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Timur Meyster TimurM

  • San Francisco, CA
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var nestedListMatch = function(lists, match) {
var firstItem = lists[0];
if(firstItem === match) {
return match;
}else if (Array.isArray(firstItem)){
var result = nestedListMatch(firstItem, match)
if(result === match) {
var parseString = function(/*string*/string) { /* array of strings */
return string.split("&");
}
var parseKeyValueString = function(/*array*/stringsArray) {
return stringsArray.reduce(function(subArray, keyValueString) {
var subArrayKeyValue = keyValueString.split("=")
return subArray.concat([subArrayKeyValue]);
},[])
queryMap = {
name: 'Timur',
last_name: 'Meyster',
email: '[email protected]'
}
var turnMapToArray = function(queryMap) {
var queryResult = []
for (var key in queryMap) {
queryResult.push([key, queryMap[key]])
// 1. Think about the Data
// -Get out all of the data that's relavent in the right shape
// -Funcitons that transform that data from one state to the next state
//
// Invarient: True for every game
// -2 Players
// -2 symbols for each player
// -Some Mapping between the player and the symbol
// -3x3 grid with a total of 9 squares
queryMap = {
address: "3400 stratford",
full_name: {
first_name: 'Timur',
last_name: 'Meyster'
},
email: '[email protected]'
}
var turnMapToArray = function(queryMap) {
var parseString = function(/*string*/string) { /* array of strings */
return string.split("&");
}
var parseKeyValueString = function(/*array*/stringsArray) {
return stringsArray.reduce(function(subArray, keyValueString) {
var subArrayKeyValue = keyValueString.split("%5B")
return subArray.concat([subArrayKeyValue]);
},[])
}
var parseString = function(/*string*/string) { /* array of strings */
return string.split("&");
}
var parseKeyValueString = function(/*array*/stringsArray) {
return stringsArray.reduce(function(subArray, keyValueString) {
var subArrayKeyValue = keyValueString.split("=")
return subArray.concat([subArrayKeyValue]);
},[])
}
var convertMapArr = function(keyValPair) {
queryMap = {}
var queue = keyValPair.reduce(function(keysArray, keyValArr) {
var firstArr = keyValArr[0];
var key = firstArr[0];
var value = keyValArr[1];
var remainingChildren = firstArr.slice(1);
var keyExistsInMap = (key in queryMap);
  1. Initial State of the game:

gameState = { appleCoord: {x: 5, y:5}, score: 0, canvas: null, canvasContext: null, framesPerSecond: 30, cw: 15, //cell width

//boardState is 2d array
//action is 2 length number string ex: "11"
//player is string of either "x" or "o"
//took longer time than allotted time
// Timur's comments:
// - Please indent your code to make it easier to read it!
// - Don't switch between es5 and es6. (var vs let)