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Linked list implementation
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using System; | |
namespace LinkedList | |
{ | |
public class Program | |
{ | |
public static void Main(string[] args) | |
{ | |
LinkedList linkedList = new LinkedList(); | |
Console.WriteLine("Add 1 to head"); | |
linkedList.AddFirst(1); | |
Console.WriteLine("Add 2 to head"); | |
linkedList.AddFirst(2); | |
Console.WriteLine("Display All"); | |
linkedList.DisplayAll(); | |
Console.WriteLine("Add 3 to tail"); | |
linkedList.AddLast(3); | |
Console.WriteLine("Add 4 to tail"); | |
linkedList.AddLast(4); | |
Console.WriteLine("Display All"); | |
linkedList.DisplayAll(); | |
Console.WriteLine("Found 3? {0}", linkedList.Find(3)); | |
Console.WriteLine("Delete 3"); | |
linkedList.Delete(3); | |
Console.WriteLine("Display All"); | |
linkedList.DisplayAll(); | |
Console.WriteLine("Found 3? {0}", linkedList.Find(3)); | |
Console.WriteLine("Reverse linked list"); | |
linkedList.Reverse(); | |
Console.WriteLine("Display All"); | |
linkedList.DisplayAll(); | |
Console.WriteLine("Fetch 4"); | |
var nodeToDelete = linkedList.Get(4); | |
if (nodeToDelete != null) { | |
Console.WriteLine("Found " + nodeToDelete.Data); | |
} else { | |
Console.WriteLine("Could not find node"); | |
} | |
Console.WriteLine("Delete 4"); | |
linkedList.Delete(nodeToDelete); | |
Console.WriteLine("Display all"); | |
linkedList.DisplayAll(); | |
Console.WriteLine("Is a cycle present? {0}", linkedList.IsCyclePresent()); | |
} | |
} | |
class Node { | |
public Node(int data) { | |
this.Data = data; | |
} | |
public int Data { get; set; } | |
public Node Next { get; set; } | |
} | |
class LinkedList { | |
private Node head; | |
private Node tail; | |
public void AddFirst(int value) | |
{ | |
if (head == null && tail == null) | |
{ | |
head = new Node(value); | |
tail = head; | |
} | |
else | |
{ | |
Node newNode = new Node(value); | |
newNode.Next = head; | |
head = newNode; | |
} | |
} | |
public void AddLast(int value) | |
{ | |
if (head == null && tail == null) | |
{ | |
head = new Node(value); | |
tail = head; | |
} | |
else | |
{ | |
Node newNode = new Node(value); | |
tail.Next = newNode; | |
tail = newNode; | |
} | |
} | |
public bool Find(int value) | |
{ | |
Node current = head; | |
while (current != null) | |
{ | |
if (current.Data == value) | |
{ | |
return true; | |
} | |
current = current.Next; | |
} | |
return false; | |
} | |
public bool Delete(int value) | |
{ | |
if (head == null || tail == null) | |
{ | |
return false; | |
} | |
bool hasValueBeenDeleted = false; | |
if (head.Data == value) | |
{ | |
head = head.Next; | |
hasValueBeenDeleted = true; | |
} | |
else if (tail.Data == value) | |
{ | |
Node current = head; | |
while (current != null) | |
{ | |
if (current.Next == tail) | |
{ | |
break; | |
} | |
} | |
current.Next = null; | |
hasValueBeenDeleted = true; | |
} | |
else | |
{ | |
Node prev = head; | |
Node current = head.Next; | |
while (current != null) | |
{ | |
if (current.Data == value) | |
{ | |
prev.Next = current.Next; | |
hasValueBeenDeleted = true; | |
} | |
prev = current; | |
current = current.Next; | |
} | |
} | |
return hasValueBeenDeleted; | |
} | |
// Deleting a node using the node itself | |
public void Delete(Node n) { | |
if (n.Next != null) { | |
Node next = n.Next; | |
n.Data = next.Data; | |
n.Next = next.Next; | |
next.Next = null; | |
} else { | |
throw new Exception("Cannot delete last node"); | |
} | |
} | |
public bool IsCyclePresent() { | |
if (head == null) { | |
return false; | |
} | |
Node slow = head; | |
Node fast = head; | |
while ((fast != null) && (fast.Next != null)) { | |
slow = slow.Next; | |
fast = fast.Next.Next; | |
if (slow == fast) { | |
return true; | |
} | |
} | |
return false; | |
} | |
public Node Get(int value) { | |
Node current = head; | |
while (current != null) { | |
if (current.Data == value) { | |
return current; | |
} | |
current = current.Next; | |
} | |
return current; | |
} | |
public void DisplayAll() | |
{ | |
if (head == null) | |
{ | |
Console.WriteLine("Please initialise linked list with some entries first"); | |
} | |
Node current = head; | |
while (current != null) | |
{ | |
Console.Write(current.Data + " "); | |
current = current.Next; | |
} | |
Console.WriteLine(); | |
} | |
public Node Reverse() { | |
Node current = head; | |
Node prev = null; | |
Node next = null; | |
tail = head; | |
while (current != null) { | |
next = current.Next; | |
current.Next = prev; | |
prev = current; | |
current = next; | |
} | |
head = prev; | |
return head; | |
} | |
} | |
} |
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