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May 5, 2016 20:57
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A game like ruby warrior
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class Player | |
def initialize(health, damage, position) | |
@health = health | |
@damage = damage | |
@position = position - 1 | |
end | |
attr_reader :health, :damage, :position; | |
end | |
class Enemy | |
@@snakeID = 1; | |
@@golemID = 2; | |
@@snakeChar = "~"; | |
@@golemChar = "§"; | |
def initialize(position, id) | |
if id == @@snakeID | |
@ID = id | |
@health = 10 | |
@position = position - 1 | |
@char = @@snakeChar | |
@damage = 1; | |
elsif id == @@golemID | |
@ID = id | |
@health = 15 | |
@position = position | |
@char = @@golemChar | |
@damage = 2; | |
end | |
end | |
attr_reader :health, :damage, :position, :char, :ID; | |
end | |
class Map | |
def initialize(size, player) | |
if size >= 20 | |
@mapsize = 19; | |
else | |
@mapSize = size; | |
end | |
if player.position > size | |
player.position = 0; | |
end | |
@player = player; | |
@enemys = Array.new; | |
@spaces = Array.new; | |
end | |
def addEnemy(enemy) | |
@enemys << enemy | |
end | |
def makeMap() | |
print "╔" | |
for length in 0..@mapSize - 1 | |
print "═" | |
end | |
puts "╗" | |
print "║" | |
for length in 0..@mapSize - 1 | |
for enem in @enemys | |
if(length == enem.position) | |
@enemyAtThisPosition = true; | |
@enemyChar = enem.char; | |
else | |
@enemyAtThisPosition = false; | |
end | |
end | |
if(length == @player.position) | |
print "☼" | |
@spaces.push("player") | |
elsif @enemyAtThisPosition == true | |
print @enemyChar | |
@spaces << "enemy" | |
else | |
print " " | |
@spaces.push("Empty") | |
end | |
end | |
puts "║" | |
print "╚" | |
for length in 0..@mapSize - 1 | |
print "═" | |
end | |
puts "╝" | |
print " " | |
for length in 0..@mapSize - 1 | |
if length == 9 | |
@count = 0; | |
print 1 | |
elsif length > 9 | |
@count += 1; | |
print 1 | |
else | |
print length + 1; | |
end | |
end | |
puts "" | |
print " " | |
for i in 0..@count | |
print i; | |
end | |
#test | |
puts "" | |
p @spaces | |
end | |
end | |
player = Player.new(20, 3, 3);; | |
world = Map.new(19, player); | |
world.addEnemy(Enemy.new(1,1)); | |
world.makeMap(); |
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