhere on his face | |
7105|Target's eyes migrate to just above his ears | |
7106|Target's eyes see normally but appear lifeless like a doll's eyes | |
7107|Target's eyes steam and hiss like quenching metal | |
7108|Target's face appears to have been roughly chiseled out of coal | |
7109|Target's face appears to have been welded to his skull | |
7110|Target's face begins to look more and more bat-like | |
7111|Target's face can't be harmed by acid | |
7112|Target's face glows pale green when he tells a lie | |
7113|Target's face is badly sunburned in a checkerboard pattern | |
7114|Target's face is flattened to his skull | |
7115|Target's face is scarred as by acid or flame | |
7116|Target's face is scarred as though horribly slashed years ago | |
7117|Target's face is tattooed with cryptic runes and sigils | |
7118|Target's face looks as though he's been pounded with hammers | |
7119|Target's face looks as though something exploded in his nose | |
7120|Target's face looks like badly melted wax | |
7121|Target's face migrates to the top of his head | |
7122|Target's family disowns him and places a bounty on his head | |
7123|Target's family includes at least one demonic abomination | |
7124|Target's family relocates to a distant land without telling him | |
7125|Target's feet appear to be made of clay | |
7126|Target's feet are fused to the ground beneath him | |
7127|Target's feet are henceforth clear like glass | |
7128|Target's feet are now prehensile, but his hands are not | |
7129|Target's feet can rotate 360∞ at the ankle without harming him | |
7130|Target's feet can't come within one yard of each other | |
7131|Target's feet explode if he ventures more than one mile from here | |
7132|Target's feet shriek incessantly while he wears shoes or boots | |
7133|Target's fingernails are hard as steel and susceptible to rust | |
7134|Target's fingernails begin to grow 1d4 inches per round | |
7135|Target's fingernails glow like burning coals | |
7136|Target's fingernails pulse with an unholy glow under moonlight | |
7137|Target's fingernails react to water like pure sodium | |
7138|Target's fingers and thumbs are intertwined like tangled rope | |
7139|Target's fingers and thumbs connect directly to his wrists | |
7140|Target's fingers and thumbs shuffle positions | |
7141|Target's fingers merge into a single digit like a mitten | |
7142|Target's fists are attracted to each other like strong magnets | |
7143|Target's fists are each as large as his head | |
7144|Target's fists can't come within five feet of the ground | |
7145|Target's fists retract into his forearms when not in use | |
7146|Target's flesh is utterly transparent to artificial light | |
7147|Target's footfalls strike sparks on the ground | |
7148|Target's footprints are perfectly rectangular | |
7149|Target's footprints completely vanish after 1d10 rounds | |
7150|Target's footprints look like arrows pointing which way he went | |
7151|Target's footprints look like he's executing complex dance steps | |
7152|Target's forearms are invisible | |
7153|Target's hair can't be cut by non-magical metal | |
7154|Target's hair falls out and is replaced by lush feathers | |
7155|Target's hair falls out and is replaced by thick grass | |
7156|Target's hair falls out and tiny spikes sprout all over his head | |
7157|Target's hair floats as though underwater | |
7158|Target's hair grows 1d12 inches each time he's struck by magic | |
7159|Target's hair is severely tangled in the nearest tree or bush | |
7160|Target's hair is styled into a tall bouffant | |
7161|Target's hair moves from his head to somewhere else on his body | |
7162|Target's hair noticeably changes color every six hours | |
7163|Target's hands and feet are abnormally spongy | |
7164|Target's hands and feet are scarred with arcane symbols | |
7165|Target's hands and feet are tightly wrapped in adhesive cloth | |
7166|Target's hands and feet can never be rendered magically invisible | |
7167|Target's hands and feet give off unsettling vapors | |
7168|Target's hands and feet reform into perfect cubes | |
7169|Target's hands and feet shuffle their locations | |
7170|Target's hands and feet turn to pig's hooves for 1d4 days | |
7171|Target's hands applaud despite his wishes for 3d10 rounds | |
7172|Target's hands are bound in adamantite shackles | |
7173|Target's hands are encased in thick blobs of candle wax | |
7174|Target's hands are invisible while he wields a weapon | |
7175|Target's hands are magically slicked with butter for 1d4 hours | |
7176|Target's hands are nailed to the nearest tree | |
7177|Target's hands are shaped like those of a bat, minus the wings | |
7178|Target's hands are utterly paralyzed until he's struck by magic | |
7179|Target's hands attempt to strangle him for 3d10 rounds | |
7180|Target's hands become ethereal while he wields a weapon | |
7181|Target's hands can never be severed from his arms | |
7182|Target's hands can't be burned by acid, fire, or electricity | |
7183|Target's hands can't be burned by magical fire | |
7184|Target's hands can't be cut by any blade forged by a mortal | |
7185|Target's hands can't be cut by non-magical blades | |
7186|Target's hands can't come within 18 inches of his mouth | |
7187|Target's hands change color each hour | |
7188|Target's hands combust if he tries to wear gloves | |
7189|Target's hands combust if they come into contact with each other | |
7190|Target's hands flap like birds' wings for 1d10 rounds | |
7191|Target's hands freeze to the next wooden object he touches | |
7192|Target's hands fuse to the next metal object he handles | |
7193|Target's hands fuse together behind his back | |
7194|Target's hands itch slightly when he touches a magic item | |
7195|Target's hands look black and necrotic after handling magic items | |
7196|Target's hands melt like wax if exposed to magical fire | |
7197|Target's hands rotate 180∞ at the wrists | |
7198|Target's hands shrink by 50% | |
7199|Target's hands steam vigorously when he's struck by magic | |
7200|Target's hands try to grab his ankles while he's walking | |
7201|Target's hands turn to metal but otherwise function normally | |
7202|Target's hands vanish while he sleeps but return before he wakes | |
7203|Target's hat animates and attempts to eat his head | |
7204|Target's hat bleeds profusely until sunset tomorrow | |
7205|Target's hat is replaced by a spittoon or chamber pot | |
7206|Target's hat is replaced by half of a hollowed-out coconut | |
7207|Target's head always appear to face true north | |
7208|Target's head appears as a photo-negative | |
7209|Target's head appears to age at a rate of one year per day | |
7210|Target's head appears to be a naked brain | |
7211|Target's head appears to be made of delicate porcelain | |
7212|Target's head appears to be made of fire | |
7213|Target's head appears to be made of ice | |
7214|Target's head appears to be made of pure gold | |
7215|Target's head appears to be made of sand | |
7216|Target's head appears to be made of the finest crystal | |
7217|Target's head appears to be made of wood | |
7218|Target's head appears to be severely cracked like an egg | |
7219|Target's head blazes with illusory fire for 1d4 months | |
7220|Target's head can survive away from his body for 3d8 hours | |
7221|Target's head can't be harmed by magical electricity | |
7222|Target's head considers itself separate from his body | |
7223|Target's head deflates like a balloon while he sleeps | |
7224|Target's head explodes but regrows over the next 1d10 rounds | |
7225|Target's head explodes if he's decapitated | |
7226|Target's head glows like a jack-o-lantern | |
7227|Target's head goes on a murderous rampage if he's decapitated | |
7228|Target's head has a chunk missing as though hacked by an axe | |
7229|Target's head has a large hole through it like a doughnut | |
7230|Target's head has an arrow running harmlessly through it | |
7231|Target's head increases in size by a factor of 1d4+1 | |
7232|Target's head is artificial | |
7233|Target's head is claimed as a sacred relic by orcs or goblins | |
7234|Target's head is clear like glass for 1d4 weeks | |
7235|Target's head is covered in coarse and ugly scales | |
7236|Target's head is covered with numerous disc-shaped scars | |
7237|Target's head is encased in a durable, transparent globe | |
7238|Target's head is enclosed in an indestructible helmet | |
7239|Target's head is enwrapped in delicate gold filigree | |
7240|Target's head is flattened on top like a pounded wooden stake | |
7241|Target's head is immune to extremes of pressure | |
7242|Target's head is impervious to magical fire | |
7243|Target's head is impervious to missile weapons | |
7244|Target's head is impervious to non-magical bludgeons | |
7245|Target's head is impervious to polymorph magic | |
7246|Target's head is invisible from the chin to the ears | |
7247|Target's head is of no particular physiological importance | |
7248|Target's head is prehensile | |
7249|Target's head is protected as though he's wearing a steel helmet | |
7250|Target's head is scarred as though split down the middle | |
7251|Target's head is shaped like a light bulb | |
7252|Target's head is Slowed for 1d4 hours | |
7253|Target's head is stuck in a huge conch shell | |
7254|Target's head is vestigial | |
7255|Target's head no longer ages | |
7256|Target's head seems on the verge of bursting | |
7257|Target's head shrinks to the size of his closed fist | |
7258|Target's head spins rapidly at the neck for 2d10 rounds | |
7259|Target's head splits in half, revealing his real head inside | |
7260|Target's head strongly resembles a foot | |
7261|Target's head throbs visibly when he's angry | |
7262|Target's head vanishes and his face appears on his chest | |
7263|Target's head was stolen from a necromancer's workshop | |
7264|Target's head will be claimed by warring factions after he dies | |
7265|Target's heart is safe in a silver urn buried in the forest | |
7266|Target's heart turns to solid gold, potentially killing him | |
7267|Target's highest attribute score drops to 3 for 2d12 hours | |
7268|Target's highest attribute score is halved for 1d4 days | |
7269|Target's highest attribute score is re-rolled daily | |
7270|Target's hindquarters resemble those of a donkey | |
7271|Target's hit points are doubled for the next 24 hours | |
7272|Target's huge likeness appears on the side of a nearby mountain | |
7273|Target's image appears on every flag and banner within 10 miles | |
7274|Target's internal organs have been culled from various animals | |
7275|Target's internal organs murmur and chant inside him | |
7276|Target's internal organs shuffle positions | |
7277|Target's internal organs turn into infernal oranges | |
7278|Target's intestines are more intelligent than he is | |
7279|Target's intestines are replaced by a length of noisy chain | |
7280|Target's jawbone becomes that of an ass | |
7281|Target's knees and elbows become ball-joints like his shoulders | |
7282|Target's knees and elbows can't straighten to more than 120∞ | |
7283|Target's knees and elbows creak like rusty metal | |
7284|Target's knees and elbows vanish | |
7285|Target's large intestine explodes | |
7286|Target's left arm has Strength 18/00 | |
7287|Target's left arm is fused into a nearby boulder | |
7288|Target's left arm is permanently invisible | |
7289|Target's left arm moves to his right shoulder | |
7290|Target's left foot appears to be that of a large duck | |
7291|Target's left foot can never again tolerate a shoe or boot | |
7292|Target's left foot henceforth appears to be badly mangled | |
7293|Target's left foot is wholly invulnerable to all harm | |
7294|Target's left foot sinks six inches into the ground at each step | |
7295|Target's left foot sprouts a pair of thumbs | |
7296|Target's left foot takes root | |
7297|Target's legs are covered in bark | |
7298|Target's legs are fireproof | |
7299|Target's legs are invisible in direct sunlight | |
7300|Target's legs are shaped like springs and twang when he walks | |
7301|Target's legs can't be cut by non-magical weapons | |
7302|Target's legs exactly resemble his arms | |
7303|Target's legs exchange positions | |
7304|Target's legs fuse together, and his arms fuse to his sides | |
7305|Target's legs shrink by 1d10 x 10% for 1d12 hours | |
7306|Target's level is halved | |
7307|Target's limbs change proportion to match those of an infant | |
7308|Target's limbs shrink to the size of an infant's limbs | |
7309|Target's lips are sewn shut with fine gold wire | |
7310|Target's lips move constantly as though he's singing to himself | |
7311|Target's lips vanish | |
7312|Target's loses 1d10 levels but regains one per day | |
7313|Target's maximum natural lifespan doubles | |
7314|Target's maximum natural lifespan increases by 1d100 years | |
7315|Target's maximum natural lifespan is 1d10 years more than his age | |
7316|Target's maximum natural lifespan is reduced by 50% | |
7317|Target's memories of the last 1d12 hours are full of butterflies | |
7318|Target's memories of the last 1d12 hours are vivid but incorrect | |
7319|Target's most valuable possession animates and attacks him | |
7320|Target's most valuable possession becomes brittle as glass | |
7321|Target's most valuable possession bursts into flame | |
7322|Target's most valuable possession can't be affected by magic | |
7323|Target's most valuable possession doubles in size | |
7324|Target's most valuable possession flies toward him at great speed | |
7325|Target's most valuable possession is affected by reverse gravity | |
7326|Target's most valuable possession is an illusion | |
7327|Target's most valuable possession is coveted by all who see it | |
7328|Target's most valuable possession is encased in glass | |
7329|Target's most valuable possession is indestructible | |
7330|Target's most valuable possession is sold for 1d100 gold pieces | |
7331|Target's most valuable possession is stolen by the king | |
7332|Target's most valuable possession now belongs to someone else | |
7333|Target's most valuable possession turns permanently invisible | |
7334|Target's most valuable possession turns to lead | |
7335|Target's mouth and each nostril is plugged by a cork | |
7336|Target's mouth and one of his eyes exchange places | |
7337|Target's mouth appears to be full of angry hornets | |
7338|Target's mouth can speak with a mind of its own | |
7339|Target's mouth can't be opened while he's wearing a hat | |
7340|Target's mouth glows as though he's eating fireflies | |
7341|Target's mouth glows like a forge | |
7342|Target's mouth is full of moths | |
7343|Target's mouth is now located on the back of his head | |
7344|Target's mouth is packed completely full of leaves | |
7345|Target's mouth is replaced by a duck's bill | |
7346|Target's mouth is replaced by a hideous scolex | |
7347|Target's mouth is replaced by a toucan's beak | |
7348|Target's mouth opens to a span of 4d4 inches | |
7349|Target's mouth vanishes for 1d6 hours | |
7350|Target's neck and head shift 1d4+4 inches to the left | |
7351|Target's neck attempts to devour his head | |
7352|Target's neck can extend an additional 1d4 feet at will | |
7353|Target's neck can retract into his torso like a turtle's | |
7354|Target's neck can't be broken | |
7355|Target's neck doubles in length | |
7356|Target's neck flares like a lizard's frill when he's angry | |
7357|Target's neck has a frill like a triceratops | |
7358|Target's neck is as thin as a spear-shaft | |
7359|Target's neck is encircled by a tight steel collar | |
7360|Target's neck is impervious to blades | |
7361|Target's neck is scarred and twisted as if he survived a hanging | |
7362|Target's next 1d10 attacks affect him as well | |
7363|Target's next 1d10 attacks don't take effect for 1d10 rounds | |
7364|Target's next 1d10 attacks have a damage bonus of 1d6 hit points | |
7365|Target's next 1d10 attacks inflict only illusionary damage | |
7366|Target's next attack inflicts damage that only a Wish can heal | |
7367|Target's next missile attack automatically strikes him instead | |
7368|Target's next missile attack causes whoever is hit to combust | |
7369|Target's next missile attack equally injures an extra 1d6 people | |
7370|Target's next missile attack Heals its victim to full hit points | |
7371|Target's next missile attack inflicts 1d10 times normal damage | |
7372|Target's next missile attack strikes a nearby tree and ignites it | |
7373|Target's next missile attack teleports whoever it hits 1d4 miles | |
7374|Target's next missile attack turns its victim invisible | |
7375|Target's nose looks like a small, clenched fist | |
7376|Target's nose turns into a wolf's snout under the full moon | |
7377|Target's nose turns to flint | |
7378|Target's nostrils are each as large as his mouth | |
7379|Target's nostrils glow with an unholy radiance | |
7380|Target's nostrils migrate to the top of his head | |
7381|Target's own corpse appears from the future as a powerful undead | |
7382|Target's physical age is now 1d100 | |
7383|Target's pockets and mouth are full of sand | |
7384|Target's possessions are hidden beneath a nearby boulder | |
7385|Target's possessions are possessed by a powerful demon | |
7386|Target's possessions turn to solid aluminum | |
7387|Target's possessions, if enchanted, acquire hostile intelligence | |
7388|Target's possessions, if enchanted, swap their enchantments | |
7389|Target's presence causes birds to fall silent | |
7390|Target's presence causes birds to sing ominous songs | |
7391|Target's presence causes insects to exhibit strange behaviors | |
7392|Target's presence causes magical metal to appear badly tarnished | |
7393|Target's presence causes metal to yield disturbing reflections | |
7394|Target's presence causes priests and clerics to blaspheme openly | |
7395|Target's presence causes Summoned creatures to be Slowed | |
7396|Target's presence causes undead to appear to smolder gently | |
7397|Target's presence is 20% likely to make Summoned creatures vanish | |
7398|Target's presence makes cooked meat taste blood-raw | |
7399|Target's presence makes fires burn in a festive blue-green hue | |
7400|Target's presence makes foliage appear sickly and blighted | |
7401|Target's presence makes hoofed animals nervous | |
7402|Target's presence makes impassable trails seem passable | |
7403|Target's presence makes merchants hostile to bargaining | |
7404|Target's presence makes mind-reading impossible | |
7405|Target's presence makes missile weapons leave rainbow trails | |
7406|Target's presence makes secret doors twice as easy to find | |
7407|Target's presence makes secret doors twice as hard to find | |
7408|Target's presence makes smoke assume disturbing, ghostly shapes | |
7409|Target's presence renders clockwork devices temporarily inert | |
7410|Target's presence renders magical weapons temporarily invisible | |
7411|Target's presence renders maps temporarily illegible | |
7412|Target's principal weapon sprouts 10d10 roses | |
7413|Target's scent causes hallucinations in animals used to track him | |
7414|Target's shadow appears to flicker like a shadowy flame | |
7415|Target's shadow can travel up to 1d4 miles away from him | |
7416|Target's shadow races around him in a tight circle | |
7417|Target's shadow rises up and tries to strangle him | |
7418|Target's skin acquires 1d100 blasphemous tattoos | |
7419|Target's skin ages 10X as fast as the rest of his body | |
7420|Target's skin appears permanently stained with blood | |
7421|Target's skin appears slightly inflated after each battle | |
7422|Target's skin appears to be the texture of pumice | |
7423|Target's skin appears to be the texture of sandstone | |
7424|Target's skin appears to have been gnawed by countless rodents | |
7425|Target's skin appears to have been roughly stitched together | |
7426|Target's skin appears to have been torn off and reattached | |
7427|Target's skin appears to have been turned inside-out | |
7428|Target's skin appears uniformly smooth and waxy | |
7429|Target's skin appears weathered like an ancient statue | |
7430|Target's skin attracts scavengers as if it were carrion | |
7431|Target's skin can't be burned, but fire still causes him pain | |
7432|Target's skin can't be cut | |
7433|Target's skin can't be cut by magical weapons under moonlight | |
7434|Target's skin can't be cut, and his mouth and nose seal shut | |
7435|Target's skin can't be pierced by carved wood | |
7436|Target's skin can't be pierced by stone weapons | |
7437|Target's skin can't be pierced by teeth or claws | |
7438|Target's skin cracks painfully like a dried-up riverbed | |
7439|Target's skin develops an intricate patchwork of scars | |
7440|Target's skin displays a series of concentric rings like a target | |
7441|Target's skin displays cryptic and constantly-changing runes | |
7442|Target's skin doubles in size | |
7443|Target's skin erupts into countless weeping boils | |
7444|Target's skin erupts with 3d10 acrid fungal outgrowths | |
7445|Target's skin freezes to his weapon each time he wields it | |
7446|Target's skin gives him a natural AC of 3, but only while naked | |
7447|Target's skin glistens as though soaked with lamp oil | |
7448|Target's skin glows cherry red during melee | |
7449|Target's skin glows pale green in moonlight | |
7450|Target's skin has the texture of rough bark | |
7451|Target's skin is 10% likely to be fireproof during any given day | |
7452|Target's skin is a widely coveted delicacy | |
7453|Target's skin is actually an intricate pattern of tiny tiles | |
7454|Target's skin is as combustible as paper | |
7455|Target's skin is as hard as bronze | |
7456|Target's skin is as white as snow until the next vernal equinox | |
7457|Target's skin is charred and blackened, but he is unharmed | |
7458|Target's skin is covered in scales like a fish | |
7459|Target's skin is flayed from his limbs, but it regrows by dawn | |
7460|Target's skin is forever the color of the next stone he touches | |
7461|Target's skin is invisible by firelight | |
7462|Target's skin is invisible in the presence of undead | |
7463|Target's skin is invisible while he's standing in water | |
7464|Target's skin is magically delicious | |
7465|Target's skin is mildly magnetic while wet | |
7466|Target's skin is patterned like a checkerboard | |
7467|Target's skin is patterned like a Holstein | |
7468|Target's skin is patterned like modern camouflage gear | |
7469|Target's skin is permanently and disturbingly moist | |
7470|Target's skin is permanently crisscrossed with fine lines | |
7471|Target's skin is repeatedly tattooed with caster's name | |
7472|Target's skin is repeatedly tattooed with his own name | |
7473|Target's skin is repeatedly tattooed with slurs against the king | |
7474|Target's skin is rumored to produce the world's finest leather | |
7475|Target's skin reeks of mold and mildew | |
7476|Target's skin reflects torchlight perfectly, but not sunlight | |
7477|Target's skin ripples in the wind like a cloth sheet | |
7478|Target's skin rotates 180∞ | |
7479|Target's skin shimmers like mother-of-pearl from now on | |
7480|Target's skin sizzles harmlessly on contact with water | |
7481|Target's skin smolders during combat | |
7482|Target's skin turns as black as pitch while in sunlight | |
7483|Target's skin will melt if he gets too close to a campfire | |
7484|Target's skin writhes and pulses while he's eating | |
7485|Target's skull is inscribed with a mysterious rune of power | |
7486|Target's skull sprouts numerous knobby projections | |
7487|Target's speech is intelligible to anyone, regardless of language | |
7488|Target's speech is reversed while his weapon is drawn | |
