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Save Toyz/30e6fd504c713511f67f1a607025b0bc to your computer and use it in GitHub Desktop.
----------POSSIBLE OPTIONS---------------------------------------------- | |
--account : [optional] account name to login with | |
--key : [optional] connection key for the server (defaults to 1 in debug) | |
--automationRoutine : [optional] automation routine to run after login | |
--startAutomationGraph : [optional] start up and execute automation global graph using provided guid | |
--gatherEffectStats : [optional] enables effect stat gathering | |
--noautoconnect : [optional] Do not automatically connect to a server | |
--fastQuit | |
--dumpAssetNames : Write to <file> a JSON map of GUID (String "0xabc...") to asset name for all soft assets | |
--startPosition : [optional] start position when joining a map | |
--matchmake : [optional] join matchmaking upon connection to lobby server | |
--console : [optional] open a console log window | |
--DefaultHero : [optional] hero to auto-select when starting the client | |
--PlayInputCapture : [optional] play input capture when starting the client | |
--LoopInputCapture : [optional] loop input capture when starting the client | |
--BNetServer : [optional] B.Net server the lobby should connect to | |
--BNetSegKey : [optional] B.Net key used to segregate servers | |
--QuickLogin : [optional] login using the default password and the default account | |
--QuickLoginUsername : [optional] login using the default password and the specified username | |
--BNetEnabled : [optional] use B.Net to connect to lobby | |
--disableTimeout | |
--lobbyServer : [optional] lobby server to use | |
--instanceServer : [optional] instance server to use | |
--replayFile : [optional] replay file to load | |
--replayTeamSlot : [optional] replay team slot to view | |
--replayTeamIndex : [optional] replay team index to view | |
--cluster : [optional] bnet server cluster to connect to | |
--voiceChatServer : [optional] voice chat server to use | |
--voiceChatChannelDomain : [optional] voice chat channel domain | |
--disablePlayersNearMe : [optional] disable players near me feature | |
--replayViewerMode : [optional] start up the client in replay viewing mode | |
--tank_logpath : <logpath> : Set the path where logs are written. | |
--tank_userlogpath : <logpath> : Set the path where logs are written. The username will be appended as an additional subdirectory. | |
--tank_disablesyslog : Do not forward console logs to syslog. | |
--uid : Launching via Phoenix, this gives us the UID | |
--tank_windowResX : Sets window resolution in X. | |
--tank_windowResY : Sets window resolution in Y. | |
--tank_windowPosX : Sets window position in X. | |
--tank_windowPosY : Sets window position in Y. | |
--tank_Platform : The source platform code we want to use for our data. | |
--tank_Region : The region code we want to use for our data | |
--tank_Locale : The locale code we want to use for our data. | |
--tank_AudioLocale : The locale code we want to use for our audio data. | |
--tank_Environment : The environment data we want to use. | |
--tank_DataRoot : Root folder for all data. Defaults to AppPath on Windows | |
--tank_DataPath : Use a specific data path. Defaults to tank_DataRoot/data | |
--tank_CachePath : Use a specific cache path. Defaults to tank_DataRoot/cache | |
--tank_ShowMode : Start up this application in show mode | |
--tank_TournamentMode : Start up this application in tournament mode | |
--tank_TournamentModeAdmin : Start up this application as a tournament mode admin | |
--tank_Console : Start up this application with the console enabled | |
--tank_FeatureFlags : Start up this application with specific feature flags set | |
--tank_DynamicConfig : Start up this with specific dynamic config set | |
--tank_3dAudio : | |
--tank_DisableStreaming : Only use local installed data, no network communication for assets. | |
--tank_ShippingOnly : Start up this application only using shipping packages | |
--tank_DisablePackageBundles : Disable package bundles. | |
--tank_AlwaysMegadump : Force a megadump on crash | |
--tank_WorkerThreadCount : Sets the desired worker thread count (up to number of physical cores) | |
--tank_EnablePerfRecorder : Unlocks a key combination to activate the profile recording in retail/ptr builds | |
--tank_FullscreenRefreshOverride : Sets the refresh rate for fullscreen mode (-1 - use default, 0 - use highest supported). | |
--tank_TournamentModeTickRate : Start up this application using tournament mode tick rate | |
--tank_AssertOnStartupFailure : Assert after shutting down an app that failed to start up |
----------POSSIBLE OPTIONS---------------------------------------------- | |
--account : [optional] account name to login with | |
--key : [optional] connection key for the server (defaults to 1 in debug) | |
--automationRoutine : [optional] automation routine to run after login | |
--startAutomationGraph : [optional] start up and execute automation global graph using provided guid | |
--playSequence : [optional] automation routine to play given sequence after login | |
--playSequenceMapUuid : [optional] uuid from map placement to use in the playSequence automation routine | |
--lobbyMap : [optional] force a specific map to appear when connected to the lobby | |
--lobbyEnvironmentScenario : [optional] force a specific environment scenario on a forced lobby map | |
--automationSoftTimeOut : [optional] timeout for an automation routine to print out resource status, does not shut down client | |
--gatherEffectStats : [optional] enables effect stat gathering | |
--noautoconnect : [optional] Do not automatically connect to a server | |
--fastQuit | |
--dumpAssetNames : Write to <file> a JSON map of GUID (String "0xabc...") to asset name for all soft assets | |
--startPosition : [optional] start position when joining a map | |
--matchmake : [optional] join matchmaking upon connection to lobby server | |
--console : [optional] open a console log window | |
--DefaultHero : [optional] hero to auto-select when starting the client | |
--PlayInputCapture : [optional] play input capture when starting the client | |
--LoopInputCapture : [optional] loop input capture when starting the client | |
--BNetServer : [optional] B.Net server the lobby should connect to | |
--BNetSegKey : [optional] B.Net key used to segregate servers | |
--QuickLogin : [optional] login using the default password and the default account | |
--QuickLoginUsername : [optional] login using the default password and the specified username | |
--QuickLoginFakeServerPlatform : [optional] when using quicklogin, additional fake this client's server platform | |
--DisableLobbyAutoConnect : [optional] Disable automatically connecting to lobby server at startup | |
--BNetEnabled : [optional] use B.Net to connect to lobby | |
--LoginNonUnified : [optional] Allow swapping between unified login and legacy login so that we can roll back if there are bugs | |
--DisableStaticPrep : [optional] Disables static prep | |
--EnableFreezeReport : [optional] Enables freeze watchdog that forcefully crashes the app to provide a report | |
--disableTimeout | |
--lobbyServer : [optional] lobby server to use | |
--instanceServer : [optional] instance server to use | |
--replayFile : [optional] replay file to load | |
--replayTeamSlot : [optional] replay team slot to view | |
--replayTeamIndex : [optional] replay team index to view | |
--cluster : [optional] bnet server cluster to connect to | |
--voiceChatServer : [optional] voice chat server to use | |
--voiceChatChannelDomain : [optional] voice chat channel domain | |
--disablePlayersNearMe : [optional] disable players near me feature | |
--replayViewerMode : [optional] start up the client in replay viewing mode | |
--sceneForceConnectToDev : [optional] force connecting to production urls for simple checkout and blizzard gifts | |
--disableDebugOutlines : [optional] hide entity outlines for debug features. can still be turned on at runtime in the entity debugger | |
--tank_logpath : <logpath> : Set the path where logs are written. | |
--tank_userlogpath : <logpath> : Set the path where logs are written. The username will be appended as an additional subdirectory. | |
--tank_disablesyslog : Do not forward console logs to syslog. | |
--uid : Launching via Phoenix, this gives us the UID | |
--tank_windowResX : Sets window resolution in X. | |
--tank_windowResY : Sets window resolution in Y. | |
--tank_windowPosX : Sets window position in X. | |
--tank_windowPosY : Sets window position in Y. | |
--tank_Platform : The source platform code we want to use for our data. | |
--tank_Region : The region code we want to use for our data | |
--tank_Locale : The locale code we want to use for our data. | |
--tank_AudioLocale : The locale code we want to use for our speech data. In process of being renamed to SpeechLocale. | |
--tank_SpeechLocale : The locale code we want to use for our speech data. | |
--tank_Environment : The environment data we want to use. | |
--tank_DataRoot : Root folder for all data. Defaults to AppPath on Windows | |
--tank_DataPath : Use a specific data path. Defaults to tank_DataRoot/data | |
--tank_CachePath : Use a specific cache path. Defaults to tank_DataRoot/cache | |
--tank_ShowMode : Start up this application in show mode | |
--tank_TournamentMode : Start up this application in tournament mode | |
--tank_TournamentModeAdmin : Start up this application as a tournament mode admin | |
--tank_ForceLowPopMatchmaking : Start up this application with low pop matchmaking | |
--tank_ForceHighPopMatchmaking : Start up this application with high pop matchmaking | |
--tank_Console : Start up this application with the console enabled | |
--tank_FeatureFlags : Start up this application with specific feature flags set | |
--tank_DynamicConfig : Start up this with specific dynamic config set | |
--tank_3dAudio : | |
--tank_DisableStreaming : Only use local installed data, no network communication for assets. | |
--tank_ShippingOnly : Start up this application only using shipping packages | |
--tank_DisablePackageBundles : Disable package bundles. | |
--tank_AlwaysMegadump : Force a megadump on crash | |
--tank_WorkerThreadCount : Sets the desired worker thread count (clamped to number of physical cores) | |
--tank_MinWorkerThreadCount : Sets the minimum worker thread count that should be created | |
--tank_MaxWorkerThreadCount : Sets the maximum worker thread count that should be created | |
--tank_EnablePerfRecorder : Unlocks a key combination to activate the profile recording in retail/ptr builds | |
--tank_FullscreenRefreshOverride : Sets the refresh rate for fullscreen mode (-1 - use default, 0 - use highest supported). | |
--tank_TournamentModeTickRate : Start up this application using tournament mode tick rate | |
--tank_AssertOnStartupFailure : Assert after shutting down an app that failed to start up | |
--tank_AllowRemoteDesktop : Allows client to enable various work-arounds needed for remote desktop connections. | |
--tank_ServerSkinLoadMode : 0: load as few skins as possible, 1: load a few more to be safe, 2: load all skins (default is 0) |
Does anyone know how to use --DefaultHero or if it even works at all? what value would you need to give it
Someone know how to use tank console? Tried commom commands and seems don't work. Also there's profiler key combination, i cannot find it.
would like to know more about it
anyone able to boot into a map with the parameters? been trying bunch of combos but it always tells me cannot locate resources
Has anyone figured out how to auto-login? I want to directly launch overwatch but still have it autologin with the battle net creds.
@github59173 You can set account data (returned from BNet service) in registy, overwatch read registry as well once it starts.
@RickyOcarina2000 maybe you've set wrong map ID.
@nathan130200 could you elaborate on setting account data in registry? What would that look like?
@greamy BNet launcher get auth data from API and set in windows registry these values. When overwatch starts it read windows registry with pre-cached auth data and automatically enter in the lobby server.
@Toyz do you know specifically how to use --lobbyMap? if so could you tell me specifically how to use --lobbyMap?