Created
August 3, 2012 01:23
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Techno-magic is a setting where magic has been industrialized, and is used much like electricity is in our modern world. The difference | |
comes from the different magic types(power types), which rarely mix with good results, forcing a need to separate power conductors to keep | |
the various power types from mixing, though clever design may allow shared conductors. Power storage(batteries) also suffers from this, | |
forcing a different battery for each power type. Special converters exist that accept all types of power, but does so very inefficiently, | |
often sacrificing much of the potential energy in the conversion process. | |
Power types: | |
* Angelic/Good (visual:gold+effects) (damage:holy) | |
* Solar/Holy/Good (visual:gold) (damage:holy) (effect:extra good against undead/demonic creatures) | |
* Frost/Cold/Neutral (visual:blue) (damage:frost) (effect:slows down targets) | |
* Nature/Spirits/Neutral (visual:white) (damage:lightning) | |
* Fire/Heat/Neutral (visual:orange) (damage:fire) (effect:sets targets on fire) | |
* Lunar/Unholy/Evil (visual:purple) (damage:unholy) (effect:blight, destroys plant-life) | |
* Demonic/Evil (visual:purple+effects) (damage:unholy) | |
* Core/Neutral (visual:none) (damage:unused) //special type for internal use. | |
Power sources (machines): | |
* Solar Panel (Solar), slow rate during the day only. | |
* Flame Collector (Fire), slow rate in desert biomes, can burn stuff for a limited average to good rate. | |
* Wind Mill (Nature), slow rate based on height. | |
* Water Mill (Nature), slow rate base on flow. | |
* Frost Condenser (Frost), slow rate in frost biomes, can be fed snow/ice for a limited average to good rate. | |
* Lunar Panel (Lunar), slow rate during the night only. | |
Power sources (items): | |
* Sunflower Extractor (Solar), extracts solar power from blooming sunflowers. | |
* Magic Seed (Nature), single-use item, that gives a small instant charge. | |
* Soul Harvester (Lunar), harvests lunar power from dead bodies. | |
Power sources (other): | |
* Arcane Tree, like a regular tree, but additionally drops Magic Seeds. | |
Power storage (machines): | |
* <type> battery, stores <type> power. A battery can be turned into four cells. | |
Power storage (items): | |
* <type> cell, stores <type> power. Four cells can be turned into a battery. | |
Power converters (machines): | |
* Solar refiner, accepts solar, gives angelic. | |
* * Loss: 99% (100 units => 1 unit) | |
* Solar converter, accepts nature, fire, gives solar. | |
* * Loss: 33% (3 units => 2 unit) | |
* Nature extractor, accepts all types, gives nature. | |
* * Loss: 50% (2 units => 1 unit) | |
* Lunar converter, accepts nature, frost, gives lunar. | |
* * Loss: 33% (3 units => 2 unit) | |
* Lunar refiner, accepts lunar, gives demonic. | |
* * Loss: 99% (100 units => 1 unit) | |
Power conductors (tiles): | |
* Copper wire, conducts everything, loses one unit per 5 tiles or 0.20 units per tile. | |
* Frost wire, conducts everything, loses one unit per 10 tiles or 0.10 units per tile. | |
* Gold wire, conducts everything, loses one unit per 25 tiles or 0.04 units per tile. | |
Power uses (machines): | |
* Furnace, accepts all types, 100% faster with fire source, processes items. | |
* * Ore => Ingot | |
* * Sand => Glass | |
* * Wood => Charcoal | |
* Freezer, accepts all types, 100% faster with frost source, processes items. | |
* * Copper Wire => Frost Wire | |
* * Water => Ice | |
* Alloy machine, accepts all types, 100% faster with fire source, processes items. | |
* * Copper + Tin => Bronze | |
* * Iron + Coal => Steel | |
* Fusing machine, accepts all types, fuses energies into materials. | |
* * Lunar + Silver => Moon Silver | |
* * Solar + Steel => Sacred Steel | |
* * Fire + Wood => Elemental Wood | |
* Charging machine, accepts all types, charges items. | |
* Lamp, accepts all types, color based on energy source. | |
* Colored lamp, accepts all types but uses more than a regular lamp, color is determined at construction. | |
Power uses (items): | |
* Wands (Energy efficient, slow, good range) | |
* Wand-guns (Energy neutral, average, good range) | |
* Wand-rifles (Energy inefficient, fast, good range) | |
* Elemental swords/maces/axes/etc. (Energy neutral, average, melee range) | |
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