7489|Target's speech seems unaccountably rude and aggressive | |
7490|Target's speech sounds like the buzzing of innumerable bees | |
7491|Target's spine bends 90∞ halfway along its length | |
7492|Target's spine can twist 360∞ without harming him | |
7493|Target's spine doubles in length | |
7494|Target's spine is fused into a single bone for 1d8 hours | |
7495|Target's spine is indestructible | |
7496|Target's spine is reconfigured like a quadruped's | |
7497|Target's spine juts from his flesh along his entire back | |
7498|Target's spine sprouts needle-sharp projections | |
7499|Target's spine twists like a corkscrew | |
7500|Target's sternum sprouts 2d4 inch-long spikes | |
7501|Target's sternum turns to glass | |
7502|Target's sternum turns to steel | |
7503|Target's sternum vanishes | |
7504|Target's sweat is brightly phosphorescent by firelight | |
7505|Target's teeth and tongue fall out when he next opens his mouth | |
7506|Target's teeth and tongue turn invisible | |
7507|Target's teeth are etched with cryptic runes | |
7508|Target's teeth are perfectly reflective of natural light | |
7509|Target's teeth are so beautiful that they're painful to look at | |
7510|Target's teeth can never be rendered invisible | |
7511|Target's teeth glow brightly while his mouth is open | |
7512|Target's teeth glow like coals in a forge | |
7513|Target's teeth glow like torches when he's struck by magic | |
7514|Target's teeth resonate in his jaw when he uses a magic item | |
7515|Target's teeth shoot from his mouth like bullets | |
7516|Target's teeth teleport into the mouth of someone nearby | |
7517|Target's teeth turn as black as coal | |
7518|Target's teeth turn to diamonds 1d4 hours after being extracted | |
7519|Target's teeth turn to soap | |
7520|Target's teeth turn to steel | |
7521|Target's teeth were cut from diamonds by a Gnome master lapidary | |
7522|Target's toes are each as large as his big toe | |
7523|Target's toes become gangrenous | |
7524|Target's toes constantly exude a fragrant steam | |
7525|Target's toes each grow 1d12 inches, rolling for each separately | |
7526|Target's torso and arms are encased in tight-fitting steel plate | |
7527|Target's torso and arms are invisible for 1d4 months | |
7528|Target's torso does not age and will not decay upon death | |
7529|Target's torso inspires fear and dread in all who touch it | |
7530|Target's torso is artificial | |
7531|Target's torso is hollow and can store up to 2d4 cubic feet | |
7532|Target's torso is pierced by 4d10 long needles | |
7533|Target's torso is reproduced as a marble sculpture nearby | |
7534|Target's torso is sought by wizards for its alchemical properties | |
7535|Target's torso regenerates his limbs and head as needed | |
7536|Target's torso shines like a beacon for 1d4 days | |
7537|Target's torso shines like a beacon when he uses a magic item | |
7538|Target's torso shrinks by 50% | |
7539|Target's torso sprouts a face with malign intelligence and power | |
7540|Target's torso teleports 1d4 feet to the left | |
7541|Target's torso unzips and dumps out all of his organs | |
7542|Target's vertebrae are replaced by titanium replicas | |
7543|Target's vision is unimpaired by non-magical rain | |
7544|Target's voice causes metal to resonate lightly | |
7545|Target's voice crackles with static until sunrise tomorrow | |
7546|Target's voice induces fear in herbivores | |
7547|Target's voice inspires confidence in others of his species | |
7548|Target's voice inspires dread in anyone of the opposite sex | |
7549|Target's voice is inaudible to others of his species | |
7550|Target's voice is nearly unintelligible when he wields his weapon | |
7551|Target's voice issues from his navel | |
7552|Target's voice issues from his weapon for the next few weeks | |
7553|Target's voice issues from the nearest wooden object | |
7554|Target's voice issues from this spot for 2d10 days | |
7555|Target's voice seems to issue from whomever he's addressing | |
7556|Target's voice sounds as though he's shouting from a distance | |
7557|Target's voice sounds like a muted trumpet | |
7558|Target's voice sounds like someone of the opposite sex | |
7559|Target's voice sounds like the barking of feral dogs | |
7560|Target's voice sounds like the braying of donkeys | |
7561|Target's voice sounds like the chirping of crickets for 3d8 hours | |
7562|Target's voice sounds like the honking of geese | |
7563|Target's voice sounds oddly artificial and disturbing | |
7564|Target's waterskin is filled with his own blood | |
7565|Target's waterskin is filled with hot pepper sauce | |
7566|Target's waterskin is filled with liquid soap | |
7567|Target's waterskin is filled with mercury | |
7568|Target's waterskin is filled with molten gold | |
7569|Target's waterskin is filled with water from the River Styx | |
7570|Target's weapon adheres to the next creature whose blood it draws | |
7571|Target's weapon adheres to the next person to touch it | |
7572|Target's weapon appears to be an umbrella while not in use | |
7573|Target's weapon appears to be made of cheese for 1d6 days | |
7574|Target's weapon appears to be made of diamond | |
7575|Target's weapon appears to be made of ice | |
7576|Target's weapon appears to be made of solid water | |
7577|Target's weapon appears to be of much higher quality than it is | |
7578|Target's weapon appears to be very hot to anyone else wielding it | |
7579|Target's weapon appears to be worth 50X its real value | |
7580|Target's weapon attacks him the next time he's wounded in battle | |
7581|Target's weapon attracts the attention of the authorities | |
7582|Target's weapon attracts undead while it's drawn | |
7583|Target's weapon blazes with illusionary flame while it's drawn | |
7584|Target's weapon burns anyone who wields it, other than the target | |
7585|Target's weapon burns like an oil-soaked wick but isn't consumed | |
7586|Target's weapon burns target's hand the next time he wields it | |
7587|Target's weapon can be disassembled into 1d20 tiny pieces | |
7588|Target's weapon can freeze 10 cubic feet of water, once per week | |
7589|Target's weapon can hurl 2d6 magic missiles, then it disappears | |
7590|Target's weapon can inflict no damage for 1d10 rounds | |
7591|Target's weapon can injure anyone now within 1d10 feet of it | |
7592|Target's weapon can injure but not kill anyone | |
7593|Target's weapon can return polymorphed beings to their true forms | |
7594|Target's weapon can spray enough octopus ink to blind one foe | |
7595|Target's weapon can't be altered by any non-magical means | |
7596|Target's weapon can't be harmed by magical fire | |
7597|Target's weapon can't be teleported | |
7598|Target's weapon can't be wielded unless the wielder is naked | |
7599|Target's weapon can't cut flesh for 1d12 hours | |
7600|Target's weapon can't harm non-humanoid mammals | |
7601|Target's weapon can't harm undead | |
7602|Target's weapon can't injure anyone of his sex | |
7603|Target's weapon can't injure anyone of the opposite sex | |
7604|Target's weapon can't pass through doorways | |
7605|Target's weapon causes fire to be invisible while it's drawn | |
7606|Target's weapon causes him to issue ridiculous threats | |
7607|Target's weapon causes its wielder to be Slowed during melee | |
7608|Target's weapon clangs like a bell when used in melee | |
7609|Target's weapon coils about his arm for 1d4 rounds | |
7610|Target's weapon delivers an electrical shock with every strike | |
7611|Target's weapon develops an intense and obvious dislike of him | |
7612|Target's weapon dims light in a 10-yard radius while it's drawn | |
7613|Target's weapon disintegrates if ever it wounds him | |
7614|Target's weapon disintegrates if it's hit by magic | |
7615|Target's weapon disrupts infravision within a 100 yard radius | |
7616|Target's weapon dissolves its wielder's clothes during battle | |
7617|Target's weapon doubles in weight after each failed strike | |
7618|Target's weapon doubles in weight each time it draws blood | |
7619|Target's weapon draws lightning bolts down from the sky | |
7620|Target's weapon drips with blood until it next draws blood | |
7621|Target's weapon drips with molasses during battle | |
7622|Target's weapon enables him to breathe underwater for 3d8 rounds | |
7623|Target's weapon explodes if ever it inflicts maximum damage | |
7624|Target's weapon floats on water as readily as wood | |
7625|Target's weapon giggles menacingly upon contact with blood | |
7626|Target's weapon glows as bright as the sun, but only to him | |
7627|Target's weapon glows blue except in the presence of orcs | |
7628|Target's weapon glows blue in his presence | |
7629|Target's weapon glows blue in the presence of orcs or birds | |
7630|Target's weapon glows blue in the presence of swords | |
7631|Target's weapon glows blue whenever he tries to remain hidden | |
7632|Target's weapon glows brightly when his blood has been spilled | |
7633|Target's weapon glows like a firefly when wielded underground | |
7634|Target's weapon glows red hot during battle but doesn't harm him | |
7635|Target's weapon grows to 10x its normal size | |
7636|Target's weapon has a +10 ToHit and Damage bonus for 1d4 rounds | |
7637|Target's weapon has a +4 bonus when used against him | |
7638|Target's weapon has a +4 bonus when used against his allies | |
7639|Target's weapon has a +4 bonus when used against the caster | |
7640|Target's weapon has a +4 bonus while he's standing in water | |
7641|Target's weapon has a -4 ToHit penalty while in direct sunlight | |
7642|Target's weapon has a constant sheath of frost | |
7643|Target's weapon has been broken and reforged many times | |
7644|Target's weapon has been prophesied to kill the king | |
7645|Target's weapon has never been tempered or hardened | |
7646|Target's weapon heats to 1,000∞ the next time it draws blood | |
7647|Target's weapon hisses during battle like quenched steel | |
7648|Target's weapon hums audibly during battle | |
7649|Target's weapon induces a fear of magic in anyone wounded by it | |
7650|Target's weapon induces pessimism in his allies during melee | |
7651|Target's weapon induces racial hatred in Dwarves and Elves | |
7652|Target's weapon induces vertigo in anyone wielding it | |
7653|Target's weapon induces vertigo in anyone wounded by it | |
7654|Target's weapon inflates like a balloon | |
7655|Target's weapon inspires him to embark on a murderous rampage | |
7656|Target's weapon instills Fear in any who've been wounded by it | |
7657|Target's weapon instills Fear in goblins and kobolds | |
7658|Target's weapon instills Fear in him after each battle | |
7659|Target's weapon instills Fear in his allies during battle | |
7660|Target's weapon instills Fear in its wielder during melee | |
7661|Target's weapon is 5% likely to explode when it inflicts damage | |
7662|Target's weapon is 5% likely to kill whomever it next injures | |
7663|Target's weapon is 5% likely to melt when immersed in water | |
7664|Target's weapon is 5% likely to sever its wielder's hand | |
7665|Target's weapon is 5% likely to start a war when it draws blood | |
7666|Target's weapon is 5% likely to turn to glass in each battle | |
7667|Target's weapon is +4 against anyone with an intelligent weapon | |
7668|Target's weapon is 10% likely to inflict tetanus upon its wielder | |
7669|Target's weapon is 20% likely to droop like a noodle in battle | |
7670|Target's weapon is 20% likely to poison him when it draws blood | |
7671|Target's weapon is 20% likely to turn ethereal during battle | |
7672|Target's weapon is 20% likely to vanish each time he draws it | |
7673|Target's weapon is a holy relic for a decadent tribe of kobolds | |
7674|Target's weapon is a legendary item straight out of myth | |
7675|Target's weapon is a mighty but hitherto unknown artifact | |
7676|Target's weapon is a prized relic stolen from the Royal Armory | |
7677|Target's weapon is as pliant as soft clay for 1d4 rounds | |
7678|Target's weapon is as supple as silk for 1d4 turns | |
7679|Target's weapon is bent into a torc around his neck | |
7680|Target's weapon is bent into the shape of a paperclip | |
7681|Target's weapon is chained by its hilt to a collar about his neck | |
7682|Target's weapon is chained by its hilt to the nearest boulder | |
7683|Target's weapon is clear like glass but is all but unbreakable | |
7684|Target's weapon is cloned | |
7685|Target's weapon is edible, but only to him | |
7686|Target's weapon is embarrassed to be seen with him | |
7687|Target's weapon is etched with his likeness | |
7688|Target's weapon is guilty of numerous capital crimes | |
7689|Target's weapon is highly elastic along its long axis until dawn | |
7690|Target's weapon is immune to rust and the passage of time | |
7691|Target's weapon is intensely coveted by demonic hordes | |
7692|Target's weapon is intensely coveted by pacifistic monks | |
7693|Target's weapon is invisible to everyone else during battle | |
7694|Target's weapon is invisible to him in daylight | |
7695|Target's weapon is invisible to him until it draws his blood | |
7696|Target's weapon is nearly indestructible but dissolves in water | |
7697|Target's weapon is part of a set sought by a wealthy collector | |
7698|Target's weapon is perfectly balanced for a non-magical +2 ToHit | |
7699|Target's weapon is permanently -2 ToHit | |
7700|Target's weapon is refurbished to better-than-new condition | |
7701|Target's weapon is replaced by a vastly inferior replica | |
7702|Target's weapon is replaced by an indestructible replica | |
7703|Target's weapon is riddled with holes but functions normally | |
7704|Target's weapon is sheathed in a scab-like shell | |
7705|Target's weapon is sheathed in a shell of chocolate | |
7706|Target's weapon is sheathed in a soft wool tube | |
7707|Target's weapon is stuck high in the branches of a nearby tree | |
7708|Target's weapon is suddenly 10d100 years older | |
7709|Target's weapon is thrown 1d1000 years into the past | |
7710|Target's weapon is tied to both of the target's hands | |
7711|Target's weapon is translucent like smoked glass | |
7712|Target's weapon is twisted like a corkscrew | |
7713|Target's weapon is vulnerable to magical fire while he wields it | |
7714|Target's weapon is weightless when not in use | |
7715|Target's weapon kills him outright if used against him | |
7716|Target's weapon makes him 1d20 years older while it's drawn | |
7717|Target's weapon makes him appear somehow less imposing | |
7718|Target's weapon makes him highly susceptible illusion magic | |
7719|Target's weapon melts if ever it's immersed in sea water | |
7720|Target's weapon melts like a candle | |
7721|Target's weapon must be fed one mouse or rat per day, or it dies | |
7722|Target's weapon passes through armor unimpeded | |
7723|Target's weapon passes through flesh unimpeded | |
7724|Target's weapon practically reeks of malevolent hatred | |
7725|Target's weapon puts forth huge plumes of smoke while it's drawn | |
7726|Target's weapon renders him mute for 1d8 hours after each battle | |
7727|Target's weapon repels his allies while it's drawn | |
7728|Target's weapon repels non-magical vermin | |
7729|Target's weapon repels normal flame to a distance of one foot | |
7730|Target's weapon repels oxygen while it's drawn | |
7731|Target's weapon ridicules him in front of his allies | |
7732|Target's weapon rings like a bell to mark the hours | |
7733|Target's weapon shatters the next time he's burned by fire | |
7734|Target's weapon shatters the next time it strikes metal | |
7735|Target's weapon shrieks until sunset tomorrow | |
7736|Target's weapon shrinks by 75% upon contact with blood | |
7737|Target's weapon shrinks to 10% of its normal size | |
7738|Target's weapon spins rapidly around its axis for 10d10 rounds | |
7739|Target's weapon sprouts 1d100 teeth along its length | |
7740|Target's weapon sprouts leaves | |
7741|Target's weapon starts bleeding profusely | |
7742|Target's weapon teleports exactly 1d10 yards due north | |
7743|Target's weapon teleports to the caster's home | |
7744|Target's weapon teleports to the target, 1d4 weeks in the future | |
7745|Target's weapon thinks that he's its mother | |
7746|Target's weapon turns ethereal in the presence of other weapons | |
7747|Target's weapon turns inside-out | |
7748|Target's weapon turns into a rattan simulation | |
7749|Target's weapon turns into a replica of the caster's weapon | |
7750|Target's weapon turns into a shield for 1d4 days | |
7751|Target's weapon turns into a small glass replica when not in use | |
7752|Target's weapon turns into a two-by-four eight feet in length | |
7753|Target's weapon turns into an umbrella under each full moon | |
7754|Target's weapon turns to lightweight plastic | |
7755|Target's weapon turns to sodium during the next rainstorm | |
7756|Target's weapon urges him to leap from the nearest bridge | |
7757|Target's weapon vanishes until he dies | |
7758|Target's weapon vanishes when he dies | |
7759|Target's weapon was forged by his descendent years in the future | |
7760|Target's weapon was forged by someone who has never existed | |
7761|Target's weapon was forged from the bones of a slain god | |
7762|Target's weapon was forged in a volcano by demonic weaponsmiths | |
7763|Target's weapon was forged on the western slope of Heaven | |
7764|Target's weapon was lost in a tragic shipwreck decades ago | |
7765|Target's weapon was shrinks him by 5% each time it draws blood | |
7766|Target's weapon was stolen from the gods, and they want it back | |
7767|Target's weapon weighs as much as he does | |
7768|Target's weapon whispers terrible secrets to any who wield it | |
7769|Target's weapon will be instrumental in the world's destruction | |
7770|Target's weapon will be irretrievably lost by this time tomorrow | |
7771|Target's weapons and gear teleport 10d10 yards into the air | |
7772|Target's weight quadruples while he's swimming or wading | |
7773|Target's weight temporarily doubles with each step upon a bridge | |
7774|Teleportation is impossible within 10 yards of target | |
7775|The bones of target's hand and feet turn to high-grade steel | |
7776|The buzzing of bees fills the air whenever target draws a weapon | |
7777|The flesh of target's face pulses as though full of maggots | |
7778|The ground beneath target's feet briefly acts as a trampoline | |
7779|The ground beneath target's feet briefly shines like the sun | |
7780|The ground beneath target's feet collapses into a cave below | |
7781|The ground beneath target's feet contains an unquiet spirit | |
7782|The ground now at target's feet acquires sentience | |
7783|The ground now at target's feet appears in the caster's home | |
7784|The ground now at target's feet breaks off and drifts out to sea | |
7785|The ground now at target's feet collapses into a cavern below | |
7786|The ground now at target's feet conceals a sacred cairn | |
7787|The ground now at target's feet explodes for 10d10 hit points | |
7788|The ground now at target's feet exudes noxious and fetid vapors | |
7789|The ground now at target's feet heats to 10 x 1d100 degrees | |
7790|The ground now at target's feet hides the gate to a buried city | |
7791|The ground now at target's feet hurls him 1d4 miles away | |
7792|The ground now at target's feet is a blanket over a deep pit | |
7793|The ground now at target's feet is a portal to some nether plane | |
7794|The ground now at target's feet is an illusion | |
7795|The ground now at target's feet is charred black as by a bonfire | |
7796|The ground now at target's feet is dangerously slick with ice | |
7797|The ground now at target's feet is edible | |
7798|The ground now at target's feet is forever barren of vegetation | |
7799|The ground now at target's feet is fused into glass | |
7800|The ground now at target's feet is intensely magnetic | |
7801|The ground now at target's feet is invisible to him | |
7802|The ground now at target's feet is obviously artificial | |
7803|The ground now at target's feet is powerfully toxic to him | |
7804|The ground now at target's feet is soaked with blood | |
7805|The ground now at target's feet is strewn with shards of metal | |
7806|The ground now at target's feet is strongly adhesive | |
7807|The ground now at target's feet is the back of a huge turtle | |
7808|The ground now at target's feet is the top of a buried column | |
7809|The ground now at target's feet is yanked from under him | |
7810|The ground now at target's feet rises 10d10 yards into the air | |
7811|The ground now at target's feet seems to move like a ship's deck | |
7812|The ground now at target's feet shines as bright as the sun | |
7813|The ground now at target's feet sinks 1d10 yards into the ground | |
7814|The ground now at target's feet starts to digest him | |
7815|The ground now at target's feet suppresses magic within 10 yards | |
7816|The ground now at target's feet turns to cement and hardens | |
7817|The ground now at target's feet turns to cobblestone | |
7818|The ground now at target's feet turns to molten glass | |
7819|The ground now at target's feet turns to quicksand | |
7820|The ground now at target's feet turns to warm butter | |
7821|The ground now at target's feet whispers horrific threats to him | |
7822|The left half of target's skeleton rebels against the right | |
7823|The left half of target's skeleton vanishes | |
7824|The right half of target's head vanishes, but he is unharmed | |
7825|The scent of the target's blood induces Fear in others | |
7826|The scent of the target's blood induces paranoid delusions | |
7827|The scent of the target's blood induces profound calm in horses | |
7828|The scent of the target's blood inspires savage bloodlust | |
7829|The sight of the target's weapon affects undead like sunlight | |
7830|The sight of the target's weapon induces intense covetousness | |
7831|The target is blamed for the worst thing that has ever happened | |
7832|The target takes credit for all sorts of diplomatic successes | |
7833|The top few inches of target's head vanish, but he is unharmed | |
7834|Thousands of nails are embedded harmlessly in target's flesh | |
7835|Thousands of snails rain down harmlessly upon the target | |
7836|To the target, all liquids taste like acrid poison | |
7837|To the target, all liquids taste like his own blood | |
7838|To the target, all liquids taste like strong vinegar | |
7839|To the target, all liquids taste like the sweetest nectar | |
7840|To the target, everyone appears to be a hideously decayed corpse | |
7841|To the target, everyone appears to be an artificial approximation | |
7842|To the target, everyone appears to be plated in gold | |
7843|To the target, the previous 1d4 rounds were only a dream | |
7844|Undead are attracted to the target as though he can help them | |
7845|Undead are invisible to the target | |
7846|Undead can't speak in the target's presence | |
7847|Undead declare a coordinated war against the target | |
7848|Undead ignore target and can't be harmed by him | |
7849|Undead recognize the target as one of their own | |
7850|Undead that attack the target are 40% likely to be Turned | |
7851|Undead will not relent until the target is also undead | |
7852|Until dawn, target resembles the person who last wounded him | |
7853|Until sunset tonight, all within one mile want to kill the target | |
7854|Vines bind the target tightly to a nearby tree | |
7855|Vines sprout from any open wounds the target now has | |
7856|Vines sprout from the ground at target's feet and attack him | |
7857|Vines sprout from the target's weapon and bind his limbs | |
7858|Viscous slime drips from the target's mouth from now on | |
7859|Water always feels 50∞ colder to the target | |
7860|Water boils on contact with the target's flesh | |
7861|Water gives no benefit to target if imbibed while indoors | |
7862|Water has no weight when carried by the target | |
7863|Water induces amnesia in target if ingested between dawn and noon | |
7864|Water is a deadly poison to target for 2d12 hours | |
7865|Water is invisible while within 10 feet of the target | |
7866|Water is toxic to target if ingested between noon and dusk | |
7867|Water spews from target's ears during battle | |
7868|Waterfowl attack the target on sight | |
7869|Waterfowl swear eternal loyalty to the target | |
7870|Weapons are invisible to the target while he wields them | |
7871|Whatever is now in target's hand heats to 500∞ | |
7872|Whatever is now in target's hand is embossed with his name | |
7873|Whatever is now in target's hand is replaced by a sunflower | |
7874|Whatever is now in target's hand is worth 10X its normal value | |
7875|Whatever is now in target's hand now belongs to the caster | |
7876|Whatever is now in target's hand turns to gold | |
7877|Whatever is now in target's hand vanishes for 1d6 days | |
7878|Whatever is now in target's hand weighs more than he does | |
7879|Whatever target does, he claims some bizarre, fantastical motive | |
7880|Whatever target does, he claims to be fulfilling his deity's will | |
7881|Whatever target is wearing is stuck to him like glue | |
7882|When caster dies, target begins aging 1d10 years per round | |
7883|When injured, target is 5% likely to fly into a berserker rage | |
7884|When injured, target is 10% likely to attack his nearest ally | |
7885|When injured, target must Save or go blind until the next round | |
7886|When injured, target weeps like a baby for 1d10 rounds | |
7887|When target dies, all within one mile are struck blind until dawn | |
7888|When target dies, countless abhorrent deeds are attributed to him | |
7889|When target dies, everyone who knew him forgets all about him | |
7890|When target dies, he is posthumously crowned king | |
7891|When target dies, he is rumored never to have existed | |
7892|When target dies, he's immediately resurrected 10d100 miles away | |
7893|When target dies, his corpse animates and races to this spot | |
7894|When target dies, his corpse attacks the nearest person | |
7895|When target dies, his corpse burns with green flame until sunset | |
7896|When target dies, his corpse grows by a factor of 2d10 | |
7897|When target dies, his corpse immediately turns to granite | |
7898|When target dies, his corpse metamorphoses into something awful | |
7899|When target dies, his corpse runs wild through the nearest town | |
7900|When target dies, his corpse teleports into the caster's home | |
7901|When target dies, his killer is hailed as a national hero | |
7902|When target dies, his killer is named his executor | |
7903|When target dies, his skeleton animates as a free willed undead | |
7904|When target dies, his soul commandeers the nearest undead body | |
7905|When target dies, his soul is trapped in his weapon | |
7906|When target draws a weapon, a nearby tree drops its leaves | |
7907|When target draws a weapon, he can't put it down until sunset | |
7908|When target draws a weapon, he feels that he'll die in 1d6 rounds | |
7909|When target draws a weapon, he must declare his name and title | |
7910|When target draws a weapon, he must draw blood within 1d6 rounds | |
7911|When target draws a weapon, he must pass a DEX check or drop it | |
7912|When target draws a weapon, he must Save or lose 1d4-1 hit points | |
7913|When target draws a weapon, he's randomly teleported 1d20 yards | |
7914|When target draws a weapon, he's stricken with intense fear | |
7915|When target draws a weapon, he's stunned for 1d4 rounds | |
7916|When target draws a weapon, his allies all shout his name | |
7917|When target draws a weapon, his weapon arm glows like a firefly | |
7918|When target draws a weapon, it costs him 1d4 gold pieces | |
7919|When target draws a weapon, it turns invisible for 1d4 rounds | |
7920|When target draws a weapon, me must Save or become wildly drunk | |
7921|When target draws a weapon, someone nearby declares him a coward | |
7922|When target draws a weapon, someone nearby laughs at him | |
7923|When target draws a weapon, the scent of eggs fills the air | |
7924|When target is next struck by magic, he becomes chaotic evil | |
7925|When target is next struck by magic, he becomes powerfully drunk | |
7926|When target is next struck by magic, he hates that spell's caster | |
7927|When target is next struck by magic, he teleports 1d6 miles | |
7928|When target next sleeps, a small tree sprouts from his chest | |
7929|When target next sleeps, everyone nearby dreams of killing him | |
7930|When target next sleeps, he sleeps for 2d20 days and nights | |
7931|When target next spills blood, any coins he's holding are doubled | |
7932|When target next spills blood, he finds 1d1000 gold pieces | |
7933|When target next spills blood, he is excommunicated and condemned | |
7934|When target next spills blood, he loses 1d10 hit points | |
7935|When target next spills blood, he loses any wealth he's carrying | |
7936|When target next spills blood, he regains 1d10 hit points | |
7937|When target next spills blood, he suffers cannibalistic urges | |
7938|When target next spills blood, he suffers dreadful hallucinations | |
7939|When target next spills blood, he takes a vow of pacifism | |
7940|When target next spills blood, he thinks he'll die by nightfall | |
7941|When target next spills blood, he vanishes for 1d4 days | |
7942|When target next spills blood, he's thrown 4d8 yards into the air | |
7943|When target next spills blood, his allies attack him | |
7944|When target next spills blood, his clothes are soaked in it | |
7945|When target next spills blood, his clothes burst into flame | |
7946|When target next spills blood, his feet take root in the ground | |
7947|When target next spills blood, his allies think he's dying | |
7948|When target next spills blood, his skin and hair become blood-red | |
7949|When target next spills blood, his Strength is halved until dawn | |
7950|When target next spills blood, his victim grows obsessed with him | |
7951|When target next spills blood, his waterskin fills with blood | |
7952|When target next spills blood, his weapon attacks him | |
7953|When target next spills blood, his weapon steams and hisses | |
7954|When target next spills blood, his weapon vanishes for 1d4 days | |
7955|When target next uses rope, he ties an insoluble knot | |
7956|When target next uses rope, he's attacked by undead skeletons | |
7957|When target next uses rope, it attacks him as if it were a snake | |
7958|When target next uses rope, it hauls him high into the air | |
7959|When target next uses rope, it shocks him like electrical wire | |
7960|When target next uses rope, it winds around him and combusts | |
7961|When target rolls a natural 20 ToHit, he wounds himself instead | |
7962|When target rolls a natural 20 ToHit, his weapon explodes | |
7963|When target says his name, he adds a wildly effusive honorific | |
7964|When target says his name, he can't tell a lie for one hour | |
7965|When target says his name, his age doubles | |
7966|When target says his name, his clothes are soaked with brine | |
7967|When target says his name, his clothes become amazingly clean | |
7968|When target says his name, mocking laughter echoes in the sky | |
7969|When target says his name, someone nearby adopts his name | |
7970|When target says his name, someone nearby forgets his own name | |
7971|When target says his name, someone nearby weeps openly | |
7972|When target sees or is hit by magic, he giggles for 1d10 rounds | |
7973|When target sees or is hit by magic, his head becomes invisible | |
7974|When target sneezes, 1d4 nearby trees are rendered invisible | |
7975|When target sneezes, bits of hot gravel spray from his nostrils | |
7976|When target uses magic, he thinks he's spinning rapidly | |
7977|While outdoors, target feels uncomfortable walking upright | |
7978|While outdoors, target perceives everything to be shrouded in fog | |
7979|While target sleeps, he dreams that he's in hell | |
7980|While target sleeps, he dreams that he's undergoing surgery | |
7981|While target sleeps, he is invisible and inaudible to his allies | |
7982|While target sleeps, he sees and hears through the caster | |
7983|While target sleeps, he's 40% likely to regain 1d10 hit points | |
7984|While target sleeps, he's absolutely invulnerable to harm | |
7985|While target sleeps, he's bound by countless spider webs | |
7986|While target sleeps, his body races away in a random direction | |
7987|While target sleeps, his clothes deteriorate to filthy rags | |
7988|While target sleeps, someone writes obscene limericks on his skin | |
7989|While target stands still, he rotates slowly counter-clockwise | |
7990|While target stands still, pigeons treat him just like a statue | |
7991|Yesterday, target ate 1d10 pounds of baked beans | |
7992|Yesterday, target had dark premonitions of this exact moment | |
7993|Yesterday, target ingested some powerful but slow-acting poison | |
7994|Yesterday, target learned that he and caster are closely related | |
7995|Yesterday, target learned that he had 36 hours left to live | |
7996|Yesterday, target stole a magic ruby from a dragon | |
7997|Yesterday, target took a sacred vow that he just now violated | |
7998|Yesterday, target was sentenced to be executed at dawn tomorrow | |
7999|Yesterday, target's feet were burned to a crisp | |
8000|Yesterday, target's head was removed and shoddily reattached | |
8001|1,000 cubic feet of dirt and rock rise as a 16HD earth elemental | |
8002|1d10 nearby trees uproot and race to the nearest town square | |
8003|1d10 nearby trees uproot and vanish into the sky | |
8004|1d100 adorable but demonic puppies scamper through the area | |
8005|1d100 skeletons rise from the ground and begin building a pyramid | |
8006|1d100 stone spheres, one foot in diameter, appear in the area | |
8007|1d100% of a major continent sinks beneath the sea | |
8008|1d1000 clay bricks fall from the sky | |
8009|1d1000 skeletons rise from the ground and march to the sea | |
8010|1d20 skeletons rise from the ground and attack anyone nearby | |
8011|1d4 creatures nearby are suddenly gold-plated | |
8012|1d4 creatures nearby double in size | |
8013|1d4 gallons of molten gold pour from the target point | |
8014|1d4 magical golden apples appear nearby | |
8015|1d6 aggressive, human-sized pigeons appear in the area | |
8016|1d6 horses nearby are turned into carousel horses | |
8017|1d6 people nearby adopt entirely new personalities | |
8018|1d6 people nearby are 50% likely to gain a level or die outright | |
8019|1d6 people nearby are chained together | |
8020|1d6 people nearby are duplicated exactly | |
8021|1d6 people nearby are hurled high into the air | |
8022|1d6 people nearby are identified as harbingers of vile pestilence | |
8023|1d6 people nearby are pulled into the target point and destroyed | |
8024|1d6 people nearby are tarred and feathered | |
8025|1d6 people nearby are teleported 1d4 miles | |
8026|1d6 people nearby are unable to wield weapons for 1d8 hours | |
8027|1d6 people nearby can breathe water as readily as air | |
8028|1d6 people nearby feel like they're drowning | |
8029|1d6 people nearby flee from the area at top speed | |
8030|1d6 people nearby grow feathers like peacocks | |
8031|1d6 people nearby grow wool like sheep | |
8032|1d6 people nearby join forces against all others nearby | |
8033|1d6 people nearby look exactly alike | |
8034|1d6 people nearby look like children for 1d4 years | |
8035|1d6 people nearby must Save or be Disintegrated | |
8036|1d6 people nearby shrink by 5d10+50% | |
8037|1d6 people nearby will become zombies in 3d6 days | |
8038|2d100 spectators appear in the area | |
8039|2d100 wild bulls appear in the area | |
8040|4d10 duplicates of someone nearby appear in the area | |
8041|4d100 zombies appear in the area and race to the nearest town | |
8042|4d100 zombies appear in the area and start attacking | |
8043|A 100 yard radius is blanketed by a thick cloud of chlorine gas | |
8044|A 100 yard radius is blanketed by snow to a depth of 2d4 feet | |
8045|A 100 yard radius is carpeted with small white pebbles | |
8046|A 100 yard radius is covered by a dense growth of fragrant grass | |
8047|A 100 yard radius is covered by ankle-deep fetid mud | |
8048|A 100 yard radius is covered by ankle-deep white sand | |
8049|A 100 yard radius is covered by slimy, decaying vegetable matter | |
8050|A 100 yard radius is covered with acrid cinders and ash | |
8051|A 100 yard radius is covered with nuggets of artificial stone | |
8052|A 100 yard radius is discovered to be an ancient graveyard | |
8053|A 100 yard radius is encircled by a dense curtain of smoke | |
8054|A 100 yard radius is encircled by a moat of lava 20 feet across | |
8055|A 100 yard radius is encircled by a ring of raised earth | |
8056|A 100 yard radius is encircled by a wall of hay bales | |
8057|A 100 yard radius is indistinguishable from the moon's surface | |
8058|A 100 yard radius is rendered totally silent until dawn tomorrow | |
8059|A 100 yard radius is shaken by a powerful earthquake for 1d4 days | |
8060|A 100 yard radius is strewn with blood-soaked rags | |
8061|A 100 yard radius is strewn with decaying marine life | |
8062|A 100 yard radius is strewn with jagged metal and coils of wire | |
8063|A 100 yard radius is strewn with seashells and driftwood | |
8064|A 100 yard radius is stripped of vegetation, soil, and water | |
8065|A 100 yard radius swirls with finely-milled flour for 1d6 turns | |
8066|A 1d10 mile radius becomes a dense and temperate forest | |
8067|A 1d10 mile radius becomes a pastoral idyll | |
8068|A 1d10 mile radius becomes a peaceful lake | |
8069|A 1d10 mile radius becomes an arid and desolate desert | |
8070|A 5,000 pound iron slab appears 1d10 yards above the target point | |
8071|A baby born in a nearby town is prophesied to destroy the kingdom | |
8072|A baby born in a nearby town is the spawn of a powerful demon | |
8073|A blasphemous tome appears at the target point | |
8074|A charred human corpse bearing a magical sword appears nearby | |
8075|A column of green light shines from the target point into the sky | |
8076|A cube of dry ice 10 feet across appears at the target point | |
8077|A cube of granite 10 feet across appears a the target point | |
8078|A deafening cacophony blares from the target point until sunset | |
8079|A deity has died, and someone nearby is blamed for his death | |
8080|A dense tangle of thorny vines fills the area | |
8081|A featureless black slab appears nearby measuring 1 x 4 x 9 | |
8082|A fissure runs from beneath the target point to the nearest lake | |
8083|A flaming sword appears at the target point, turning every way | |
8084|A flock of 5d20 human-sized geese lands in the area | |
8085|A four-dimensional cube appears at the target point | |
8086|A fully outfitted galleon appears nearby | |
8087|A gargantuan, tentacled monstrosity rises from the nearest ocean | |
8088|A giant sequoia quickly grows from beneath the target point | |
8089|A heavy rope runs from the target point into the sky | |
8090|A herd of animals not native to this area stampedes through it | |
8091|A horrifyingly loathsome creature races through the area | |
8092|A huge army appears to be approaching from the distance | |
8093|A huge city is just barely visible on the surface of the moon | |
8094|A huge earthen fist rises from the ground below the target point | |
8095|A huge glacier forms at the target point over the next 1d4 days | |
8096|A huge outcrop of beautiful crystals erupts under the target point | |
8097|A huge vein of highly toxic metal runs directly under this area | |
8098|A huge volume of confetti rains down in a 100 yard radius | |
8099|A jug full of highly volatile liquid appears at the target point | |
8100|A large pool of fetid slime appears beneath the target point | |
8101|A large pool of liquid helium appears beneath the target point | |
8102|A large pool of molten aluminum appears beneath the target point | |
8103|A large, hay-packed wooden crate marked "FRAGILE" appears nearby | |
8104|A leather briefcase containing something beautiful appears nearby | |
8105|A local ruler declares any use of magic to be treasonous | |
8106|A local ruler declares some crazy new taboo punishable by death | |
8107|A local ruler has a mad plan to tax the poor instead of the rich | |
8108|A local ruler has ordered the execution of 1d4 people nearby | |
8109|A local ruler has quite obviously sold his soul to a demon | |
8110|A local ruler invades a sovereign nation under false pretenses | |
8111|A local ruler is known to kill and eat 1d4 people each week | |
8112|A local ruler is revealed to be an illusion | |
8113|A local ruler is under the control of infernal powers | |
8114|A local ruler orders the execution of anyone causing a Chaos Burst | |
8115|A local ruler shames his title with interpersonal indiscretions | |
8116|A local ruler values empty rhetoric over valid policy | |
8117|A lump of heavy and very toxic metal appears at the target point | |
8118|A massive explosion flattens all stone structures within one mile | |
8119|A mighty hailstorm pummels the area for 1d4 hours | |
8120|A mysterious gold sarcophagus appears at the target point | |
8121|A new, non-magical, and deadly virus issues from the target point | |
8122|A one mile radius appears gloomy and blighted for 1d12 months | |
8123|A one mile radius is illuminated by full daylight for 3d10 days | |
8124|A one mile radius is rotates 360∞ every 24 hours | |
8125|A one mile radius is shrouded by an eclipse for 2d8-1 days | |
8126|A one mile radius looks like a desert wasteland for one year | |
8127|A perfect 10 foot sphere of ice appears at the target point | |
8128|A pitiable demon appears at the target point, begging sanctuary | |
8129|A powerful and malign spirit emerges from the target point | |
8130|A powerful and radical religious sect usurps the throne | |
8131|A powerful demon takes up residence in a nearby house | |
8132|A powerful earthquake shifts this whole area one mile north | |
8133|A sandstorm sweeps through the area for 2d6 turns | |
8134|A sculpted ice portrait appears for everyone within 50 yards | |
8135|A small, mysterious island appears in the nearest river | |
8136|A sphere of annihilation appears at the spell's target point | |
8137|A steel tower 100 yards tall emerges form under the target point | |
8138|A stolen dragon egg appears at the target point | |
8139|A stone cube 25 yards across rises from beneath the target point | |
8140|A terrible din fills the air like the clanging of pots and pans | |
8141|A terrible fire occurred on this site 4d6 hours ago | |
8142|A terrible fire will occur on this site 4d6 hours from now | |
8143|A thin shaft of stone runs from the target point to the sea | |
8144|A tornado arises at the target point and devastates the area | |
8145|A torrent of thick, soapy foam sprays from the target point | |
8146|A viscous corrosive fluid drips coats all exposed rock nearby | |
8147|A volcano erupts at the center of the nearest town | |
8148|A volley of 10d20 arrows rains down on the area | |
8149|A widespread peasants' revolt begins in 1d12 hours | |
8150|A Chaos Burst occurs when each of the next 1d4 people speak nearby | |
8151|Abnormally large locusts plague the area for 1d8 weeks | |
8152|Acrid fungus sprouts under the target point and quickly spreads | |
8153|Air in this area is 75% thinner than the surrounding atmosphere | |
8154|All air within one mile is totally opaque but otherwise normal | |
8155|All armor removed in this area shrinks by 25% | |
8156|All armor within 50 yards becomes clear like glass | |
8157|All armor within 50 yards is as heavy as lead | |
8158|All armor within 50 yards is weightless for 1d12 months | |
8159|All armor within one mile is ethereal until sunset | |
8160|All artificial light sources within one mile are rendered inert | |
8161|All artificial structures within 50 yards cease to exist | |
8162|All attack rolls in the next 1d10 rounds must be made twice | |
8163|All bags of holding within one mile are completely full of anvils | |
8164|All birds within 50 yards explode, 1d6 hit points per bird | |
8165|All birds within one mile are completely plucked | |
8166|All bladed weapons within 50 yards are intensely magnetic | |
8167|All blades within 50 yards are 10% likely to turn to gold | |
8168|All blades within 50 yards are engraved with cryptic sigils | |
8169|All blades within 50 yards are restored to pristine condition | |
8170|All blades within 50 yards become clear like glass | |
8171|All blades within 50 yards bend 90∞ halfway along their length | |
8172|All blades within 50 yards must Save or crumble into rust | |
8173|All blades within one mile are blunted until sunset | |
8174|All blades within one mile glow cherry red until sunset tomorrow | |
8175|All bowstrings within 50 yards break the next time they're drawn | |
8176|All carved wood within 50 yards gains rudimentary intelligence | |
8177|All chain mail within 50 yards appears moth-eaten and threadbare | |
8178|All chain mail within 50 yards is highly attractive to lightning | |
8179|All chain mail within 50 yards is slicked with ice | |
8180|All chain mail within 50 yards is strongly magnetic | |
8181|All cloth within 50 yards begins to digest itself | |
8182|All cloth within 50 yards can never be rendered invisible | |
8183|All cloth within 50 yards is as shiny and lustrous as gold | |
8184|All cloth within 50 yards is rendered as brittle as eggshell | |
8185|All cloth within 50 yards is rendered as stiff as wood | |
8186|All cloth within 50 yards is scrubbed clean | |
8187|All cloth within 50 yards is soaked with gasoline | |
8188|All cloth within 50 yards seems unusually heavy | |
8189|All cloth within 50 yards smolders and smokes until dawn | |
8190|All cloth within 50 yards turns invisible upon exiting the area | |
8191|All cloth within 50 yards turns to burlap until sunset tomorrow | |
8192|All cloth within one mile is invisible until sunset tomorrow | |
8193|All coins within 50 yards appear in a heap at the target point | |
8194|All coins within 50 yards are engraved with cryptic runes | |
8195|All coins within 50 yards are invisible under moonlight | |
8196|All coins within 50 yards become flexible as rubber | |
8197|All coins within 50 yards double in value | |
8198|All coins within 50 yards explode, 1d4-1 hit points per coin | |
8199|All coins within 50 yards heat to 1,000∞ | |
8200|All coins within 50 yards turn to mercury | |
8201|All coins within one mile are easily recognized as counterfeit | |
8202|All curses now in effect within 100 yards are negated | |
8203|All dragons within 1d10 miles are enraged beyond all reason | |
8204|All dragons within 1d10 miles shrink by 10d10% | |
8205|All Dwarves within 10 miles are secretly fond of orcs | |
8206|All Dwarves within 10 miles are violently allergic to alcohol | |
8207|All Dwarves within 10 miles are violently allergic to gold | |
8208|All Dwarves within 10 miles become intensely claustrophobic | |
8209|All Dwarves within 10 miles have orange skin and green hair | |
8210|All Dwarves within 10 miles lose their infravision for 1d4 months | |
8211|All Elves within 10 miles are carrying vials of Dwarf blood | |
8212|All Elves within 10 miles develop a powerful fear of heights | |
8213|All Elves within 10 miles forget how to speak Elvish | |
8214|All Elves within 10 miles sprout jagged fangs | |
8215|All Elves within 50 yards are allergic to wood | |
