- Request specific audio device; allow no deviations in freq or channels by @katajakasa in omf2097/openomf#818
- Add missing include headers by @Vagabond in omf2097/openomf#819
- Don't fail to parse the config file due to an unknown option by @Vagabond in omf2097/openomf#820
- Netplay: improve latency by @Vagabond in omf2097/openomf#821
- game: Do not render fight stats in vs scene if match was cancelled by @mrannanj in omf2097/openomf#817
- game: Use omf_strdup() over strncpy() in cutscene_create() by @mrannanj in omf2097/openomf#825
- More netplay cleanups by @Vagabond in omf2097/openomf#826
- PR-on-PR: Remove extraneous u16-to-u16 cast by @Nopey in omf2097/openomf#828
- Fix pilot gender in tournament mode by @Vagabond in omf2097/openomf#823
- Separate menu input from per-player input by @Nopey in omf2097/openomf#798
- Simplify netplay and remove bugs by @Vagabond in omf2097/openomf#831
- controller: Remove excessive keyboard poll debug message by @mrannanj in omf2097/openomf#835
- game: Add tournament scoring mode by @mrannanj in omf2097/openomf#832
- Print ping in milliseconds in arena during netplay, not ticks by @Vagabond in omf2097/openomf#833
- Add refresh command in lobby, use it when returning to lobby after match by @Vagabond in omf2097/openomf#834
- Fix various issues with external ports in netplay by @Vagabond in omf2097/openomf#836
- Use Mix_PlayChannelTimed instead of Mix_PlayChannel by @Vagabond in omf2097/openomf#843
- Make some lobby improvements: by @Vagabond in omf2097/openomf#841
- Experiment with auto versioning by @Vagabond in omf2097/openomf#840
- Support wins/losses and status information in lobby view by @Vagabond in omf2097/openomf#844
- Support for audio rollback in netplay by @Vagabond in omf2097/openomf#849
- Fix some memory leaks in netplay by @Vagabond in omf2097/openomf#852
- pytest: Use pexpect.spawn() over popen_spawn.PopenSpawn() to start op… by @mrannanj in omf2097/openomf#859
- Type improvements by @katajakasa in omf2097/openomf#853
- Logging improvements by @katajakasa in omf2097/openomf#855
- Allow disabling libpng by @katajakasa in omf2097/openomf#854
- Add more fields to the arena state hash in netplay by @Vagabond in omf2097/openomf#869
- CI: Cleanups and Release action by @katajakasa in omf2097/openomf#866
- Make netplay startup faster and more reliable, fix win tracking in netplay by @Vagabond in omf2097/openomf#870
- Add flathub brand colors and document general release procedures by @Vagabond in omf2097/openomf#865
- formats: Remove undefined behavior in sd_animation_load() coord unpacking by @mrannanj in omf2097/openomf#867
- formats: Extract 10 bit integers in sd_animation_load() with bitwise … by @mrannanj in omf2097/openomf#871
- Show new version labels, where appropriate by @Vagabond in omf2097/openomf#846
- Improvements to joining the network lobby by @Vagabond in omf2097/openomf#868
- Improve performance and correctness of netplay by @Vagabond in omf2097/openomf#858
- Use ENet RTT value for 'ping' stat shown in arena by @Vagabond in omf2097/openomf#873
- Completely disable pause menu in arena netplay by @Vagabond in omf2097/openomf#874
- Fix NULL lobby address bug by @Vagabond in omf2097/openomf#875
- game: Change assert crash to warning when ignoring input by @mrannanj in omf2097/openomf#877
- Make DEMO mode cycle between VS and ARENA, not ARENA and NEWSROOM by @Vagabond in omf2097/openomf#879
- Make the AI controller input legal key sequences by @Vagabond in omf2097/openomf#878
- Improve some AI strategies by @Vagabond in omf2097/openomf#880
- Don't show round tokens in 1 round mode by @Vagabond in omf2097/openomf#885
- Add str_set(), str_set_c() by @katajakasa in omf2097/openomf#888
- Adjust close distance to match original game by @Vagabond in omf2097/openomf#883
- Fix 2 movement bugs: by @Vagabond in omf2097/openomf#884
- Minor scene fixes by @katajakasa in omf2097/openomf#889
- Fix various bugs when entering tournament mode with no character by @Vagabond in omf2097/openomf#887
- game,formats: Move tournament description parsing to sd_tournament_lo… by @mrannanj in omf2097/openomf#882
- Add support for hyper mode and tournament enhancements by @Vagabond in omf2097/openomf#881
- Make rollback perfectly consistent with local play & improve dedup by @Vagabond in omf2097/openomf#876
- Fix corruption in palette_set_player_expanded_color by @Nopey in omf2097/openomf#892
- Random cleanups by @katajakasa in omf2097/openomf#893
- Implement har-only palette effect tags. by @katajakasa in omf2097/openomf#886
- Fix a upnp nat crash by @Vagabond in omf2097/openomf#897
- Implement "walk to HAR" used in several scrap animations by @Vagabond in omf2097/openomf#896
- Relay support for lobby by @Vagabond in omf2097/openomf#904
- Break the lobby protocol a bit: by @Vagabond in omf2097/openomf#903
- game: Calculate tournament winnings closer like the original does by @mrannanj in omf2097/openomf#902
- game: Clean up arena_har_defeat_hook() by @mrannanj in omf2097/openomf#906
- run_pytest.sh: Find openomf executable from build directory by @mrannanj in omf2097/openomf#895
- game: Only fill fight stats after arena for tournament mode by @mrannanj in omf2097/openomf#908
- Fix some cases where the AI would get stuck by @Vagabond in omf2097/openomf#907
- In debug builds, show the AI internal state onscreen by @Vagabond in omf2097/openomf#909
- Don't use Chronos' stasis on an already frozen or stunned opponent by @Vagabond in omf2097/openomf#911
- Avoid AI deadlock in avoid state by @Vagabond in omf2097/openomf#910
- Fix shadow grab by implementing finish callback for projectiles by @Vagabond in omf2097/openomf#912
- 0 damage moves should do 0 damage by @Vagabond in omf2097/openomf#913
- resources: Update gamecontrollerdb.txt to the latest version by @mrannanj in omf2097/openomf#918
- Make the lobby messages longer for MOTD and quips by @Vagabond in omf2097/openomf#905
- Make chronos' stasis do 0 damage by @Vagabond in omf2097/openomf#914
- Merge 0.7.x into master by @Vagabond in omf2097/openomf#917
- Netplay Connection fixes by @Nopey in omf2097/openomf#901
- Make sure the har is facing the right way in har_finish by @Vagabond in omf2097/openomf#919
- Avoid AI stalls and bad round ends by @Vagabond in omf2097/openomf#921
- Try to make fight rounds end smoother: by @Vagabond in omf2097/openomf#890
- Ensure HAR always has a state, finishes work from #919 by @Vagabond in omf2097/openomf#920
- Vector improvements by @katajakasa in omf2097/openomf#923
- Fonts API changes and fixes by @katajakasa in omf2097/openomf#924
- game: Double tournament hp-based winnings by @mrannanj in omf2097/openomf#926
- game: Remove difficulty multiplier from tournament hp winnings by @mrannanj in omf2097/openomf#927
- Implement the gameplay power settings by @Vagabond in omf2097/openomf#928
- Fix STATE_NONE while doing a crouching move that goes airborne by @Vagabond in omf2097/openomf#930
- Fix rare case where both hars hit each other simultaneously and one dies by @Vagabond in omf2097/openomf#931
- Add documentation on the networking by @Vagabond in omf2097/openomf#916
- Fix the visual debugger by @Vagabond in omf2097/openomf#933
- Allow progressbars to animate when they're lowering by @Vagabond in omf2097/openomf#922
- Restore REC support and make compatability much better by @Vagabond in omf2097/openomf#925
- Store gameplay affecting settings in a game_state struct by @Vagabond in omf2097/openomf#929
- Improve Wall Splat by @LegendaryBlueShirt in omf2097/openomf#937
- Don't animate healthbars in warp mode, makes them useless by @Vagabond in omf2097/openomf#938
