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using System;
namespace Properties
{
internal class Program
{
static void Main(string[] args)
{
Renderer renderer = new Renderer();
Player player = new Player(40, 20, '@');
using System;
namespace WorkClasses
{
internal class Program
{
static void Main(string[] args)
{
Player player = new Player(1, "Владимир", "Любит играть в RPG");
using System;
using System.Collections.Generic;
namespace CombineArrays
{
internal class Program
{
static void Main(string[] args)
{
string[] array1 = new string[] { "1", "2", "1",};
@VladimirYus
VladimirYus / gist:55bc65f59f2054af463d5af94faeee53
Last active January 15, 2026 14:52
PersonnelRecordsImproved
using System;
using System.Collections.Generic;
namespace PersonnelRecords
{
internal class Program
{
static void Main(string[] args)
{
const string CommandAddDossier = "1";
using System;
using System.Collections.Generic;
namespace DynamicArray
{
internal class Program
{
static void Main(string[] args)
{
const string CommandSum = "sum";
using System;
using System.Collections.Generic;
namespace QueueStore
{
internal class Program
{
static void Main(string[] args)
{
int cashRegister = 0;
using System;
using System.Collections.Generic;
namespace Dictionary
{
internal class Program
{
static void Main(string[] args)
{
Dictionary<string, string> wordDefinition = new Dictionary<string, string>();
using System;
namespace BraveNewWorld
{
internal class Program
{
static void Main(string[] args)
{
char[,] map =
{
using System;
namespace PersonnelRecords
{
internal class Program
{
static void Main(string[] args)
{
const string CommandAddDossier = "1";
const string CommandShowDoissers = "2";
using System;
namespace Shuffle
{
internal class Program
{
static void Main(string[] args)
{
int[] numbers = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10};