8216|All ferrous metal within 50 yards doubles in weight | |
8217|All ferrous metal within 50 yards is as shiny & lustrous as gold | |
8218|All ferrous metal within 50 yards is invisible until it gets wet | |
8219|All ferrous metal within 50 yards is magnetized | |
8220|All ferrous metal within 50 yards is rustproof for one year | |
8221|All ferrous metal within 50 yards is somewhat resistant to magic | |
8222|All ferrous metal within 50 yards is strangely opalescent | |
8223|All ferrous metal within 50 yards vanishes until sunset tomorrow | |
8224|All fires lit in this area are waterproof for the next 1d6 weeks | |
8225|All fires lit in this area flare up wildly for 1d4 rounds | |
8226|All fires lit in this area reek of brimstone | |
8227|All flesh within 50 yards is clear like glass until sunset | |
8228|All foliage within 50 yards is poisonous to humans and demihumans | |
8229|All foliage within 50 yards is replaced by plastic replicas | |
8230|All food consumed within one mile is overpoweringly delicious | |
8231|All food consumed within one mile is unpalatably bitter | |
8232|All food within 50 yards completely spoils by sunset | |
8233|All food within 50 yards freezes solid | |
8234|All food within 50 yards is crawling with illusory maggots | |
8235|All food within 50 yards is poisonous for the next 1d4 hours | |
8236|All food within 50 yards is stripped of all nutritive value | |
8237|All food within one mile turns to salt | |
8238|All footprints within one mile fossilize by dawn tomorrow | |
8239|All forged steel within 100 yards turns to aluminum | |
8240|All forged steel within 100 yards turns to slate | |
8241|All gems within 50 yards are duplicated exactly | |
8242|All gems within 50 yards become spherical | |
8243|All gems within 50 yards turn to sodium when placed in water | |
8244|All gems within 50 yards vibrate in the presence of gold | |
8245|All Gnomes within 10 miles develop a dislike of gems and jewels | |
8246|All Gnomes within 10 miles grow 1d20 inches | |
8247|All goblins within 10 miles appear in the immediate area | |
8248|All goblins within 10 miles are afraid of the dark | |
8249|All goblins within 10 miles are exterminated | |
8250|All goblins within 10 miles are transformed into Elves | |
8251|All goblins within 10 miles become vegetarian pacifists | |
8252|All goblins within 10 miles swear allegiance to someone nearby | |
8253|All goblins within 10 miles swear vengeance upon someone nearby | |
8254|All gold within 50 yards always seems to be 200∞ | |
8255|All gold within 50 yards becomes transparent when submerged | |
8256|All gold within 50 yards begins to rust like damp steel | |
8257|All gold within 50 yards induces extreme covetousness | |
8258|All gold within 50 yards is 10% likely to turn to lead | |
8259|All gold within 50 yards is 50% likely to be counterfeit | |
8260|All gold within 50 yards is attracted to magnets like iron | |
8261|All gold within 50 yards is drawn to the target point | |
8262|All gold within 50 yards is indestructible for one year | |
8263|All gold within 50 yards is irresistibly attractive to undead | |
8264|All gold within 50 yards is severely tarnished | |
8265|All gold within 50 yards is thrown 1d10 years into the future | |
8266|All gold within 50 yards is weightless for 2d10 rounds | |
8267|All gold within 50 yards sweats some kind of foul liquid | |
8268|All ground within 10 miles is at exactly the same elevation | |
8269|All Halflings within 10 miles develop a penchant for violence | |
8270|All Halflings within 10 miles develop a strong wanderlust | |
8271|All hats or helmets within 50 yards are drawn to the target point | |
8272|All hats or hoods within 50 yards burst into flame | |
8273|All herbivores within 100 yards are panic-stricken | |
8274|All horses within 100 yards have built-in saddles | |
8275|All horses within 100 yards shrink by 1% per round | |
8276|All horses within one mile become bipedal for 1d4 weeks | |
8277|All horses within one mile become clear like glass | |
8278|All houses within one mile appear to be of much higher quality | |
8279|All houses within one mile are fireproof for one year | |
8280|All humans within 10 miles are suddenly wearing peculiar hats | |
8281|All humans within 10 miles think that demihumans are subhuman | |
8282|All inanimate matter nearby wobbles as though made of gelatin | |
8283|All ink within 50 yards appears to be made from human blood | |
8284|All ink within 50 yards is powerfully hallucinogenic | |
8285|All ink within one mile is invisible for 2d4-1 days | |
8286|All ink within one mile is invisible in sunlight | |
8287|All inorganic matter within 10 miles appears blurry until sunset | |
8288|All inorganic matter within 10 yards disappears | |
8289|All inorganic matter within 10 yards turns to ice | |
8290|All inorganic matter within 50 yards appears to be magical | |
8291|All invisible matter within 100 yards becomes permanently visible | |
8292|All invisible matter within one mile is clear like glass | |
8293|All leather within 50 yards begins sweating profusely | |
8294|All leather within 50 yards is as rigid as steel | |
8295|All leather within 50 yards shatters like glass | |
8296|All leather within 50 yards turns to silk | |
8297|All living creatures nearby are driven away for 1d4 months | |
8298|All living creatures nearby are enraged beyond reason | |
8299|All lycanthropes within one mile are cured of their lycanthropy | |
8300|All lycanthropes within one mile are locked in their current form | |
8301|All lycanthropes within one mile develop a great fear of the dark | |
8302|All lycanthropes within one mile have a new kind of lycanthropy | |
8303|All magic items used nearby are 10% likely to burn out forever | |
8304|All magic items within 50 yards appear to be blazing with fire | |
8305|All magic items within 50 yards are easily recognized as magical | |
8306|All magic items within 50 yards disappear until sunset tomorrow | |
8307|All magic items within 50 yards fail to function 20% of the time | |
8308|All magic items within 50 yards hum softly for 1d4 days | |
8309|All magic potions within 50 yards are 10X as powerful | |
8310|All magic potions within 50 yards are powerfully toxic | |
8311|All magic potions within 50 yards are rendered inert | |
8312|All magic potions within 50 yards become Potions of Flying | |
8313|All magic potions within 50 yards freeze solid when imbibed | |
8314|All magic potions within 50 yards induce overwhelming thirst | |
8315|All magic potions within 50 yards induce wild hallucinations | |
8316|All magic potions within 50 yards yield the opposite effect | |
8317|All magic rings within 50 yards appear at the target point | |
8318|All magic rings within 50 yards are identical in appearance | |
8319|All magic rings within 50 yards are inert for one week | |
8320|All magic rings within 50 yards are now as large as hula hoops | |
8321|All magic rings within 50 yards are unharmed by fire or heat | |
8322|All magic rings within 50 yards attract lightning | |
8323|All magic rings within 50 yards fuse to their wearers' fingers | |
8324|All magic rings within 50 yards grant a +1 Armor Class bonus | |
8325|All magic rings within 50 yards must Save or Disintegrate | |
8326|All magic rings within 50 yards shine as brightly as the Sun | |
8327|All magic rings within 50 yards shrink by 10% with each use | |
8328|All magic rings within 50 yards turn to crystal | |
8329|All magic rings within 50 yards turn to lead while not being worn | |
8330|All magic rings within 50 yards whistle softly while in use | |
8331|All magic weapons nearby are ethereal until sunset | |
8332|All magic weapons nearby gain an additional +1 ToHit for 1d6 days | |
8333|All magic weapons nearby glow like fireflies under the new moon | |
8334|All magic weapons nearby lose their enchantments until dawn | |
8335|All magic weapons within 100 yards are non-magical for 1d4 days | |
8336|All magical animals nearby become their non-magical equivalents | |
8337|All magical animals nearby desire to leave the area | |
8338|All magical garments within one mile are filthy and foul-smelling | |
8339|All magical garments within one mile burst into flame | |
8340|All magical light sources within 100 yards are 2X as bright | |
8341|All magical light sources within 100 yards dim by 50% | |
8342|All magical light sources within one mile are extinguished | |
8343|All magical light sources within one mile are hot as normal fire | |
8344|All magical light sources within one mile attract magical moths | |
8345|All magical light sources within one mile flash like strobes | |
8346|All magical light sources within one mile hum loudly while in use | |
8347|All magical light sources within one mile only work underground | |
8348|All magical light sources within one mile produce blood-red light | |
8349|All magical light sources within one mile yield darkness instead | |
8350|All mechanical locks within one mile are fused shut | |
8351|All mechanical locks within one mile are invisible for 1d12 months | |
8352|All mechanical locks within one mile can only open under moonlight | |
8353|All mechanical locks within one mile spring open | |
8354|All members of a major race are discovered to be artificial | |
8355|All members of a major race are rendered sterile | |
8356|All metal armor nearby has been soaking in vinegar | |
8357|All metal armor nearby is chilled to freezing | |
8358|All metal gauntlets within 50 yards are non-removable until dawn | |
8359|All metal gauntlets within 50 yards are rustproof | |
8360|All metal gauntlets within 50 yards cause terrible chafing | |
8361|All metal gauntlets within 50 yards close into fists | |
8362|All metal gauntlets within 50 yards heat to 400∞ | |
8363|All metal gauntlets within 50 yards insulate against electricity | |
8364|All metal gauntlets within 50 yards shrink by 25% | |
8365|All metal gauntlets within 50 yards turn to silk | |
8366|All metal weapons wielded nearby seem to be 500∞ | |
8367|All metal within 50 yards appears to be made of solid shadow | |
8368|All metal within 50 yards induces frostbite while in daylight | |
8369|All metal within 50 yards is entirely non-reflective | |
8370|All metal within 50 yards is flammable for 2d10 rounds | |
8371|All metal within 50 yards is indestructible until sunset tomorrow | |
8372|All metal within 50 yards is invisible when anointed with blood | |
8373|All metal within 50 yards is non-conductive of electricity | |
8374|All metal within 50 yards is polished to mirror-brightness | |
8375|All metal within 50 yards is twice as heavy when it's wet | |
8376|All metal within 50 yards liquefies for 2d6 rounds, then reforms | |
8377|All metal within 50 yards shimmers like mother of pearl | |
8378|All missile weapons within 50 yards are inoperative until sunset | |
8379|All missile weapons within 50 yards combust when they're fired | |
8380|All missile weapons within 50 yards have 2X normal maximum range | |
8381|All missile weapons within 50 yards vanish when they're fired | |
8382|All nearby age 3d20 years but return to normal at sunset tomorrow | |
8383|All nearby must eat their meat, or they can't have any pudding | |
8384|All nearby who've drawn blood in the past day are deaf until dawn | |
8385|All nearby who've drawn blood in the past day weep for 3d8 rounds | |
8386|All nearby with more than 10 gold pieces age that many years | |
8387|All nearby with more than 10 gold pieces give it all to charity | |
8388|All nearby with more than 10 gold pieces heal as many hit points | |
8389|All nearby with more than 10 gold pieces lose as many hit points | |
8390|All nearby with more than 10 gold pieces pass out for 1d8 hours | |
8391|All nearby with more than 10 gold pieces teleport that many yards | |
8392|All nonliving wood within 50 yards is as brittle as a pretzel | |
8393|All nonliving wood within 50 yards is as pliant as grass | |
8394|All non-magical animals nearby are healed of all disease | |
8395|All non-magical animals nearby are restored to full hit points | |
8396|All non-magical animals nearby shrink by 40% | |
8397|All non-magical books within 50 yards are duplicated | |
8398|All non-magical books within 50 yards must Save or combust | |
8399|All non-sentient animals nearby are 1d100 years | |
8400|All non-sentient animals nearby are panic-stricken | |
8401|All non-sentient animals within 50 yards become vaguely evil | |
8402|All open wounds within 50 yards steam violently but harmlessly | |
8403|All paper now nearby glows in the dark permanently | |
8404|All paper now nearby is fireproof | |
8405|All plant life within 10 miles is sky-blue from now on | |
8406|All plant-based fabric within 50 yards becomes dull brown | |
8407|All plant-based fabric within 50 yards combusts | |
8408|All priestly magic within 500 yards is dispelled | |
8409|All priestly magic within 500 yards is suppressed for 1d10 turns | |
8410|All reflective surfaces in the area display imaginary scenes | |
8411|All reflective surfaces in the area display scenes of carnage | |
8412|All right arms within 50 yards are ethereal until sunset | |
8413|All right arms within 50 yards are invulnerable for 1d10 hours | |
8414|All right arms within 50 yards are paralyzed until dawn | |
8415|All rope within 50 yards can't be cut or broken | |
8416|All rope within 50 yards ignites along its entire length | |
8417|All rope within 50 yards is as rigid as wood | |
8418|All rope within 50 yards is as strong as steel wire | |
8419|All rope within 50 yards is forever unable to hold a knot | |
8420|All rope within 50 yards is permanently invisible | |
8421|All rope within 50 yards shortens by 80% | |
8422|All rope within 50 yards straightens and becomes hard as stone | |
8423|All rope within 50 yards stretches like elastic | |
8424|All rope within 50 yards turns to flesh | |
8425|All saddles within 50 yards are as durable as tempered steel | |
8426|All saddles within 50 yards disappear | |
8427|All shields within 50 yards are fragile like glass for 1d4 rounds | |
8428|All shields within 50 yards are impervious to fire | |
8429|All shields within 50 yards are impervious to harm until sunset | |
8430|All shields within 50 yards are imprinted with ugly faces | |
8431|All shields within 50 yards gain a +1 bonus lasting 1d10 battles | |
8432|All soil and rock within 100 yards vanishes | |
8433|All soil within 50 yards is seeded with an aggressive vegetable | |
8434|All soil within 50 yards turns invisible | |
8435|All spells cast in the last 1d4 rounds are retroactively negated | |
8436|All spells cast in the last 1d4 rounds recur in 1d4 rounds | |
8437|All spells cast in the next 2d6 rounds are invisible in effect | |
8438|All spells cast in the next 2d6 rounds occur 2d6 rounds later | |
8439|All spells cast in this area are accompanied by trumpet fanfare | |
8440|All spells cast in this area are delayed by 2d10 rounds | |
8441|All Summoned creatures within 10 miles are dismissed | |
8442|All Summoned creatures within 10 miles vanish in 1d4 rounds | |
8443|All swords within one mile are hopelessly blunted for 1d4 days | |
8444|All swords within one mile turn to golf clubs until dawn tomorrow | |
8445|All teeth within 50 yards are as black as coal for 1d4 weeks | |
8446|All teeth within 50 yards are rendered invisible for 1d12 months | |
8447|All tempered metal within 50 yards is reduced in weight by 50% | |
8448|All tempered metal within 50 yards is soft as rubber until dawn | |
8449|All thumbs within 50 yards are immune to polymorph magic | |
8450|All thumbs within 50 yards vanish for 1d4 hours | |
8451|All transparent matter within one mile is as fragile as glass | |
8452|All transparent matter within one mile is rendered invisible | |
8453|All trees within 10 miles drop their leaves until next spring | |
8454|All trees within 50 yards are glazed with ice | |
8455|All trees within 50 yards are impervious to saws and axes | |
8456|All trees within 50 yards bear watermelons for 1d4 months | |
8457|All trees within 50 yards become ambulatory | |
8458|All trees within 50 yards become omnivorous | |
8459|All trees within 50 yards chant dirges at every sunset | |
8460|All trees within 50 yards gain a semblance of sentience | |
8461|All trees within 50 yards turn permanently invisible | |
8462|All trees within a one mile vanish | |
8463|All trees within one mile are cut down and stacked as cordwood | |
8464|All trees within one mile are hollow | |
8465|All trees within one mile crumble to dust within 1d4 days | |
8466|All trees within one mile double in height | |
8467|All trees within one mile drip with blood | |
8468|All trees within one mile uproot and move 10 miles to the north | |
8469|All trolls within 10 miles adopt a kinder, gentler philosophy | |
8470|All trolls within 10 miles lose their ability to regenerate | |
8471|All undead skeletons within 10 miles turn to wood | |
8472|All undead within 1d100 miles vanish until sunset tomorrow | |
8473|All undead within 50 yards are restored to full hit points | |
8474|All undead within 50 yards are teleported 1d4 miles | |
8475|All undead within 50 yards attack one random person nearby | |
8476|All undead within one mile can exhale clouds of fog at will | |
8477|All undead within one mile combust and burn until sunset tomorrow | |
8478|All undead within one mile require air just like living creatures | |
8479|All undead within one mile think that they're still alive | |
8480|All vegetable matter within 50 yards, alive or dead, dissolves | |
8481|All vegetation within 10 miles is 10X as nutritious for 1d4 weeks | |
8482|All vegetation within 10 miles is incredibly toxic for 1d4 days | |
8483|All vegetation within 10 miles tastes like manure when cooked | |
8484|All vegetation within 50 yards becomes incredibly lush | |
8485|All vegetation within 50 yards dies within 1d4 rounds | |
8486|All vegetation within 50 yards grows 100X as fast for 2d4 days | |
8487|All vegetation within 50 yards is frozen solid | |
8488|All vegetation within 50 yards turns bone-white for 1d4 days | |
8489|All visible trails or tracks within 10 miles vanish completely | |
8490|All voices within 50 yards seem to issue from the same person | |
8491|All voices within 50 yards sound identical | |
8492|All water within 10 miles is chilled to just above freezing | |
8493|All water within 50 yards becomes invisible | |
8494|All water within 50 yards becomes thick like gelatin | |
8495|All water within 50 yards does nothing to mitigate thirst | |
8496|All water within 50 yards doubles in volume 1d6 times | |
8497|All water within 50 yards holds its temperature for one year | |
8498|All water within 50 yards looks foul but is fresh and sweet | |
8499|All water within 50 yards remains liquid for at least 1d4 months | |
8500|All water within 50 yards smells and tastes strongly of fish | |
8501|All water within 50 yards turns to for over the next 1d4 rounds | |
8502|All water within 50 yards turns to glass | |
8503|All water within 50 yards turns to milk | |
8504|All water within one mile vanishes | |
8505|All weapons and armor within 50 yards seem to be 3X normal weight | |
8506|All weapons nearby are bound to this area and will return to it | |
8507|All weapons within 50 yards appear to be made of bone | |
8508|All weapons within 50 yards are +1 ToHit until dawn tomorrow | |
8509|All weapons within 50 yards are +10 ToHit for 1d4 rounds | |
8510|All weapons within 50 yards are +2 ToHit for 2d12 hours | |
8511|All weapons within 50 yards are +2 ToHit Summoned creatures | |
8512|All weapons within 50 yards are +2 ToHit until their next hit | |
8513|All weapons within 50 yards are +5 ToHit but -5 to damage | |
8514|All weapons within 50 yards are -4 ToHit anyone currently nearby | |
8515|All weapons within 50 yards are caked in sticky clay | |
8516|All weapons within 50 yards are cleaned, polished, and sterilized | |
8517|All weapons within 50 yards are edible | |
8518|All weapons within 50 yards are etched with their owners' names | |
8519|All weapons within 50 yards are impervious to Alteration magic | |
8520|All weapons within 50 yards are invulnerable to acid | |
8521|All weapons within 50 yards are marked with demonic sigils | |
8522|All weapons within 50 yards are piled at the target point | |
8523|All weapons within 50 yards are repelled from the target point | |
8524|All weapons within 50 yards are sealed in candle wax | |
8525|All weapons within 50 yards are stuck in their sheathes | |
8526|All weapons within 50 yards are terribly unwieldy for 4d6 rounds | |
8527|All weapons within 50 yards are the property of some distant king | |
8528|All weapons within 50 yards attract flies and gnats for one week | |
8529|All weapons within 50 yards exude aromatic smoke for 1d6 hours | |
8530|All weapons within 50 yards glow red as though they're very hot | |
8531|All weapons within 50 yards hum in the presence of spilled blood | |
8532|All weapons within 50 yards must Save or be bent like corkscrews | |
8533|All weapons within 50 yards steam violently on contact with water | |
8534|All weapons within 50 yards were forged by an undead smith | |
8535|All weapons within one mile vanish until dawn tomorrow | |
8536|All wheeled vehicles within one mile burst into flame | |
8537|All wheeled vehicles within one mile sink 1d4 feet into the mud | |
8538|All wheels within one mile are chrome-plated | |
8539|All wheels within one mile become perfectly square | |
8540|All who saw this casting are 10% likely to be driven insane | |
8541|All who saw this casting are healed for 1d4 hit points | |
8542|All who saw this casting are soaked with cold gravy | |
8543|All who saw this casting are stricken mute until sunset | |
8544|All who saw this casting are stricken totally deaf for 1d12 hours | |
8545|All who saw this casting are thrown 1d4 days into the future | |
8546|All who saw this casting are unable to sleep for 2d10 days | |
8547|All who saw this casting despise magic for until dawn tomorrow | |
8548|All who saw this casting giggle like lunatics for 3d4 rounds | |
8549|All who saw this casting hear an eerie moaning for 1d4 days | |
8550|All who saw this casting howl at the moon for the next 1d8 nights | |
8551|All who saw this casting lose 1d20 points of Wisdom until sunset | |
8552|All who saw this casting lose 1d4 hit points | |
8553|All who saw this casting stare at the target point until dawn | |
8554|All who saw this casting think that its target has been slain | |
8555|All who saw this casting undertake a pilgrimage to a distant town | |
8556|All within 10 feet are wrapped like mummies | |
8557|All within 10 feet feel like they've just run a marathon | |
8558|All within 10 feet must Save or be teleported 1d100 miles | |
8559|All within 10 feet point loses 1d100 hit points | |
8560|All within 10 miles are convinced that the apocalypse is nigh | |
8561|All within 10 miles identify the target point as a holy site | |
8562|All within 10 miles seek to worship someone near the target point | |
8563|All within 10 yards divest themselves of all gems and jewels | |
8564|All within 10 yards find a diamond worth 1,000 gold pieces | |
8565|All within 50 miles realize that thieves' cant is fictitious | |
8566|All within 50 miles rise up against the king | |
8567|All within 50 yards acquire a distinctive accent | |
8568|All within 50 yards adopt new names and answer only to them | |
8569|All within 50 yards age 1d12 months | |
8570|All within 50 yards and in armor are paralyzed for 2d6 rounds | |
8571|All within 50 yards appear blurry to each other for 1d12 hours | |
8572|All within 50 yards appear to be 1d100 years older | |
8573|All within 50 yards appear to be covered with festering sores | |
8574|All within 50 yards appear to be indescribably ugly to each other | |
