-
Что такое
полиморфизм
? -
Что такое *инкапсуляция? Что такое *нарушение инкапсуляции?
-
Чем
абстрактный
класс отличается отинтерфейса
? -
Расскажите о
паттерне MVC
. Чем отличаетсяпассивная
модель отактивной
?
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// You need to import Foundation to use NSRegularExpression, NSError and NSString | |
import Foundation | |
/// This function takes three parameters | |
/// text: a string that we search in | |
/// pattern: a reqular expression pattern to use in the search | |
/// withTemplate: the string that we use instead of the occurrances we find in text | |
/// | |
/// The method returns (text) with occurrance found using (pattern) replaced with (withTemplate) | |
func regexReplace(text:String, pattern:String, withTemplate:String) -> String { |
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//download data.ab (encrypted) and DONOT GIVE ANY PASSWORD when prompted | |
adb backup -f ~/data.ab -noapk app.package.name | |
//decrypt and extract the data.ab [this worked most of the time except for few instances ] | |
//this will output all the contents of app into 'apps' directory | |
dd if=data.ab bs=1 skip=24 | python -c "import zlib,sys;sys.stdout.write(zlib.decompress(sys.stdin.read()))" | tar -xvf - | |
//SOURCE: http://blog.shvetsov.com/2013/02/access-android-app-data-without-root.html |
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-Xms1G | |
-Xmx8G | |
-XX:MaxPermSize=4G | |
-XX:ReservedCodeCacheSize=512m | |
-ea | |
-Dsun.io.useCanonCaches=false | |
-Djava.net.preferIPv4Stack=true | |
-Djna.nosys=true | |
-Djna.boot.library.path= |
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import android.content.Context; | |
import android.content.res.TypedArray; | |
import android.graphics.Canvas; | |
import android.graphics.Rect; | |
import android.graphics.drawable.Drawable; | |
import android.support.v7.widget.LinearLayoutManager; | |
import android.support.v7.widget.RecyclerView; | |
import android.util.AttributeSet; | |
import android.view.View; |
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/* | |
* Based on the Google Maps for Unity Asset | |
* https://www.assetstore.unity3d.com/en/#!/content/3573 | |
* However the relience on UniWeb has been removed | |
* | |
* | |
Getting Started | |
--------------- | |
1. Assign the GoogleMap component to your game object. |
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// Use this in your testLocationTable() method | |
// Test data we're going to insert into the DB to see if it works. | |
String testLocationSetting = "99705"; | |
String testCityName = "North Pole"; | |
double testLatitude = 64.7488; | |
double testLongitude = -147.353; |
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<?xml version="1.0" encoding="utf-8"?> | |
<resources> | |
<string name="config_app_name">AVélib</string> | |
<string name="config_authority">com.cyrilmottier.android.avelib.citybikes</string> | |
<string name="config_com.google.android.maps.v2.api_key">XXX</string> | |
</resources> |
#Intro
Kotlin is a new programming language for the JVM. It produces Java bytecode, supports Android and generates JavaScript. The latest version of the language is Kotlin M5.3
Kotlin project website is at kotlin.jetbrains.org.
All the codes here can be copied and run on Kotlin online editor.
Let's get started.