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@Untrusted-Game
Created January 22, 2021 07:35
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Solution to level 5 in Untrusted: http://alex.nisnevich.com/untrusted/
/******************
* minesweeper.js *
******************
*
* So much for Asimov's Laws. They're actually trying to kill
* you now. Not to be alarmist, but the floor is littered
* with mines. Rushing for the exit blindly may be unwise.
* I need you alive, after all.
*
* If only there was some way you could track the positions
* of the mines...
*/
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function startLevel(map) {
for (x = 0; x < map.getWidth(); x++) {
for (y = 0; y < map.getHeight(); y++) {
map.setSquareColor(x, y, '#f00');
}
}
map.placePlayer(map.getWidth() - 5, 5);
for (var i = 0; i < 75; i++) {
var x = getRandomInt(0, map.getWidth() - 1);
var y = getRandomInt(0, map.getHeight() - 1);
if ((x != 2 || y != map.getHeight() - 1)
&& (x != map.getWidth() - 5 || y != 5)) {
// don't place mine over exit or player!
map.placeObject(x, y, 'mine');
map.setSquareColor(x, y, '');
/*
This is apparently one of the intended solutions.
I'm not feeling inventive enough at 2:30 AM to try to outdo it
Twisted Code (sometimes called macks2008 or macks2010) was here
(but gave up when printing the positions to a text buffer failed)
*/
}
}
map.placeObject(2, map.getHeight() - 1, 'exit');
}
function validateLevel(map) {
map.validateAtLeastXObjects(40, 'mine');
map.validateExactlyXManyObjects(1, 'exit');
}
@Twisted-Code
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I'm done. it's now 2:40 AM. Goodnight coding world

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