Created
June 12, 2016 11:53
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Working custom pyglet class.
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import pyglet, math | |
from pyglet.gl import * | |
key = pyglet.window.key | |
from pyglet import app | |
from pyglet.libs.win32 import _user32 | |
from pyglet.libs.win32.constants import * | |
from pyglet.libs.win32.winkey import * | |
from pyglet.libs.win32.types import * | |
#window = pyglet.window.Window(width=800, height=600) | |
class main(pyglet.window.Window): | |
def __init__ (self): | |
super(main, self).__init__(800, 800, fullscreen = False) | |
self.x, self.y = 0, 0 | |
self.alive = 1 | |
width, height = 800,600 | |
self.bg = pyglet.image.load('./grid.png') | |
self.bg.scale = max(max(width, self.bg.width)/min(width, self.bg.width), max(self.bg.height, height)/min(self.bg.height, height)) | |
self.bg.texture.width = width | |
self.bg.texture.height = height | |
self.bg.width = width | |
self.bg.height = height | |
self.pos = 0 | |
self.lines = [[114,23], [361,122], [134,222], [250,432], [323,133], [145,155]] | |
def on_draw(self): | |
self.render() | |
def on_close(self): | |
self.alive = 0 | |
def draw_line(self, xy, dxy, color=(1, 0.2, 0.2, 1)): | |
glColor4f(color[0], color[1], color[2], color[3]) | |
glBegin(GL_LINES) | |
glVertex2f(xy[0], xy[1]) | |
glVertex2f(dxy[0], dxy[1]) | |
glEnd() | |
def on_mouse_drag(self, x, y, dx, dy, button, modifiers): | |
pass | |
def on_mouse_press(self, x, y, button, modifiers): | |
pass | |
def on_mouse_release(self, x, y, button, modifiers): | |
pass | |
def on_mouse_motion(self, x, y, dx, dy): | |
pass | |
def on_key_release(self, symbol, modifiers): | |
pass | |
def on_key_press(self, symbol, modifiers): | |
if symbol == key.ESCAPE: # [ESC] | |
self.alive = 0 | |
def render(self): | |
self.clear() | |
self.bg.blit(0,0) | |
prev = None | |
self.pos += 1 | |
if self.pos >= len(self.lines): self.pos = 0 | |
for line in self.lines[:self.pos]: | |
if prev is None: | |
prev = [line, ] | |
continue | |
self.draw_line(prev[-1], line) | |
prev.append(line) | |
self.flip() | |
def run(self): | |
while self.alive == 1: | |
self.render() | |
# -----------> This is key <---------- | |
# This is what replaces pyglet.app.run() | |
# but is required for the GUI to not freeze | |
# | |
#app.platform_event_loop.start() | |
#self._allow_dispatch_event = True | |
#self.dispatch_pending_events() | |
#msg = MSG() | |
#while _user32.PeekMessageW(byref(msg), 0, 0, 0, PM_REMOVE): | |
# _user32.TranslateMessage(byref(msg)) | |
# _user32.DispatchMessageW(byref(msg)) | |
# break | |
#self._allow_dispatch_event = False | |
print('Dispatching') | |
event = self.dispatch_events() | |
print('Done') | |
x = main() | |
x.run() |
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