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// Alert Contact Type: Web-Hooks | |
// URL to Notify: https://discordapp.com/api/webhooks/{WEB_HOOK_ID}/{TOKEN}? | |
// POST Value (JSON Format): | |
{ | |
"content": "Monitor is *alertTypeFriendlyName*: *monitorFriendlyName* ( *monitorURL* )\n```*alertDetails*```" | |
} |
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# Unity folders | |
/[Ll]ibrary/ | |
/[Tt]emp/ | |
/[Oo]bj/ | |
/[Bb]uild/ | |
/[Bb]uilds/ | |
/Assets/AssetStoreTools* | |
# Visual Studio 2015 cache directory | |
/.vs/ |
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// The MIT License (MIT) | |
// Copyright (c) 2024 David Evans @festivevector | |
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | |
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF O |
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#! /bin/bash | |
set -euo pipefail | |
# This script will remove automatic association for all networks not listed in the whitelist | |
# passed as the first argument. Passwords will NOT be removed from the Keychain. | |
# | |
# Alternatively, you can untick "Remember networks" in Network Preferences > Wi-Fi > Advanced, | |
# but then you won't be able to auto-join networks even temporarily, and you might already | |
# have a long list to go through. | |
# |
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extern crate ring; | |
use ring::aead::*; | |
use ring::pbkdf2::*; | |
use ring::rand::SystemRandom; | |
fn main() { | |
// The password will be used to generate a key | |
let password = b"nice password"; |
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using UnityEngine; | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
using UnityEditorInternal; | |
#endif |
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Copyright 2020 Aubrey Taylor | |
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTH |
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/* | |
Basic Sprite Shader for aligning pixel art to the same grid, based on the Unity Sprite Shader. | |
Create one Material where you assign the same Pixels Per Unit value you use on your imported Sprites, | |
then reuse this Material on all appropriate Sprite Renderers. | |
(You can use Shader.SetGlobalFloat to set that Pixels Per Unit value for all your shaders: | |
https://docs.unity3d.com/ScriptReference/Shader.SetGlobalFloat.html) | |
This is not for scaled or rotated artwork. If you need those features, look at low res render textures. | |
Use this however you want. |
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extern crate websocket; | |
extern crate tokio_core; | |
extern crate futures; | |
use websocket::{Server, Message, Sender, Receiver}; | |
use websocket::message::Type; | |
use websocket::header::WebSocketProtocol; | |
use futures::Future; | |
use futures::stream::Stream; |