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local function dec2(x) | |
return math.round(x*100)/100 | |
end | |
local defaultSettings = { | |
pretty = false; | |
robloxFullName = false; | |
robloxProperFullName = true; | |
robloxClassName = true; |
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-- Gui to Lua | |
-- Version: 3.2 | |
-- Instances: | |
for i,v in game.Players.LocalPlayer:WaitForChild("PlayerGui"):GetChildren() do | |
if v.Name == "get_anims" then | |
v:Destroy() | |
end | |
end |
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using UnityEngine; | |
using System.Collections; | |
// I attached this script to my main camera | |
public class GenerateMap : MonoBehaviour { | |
void Start () { | |
int x = 0; | |
int y = 0; | |
// Adding a Prefab/GameObject to Scene using C#. Make sure you create a prefab with the file name |
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