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August 21, 2016 20:40
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NTAC Config.yml - NTAC's config file
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#GENERAL INFORMATION | |
#String formating: | |
#Colors: | |
#You can use the essentials color codes | |
# http://ess.khhq.net/mc/ | |
# Orig Chars --> Will be replaced with | |
# | |
# %n --> A new line | |
# %nn --> 5 new lines | |
#Unit: Tick: | |
#"Tick" is a minecraft-time-unit. | |
#20 Ticks equal one second | |
#Example = 3 Seconds = 3 * 20 = 60 Ticks | |
#ENABLED MODULES | |
Enabled: | |
#Combat | |
Killaura-NPC: true # Stable DEFAULT: true | |
Aimbot: false # False positives, fixed soon :D | |
Anti-Knockback: true # Recoded and awesome DEFAULT: true | |
Auto-Clicker: true # Code stable, customize dat settings DEFAULT: true | |
Criticals: true # Stable, by HorizonCode DEFAULT: true | |
Auto-Armor: false # Stable, take a look at InvMove too! DEFAULT: true | |
#Movement (all require movement base enabled) | |
Speed: true # Stable, fixes Speeds bypassing NC+, BETA, please report any false positives DEFAULT: true | |
Boat-Fly: true # Stable, fixes the most common 1.9 fly bypass using boats. :D DEFAULT: true | |
NCP-Drag-Down: true # Drag players down if NoCheatPlus detects fly | |
Jesus: true # Stable DEFAULT: true (by HorizonCode) | |
Bad-Packets: true # Fixes blink / damage exploits / regen, all movement spammy hacks | |
Sneak: true # Stable, patches a NC+ Bypass DEFAULT: true | |
Fast-Ladder: true # Stable, NC+ is unable to fix it :( | |
Inventory-Move: true # Blocks all moves when inventory is open / item-actions if inv is not open, | |
# may fuck up archivements, may have false positives DEFAULT: true | |
Anti-AFK: false # Beta, testing on newtownia.net + more subchecks'll be added soon! DEFAULT: true | |
# Player | |
SkinDerp: true # Stable, even in AAC --> Hive! DEFAULT: true | |
Headless: true # Stable :D | |
Abilities: true # Cancel suspicious client abilities (e.g. vanilla-fly) (by HorizonCode) | |
# Render | |
#Tracers: true # Not implemented yet :/ | |
# Miscellanious | |
Anti-Chorus-Fruit: true # Block teleportation caused by chorus fruit to prevent people to teleport trough walls | |
# /////////////////////////////////////////////////////////////////// | |
# General settings | |
# /////////////////////////////////////////////////////////////////// | |
Auto-Ban: | |
# Should people be automaticly be banned? | |
# The vl is equal to the points given by the /ntac addbanpoint <Player> <Amount> command, | |
# so you can put you're own weights to certain checks :D | |
# REMOVE THE HASHTAGS BEFORE THE LINES TO ENABLE AUTO-BANNING | |
#Actions: | |
# 3: "ntac ban %PLAYER% 15m" | |
# 4: "ntac ban %PLAYER% 1h" | |
# 5: "ntac ban %PLAYER% %VL%h" | |
# REMOVE THIS LINE WHEN ENABLING AUTO-BANNING | |
Actions: | |
10000: 'cancel' | |
# Some options for the bases of NTAC | |
Bases: | |
# The movement base is a part of the integrated framework which keeps | |
# tracking the player movement and saves serveral position data | |
# Can be disabled if you don't use any of the movement checks | |
# If disabled the movement base, enabled movement checks will be buggy / not working | |
Enable-Movement-Base: true | |
# The combat base is required for every combat check (e.g. Killaura-NPC; AutoClicker) | |
Enable-Combat-Base: true | |
# /////////////////////////////////////////////////////////////////// | |
# Combat hacks | |
# /////////////////////////////////////////////////////////////////// | |
# Killaura NPC-Check settings | |
Killaura-NPC: | |
# Combat time | |
# Time (in milliseconds (1000 ms equal 1 sec) the bot is visible after | |
# hitting an entity | |
# DEFAULT: 5000 (equals 5 seconds) | |
Combat-Time: 5000 | |
# Should NTAC always create a fake identity, this fixes some incompatiblity issues | |
# but allowes some bypasses | |
Only-Random-Identity: false | |
# Should the bot be of the same type as the attacked entity? | |
# Used to patch mobaura which ignores players. | |
# If false, the bot will always be a player | |
# Only-Random-Identity need to be set to false to apply this value! | |
Copy-Attacked-Type: true | |
# How high should the bot be, anything under 2.7 may affect PvP, anything above 4.5 may be out of range | |
Min-Height: 3.4 | |
Max-Height: 4 | |
Jump-Multiplier: 1.3 | |
# How far away should the bot be (on x and y axis) | |
Min-Distance: 2 | |
Max-Distance: 4 | |
# Which angle should the bot have in relation the the player pitch | |
Angle: 90 | |
# Set to something >= 100 to disable the bot going down, will unpatch some bypasses | |
Down-Probability: 95 | |
# Slow weapon vl increasement | |
# How much should the vl be increased when the player is using a slow weapon, e.g. an axe | |
Slow-Weapon-Increment: 2 | |
#The commands run when a player is suspected for killaura | |
#Each violation is equal to a hit | |
Actions: | |
2: "ntac respawn %PLAYER%" | |
6: | |
- "ntac addbanpoint %PLAYER% 1" | |
- "ntac kick %PLAYER% %%Kick-Killaura%%" | |
- "ntac notify %%Notify-Killaura-Kick%%" | |
Aimbot: | |
# How many angles should the Aimbot-Check save? | |
Data-Count: 5 | |
# How far are the angles allowed to fall apart to still | |
# be assumed as hacking | |
Angle-Threshold: 5 | |
# How much must the head move the be checked for aimbot, | |
# important to fix false positives while the player is not | |
# moving the head | |
Min-Yaw: 5 | |
# How long should there be no new violations until they are resettet? | |
Invalidate-Threshold: 60000 | |
# Actions, the VL is equal to the amount of suspicious hits | |
Actions: | |
2: | |
- 'ntac addbanpoint %PLAYER% 1' | |
- 'ntac kick %PLAYER% %%Kick-Aimbot%%' | |
- 'ntac notify %%Notify-Aimbot-Kick%%' | |
# Auto-Clicker-Check, in development | |
Auto-Clicker: | |
# The count of stored delays, set higher to reduce false positives, will use more cpu and ram | |
Delay-Count: 10 | |
# How many milliseconds should be used as puffer to make the check usefull | |
Timer-Puffer: 12 | |
# The time between two hits to ignore that delay to make autoclicker more precise | |
Combat-Time: 5000 | |
# The vl is equal to the amount of detected attacs | |
Actions: | |
5: | |
- 'ntac notify %%Notify-Autoclicker-Suspect%%' | |
- 'ntac respawn %PLAYER%' | |
10: | |
- 'ntac addbanpoint %PLAYER% 1' | |
- 'ntac kick %PLAYER% %%Kick-Autoclicker%%' | |
- 'ntac notify %%Notify-Autoclicker-Kick%%' | |
# The time until the VL get's invalidated (in ms) | |
# NOTE: The VL only get's invalidated when there are no new VLs. | |
Invalidate-Threshold: 60000 | |
# Anti-Knockback / NoVelocity-Check | |
Anti-Knockback: | |
# The adjustment is a delay (in ticks) to give player more time to move even if he should already have | |
Adjustment: 3 | |
# Every velocity which is weaker than the given value on the y axis will be ignored | |
Minimum-Y-Velocity: 0.05 | |
# The time until the VL get's invalidated (in ms) | |
# NOTE: The VL only get's invalidated when there are no new VLs. | |
Invalidate-Threshold: 60000 | |
# The VL equals the count of velocitys the players did not react to | |
Actions: | |
5: | |
- 'ntac kick %PLAYER% %%Kick-AntiKnockback%%' | |
- 'ntac notify %%Notify-AntiKnockback-Kick%%' | |
Criticals: | |
# The time until the VL get's invalidated (in ms) | |
# NOTE: The VL only get's invalidated when there are no new VLs. | |
Invalidate-Threshold: 60000 | |
# Action data, VL equal to the count of suspicious attacks | |
Actions: | |
3: 'cancel' | |
5: | |
- "ntac respawn %PLAYER%" | |
- "cancel" | |
20: | |
- 'ntac kick %PLAYER% %%Kick-Criticals%%' | |
- 'ntac notify %%Notify-Criticals-Kick%%' | |
# AutoArmor works by adding a special diamond chestplate to the inventory of the player looks up if the player | |
# put it on in a certain time. | |
Auto-Armor: | |
# How often (time between checks in seconds) should NTAC run the check | |
Check-Frequency: 300 | |
# How long (in ticks) should the check pass on | |
Check-Time: 20 | |
