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Vanlal Hriata Vanlalhriata

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/*
A simple little editor extension to copy and paste all components
Help from http://answers.unity3d.com/questions/541045/copy-all-components-from-one-character-to-another.html
license: WTFPL (http://www.wtfpl.net/)
author: aeroson
advise: ChessMax
editor: frekons
*/
#if UNITY_EDITOR
@mattyellen
mattyellen / UnityAsyncOperationAwaiter.cs
Created July 26, 2020 19:36
Allows the use of async/await (instead of yield) with any Unity AsyncOperation
public static class ExtensionMethods
{
public static TaskAwaiter GetAwaiter(this AsyncOperation asyncOp)
{
var tcs = new TaskCompletionSource<object>();
asyncOp.completed += obj => { tcs.SetResult(null); };
return ((Task)tcs.Task).GetAwaiter();
}
}
@JohannesMP
JohannesMP / LICENSE
Last active February 19, 2025 23:39
[Unity3D] A Reliable, user-friendly way to reference SceneAssets by script.
/*******************************************************************************
* Don't Be a Jerk: The Open Source Software License.
* Adapted from: https://github.com/evantahler/Dont-be-a-Jerk
*******************************************************************************
* _I_ am the software author - JohannesMP on Github.
* _You_ are the user of this software. You might be a _we_, and that's OK!
*
* This is free, open source software. I will never charge you to use,
* license, or obtain this software. Doing so would make me a jerk.
*
@jamesmacwhite
jamesmacwhite / ffmpeg_mkv_mp4_conversion.md
Last active May 17, 2025 08:32
Easy way to convert MKV to MP4 with ffmpeg

Converting mkv to mp4 with ffmpeg

Essentially just copy the existing video and audio stream as is into a new container, no funny business!

The easiest way to "convert" MKV to MP4, is to copy the existing video and audio streams and place them into a new container. This avoids any encoding task and hence no quality will be lost, it is also a fairly quick process and requires very little CPU power. The main factor is disk read/write speed.

With ffmpeg this can be achieved with -c copy. Older examples may use -vcodec copy -acodec copy which does the same thing.

These examples assume ffmpeg is in your PATH. If not just substitute with the full path to your ffmpeg binary.

Single file conversion example

@JakubNei
JakubNei / ComponentsCopier.cs
Last active January 31, 2023 05:41
A simple little editor extension to copy and paste all components
/*
A simple little editor extension to copy and paste all components
Help from http://answers.unity3d.com/questions/541045/copy-all-components-from-one-character-to-another.html
license: WTFPL (http://www.wtfpl.net/)
author: aeroson
*/
using UnityEngine;
using UnityEditor;
@xamlmonkey
xamlmonkey / WebSocketWrapper.cs
Last active November 20, 2021 20:33
Wrapper for the .NET 4.5 ClientWebSocket
using System;
using System.Net.WebSockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Coe.WebSocketWrapper
{
public class WebSocketWrapper
{
@darktable
darktable / SavWav.cs
Created April 6, 2012 05:01
Unity3D: script to save an AudioClip as a .wav file.
// Copyright (c) 2012 Calvin Rien
// http://the.darktable.com
//
// This software is provided 'as-is', without any express or implied warranty. In
// no event will the authors be held liable for any damages arising from the use
// of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions: