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using System.IO; | |
using UnityEngine; | |
using UnityEditor; | |
using System.Text; | |
using UnityEditor.Experimental; | |
public class AssetSizeEstimation | |
{ | |
[MenuItem("AssetDatabase/PrintOutPathToFileSizes")] | |
public static void PrintOutPathToFileSizes() |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Linq; | |
using System.Threading; | |
using Unity.Profiling; | |
using UnityEditor; | |
using UnityEditor.Experimental; | |
using UnityEditor.Profiling; |
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using System.IO; | |
using System.Text; | |
using UnityEditor; | |
using UnityEditor.Experimental; | |
using UnityEngine; | |
public class LibraryPathsForAsset_2020_2 | |
{ | |
[MenuItem("AssetDatabase/OutputLibraryPathsForAsset")] | |
public static void OutputLibraryPathsForAsset() |
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using System.IO; | |
using System.Text; | |
using UnityEditor; | |
using UnityEditor.Experimental; | |
using UnityEngine; | |
public class LibraryPathsForAsset | |
{ | |
[MenuItem("AssetDatabase/OutputLibraryPathsForAsset")] | |
public static void OutputLibraryPathsForAsset() |
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using System.Collections.Generic; | |
using System.IO; | |
using System.Linq; | |
using UnityEditor; | |
using UnityEngine; | |
public class FindProblematicAsset | |
{ | |
[MenuItem("AssetDatabase/ZeroGUID")] | |
public static void GetZeroGUID() |
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using System.IO; | |
using System.Text; | |
using UnityEditor; | |
using UnityEditor.Experimental; | |
using UnityEngine; | |
public class DumpAllAssetPaths : MonoBehaviour | |
{ | |
[MenuItem("AssetDatabase/OutputAllLibraryPaths")] | |
public static void OutputPathToAssets() |
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using System.IO; | |
using System.Text; | |
using UnityEditor; | |
using UnityEditor.Experimental; | |
using UnityEngine; | |
public class DumpAllAssetPaths : MonoBehaviour | |
{ | |
[MenuItem("AssetDatabase/OutputAllLibraryPaths")] | |
public static void OutputPathToAssets() |
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using System; | |
using System.Collections.Generic; | |
using System.Text; | |
using UnityEditor; | |
using UnityEngine; | |
public class AssetDistribution | |
{ | |
[MenuItem("AssetDatabase/GetAssetDistributions")] | |
public static void GetAssetDistribution() |