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| "frag": "#version 100\n\n#ifdef GL_ES\nprecision mediump float;\n#endif\n\nuniform sampler2D u_scene;\nuniform sampler2D u_sceneDepth;\n\n// IBL\nuniform samplerCube u_cubeMap;\nuniform vec3 u_SH[9];\n\nuniform mat4 u_viewMatrix;\n\nuniform vec3 u_camera;\nuniform float u_cameraDistance;\nuniform float u_cameraNearClip;\nuniform float u_cameraFarClip;\n\nuniform vec2 u_resolution;\n#define RESOLUTION u_resolution\nuniform vec2 u_mouse;\nuniform float u_time;\n\n\n#if !defined(POSTPROCESSING)\n// Shadow\nuniform sampler2D u_lightShadowMap;\nuniform mat4 u_lightMatrix;\nuniform vec3 u_light;\nuniform vec3 u_lightColor;\nuniform float u_lightIntensity;\nvarying vec4 v_lightCoord;\n#define LIGHT_DIRECTION u |
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| "frag": "#version 100\n\n#ifdef GL_ES\nprecision mediump float;\n#endif\n\nuniform sampler2D u_scene;\nuniform sampler2D u_sceneDepth;\n\n// IBL\nuniform samplerCube u_cubeMap;\nuniform vec3 u_SH[9];\n\nuniform mat4 u_viewMatrix;\n\nuniform vec3 u_camera;\nuniform float u_cameraDistance;\nuniform float u_cameraNearClip;\nuniform float u_cameraFarClip;\n\nuniform vec2 u_resolution;\n#define RESOLUTION u_resolution\nuniform vec2 u_mouse;\nuniform float u_time;\n\n\n#if !defined(POSTPROCESSING)\n// Shadow\nuniform sampler2D u_lightShadowMap;\nuniform mat4 u_lightMatrix;\nuniform vec3 u_light;\nuniform vec3 u_lightColor;\nuniform float u_lightIntensity;\nvarying vec4 v_lightCoord;\n#define LIGHT_DIRECTION u |
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| "frag": "#version 100\n\n#ifdef GL_ES\nprecision mediump float;\n#endif\n\n// IBL\nuniform samplerCube u_cubeMap;\nuniform vec3 u_SH[9];\n\nuniform mat4 u_viewMatrix;\n\nuniform vec3 u_camera;\nuniform float u_cameraDistance;\nuniform float u_cameraNearClip;\nuniform float u_cameraFarClip;\n\nuniform vec2 u_resolution;\n#define RESOLUTION u_resolution\nuniform vec2 u_mouse;\nuniform float u_time;\n\n\n// Shadow\nuniform sampler2D u_lightShadowMap;\nuniform mat4 u_lightMatrix;\nuniform vec3 u_light;\nuniform vec3 u_lightColor;\nuniform float u_lightIntensity;\nvarying vec4 v_lightCoord;\n#define LIGHT_DIRECTION u_light\n#define LIGHT_COORD v_lightCoord\n#define LIGHT_COLOR u_light |
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| "frag": "#version 100\n\n#ifdef GL_ES\nprecision mediump float;\n#endif\n\n// IBL\nuniform samplerCube u_cubeMap;\nuniform vec3 u_SH[9];\n\nuniform mat4 u_viewMatrix;\n\nuniform vec3 u_camera;\nuniform float u_cameraDistance;\nuniform float u_cameraNearClip;\nuniform float u_cameraFarClip;\n\nuniform vec2 u_resolution;\n#define RESOLUTION u_resolution\nuniform vec2 u_mouse;\nuniform float u_time;\n\n\n// Shadow\nuniform sampler2D u_lightShadowMap;\nuniform mat4 u_lightMatrix;\nuniform vec3 u_light;\nuniform vec3 u_lightColor;\nuniform float u_lightIntensity;\nvarying vec4 v_lightCoord;\n#define LIGHT_DIRECTION u_light\n#define LIGHT_COORD v_lightCoord\n#define LIGHT_COLOR u_light |
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| "frag": "#version 100\n\n#ifdef GL_ES\nprecision mediump float;\n#endif\n\nuniform mat4 u_projectionMatrix;\n\nuniform vec3 u_camera;\nuniform float u_cameraNearClip;\nuniform float u_cameraFarClip;\n\nuniform vec3 u_light;\nuniform vec3 u_lightColor;\nuniform float u_lightFalloff;\nuniform float u_lightIntensity;\n\nuniform float u_iblLuminance;\n\nuniform samplerCube u_cubeMap;\nuniform vec3 u_SH[9];\n\n#ifdef LIGHT_SHADOWMAP\nuniform sampler2D u_lightShadowMap;\nuniform mat4 u_lightMatrix;\nvarying vec4 v_lightCoord;\n#endif\n\nuniform vec2 u_resolution;\nuniform float u_time;\n\nvarying vec4 v_position;\nvarying vec4 v_color;\nvarying vec3 v_normal;\n\n#ifdef MODEL_VERTEX_TEXCOORD\nvarying vec2 v_texcoord;\n#endif\n\n#ifdef MODEL_VERTEX_TANGENT\nvarying vec4 v_tangent;\nvarying mat3 v_tangentToWorld;\n#endif\n\n#define SURFACE_POSITION v_position\n#define CAMERA_PO |
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| "frag": "#version 100\n\n#ifdef GL_ES\nprecision mediump float;\n#endif\n\nuniform sampler2D u_scene;\nuniform sampler2D u_sceneDepth;\n\n// IBL\nuniform samplerCube u_cubeMap;\nuniform vec3 u_SH[9];\n\nuniform mat4 u_viewMatrix;\n\nuniform vec3 u_camera;\nuniform float u_cameraDistance;\nuniform float u_cameraNearClip;\nuniform float u_cameraFarClip;\n\nuniform vec2 u_resolution;\n#define RESOLUTION u_resolution\nuniform vec2 u_mouse;\nuniform float u_time;\n\n\n#if !defined(POSTPROCESSING)\n// Shadow\nuniform sampler2D u_lightShadowMap;\nuniform mat4 u_lightMatrix;\nuniform vec3 u_light;\nuniform vec3 u_lightColor;\nuniform float u_lightIntensity;\nvarying vec4 v_lightCoord;\n#define LIGHT_DIRECTION u |
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| "frag": "#version 100\n\n#ifdef GL_ES\nprecision mediump float;\n#endif\n\n// IBL\nuniform samplerCube u_cubeMap;\nuniform vec3 u_SH[9];\n\nuniform mat4 u_viewMatrix;\n\nuniform vec3 u_camera;\nuniform float u_cameraDistance;\nuniform float u_cameraNearClip;\nuniform float u_cameraFarClip;\n\nuniform vec2 u_resolution;\n#define RESOLUTION u_resolution\nuniform vec2 u_mouse;\nuniform float u_time;\n\n\n#if !defined(POSTPROCESSING)\n// Shadow\nuniform sampler2D u_lightShadowMap;\nuniform mat4 u_lightMatrix;\nuniform vec3 u_light;\nuniform vec3 u_lightColor;\nuniform float u_lightIntensity;\nvarying vec4 v_lightCoord;\n#define LIGHT_DIRECTION u_light\n#define LIGHT_COORD v_lightCoord\n#define L |
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| "frag": "#version 100\n\n#ifdef GL_ES\nprecision mediump float;\n#endif\n\nuniform mat4 u_projectionMatrix;\n\nuniform vec3 u_camera;\nuniform float u_cameraNearClip;\nuniform float u_cameraFarClip;\n\nuniform vec3 u_light;\nuniform vec3 u_lightColor;\nuniform float u_lightFalloff;\nuniform float u_lightIntensity;\n\nuniform float u_iblLuminance;\n\nuniform samplerCube u_cubeMap;\nuniform vec3 u_SH[9];\n\n#ifdef LIGHT_SHADOWMAP\nuniform sampler2D u_lightShadowMap;\nuniform mat4 u_lightMatrix;\nvarying vec4 v_lightCoord;\n#endif\n\nuniform vec2 u_resolution;\nuniform float u_time;\n\nvarying vec4 v_position;\nvarying vec4 v_color;\nvarying vec3 v_normal;\n\n#ifdef MODEL_VERTEX_TEXCOORD\nvarying vec2 v_texcoord;\n#endif\n\n#ifdef MODEL_VERTEX_TANGENT\nvarying vec4 v_tangent;\nvarying mat3 v_tangentToWorld;\n#endif\n\n#define SURFACE_POSITION v_position\n#define CAMERA_PO |
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