Created
September 5, 2017 20:45
-
-
Save TurBoss/78dd883ba045d311695d7b30eab8a5be to your computer and use it in GitHub Desktop.
GLArea example
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| #!/usr/bin/env python | |
| import os | |
| import sys | |
| from OpenGL.GLU import * | |
| from OpenGL import GLX | |
| from OpenGL import GL as GL | |
| from ctypes import * | |
| import gi | |
| gi.require_version('Gtk', '3.0') | |
| from gi.repository import Gtk, Gdk | |
| from OpenGL.arrays import vbo | |
| from OpenGL.GL import shaders | |
| from OpenGL.raw.GL.ARB.vertex_array_object import glGenVertexArrays, \ | |
| glBindVertexArray | |
| from numpy import array | |
| import numpy as np | |
| VERTEX_SHADER = """ | |
| #version 330 | |
| in vec4 position; | |
| void main() | |
| { | |
| gl_Position = position; | |
| }""" | |
| FRAGMENT_SHADER = """ | |
| #version 330 | |
| out vec4 fragColor; | |
| void main() | |
| { | |
| fragColor = vec4(1.0, 0.0, 0.0, 1.0); | |
| } | |
| """ | |
| class application_gui: | |
| """Tutorial 01 Create and destroy a window""" | |
| # glwrap = gtkglarea() | |
| def __init__(self): | |
| self.window = Gtk.Window() | |
| self.canvas = Gtk.GLArea() | |
| self.canvas.set_required_version(3, 3) | |
| self.test_features() | |
| self.vertices = [ | |
| 0.6, 0.6, 0.0, 1.0, | |
| -0.6, 0.6, 0.0, 1.0, | |
| 0.0, -0.6, 0.0, 1.0] | |
| self.vertices = np.array(self.vertices, dtype=np.float32) | |
| self.canvas.connect('realize', self.on_configure_event) | |
| self.canvas.connect('render', self.on_draw) | |
| self.canvas.set_double_buffered(False) | |
| self.window.connect('delete_event', Gtk.main_quit) | |
| self.window.connect('destroy', lambda quit: Gtk.main_quit()) | |
| self.window.add(self.canvas) | |
| self.window.show_all() | |
| self.on_configure_event(self.canvas) | |
| def test_features(self): | |
| print('Testing features') | |
| print('glGenVertexArrays Available %s' % bool(glGenVertexArrays)) | |
| print('Alpha Available %s' % bool(self.canvas.get_has_alpha())) | |
| print('Depth buffer Available %s' % bool(self.canvas.get_has_depth_buffer())) | |
| def on_configure_event(self, widget): | |
| print('realize event') | |
| widget.make_current() | |
| # widget.attach_buffers() | |
| context = widget.get_context() | |
| print('is legacy context %s' % Gdk.GLContext.is_legacy(context)) | |
| print('configure errors') | |
| print(widget.get_error()) | |
| vs = shaders.compileShader(VERTEX_SHADER, GL.GL_VERTEX_SHADER) | |
| fs = shaders.compileShader(FRAGMENT_SHADER, GL.GL_FRAGMENT_SHADER) | |
| self.shader = shaders.compileProgram(vs, fs) | |
| self.vertex_array_object = glGenVertexArrays(1) | |
| GL.glBindVertexArray(self.vertex_array_object) | |
| # Generate buffers to hold our vertices | |
| self.vertex_buffer = GL.glGenBuffers(1) | |
| GL.glBindBuffer(GL.GL_ARRAY_BUFFER, self.vertex_buffer) | |
| # Get the position of the 'position' in parameter of our shader and bind it. | |
| self.position = GL.glGetAttribLocation(self.shader, 'position') | |
| GL.glEnableVertexAttribArray(self.position) | |
| # Describe the position data layout in the buffer | |
| GL.glVertexAttribPointer(self.position, 4, GL.GL_FLOAT, False, 0, ctypes.c_void_p(0)) | |
| # Send the data over to the buffer | |
| GL.glBufferData(GL.GL_ARRAY_BUFFER, 48, self.vertices, GL.GL_STATIC_DRAW) | |
| # Unbind the VAO first (Important) | |
| GL.glBindVertexArray(0) | |
| # Unbind other stuff | |
| GL.glDisableVertexAttribArray(self.position) | |
| GL.glBindBuffer(GL.GL_ARRAY_BUFFER, 0) | |
| print('errors') | |
| print(widget.get_error()) | |
| return True | |
| def on_draw(self, widget, *args): | |
| print('render event') | |
| print(widget.get_error()) | |
| # Create the VBO | |
| widget.attach_buffers() | |
| GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT) | |
| GL.glUseProgram(self.shader) | |
| GL.glBindVertexArray(self.vertex_array_object) | |
| GL.glDrawArrays(GL.GL_TRIANGLES, 0, 3) | |
| GL.glBindVertexArray(0) | |
| GL.glUseProgram(0) | |
| GL.glFlush() | |
| return True | |
| application = application_gui() | |
| Gtk.main() |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment