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fabric baritone renderer on 1.21
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/* | |
* This file was taken from Baritone and has been modified. Thanks! | |
* | |
* Baritone is free software: you can redistribute it and/or modify | |
* it under the terms of the GNU Lesser General Public License as published by | |
* the Free Software Foundation, either version 3 of the License, or | |
* (at your option) any later version. | |
* | |
* Baritone is distributed in the hope that it will be useful, | |
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
* GNU Lesser General Public License for more details. | |
* | |
* You should have received a copy of the GNU Lesser General Public License | |
* along with Baritone. If not, see <https://www.gnu.org/licenses/>. | |
*/ | |
import com.mojang.blaze3d.platform.GlStateManager; | |
import com.mojang.blaze3d.systems.RenderSystem; | |
import net.minecraft.client.MinecraftClient; | |
import net.minecraft.client.gl.ShaderProgramKeys; | |
import net.minecraft.client.render.*; | |
import net.minecraft.client.util.math.MatrixStack; | |
import net.minecraft.util.math.Box; | |
import net.minecraft.util.math.Vec3d; | |
public class Renderer { | |
Tessellator tessellator; | |
BufferBuilder builder; | |
boolean ignoreDepth = false; | |
MatrixStack stack; | |
VertexConsumer consumer; | |
public Renderer(MatrixStack stack, VertexConsumerProvider consumers, float lineWidth, boolean ignoreDepth) { | |
tessellator = Tessellator.getInstance(); | |
this.ignoreDepth = ignoreDepth; | |
consumer = consumers.getBuffer(RenderLayer.LINES); | |
this.stack = stack; | |
RenderSystem.enableBlend(); | |
RenderSystem.setShader(ShaderProgramKeys.POSITION_COLOR); | |
RenderSystem.blendFuncSeparate( | |
GlStateManager.SrcFactor.SRC_ALPHA, | |
GlStateManager.DstFactor.ONE_MINUS_SRC_ALPHA, | |
GlStateManager.SrcFactor.ONE, | |
GlStateManager.DstFactor.ZERO | |
); | |
RenderSystem.lineWidth(lineWidth); | |
RenderSystem.depthMask(false); | |
RenderSystem.disableCull(); | |
if (ignoreDepth) { | |
RenderSystem.disableDepthTest(); | |
} | |
RenderSystem.setShader(ShaderProgramKeys.RENDERTYPE_LINES); | |
builder = tessellator.begin(VertexFormat.DrawMode.LINES, VertexFormats.POSITION_COLOR); | |
} | |
public void render() { | |
BuiltBuffer built = builder.end(); | |
if (built != null) { | |
BufferRenderer.drawWithGlobalProgram(built); | |
} | |
if (ignoreDepth) { | |
RenderSystem.enableDepthTest(); | |
} | |
RenderSystem.enableCull(); | |
RenderSystem.depthMask(true); | |
RenderSystem.disableBlend(); | |
} | |
//public void drawBox(Box box, Color color) { | |
// VertexRendering.drawBox(stack, consumer, | |
// box.minX, box.minY, box.minZ, | |
// box.maxX, box.maxY, box.maxZ, | |
// color.red, color.green, color.blue, color.alpha); | |
//} | |
public void emitLine(Color color, | |
double x1, double y1, double z1, | |
double x2, double y2, double z2, | |
double nx, double ny, double nz) { | |
MatrixStack.Entry pose = stack.peek(); | |
builder.vertex(pose, (float) x1, (float) y1, (float) z1).color(color.red, color.green, color.blue, color.alpha).normal(pose, (float) nx, (float) ny, (float) nz); | |
builder.vertex(pose, (float) x2, (float) y2, (float) z2).color(color.red, color.green, color.blue, color.alpha).normal(pose, (float) nx, (float) ny, (float) nz); | |
} | |
public void emitLine(Color color, Vec3d start, Vec3d end) { | |
var vec = MinecraftClient.getInstance().player.getCameraPosVec(0); | |
emitLine(color, start.x - vec.x, start.y - vec.y, start.z - vec.z, | |
end.x - vec.x, end.y - vec.y, end.z - vec.z); | |
} | |
public void emitLine(Color color, double x1, double y1, double z1, double x2, double y2, double z2) { | |
final double dx = x2 - x1; | |
final double dy = y2 - y1; | |
final double dz = z2 - z1; | |
final double invMag = 1.0 / Math.sqrt(dx * dx + dy * dy + dz * dz); | |
final double nx = dx * invMag; | |
final double ny = dy * invMag; | |
final double nz = dz * invMag; | |
emitLine(color, x1, y1, z1, x2, y2, z2, nx, ny, nz); | |
} | |
public void drawBox(Box toDraw, Color color) { | |
var vec = MinecraftClient.getInstance().player.getClientCameraPosVec(0); | |
toDraw = new Box(toDraw.getMinPos().subtract(vec), toDraw.getMaxPos().subtract(vec)); | |
// bottom | |
emitLine(color, toDraw.minX, toDraw.minY, toDraw.minZ, toDraw.maxX, toDraw.minY, toDraw.minZ, 1.0, 0.0, 0.0); | |
emitLine(color, toDraw.maxX, toDraw.minY, toDraw.maxZ, toDraw.minX, toDraw.minY, toDraw.maxZ, -1.0, 0.0, 0.0); | |
emitLine(color, toDraw.maxX, toDraw.minY, toDraw.minZ, toDraw.maxX, toDraw.minY, toDraw.maxZ, 0.0, 0.0, 1.0); | |
emitLine(color, toDraw.minX, toDraw.minY, toDraw.maxZ, toDraw.minX, toDraw.minY, toDraw.minZ, 0.0, 0.0, -1.0); | |
// top | |
emitLine(color, toDraw.minX, toDraw.maxY, toDraw.minZ, toDraw.maxX, toDraw.maxY, toDraw.minZ, 1.0, 0.0, 0.0); | |
emitLine(color, toDraw.maxX, toDraw.maxY, toDraw.minZ, toDraw.maxX, toDraw.maxY, toDraw.maxZ, 0.0, 0.0, 1.0); | |
emitLine(color, toDraw.maxX, toDraw.maxY, toDraw.maxZ, toDraw.minX, toDraw.maxY, toDraw.maxZ, -1.0, 0.0, 0.0); | |
emitLine(color, toDraw.minX, toDraw.maxY, toDraw.maxZ, toDraw.minX, toDraw.maxY, toDraw.minZ, 0.0, 0.0, -1.0); | |
// corners | |
emitLine(color, toDraw.minX, toDraw.minY, toDraw.minZ, toDraw.minX, toDraw.maxY, toDraw.minZ, 0.0, 1.0, 0.0); | |
emitLine(color, toDraw.maxX, toDraw.minY, toDraw.minZ, toDraw.maxX, toDraw.maxY, toDraw.minZ, 0.0, 1.0, 0.0); | |
emitLine(color, toDraw.maxX, toDraw.minY, toDraw.maxZ, toDraw.maxX, toDraw.maxY, toDraw.maxZ, 0.0, 1.0, 0.0); | |
emitLine(color, toDraw.minX, toDraw.minY, toDraw.maxZ, toDraw.minX, toDraw.maxY, toDraw.maxZ, 0.0, 1.0, 0.0); | |
} | |
} | |
----------------------------- | |
public class Color { | |
public final int red; | |
public final int green; | |
public final int blue; | |
public final int alpha; | |
public Color(int color) { | |
alpha = color >> 24; | |
red = color >> 16 & 0xFF; | |
green = color >> 8 & 0xFF; | |
blue = color & 0xFF; | |
} | |
public Color(int r, int g, int b, int a) { | |
red = r; | |
green = g; | |
blue = b; | |
alpha = a; | |
} | |
public int toInt() { | |
int out = alpha; | |
out = out << 8 | red; | |
out = out << 8 | green; | |
out = out << 8 | blue; | |
return out; | |
} | |
} |
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