Created
August 3, 2012 21:09
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The "Kart Randomizer": mode, characters, and levels randomizer for Mario Kart 64
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var characters = [ | |
'Donkey Kong', | |
'Wario', | |
'Mario', | |
'Luigi', | |
'Peach', | |
'Toad', | |
'Bowser', | |
'Yoshi' | |
]; | |
var ccs = [ | |
'50cc', | |
'100cc', | |
'150cc', | |
'Extra' | |
]; | |
var levels = [ | |
'Luigi Raceway', | |
'Moo Moo Farm', | |
'Koopa Troopa Beach', | |
'Kalimari Desert', | |
'Toad\'s Turnpike', | |
'Frappe Snowland', | |
'Choco Mountain', | |
'Mario Raceway', | |
'Wario Stadium', | |
'Sherbet Land', | |
'Royal Raceway', | |
'Bowser\'s Castle', | |
'D.K.\'s Jungle Parkway', | |
'Yoshi Valley', | |
'Banshee Boardwalk', | |
'Rainbow Road' | |
]; | |
// keep a mutable clone of the levels, so that we don't run into duplicates | |
var currentLevels = levels.slice(); | |
function random (set) { | |
return set[set.length * Math.random() | 0]; | |
} | |
function randomAndRemove (set) { | |
var val = random(set); | |
set.splice(set.indexOf(val), 1); | |
return val; | |
} | |
console.log('\033[1m\033[33mMode\033[39m:\033[22m %s', random(ccs)); | |
console.log('\033[1m\033[36mPlayer 1\033[39m:\033[22m %s', randomAndRemove(characters)); | |
console.log('\033[1m\033[31mPlayer 2\033[39m:\033[22m %s', randomAndRemove(characters)); | |
console.log('\033[1m\033[32mPlayer 3\033[39m:\033[22m %s', randomAndRemove(characters)); | |
console.log('\033[1m\033[34mPlayer 4\033[39m:\033[22m %s', randomAndRemove(characters)); | |
getLevel(); | |
function getLevel () { | |
if (currentLevels.length === 0) { | |
currentLevels = levels.slice(); | |
} | |
console.log('\033[1mLevel:\033[22m %s', randomAndRemove(currentLevels)); | |
} | |
process.stdin.setRawMode(true); | |
process.stdin.on('data', function (b) { | |
if (b[0] == 3 || b[0] == 4) { | |
// quit upon Ctrl+C or Ctrl+D | |
return process.stdin.pause(); | |
} | |
getLevel(); | |
}); | |
process.stdin.resume(); |
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Quick little 5-minute program for the office.
Example output: