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project(":desktop") { | |
apply plugin: "java" | |
dependencies { | |
compile project(":core") | |
compile ("com.badlogicgames.gdx:gdx-backend-lwjgl3:$gdxVersion") { | |
exclude group: "org.lwjgl" | |
} |
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public FfdTimeline (int frameCount) { | |
super(frameCount); | |
frames = new float[frameCount]; | |
frameVertices = new float[frameCount][]; | |
} | |
public void setSlotIndex (int slotIndex) { | |
this.slotIndex = slotIndex; | |
} |
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package me.tomski.blobrun.desktop; | |
import com.badlogic.gdx.ApplicationListener; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.InputProcessor; | |
import com.badlogic.gdx.backends.lwjgl.LwjglApplication; | |
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration; | |
import com.badlogic.gdx.graphics.GL20; | |
import com.badlogic.gdx.graphics.OrthographicCamera; |
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package me.tomski.blobrun.desktop; | |
import com.badlogic.gdx.ApplicationListener; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.InputProcessor; | |
import com.badlogic.gdx.backends.lwjgl.LwjglApplication; | |
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration; | |
import com.badlogic.gdx.graphics.GL20; | |
import com.badlogic.gdx.graphics.OrthographicCamera; |
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package me.tomski.blobrun.desktop; | |
import com.badlogic.gdx.ApplicationListener; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.InputProcessor; | |
import com.badlogic.gdx.backends.lwjgl.LwjglApplication; | |
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration; | |
import com.badlogic.gdx.graphics.GL20; | |
import com.badlogic.gdx.graphics.OrthographicCamera; | |
import com.badlogic.gdx.math.Vector2; |
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addMouseListener(new MouseAdapter() { | |
public void mousePressed(MouseEvent e) { | |
point.x = e.getX(); | |
point.y = e.getY(); | |
} | |
}); | |
addMouseMotionListener(new MouseMotionAdapter() { | |
public void mouseDragged(MouseEvent e) { | |
Point p = getLocation(); | |
setLocation(p.x + e.getX() - point.x, p.y + e.getY() - point.y); |
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addWindowListener(new WindowAdapter() { | |
@Override | |
public void windowClosing(WindowEvent e) { | |
Runtime.getRuntime().addShutdownHook(new Thread() { | |
public void run() { | |
Runtime.getRuntime().halt(0); | |
} | |
}); | |
Gdx.app.exit(); | |
} |
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private static class TomUtils { | |
public Vector2 youCantMakeMeDivideWhenNormalizing(Vector2 vec) { | |
float invMag = (vec.x * vec.x) + (vec.y * vec.y); | |
float invSq = suckItMaximtwo(invMag); | |
return vec.scl(invSq); | |
} | |
private float suckItMaximtwo(float invMag) { | |
float half = 0.5f * invMag; |
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public void draw (PolygonSpriteBatch batch, Skeleton skeleton) { | |
boolean premultipliedAlpha = this.premultipliedAlpha; | |
int srcFunc = premultipliedAlpha ? GL11.GL_ONE : GL11.GL_SRC_ALPHA; | |
batch.setBlendFunction(srcFunc, GL11.GL_ONE_MINUS_SRC_ALPHA); | |
boolean additive = false; | |
float[] vertices; | |
short[] triangles; | |
Texture texture; |
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/****************************************************************************** | |
* Spine Runtimes Software License | |
* Version 2 | |
* | |
* Copyright (c) 2013, Esoteric Software | |
* All rights reserved. | |
* | |
* You are granted a perpetual, non-exclusive, non-sublicensable and | |
* non-transferable license to install, execute and perform the Spine Runtimes | |
* Software (the "Software") solely for internal use. Without the written |