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July 21, 2010 01:49
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// | |
// Author: | |
// Tyler Kenendy <[email protected]> | |
// | |
// Copyright (c) 2010, Tyler Kennedy | |
// | |
// All rights reserved. | |
// | |
// Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: | |
// | |
// * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. | |
// * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in | |
// the documentation and/or other materials provided with the distribution. | |
// * Neither the name of the [ORGANIZATION] nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. | |
// | |
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR | |
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | |
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | |
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | |
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
// | |
using System; | |
namespace kyou | |
{ | |
public class Map | |
{ | |
/// <summary> | |
/// Size of the map along the X axis | |
/// </summary> | |
private ushort _width; | |
/// <summary> | |
/// Size of the map along the Y axis | |
/// </summary> | |
private ushort _depth; | |
/// <summary> | |
/// Size of the map along the Z axis | |
/// </summary> | |
private ushort _height; | |
/// <summary> | |
/// Spawn X coordinate | |
/// </summary> | |
private ushort _spawnX; | |
/// <summary> | |
/// Spawn Y coordinate | |
/// </summary> | |
private ushort _spawnY; | |
/// <summary> | |
/// Spawn Z coordinate | |
/// </summary> | |
private ushort _spawnZ; | |
/// <summary> | |
/// Spawn rotation in degrees, scaled to 256 | |
/// </summary> | |
private byte _spawnRotation; | |
/// <summary> | |
/// Spawn pitch in degrees, scaled to 256 | |
/// </summary> | |
private byte _spawnPitch; | |
/// <summary> | |
/// Array of bytes representing the map | |
/// </summary> | |
public byte[] _blocks; | |
/// <summary> | |
/// Returns the width of the map (along the X axis) | |
/// </summary> | |
public ushort Width { | |
get { return _width; } | |
} | |
/// <summary> | |
/// Returns the depth of the map (along the Y axis) | |
/// </summary> | |
public ushort Depth { | |
get { return _depth; } | |
} | |
/// <summary> | |
/// Returns the height of the map (along the Z axis) | |
/// </summary> | |
public ushort Height { | |
get { return _height; } | |
} | |
/// <summary> | |
/// Returns the total number of blocks on a map | |
/// </summary> | |
public int BlockCount { | |
get { return _width * _depth * _height; } | |
} | |
/// <summary> | |
/// Sets the spawn location along the X axis, checking bounds | |
/// </summary> | |
public ushort SpawnX { | |
get { return _spawnX; } | |
set { | |
if (value < 0 || value > _width) { | |
throw new ArgumentOutOfRangeException ("SpawnX", "Value is greater or less than the width of the map"); | |
} | |
_spawnX = value; | |
} | |
} | |
/// <summary> | |
/// Sets the spawn location along the Y axis, checking bounds | |
/// </summary> | |
public ushort SpawnY { | |
get { return _spawnY; } | |
set { | |
if (value < 0 || value > _depth) { | |
throw new ArgumentOutOfRangeException ("SpawnY", "Value is greater or less than the depth of the map"); | |
} | |
_spawnY = value; | |
} | |
} | |
/// <summary> | |
/// Sets the spawn location along the Z axis, checking bounds | |
/// </summary> | |
public ushort SpawnZ { | |
get { return _spawnZ; } | |
set { | |
