Created
April 24, 2025 17:13
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I teach roblox to kids
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local seat = script.Parent | |
local max_speed = seat.MaxSpeed | |
local front_speed = 0 | |
local acceleration = 5 | |
local deceleration = 3.5 | |
local up_speed = 5 | |
local max_height = 100 | |
local takeoff_speed = 75 | |
local falling_speed = -9.807 * 4.5 --so that it does not stay long in the air if it does not have the speed to fall, change it if you like | |
local wind_speed = 2.5 | |
local seatY = seat.Position.Y | |
while task.wait() do | |
script.AngularVelocity.AngularVelocity = Vector3.new(0,-1 * seat.Steer,0) | |
seat.Attachment.Orientation = Vector3.new(-seat.Orientation.X,0,0) | |
--if seat.Occupant ~= nil then | |
--print(front_speed) | |
--end | |
if front_speed <= max_speed and seat.Throttle == 1 then--acceleration | |
front_speed += acceleration | |
wait(0.5)--acceleration, change this and the aircraft will accelerate faster. | |
end | |
if front_speed >= 100 and seat.Throttle == 0 then--deceleration | |
front_speed -= deceleration | |
wait(0.5)--deceleration, change this so that it suffers a higher deceleration if you don't press W | |
elseif front_speed >= 1 and seat.Throttle == 0 then | |
front_speed -= wind_speed | |
wait(0.2) | |
end | |
if front_speed >= takeoff_speed then | |
if seat.Throttle == 1 then | |
script.LinearVelocity.VectorVelocity = Vector3.new(0,up_speed,-front_speed) | |
end | |
if seat.Throttle == -1 then | |
script.LinearVelocity.VectorVelocity = Vector3.new(0,-up_speed,-front_speed) | |
end | |
if seat.Throttle == 0 then | |
script.LinearVelocity.VectorVelocity = Vector3.new(0,0,-front_speed) | |
end | |
else | |
if seat.Throttle == 1 then | |
script.LinearVelocity.VectorVelocity = Vector3.new(0,0,-front_speed) | |
end | |
if seat.Throttle == -1 then | |
script.LinearVelocity.VectorVelocity = Vector3.new(0,0,-front_speed) | |
end | |
if seat.Throttle == 0 then | |
if front_speed == 0 and seat.Position.Y - seat.Size.Y/2 >= 4 then | |
script.LinearVelocity.VectorVelocity = Vector3.new(0,falling_speed,-front_speed) | |
else | |
script.LinearVelocity.VectorVelocity = Vector3.new(0,-up_speed,-front_speed) | |
end | |
end | |
end | |
if seat.Throttle ~= 1 and math.round(seat.position.Y - seat.Size.Y/2) <= seatY then--On floor | |
script.LinearVelocity.VectorVelocity = Vector3.new(0,0,-(front_speed/2)) | |
end | |
if seat.Position.Y + seat.Size.Y/2 > max_height then --Max height | |
script.LinearVelocity.VectorVelocity = Vector3.new(0,falling_speed,-front_speed) | |
end | |
end |
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