- Fix some issues with editing/saving REC files by @Vagabond in omf2097/openomf#946
- Fix logging levels for some important messages & fix some NAT bugs by @Vagabond in omf2097/openomf#940
- Try to clean up turnaround logic even more by @Vagabond in omf2097/openomf#944
- Fix REC memory leak, exit game after REC playback like original by @Vagabond in omf2097/openomf#939
- Add scene_debug to the visual debugger and implement it in the arena by @Vagabond in omf2097/openomf#941
- No longer treat walking as velocity, add walk speed to pos each frame by @Vagabond in omf2097/openomf#942
- Make throws have priority by @Vagabond in omf2097/openomf#943
- Attempt to make input buffering the same as the original by @Vagabond in omf2097/openomf#945
- Fix broken victory animation and jaguar P6 and K6 by @Vagabond in omf2097/openomf#948
- GUI improvements by @katajakasa in omf2097/openomf#950
- Add the ability to annotate REC files and to use them as test cases by @Vagabond in omf2097/openomf#949
- Accurate knockback/pushback/corner push by @Vagabond in omf2097/openomf#947
- Improve REC printing, especially for type 18 actions by @Vagabond in omf2097/openomf#953
- Fix Q tag implementation by @Vagabond in omf2097/openomf#955
- Implement controllable projectiles via cx/cy tags by @Vagabond in omf2097/openomf#954
- Fix version PATCH number and build issues with git version by @LegendaryBlueShirt in omf2097/openomf#959
- Make vec2i/vec2f header-only by @katajakasa in omf2097/openomf#958
- Gui wtf by @katajakasa in omf2097/openomf#957
- Missing dependancies for Ubuntu Build by @pmprog in omf2097/openomf#960
- Agility now correctly applies to x/y +- tags by @LegendaryBlueShirt in omf2097/openomf#961
- Implement AI tag that does an air launch if that frame hits by @Vagabond in omf2097/openomf#964
- Get rid of setjmp/longjmp madness by @katajakasa in omf2097/openomf#965
- When scrap hits the floor, add some sideways random jitter. by @katajakasa in omf2097/openomf#966
- Restore lost hit-pause PR by @Vagabond in omf2097/openomf#963
- Restore BJ tag to fix infinite loop in gargoyle scrap by @Vagabond in omf2097/openomf#970
- Fix scrap/destruction cheat by @Vagabond in omf2097/openomf#969
- Rework har push and overlap prevention code by @Vagabond in omf2097/openomf#967
- gui: Hide gui_frame struct to C file by @katajakasa in omf2097/openomf#975
- Implement throw duration by @Vagabond in omf2097/openomf#973
- Delay the end of round, and the assertion check, if scrap walking by @Vagabond in omf2097/openomf#968
- Implement I tag as interrupt on block by @Vagabond in omf2097/openomf#971
- Fix a few issues with REC playback: by @Vagabond in omf2097/openomf#956
- Rehit mode by @Vagabond in omf2097/openomf#936
- HAR Upgrade Formula by @LegendaryBlueShirt in omf2097/openomf#980
- Properly fill in player2 names in 1 player mode by @Vagabond in omf2097/openomf#985
- Fix controller_cmd action debouncing by @Nopey in omf2097/openomf#987
- Fix key repeat behaviour in REC playback and add rectest by @Vagabond in omf2097/openomf#983
- Implement reverse engineered air knockback formulae by @Vagabond in omf2097/openomf#972
- Better Falling Behavior + Misc Nits by @LegendaryBlueShirt in omf2097/openomf#989
- Allow rectests to contain set instructions to modify HAR attributes by @Vagabond in omf2097/openomf#991
- Allow easily changing source samplerate for sounds by @katajakasa in omf2097/openomf#976
- Fix kreissak custom defeat again, and add a rectest by @Vagabond in omf2097/openomf#962
- Fix projectiles hitting wall by @Vagabond in omf2097/openomf#986
- Make sure HARs always face the opponent when standing up by @Vagabond in omf2097/openomf#984
- Adjust Throw Behaviour redux by @Vagabond in omf2097/openomf#994