if (value < 0 || value > _height) { | |
throw new ArgumentOutOfRangeException ("SpawnZ", "Value is greater or less than the height of the map"); | |
} | |
_spawnZ = value; | |
} | |
} | |
/// <summary> | |
/// Returns the BlockType of the block at <x,y,z> | |
/// </summary> | |
/// <param name="x"> | |
/// A <see cref="System.Int32"/> | |
/// </param> | |
/// <param name="y"> | |
/// A <see cref="System.Int32"/> | |
/// </param> | |
/// <param name="z"> | |
/// A <see cref="System.Int32"/> | |
/// </param> | |
/// <returns> | |
/// A <see cref="BlockType"/> | |
/// </returns> | |
public BlockType GetBlock(int x, int y, int z) { | |
return (BlockType)this[x,y,z]; | |
} | |
/// <summary> | |
/// Sets the BlockType of the block at <x,y,z> | |
/// </summary> | |
/// <param name="x"> | |
/// A <see cref="System.Int32"/> | |
/// </param> | |
/// <param name="y"> | |
/// A <see cref="System.Int32"/> | |
/// </param> | |
/// <param name="z"> | |
/// A <see cref="System.Int32"/> | |
/// </param> | |
/// <param name="type"> | |
/// A <see cref="BlockType"/> | |
/// </param> | |
public void SetBlock(int x, int y, int z, BlockType type) { | |
this[x,y,z] = (byte)type; | |
} | |
/// <summary> | |
/// Returns a byte representing the block at index | |
/// </summary> | |
/// <param name="index"> | |
/// A <see cref="System.Int32"/> | |
/// </param> | |
public byte this[int index] { | |
get { | |
if (_blocks != null && index <= _blocks.Length && index >= 0) | |
return _blocks[index]; | |
throw new ArgumentOutOfRangeException ("index", index.ToString ()); | |
} | |
set { | |
if (_blocks != null && index <= _blocks.Length && index >= 0) | |
_blocks[index] = value; | |
else | |
throw new ArgumentOutOfRangeException ("index", index.ToString ()); | |
} | |
} | |
/// <summary> | |
/// Returns a byte representing the block at <X,Y,Z> | |
/// </summary> | |
/// <param name="x"> | |
/// A <see cref="System.Int32"/> | |
/// </param> | |
/// <param name="y"> | |
/// A <see cref="System.Int32"/> | |
/// </param> | |
/// <param name="z"> | |
/// A <see cref="System.Int32"/> | |
/// </param> | |
public byte this[int x, int y, int z] { | |
get { | |
if (_blocks != null && IsValidPoint (x, y, z)) | |
return _blocks[IndexFromXYZ (x, y, z)]; | |
throw new ArgumentOutOfRangeException (); | |
} | |
set { | |
if (_blocks != null && IsValidPoint (x, y, z)) | |
_blocks[IndexFromXYZ (x, y, z)] = value; | |
} | |
} | |
#region Constructors | |
/// <summary> | |
/// Creates a new empty map of width by depth by height | |
/// </summary> | |
/// <param name="width"> | |
/// A <see cref="System.Int32"/> | |
/// </param> | |
/// <param name="depth"> | |
/// A <see cref="System.Int32"/> | |
/// </param> | |
/// <param name="height"> | |
/// A <see cref="System.Int32"/> | |
/// </param> | |
public Map (ushort width, ushort depth, ushort height) | |
{ | |
if (IsValidDimension (width)) { | |
if (IsValidDimension (depth)) { | |
if (IsValidDimension (height)) { | |
_width = width; | |
_depth = depth; | |
_height = height; | |
// Redundant, but required to supress needless warnings | |
_spawnRotation = 0; | |
_spawnPitch = 0; | |
_blocks = new byte[width * depth * height]; | |
} else { | |
throw new ArgumentOutOfRangeException ("height", height.ToString ()); | |
} | |
} else { | |
throw new ArgumentOutOfRangeException ("depth", depth.ToString ()); | |
} | |
} else { | |
throw new ArgumentOutOfRangeException ("width", width.ToString ()); | |
} | |
} | |
/// <summary> | |
