This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package main | |
import "regexp" | |
func main() { | |
} | |
func regex(name string) bool { | |
ok, _ := regexp.MatchString("^[a-zA-Z0-9_]+$", name) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
void ClothPoint::TimeStep(float _dt) | |
{ | |
if (m_Moveable) | |
{ | |
D3DXVECTOR3 temp = m_Pos; | |
m_Pos += DAMPING * (m_Pos - m_PrevPos) + (m_Acceleration * _dt); | |
m_PrevPos = temp; | |
m_Acceleration = D3DXVECTOR3(0, 0, 0); | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
std::vector<tinyobj::shape_t> shapes; | |
std::vector<tinyobj::material_t> materials; | |
std::string err = tinyobj::LoadObj(shapes, materials, m_Filename.c_str(), "../Res/Models/"); | |
if (!err.empty()) | |
{ | |
// fail | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
void Push2dArrayToLUA(lua_State* _Env, int _array[9][9]) | |
{ | |
lua_createtable(_Env, 9, 0); | |
for (int t = 1; t < 10; ++t) | |
{ | |
// Puts key of the first child table on-top of Lua stack | |
lua_pushnumber(_Env, t); | |
// Creates child table |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class NetServerAnnouncer { | |
private Connect connect; | |
public NetServerAnnouncer(Connect connect) { | |
this.connect = connect; | |
} | |
public void sendMessage() { | |
try { |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class OnlineGUIItem implements GUIItem, Runnable { | |
private int playerCount = 0; | |
public OnlineGUIItem() { | |
Bukkit.getScheduler().runTaskTimer(Core.getInstance(), this, 80L, 80L); | |
} | |
@Override | |
public void processUpdate(Core plugin, Player player, Objective obj) { |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public void a(World world, Entity entity, WorldMap worldmap) { | |
if (world.worldProvider.dimension == worldmap.map && entity instanceof EntityHuman) { | |
int scale = 1 << worldmap.scale; | |
int centerX = worldmap.centerX; | |
int centerZ = worldmap.centerZ; | |
int relX = MathHelper.floor(entity.locX - (double) centerX) / scale + 64; | |
int relZ = MathHelper.floor(entity.locZ - (double) centerZ) / scale + 64; | |
int blocksPP = 128 / scale; // blocks per pixel | |
if (world.worldProvider.g) { // if nether |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public static <T> List<T>[] splitList(List<T> list, int nLists) { | |
@SuppressWarnings("unchecked") | |
List<T>[] res = (ArrayList<T>[]) new ArrayList[nLists]; | |
Collections.shuffle(list); | |
for (int i = 0; i < list.size(); i++) { | |
res[i % nLists].add(list.get(i)); | |
} | |
return res; | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class ScoreboardManager { | |
/** | |
* Here be dragons! I have done some testing, need to do more. | |
* | |
* No comments for you. This was hard to code so it will be hard to read. | |
* :P i'll add comments when i get time. | |
* | |
*/ |