- Install Node.js. Guide
In order to avoid issues with the network during the workshop
We will install the packages as a global dependencies in order to avoid the installation each time...
- Install Pillarsjs
npm install pillars
$( document ).ready(function() { | |
$("#ui-id-3").on("click", function(){ | |
console.log("Fase 1") | |
setTimeout(function() { | |
console.log("Fase 2") | |
// DOM Selectors | |
var inputSelector = document.getElementById("searchbox"); | |
var canvasSelector = document.getElementById("graph_canvas_0"); | |
// Function to blur the focus |
// Ejecutar en la consola cuando estemos en http://yeoman.io/generators/ | |
var md = "" | |
function generateMd(dataItem){ | |
md += `**:top: ${dataItem}**\n` | |
var datos = document.querySelectorAll(".list > tr") | |
datos.forEach(function(dato){ | |
var linkSelector = dato.querySelector("a") | |
var nameSelector = dato.querySelector(".name") |
// Generated on 2018-03-31 using | |
// generator-webapp 1.1.2 | |
'use strict'; | |
// # Globbing | |
// for performance reasons we're only matching one level down: | |
// 'test/spec/{,*/}*.js' | |
// If you want to recursively match all subfolders, use: | |
// 'test/spec/**/*.js' |
// Passport requires | |
var passport = require('passport'); | |
var LocalStrategy = require('passport-local').Strategy; | |
var FacebookStrategy = require('passport-facebook').Strategy; | |
// Passport Local strategy | |
passport.use(new LocalStrategy( | |
function(username, password, done) { | |
if(username == "user" && password=="pass"){ |
In order to avoid issues with the network during the workshop
We will install the packages as a global dependencies in order to avoid the installation each time...
npm install pillars
<html lang="en" > | |
<head> | |
<meta name="viewport" content="width=device-width, initial-scale=1"> | |
<!-- Angular Material style sheet --> | |
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/angular-material/1.1.4/angular-material.min.css"> | |
</head> | |
<body ng-app="BlankApp" ng-cloak> | |
<!-- | |
Your HTML content here | |
--> |
<!DOCTYPE html> | |
<html class="mdc-typography"> | |
<head> | |
<title>hello World!</title> | |
<meta charset="utf-8"> | |
<meta name="viewport" content="width=device-width,initial-scale=1"> | |
<link rel="stylesheet" href="https://unpkg.com/material-components-web@latest/dist/material-components-web.min.css"> | |
<link rel="stylesheet" href="https://fonts.googleapis.com/icon?family=Material+Icons"> | |
<style> | |
I heard from GitHub Two-Factor Authentication](https://github.com/blog/1614-two-factor-authentication) nearly a couple of days ago when I was reading my RSS feed. I enabled it and couldn' push to any of my repositories anymore. Learn in this blog post how to fix it.
"Is a process involving two stages to verify the identity of an entity trying to access services in a computer or in a network". Github solves this authentication with sending an SMS to a device which wants to push to their platform.
[{ | |
"title": "M谩ster en Visualizaci贸n interactiva de arquitectura con Unreal Engine 4 Visualizaci贸n 3D en tiempo real, realidad virtual, interacci贸n con espacios 3D, infoarquitectura", | |
"subtitle": "Visualizaci贸n 3D en tiempo real, realidad virtual, interacci贸n con espacios 3D, infoarquitectura", | |
"tags": ["Visualizaci贸n 3D en tiempo real, realidad virtual, interacci贸n con espacios 3D, infoarquitectura"], | |
"area": "Producci贸n 3D & Efectos visuales", | |
"targets": "En el mundo de la visualización de arquitectura que siempre tratamos de lograr un resultado cercano a la realidad para ofrecer a nuestros clientes la sensación de ver el proyecto terminado. Pero en general estamos limitados a las imágenes y los vídeos de estos ambientes todavía. ¿Y si pudiéramos entrar en las habitaciones, abrir las puertas, caminar sobre ella, encender y apagar las luces, cambiar la decoración y seguir manteniendo fotorealismo?", | |
"targets_full": "\n <p>En el mundo de la visualizació |
var head = document.getElementsByTagName('head')[0]; | |
var script = document.createElement('script'); | |
script.type = 'text/javascript'; | |
script.onload = function() { | |
callFunctionFromScript(); | |
} | |
script.src = 'path/to/your-script.js'; | |
head.appendChild(script); |