8575|All within 50 yards appear to have advanced leprosy | |
8576|All within 50 yards appear to have bubonic plague | |
8577|All within 50 yards are 5% likely to be turned inside out | |
8578|All within 50 yards are 5% likely to become amphibious | |
8579|All within 50 yards are 5% likely to die at dawn tomorrow | |
8580|All within 50 yards are 5% likely to freeze solid | |
8581|All within 50 yards are 5% likely to inherit a small keep | |
8582|All within 50 yards are 5% likely to suffer total amnesia | |
8583|All within 50 yards are 10% likely to age 1d100 years | |
8584|All within 50 yards are 10% likely to be closely related | |
8585|All within 50 yards are 10% likely to be stricken bald forever | |
8586|All within 50 yards are 10% likely to wake tomorrow as undead | |
8587|All within 50 yards are -2 ToHit for 2d10 rounds | |
8588|All within 50 yards are 20% likely to be knocked unconscious | |
8589|All within 50 yards are 20% likely to be paralyzed for 1d4 hours | |
8590|All within 50 yards are 20% likely to lose all but one hit point | |
8591|All within 50 yards are 25% likely to be covered in chocolate | |
8592|All within 50 yards are 30% likely to vanish for 1d6 rounds | |
8593|All within 50 yards are 40% likely to regain full hit points | |
8594|All within 50 yards are a peculiar shade of blue-gray | |
8595|All within 50 yards are AC 0 (no modifiers) for 2d6 hours | |
8596|All within 50 yards are arrested for sedition and treason | |
8597|All within 50 yards are at risk of awakening a vengeful god | |
8598|All within 50 yards are attacked by countless magpies | |
8599|All within 50 yards are attacked by locusts | |
8600|All within 50 yards are banded like protected wildlife | |
8601|All within 50 yards are blamed for some recent catastrophe | |
8602|All within 50 yards are blind while at full hit points | |
8603|All within 50 yards are branded heretics and ordered slain | |
8604|All within 50 yards are branded with the mark of some random god | |
8605|All within 50 yards are carrying an additional 5d10 gold pieces | |
8606|All within 50 yards are carrying an identical iron medallion | |
8607|All within 50 yards are carrying ornate ceremonial daggers | |
8608|All within 50 yards are carrying small discs of carved stone | |
8609|All within 50 yards are charged with an arduous divine quest | |
8610|All within 50 yards are claimed as slaves by the nearest tyrant | |
8611|All within 50 yards are considered pariahs | |
8612|All within 50 yards are covered in creosote | |
8613|All within 50 yards are covered in powdered sugar like doughnuts | |
8614|All within 50 yards are covered with honey and feathers | |
8615|All within 50 yards are disarmed | |
8616|All within 50 yards are discovered to be clones | |
8617|All within 50 yards are doused with molasses | |
8618|All within 50 yards are drafted into military service | |
8619|All within 50 yards are draped in tough, fibrous filaments | |
8620|All within 50 yards are draped with pungent floral garlands | |
8621|All within 50 yards are drenched with cold, soapy water | |
8622|All within 50 yards are drenched with olive oil | |
8623|All within 50 yards are dressed and painted like clowns | |
8624|All within 50 yards are dressed in black and have jet-black hair | |
8625|All within 50 yards are dressed in high quality fur | |
8626|All within 50 yards are dressed in illusory formal wear | |
8627|All within 50 yards are dressed in illusory full plate armor | |
8628|All within 50 yards are dressed in wildly inappropriate attire | |
8629|All within 50 yards are dressed like pirates | |
8630|All within 50 yards are enraged beyond thought or reason | |
8631|All within 50 yards are extremely short-tempered for 1d12 hours | |
8632|All within 50 yards are filthy as though they've never bathed | |
8633|All within 50 yards are glazed with yellow ice | |
8634|All within 50 yards are Held for 6d10 rounds | |
8635|All within 50 yards are holding tiny stone carvings of themselves | |
8636|All within 50 yards are immune to all magic for 1d6 rounds | |
8637|All within 50 yards are immune to disease for 1d6 months | |
8638|All within 50 yards are immune to missile fire for 2d6 rounds | |
8639|All within 50 yards are immune to poison for 1d4 days | |
8640|All within 50 yards are immune to polymorph magic for one year | |
8641|All within 50 yards are immune to reason for 1d4 days | |
8642|All within 50 yards are implicated in a huge royal scandal | |
8643|All within 50 yards are individually shrouded in fog | |
8644|All within 50 yards are invisible for 1d4 rounds | |
8645|All within 50 yards are invisible to a single person nearby | |
8646|All within 50 yards are invisible to all others within 50 yards | |
8647|All within 50 yards are invisible to birds | |
8648|All within 50 yards are invisible to reptiles for 1d6 hours | |
8649|All within 50 yards are invisible when seen from below | |
8650|All within 50 yards are involved in a diplomatic nightmare | |
8651|All within 50 yards are invulnerable to wood for 1d10 rounds | |
8652|All within 50 yards are liberally sprayed with octopus ink | |
8653|All within 50 yards are now standing in the nearest building | |
8654|All within 50 yards are now wearing tap-shoes | |
8655|All within 50 yards are offered for sale on the open market | |
8656|All within 50 yards are overpoweringly thirsty | |
8657|All within 50 yards are painted with woad | |
8658|All within 50 yards are paralyzed by indecision for 1d4 rounds | |
8659|All within 50 yards are pardoned for any outstanding crimes | |
8660|All within 50 yards are permanently branded as escaped slaves | |
8661|All within 50 yards are profoundly drunk for 1d10 rounds | |
8662|All within 50 yards are pushed 1d10 yards from the target point | |
8663|All within 50 yards are ravenously hungry | |
8664|All within 50 yards are restored to full hit points | |
8665|All within 50 yards are rumored to be undead | |
8666|All within 50 yards are rumored to belong to some bizarre cult | |
8667|All within 50 yards are showered in maggots | |
8668|All within 50 yards are smeared with a foul-smelling gelatin | |
8669|All within 50 yards are sprayed with skunk musk | |
8670|All within 50 yards are standing on three-foot cast iron discs | |
8671|All within 50 yards are sterile for 2d12 months | |
8672|All within 50 yards are stricken mute for 1d6 rounds | |
8673|All within 50 yards are strongly addicted to some kind of poison | |
8674|All within 50 yards are suddenly arranged in a big circle | |
8675|All within 50 yards are suddenly barefoot | |
8676|All within 50 yards are suddenly extremely drunk | |
8677|All within 50 yards are suddenly seated in the lotus position | |
8678|All within 50 yards are tempted to dabble in cannibalism | |
8679|All within 50 yards are thoroughly cleansed | |
8680|All within 50 yards are thrown 1d4 days into the future | |
8681|All within 50 yards are unable to breathe for 1d20 rounds | |
8682|All within 50 yards are unable to move their feet for 2d10 rounds | |
8683|All within 50 yards are unable to sleep for 2d20 days | |
8684|All within 50 yards are unable to use magic for 1d8 hours | |
8685|All within 50 yards are unable to wield weapons while in armor | |
8686|All within 50 yards are unable to wield wooden weapons until dawn | |
8687|All within 50 yards are wearing beekeepers' veils | |
8688|All within 50 yards are wearing ostrich feathers in their hair | |
8689|All within 50 yards are wearing wooden shoes | |
8690|All within 50 yards become hopelessly lost for 1d4 hours | |
8691|All within 50 yards believe that they're dreaming | |
8692|All within 50 yards can see just fine in normal darkness | |
8693|All within 50 yards covet the possessions of one person nearby | |
8694|All within 50 yards crackle with ozone for 6d6 rounds | |
8695|All within 50 yards dance lasciviously for 1d6 rounds | |
8696|All within 50 yards develop an acute fear of wood | |
8697|All within 50 yards die in a huge explosion but resurrect at dawn | |
8698|All within 50 yards disarm themselves and race to a nearby river | |
8699|All within 50 yards disarm themselves as quickly as they can | |
8700|All within 50 yards exchange places with someone else nearby | |
8701|All within 50 yards exhale steam as if the air were very cold | |
8702|All within 50 yards feel a wildly different ambient temperature | |
8703|All within 50 yards feel insects crawling over their skin | |
8704|All within 50 yards feel intense hunger at the sight of blood | |
8705|All within 50 yards feel overpowering fear for 2d6 rounds | |
8706|All within 50 yards feel unfocused yet overwhelming disgust | |
8707|All within 50 yards find obscene tattoos on their bodies | |
8708|All within 50 yards find that their clothes are torn and bloody | |
8709|All within 50 yards forget everyone's name | |
8710|All within 50 yards forget how to use weapons or magic until dawn | |
8711|All within 50 yards gain 1d1000 Experience Points | |
8712|All within 50 yards grow 1d4 inches | |
8713|All within 50 yards have a copy of a mysterious brass key | |
8714|All within 50 yards have a mark identifying them as pariahs | |
8715|All within 50 yards have an additional, functioning kidney | |
8716|All within 50 yards have clouded vision for 2d6 rounds | |
8717|All within 50 yards have conflicting memories of the past day | |
8718|All within 50 yards have five pounds of butter in their pockets | |
8719|All within 50 yards have gone without sleep for 3d4 days | |
8720|All within 50 yards have horrifying visions of future tragedy | |
8721|All within 50 yards have just run 1d10 miles | |
8722|All within 50 yards have the exact same voice | |
8723|All within 50 yards laugh like lunatics for 4d6 rounds | |
8724|All within 50 yards levitate 1d6 feet for 2d6 rounds | |
8725|All within 50 yards look and smell as if they've been in a fire | |
8726|All within 50 yards look like cadavers when seen from behind | |
8727|All within 50 yards lose 1 hit point per round spent in that area | |
8728|All within 50 yards lose 1d6 levels until sunset tomorrow | |
8729|All within 50 yards lose 1d8 hit points but gain 1d10 hit points | |
8730|All within 50 yards mount an attack upon the nearest castle | |
8731|All within 50 yards move as if they're underwater | |
8732|All within 50 yards must hibernate this winter | |
8733|All within 50 yards must remain in this area until dawn tomorrow | |
8734|All within 50 yards must remain within 10 yards of each other | |
8735|All within 50 yards must repeat everything they say for 1d10 days | |
8736|All within 50 yards must Save each morning or age 1d4 years | |
8737|All within 50 yards must Save or be attacked by rats and mice | |
8738|All within 50 yards must Save or be branded like cattle | |
8739|All within 50 yards must Save or be burned for 1d10 hit points | |
8740|All within 50 yards must Save or be Slowed | |
8741|All within 50 yards must Save or be soaked with icy brine | |
8742|All within 50 yards must Save or be stricken mute for 1d4 months | |
8743|All within 50 yards must Save or be Teleported 2d10 miles | |
8744|All within 50 yards must Save or be thrown into nearby trees | |
8745|All within 50 yards must Save or be tightly bound in wire | |
8746|All within 50 yards must Save or feel 1d100∞ colder | |
8747|All within 50 yards must Save or feel 1d100∞ warmer | |
8748|All within 50 yards must Save or flee in panic for 2d10 rounds | |
8749|All within 50 yards must Save or sink 4d12 inches into the ground | |
8750|All within 50 yards must Save or suffer blinding pain until dawn | |
8751|All within 50 yards must Save or suffer frostbite in 1d10 fingers | |
8752|All within 50 yards must Save or their clothes burst into flame | |
8753|All within 50 yards must Save or their hair combusts | |
8754|All within 50 yards must Save or their hands shrink by 50% | |
8755|All within 50 yards must Save or they must re-roll their stats | |
8756|All within 50 yards must Save vs Death or be shorn of all hair | |
8757|All within 50 yards must Save, or their wounds will never heal | |
8758|All within 50 yards now have bright blue hair | |
8759|All within 50 yards preach a ridiculous "abstinence only" policy | |
8760|All within 50 yards quickly devour any food that they're carrying | |
8761|All within 50 yards run at top speed toward the target point | |
8762|All within 50 yards see illusory animals flitting about the area | |
8763|All within 50 yards shrink 1d4 inches | |
8764|All within 50 yards smell like carrion until sunset tomorrow | |
8765|All within 50 yards smell strongly of alcohol | |
8766|All within 50 yards smell strongly of brimstone until sunrise | |
8767|All within 50 yards smell strongly of manure for 1d4 days | |
8768|All within 50 yards suddenly have perfectly groomed hair | |
8769|All within 50 yards talk like 1930's movie gangsters | |
8770|All within 50 yards think that a deity is in their midst | |
8771|All within 50 yards think that all others nearby are lying | |
8772|All within 50 yards think that all others nearby are on fire | |
8773|All within 50 yards think that fire is edible | |
8774|All within 50 yards think that they're being attacked by zombies | |
8775|All within 50 yards think that they're in a parallel universe | |
8776|All within 50 yards think that they're standing in knee-deep snow | |
8777|All within 50 yards think that they've suffered massive injuries | |
8778|All within 50 yards think they'll die unless they remain standing | |
8779|All within 50 yards think they've shrunk by 90% | |
8780|All within 50 yards throw their weapons as far as they can | |
8781|All within 50 yards vanish for 3d10 rounds | |
8782|All within 50 yards weep hysterically but can act normally | |
8783|All within 50 yards who are injured smell strongly of peppermint | |
8784|All within 50 yards who are not now bleeding fall unconscious | |
8785|All within 50 yards who are now bleeding fall unconscious | |
8786|All within 50 yards who breathe air suffocate for 2d10 rounds | |
8787|All within 50 yards will be fully healed at the end of 3d8 rounds | |
8788|All within 50 yards will become undead when they die | |
8789|All within 50 yards will die if any one of them dies before dawn | |
8790|All within 50 yards witness a miraculous manifestation of a deity | |
8791|All wood within one mile is fireproof for 1d4 weeks | |
8792|All worked stone within 50 yards absorbs water like a sponge | |
8793|All worked stone within 50 yards begins eroding rapidly | |
8794|All worked stone within 50 yards blazes with illusory flame | |
8795|All worked stone within 50 yards clangs like bronze bells | |
8796|All worked stone within 50 yards hums audibly in moonlight | |
8797|All worked stone within 50 yards increases in size by 1d100% | |
8798|All worked stone within 50 yards is as shiny as a mirror | |
8799|All worked stone within 50 yards is briefly pliant as soft clay | |
8800|All worked stone within 50 yards is clear like glass | |
8801|All worked stone within 50 yards is etched with blasphemous runes | |
8802|All worked stone within 50 yards is now 3d100∞ colder | |
8803|All worked stone within 50 yards is water soluble | |
8804|All worked stone within 50 yards oozes blood for 1d4 hours | |
8805|All worked stone within 50 yards returns to its natural state | |
8806|All worked stone within 50 yards turns to ice | |
8807|All written text within 50 yards appears reversed in sunlight | |
8808|All written text within 50 yards can only be read by moonlight | |
8809|All written text within 50 yards hums audibly while being read | |
8810|All written text within 50 yards is reversed | |
8811|All written text within 50 yards shrinks by 50% | |
8812|An ancient battle is endlessly reenacted on this site by ghosts | |
8813|An animal species native to the area acquires sentience | |
8814|An animal species native to the area actually controls the throne | |
8815|An animal species native to the area is now immune to magic | |
8816|An animal species native to the area quickly goes extinct | |
8817|An arrogant, inarticulate twit achieves great political power | |
8818|An asteroid 1d20 miles in diameter strikes the planet near here | |
8819|An enormous black disc hovers over the area for 1d4 hours | |
8820|An enormous cache of classified documents is found nearby | |
8821|An enormous cache of D-Cell batteries is found nearby | |
8822|An enormous castle formed entirely of ice appears nearby | |
8823|An enormous fishing net settles over a 100 yard radius | |
8824|An enormous head of sculpted stone bursts from the ground | |
8825|An enormous oak tree appears at the target point | |
8826|An enormous sand castle appears at the target point | |
8827|An enormous volume of acrid smoke spews from the target point | |
8828|An exact copy of the moon appears 180∞ away from the original one | |
8829|An experimental forge in a nearby town achieves critical mass | |
8830|An incredibly dangerous and powerful artifact appears nearby | |
8831|An incredibly dangerous toxin is released into a nearby river | |
8832|An incredibly foul entity is summoned to the target point | |
8833|An ingot of metallic hydrogen appears at the target point | |
8834|An ingot of neutronium appears at the target point | |
8835|An ingot of some impossible metal appears at the target point | |
8836|An intoxicatingly delightful scent issues from the target point | |
8837|An intricate maze of panels of ice sprouts in a 100 yard radius | |
8838|An intricate maze of tall hedges sprouts in a 100 yard radius | |
8839|An intricate sculpture of blown glass appears at the target point | |
8840|An invisible, whistling octopus slithers through the area | |
8841|An overpoweringly foul stench issues from the target point | |
8842|An unusually virulent form of plague breaks out in a nearby town | |
8843|Ants appear to swarm on all blades within 50 yards | |
8844|Any active charms and enchantments nearby are negated until dawn | |
8845|Any alcoholic beverages within 50 yards are now 10X as potent | |
8846|Any alcoholic beverages within 50 yards become powerfully toxic | |
8847|Any alcoholic beverages within 50 yards combust violently | |
8848|Any alcoholic beverages within 50 yards induce temporary insanity | |
8849|Any alcoholic beverages within 50 yards turn to mercury | |
8850|Any artifacts within 50 miles become non-functional for 2d6 days | |
8851|Any beneficial enchantments now in effect nearby are dispelled | |
8852|Any blades currently sheathed nearby make their sheathes combust | |
8853|Any blood spilled in this area combusts on contact with water | |
8854|Any blood spilled in this area discolors the ground | |
8855|Any charged magical items nearby are fully recharged | |
8856|Any charged magical items nearby are triggered upon their owners | |
8857|Any charged magical items nearby can't be used until tomorrow | |
8858|Any charged magical items nearby lose 1d10 charges | |
8859|Any exposed rock nearby is polished as smooth as glass | |
8860|Any fireball cast nearby is 1% likely to scorch a one mile radius | |
8861|Any fires now burning within 10 miles are extinguished | |
8862|Any fires now burning within 10 miles exude hallucinogenic smoke | |
8863|Any fires now burning within 10 miles provide no heat | |
8864|Any fires now burning within 10 miles provide no light | |
8865|Any fires now burning within 10 miles turn into pools of water | |
8866|Any fires now burning within 50 yards quadruple in size | |
8867|Any fires now burning within ten miles attract undead like moths | |
8868|Any food now in this area tastes strongly of blood | |
8869|Any food now within 50 yards induces bacchanalia when eaten | |
8870|Any food now within 50 yards induces drowsiness when eaten | |
8871|Any food now within 50 yards induces madness when eaten | |
8872|Any food now within 50 yards turns to iron | |
8873|Any food now within 50 yards will turn to lead when consumed | |
8874|Any gold nearby is invisible in sunlight | |
8875|Any gold within 50 yards liquefies | |
8876|Any ice or snow within 10 miles can't melt for 1d12 months | |
8877|Any ice or snow within 10 miles feels painfully hot to the touch | |
8878|Any magical protections now in place nearby are negated | |
8879|Any magical seals or locks within one mile are negated | |
8880|Any magical seals or locks within one mile are permanently sealed | |
8881|Any magical seals or locks within one mile shine like the sun | |
8882|Any magical symbols, glyphs, or seals within 50 yards are negated | |
8883|Any magical traps within one mile are triggered | |
8884|Any meat eaten nearby in the last 24 hours was human flesh | |
8885|Any nearby outcroppings of rock burst into flame | |
8886|Any nearby water in a container becomes carbonated | |
8887|Any nearby water in a container becomes heavily chlorinated | |
8888|Any non-living wood within one mile becomes clear like glass | |
8889|Any open wounds in the area heal into scars shaped like runes | |
8890|Any open wounds in the area heal into ugly, purplish scars | |
8891|Any outstanding campaign plot inconsistencies are hereby resolved | |
8892|Any pack animals within one mile race away at top speed | |
8893|Any priest nearby is 10% likely to think he's his god | |
8894|Any ranged spells cast nearby are delayed for 3d10 rounds | |
8895|Any ranged spells cast nearby have a range of zero | |
8896|Any range-zero spells cast nearby affect someone else instead | |
8897|Any range-zero spells cast nearby last only one round | |
8898|Any scroll cases within 50 yards are sealed for 1d100 years | |
8899|Any scroll cases within 50 yards digest their contents | |
8900|Any spells currently in effect within 100 yards are negated | |
8901|Any standing water within 50 yards boils violently | |
8902|Any standing water within 50 yards can be used as a scrying pool | |
8903|Any water now within 50 yards can never be frozen | |
8904|Any Wishes thus far granted to any within 50 yards are negated | |
8905|Any wood now within 50 yards provides no heat if burned | |
8906|Any wooden structures within one mile turn to durable stone | |
8907|Anyone bearing a holy symbol nearby is healed for 1d4 hit points | |
8908|Anyone bearing a holy symbol nearby loses 1d10 hit points | |
8909|Anyone carrying a blanket nearby is swarmed by thousands of moths | |
8910|Anyone carrying a blanket nearby is thrown 1d100 yards | |
8911|Anyone carrying a blanket nearby is tightly swaddled in it | |
8912|Anyone carrying a blanket nearby is unable to sleep for 3d10 days | |
8913|Anyone carrying food nearby is arrested for smuggling contraband | |
8914|Anyone carrying food nearby is swarmed by countless wasps | |
8915|Anyone currently bleeding nearby is stricken with plague | |
8916|Anyone currently bleeding nearby wakes tomorrow in prison | |
8917|Anyone currently wielding a weapon nearby is stricken mute | |
8918|Anyone in armor within 10 yards can't breathe for 2d10 rounds | |
8919|Anyone in armor within 10 yards can't remove it for 1d10 days | |
8920|Anyone in armor within 10 yards is afraid of magic for 2d8 rounds | |
8921|Anyone in armor within 10 yards is attacked by a magical wolf | |
8922|Anyone in armor within 10 yards is immune to magic for 1d4 rounds | |
8923|Anyone in armor within 10 yards is pelted by hail for 3d10 rounds | |
8924|Anyone in armor within 10 yards is thrown 1d10 yards | |
8925|Anyone in armor within 10 yards loses 1d4 hit points | |
8926|Anyone in armor within 10 yards regains 1d6 hit points | |
8927|Anyone in armor within 10 yards sneezes repeatedly for 3d6 rounds | |
8928|Anyone leaving the area finds that 1d4 weeks have passed | |
8929|Anyone nearby and facing the target point disappears until dawn | |
8930|Anyone nearby and facing the target point is blinded until dawn | |
