Created
August 23, 2012 21:03
-
-
Save Twinklebear/3441702 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| 1>c:\users\will\documents\programs\lpcgame\src\input.cpp(286): error C2440: 'type cast' : cannot convert from 'overloaded-function' to 'bool (__thiscall Input::* )(std::string)' | |
| 1> None of the functions with this name in scope match the target type | |
| 1>c:\users\will\documents\programs\lpcgame\src\input.cpp(286): error C2780: 'luabind::scope luabind::def(const char *,F,const Policies &)' : expects 3 arguments - 2 provided | |
| 1> c:\luabind\luabind\function.hpp(47) : see declaration of 'luabind::def' | |
| 1>c:\users\will\documents\programs\lpcgame\src\input.cpp(287): error C2440: 'type cast' : cannot convert from 'overloaded-function' to 'bool (__thiscall Input::* )(int)' | |
| 1> None of the functions with this name in scope match the target type | |
| 1>c:\users\will\documents\programs\lpcgame\src\input.cpp(287): error C2780: 'luabind::scope luabind::def(const char *,F,const Policies &)' : expects 3 arguments - 2 provided | |
| 1> c:\luabind\luabind\function.hpp(47) : see declaration of 'luabind::def' | |
| 1>c:\users\will\documents\programs\lpcgame\src\input.cpp(291): error C2228: left of '.enum_' must have class/struct/union |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| void Input::RegisterLua(lua_State* l){ | |
| using namespace luabind; | |
| module(l, "LPC")[ | |
| class_<Input>("Input") | |
| .scope[ | |
| def("KeyDown", (bool(Input::*)(std::string))&Input::KeyDown), | |
| def("KeyDown", (bool(Input::*)(int))&Input::KeyDown), | |
| def("Quit", &Input::Quit) | |
| ] | |
| ]; | |
| } |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| /** | |
| * Check if a key is being pressed down | |
| * @param keyCode The string of the key to check, ex: 'a' | |
| * @return T if key is down | |
| */ | |
| static bool KeyDown(std::string keyCode); | |
| /** | |
| * Check if a key is being pressed down | |
| * @param keyCode The SDL_SCANCODE of the key | |
| * @return T if key is down | |
| */ | |
| static bool KeyDown(int keyCode); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment