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Oleg Frolov Volorf

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@keijiro
keijiro / 00_blot8.md
Last active June 4, 2022 13:05
KodeLife fragment shader sketch

gif

using UnityEngine;
using UnityEngine.EventSystems;
public class FixedButton : MonoBehaviour, IPointerUpHandler, IPointerDownHandler
{
[HideInInspector]
public bool Pressed;
// Use this for initialization
void Start()
@fand
fand / uniforms.md
Last active December 21, 2022 03:15
GLSL uniform values conversion table
@mattdesl
mattdesl / modular-three.md
Last active December 9, 2021 03:20
quick/easy ThreeJS hacking with npm

This isn't bullet-proof but here's how I've doing things lately:

modular ThreeJS quickie

  • npm install three --save
  • Include this in your browserify/webpack root script, typically your index.js:
global.THREE = require('three')
  • Add the "THREE" global to your linter (e.g. semistandard/eslintrc)
@thegitfather
thegitfather / vanilla-js-cheatsheet.md
Last active April 28, 2025 16:22
Vanilla JavaScript Quick Reference / Cheatsheet
@maxattack
maxattack / QuaternionUtil.cs
Last active April 3, 2025 14:13
Some Helper Methods for Quaternions in Unity3D
using UnityEngine;
/*
Copyright 2016 Max Kaufmann ([email protected])
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Noise.md
Last active April 28, 2025 11:55
GLSL Noise Algorithms

Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);
@gre
gre / easing.js
Last active April 13, 2025 15:13
Simple Easing Functions in Javascript - see https://github.com/gre/bezier-easing
/*
* This work is free. You can redistribute it and/or modify it under the
* terms of the Do What The Fuck You Want To Public License, Version 2,
* as published by Sam Hocevar. See the COPYING file for more details.
*/
/*
* Easing Functions - inspired from http://gizma.com/easing/
* only considering the t value for the range [0, 1] => [0, 1]
*/
EasingFunctions = {