# How should the chestplace be named. Use this to leave a message to legit player NOT put the chestplate on | |
# (SUPPORTS custom messages) | |
Item-Name: '&4&lNICHT ANZIEHEN' | |
# Commands run when the player is suspected for AutoArmor. | |
Actions: | |
8: | |
- 'ntac kick %PLAYER% %%Kick-AutoArmor%%' | |
- 'ntac notify %%Notify-AutoArmor-Kick%%' | |
# /////////////////////////////////////////////////////////////////// | |
# Movement hacks | |
# /////////////////////////////////////////////////////////////////// | |
Speed: | |
# Block people going faster than sonic, values skidded from AAC | |
# https://gist.github.com/konsolas/67108a5d48a90fa6964c | |
# Basic speeds | |
Sprinting: 0.83 | |
Sneaking: 0.215 | |
Cobweb: 0.2 | |
Ice: 1.7 | |
Stairs: 1.5 | |
Jump-Multiplier: 1.8 | |
Velocity-Multiplier: 2 | |
# Potion-Multipliers | |
Speed-Potion: 1.45 | |
Slow-Potion: 0.8 | |
# The vl is increased by (expectedSpeed - actualSpeed) * thisValue | |
VL-Multiplier: 3 | |
# How fast should the VL decrease | |
VL-Decrease: 2 | |
# How long (after an detection) should the vl NOT decrease (in milliseconds) | |
No-Decrease-Time: 300 | |
# To prevent setback-exploits | |
Max-VL: 10 | |
# VL equals the amount of suspicious moves | |
Actions: | |
8: 'cancel' # The VL can increase up to 4 in combat by knockback and up to 1 by jumping... | |
Boat-Fly: | |
# The time until the VL get's invalidated (in ms) | |
# NOTE: The VL only get's invalidated when there are no new VLs. | |
Invalidate-Threshold: 250 | |
# Should all movements upwards be cancelled? Suggested if the first VL with 'cancel' is above 1 | |
# to prevent some bypasses and eventually exploits | |
Cancel-All-Up-Movements: true | |
# How long should boats be off ground untill they get checked? (Moves) | |
Min-Offground-Moves: 3 | |
# How fast do someone have to fall to get ignored by the check | |
# This reenables the ability to glide legit with a boat. If you higher the value, | |
# you'll have to higher the Friction-Min-Time to prevent false positives. | |
# Set to Ignore-Threshold to 0 and the actions to 0: 'cancel' to completly disable falling | |
# with boats (no more MLG-Legit-Boatgliding) | |
Min-Down-Speed: 0.12 | |
# Actions, the VL is equal to the count of suspicious movements | |
Actions: | |
2: 'cancel' | |
10: 'ntac kick %PLAYER% %%Kick-Movement%%' | |
NCP-Drag-Down: | |
# The time until the VL get's invalidated (in ms) | |
# This is required for the position on the x and z axis to be | |
# sure that no one flyes very fast while abusing going down slowly | |
# NOTE: The VL only get's invalidated when there are no new VLs. | |
Invalidate-Threshold: 250 | |
Jesus: | |
# Should jesus care about the jumping in water? This will fix several bypasses | |
Jump-Jesus: true | |
# Actions performed when player is suspected for jesus, VL equals to the count of suspicious moves. | |
Actions: | |
2: 'cancel' # First cancel should be at lease 2 to fix a "Wrong movement" false positive | |
5: | |
- 'ntac kick %PLAYER% %%Kick-Movement%%' | |
- 'ntac notify %%Notify-Jesus-Kick%%' | |
Bad-Packets: | |
# VL is equal to the packets send withing 3 ticks | |
Actions: | |
50: | |
- 'cancel' | |
- 'ntac notify %%Notify-Bad-Packets-Suspect%%' | |
- "ntac respawn %PLAYER%" | |
# Sneak properties | |
# NOTE: This check isn't ment to be a completly check for Sneak. It is a patch for NC+ fixes a bypass (for NC+) | |
Sneak: | |
# The time between to sneak actions to get detected as legit. | |
Sneak-Threshold: 40 | |
# Actions, the vl equals the count of detected packets | |
Actions: | |
3: 'cancel' | |
20: | |
- 'ntac notify %%Notify-Sneak-Suspect%%' | |
- 'cancel' | |
100: | |
- 'ntac kick %PLAYER% %%Kick-Movement%%' | |
- 'ntac notify %%Notify-Sneak-Kick%%' | |
# The time until the VL get's invalidated (in ms) | |
# NOTE: The VL only get's invalidated when there are no new VLs. | |
Invalidate-Threshold: 1000 | |
# The frequencie (in ticks) for the invalidate-cycle | |
Invalidate-Freq: 5 | |
