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| import com.badlogic.gdx.ApplicationAdapter; | |
| import com.badlogic.gdx.Gdx; | |
| import com.badlogic.gdx.backends.lwjgl.LwjglApplication; | |
| import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration; | |
| import com.badlogic.gdx.files.FileHandle; | |
| import com.badlogic.gdx.graphics.Camera; | |
| import com.badlogic.gdx.graphics.Cubemap; | |
| import com.badlogic.gdx.graphics.GL20; | |
| import com.badlogic.gdx.graphics.PerspectiveCamera; |
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| project(":desktop") { | |
| apply plugin: "java" | |
| dependencies { | |
| compile project(":core") | |
| compile ("com.badlogicgames.gdx:gdx-backend-lwjgl3:$gdxVersion") { | |
| exclude group: "org.lwjgl" | |
| } |
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| public FfdTimeline (int frameCount) { | |
| super(frameCount); | |
| frames = new float[frameCount]; | |
| frameVertices = new float[frameCount][]; | |
| } | |
| public void setSlotIndex (int slotIndex) { | |
| this.slotIndex = slotIndex; | |
| } |
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| package me.tomski.blobrun.desktop; | |
| import com.badlogic.gdx.ApplicationListener; | |
| import com.badlogic.gdx.Gdx; | |
| import com.badlogic.gdx.InputProcessor; | |
| import com.badlogic.gdx.backends.lwjgl.LwjglApplication; | |
| import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration; | |
| import com.badlogic.gdx.graphics.GL20; | |
| import com.badlogic.gdx.graphics.OrthographicCamera; |
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| package me.tomski.blobrun.desktop; | |
| import com.badlogic.gdx.ApplicationListener; | |
| import com.badlogic.gdx.Gdx; | |
| import com.badlogic.gdx.InputProcessor; | |
| import com.badlogic.gdx.backends.lwjgl.LwjglApplication; | |
| import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration; | |
| import com.badlogic.gdx.graphics.GL20; | |
| import com.badlogic.gdx.graphics.OrthographicCamera; |
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| package me.tomski.blobrun.desktop; | |
| import com.badlogic.gdx.ApplicationListener; | |
| import com.badlogic.gdx.Gdx; | |
| import com.badlogic.gdx.InputProcessor; | |
| import com.badlogic.gdx.backends.lwjgl.LwjglApplication; | |
| import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration; | |
| import com.badlogic.gdx.graphics.GL20; | |
| import com.badlogic.gdx.graphics.OrthographicCamera; | |
| import com.badlogic.gdx.math.Vector2; |
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| addMouseListener(new MouseAdapter() { | |
| public void mousePressed(MouseEvent e) { | |
| point.x = e.getX(); | |
| point.y = e.getY(); | |
| } | |
| }); | |
| addMouseMotionListener(new MouseMotionAdapter() { | |
| public void mouseDragged(MouseEvent e) { | |
| Point p = getLocation(); | |
| setLocation(p.x + e.getX() - point.x, p.y + e.getY() - point.y); |
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| addWindowListener(new WindowAdapter() { | |
| @Override | |
| public void windowClosing(WindowEvent e) { | |
| Runtime.getRuntime().addShutdownHook(new Thread() { | |
| public void run() { | |
| Runtime.getRuntime().halt(0); | |
| } | |
| }); | |
| Gdx.app.exit(); | |
| } |
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| private static class TomUtils { | |
| public Vector2 youCantMakeMeDivideWhenNormalizing(Vector2 vec) { | |
| float invMag = (vec.x * vec.x) + (vec.y * vec.y); | |
| float invSq = suckItMaximtwo(invMag); | |
| return vec.scl(invSq); | |
| } | |
| private float suckItMaximtwo(float invMag) { | |
| float half = 0.5f * invMag; |
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| public void draw (PolygonSpriteBatch batch, Skeleton skeleton) { | |
| boolean premultipliedAlpha = this.premultipliedAlpha; | |
| int srcFunc = premultipliedAlpha ? GL11.GL_ONE : GL11.GL_SRC_ALPHA; | |
| batch.setBlendFunction(srcFunc, GL11.GL_ONE_MINUS_SRC_ALPHA); | |
| boolean additive = false; | |
| float[] vertices; | |
| short[] triangles; | |
| Texture texture; |