8931|Anyone nearby and facing the target point is blown back 6d10 feet | |
8932|Anyone nearby and facing the target point is covered by moss | |
8933|Anyone nearby and facing the target point is covered in soot | |
8934|Anyone nearby and facing the target point is dusted with flour | |
8935|Anyone nearby and facing the target point is obsessed with magic | |
8936|Anyone nearby and facing the target point is paralyzed until dawn | |
8937|Anyone nearby and facing the target point is suddenly naked | |
8938|Anyone nearby and facing the target point loses all hair | |
8939|Anyone nearby and facing the target point runs to a nearby river | |
8940|Anyone nearby and less than five feet tall grows 1d6 inches | |
8941|Anyone nearby and less than five feet tall vanishes for 1d4 days | |
8942|Anyone nearby and more than five feet tall runs 1d10 miles away | |
8943|Anyone nearby and more than five feet tall shrinks to that height | |
8944|Anyone nearby and not wearing armor is attacked by huge wasps | |
8945|Anyone nearby and not wearing armor loses 1d4 hit points | |
8946|Anyone nearby at full hit points is fined 1d100 gold pieces | |
8947|Anyone nearby at full hit points is immune to poison gas | |
8948|Anyone nearby at full hit points is reduced to 1d4 hit points | |
8949|Anyone nearby bearing a flag or standard is struck by lightning | |
8950|Anyone nearby bearing a flag or standard shrinks by 25% | |
8951|Anyone nearby can never be teleported while wearing clothes | |
8952|Anyone nearby can never drown while barefoot | |
8953|Anyone nearby of racially mixed blood suffers agony for 1d4 turns | |
8954|Anyone nearby who ate in the past 1d4 hours is ravenously hungry | |
8955|Anyone nearby who ate in the past 1d4 hours vanishes until dawn | |
8956|Anyone nearby who attempts to teleport will wind up right here | |
8957|Anyone nearby who spills blood by moonlight is stricken blind | |
8958|Anyone nearby who tries to turn invisible glows brightly instead | |
8959|Anyone nearby who tries to turn invisible loses 1d10 hit points | |
8960|Anyone nearby who turns invisible is bright orange forever after | |
8961|Anyone nearby who used magic in the past round falls unconscious | |
8962|Anyone nearby who used magic in the past round is soaked in brine | |
8963|Anyone nearby who's barefoot must Save or be shod like a horse | |
8964|Anyone nearby who's barefoot must Save or their feet dissolve | |
8965|Anyone nearby who's carrying an artifact is possessed by it | |
8966|Anyone nearby who's carrying open flame is severely burned | |
8967|Anyone nearby who's carrying open flame is stricken bald | |
8968|Anyone nearby who's carrying open flame is terrified of fire | |
8969|Anyone nearby who's carrying open flame is terrified of the dark | |
8970|Anyone nearby who's carrying rope has a hanging scar on his neck | |
8971|Anyone nearby who's carrying rope is thoroughly entangled in it | |
8972|Anyone nearby who's carrying rope wakes tomorrow at this location | |
8973|Anyone nearby who's slain by a zombie will become a zombie | |
8974|Anyone nearby wielding a missile weapon is acutely near-sighted | |
8975|Anyone nearby wielding a missile weapon is teleported 1d6 miles | |
8976|Anyone nearby with a blade other than a sword can't locate it | |
8977|Anyone nearby with a blade other than a sword falls unconscious | |
8978|Anyone nearby with an axe is attacked by a nearby tree | |
8979|Anyone nearby with an axe is desperate to fell the nearest tree | |
8980|Anyone nearby with an axe is suddenly carrying a lute or guitar | |
8981|Anyone nearby with an axe is totally invulnerable for 1d6 rounds | |
8982|Anyone nearby with bloodstained clothes is revered as a prophet | |
8983|Anyone nearby with bloodstained clothes smells like a corpse | |
8984|Anyone nearby with formal military rank is ordered to the front | |
8985|Anyone nearby with formal military rank is stripped of that rank | |
8986|Anyone nearby with long hair is all but scalped | |
8987|Anyone nearby with more than 50 gold pieces is terribly miserly | |
8988|Anyone nearby with more than 50 gold pieces loses all wealth | |
8989|Anyone now standing on bare earth nearby has +2 ToHit until dawn | |
8990|Anyone now standing on bare earth nearby loses 1d10 hit points | |
8991|Anyone now standing on bare earth nearby regains 1d10 hit points | |
8992|Anyone now standing on bare earth nearby teleports 10d100 yards | |
8993|Anyone now wielding a sword nearby is knocked to the ground | |
8994|Anyone on a horse within 50 yards falls from it clumsily | |
8995|Anyone on a horse within 50 yards has a craving for horsemeat | |
8996|Anyone slain nearby completely decomposes in 1d4 rounds | |
8997|Anyone slain nearby completely fossilizes in 1d4 rounds | |
8998|Anyone slain nearby exudes flammable vapor for 1d4 days | |
8999|Anyone slain nearby is resurrected with opposite alignment | |
9000|Anyone slain nearby is revealed to be a doppelganger | |
9001|Anyone slain nearby issues cryptic prophecy before dying | |
9002|Anyone slain nearby turns instantly to stone | |
9003|Anyone slain nearby turns to coal over 1d4 rounds | |
9004|Anyone using magic nearby briefly appears to be made of wood | |
9005|Anyone using magic nearby gives off a pungent and offensive odor | |
9006|Anyone using magic nearby glows a pale green hue for 24 hours | |
9007|Anyone using magic nearby is intensely attractive for 1d4 rounds | |
9008|Anyone wielding a sword nearby is highly susceptible to poison | |
9009|Anyone wielding a sword nearby loses 1d4 fingers for 1d4 weeks | |
9010|Anyone within 50 yards who is of Elfish descent is arrested | |
9011|Anyone within 50 yards who is of Elfish descent is blinded | |
9012|Anyone within 50 yards with a tattoo loses 4d10 hit points | |
9013|Anyone within 50 yards with a tattoo will be skinned after death | |
9014|Arcane magic cast within 10 miles is heralded by horrid shrieking | |
9015|Arcane magic is impossible within 10 miles for 1d4 hours | |
9016|Blinding smoke issues from the ground when magic is cast nearby | |
9017|Blinding smoke swirls about the area for 1d4 hours | |
9018|Blood sprays from the target point like water from a hose | |
9019|Celestial voices resonate in the air for 1d10 turns | |
9020|Combustion can never occur within 10 yards of the target point | |
9021|Combustion is not possible within 10 miles for 3d8 hours | |
9022|Countless droplets of sticky black tar rain down on the area | |
9023|Countless sharpened stakes jut from the ground in the area | |
9024|Countless slugs and snails litter the ground | |
9025|Countless small lumps of cheese rain down on the area | |
9026|Countless tiny carvings of wooden ducks rain down on the area | |
9027|Diabolical voices issue from the target point | |
9028|Diaphanous jellyfish drift through the air high overhead | |
9029|Displays of hostile emotion are impossible nearby for 6d10 rounds | |
9030|Distances in this area are very difficult to judge accurately | |
9031|Divination magic is impossible for 1d4 days | |
9032|Divination magic is wildly unreliable for 1d4 days | |
9033|Eerie and ominous susurrations issue from the air for one week | |
9034|Enormous birds circle silently overhead for 1d12 hours | |
9035|Events now happening nearby are actually happening 500 years ago | |
9036|Events now happening nearby are in exact accordance with prophecy | |
9037|Events now happening nearby give rise to a new religion | |
9038|Every living creature in the world falls asleep for 6d10 minutes | |
9039|Every living creature in the world hears the word "Xyzzy" | |
9040|Every tree within one mile has an eerie face carved in its bark | |
9041|Every tree within one mile has cryptic runes carved in its bark | |
9042|Every tree within one mile hums sonorously | |
9043|Everyone nearby gains a language known only to those in this area | |
9044|Everyone within 10 yards is chained together | |
9045|Everyone within 50 yards disgorges a large, hairy spider | |
9046|Everyone within 50 yards has 1d100 gold pieces in his pocket | |
9047|Everyone within 50 yards has 1d6 orc's teeth in his pocket | |
9048|Everyone within 50 yards has a 1% chance to become a god | |
9049|Everyone within 50 yards has a 2% chance to explode | |
9050|Everyone within 50 yards has a big snowball in his pocket | |
9051|Everyone within 50 yards has a hen's egg in his pocket | |
9052|Everyone within 50 yards has a lighted candle in his pocket | |
9053|Everyone within 50 yards has a live cobra in his pocket | |
9054|Everyone within 50 yards has a live salmon in his pocket | |
9055|Everyone within 50 yards has a lump of quartz in his mouth | |
9056|Everyone within 50 yards has a red hot coal in his pocket | |
9057|Everyone within 50 yards has a signet ring in his pocket | |
9058|Everyone within 50 yards has a small diamond in his pocket | |
9059|Everyone within 50 yards has an iron ring around his wrist | |
9060|Everyone within 50 yards has delicate glass globe in his pocket | |
9061|Everyone within 50 yards has someone's severed hand in his pocket | |
9062|Everyone within 50 yards is fined 1d100 gold pieces | |
9063|Everyone within 50 yards is holding a wooden cup full of wine | |
9064|Everyone within 50 yards is holding an ice cream cone | |
9065|Everyone within 50 yards is stamped with the king's royal seal | |
9066|Everyone within 50 yards is standing in a small bucket | |
9067|Everyone within 50 yards is suddenly exhausted | |
9068|Everyone within 50 yards is suddenly holding a block of dry ice | |
9069|Everyone within 50 yards is suddenly holding a bucket of chum | |
9070|Everyone within 50 yards is suddenly holding a chicken | |
9071|Everyone within 50 yards is suddenly holding a helium balloon | |
9072|Everyone within 50 yards is suddenly holding a small skull | |
9073|Everyone within 50 yards is suddenly holding an ingot of lead | |
9074|Everyone within 50 yards is suddenly indoors (or outdoors) | |
9075|Everyone within 50 yards is tattooed with a sequential number | |
9076|Everyone within 50 yards swaps his name with someone else nearby | |
9077|Everyone within one mile identifies someone nearby as a deity | |
9078|Everyone within one mile is stricken with intense apathy | |
9079|Everything with one foot of the target point ceases to exist | |
9080|Everything within 5 feet ceases to exist | |
9081|Everything within 5 feet radiates strong magic for one year | |
9082|Everything within 50 yards appears to be lit by blacklight | |
9083|Everything within 50 yards appears to radiate intense evil | |
9084|Everything within 50 yards is permanently drained of color | |
9085|Everything within 50 yards shakes violently for 3d10 rounds | |
9086|Evidence is found of a massive, systematic policy of torture | |
9087|Evidence is found of alien intervention in this world's history | |
9088|Farmland within one mile is amazingly fertile for 1d10+1 years | |
9089|Farmland within one mile is barren for 1d10+1 years | |
9090|Fast-drying concrete covers the area to a depth of 6d6 inches | |
9091|Fire belches forth from the target point for 10d10 hours | |
9092|Fires in this area are drawn toward the target point | |
9093|Food eaten within one mile of this spot gives no nutrition | |
9094|Food eaten within one mile provides twice the normal nutrition | |
9095|For 1d10 rounds, air within 50 yards is as opaque as steel | |
9096|For 1d10 rounds, all wood within 50 yards is water soluble | |
9097|For 1d10 rounds, any spells cast nearby turn their casters yellow | |
9098|For 1d10 rounds, water is highly toxic to all within 50 yards | |
9099|For 1d4 days, fires lit nearby are hot enough to melt steel | |
9100|For 1d4 days, fires lit nearby are visible through metal or stone | |
9101|For 1d4 days, fires lit nearby aren't warm enough to melt ice | |
9102|For 1d6 months, all flame in the world is blue | |
9103|For 2d4 rounds, the ground within 50 yards flexes like elastic | |
9104|For 2d4 rounds, the ground within 50 yards turns to quicksand | |
9105|For one month the moon appears as bright as the Sun | |
9106|For one month the moon appears to fill half of the night sky | |
9107|For one month the Sun appears only as bright as the full moon | |
9108|For one month the Sun is invisible though it still provides light | |
9109|For one round, any nearby priest has 10% chance to summon his god | |
9110|For one turn, the area is lit only by countless flashbulbs | |
9111|For one turn, the area is lit only by flickering candlelight | |
9112|For one year, flashing lights accompany spells cast in this area | |
9113|For one year, spells cast in this area last only one round | |
9114|From now on, all within 50 yards are left-handed | |
9115|From now on, all within 50 yards look as wounded as they are now | |
9116|Genocidal war breaks out between two or more major races | |
9117|Gravity is skewed by 45∞ in this area until sunrise tomorrow | |
9118|Gravity within 100 yards has no effect on wood | |
9119|Half a ton of iron filings sprays from the target point | |
9120|Half a ton of pureed carrots sprays from the target point | |
9121|Half of the people nearby are half-invisible to the other half | |
9122|Half of the people nearby are teleported 1d4 miles north | |
9123|Half of the planet vanishes, but the remaining half is stable | |
9124|Half the planet spins clockwise, the other half counter-clockwise | |
9125|Hallucinogenic mist billows from the target point until sunset | |
9126|Highly flammable gas sprays from the target point | |
9127|Horrific, deafening laughter echoes through the area for one week | |
9128|Horses tend to throw their riders while traveling in this area | |
9129|Huge animal-shapes are traced in the soil in a one mile radius | |
9130|Huge volumes of strongly emetic vapor spray from the target point | |
9131|Huge, cryptic symbols appear on the side of a nearby mountain | |
9132|Hundreds of highly venomous snakes emerge from the ground | |
9133|Hundreds of hungry dogs appear in the vicinity | |
9134|Hundreds of thousands of acorns fall from the sky | |
9135|Hurricane-strength winds swirl around the target point | |
9136|Ice cold water sprays from the ground beneath the target point | |
9137|Ice suddenly covers the ground nearby to a depth of 1d6 inches | |
9138|Icy mist issues from the target for 1d4 days | |
9139|If indoors, all exits are sealed; if not, roll again | |
9140|If indoors, the building is evacuated of air; if not, roll again | |
9141|If indoors, the building shrinks by 50%; if not, roll again | |
9142|If indoors, the building vanishes; if not, roll again | |
9143|If the area is wooded, all nearby become lost; if not, roll again | |
9144|In this area, moonlight causes sound to be stifled | |
9145|In this area, non-magical metal is invisible under moonlight | |
9146|In this area, sunlight seems 1d4 times as bright as normal | |
9147|In this region, arcane magic is blamed for all kinds of disasters | |
9148|In this region, Dwarves are considered a rare delicacy | |
9149|In this region, Dwarves consider clothing to be unnecessary | |
9150|In this region, gold is invulnerable to magic | |
9151|In this region, hail has been falling for 2d4 days | |
9152|In this region, it's been snowing for two weeks straight | |
9153|In this region, missile weapons are considered cowardly | |
9154|In this region, possession of gold is now a capital offense | |
9155|In this region, the use of arcane magic is punishable by death | |
9156|In this region, the use of magic items is heavily taxed | |
9157|In this region, the use of priestly magic is strictly controlled | |
9158|Innumerable glowing orbs emerge from the target point | |
9159|It's suddenly night, lasting until dawn would normally occur | |
9160|Jagged rocks erupt from the ground in a 100 yard radius | |
9161|Large poppies bloom in a 100 yard radius from the target point | |
9162|Lightning bolts issue from the spell's target point | |
9163|Loud thunder booms overhead whenever magic is used in this area | |
9164|Magic users are persecuted throughout this country | |
9165|Magical healing is not possible within 10 miles | |
9166|Magical healing is unreliable during daylight within 10 miles | |
9167|Magical illusions are impossible within 10 miles for 2d4-1 days | |
9168|Magical invisibility is forever impossible within 50 miles | |
9169|Many thousands of birds soon take up residence in this area | |
9170|Missile attacks are futile within 50 yards of the target point | |
9171|Missiles fired nearby all fly toward the same creature | |
9172|Missiles fired nearby are 5% likely to induce True Love | |
9173|Missiles fired nearby can induce paralysis on a successful hit | |
9174|Missiles fired nearby crash like thunder when they hit | |
9175|Missiles fired nearby disintegrate while in flight | |
9176|Missiles fired nearby explode into embers after 1d4 rounds | |
9177|Missiles fired nearby fly straight up into the sky and vanish | |
9178|Missiles fired nearby have an absolute range limit of 10 yards | |
9179|Missiles fired nearby hit the spell's target point | |
9180|Missiles fired nearby inflict damage only on a ToHit roll of 20 | |
9181|Missiles fired nearby invariably miss their targets | |
9182|Missiles fired nearby leave colorful trails of light | |
9183|Missiles fired nearby travel an additional 1d10 miles | |
9184|Moonlight in this area induces extreme covetousness | |
9185|Moonlight in this area induces extreme melancholy in Elves | |
9186|Moonlight in this area induces furious bloodlust | |
9187|Moonlight in this area induces pain in lycanthropes | |
9188|Moonlight in this area induces panic in those of INT 14 or above | |
9189|Moonlight in this area induces unrestrained lecherousness | |
9190|Moonlight in this area is blood red | |
9191|Natural animals in this area can readily detect magic | |
9192|Natural animals respond badly to anyone now within 50 yards | |
9193|Nearest bridge appears in the immediate area | |
9194|Nearest bridge appears to be a rainbow | |
9195|Nearest bridge appears to be made of thick fog | |
9196|Nearest bridge can't be crossed by anyone wearing footwear | |
9197|Nearest bridge collapses after the next 1d6 people cross it | |
9198|Nearest bridge is as pliant as rubber | |
9199|Nearest bridge is burned | |
9200|Nearest bridge is clear like glass | |
9201|Nearest bridge is made of teeth | |
9202|Nearest bridge is suddenly over troubled waters | |
9203|Nearest bridge is takes 2d4 hours to cross | |
9204|Nearest bridge opens like a drawbridge | |
9205|Nearest bridge turns permanently invisible | |
9206|Nearest building can only be entered by walking backwards | |
9207|Nearest building is exactly duplicated at the target point | |
9208|Nearest door appears at the target point | |
9209|Nearest door is a jar | |
9210|Nearest door is a portal to an ancient temple of a powerful deity | |
9211|Nearest door opens to a point 1d10 days in the future | |
9212|Nearest door opens to a point 1d10 miles in the air | |
9213|Nearest door opens to the target point | |
9214|Nearest doorway can't be traversed by anyone at full hit points | |
9215|Nearest doorway can't be traversed by anyone wearing armor | |
9216|Nearest doorway causes all who pass through it to age 1d4 years | |
9217|Nearest forest acquires malevolent sentience and intelligence | |
9218|Nearest forest is set ablaze | |
9219|Nearest government collapses amid rumors of infernal pacts | |
9220|Nearest government switches to a manure-based economic system | |
9221|Nearest horse becomes bipedal | |
9222|Nearest horse sprouts two additional pairs of functional legs | |
9223|Nearest lake becomes crystal clear but is highly toxic to humans | |
9224|Nearest lake can't be safely traversed by any sort of watercraft | |
9225|Nearest lake completely drains in a slow, clockwise spiral | |
9226|Nearest lake completely evaporates over the next 1d4 rounds | |
9227|Nearest lake conceals a sunken city containing incredible riches | |
9228|Nearest lake contains a sunken armada from some long-lost navy | |
9229|Nearest lake contains an ice berg | |
9230|Nearest lake doubles its volume during each of the next 1d4 days | |
9231|Nearest lake drains to reveal the corpse of a long-dead deity | |
9232|Nearest lake freezes completely solid over the next 1d4 rounds | |
9233|Nearest lake heats to 200∞ over the next 1d4 rounds | |
9234|Nearest lake is covered by a tarp | |
9235|Nearest lake is encircled by a moat of flaming pitch | |
9236|Nearest lake is home to a colony of unaging amphibious humanoids | |
9237|Nearest lake is perpetually fog-shrouded | |
9238|Nearest lake rises as a huge water elemental and walks to the sea | |
9239|Nearest lake suddenly appears at the center of the nearest town | |
9240|Nearest lake suppresses magic within one mile of its shores | |
9241|Nearest lake undergoes massive tidal surges for one week | |
9242|Nearest monastery conceals a gate to hell | |
9243|Nearest monastery holds the only copies of many priceless books | |
9244|Nearest monastery often engages in dangerous and abhorrent rites | |
9245|Nearest mountain slides 1d10 miles north | |
9246|Nearest oak tree grows to 20X its current size | |
9247|Nearest oak tree is older than the entire world | |
9248|Nearest oak tree periodically shoots poisonous thorns | |
9249|Nearest oak tree turns to bronze | |
9250|Nearest oak tree turns to solid gold | |
9251|Nearest oak tree uproots and goes on a rampage | |
9252|Nearest priest becomes fearless in the face of death | |
9253|Nearest priest believes he's been excommunicated | |
9254|Nearest priest believes that cannibalism is a sacrament | |
9255|Nearest priest believes that clothing is an abomination | |
9256|Nearest priest believes that he's recently slain his deity | |
9257|Nearest priest believes that his deity has abandoned him | |
9258|Nearest priest believes that his deity has made him immortal | |
9259|Nearest priest believes that his deity is at his beck and call | |
9260|Nearest priest believes that his deity is standing nearby | |
9261|Nearest priest believes that someone nearby is his deity | |
9262|Nearest priest falls badly out of favor with his deity | |
9263|Nearest priest finds a book of nice and accurate prophecies | |
9264|Nearest priest has been stealing from the church's coffers | |
9265|Nearest priest has secretly engaged in commendable charity work | |
9266|Nearest priest is implicated in a scandal involving livestock | |
9267|Nearest priest is summoned by his deity | |
9268|Nearest priest is wholly immune to arcane magic for 4d6 hours | |
9269|Nearest priest realizes that he's worshipping the wrong deity | |
9270|Nearest priest thinks he's being persecuted for his beliefs | |
9271|Nearest river conceals the entrance to a great underground empire | |
9272|Nearest river freezes solid over the next 1d10 rounds | |
9273|Nearest river is dammed | |
9274|Nearest river is damned | |
9275|Nearest river is discovered to be artificial | |
9276|Nearest river is now 1d4X as deep as it was this morning | |
9277|Nearest river is permanently blood red but is otherwise unchanged | |
9278|Nearest river now runs directly through the nearest town | |
9279|Nearest river now runs directly through this area | |
9280|Nearest stone structure undergoes explosive decompression | |
9281|Nearest town breaks loose from the mainland and drifts out to sea | |
9282|Nearest town descends into weeks of mindless debauchery | |
9283|Nearest town erupts into riots and turf wars | |
9284|Nearest town is actually hidden within a modern wildlife preserve | |
9285|Nearest town is annexed by a warring neighbor nation | |
9286|Nearest town is completely deserted | |
9287|Nearest town is completely overrun by marauding orcs | |
9288|Nearest town is inaccessible by land | |
9289|Nearest town is populated entirely by a brutal and dangerous cult | |
9290|Nearest town is populated entirely by anthropomorphic pigs | |