- Adjust Throw Behavior by @LegendaryBlueShirt in omf2097/openomf#993
- Implement SIM enemy selection and fights by @Vagabond in omf2097/openomf#979
- Make projectiles do knockback by @Vagabond in omf2097/openomf#990
- Fix intro lightning sound frequency adjustments by @Vagabond in omf2097/openomf#995
- Fix shadow grab again and add a rectest by @Vagabond in omf2097/openomf#992
- Wall Slam Logic by @LegendaryBlueShirt in omf2097/openomf#998
- Clang format improvements by @katajakasa in omf2097/openomf#988
- Allow setting aspect ratio to 4:3 by @katajakasa in omf2097/openomf#1004
- Mark projectile as having hit if it's blocked by @Vagabond in omf2097/openomf#999
- Remove some REHIT logspam by @Vagabond in omf2097/openomf#1003
- Fall Behavior Adjustment by @LegendaryBlueShirt in omf2097/openomf#997
- Now we no longer put p or k into the input buffer, clear it properly by @Vagabond in omf2097/openomf#1011
- Update joystick controller to combine inputs by @Vagabond in omf2097/openomf#1010
- Fix some off by ones in SIM menu by @Vagabond in omf2097/openomf#1002
- Fix pilot names in demo mode by @Vagabond in omf2097/openomf#1001
- Implement unranked challengers by @Vagabond in omf2097/openomf#1006
- Fix 2 issues with netplay by @Vagabond in omf2097/openomf#1018
- Ensure we are loading pilot genders and 1p stats properly by @Vagabond in omf2097/openomf#1017
- Use fixed size string in video settings by @Nopey in omf2097/openomf#1020
- New text renderer by @katajakasa in omf2097/openomf#898
- Try to fix lighting sounds (in powerplant now) another way by @Vagabond in omf2097/openomf#1000
- Add fixed string support to settings by @Nopey in omf2097/openomf#1022
- Don't allow HARs in stasis to land a hit using their hit pixels by @Vagabond in omf2097/openomf#1025
- Make inserting assertions into RECs easier by @Vagabond in omf2097/openomf#1024
- Tournament REC fixes by @Nopey in omf2097/openomf#1023
- Don't idle during defeat by @Nopey in omf2097/openomf#1028
- Correct color order, and fix tournament colors save-compatibility by @Nopey in omf2097/openomf#1027
- Misc. Gameplay Fixes by @Nopey in omf2097/openomf#1026
- Text markup support in text objects by @Vagabond in omf2097/openomf#1019
- Include math.h in miscmath.h for fabsf() by @katajakasa in omf2097/openomf#1033
- Opus support by @katajakasa in omf2097/openomf#1032
- Improve opus volume setting by @katajakasa in omf2097/openomf#1035
- Static version checks by @katajakasa in omf2097/openomf#1034
- Randomize arena in demoplay, too by @Nopey in omf2097/openomf#1030
- Set executing_move flag when transitioning into next_move by @Nopey in omf2097/openomf#1038
- Use 'sed' instead of 'xargs' to trim whitespace in run_rectests.sh by @Nopey in omf2097/openomf#1039
- Face HAR to the direction they're attacked from by @Nopey in omf2097/openomf#1040
- Implement time travel for the visual debugger by @Vagabond in omf2097/openomf#1036
- Face jumping enemy by @Nopey in omf2097/openomf#1041
- github: Extract rec_and_menu_tests from unittest job by @mrannanj in omf2097/openomf#1042
- More text renderer changes by @katajakasa in omf2097/openomf#1043
- global: Use strncpy_or_abort over strncpy_or_truncate on assets by @mrannanj in omf2097/openomf#1045
- AW and AB tag handling by @LegendaryBlueShirt in omf2097/openomf#1009
- Added CONFIG to find_package for the VCPKG toolchain case by @LegendaryBlueShirt in omf2097/openomf#1048
- Projectile Velocity Improvements by @LegendaryBlueShirt in omf2097/openomf#1050
- gl3: Better aspect ratio handling by @katajakasa in omf2097/openomf#1046
- gl3: Implement Electra & Pyros palette quirks by @Nopey in omf2097/openomf#1047
- Fix issue when annotating RECs from console by @Vagabond in omf2097/openomf#1052
- Do not interrupt Jaguar Throw with idle animations when landing by @Nopey in omf2097/openomf#1055
