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TitanX101 / GFBMDL.cs
Last active January 31, 2025 18:31
GFBMDL for Unity. This script, converted from https://github.com/RandomTBush/RTB-3DSMax-Scripts/blob/main/Scripts/PokemonSwitch_GFBMDL-TRMDL.ms, was created for personal use to facilitate the importation of PLGPE-SWSH models as FBX into Unity. Please note that the TRMDL part is not included. I am sharing it in the hope that it may be useful to o…
// Original maxscript autor: RandomTalkingBush
// https://github.com/RandomTBush/RTB-3DSMax-Scripts/blob/main/Scripts/PokemonSwitch_GFBMDL-TRMDL.ms
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
using Autodesk.Fbx;
@TitanX101
TitanX101 / BlurEffect.compute
Created May 26, 2023 15:50 — forked from Refsa/BlurEffect.compute
Unity URP custom render feature for UI Blur
#pragma kernel Downscale
#pragma kernel GaussianBlurVertical
#pragma kernel GaussianBlurHorizontal
#pragma kernel BoxBlur
Texture2D<float4> _Source;
RWTexture2D<float4> _Dest;
float _Amount;
float2 _Size;
@TitanX101
TitanX101 / gist:87a31ed5eaf4f1a85e7f51c5a3275c60
Created March 3, 2019 02:43 — forked from funnythingz/gist:7508295
get pokemon xy sprites script
<?php
for($i = 1; $i <= 718; $i++) {
if($i < 10) {
shell_exec("wget -xP pokemon_xy_imgs/ http://www.pokemontrash.com/pokemon-x-y/images/sprites/00".$i.".png"."\n");
}elseif($i >= 10 && $i < 100) {
shell_exec("wget -xP pokemon_xy_imgs/ http://www.pokemontrash.com/pokemon-x-y/images/sprites/0".$i.".png"."\n");
}else{
shell_exec("wget -xP pokemon_xy_imgs/ http://www.pokemontrash.com/pokemon-x-y/images/sprites/".$i.".png"."\n");
}