Thanks to /u/zpoo32 for reporting several issues in this list!
(Recommended)
Available for macOS, Linux, Windows.
/* | |
* Copyright 2022 Marcin Swiderski | |
* | |
* The MIT Licence (MIT) | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy | |
* of this software and associated documentation files (the "Software"), to deal | |
* in the Software without restriction, including without limitation the rights | |
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
* copies of the Software, and to permit persons to whom the Software is |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEditor; | |
using UnityEngine; | |
using Object = UnityEngine.Object; | |
public class MaterialGradientDrawer : MaterialPropertyDrawer { | |
private int resolution; |
Shader "Milkbag/CurvatureImageEffect" | |
{ | |
Properties | |
{ | |
_MainTex ("Texture", 2D) = "white" {} | |
_LightStrength ("LightStrength", Float) = 0.3 | |
_DarkStrength ("DarkStrength", Float) = 0.3 | |
_Spread ("Spread", Float) = 1.0 | |
[Toggle(USE_MULTIPLY)] _UseMultiply("Use Multiply", Float) = 0 | |
[Toggle(CURVATURE_ONLY)] _CurvatureOnly("Curvature Only", Float) = 0 |
Thanks to /u/zpoo32 for reporting several issues in this list!
(Recommended)
Available for macOS, Linux, Windows.
As of January 2020, all apps running on macOs 10.15 Catalina are required to be notarized. For Unity games distributed outside the Mac App Store, such as with Steam, the notarization process is done post build using a series of Xcode command line tools.
/* | |
** Buggy-Mouse.ahk - Fix a buggy mouse. Stop it from double-clicking when you try to single-click. | |
** | |
** NOTE: Please use this URL when linking to Buggy Mouse: r.secsrv.net/AutoHotkey/Scripts/Buggy-Mouse | |
** | |
** Updated: Thu, Nov 1, 2012 --- 11/1/12, 10:19:19am EDT | |
** Location: r.secsrv.net/AutoHotkey/Scripts/Buggy-Mouse | |
** | |
** Keywords: mouse double clicks when I click once | |
** Keywords: mouse double clicks when I single click |
using UnityEngine; | |
using System.Collections.Generic; | |
[CreateAssetMenu(fileName = "new-controller-icon-mapping", menuName = "Controller Icon Mapping")] | |
public class ControllerIconMapDefinition : ScriptableObject | |
{ | |
[SerializeField] | |
private InputIconMapDefinition gamepadMap = null; | |
[SerializeField] |
// NOTE DONT put in an editor folder! | |
using UnityEngine; | |
public class AutohookAttribute : PropertyAttribute | |
{ | |
} |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Reflection; | |
using UnityEditor; | |
using UnityEngine; | |
public class MarkUnused | |
{ | |
private const string UnusedLabel = "Unused"; // All unused assets will be tagged with this label |
First, Download and install the newest version of Meld for Windows. https://download.gnome.org/binaries/win32/meld/
Next we need to edit your .gitconfig file. This file lives as a hidden file in your user directory. Here is a sample of mine:
[user]
email = [email protected]
name = Sir Kuttin
[merge]