- Check if inputs changed recently before using for superjump or attack by @Nopey in omf2097/openomf#1056
- Vendor and static link argtable3 by @Nopey in omf2097/openomf#1059
- Don't walk or turn around during stasis by @Nopey in omf2097/openomf#1062
- Don't turn to face enemy while executing a move by @Nopey in omf2097/openomf#1061
- Don't recover endurance while frozen by stasis by @Nopey in omf2097/openomf#1063
- Fix pilot colors array being backwards sometimes by @Nopey in omf2097/openomf#1060
- Recalculate last held inputs when rewinding rec controller by @Nopey in omf2097/openomf#1064
- Use the successor_id as the throw range for CLOSE moves by @Vagabond in omf2097/openomf#1058
- Make shards blockable by @Vagabond in omf2097/openomf#1051
- Implement soft shadows in GLSL by @Nopey in omf2097/openomf#1065
- Fix various things about Kreissack by @Nopey in omf2097/openomf#1057
- Implement pilot stats cheat from the original by @Nopey in omf2097/openomf#1067
- Properly load Shirro for second player in 2-player scene by @Nopey in omf2097/openomf#1070
- Rewrote match_move function by @LegendaryBlueShirt in omf2097/openomf#1069
- gl3: Framerate limiter. by @katajakasa in omf2097/openomf#1053
- Scoreboard fixes by @katajakasa in omf2097/openomf#1078
- Only use int_tick inside of net_controller by @Nopey in omf2097/openomf#1073
- Return to HAR select from VS and support the arcade altpals cheat by @Nopey in omf2097/openomf#1075
- video: Add SPRITE_DARK_TINT for Chronos and Shadow effects by @Nopey in omf2097/openomf#1066
- Fix CY When Facing Left by @LegendaryBlueShirt in omf2097/openomf#1085
- Improve Gargoyle Flight by @LegendaryBlueShirt in omf2097/openomf#1083
- Throw Conditions Fix by @LegendaryBlueShirt in omf2097/openomf#1082
- Rework Falling State by @LegendaryBlueShirt in omf2097/openomf#1074
- Console text fixes by @katajakasa in omf2097/openomf#1081
- Add a graphics issue template by @katajakasa in omf2097/openomf#1080
- Make sure we're using the latest config when starting a fight by @Vagabond in omf2097/openomf#1076
- console: clean up more remnants by @katajakasa in omf2097/openomf#1087
- Kill shadow projections when the originating HAR takes a hit by @Vagabond in omf2097/openomf#1071
- Fix Gargoyle Dive by @LegendaryBlueShirt in omf2097/openomf#1084
- Implement advanced menu and disable the options we don't support yet by @Vagabond in omf2097/openomf#1077
- Implement 'md' tag for HARs to delete an existing projectile by @Vagabond in omf2097/openomf#1068
- Implement the mu tag to disable animations for some time by @Vagabond in omf2097/openomf#1079
- Clarify licensing situation by @katajakasa in omf2097/openomf#1089
- Update gamecontrollerdb by @katajakasa in omf2097/openomf#1091
- Remove unnecessary tag creation step by @katajakasa in omf2097/openomf#1092
- Str append char by @mrannanj in omf2097/openomf#1093
- Rename omf2097-assets.zip to openomf-assets.zip by @mrannanj in omf2097/openomf#1095
- Support joysticks in netplay by @Vagabond in omf2097/openomf#1100
- Adt/no esc joystick poll by @Vagabond in omf2097/openomf#1099
- Fix volume being applied twice to animation sounds by @Nopey in omf2097/openomf#1103
- Implement stadium lighting effect by @Nopey in omf2097/openomf#1096
- Sort out documents separately in cmakelists by @katajakasa in omf2097/openomf#1102
- Fix the spawn/destroy/disable callbacks to be netplay safe by @Vagabond in omf2097/openomf#1101
- Restore ACT_ESC to work on MELEE/VS scenes by @Vagabond in omf2097/openomf#1104
- Try to simplify round start and tick alignment by @Vagabond in omf2097/openomf#1105
- Update metadata for 0.8.0 by @Vagabond in omf2097/openomf#1094
Created
April 1, 2025 23:48
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