Created
January 22, 2021 06:51
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Save Untrusted-Game/824c2d14dbf68b3ce101d2806c8141f1 to your computer and use it in GitHub Desktop.
Solution to level 3 in Untrusted: http://alex.nisnevich.com/untrusted/
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/************************ | |
* validationEngaged.js * | |
************************ | |
* | |
* They're really on to us now! The validateLevel function | |
* has been activated to enforce constraints on what you can | |
* do. In this case, you're not allowed to remove any blocks. | |
* | |
* They're doing all they can to keep you here. But you | |
* can still outsmart them. | |
*/ | |
function startLevel(map) { | |
map.placePlayer(map.getWidth()-7, map.getHeight()-5); | |
for (y = 10; y <= map.getHeight() - 3; y++) { | |
map.placeObject(5, y, 'block'); | |
map.placeObject(map.getWidth() - 5, y, 'block'); | |
} | |
for (x = 7; x <= map.getWidth() - 4; x++) { | |
map.placeObject(x, 10, 'block'); | |
map.placeObject(x, map.getHeight() - 3, 'block'); | |
} | |
//oh sorry, those bars weren't supposed to slide? My bad! | |
//I like this solution because it doesn't introduce new instructions | |
//Twisted Code was here | |
map.placeObject(7, 5, 'exit'); | |
} | |
function validateLevel(map) { | |
numBlocks = 2 * (map.getHeight()-13) + 2 * (map.getWidth()-10); | |
map.validateAtLeastXObjects(numBlocks, 'block'); | |
map.validateExactlyXManyObjects(1, 'exit'); | |
} | |
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hey, twisted code, that's me!
waddaya know! ;-)
(okay so technically it's one of my names. And not the name on this account. I should probably clarify that when I sign my next solution.)