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April 27, 2012 12:43
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NBody Benchmark
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/* The Computer Language Benchmarks Game | |
http://shootout.alioth.debian.org/ | |
contributed by Isaac Gouy, optimization and use of more C# idioms by Robert F. Tobler | |
*/ | |
using System; | |
public static class Program { | |
public static void Main () { | |
int n = 10000; | |
NBodySystem bodies = new NBodySystem(); | |
Console.WriteLine("{0:f9}", bodies.Energy()); | |
for (int i = 0; i < n; i++) | |
bodies.Advance(0.01); | |
Console.WriteLine("{0:f9}", bodies.Energy()); | |
} | |
} | |
class Body { public double x, y, z, vx, vy, vz, mass; } | |
class Pair { public Body bi, bj; } | |
class NBodySystem { | |
private Body[] bodies; | |
private Pair[] pairs; | |
const double Pi = 3.141592653589793; | |
const double Solarmass = 4 * Pi * Pi; | |
const double DaysPeryear = 365.24; | |
public NBodySystem () { | |
bodies = new Body[] { | |
new Body() { // Sun | |
mass = Solarmass, | |
}, | |
new Body() { // Jupiter | |
x = 4.84143144246472090e+00, | |
y = -1.16032004402742839e+00, | |
z = -1.03622044471123109e-01, | |
vx = 1.66007664274403694e-03 * DaysPeryear, | |
vy = 7.69901118419740425e-03 * DaysPeryear, | |
vz = -6.90460016972063023e-05 * DaysPeryear, | |
mass = 9.54791938424326609e-04 * Solarmass, | |
}, | |
new Body() { // Saturn | |
x = 8.34336671824457987e+00, | |
y = 4.12479856412430479e+00, | |
z = -4.03523417114321381e-01, | |
vx = -2.76742510726862411e-03 * DaysPeryear, | |
vy = 4.99852801234917238e-03 * DaysPeryear, | |
vz = 2.30417297573763929e-05 * DaysPeryear, | |
mass = 2.85885980666130812e-04 * Solarmass, | |
}, | |
new Body() { // Uranus | |
x = 1.28943695621391310e+01, | |
y = -1.51111514016986312e+01, | |
z = -2.23307578892655734e-01, | |
vx = 2.96460137564761618e-03 * DaysPeryear, | |
vy = 2.37847173959480950e-03 * DaysPeryear, | |
vz = -2.96589568540237556e-05 * DaysPeryear, | |
mass = 4.36624404335156298e-05 * Solarmass, | |
}, | |
new Body() { // Neptune | |
x = 1.53796971148509165e+01, | |
y = -2.59193146099879641e+01, | |
z = 1.79258772950371181e-01, | |
vx = 2.68067772490389322e-03 * DaysPeryear, | |
vy = 1.62824170038242295e-03 * DaysPeryear, | |
vz = -9.51592254519715870e-05 * DaysPeryear, | |
mass = 5.15138902046611451e-05 * Solarmass, | |
}, | |
}; | |
pairs = new Pair[bodies.Length * (bodies.Length - 1) / 2]; | |
int pi = 0; | |
for (int i = 0; i < bodies.Length - 1; i++) | |
for (int j = i + 1; j < bodies.Length; j++) | |
pairs[pi++] = new Pair() { bi = bodies[i], bj = bodies[j] }; | |
double px = 0.0, py = 0.0, pz = 0.0; | |
foreach (var b in bodies) { | |
px += b.vx * b.mass; py += b.vy * b.mass; pz += b.vz * b.mass; | |
} | |
var sol = bodies[0]; | |
sol.vx = -px / Solarmass; sol.vy = -py / Solarmass; sol.vz = -pz / Solarmass; | |
} | |
public void Advance (double dt) { | |
foreach (var p in pairs) { | |
Body bi = p.bi, bj = p.bj; | |
double dx = bi.x - bj.x, dy = bi.y - bj.y, dz = bi.z - bj.z; | |
double d2 = dx * dx + dy * dy + dz * dz; | |
double mag = dt / (d2 * Math.Sqrt(d2)); | |
bi.vx -= dx * bj.mass * mag; bj.vx += dx * bi.mass * mag; | |
bi.vy -= dy * bj.mass * mag; bj.vy += dy * bi.mass * mag; | |
bi.vz -= dz * bj.mass * mag; bj.vz += dz * bi.mass * mag; | |
} | |
foreach (var b in bodies) { | |
b.x += dt * b.vx; b.y += dt * b.vy; b.z += dt * b.vz; | |
} | |
} | |
public double Energy () { | |
double e = 0.0; | |
for (int i = 0; i < bodies.Length; i++) { | |
var bi = bodies[i]; | |
e += 0.5 * bi.mass * (bi.vx * bi.vx + bi.vy * bi.vy + bi.vz * bi.vz); | |
for (int j = i + 1; j < bodies.Length; j++) { | |
var bj = bodies[j]; | |
double dx = bi.x - bj.x, dy = bi.y - bj.y, dz = bi.z - bj.z; | |
e -= (bi.mass * bj.mass) / Math.Sqrt(dx * dx + dy * dy + dz * dz); | |
} | |
} | |
return e; | |
} | |
} |
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