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//----------------------------------------------------------------// | |
// Copyright (c) 2016 CloudTeam, Inc | |
// All Rights Reserved. | |
//----------------------------------------------------------------// | |
#ifndef DOBA_MOVEMENT_COMPONENT_H | |
#define DOBA_MOVEMENT_COMPONENT_H | |
#include <components/DOBAComponentBase-impl.h> |
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//----------------------------------------------------------------// | |
// Copyright (c) 2016 CloudTeam, Inc | |
// All Rights Reserved. | |
//----------------------------------------------------------------// | |
#ifndef DOBA_DOBA_COMPONENT_BASE_IMPL_H | |
#define DOBA_DOBA_COMPONENT_BASE_IMPL_H | |
#include <components/DOBAComponentBase.h> | |
#include <doba-util/DOBAGetSetHelper.h> |
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local vsh = [=[ | |
attribute vec4 position; | |
attribute vec2 uv; | |
attribute vec4 color; | |
varying MEDP vec4 colorVarying; | |
varying MEDP vec2 uvVarying; | |
void main () { | |
gl_Position = position; |
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function ResourceMgr:initAtlasDeck(luaFilePath) | |
local atlas = self:loadTable(luaFilePath) | |
local frames = atlas.frames | |
local deck = MOAIGfxQuadDeck2D.new() | |
local boundsDeck = MOAIBoundsDeck.new() | |
deck:setBoundsDeck(boundsDeck) | |
deck.boundsDeck = boundsDeck | |
boundsDeck:reserveBounds(#frames) |
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function ResourceMgr:loadTable(filePath) | |
local tbl = assert(loadfile(filePath)) | |
setfenv(tbl, {}) | |
return tbl() | |
end |
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-------------------------------------------------------------------------------- | |
-- DynamicTexturePack.lua | |
-- | |
-- | |
-------------------------------------------------------------------------------- | |
local DynamicTexturePack = class() | |
local Page = class() | |
local MAX_SIZE = MOAIGfxDevice.getMaxTextureSize() or 2048 |
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include $(CLEAR_VARS) | |
LOCAL_C_INCLUDES := $(LOCAL_PATH) | |
LOCAL_C_INCLUDES += $(MOAI_LIB_ROOT)/include | |
LOCAL_MODULE := game | |
LOCAL_SRC_FILES := game.cpp | |
LOCAL_SHARED_LIBRARIES := moai | |
include $(BUILD_SHARED_LIBRARY) |
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#include <moai-core/host.h> | |
#include <moai-android/moaiext-jni.h> | |
#include <jni.h> | |
#include "game_script.h" | |
#include "crash_handler.h" | |
void AKURunGame () { | |
AKULoadFuncFromBuffer ( crash_handler, crash_handler_SIZE, AKU_DATA_STRING, AKU_DATA_ZIPPED ); | |
AKUCallFunc (); |
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TracebackHandler = function(err) | |
local err = err or '' | |
local task = MOAIHttpTask.new() | |
local str = STP and STP.stacktrace() or debug.traceback() | |
local trace = err .. '\n' .. str | |
local params = {} | |
params.err = err | |
params.error = trace | |
params.os = MOAIEnvironment.osBrand |
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-------------------------------------------------------------------------------- | |
-- JsonStorageEngine.lua | |
-- | |
-- Store lua tables as json documents | |
-------------------------------------------------------------------------------- | |
local JsonStorageEngine = {} | |
JsonStorageEngine.DOCUMENTS_DIR = MOAIEnvironment.documentDirectory or 'docs' |
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