Created
August 23, 2016 14:39
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Host Unity game in WPF
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using System; | |
using System.Diagnostics; | |
using System.Runtime.InteropServices; | |
using System.Windows; | |
using System.Windows.Interop; | |
namespace KinectRun.Host.Controls | |
{ | |
// GameHost is a FrameworkElement and can be added to controls like so: | |
// var gameHost = new GameHost(container.ActualWidth, container.ActualHeight); | |
// container.Child = gameHost; | |
// | |
// Sources: | |
// - https://msdn.microsoft.com/en-us/library/ms752055.aspx | |
// - Another source I can't remember or find, concerning running a standalone Unity process using parentHWND parameter | |
internal class GameHost : HwndHost | |
{ | |
private const int WS_CHILD = 0x40000000; | |
private const int WS_VISIBLE = 0x10000000; | |
private const int HOST_ID = 0x00000002; | |
private IntPtr hwndHost; | |
private int hostHeight, hostWidth; | |
private Process process; | |
private IntPtr unityHWND = IntPtr.Zero; | |
public GameHost(double width, double height) | |
{ | |
hostHeight = (int)height; | |
hostWidth = (int)width; | |
} | |
protected override HandleRef BuildWindowCore(HandleRef hwndParent) | |
{ | |
hwndHost = IntPtr.Zero; | |
hwndHost = CreateWindowEx(0, "static", "", | |
WS_CHILD | WS_VISIBLE, | |
0, 0, | |
hostWidth, hostHeight, | |
hwndParent.Handle, | |
(IntPtr)HOST_ID, | |
IntPtr.Zero, | |
0); | |
{ | |
try | |
{ | |
process = new Process(); | |
process.StartInfo.FileName = "Game.exe"; | |
process.StartInfo.Arguments = "-parentHWND " + hwndHost.ToInt32() + " " + Environment.CommandLine; | |
process.StartInfo.UseShellExecute = true; | |
process.StartInfo.CreateNoWindow = true; | |
process.Start(); | |
process.WaitForInputIdle(); | |
// Doesn't work for some reason ?! | |
//unityHWND = process.MainWindowHandle; | |
EnumChildWindows(hwndHost, WindowEnum, IntPtr.Zero); | |
} | |
catch (Exception ex) | |
{ | |
MessageBox.Show(ex.Message + "GameHost: Could not find game executable."); | |
} | |
} | |
return new HandleRef(this, hwndHost); | |
} | |
protected override void DestroyWindowCore(HandleRef hwnd) | |
{ | |
try | |
{ | |
process.CloseMainWindow(); | |
System.Threading.Thread.Sleep(1000); | |
while (process.HasExited == false) | |
process.Kill(); | |
} | |
catch (Exception) | |
{ | |
} | |
DestroyWindow(hwnd.Handle); | |
} | |
protected override IntPtr WndProc(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled) | |
{ | |
handled = false; | |
return IntPtr.Zero; | |
} | |
private int WindowEnum(IntPtr hwnd, IntPtr lparam) | |
{ | |
unityHWND = hwnd; | |
return 0; | |
} | |
//PInvoke declarations | |
[DllImport("user32.dll", EntryPoint = "CreateWindowEx", CharSet = CharSet.Unicode)] | |
internal static extern IntPtr CreateWindowEx(int dwExStyle, | |
string lpszClassName, | |
string lpszWindowName, | |
int style, | |
int x, int y, | |
int width, int height, | |
IntPtr hwndParent, | |
IntPtr hMenu, | |
IntPtr hInst, | |
[MarshalAs(UnmanagedType.AsAny)] object pvParam); | |
[DllImport("user32.dll", EntryPoint = "DestroyWindow", CharSet = CharSet.Unicode)] | |
internal static extern bool DestroyWindow(IntPtr hwnd); | |
[DllImport("User32.dll")] | |
static extern bool MoveWindow(IntPtr handle, int x, int y, int width, int height, bool redraw); | |
internal delegate int WindowEnumProc(IntPtr hwnd, IntPtr lparam); | |
[DllImport("user32.dll")] | |
internal static extern bool EnumChildWindows(IntPtr hwnd, WindowEnumProc func, IntPtr lParam); | |
} | |
} |
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