Created
December 14, 2015 15:36
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"explode":{ | |
"base_power_min": 4, | |
"base_power_max": 5, | |
"explosion_power": 1.5, | |
"explosion_power_modifier": 5, | |
"causes_fire": false, | |
"remove_entity_on_explode": true | |
} |
Wait, do you mean you'll implement most MCPC entity NBT tags?
Can you try implementing chickens' EggLayTime?
As the Assembly says, it isn't there.
Ha, ha!
Nice!
i ❤️ this! 👍
Can you also increase the rate of wolves spawn. I cant find any.
Woohoo!
(Creepers that don't die when they explode. That would be nightmarish...)
le creates creeper with remove_entity_on_explode = false
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Awesome! Keep it up, Tom!