/// Uses an existing block array for internal storage | |
/// </summary> | |
/// <param name="width"> | |
/// A <see cref="System.UInt16"/> | |
/// </param> | |
/// <param name="depth"> | |
/// A <see cref="System.UInt16"/> | |
/// </param> | |
/// <param name="height"> | |
/// A <see cref="System.UInt16"/> | |
/// </param> | |
/// <param name="blocks"> | |
/// A <see cref="System.Byte[]"/> | |
/// </param> | |
public Map (ushort width, ushort depth, ushort height, byte[] blocks) | |
{ | |
_width = width; | |
_depth = depth; | |
_height = height; | |
_blocks = blocks; | |
} | |
#endregion | |
#region Functions | |
/// <summary> | |
/// Converts the 3D XYZ coordinate into a linear position | |
/// </summary> | |
/// <param name="x"> | |
/// A <see cref="System.Int32"/> | |
/// </param> | |
/// <param name="y"> | |
/// A <see cref="System.Int32"/> | |
/// </param> | |
/// <param name="z"> | |
/// A <see cref="System.Int32"/> | |
/// </param> | |
/// <returns> | |
/// A <see cref="System.Int32"/> | |
/// </returns> | |
public int IndexFromXYZ (int x, int y, int z) | |
{ | |
return ((z * _depth + y) * _width + x); | |
} | |
/// <summary> | |
/// Returns true if the point specified by <X,Y,Z> is within the map | |
/// </summary> | |
/// <param name="x"> | |
/// A <see cref="System.Int32"/> | |
/// </param> | |
/// <param name="y"> | |
/// A <see cref="System.Int32"/> | |
/// </param> | |
/// <param name="z"> | |
/// A <see cref="System.Int32"/> | |
/// </param> | |
/// <returns> | |
/// A <see cref="System.Boolean"/> | |
/// </returns> | |
public bool IsValidPoint (int x, int y, int z) | |
{ | |
if (x >= 0 && x <= _width && y >= 0 && y <= _depth && z >= 0 && z <= _height) | |
return true; | |
return false; | |
} | |
/// <summary> | |
/// Returns true if val is a legal value for a map dimension | |
/// </summary> | |
/// <param name="dimension"> | |
/// A <see cref="System.Int32"/> | |
/// </param> | |
/// <returns> | |
/// A <see cref="System.Boolean"/> | |
/// </returns> | |
public static bool IsValidDimension (int dimension) | |
{ | |
return dimension > 0 && dimension % 16 == 0 && dimension < 2048; | |
} | |
/// <summary> | |
/// Returns an array representing a heightmap | |
/// </summary> | |
/// <returns> | |
/// A <see cref="System.UInt16[,]"/> | |
/// </returns> | |
unsafe public ushort[,] HeightMap () | |
{ | |
ushort[,] hm = new ushort[_width,_depth]; | |
for (int x = 0; x < _width; x++) { | |
for (int y = 0; y < _depth; y++) { | |
hm[x,y] = GetMaxZForXY(x,y); | |
} | |
} | |
return hm; | |
} | |
/// <summary> | |
/// Get the highest Z given an XY of a block that is not air | |
/// </summary> | |
/// <param name="x"> | |
/// A <see cref="System.Int32"/> | |
/// </param> | |
/// <param name="y"> | |
/// A <see cref="System.Int32"/> | |
/// </param> | |
/// <returns> | |
/// A <see cref="System.UInt16"/> | |
/// </returns> | |
unsafe public ushort GetMaxZForXY(int x, int y) | |
{ | |
for(int z = _height - 1; z > 0; z--) { | |
if(this[x,y,z] != 0 /* Air */) { | |
return (ushort)z; | |
} | |
} | |
return 0; | |
} | |
/// <summary> | |
/// Sets the spawn point to a random location on the map | |
/// </summary> | |
public void ResetSpawnRandom() | |
{ | |
Random rn = new Random(); | |
_spawnX = (ushort)rn.Next(0,_width); | |
_spawnY = (ushort)rn.Next(0,_depth); | |
_spawnZ = GetMaxZForXY(_spawnX,_spawnY); | |
_spawnPitch = 0; | |
_spawnRotation = 0; | |
} | |
#endregion | |
} | |
} |
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