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#include <stdint.h> | |
#include <stdio.h> | |
#include <stdlib.h> | |
// munged from https://github.com/simontime/Resead | |
namespace sead | |
{ | |
class Random | |
{ | |
public: | |
void init(); | |
void init(uint32_t seed); | |
void init(uint32_t seed1, uint32_t seed2, uint32_t seed3, uint32_t seed4); | |
uint32_t getU32(); | |
uint64_t getU64(); | |
void getContext(uint32_t *seed1, uint32_t *seed2, uint32_t *seed3, uint32_t *seed4) const; | |
private: | |
uint32_t mContext[4]; | |
}; | |
void Random::init() | |
{ | |
init(42069); | |
} | |
void Random::init(uint32_t seed) | |
{ | |
mContext[0] = 0x6C078965 * (seed ^ (seed >> 30)) + 1; | |
mContext[1] = 0x6C078965 * (mContext[0] ^ (mContext[0] >> 30)) + 2; | |
mContext[2] = 0x6C078965 * (mContext[1] ^ (mContext[1] >> 30)) + 3; | |
mContext[3] = 0x6C078965 * (mContext[2] ^ (mContext[2] >> 30)) + 4; | |
} | |
void Random::init(uint32_t seed1, uint32_t seed2, uint32_t seed3, uint32_t seed4) | |
{ | |
if ((seed1 | seed2 | seed3 | seed4) == 0) // seeds must not be all zero. | |
{ | |
seed1 = 1; | |
seed2 = 0x6C078967; | |
seed3 = 0x714ACB41; | |
seed4 = 0x48077044; | |
} | |
mContext[0] = seed1; | |
mContext[1] = seed2; | |
mContext[2] = seed3; | |
mContext[3] = seed4; | |
} | |
uint32_t Random::getU32() | |
{ | |
uint32_t n = mContext[0] ^ (mContext[0] << 11); | |
mContext[0] = mContext[1]; | |
mContext[1] = mContext[2]; | |
mContext[2] = mContext[3]; | |
mContext[3] = n ^ (n >> 8) ^ mContext[3] ^ (mContext[3] >> 19); | |
return mContext[3]; | |
} | |
uint64_t Random::getU64() | |
{ | |
uint32_t n1 = mContext[0] ^ (mContext[0] << 11); | |
uint32_t n2 = mContext[1]; | |
uint32_t n3 = n1 ^ (n1 >> 8) ^ mContext[3]; | |
mContext[0] = mContext[2]; | |
mContext[1] = mContext[3]; | |
mContext[2] = n3 ^ (mContext[3] >> 19); | |
mContext[3] = n2 ^ (n2 << 11) ^ ((n2 ^ (n2 << 11)) >> 8) ^ mContext[2] ^ (n3 >> 19); | |
return ((uint64_t)mContext[2] << 32) | mContext[3]; | |
} | |
void Random::getContext(uint32_t *seed1, uint32_t *seed2, uint32_t *seed3, uint32_t *seed4) const | |
{ | |
*seed1 = mContext[0]; | |
*seed2 = mContext[1]; | |
*seed3 = mContext[2]; | |
*seed4 = mContext[3]; | |
} | |
} // namespace sead | |
uint32_t pf(float f) { | |
return *((uint32_t *)&f); | |
} | |
struct TurnipPrices | |
{ | |
int32_t basePrice; | |
int32_t sellPrices[14]; | |
uint32_t whatPattern; | |
int32_t tmp40; | |
void calculate(); | |
// utility stuff for testing | |
sead::Random rng; | |
bool randbool() | |
{ | |
return rng.getU32() & 0x80000000; | |
} | |
int randint(int min, int max) | |
{ | |
return (((uint64_t)rng.getU32() * (uint64_t)(max - min + 1)) >> 32) + min; | |
} | |
float randfloat(float a, float b) | |
{ | |
uint32_t val = 0x3F800000 | (rng.getU32() >> 9); | |
float fval = *(float *)(&val); | |
return a + ((fval - 1.0f) * (b - a)); | |
} | |
int intceil(float val) | |
{ | |
return (int)(val + 0.99999f); | |
} | |
}; | |
void TurnipPrices::calculate() | |
{ | |
basePrice = randint(90, 110); | |
int chance = randint(0, 99); | |
// select the next pattern | |
int nextPattern; | |
if (whatPattern >= 4) | |
{ | |
nextPattern = 2; | |
} | |
else | |
{ | |
switch (whatPattern) | |
{ | |
case 0: | |
if (chance < 20) | |
{ | |
nextPattern = 0; | |
} | |
else if (chance < 50) | |
{ | |
nextPattern = 1; | |
} | |
else if (chance < 65) | |
{ | |
nextPattern = 2; | |
} | |
else | |
{ | |
nextPattern = 3; | |
} | |
break; | |
case 1: | |
if (chance < 50) | |
{ | |
nextPattern = 0; | |
} | |
else if (chance < 55) | |
{ | |
nextPattern = 1; | |
} | |
else if (chance < 75) | |
{ | |
nextPattern = 2; | |
} | |
else | |
{ | |
nextPattern = 3; | |
} | |
break; | |
case 2: | |
if (chance < 25) | |
{ | |
nextPattern = 0; | |
} | |
else if (chance < 70) | |
{ | |
nextPattern = 1; | |
} | |
else if (chance < 75) | |
{ | |
nextPattern = 2; | |
} | |
else | |
{ | |
nextPattern = 3; | |
} | |
break; | |
case 3: | |
if (chance < 45) | |
{ | |
nextPattern = 0; | |
} | |
else if (chance < 70) | |
{ | |
nextPattern = 1; | |
} | |
else if (chance < 85) | |
{ | |
nextPattern = 2; | |
} | |
else | |
{ | |
nextPattern = 3; | |
} | |
break; | |
} | |
} | |
whatPattern = nextPattern; | |
/* | |
if (checkGlobalFlag("FirstKabuBuy")) { | |
if (!checkGlobalFlag("FirstKabuPattern")) { | |
setGlobalFlag("FirstKabuPattern", true); | |
whatPattern = 3; | |
} | |
} | |
*/ | |
for (int i = 2; i < 14; i++) | |
sellPrices[i] = 0; | |
sellPrices[0] = basePrice; | |
sellPrices[1] = basePrice; | |
int work; | |
int decPhaseLen1, decPhaseLen2, peakStart; | |
int hiPhaseLen1, hiPhaseLen2and3, hiPhaseLen3; | |
float rate; | |
switch (whatPattern) | |
{ | |
case 0: | |
// PATTERN 0: high, decreasing, high, decreasing, high | |
work = 2; | |
decPhaseLen1 = randbool() ? 3 : 2; | |
decPhaseLen2 = 5 - decPhaseLen1; | |
hiPhaseLen1 = randint(0, 6); | |
hiPhaseLen2and3 = 7 - hiPhaseLen1; | |
hiPhaseLen3 = randint(0, hiPhaseLen2and3 - 1); | |
// high phase 1 | |
for (int i = 0; i < hiPhaseLen1; i++) | |
{ | |
sellPrices[work++] = intceil(randfloat(0.9, 1.4) * basePrice); | |
} | |
// decreasing phase 1 | |
rate = randfloat(0.8, 0.6); | |
for (int i = 0; i < decPhaseLen1; i++) | |
{ | |
sellPrices[work++] = intceil(rate * basePrice); | |
rate -= 0.04; | |
rate -= randfloat(0, 0.06); | |
} | |
// high phase 2 | |
for (int i = 0; i < (hiPhaseLen2and3 - hiPhaseLen3); i++) | |
{ | |
sellPrices[work++] = intceil(randfloat(0.9, 1.4) * basePrice); | |
} | |
// decreasing phase 2 | |
rate = randfloat(0.8, 0.6); | |
for (int i = 0; i < decPhaseLen2; i++) | |
{ | |
sellPrices[work++] = intceil(rate * basePrice); | |
rate -= 0.04; | |
rate -= randfloat(0, 0.06); | |
} | |
// high phase 3 | |
for (int i = 0; i < hiPhaseLen3; i++) | |
{ | |
sellPrices[work++] = intceil(randfloat(0.9, 1.4) * basePrice); | |
} | |
break; | |
case 1: | |
// PATTERN 1: decreasing middle, high spike, random low | |
peakStart = randint(3, 9); | |
rate = randfloat(0.9, 0.85); | |
for (work = 2; work < peakStart; work++) | |
{ | |
sellPrices[work] = intceil(rate * basePrice); | |
rate -= 0.03; | |
rate -= randfloat(0, 0.02); | |
} | |
sellPrices[work++] = intceil(randfloat(0.9, 1.4) * basePrice); | |
sellPrices[work++] = intceil(randfloat(1.4, 2.0) * basePrice); | |
sellPrices[work++] = intceil(randfloat(2.0, 6.0) * basePrice); | |
sellPrices[work++] = intceil(randfloat(1.4, 2.0) * basePrice); | |
sellPrices[work++] = intceil(randfloat(0.9, 1.4) * basePrice); | |
for (; work < 14; work++) | |
{ | |
sellPrices[work] = intceil(randfloat(0.4, 0.9) * basePrice); | |
} | |
break; | |
case 2: | |
// PATTERN 2: consistently decreasing | |
rate = 0.9; | |
rate -= randfloat(0, 0.05); | |
for (work = 2; work < 14; work++) | |
{ | |
sellPrices[work] = intceil(rate * basePrice); | |
rate -= 0.03; | |
rate -= randfloat(0, 0.02); | |
} | |
break; | |
case 3: | |
// PATTERN 3: decreasing, spike, decreasing | |
peakStart = randint(2, 9); | |
// decreasing phase before the peak | |
rate = randfloat(0.9, 0.4); | |
for (work = 2; work < peakStart; work++) | |
{ | |
sellPrices[work] = intceil(rate * basePrice); | |
rate -= 0.03; | |
rate -= randfloat(0, 0.02); | |
} | |
sellPrices[work++] = intceil(randfloat(0.9, 1.4) * (float)basePrice); | |
sellPrices[work++] = intceil(randfloat(0.9, 1.4) * basePrice); | |
rate = randfloat(1.4, 2.0); | |
sellPrices[work++] = intceil(randfloat(1.4, rate) * basePrice) - 1; | |
sellPrices[work++] = intceil(rate * basePrice); | |
sellPrices[work++] = intceil(randfloat(1.4, rate) * basePrice) - 1; | |
// decreasing phase after the peak | |
if (work < 14) | |
{ | |
rate = randfloat(0.9, 0.4); | |
for (; work < 14; work++) | |
{ | |
sellPrices[work] = intceil(rate * basePrice); | |
rate -= 0.03; | |
