Created
September 27, 2015 13:31
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function ResourceMgr:initAtlasDeck(luaFilePath) | |
local atlas = self:loadTable(luaFilePath) | |
local frames = atlas.frames | |
local deck = MOAIGfxQuadDeck2D.new() | |
local boundsDeck = MOAIBoundsDeck.new() | |
deck:setBoundsDeck(boundsDeck) | |
deck.boundsDeck = boundsDeck | |
boundsDeck:reserveBounds(#frames) | |
boundsDeck:reserveIndices(#frames) | |
deck:setBoundsDeck(boundsDeck) | |
deck:reserve(#frames) | |
deck.names = {} | |
deck.luaAtlasPath = luaFilePath | |
local texture = self:getTexture(atlas.texture) | |
if not texture then | |
local alternatePath = string.pathJoin(string.pathDir(luaFilePath), atlas.texture) | |
texture = self:getTexture(alternatePath) | |
assert(texture, "ResourceMgr: texture not found for atlas " .. tostring(luaFilePath)) | |
texture.scale = App:getContentScale() | |
end | |
local inv_scale = 1 / texture.scale | |
deck.texture = texture | |
deck.atlas = atlas | |
deck:setTexture(texture) | |
for i, frame in ipairs(frames) do | |
local uvRect = frame.uvRect | |
local uv = {uvRect.u0, uvRect.v0, uvRect.u1, uvRect.v0, uvRect.u1, uvRect.v1, uvRect.u0, uvRect.v1} | |
local r = frame.spriteColorRect | |
local b = frame.spriteSourceSize | |
table.every(r, function(v, i) r[i] = inv_scale * v end) | |
table.every(b, function(v, i) b[i] = inv_scale * v end) | |
if frame.textureRotated then | |
uv = {uv[3], uv[4], uv[5], uv[6], uv[7], uv[8], uv[1], uv[2]} | |
end | |
deck:setUVQuad(i, unpack(uv)) | |
deck.names[frame.name] = i | |
if string.find(frame.name, "%.tile%.[^%.]+$") then | |
deck:setRect(i, -0.5, -0.5, 0.5, 0.5) | |
boundsDeck:setBounds(i, -0.5, -0.5, 0, 0.5, 0.5, 0) | |
else | |
deck:setRect(i, r.x - 0.5 * b.width, 0.5 * b.height - r.height - r.y, r.x + r.width - 0.5 * b.width, 0.5 * b.height - r.y) | |
boundsDeck:setBounds(i, -0.5 * b.width, -0.5 * b.height, 0, 0.5 * b.width, 0.5 * b.height, 0) | |
end | |
boundsDeck:setIndex(i, i) | |
self:setAtlasForSprite(luaFilePath, frame.name) | |
end | |
return deck | |
end |
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