Created
January 22, 2021 06:07
-
-
Save Untrusted-Game/5eb09a81df8e12807302b3ad380f1e0f to your computer and use it in GitHub Desktop.
Solution to level 1 in Untrusted: http://alex.nisnevich.com/untrusted/
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/***************** | |
* cellBlockA.js * | |
***************** | |
* | |
* Good morning, Dr. Eval. | |
* | |
* It wasn't easy, but I've managed to get your computer down | |
* to you. This system might be unfamiliar, but the underlying | |
* code is still JavaScript. Just like we predicted. | |
* | |
* Now, let's get what we came here for and then get you out of | |
* here. Easy peasy. | |
* | |
* I've given you as much access to their code as I could, but | |
* it's not perfect. The red background indicates lines that | |
* are off-limits from editing. | |
* | |
* The code currently places blocks in a rectangle surrounding | |
* you. All you need to do is make a gap. You don't even need | |
* to do anything extra. In fact, you should be doing less. | |
*/ | |
function startLevel(map) { | |
map.displayChapter('Chapter 1\nBreakout'); | |
map.placePlayer(7, 5); | |
for (y = 3; y <= map.getHeight() - 15; y++) { | |
map.placeObject(5, y, 'block'); | |
map.placeObject(map.getWidth() - 5, y, 'block'); | |
} | |
for (x = 5; x <= map.getWidth() - 5; x++) { | |
map.placeObject(x, 3, 'block'); | |
map.placeObject(x, map.getHeight() - 10, 'block'); | |
} | |
map.placeObject(15, 12, 'computer'); | |
map.placeObject(map.getWidth()-7, map.getHeight()-5, 'exit'); | |
} | |
function onExit(map) { | |
if (!map.getPlayer().hasItem('computer')) { | |
map.writeStatus("Don't forget to pick up the computer!"); | |
return false; | |
} else { | |
return true; | |
} | |
} | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment