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These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.
I recently had several days of extremely frustrating experiences with service workers. Here are a few things I've since learned which would have made my life much easier but which isn't particularly obvious from most of the blog posts and videos I've seen.
I'll add to this list over time – suggested additions welcome in the comments or via twitter.com/rich_harris.
Chrome 51 has some pretty wild behaviour related to console.log in service workers. Canary doesn't, and it has a load of really good service worker related stuff in devtools.
Steps to deploy a Node.js app to DigitalOcean using PM2, NGINX as a reverse proxy and an SSL from LetsEncrypt
If you use the referal link below, you get $10 free (1 or 2 months) https://m.do.co/c/5424d440c63a
I will be using the root user, but would suggest creating a new user
https://www.nerdfonts.com/font-downloads
The following solution thanks to @hackerzgz & @snacky101 will install all nerd fonts;
brew tap homebrew/cask-fonts
brew search '/font-.*-nerd-font/' | awk '{ print $1 }' | xargs -I{} brew install --cask {} || true| brew install --cask font-cascadia-code | |
| brew install --cask font-cascadia-code-pl | |
| brew install --cask font-cascadia-mono | |
| brew install --cask font-cascadia-mono-pl | |
| brew install --cask font-meslo-for-powerlevel10k |
Learning VIM in Xcode comes with its own set of challenges and limitations, but there is enough there for you to give your mousing hand a break and master the keyboard.
A limited set of commands are available in Xcode, and this document attempts help ease the learning curve of using VIM in Xcode by providing a handy reference as well as what I find works for me in practice.
NOTE:
Commands are case-sensitive. A command of N means pressing shift + n on the keyboard.
This document is a work in progress! Leave a comment if you would like to see a change.
In the last years I've been asked multiple times about the comparison between raylib and SDL libraries. Unfortunately, my experience with SDL was quite limited so I couldn't provide a good comparison. In the last two years I've learned about SDL and used it to teach at University so I feel that now I can provide a good comparison between both.
Hope it helps future users to better understand this two libraries internals and functionality.