Fast-Ladder: | |
# The normal climbing speed | |
Climbing-Speed: 0.13 | |
# The speed allowed when you start to climb a ladder | |
Start-Speed: 1.5 | |
# The time until the VL get's invalidated (in ms) | |
# NOTE: The VL only get's invalidated when there are no new VLs. | |
Invalidate-Threshold: 250 | |
# The actions, the vl equals the count of suspicious movements | |
Actions: | |
3: 'cancel' | |
25: | |
- 'ntac kick %PLAYER% %%Kick-Movement%%' | |
- 'ntac notify %%Notify-FastLadder-Kick%%' | |
Inventory-Move: | |
# Should all item-actions be blocked when the invenotry is closed? This fixes | |
# AutoArmor. Note that actions with items in the hotbar wont be blocked since | |
# you are able right click them to put armor on... | |
Cancel-Item-Actions: true | |
# How long after opening the inventory / getting damage should players be ignored | |
Grace-Time: 1000 | |
# The time until the VL get's invalidated (in ms) | |
# NOTE: The VL only get's invalidated when there are no new VLs. | |
Invalidate-Threshold: 250 | |
# Actions performed when player moves while the inv is opened, VL equals the count of moves | |
Actions: | |
2: 'cancel' | |
10: | |
- 'ntac kick %PLAYER% %%Kick-Movement%%' | |
- 'ntac notify %%Notify-InvMove-Kick%%' | |
# Anti-AFK | |
Anti-AFK: | |
# Time (in seconds) of a player being afk until he get's kicked. DEFAULT: 300 | |
Kick-Threshold: 180 | |
# Frequency for the check weather a player should be kicked. DEFAULT: 100 | |
Kick-Check-Frequency: 100 | |
# The message shown when a player is kicked cause AFK. DEFAULT: AFK | |
Kick-Message: '%%Kick-AFK%%' | |
# Subcheck-Properties | |
# Move-In-Range-Check | |
# This check checks weather the player has moved a several distance | |
Move-In-Range: | |
# Should this subcheck be enabled DEFAULT: true | |
Enabled: false | |
# This is the distance a player have to walk until the movement is | |
# recognized as not-afk (bot) movement by the MoveInRange-Check | |
# This is limit to 2 for testings purposes and to limit false-positives at the | |
# beginning. DEFAULT: 2 | |
Range-Threshold: 2 | |
# Push-Device-Check | |
# This check checks weather the player is in water, lava or riding to kill | |
# AFK-Maschines, experimental (and work in progress) | |
Push-Device-Check: | |
# Should this subcheck be enabled DEFAULT: true | |
Enabled: true | |
# Should movements in water be marked as AFK. DEFAULT: true | |
Mark-In-Water: true | |
# Should movements in lava be marked as AFK. DEFAULT: true | |
Mark-In-Lava: true | |
# Should movements while the player is riding or using a minecart be marked as AFK. DEFAULT: true | |
Mark-In-Vehicle: true | |
# The delay (ms) until a player is unmarked, required to ignore steps in afk-maschines (also fixes infinite jump-maschines) DEFAULT: 3000 | |
Unmark-Delay: 3000 | |
# /////////////////////////////////////////////////////////////////// | |
# Player hacks | |
# /////////////////////////////////////////////////////////////////// | |
# Skinderp-Properties: | |
SkinDerp: | |
# Time between skin-changes to make a change legit (Milliseconds) DEFAULT: 100 | |
Time-Threshold: 100 | |
# Count of unlegit changes till the player get kicked DEFAULT: 10 | |
Count-Threshold: 50 | |
# Kick-message DEFAULT: Skinderp | |
Kick-Message: Skinderp | |
# The commands run when a player is suspected for killaura | |
# Each violation is equal to a hit | |
Actions: | |
10: | |
- 'ntac kick %PLAYER% %%Kick-Derp%%' | |
- 'ntac notify %%Notify-Derp-Kick%%' | |
# Headless | |
Headless: | |
# The commands run when someone get suspected for headless, the vl is equal to the count of suspicious movements | |
Actions: | |
1: | |
- 'ntac kick %PLAYER% %%Kick-Derp%%' | |
- 'ntac notify %%Notify-Derp-Kick%%' | |
Abilities: | |
# This abuses a bug in almost every vanilla-fly (creative-fly) | |
Vanilla-Fly: true | |
Actions: | |
10: | |
- 'ntac kick %PLAYER% %%Kick-Actions%%' | |
- 'ntac notify %%Notify-Abilities-Kick%%' |
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