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local seat = script.Parent | |
local front_speed = 100 | |
local up_speed = 5 | |
local max_height = 20 | |
local AngularVelocity = script.AngularVelocity | |
local LinearVelocity = script.LinearVelocity | |
while task.wait() do | |
AngularVelocity.AngularVelocity = Vector3.new(0, -1 * seat.Steer, 0) -- girar | |
if seat.Throttle == 1 then | |
LinearVelocity.VectorVelocity = Vector3.new(0, up_speed, -front_speed) | |
end | |
if seat.Throttle == -1 then | |
LinearVelocity.VectorVelocity = Vector3.new(0, -up_speed, -front_speed) | |
end | |
if seat.Throttle == 0 then -- avanzar sin cambios | |
LinearVelocity.VectorVelocity = Vector3.new(0, 0, -front_speed) | |
end | |
if seat.Throttle ~= 1 and math.round(seat.Position.Y - seat.Size.Y / 2) == 0 then | |
LinearVelocity.VectorVelocity = Vector3.new(0, 0, 0) | |
end | |
if seat.Position.Y + seat.Size.Y / 2 > max_height then | |
LinearVelocity.VectorVelocity = Vector3.new(0, -up_speed, -front_speed) | |
end | |
end |
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