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@Untrusted-Game
Created January 24, 2021 03:32
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Solution to level 11 in Untrusted: http://alex.nisnevich.com/untrusted/
/*
* robot.js
*
* You'll need three keys in order to unlock the
* Algorithm: the red key, the green key, and the
* blue key. Unfortunately, all three of them are
* behind human-proof barriers.
*
* The plan is simple: reprogram the maintenance
* robots to grab the key and bring it through
* the barrier to us.
*
* Let's try it on the red key first.
*/
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function startLevel(map) {
// Hint: you can press R or 5 to "rest" and not move the
// player, while the robot moves around.
map.placePlayer(map.getWidth()-2, map.getHeight()-2);
var player = map.getPlayer();
map.defineObject('robot', {
'type': 'dynamic',
'symbol': 'R',
'color': 'gray',
'onCollision': function (player, me) {
me.giveItemTo(player, 'redKey');
},
'behavior': function (me) {
// Available commands: me.move(direction)
// and me.canMove(direction)
if (me.getX()==map.getWidth() - 2) {
me.move('down');
}
else {
me.move('right');
}
/*
Yes I know the idea was probably to make it act like a Roomba
but really I didn't feel like coding all that. I just need the key
Twisted Code (sometimes called macks2008 or macks2010) was here
*/
}
});
map.defineObject('barrier', {
'symbol': '░',
'color': 'purple',
'impassable': true,
'passableFor': ['robot']
});
map.placeObject(0, map.getHeight() - 1, 'exit');
map.placeObject(1, 1, 'robot');
map.placeObject(map.getWidth() - 2, 8, 'redKey');
map.placeObject(map.getWidth() - 2, 9, 'barrier');
for (var x = 0; x < map.getWidth(); x++) {
map.placeObject(x, 0, 'block');
if (x != map.getWidth() - 2) {
map.placeObject(x, 9, 'block');
}
}
for (var y = 1; y < 9; y++) {
map.placeObject(0, y, 'block');
map.placeObject(map.getWidth() - 1, y, 'block');
}
}
function validateLevel(map) {
map.validateExactlyXManyObjects(1, 'exit');
map.validateExactlyXManyObjects(1, 'robot');
map.validateAtMostXObjects(1, 'redKey');
}
function onExit(map) {
if (!map.getPlayer().hasItem('redKey')) {
map.writeStatus("We need to get that key!");
return false;
} else {
return true;
}
}
@Twisted-Code
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You know, Once upon a time I remember programming something in pylab (at least, I think it was using pylab? It's been like 8 or so years since I took "introduction to computer science and programming" which also introduced Python) to estimate the area coverage of a Roomba that bounces randomly. Even though I didn't program it to bounce off walls in a clockwise pattern (I totally could've, given the "canMove" method), the thought of programming a Roomba-like simulation brings back memories

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