Created
March 1, 2020 19:16
-
-
Save Trass3r/74e323ce43230b5e4840fab50d93a41d to your computer and use it in GitHub Desktop.
template for OpenGL with CMake, Conan, glad and glfw
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
cmake_minimum_required(VERSION 3.16) | |
set(CMAKE_CONFIGURATION_TYPES Debug Release CACHE STRING "" FORCE) | |
set(CMAKE_BUILD_TYPE Debug CACHE STRING "") | |
project(cppgl) | |
set(CMAKE_CXX_STANDARD 20) | |
if (NOT EXISTS "${CMAKE_BINARY_DIR}/conan.cmake") | |
message(STATUS "Downloading conan.cmake from https://github.com/conan-io/cmake-conan") | |
file(DOWNLOAD "https://raw.githubusercontent.com/conan-io/cmake-conan/v0.14/conan.cmake" | |
"${CMAKE_BINARY_DIR}/conan.cmake") | |
endif() | |
include(${CMAKE_BINARY_DIR}/conan.cmake) | |
conan_cmake_run(CONANFILE conanfile.txt | |
BASIC_SETUP CMAKE_TARGETS | |
BUILD missing) | |
file(GLOB SRCS CONFIGURE_DEPENDS *.cpp *.h *.vert *.frag *.glsl *.geom) | |
add_executable(cppgl ${SRCS} conanfile.txt) | |
conan_target_link_libraries(cppgl) | |
target_precompile_headers(cppgl PRIVATE pch.h) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[requires] | |
glfw/[>=3.3]@bincrafters/stable | |
glad/[>=0.1.29]@bincrafters/stable | |
glm/[>=0.9.9]@g-truc/stable | |
[options] | |
glad:profile=core | |
glad:api_type=gl | |
glad:api_version=4.6 | |
glad:spec=gl | |
glad:no_loader=False | |
[generators] | |
cmake | |
cmake_find_package |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <GLFW/glfw3.h> | |
#include <glad/glad.h> | |
#include <iostream> | |
#include <vector> | |
static void printGLFWInfo(GLFWwindow* window) | |
{ | |
int profile = glfwGetWindowAttrib(window, GLFW_OPENGL_PROFILE); | |
const char* profileStr = ""; | |
if (profile == GLFW_OPENGL_COMPAT_PROFILE) | |
profileStr = "OpenGL Compatibility Profile"; | |
else if (profile == GLFW_OPENGL_CORE_PROFILE) | |
profileStr = "OpenGL Core Profile"; | |
printf("GLFW %s %s\n", glfwGetVersionString(), profileStr); | |
} | |
static bool setupOpenGL() | |
{ | |
if (!gladLoadGL()) | |
{ | |
printf("Could not initialize OpenGL!\n"); | |
return false; | |
} | |
printf("OpenGL %d.%d\n", GLVersion.major, GLVersion.minor); | |
#define C(x) (x ? (const char*)x : "") | |
std::cout << "GL_VERSION..........: " << C(glGetString(GL_VERSION)) << '\n'; | |
std::cout << "GL_RENDERER.........: " << C(glGetString(GL_RENDERER)) << '\n'; | |
std::cout << "GL_VENDOR...........: " << C(glGetString(GL_VENDOR)) << '\n'; | |
std::cout << "GLSL_VERSION........: " << C(glGetString(GL_SHADING_LANGUAGE_VERSION)) << '\n'; | |
std::cout << "-----------------------\n"; | |
setupStderrDebugCallback(); | |
glEnable(GL_DEPTH_TEST); | |
glEnable(GL_BLEND); | |
glDepthFunc(GL_LEQUAL); | |
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | |
return true; | |
} | |
int main() | |
{ | |
glfwSetErrorCallback([](int error, const char* description) { | |
fprintf(stderr, "GLFW Error %d: %s\n", error, description); | |
}); | |
if (!glfwInit()) | |
return; | |
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); | |
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 6); | |
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); | |
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); | |
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE); | |
GLFWmonitor* monitor = fullscreen ? glfwGetPrimaryMonitor() : nullptr; | |
window = glfwCreateWindow((int)windowWidth, (int)windowHeight, "Main Window", monitor, nullptr); | |
if (!window) | |
{ | |
glfwTerminate(); | |
return; | |
} | |
glfwMakeContextCurrent(window); | |
printGLFWInfo(window); | |
if (!setupOpenGL()) | |
exit(2); | |
glfwSwapInterval(vsync); | |
glfwSetKeyCallback(window, &::keyboardFunc); | |
glfwSetScrollCallback(window, &::scrollFunc); | |
glfwDestroyWindow(window); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
@Trass3r please update the conanfile for glad.
api_version
has changed togl_version
api_type
doesn't seem to exist anymoreprofile
has changed togl_profile
Otherwise, thank you for the great help!