Created
June 18, 2012 06:15
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Unity .gitignore file
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#This is the git ignore file used in Duck Hunted | |
#Note that ! negates an ignore. We ignore everything in Library then | |
#un-ignore the metadata folder and some specific files | |
#Use at your own risk, this may totally destroy your project, but it worked for us | |
#NOTE: this will cause your collaborators to re-import assets periodically | |
Temp/* | |
Library/* | |
Build/* | |
#Un-ignore these specific files | |
!Library/*.asset | |
!Library/AssetImportState | |
!Library/AssetVersioning.db | |
!Library/BuildPlayer.prefs | |
!Library/ScriptMapper | |
!Library/assetservercachev3 | |
!Library/expandedItems | |
!Library/guidmapper | |
!Library/unity default resources | |
!Library/unity editor resources | |
!Library/metadata/ | |
#ignoring pidb, they are just code completion caching data according to: | |
# http://stackoverflow.com/questions/1022111/what-are-monodevelops-pidb-files | |
*.pidb | |
*.userprefs |
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