9291|Nearest town is populated entirely by illusions | |
9292|Nearest town is populated entirely by undead | |
9293|Nearest town is razed | |
9294|Nearest town is the site of an ancient magical battle | |
9295|Nearest town is totally forgotten by the outside world | |
9296|Nearest town secedes from the kingdom | |
9297|Nearest town signs a secret pact with an invading horde of orcs | |
9298|Nearest wizard breaks his staff and throws his books into the sea | |
9299|Nearest wizard can only use magic in full daylight | |
9300|Nearest wizard is beseeched by a girl, her dog, and three friends | |
9301|Nearest wizard is challenged to a magical duel by a dragon | |
9302|Nearest wizard is equally affected by magic he casts on others | |
9303|Nearest wizard is exposed as a fraud and a charlatan | |
9304|Nearest wizard is unable to cast magic upon himself | |
9305|Nearest wizard suspects that he's a fraud and a charlatan | |
9306|Next 1d4 people to draw weapons nearby fall unconscious | |
9307|Next 1d4 people to draw weapons nearby forget how to use them | |
9308|Next 1d4+1 spells cast in this area also trigger Chaos Bursts | |
9309|Next area-effect magic used nearby affects only a single target | |
9310|Next area-effect magic used nearby affects only males | |
9311|Next area-effect magic used nearby centers on a point miles away | |
9312|Next area-effect magic used nearby centers on its caster | |
9313|Next fire-based magic used nearby causes panic in all who see it | |
9314|Next fire-based magic used nearby detonates on its caster | |
9315|Next fire-based magic used nearby produces cold instead of heat | |
9316|Next fire-based magic used nearby produces impenetrable darkness | |
9317|Next fire-based magic used nearby produces smoke but no fire | |
9318|Next fire-based magic used nearby produces water instead of fire | |
9319|Next person nearby to draw blood also loses that many hit points | |
9320|Next person nearby to draw blood appears in the nearest prison | |
9321|Next person nearby to draw blood becomes water soluble | |
9322|Next person nearby to draw blood can use no weapon for 2d12 hours | |
9323|Next person nearby to draw blood can't be blinded by smoke | |
9324|Next person nearby to draw blood dies if he's wounded before dawn | |
9325|Next person nearby to draw blood disgorges a large steel bowl | |
9326|Next person nearby to draw blood gains that many hit points | |
9327|Next person nearby to draw blood has a +4 ToHit bonus until dawn | |
9328|Next person nearby to draw blood howls like a wolf under the moon | |
9329|Next person nearby to draw blood is 10% likely to crumble to dust | |
9330|Next person nearby to draw blood is 10% likely to explode | |
9331|Next person nearby to draw blood is himself sprayed with blood | |
9332|Next person nearby to draw blood is sought by the authorities | |
9333|Next person nearby to draw blood is swarmed by innumerable bats | |
9334|Next person nearby to draw blood is whisked away into the sky | |
9335|Next person nearby to draw blood never needs to sleep again | |
9336|Next person nearby to draw blood shrinks by 8d10% | |
9337|Next person nearby to draw blood suffers extensive amnesia | |
9338|Next person nearby to draw blood then tries to destroy his weapon | |
9339|Next person nearby to draw blood thereafter thinks he's a vampire | |
9340|Next person nearby to draw blood thinks that on fire | |
9341|Next person nearby to draw blood vanishes for 1d4 days | |
9342|Next person nearby to draw blood wakes tomorrow as a chimpanzee | |
9343|Next person nearby to draw blood wakes tomorrow soaked in blood | |
9344|Next person nearby to miss an attack can't attack for 4d6 hours | |
9345|Next person nearby to miss an attack collapses into a deep coma | |
9346|Next person nearby to miss an attack cries like a baby until dawn | |
9347|Next person nearby to miss an attack shrieks wildly for 4d6 hours | |
9348|Next person nearby to say his name can't use magic for 1d10 days | |
9349|Next person nearby to say his name goes berserk | |
9350|Next person nearby to say his name is attacked by rabbits | |
9351|Next person nearby to say his name is attacked by rodents | |
9352|Next person nearby to say his name is healed for 2d6 hit points | |
9353|Next person nearby to say his name is targeted for assassination | |
9354|Next person nearby to say his name permanently forgets his name | |
9355|Next person nearby to say his name teleports into a nearby cave | |
9356|Next person nearby to say his name then runs away at top speed | |
9357|Next person nearby to say his name wakes 5d10 miles away tomorrow | |
9358|Next person nearby to speak finds that his mouth has vanished | |
9359|Next person nearby to speak is bound in coils of steel wire | |
9360|Next person nearby to speak is hurled 10d10 feet in the air | |
9361|Next person nearby to speak is thrown into a deep well | |
9362|Next person nearby to use magic becomes two dimensional | |
9363|Next person nearby to use magic is 5% likely to be disemboweled | |
9364|Next person nearby to use magic is enslaved to someone nearby | |
9365|Next person nearby to use magic is restored to full hit points | |
9366|Next person nearby to use magic is turned to wood | |
9367|Next person nearby to use magic is wrapped in a cocoon | |
9368|Next person nearby to use magic loses the ability to feel pain | |
9369|Next person nearby to use magic rises one level | |
9370|Next person nearby to use magic sees illusory giraffes everywhere | |
9371|Next person nearby to use magic then shuns all magic for 1d4 weeks | |
9372|Next person nearby to use magic turns bright pink for 1d4 weeks | |
9373|Next person nearby to use magic turns into a frog or a dove | |
9374|Next person nearby to use magic turns into a zombie for 1d8 days | |
9375|Next person nearby to use magic turns invisible above his nose | |
9376|Next person nearby to use profanity is fined 500,000 gold pieces | |
9377|Next person nearby to use profanity is stricken mute for one week | |
9378|Next person slain nearby crumbles into a heap of toxic ash | |
9379|Next person slain nearby disappears without a trace | |
9380|Next person slain nearby explodes messily | |
9381|Next person slain nearby flies into the air and vanishes | |
9382|Next person slain nearby has his skull and spine torn out | |
9383|Next person slain nearby haunts the area for hundreds of years | |
9384|Next person slain nearby is borne away by wonder-working dolphins | |
9385|Next person slain nearby is found to contain hundreds of mice | |
9386|Next person slain nearby is immediately breaded and deep-fried | |
9387|Next person slain nearby is immediately butchered like a deer | |
9388|Next person slain nearby is immediately plated in chrome | |
9389|Next person slain nearby is resurrected with full hit points | |
9390|Next person slain nearby is soon thereafter worshipped as a god | |
9391|Next person slain nearby is welcomed into his deity's pantheon | |
9392|Next person slain nearby never really existed | |
9393|Next person slain nearby slowly transforms into solid gold | |
9394|Next person slain nearby sputters about like a deflating balloon | |
9395|Next person slain nearby turns into a large swine as he dies | |
9396|Next person slain nearby was the offspring of a god | |
9397|Next person struck by magic nearby thinks he's a toddler | |
9398|Next person to be injured nearby is permanently crippled | |
9399|Next person to be injured nearby is restored to full hit points | |
9400|Next person to cross the nearest bridge turns into a troll | |
9401|Next plant-based magic used nearby turns its user to a scarecrow | |
9402|Next plant-based magic uses nearby turns its user to a vegetarian | |
9403|Next polymorph magic used nearby affects 1d4 other targets nearby | |
9404|Next polymorph magic used nearby affects a random target nearby | |
9405|Next polymorph magic used nearby can't be undone | |
9406|Next polymorph magic used nearby completely heals its caster | |
9407|Next polymorph magic used nearby doubles its caster's height | |
9408|Next polymorph magic used nearby is only 50% effective | |
9409|Next polymorph magic used nearby knocks its caster unconscious | |
9410|Next polymorph magic used nearby lapses after one round | |
9411|Next polymorph magic used nearby lasts for 1d100 days | |
9412|Next polymorph magic used nearby leaves its caster badly deformed | |
9413|Next polymorph magic used nearby makes its caster a quadruped | |
9414|Next polymorph magic used nearby splits its target in two | |
9415|Next polymorph magic used nearby turns its caster into a rooster | |
9416|Next polymorph magic used nearby turns its caster into its target | |
9417|Next polymorph magic used nearby turns its target into a whale | |
9418|Next polymorph magic used nearby turns its target to living metal | |
9419|Next polymorph magic used nearby turns its target to stone | |
9420|Next polymorph magic used nearby yields a random result | |
9421|Next spell cast in this area equally affects all within 50 yards | |
9422|Next spell cast in this area has a permanent duration | |
9423|Next weapon drawn nearby attacks its wielder | |
9424|Next weapon drawn nearby becomes twice as heavy as its wielder | |
9425|Next weapon drawn nearby can't cross running water | |
9426|Next weapon drawn nearby can't kill anyone while its owner lives | |
9427|Next weapon drawn nearby causes its wielder to distrust magic | |
9428|Next weapon drawn nearby chills to -200∞ | |
9429|Next weapon drawn nearby damages the sanity of its wielder | |
9430|Next weapon drawn nearby disintegrates if used to kill someone | |
9431|Next weapon drawn nearby fills its wielder with crippling fear | |
9432|Next weapon drawn nearby forces its wielder to attack his allies | |
9433|Next weapon drawn nearby hurls itself into the sky | |
9434|Next weapon drawn nearby ignites and burns like magnesium | |
9435|Next weapon drawn nearby inflicts only illusory damage | |
9436|Next weapon drawn nearby inflicts only minimum possible damage | |
9437|Next weapon drawn nearby instantly quadruples in size | |
9438|Next weapon drawn nearby is as soft as silk until sunset tomorrow | |
9439|Next weapon drawn nearby is attracted to the spell's target point | |
9440|Next weapon drawn nearby is instantly struck by lightning | |
9441|Next weapon drawn nearby makes its user's foes invisible to him | |
9442|Next weapon drawn nearby makes its wielder seem far more powerful | |
9443|Next weapon drawn nearby makes its wielder think he's immortal | |
9444|Next weapon drawn nearby makes its wielder think he's invisible | |
9445|Next weapon drawn nearby mimics its wielder's personality | |
9446|Next weapon drawn nearby pulses with strange lights and music | |
9447|Next weapon drawn nearby quickly becomes as hot as the Sun | |
9448|Next weapon drawn nearby seizes control of its wielder's body | |
9449|Next weapon drawn nearby vanishes until the melee is over | |
9450|Next weapon drawn nearby was stolen from the royal armory | |
9451|Next weapon nearby to draw blood appears to be horribly evil | |
9452|Next weapon nearby to draw blood attracts a demon's attention | |
9453|Next weapon nearby to draw blood becomes invisible to its wielder | |
9454|Next weapon nearby to draw blood becomes legendary | |
9455|Next weapon nearby to draw blood can thereafter cut through steel | |
9456|Next weapon nearby to draw blood can't draw blood for 1d4 weeks | |
9457|Next weapon nearby to draw blood ceases to exist | |
9458|Next weapon nearby to draw blood doubles in length until sunrise | |
9459|Next weapon nearby to draw blood glows in the presence of humans | |
9460|Next weapon nearby to draw blood has been used to murder a king | |
9461|Next weapon nearby to draw blood heats to 800∞ | |
9462|Next weapon nearby to draw blood imparts visions of perdition | |
9463|Next weapon nearby to draw blood induces bloodlust in its wielder | |
9464|Next weapon nearby to draw blood induces envy in its wielder | |
9465|Next weapon nearby to draw blood induces lethargy in its wielder | |
9466|Next weapon nearby to draw blood induces mad panic in its wielder | |
9467|Next weapon nearby to draw blood induces pacifism in its wielder | |
9468|Next weapon nearby to draw blood infects its wielder with leprosy | |
9469|Next weapon nearby to draw blood is +1 ToHit for one week | |
9470|Next weapon nearby to draw blood is 10% likely to disintegrate | |
9471|Next weapon nearby to draw blood is 10% likely to explode | |
9472|Next weapon nearby to draw blood is -2 ToHit for one month | |
9473|Next weapon nearby to draw blood is 25% likely to turn to ice | |
9474|Next weapon nearby to draw blood is coveted by dragons | |
9475|Next weapon nearby to draw blood is discovered to be a cheap copy | |
9476|Next weapon nearby to draw blood is discovered to be an illusion | |
9477|Next weapon nearby to draw blood is encased in a plaster cast | |
9478|Next weapon nearby to draw blood is forever indestructible | |
9479|Next weapon nearby to draw blood is found to be a mighty artifact | |
9480|Next weapon nearby to draw blood is fused to its wielder's hand | |
9481|Next weapon nearby to draw blood is replaced by an imperfect copy | |
9482|Next weapon nearby to draw blood is slicked with butter | |
9483|Next weapon nearby to draw blood is struck by lightning 1d6 times | |
9484|Next weapon nearby to draw blood is suddenly as light as hydrogen | |
9485|Next weapon nearby to draw blood is thereafter highly flammable | |
9486|Next weapon nearby to draw blood is thereafter stolen by goblins | |
9487|Next weapon nearby to draw blood is worth 100X its normal value | |
9488|Next weapon nearby to draw blood knocks its wielder unconscious | |
9489|Next weapon nearby to draw blood laughs malevolently until sunset | |
9490|Next weapon nearby to draw blood leaps 1d4 months into the future | |
9491|Next weapon nearby to draw blood makes its wielder smell horrible | |
9492|Next weapon nearby to draw blood quickly ages 1d10000 years | |
9493|Next weapon nearby to draw blood returns to its original owner | |
9494|Next weapon nearby to draw blood returns to this spot in 6d6 days | |
9495|Next weapon nearby to draw blood sinks 1d10 feet into the ground | |
9496|Next weapon nearby to draw blood soaks its wielder in blood | |
9497|Next weapon nearby to draw blood sprouts thorny projections | |
9498|Next weapon nearby to draw blood suddenly weighs 1d4 tons | |
9499|Next weapon nearby to draw blood suffers an inconvenient curse | |
9500|Next weapon nearby to draw blood teleports to some dragon's horde | |
9501|Next weapon nearby to draw blood thereafter craves blood | |
9502|Next weapon nearby to draw blood thereby fulfills a prophecy | |
9503|Next weapon nearby to draw blood vanishes if that victim dies | |
9504|Next weapon nearby to draw blood was forged on another planet | |
9505|Next weapon nearby to draw blood will vanish if it's cleaned | |
9506|Next weapon nearby to draw blood winds up at the bottom of a well | |
9507|Night falls in 1d4 rounds and lasts 2d4-1 days | |
9508|No bipedal creatures can come within 10 yards of the target point | |
9509|No bipedal creatures can speak within 100 yards of this place | |
9510|No blade within one mile can be sharpened for 1d4 weeks | |
9511|No blade within one mile can cut live flesh until noon tomorrow | |
9512|No females within 50 yards can be injured by males for 6d8 hours | |
9513|No females within one mile can speak until sunset tomorrow | |
9514|No males within one mile can be injured for 1d4 rounds | |
9515|No males within one mile can speak until sunset tomorrow | |
9516|No memory, record, or evidence exists about the last 1d10 turns | |
9517|No one currently wearing shoes nearby can speak until dawn | |
9518|No one currently wearing shoes nearby can use magic for one week | |
9519|No one in the world can die or be slain for 3d8 hours | |
9520|No one in the world can sleep for 1d6 days | |
9521|No one in the world can speak for 10d10 rounds | |
9522|No one in the world can tell a lie for the next 24 hours | |
9523|No one nearby can eat food for 1d8 days | |
9524|No one nearby can teleport or be teleported for 1d4 years | |
9525|No one nearby can use any form of scrying magic for one year | |
9526|No one within 1,000 miles can successfully cast Dispel Magic | |
9527|No one within 1,000 miles knows the spell Remove Curse | |
9528|No one within 50 yards benefits from healing magic for 1d10 weeks | |
9529|No one within 50 yards can cross running water for 1d4 days | |
9530|No one within 50 yards can draw a weapon for 1d10 rounds | |
9531|No one within 50 yards can leave the area for 4d6 hours | |
9532|No one within 50 yards can see artificial light sources | |
9533|No one within 50 yards can speak until dawn | |
9534|No one within 50 yards can use rope or the like for 2d4 days | |
9535|No one within 50 yards can wear armor for 1d6 days | |
9536|No one within 50 yards ever again feels hunger | |
9537|No one within 50 yards has eaten in 3d4 days | |
9538|No one within 50 yards has slept in 4d6 days | |
9539|No one within 50 yards is welcome in any city within 100 miles | |
9540|No one within 50 yards needs to breathe until dawn tomorrow | |
9541|No one within 50 yards needs to eat for the next month | |
9542|No one within 50 yards trusts anyone else for 1d6 hours | |
9543|No plants can ever grow again within 50 yards of the target point | |
9544|No precipitation falls within 10 miles for 4d6 months | |
9545|Non-magical gold is toxic to all within 50 yards | |
9546|Non-sentient animals shun this area forever | |
9547|Numerous fires erupt in the nearest town | |
9548|One magic potion nearby is instantly lethal | |
9549|One magic potion nearby will trigger a Chaos Burst when consumed | |
9550|One random sword nearby is 40% likely to heal instead of wound | |
9551|One random sword nearby is bent like a horseshoe | |
9552|One random sword nearby is duplicated under every full moon | |
9553|One random sword nearby is permanently blunted | |
9554|One random sword nearby is razor-sharp and indestructible | |
9555|One random sword nearby leaves faint rainbow streaks in the air | |
9556|One random sword nearby opens like an umbrella | |
9557|One random sword nearby protects its owner against natural acid | |
9558|One random sword nearby protects its owner against natural cold | |
9559|One random sword nearby protests loudly when wielded in combat | |
9560|One random sword nearby turns into a flock of doves | |
9561|One random sword nearby was forged in the fires of hell by demons | |
9562|One random sword nearby will explode on contact with blood | |
9563|One suit of armor nearby becomes free-willed and belligerent | |
9564|One suit of armor nearby fuses into a single piece | |
9565|One suit of armor nearby heats to 600∞ the next time it's struck | |
9566|One suit of armor nearby is burned to slag | |
9567|Plans for a perpetual motion device appear at the target point | |
9568|Popular opinion nearby is sharply opposed to the use of magic | |
9569|Poverty is rampant because employers hire cheap kobold laborers | |
9570|Priestly magic is impossible within 10 miles for 1d4 hours | |
9571|Racial bigotry flares up within a 100 mile radius for 1d4 weeks | |
9572|Rats and similar vermin are drawn to this area in great numbers | |
9573|Ruins discovered nearby hint at an ancient, advanced civilization | |
9574|Scalding steam sprays violently from the spell's target point | |
9575|Seawater is highly toxic to all within 50 yards | |
9576|Several large saw blades whirl through the area for 2d6 rounds | |
9577|Shadows in this area seem to conceal malicious, mischievous imps | |
9578|Small pebbles pelt all within 50 yards who aren't wearing armor | |
9579|Snow falls heavily in the area for 2d4-1 days and nights | |
9580|Some dangerous anachronistic beast appears at the target point | |
9581|Some magic item nearby absorbs its owner and becomes an artifact | |
9582|Some magic item nearby gives off highly toxic light | |
9583|Some major race dies out in the next 2d4 years | |
9584|Some major race splits into two incompatible sub-species | |
9585|Some non-magical animal nearby becomes immortal | |
9586|Some non-magical animal nearby suddenly has 25 Intelligence | |
9587|Someone nearby acquires 10% magic resistance | |
9588|Someone nearby adopts a new mentor each day | |
9589|Someone nearby always thinks that it's raining | |
9590|Someone nearby attacks nobles on sight | |
9591|Someone nearby attracts 2d10 followers who think he's a prophet | |
9592|Someone nearby awakens tomorrow in a stone sepulcher | |
9593|Someone nearby babbles about cone-shaped beings who took his mind | |
9594|Someone nearby becomes intensely covetous of others' magic items | |
9595|Someone nearby briefly turns into a rooster at every sunrise | |
9596|Someone nearby can become a zombie for 1d6 hours per week | |
9597|Someone nearby can breathe only underwater for 4d6 hours | |
9598|Someone nearby can leap across streams or rivers with ease | |
9599|Someone nearby can never sit or lie down again | |
9600|Someone nearby can now only be wounded by magic or silver weapons | |
9601|Someone nearby can prove that all within 50 yards died years ago | |
9602|Someone nearby can regenerate 1 hit point per hour for 1d4 weeks | |
9603|Someone nearby can shrink to half his height at will | |
9604|Someone nearby can speak only in a whisper | |
9605|Someone nearby can subsist on twigs and grasses | |
9606|Someone nearby can survive 1d4 beheadings | |
9607|Someone nearby can turn invisible by holding a toad in his mouth | |
9608|Someone nearby can't approach within 10 yards of an open door | |
9609|Someone nearby can't be harmed by any nonferrous metal | |
9610|Someone nearby can't be harmed by smoke | |
9611|Someone nearby can't be physically harmed by demons | |
9612|Someone nearby can't be strangled by non-magical rope or cord | |
9613|Someone nearby can't move his arms in daylight | |
9614|Someone nearby claims to speak for the creator of the universe | |
9615|Someone nearby dances like a marionette for 1d10 rounds | |
9616|Someone nearby develops a radical new philosophy of magic | |
9617|Someone nearby discovers solid proof that he doesn't really exist | |
9618|Someone nearby discovers solid proof that no deities really exist | |
9619|Someone nearby disgorges 1d6 large housecats | |
9620|Someone nearby disgorges 1d6 severed hands | |
9621|Someone nearby disgorges a tin bucket of hot coals | |
9622|Someone nearby disgorges himself | |
9623|Someone nearby doubles in weight in each of the next 1d8 rounds | |
9624|Someone nearby engages in frenetic calisthenics for 1d12 hours | |
9625|Someone nearby feels crushing humiliation while in sunlight | |
9626|Someone nearby feels intensely cold in the presence of horses | |
9627|Someone nearby finds a book detailing horrific summoning rites | |
9628|Someone nearby finds a complete map of his own nervous system | |
9629|Someone nearby finds a large cloth bearing a bearded man's image | |
9630|Someone nearby finds a potion that causes its drinker to explode | |
9631|Someone nearby finds a potion that changes its drinker's sex | |
9632|Someone nearby finds a potion that cures any non-magical disease | |
9633|Someone nearby finds a potion that doubles its drinker's age | |
9634|Someone nearby finds a potion that halves its drinker's age | |
9635|Someone nearby finds a potion that turns its drinker into a gnome | |
9636|Someone nearby finds a potion that turns its drinker into a tree | |
9637|Someone nearby finds a potion that turns its drinker to sand | |
9638|Someone nearby finds a tunnel running straight through the planet | |
9639|Someone nearby finds an apparently simple wooden cup | |
9640|Someone nearby finds his own severed head from some future time | |
9641|Someone nearby flies into a terrible rage when he sees magic used | |
9642|Someone nearby forever refuses to believe that magic truly exists | |
9643|Someone nearby fosters rumors that he's a demigod | |
9644|Someone nearby gains 10d100 experience points | |
9645|Someone nearby glows from within as though he's swallowed a torch | |
9646|Someone nearby goes berserk and is invulnerable for 1d10 rounds | |
9647|Someone nearby habitually makes utterly improbable boasts | |
9648|Someone nearby has a legitimate claim to the throne | |
9649|Someone nearby has a potion that turns half of his body invisible | |
9650|Someone nearby has a transcendent religious experience | |
9651|Someone nearby has a treasure map carved into his back | |
9652|Someone nearby has deeply offended the ruling family | |
9653|Someone nearby has produced a child with a powerful demon | |
9654|Someone nearby has two extra thumbs jutting from his forehead | |
9655|Someone nearby hoots like an owl when he hears his name | |
9656|Someone nearby inflates like a puffer fish whenever he's angry | |
9657|Someone nearby inherits wealth equal to a small nation's treasury | |
9658|Someone nearby is 3% likely to explode whenever he draws a weapon | |
9659|Someone nearby is about to go totally insane | |
9660|Someone nearby is accused of assassinating the king | |
9661|Someone nearby is attended by 1d4 skeletal servants | |
9662|Someone nearby is blamed for looting the nearest magical library | |
9663|Someone nearby is blamed for some recent magical disaster | |
9664|Someone nearby is blown all out of proportion | |
9665|Someone nearby is bound in red-hot iron chains | |
9666|Someone nearby is bound to this area and can never leave it | |
9667|Someone nearby is carried away by a flock of vultures | |
9668|Someone nearby is carrying a long-lost and forbidden manuscript | |
9669|Someone nearby is carrying an artifact sacred to 1d4 races | |
9670|Someone nearby is carrying an incredibly virulent plague | |
9671|Someone nearby is certain that he's immune to poison | |
9672|Someone nearby is chained high in the branches of a nearby tree | |
9673|Someone nearby is completely fireproof for one year | |
9674|Someone nearby is completely immune to non-magical poisons | |
9675|Someone nearby is convinced that he'll be eternally damned | |
9676|Someone nearby is covered with countless hideous and fetid scabs | |
9677|Someone nearby is crushed as though at the bottom of the ocean | |
9678|Someone nearby is discovered to be a spy | |
9679|Someone nearby is discovered to be dangerously sociopathic | |
9680|Someone nearby is doomed to die in a horribly embarrassing manner | |
9681|Someone nearby is dragged bodily to hell | |
9682|Someone nearby is dragged into the sea by hideous fish-people | |
9683|Someone nearby is drawn and quartered | |
9684|Someone nearby is encased up to his chin in a large glass cube | |
9685|Someone nearby is entangled in a massive snarl of ribbons | |
9686|Someone nearby is exempt from all laws concerning public decency | |
9687|Someone nearby is fatally compressed into a small cube | |
9688|Someone nearby is hit by lightning in each of the next 1d4 rounds | |
9689|Someone nearby is immobilized at the spell's target point | |
9690|Someone nearby is immune to all priestly magic for 1d12 months | |
9691|Someone nearby is immune to bludgeoning weapons for 1d8 hours | |
9692|Someone nearby is immune to most poison, but meat is toxic to him | |
9693|Someone nearby is immune to stabbing weapons for 1d4 days | |
9694|Someone nearby is immune to the spell that triggered this Burst | |
9695|Someone nearby is implicated in a scandal involving livestock | |
9696|Someone nearby is infected with a malign, intelligent parasite | |
9697|Someone nearby is known to have destroyed one hundred dragon eggs | |
9698|Someone nearby is peeled like a banana | |
9699|Someone nearby is possessed by 1d8 demons | |
9700|Someone nearby is revealed to be a colony of intelligent insects | |
9701|Someone nearby is revealed to be many centuries old | |
9702|Someone nearby is revealed to be of demonic heritage | |
9703|Someone nearby is said to be the last prophet of a dying religion | |
9704|Someone nearby is savaged by vicious, invisible dogs | |
9705|Someone nearby is sentenced to be executed for heresy | |
9706|Someone nearby is sheathed in candle wax | |
9707|Someone nearby is stung by 1d1000 bees | |
9708|Someone nearby is suddenly dressed in provocative leather attire | |
9709|Someone nearby is suddenly hideously deformed | |
9710|Someone nearby is tattooed head to toe with graphic, lurid scenes | |
9711|Someone nearby is the illegitimate child of some local ruler | |
9712|Someone nearby is the subject of a vivisectionist's experiments | |
9713|Someone nearby is torn asunder by dozens of feral children | |
9714|Someone nearby is unable to bend his legs until sunrise | |
9715|Someone nearby is unable to move from this area until sunrise | |
9716|Someone nearby is wearing a suit of solid gold plate armor | |
9717|Someone nearby is wearing a suit of the finest sheer silk | |
9718|Someone nearby leaves footprints that smolder harmlessly | |
9719|Someone nearby must be killed before he destroys us all! | |
9720|Someone nearby must be restrained or he'll cut off his own hands | |
9721|Someone nearby must eat 2X as much food as normal to survive | |
9722|Someone nearby must Save each day or grow slightly more frog-like | |
9723|Someone nearby must Save each day or lose 5d100 experience points | |
9724|Someone nearby must Save each day or permanently lose a hit point | |
9725|Someone nearby must Save vs Death or air becomes poisonous to him | |
9726|Someone nearby must Save vs Death or become a paper mache statue | |
9727|Someone nearby must Save vs Death or freeze solid | |
9728|Someone nearby must Save vs Death or grow supernaturally ugly | |
9729|Someone nearby must Save vs Death or grow terrifyingly beautiful | |
9730|Someone nearby must Save vs Death or his age doubles 2d6 times | |
9731|Someone nearby must Save vs Death or his bones explode | |
9732|Someone nearby must Save vs Death or his bones turn to soap | |
9733|Someone nearby must Save vs Death or his clothing attacks him | |
9734|Someone nearby must Save vs Death or his clothing turns to gold | |
9735|Someone nearby must Save vs Death or his head doubles in size | |
9736|Someone nearby must Save vs Death or his skin burns from his body | |
9737|Someone nearby must Save vs Death or his teeth turn to glass | |
9738|Someone nearby no longer heals naturally | |
9739|Someone nearby no longer needs to breathe | |
9740|Someone nearby no longer needs to eat | |
9741|Someone nearby now has a blowhole but no nose | |
9742|Someone nearby now has baleen instead of conventional teeth | |
9743|Someone nearby now has three legs spaced evenly around his pelvis | |
9744|Someone nearby now has two feet jutting from each ankle | |
9745|Someone nearby owns the deed to the soul of someone else nearby | |
9746|Someone nearby pitches a wacky investment scheme to the king | |
9747|Someone nearby realizes that he's a dragon in humanoid form | |
9748|Someone nearby realizes that he's been dead for centuries | |
9749|Someone nearby realizes that he's carrying a dangerous artifact | |
9750|Someone nearby realizes that he's just a fictional character | |
9751|Someone nearby realizes that he's the avatar of a deity | |
9752|Someone nearby realizes that his hands are someone else's hands | |
9753|Someone nearby realizes that his skin is slowly dissolving | |
9754|Someone nearby recalls being tortured by someone else nearby | |
9755|Someone nearby refers to some noble as "Lord Manure of Excrement" | |
9756|Someone nearby remembers 1d4 fictitious past lives | |
9757|Someone nearby renounces all possessions and becomes an ascetic | |
9758|Someone nearby rings like a bell whenever he sees magic used | |
9759|Someone nearby sees the figure of Death standing beside him | |
9760|Someone nearby sets fire to a tree and climbs into its branches | |
9761|Someone nearby shows all the signs of late-term pregnancy | |
9762|Someone nearby shrieks in horror until sunrise tomorrow | |
9763|Someone nearby shrinks by 1d100% | |
9764|Someone nearby shrinks by 50% from the waist up | |
9765|Someone nearby smells like a corpse in the presence of magic | |
9766|Someone nearby speculates about the virtues of dwarf-skin leather | |
9767|Someone nearby spins and spits water like a garden sprinkler | |
9768|Someone nearby sprays blood-red foam from his nose for 1d6 rounds | |
9769|Someone nearby sprouts a troll's arm from the center of his chest | |
9770|Someone nearby sprouts a turtle's shell atop his head | |
9771|Someone nearby sprouts hideous, non-functional bat wings | |
9772|Someone nearby sprouts inflatable sacs from his shoulder blades | |
9773|Someone nearby sprouts ornate feathers from his tongue | |
9774|Someone nearby sprouts plates from his back like a stegosaurus | |
9775|Someone nearby suddenly has a neck like a giraffe | |
9776|Someone nearby suddenly has eight eyes like a spider | |
9777|Someone nearby suddenly has eight legs | |
9778|Someone nearby suddenly has feet like a chicken | |
9779|Someone nearby suffers cannibalistic mania while his allies sleep | |
9780|Someone nearby suspects that he's trying to kill himself | |
9781|Someone nearby swallowed a small explosive device this morning | |
9782|Someone nearby teleports 1d10 yards in each of 1d10 rounds | |
9783|Someone nearby thinks he can snuff fires by sitting in them | |
9784|Someone nearby thinks he'll die if he says his name in moonlight | |
9785|Someone nearby thinks he's invisible in the presence of royalty | |
9786|Someone nearby thinks he's the last survivor of an extinct race | |
9787|Someone nearby thinks that he smells like a corpse | |
9788|Someone nearby tries suicide with the next silver weapon he sees | |
9789|Someone nearby tries to cut himself in half lengthwise | |
9790|Someone nearby tries to eat his own hands | |
9791|Someone nearby tries to kill every cow he sees | |
9792|Someone nearby tries to scalp himself | |
9793|Someone nearby tries to swallow his own arm, elbow first | |
9794|Someone nearby triggers a Burst when he next crosses a bridge | |
9795|Someone nearby triggers a Burst when he next traverses a doorway | |
9796|Someone nearby truly believes that he's a prophesized redeemer | |
9797|Someone nearby turns to a heap of gold dust | |
9798|Someone nearby turns to a heap of moist sand | |
9799|Someone nearby turns to salt over the next 1d8 days | |
9800|Someone nearby turns to stone over the next 5d6 days | |
9801|Someone nearby turns to water | |
9802|Someone nearby turns to wood when he drops to one hit point | |
9803|Someone nearby vanishes and is replaced by a handsome wax replica | |
9804|Someone nearby wakes tomorrow in a roc's nest | |
9805|Someone nearby wakes tomorrow in the king's torture chamber | |
9806|Someone nearby weeps tears of honey when he feels pain | |
9807|Someone nearby who can read is rendered illiterate for 1d4 weeks | |
9808|Someone nearby who can't read can suddenly read 1d6 languages | |
9809|Someone nearby who has never before used magic finds an artifact | |
9810|Someone nearby who is carrying a magic item tries to eat it | |
9811|Someone nearby will be vital to a major truce between two races | |
9812|Someone nearby will combust if he lights a fire by dawn tomorrow | |
9813|Someone nearby will combust when he next crosses moving water | |
9814|Someone nearby will die if he says his name backwards | |
9815|Someone nearby will die if he travels more than a mile in one day | |
9816|Someone nearby will explode if he draws blood by sunset today | |
9817|Someone nearby will fall into a vat of molten cheese before dawn | |
9818|Someone nearby will soon incite a war between two major races | |
9819|Sparks dance along any blades that strike one another nearby | |
9820|Suddenly it's raining harder than anyone has ever experienced | |
9821|Suddenly the area is snowbound as from a year-long blizzard | |
9822|Summonings are impossible within one mile of the target point | |
9823|Temperature within 100 yards drops 1∞ per minute for 1d4 hours | |
9824|Temperature within 100 yards rises 1∞ per minute for 1d4 hours | |
9825|The arms of someone nearby turn into wings like those of a duck | |
9826|The complete skeleton of a huge red dragon tumbles from the sky | |
9827|The corpse of a forgotten deity is discovered in a nearby cave | |
9828|The entire area begins sinking at a rate of one foot per week | |
9829|The entire area enjoys full daylight for 1d10 years | |
9830|The entire area gives an impression of peace and tranquility | |
9831|The entire area gives off a powerful impression of evil | |
9832|The entire area has been surrounded by an invading horde | |
9833|The entire area hums as if vast machinery is buried in the ground | |
9834|The entire area induces fear in those of four or fewer hit dice | |
9835|The entire area induces sloth and lethargy in humans | |
9836|The entire area is a dumping ground for dangerous magical waste | |
9837|The entire area is a haven for zombies | |
9838|The entire area is a massive shrine to an abominable god | |
9839|The entire area is an illusion; it's actually barren and rocky | |
9840|The entire area is as hot and steamy as a sauna for 2d12 hours | |
9841|The entire area is blasted as if a huge conflagration has passed | |
9842|The entire area is circled by a salt-water moat full of sharks | |
9843|The entire area is claimed as a sacred goblin burial ground | |
9844|The entire area is dark as midnight for 1d4 weeks | |
9845|The entire area is directly over a gigantic vein of gold | |
9846|The entire area is encircled by tall Corinthian columns of marble | |
9847|The entire area is inimical to life for 4d12 months | |
9848|The entire area is littered with hideously mutilated corpses | |
9849|The entire area is located over a gargantuan termite colony | |
9850|The entire area is located over the lair of an enormous dragon | |
9851|The entire area is mirror-reversed | |
9852|The entire area is shrouded in a thick and pungent fog | |
9853|The entire area is strewn with jellyfish like a shore at low tide | |
9854|The entire area is thickly shrouded by dust and cobwebs | |
9855|The entire area is transported to a small island far out to sea | |
9856|The entire area looks as if a huge battle took place yesterday | |
9857|The entire area looks exactly as it did 1d10 centuries ago | |
9858|The entire area looks exactly as it will 1d10 centuries from now | |
9859|The entire area suffers an intense blizzard for 2d6 rounds | |
9860|The entire area swirls with fine white powder | |
9861|The entire area was at the bottom of the sea 1d4 weeks ago | |
9862|The entire area will be the site of a monumental battle tomorrow | |
9863|The entire planet experiences full daylight for 5d10+24 hours | |
9864|The gates of hell open for 4d6 hours | |
9865|The ground beneath the target point collapses into a vast cavern | |
9866|The ground beneath the target point heats to its combustion point | |
9867|The ground beneath the target point is charged with electricity | |
9868|The ground beneath the target point looks like the portal to hell | |
9869|The ground is totally flat from here to the horizon for 4d6 hours | |
9870|The ground nearby harbors enormous, carnivorous earthworms | |
9871|The ground nearby is highly susceptible to erosion | |
9872|The ground nearby splits open to a depth of 1d10 miles | |
9873|The ground within 50 yards has never been trod by a human foot | |
9874|The ground within 50 yards heaves like a bubble on a pond | |
9875|The ground within 50 yards is carpeted | |
9876|The ground within 50 yards is covered by terra cotta tile | |
9877|The ground within 50 yards is found to be completely artificial | |
9878|The ground within 50 yards is incredibly sticky | |
9879|The ground within 50 yards is now perfectly smooth steel | |
9880|The ground within 50 yards is permanently swampy and waterlogged | |
9881|The ground within 50 yards is tangled with invisible vines | |
9882|The ground within 50 yards is the sanctum of a temperamental god | |
9883|The ground within 50 yards shows signs of a recent meteor strike | |
9884|The ground within 50 yards sinks to a point like a funnel or cone | |
9885|The ground within 50 yards slowly turns into a deep, calm lake | |
9886|The ground within 50 yards swarms with biting insects | |
9887|The ground within 50 yards yields only poisonous vegetation | |
9888|The high priest of some deity appears at the target point | |
9889|The largest creature nearby doubles in size | |
9890|The largest creature nearby turns invisible for 4d6 hours | |
9891|The moon appears to blaze with cool blue fire for 1d12 months | |
9892|The moon came into existence only 1d4 days ago | |
9893|The moon doubles in size | |
9894|The moon explodes | |
9895|The moon has a huge bite taken out of it | |
9896|The moon has a large hole all the way through it | |
9897|The moon is full every night for the next year | |
9898|The moon is no moon; it's a space station | |
9899|The moon is now a cube | |
9900|The moon is now geostationary | |
9901|The moon is now solid gold except for a thin cover of dust | |
9902|The moon moves 50% closer to the Earth | |
9903|The moon resembles the face of someone nearby | |
9904|The moon revolves around the planet at 1d4X its current rate | |
9905|The moon suddenly holds untold riches and unimaginable dangers | |
9906|The moon vanishes for 1d12 months | |
9907|The moon whirls wildly through the sky for 7d4 days | |
9908|The most powerful wizard nearby vanishes for 3d8 hours | |
9909|The most powerful wizard within 10 miles changes sex | |
9910|The most powerful wizard within 10 miles goes on a rampage | |
9911|The most powerful wizard within 10 miles is actually a demon | |
9912|The most valuable item within 50 yards turns out to be a fake | |
9913|The most valuable sword within 50 yards turns to mercury | |
9914|The nearest town's entire population appears nearby | |
9915|The nearest town's entire population is linked into a hive-mind | |
9916|The past 1d10 rounds were only an illusion | |
9917|The Philosopher's Stone appears at the target point | |
9918|The planet breaks loose from the Sun's gravity | |
9919|The planet no longer rotates | |
9920|The planet now has a ring around it | |
9921|The planet now rotates half as fast | |
9922|The planet now rotates in the opposite direction | |
9923|The planet now rotates north-to-south | |
9924|The planet now rotates twice as fast | |
9925|The planet splits into two stable hemispheres 10 yards apart | |
9926|The planet tumbles into another ice age | |
9927|The planet's atmosphere leaks into space over the next 1d6 months | |
9928|The planet's average temperature rises 1∞ per week for 4d6 weeks | |
9929|The planet's hemispheres rotate at slightly different rates | |
9930|The planet's oceans are becalmed | |
9931|The planet's orbital radius shrinks by 1d8 x 10,000 miles | |
9932|The royal family appears in the vicinity | |
9933|The scent of honey and roses permeates everything within 50 yards | |
9934|The scent of rotten eggs permeates everything within 50 yards | |
9935|The sky appears to be ablaze as far as the eye can see | |
9936|The sky appears to teem with a vast host of angels | |
9937|The sky overhead swirls with dark colors for 1d4 turns | |
9938|The sky whirls with dazzling colors until sunset tomorrow | |
9939|The sound of hundreds of barking dogs fills the air | |
9940|The sound of mighty winds fills the air, but the air is calm | |
9941|The spell discharges randomly in each of the next 4d4 rounds | |
9942|The spell discharges upon the next person nearby to draw blood | |
9943|The sun appears pale blue from now on | |
9944|The sun splits into a stable binary pair | |
9945|The Burst is delayed until blood is drawn nearby; roll for effect | |
9946|The Burst only affects females; roll for the underlying effect | |
9947|The Burst only affects males; roll for the underlying effect | |
9948|The Burst only appears to occur; roll again for apparent effect | |
9949|The tallest person in the area develops an acute fear of heights | |
9950|The tallest person in the area grows by 50% | |
9951|The tallest person in the area is attacked by beavers | |
9952|The tallest person in the area shrinks by 50% | |
9953|The tallest tree nearby burns to the ground in 1d4 rounds | |
9954|The target point acquires intelligence and free will | |
9955|The target point becomes a window for seeing into other worlds | |
9956|The target point becomes an open gateway to hell | |
9957|The target point is a conduit to interstellar space | |
9958|The target point is a tiny gateway to some distant world | |
9959|The target point is direct conduit to Elemental Air | |
9960|The target point is encircled by bright red plastic cones | |
9961|The target point is intensely magnetic for 4d6 hours | |
9962|The target point is rumored to be a site of healing | |
9963|The target point is sealed in a 10 foot globe of force | |
9964|The target point is the center of a zone of anti-magic | |
9965|The target point is the site of some powerful deity's murder | |
9966|The target point makes a noise like an air raid siren | |
9967|The target point radiates intense cold for 4d6 hours | |
9968|The target point radiates intense heat for 4d6 hours | |
9969|The target point scrambles any effort to teleport near it | |
9970|The temperature within 50 yards drops 10d10 degrees for one hour | |
9971|The temperature within 50 yards rises 10d10 degrees for one hour | |
9972|This day hasn't happened; time is reset to midnight last night | |
9973|Thousands of carpenter's nails fall from the sky | |
9974|Thousands of teeth rain down from the sky | |
9975|Thousands of tiny glass ovoids fall from the sky | |
9976|Time no longer passes within 1d4 yards of the target point | |
9977|Time passes 10X as fast within 1d4 yards of the target point | |
9978|Tomorrow's high tide crests at the spell's target point | |
9979|Townspeople nearby are easily cowed by a charismatic speaker | |
9980|Triumphant fanfare fills the air for 1d6 turns | |
9981|Undead lobby the local ruler for legislative representation | |
9982|Very salty rain falls for 1d4 hours | |
9983|Viscous pus oozes from all wounds suffered within 50 yards | |
9984|Viscous yellow goo seeps from any bladed weapons nearby | |
9985|Volcanic ash blankets the area to a depth of 1d4 inches | |
9986|Walking in this area is as arduous as trudging through deep snow | |
9987|Water consumed in this area induces delusions of amphibiousness | |
9988|Water consumed in this area tastes like the finest wine | |
9989|Water consumed in this area tastes strongly of manure | |
9990|Water flows from the target point to fill a 100-yard hemisphere | |
9991|Water in this area boils at 70∞ Fahrenheit | |
9992|Water in this area freezes at 70∞ Fahrenheit | |
9993|Weather in this area changes drastically each hour for one week | |
9994|Weather in this area is supernaturally intense for 1d4 months | |
9995|While in this area, males are invisible to females, and vice versa | |
9996|While in this area, no one can include nouns in their speech | |
9997|While in this area, no one can inflict or suffer any injury | |
9998|While in this area, no one can speak of anything outside the area | |
9999|While in this area, no one can speak to anyone else in the area | |
10000|The nearest star explodes in a massive supernova |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Sup man, i made a simple vue.js web app using your work, you can check it out in here. https://github.com/adolfo92/wild-magic-public