Created
February 21, 2014 13:50
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//----------------------------------------------------------------// | |
void MOAITouchSensor::HandleEvent ( ZLStream& eventStream ) { | |
u32 eventType = eventStream.Read < u32 >( 0 ); | |
if ( eventType == TOUCH_CANCEL ) { | |
this->Clear (); | |
if ( this->mCallback && this->mAcceptCancel ) { | |
MOAIScopedLuaState state = this->mCallback.GetSelf (); | |
lua_pushnumber ( state, eventType ); | |
state.DebugCall ( 1, 0 ); | |
} | |
} | |
else { | |
MOAITouch touch; | |
touch.mState = 0; | |
touch.mTouchID = eventStream.Read < u32 >( 0 ); | |
touch.mX = eventStream.Read < float >( 0.0f ); | |
touch.mY = eventStream.Read < float >( 0.0f ); | |
touch.mTime = eventStream.Read < float >( 0.0f ); | |
touch.mTapCount = 0; | |
u32 idx = this->FindTouch ( touch.mTouchID ); | |
if ( eventType == TOUCH_DOWN ) { | |
if ( idx == UNKNOWN_TOUCH || (this->mTouches [ idx ].mState & UP) == UP ) { // force add new touch if found touch has UP state | |
idx = this->AddTouch (); | |
if ( idx == UNKNOWN_TOUCH ) return; | |
touch.mTapCount = CheckLingerList ( touch.mX, touch.mY, touch.mTime ) + 1; | |
touch.mState = IS_DOWN | DOWN; | |
} | |
else { | |
if ( idx == UNKNOWN_TOUCH ) return; | |
touch.mState = this->mTouches [ idx ].mState | IS_DOWN; | |
touch.mTapCount = this->mTouches [ idx ].mTapCount; | |
eventType = TOUCH_MOVE; | |
} | |
} | |
else { | |
MOAITouchLinger linger; | |
linger.mX = this->mTouches [ idx ].mX; | |
linger.mY = this->mTouches [ idx ].mY; | |
linger.mTapCount = this->mTouches [ idx ].mTapCount; | |
linger.mTime = this->mTouches [ idx ].mTime; | |
this->AddLingerTouch ( linger ); | |
touch.mState &= ~IS_DOWN; | |
touch.mState |= UP; | |
touch.mTouchID = 0; | |
touch.mTapCount = CheckLingerList ( touch.mX, touch.mY, touch.mTime ); | |
} | |
if ( idx != UNKNOWN_TOUCH ) { | |
this->mTouches [ idx ] = touch; | |
if (( idx != UNKNOWN_TOUCH ) && ( this->mCallback )) { | |
MOAIScopedLuaState state = this->mCallback.GetSelf (); | |
lua_pushnumber ( state, eventType ); | |
lua_pushnumber ( state, idx ); | |
lua_pushnumber ( state, touch.mX ); | |
lua_pushnumber ( state, touch.mY ); | |
lua_pushnumber ( state, touch.mTapCount ); | |
state.DebugCall ( 5, 0 ); | |
} | |
} | |
} | |
} |
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