Today, I made a neat little python script to automatically do stuff in my Dropbox based on changes to my Schooltraq account. I decided to call it squire.
At the moment, it does the following:
| import java.util.Arrays; | |
| public class Queens { | |
| public static final int SIZE = 8; | |
| public static void main(String[] args) { | |
| int grid[][] = new int[SIZE][SIZE]; | |
| int soln[] = new int[SIZE]; | |
| nQ(grid, 0, soln); |
| ; Addressing modes | |
| ; ================ | |
| ; Here we write a program to add up the numbers in a table. | |
| ; We do it in four different ways to illustrate different methods of addressing | |
| ; in ARM Assembly. | |
| ; To compile/run, open Komodo with the command: | |
| ; start_komodo 15111 | |
| ; Then open, compile and run this file as normal. |
| """Support utilities for COMP28512. | |
| (C) University of Manchester 2015 | |
| Author: Andrew Mundy | |
| Revisions | |
| --------- | |
| 31/01/2015: | |
| Included `get_pesq_scores` and generally neatened. | |
| 05/02/2015: |
| import java.util.Arrays; | |
| public class part1c { | |
| public static char[] shift(char[] input, int shiftNum) { | |
| char[] firstHalf = Arrays.copyOfRange(input, 0, shiftNum); | |
| char[] secondHalf = Arrays.copyOfRange(input, shiftNum, input.length); | |
| for(int i = 0; i < (input.length - shiftNum); i++) { | |
| input[i] = secondHalf[i]; | |
| } |
| #include <ctype.h> | |
| #include <stdio.h> | |
| #include <stdlib.h> | |
| #include "buffer.h" | |
| /* | |
| * Writes a character to the buffer | |
| */ | |
| void writeToBuffer(Buffer *b, char c, int position) | |
| { |
| # -*- coding: utf-8 -*- | |
| """ | |
| Finds if a word can go through an NFA. Prints the sequence of visited states | |
| if a route can be found. | |
| The example NFA we'll use accepts all words that start and end with 'a': | |
| a | |
| +––––––––––––––––––––––––––––––––––––––––––––––––––––––––––+ | |
| | | | |
| | | |
| """ | |
| I wanted to see what a programming language that was also parsable JSON would look like. This is what I came up with. | |
| Features: | |
| + Methods (nestable) | |
| + Variables | |
| + Built in functions (add, subtract, print etc) | |
| + Maybe more I've forgotten | |
| Notable omissions as of yet: |
| <!DOCTYPE html> | |
| <meta charset="utf-8"> | |
| <link rel="stylesheet" href="http://cmx.io/v/0.1/cmx.css"/> | |
| <script src="http://cmx.io/v/0.1/cmx.js"></script> | |
| <body> | |
| <scene id="scene1"> | |
| <label t="translate(0,346)"> | |
| <tspan x="0" y="0em">Comix Sample</tspan> | |
| </label> | |
| <actor t="translate(131,49)" pose="-11,9|-5,117|-11,99|-11,89|-11,79|-11,59|-16,34|-21,9|-6,34|-1,9|-18,79|-18,59|-6,79|-1,59"> |
| //=============================================================================================== | |
| //Author: Todd Davies | |
| //Date: 18.08.2012 | |
| //Description: I was bored, and needed to make sure I could still remember how to use Processing. | |
| // Download Processing here: http://processing.org/download/ | |
| //=============================================================================================== | |
| int radius = 120; | |
| int centerX = 250; | |
| int centerY= 250; | |
| int progress = 0; |