rate -= randfloat(0, 0.02); | |
} | |
} | |
break; | |
} | |
sellPrices[0] = 0; | |
sellPrices[1] = 0; | |
} | |
int main(int argc, char **argv) | |
{ | |
TurnipPrices turnips; | |
if (argc == 3) | |
{ | |
turnips.whatPattern = atoi(argv[1]); | |
turnips.rng.init(atoi(argv[2])); | |
} | |
else | |
{ | |
printf("Usage: %s <pattern> <seed>\n", argv[0]); | |
return 0; | |
} | |
turnips.calculate(); | |
printf("Pattern %d:\n", turnips.whatPattern); | |
printf("Sun Mon Tue Wed Thu Fri Sat\n"); | |
printf("%3d %3d %3d %3d %3d %3d %3d\n", | |
turnips.basePrice, | |
turnips.sellPrices[2], turnips.sellPrices[4], turnips.sellPrices[6], | |
turnips.sellPrices[8], turnips.sellPrices[10], turnips.sellPrices[12]); | |
printf(" %3d %3d %3d %3d %3d %3d\n", | |
turnips.sellPrices[3], turnips.sellPrices[5], turnips.sellPrices[7], | |
turnips.sellPrices[9], turnips.sellPrices[11], turnips.sellPrices[13]); | |
return 0; | |
} |
@yamatchan
Awesome.
I had assumed that basePrice
is what Daisy Mae sells at. Is that correct? I have somebody claiming they haven't had a Sunday under 130 for their first 3 weeks of the game, but the above limits this from 90 to 110 bells.
That isn't possible. It's always between 90 and 110 (my own experiences also confirm this)
Question: how hard would it be to estimate how much money Daisy Mae would take home every Sunday, all islands combined?
Question: how hard would it be to estimate how much money Daisy Mae would take home every Sunday, all islands combined?
Good question. This can be further decomposed into 1) how many players are actively investing in turnips every Sunday; 2) how many turnips each player buys per week; 3) what the purchase price is. The global sales of the game so far (13.41 million) should give us some sense of the upper bound for 1) and we have a very good idea of what 3) is given the work done here (uniform between 90 and 110). That said, I am having a hard time estimating 2), not to mention the correlation among all 3 factors.
As @shawenyao pointed out, it’s really a question of buyer behavior. Thankfully, I have some insights from stalks.io that may help:
From the data I have, ruling out insane outliers, each player purchases around 5,267.48 turnips per week. The average buy price for those turnips is 97.90 bells (bear in mind that factors in that many folks buy from cheaper islands).
That fills in data points #2 and #3 from above, which just leaves determining what percentage of the active player base purchases turnips a week!
How is the code obtained? It doesn't look like it is dis-assembled from machine code and then back into C++...
That's because there are meaningful variable names such as hiPhaseLen1
It seems somehow there is source code leak?
I made a python library for turnip prediction, in case that's still interesting to anyone even though there's website calculators up :)
Are you interested in releasing a pip package ? I also opened an issue on your GitLab project in regards to that idea with some more details :)
In the old days, having the INPUT and the OUTPUT specified was very important. That's like the Interface. As with API or the interface of OOP, we know they are very important.
In this case, the OUTPUT is ok... it is just some text. But for the input, we are having people guessing what they are, and then with some edit and then you can read the other 50 comments to find out more... and then we can also read the code to find whatPattern
can be 0
to 3
and when it is 4
or greater (4, 5, 6, 7, ...), then nextPattern
becomes 2
... and the switch
statement doesn't get executed, so it looks like what matters is nextPattern
only, as the switch statement sets it and seem to be the main purpose. And the next line is whatPattern = nextPattern
so it does look like what really matters is 0
to 3
only. Line 233 and on, it only checks for values between 0
and 3
.
