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@Tom-Ski
Last active August 29, 2015 13:56
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headbang
public void draw (PolygonSpriteBatch batch, Skeleton skeleton) {
boolean premultipliedAlpha = this.premultipliedAlpha;
int srcFunc = premultipliedAlpha ? GL11.GL_ONE : GL11.GL_SRC_ALPHA;
batch.setBlendFunction(srcFunc, GL11.GL_ONE_MINUS_SRC_ALPHA);
boolean additive = false;
float[] vertices;
short[] triangles;
Texture texture;
Array<Slot> drawOrder = skeleton.drawOrder;
for (int i = 0, n = drawOrder.size; i < n; i++) {
Slot slot = drawOrder.get(i);
Attachment attachment = slot.attachment;
if (attachment instanceof RegionAttachment) {
RegionAttachment region = (RegionAttachment)attachment;
region.updateWorldVertices(slot, premultipliedAlpha);
vertices = region.getWorldVertices();
triangles = quadTriangle;
texture = region.getRegion().getTexture();
if (slot.data.getAdditiveBlending() != additive) {
additive = !additive;
if (additive)
batch.setBlendFunction(srcFunc, GL11.GL_ONE);
else
batch.setBlendFunction(srcFunc, GL11.GL_ONE_MINUS_SRC_ALPHA);
}
batch.draw(texture, vertices, 0, vertices.length, triangles, 0, triangles.length);
} else if (attachment instanceof MeshAttachment) {
MeshAttachment mesh = (MeshAttachment)attachment;
mesh.updateWorldVertices(slot, true);
vertices = mesh.getWorldVertices();
triangles = mesh.getTriangles();
texture = mesh.getRegion().getTexture();
batch.draw(texture, vertices, 0, vertices.length, triangles, 0, triangles.length);
} else if (attachment instanceof SkeletonAttachment) {
Skeleton attachmentSkeleton = ((SkeletonAttachment)attachment).getSkeleton();
if (attachmentSkeleton == null) continue;
attachmentSkeleton.getRootBone().setRotation(slot.getBone().getWorldRotation());
attachmentSkeleton.setX(slot.getSkeleton().getX() + slot.getBone().worldX);
attachmentSkeleton.setY(slot.getSkeleton().getY() + slot.getBone().worldY);
attachmentSkeleton.updateWorldTransform();
System.out.println("Imma steal your stuff");
draw(batch, attachmentSkeleton);
}
}
}
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