Actually, from https://turnipprophet.io/index.html it seems "last week's pattern" matters, and I think this is what the initial whatPattern
is about... the code generates a nextPattern
which is the pattern for the upcoming week. So Line 233 is the real material, and then for the high spike, Line 281 and on is the real deal.
I have a junior coworker hacking out code every day, not knowing exactly what is happening, day after day. And the manager doesn't know what is going on much either. And the funny thing is, when the manager sees the junior coworker typing in line after line, command after command what the manager doesn't understands, he poses himself as the judge and offers, "What you are doing is GOOD work".
But if somebody understand things very clearly, explains to the manager exactly what is going on and simple and easy to understand, now the manager thinks the work should be done in 20 minutes. (because he can understand it). And so the choice next time would be to present something to the manager so that he doesn't understand.
And I think the manager thinks that coworker is worth his salary and worth his respect, because he is doing things that the manager cannot understand. And so that coworker is indispensable. And if you present thing in a simple and easy to understand way to the manager, the manager thinks you are not worth the salary and not worth his respect, because he can understand exactly what you are doing and he can do it himself and you can be gone the next day.
And the manager himself doesn't write any docs or specs down either. I suppose because now he is the docs. He cannot be easily fired. He can even use abusive behavior at work and since he cannot be easily fired, he can keep doing it. Are we doing software engineering or are we doing "I cannot be easily fired"?
And people do things they don't understand. Our testing platform with Gerrit is randomly failing. Run the test and one hour later, it says it is failing and so you try again, and it fails and you try again, and the third time it finally succeeds. Nobody knows what's happening. Sometimes they do but the explanation is because of this and that and this and that, so they tell you just to keep trying. We have a team of SRE hacking things every day, and we have to find what is going on, what might be breaking what, in a jungle of Slack messages, some might be 5 days old, some might be 4 months old.
Anyway... at least, say what the INPUT is. Add some comments. But for the above code, the pattern
on the command line doesn't really matter a whole lot, as a new pattern is generated anyway... the comment could have said line 233 is really the "meat" of the program.
Programs must be written for people to read, and only incidentally for machines to execute. - Harold Abelson, Structure and Interpretation of Computer Programs
Excuse me sir, this is a Wendy's.
The surprising thing is, you can go into a Fortune 500 or Fortune 50 tech company, and it is still a Wendy's.
whatever pattern you give to the program, it still may get changed to a different pattern due to random number (according to the seed) (line 129), and if the final pattern is a 1
, that is the high spike pattern. See line 233.
Example:
$ ./a.out 0 326
Pattern 1:
Sun Mon Tue Wed Thu Fri Sat
110 96 137 660 152 65 82
91 200 180 91 63 80
$ ./a.out 0 291879
Pattern 1:
Sun Mon Tue Wed Thu Fri Sat
110 99 181 186 50 75 68
106 660 120 86 60 55
For folks not familiar with the following C++ code:
int randint(int min, int max)
{
return (((uint64_t)rng.getU32() * (uint64_t)(max - min + 1)) >> 32) + min;
}
float randfloat(float a, float b)
{
uint32_t val = 0x3F800000 | (rng.getU32() >> 9);
float fval = *(float *)(&val);
return a + ((fval - 1.0f) * (b - a));
}
note that randint(a, b)
returns something inclusive of a
and b
, and randfloat(a, b)
returns something inclusive of a
but exclusive of b
.
You will see code which is randfloat(0.9, 0.85)
, and it is almost the same as randfloat(0.85, 0.9)
, except the first case is exclusive 0.85
, while the second case is exclusive 0.9
.
someone knows the mathematical formula necessary in this program? I want to do a mathematical investigation around Turnip Prophet, but I don't really understand about programming
I used this code to build a simulator sampling the market for 1,000,000 weeks:
I used this code to build a simulator sampling the market for 1,000,000 weeks:
Pretty cool! I am glad to report that my own simulation agrees with your Wednesday morning strategy.
I like how you made an analysis of the return as a function of how many friends you have. Nice work!
This is really cool info. I have a different use case: I time travel to various Wednesdays to look for prices greater than 300. When I find that price, I'll use a second switch and ACNH to go to Sunday, buy tons of turnips, and fly to the first switch and sell the turnips. Very nice profit. However the big thing is to find the Wednesday via time travel. It can take hours to find the right day and time. I've used the MeteoNook to find exact times when meteors show up, and was wondering if a similar algorithm could tell me the exact day and time, or at least narrow it down a bit. I'm guessing not, since there is that random function, but thought I'd check around.
Instead of getting anonymized data, you could just run the code here for tens of thousands of rng seeds and get a more accurate sample of the possibilities.